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Beat The Pirates At Your Own Game Article

PC PlayStation 2 PSP Xbox 360 PlayStation 3 Wii
Article by Rob Fahey

2 March, 2008

Page 1 of 2. Page 2 ->

Published as part of our sister-site GamesIndustry.biz' widely-read weekly newsletter, the GamesIndustry.biz Editorial offers analysis of one of the issues weighing on the minds of the people at the top of the games business. It appears on Eurogamer after it goes out to GI.biz newsletter subscribers.

In over a decade of writing about the videogames industry, I've noticed two questions that never seem to go away. The first, most recently resurrected only a couple of weeks ago, is: "Is PC gaming dying?" That one's an easy question - the answer is always "No", although the reasons for that answer do change from time to time.

The second question, which is somewhat related, is harder. It's a question that's never been far from the lips of the industry's top executives: "What are we going to do about piracy?"

One of the PC's top developers, Chris Taylor, has a fine idea in this regard. He talks about "secure" PC gaming, a new model where games need to be in contact with a server in order to work, as being the ultimate solution to the piracy problem. He sees the old model, where games are simply bought on a disc and run on a home PC, rapidly becoming obsolete, replaced with a system where games are either played on a server or authenticated via a server, thus cutting pirated copies out of the loop.

It's not actually a new idea, by any means. PC games have been authenticating their serial codes with central servers for years, after all, and the entire massively multiplayer market is a testament to the potential of having games which rely entirely on a client-server connection for their functionality. What Taylor seems to be suggesting, though, is a wholesale move to a secure model where every game is, in essence, a "thin" client on the user's PC, incapable of playing the game by itself, and a server to which it must connect in order to function properly.

Jolly Roger

Piracy is, of course, a huge challenge for the industry. It's most prevalent on the PC, but the PS2 (still a thriving platform) experiences widespread piracy, as do the PSP, the Nintendo DS and the Wii. Only the Xbox 360 and the PS3 have for the most part avoided the unwelcome attentions of software pirates.

Moreover, on most of those platforms, the commonly trumpeted concept of organised criminal gangs being behind piracy is simply false. While counterfeit PS2 and Wii games certainly make their way out into the market from relatively organised groups, especially in Asia, the vast bulk of piracy comes from people downloading CD, DVD, UMD and ROM images from the Internet. This kind of individual piracy creates no profits for anyone, and certainly funds no human trafficking, terrorism, drug dealing or any of the other horrors which anti-piracy efforts have tried to connect to it - to general derision from the public.

The response from the videogames industry to piracy has, thus far, been utterly asinine. Not, of course, that videogames should be singled out here - the music and movie businesses, too, have done their fair share of asinine things in the last five to ten years as they desperately struggle to understand the changes which internet piracy is causing to their market. Only the music business, which has been struck hardest by online, user-driven piracy, has begun to learn its lesson and adapt its business intelligently. It remains to be seen whether movies and games are condemned to repeat the same costly mistakes, or whether they can learn from their sibling industry and avoid the traps.

The core of the response of both games and movies (although our focus here is on games, obviously) to internet piracy - the response which leads me, with absolute confidence, to describe these efforts as being asinine - is to treat their legitimate users as though they were criminals. Almost every single effort which has been made by these industries to protect their products has had the result of inconveniencing, frustrating and disenfranchising honest, paying customers.

From installing nasty spyware software on the computers of users, to preventing them from copying legitimately purchased media onto portable players, through to forcing customers who have made the switch to digital, hard-drive-based media systems to buy legacy physical products for no good reason, the media businesses have treated their customers despicably in recent years. The damning result of this idiocy is that customers who pirate their products, downloading them for free, actually get a better user experience than those who pay for them. Even eliminating cost entirely from the equation, pirated media goods are better quality, more user-friendly and less restrictive than their legal, commercial equivalents.

The games business fares no better than any other. Pirate games on the PC could be played without the original CD in the drive; come to think of it, they worked on every CD and DVD drive, not just the ones that were compatible with the hideous proprietary "anti-copying" systems that were en vogue for PC games for many years. They didn't automatically assume that anyone with CD-burning software installed was a criminal for wanting to send a CD-ROM of photos to their granny.

Nowadays, pirates are even more sophisticated - which, like it or not, boils down to fixing the broken functionality of many other devices. Despite having a Memory Stick slot perfectly capable of playing games with smaller load times and better battery life than UMD titles, Sony won't let you download any PSP game you like and play it from Memory Stick. The pirates will. The DS won't let you download titles and stick multiple games on a memory card to avoid carrying around a sack of carts with you, but DS pirate devices like the infamous R4 will. Xbox and PlayStation 2 consoles didn't let you install your games to the hard drive for fast load times and fast access - the pirates did. The Wii won't let you play games from other global regions, but pirates have no such qualms.

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Cyclone
02/03/08 @ 06:31
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Here, here. A well written article. I remember reading an interesting point in a games magazine a few years ago. It noted the correspondence between level of piracy and popularity of the system. Take the first Playstation for instance. It had a massive install base, with a similarly massive amount of piracy. The Xbox too, was renowned for being easily modified to play pirated games. While you could argue that the massive install base led to the massive amounts of piracy instead of vice versa, you can't deny that in some cases this ease of piracy did help increase their popularity.

I'm not saying that piracy is a good thing (it's not). But even those customers (the die hard pirates) who buy a platform specifically because of its ease with piracy will eventually buy some legal software, putting money into the pockets of developers. Money they would not have had otherwise.

As Rob says, the main reason for piracy for some customers is that the pirated versions of games give a better user experience. No authentication, no spyware, no rootkits. If the ease of use for legitimate games was increased, with the ease of obtaining pirated games decreased customers would gravitate more to the real versions. As far as I can see the best way to combat piracy would be to make it more irritating. Say Johnny Punter spends the guts of a day or 2 downloading a pirated copy of Battlefield 2, only to discover that the file itself is a dud; not spyware, or a phone home program but simply a waste of disk space. He's obviously not going to be thrilled. If the same thing happens to him a few times he'll eventually decide that this whole bit torrent thing the lads were telling him about is a waste of time. The hard core piracy crowd would find ways around this (rating files, etc.) but Johnny Punter would be entirely oblivious to that sort of thing.

I remember back in the day that a friend of a friend spent a few days downloading the Matrix Reloaded over a 56kps modem. When he finally got the full thing off he pressed play. Everything was apparently fine. For the first 2 minutes; the rest of the film apparently was blank. Maybe it was simply corrupted, but I'm guessing that guy didn't bother trying to download too many films for a while after that.
Edited 2 times, most recently on 02/03/08 @ 06:32
DoKtoR
02/03/08 @ 06:36
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Argh me mateys! Lets sail the seven seas, there be a plundering to be had! Argh!

Oh yeah, and I agree with what he said...
Edited 1 times, most recently on 02/03/08 @ 06:38
captain-future
02/03/08 @ 07:00
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Nice article... although I'd like to see more solution than "just have to validate my copy of the game online"... how about making games smaller and cheaper?

I absolutely agree that the industry treats its customers like criminals, although I have a modchip in my PS2 (an example!) I only use it to play legit imported games. Sony has learnt this and PS3 games are region-code free. NICE.
BUT you can't ship PlayStation branded products from Play-Asia.com to Europe... WTF? So essentially Sony is screwing you, again.

And Nintendo Wii isn't even region-code free... there's always the mod-less solution to buy FreeLoader but when will the next firmware update render this software obsolete.

--

Yes, I know many people use modchips for other reasons...homebrew for example is OK... but not pirating games - people, you've got to understand that you ruin the game makers. I know, I know, just because I'm an idealist and really buy all my stuff I'm an idiot? NO! I buy my games mostly months after release, and seldomly pay more than 1/2 of the original price, that's fine with me and I can only play so many games a year anyways.

And let's not forget that the industry is lying about the numbers they "lose money to piracy"... I don't believe the numbers, so stay sceptic in that direction too.

Again: If you got a pirated copy of game "for preview" and you actually like the game, at least have the decency to buy a retail copy... PROBLEM SOLVED! And dear publishers, please make all your games REGION-FREE and fuck-the-hell-off with stupid copy-protection mechanisms - they only cost a lot of money and don't work AND alienate customers - I've heard from a lot of people the bought a retail-version that was just awful to install etc.etc. and then they downloaded a cracked version just to run it from the HDD or whatever (just like described in the EG article).
Edited 1 times, most recently on 02/03/08 @ 07:04
nailerr
02/03/08 @ 07:14
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[I can't seem to make the following sentences fit together properly, just woke up, sorry.]

Good write-up, sir. Although nothing new really explored.

As life long gamer, once I had the means to support my passion with my own earned money I found that for one I became more critical of the product I was playing but I was (and am) fully willing to pay for it. Support what you love, when you can.

I know enough people who still pirate their games but could pay for them, and they can claim no love for the medium; I also know people who would pay for their games if they possibly could but are struggling to stay alive in general. I'll not judge them. I'm lucky to be earning enough to support such a costly hobby on-top of every day life costs.
Also let no one forget in EU we are wallet-raped at every opportunity which is something else that needs to be fixed if we are to stem piracy in general.

Piracy however I hope is never eliminated completely simply because so many people get their start as skilled programmers by learning to crack software - those people often go on to use their skills for the enjoyment of all. On top of this it is only the threat of losing money that forces the industry on the whole to advance, and provide us with the means we desire to enjoy digital products.

Ain't all bad.
teccrom
02/03/08 @ 07:49
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"Only the Xbox 360 and the PS3 have for the most part avoided the unwelcome attentions of software pirates."
Obviously you have never been to China, where pirated 360 games are widely available for less than 1 euro per disc.
Edited 1 times, most recently on 02/03/08 @ 07:49
disso
02/03/08 @ 07:52
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I wish Rob had made it more clear that Chris Taylor's idea completely sucks for single player games. Yes it's nice that he goes beyond the usual platitudes about how piracy is bad and don't do it and we're going to sic the lawyers on you, and instead explicitly recognizes that the business model is wrong and must change. But this online authentication/thin client idea, as Rob points out, completely sucks (for single player games). What's worse, it isn't a new idea, it's been done before in quite a few different ways, they all sucked and every time there is a matching public outcry about it. So, if this is going to be the next big thing (and clearly this is not a finished proposal, and I don't expect it to be implemented industry wide anyway) don't expect me to uninstall my bittorrent client.

What nailerr points out is interesting as well on a more general level: closing off code and hardware against hacking is a really bad idea, first of all because it never works, secondly because the industry needs hackers. If we really were to arrive at a situation where people can only learn to code through certified programs, licensed schools and on certified hardware, all games would be written by people who are at heart accountants, and not the creative bunch of loonies who occasionally throw out a gem like we currently enjoy.
php_penguin
02/03/08 @ 08:31
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very well written *claps*

The only thing is that if companies make the game reliant on a server, then presumably the servers will have a limited lifespan - they won't ever make the game playable for the next 10 years, let alone 80.

However, they can't merely abandon an old game, and so will probably release a patch to make it stop relying on the non-existant server - possibly as an auto-download from the server (ie a kill switch). This would mean the games have a built-in "stop treating the player like a crim" switch, and it really wouldn't be very long at all that some clever spark will make a program which triggers this prematurely.

If one system is compromised, the publisher will move to another system, and once again the idiots are in an arms race they cannot win.

This idea is bad for legitimate customers (as said) and it contains in itself the reason for it to escalate. Certainly, trying to make people pay for your games is good, but this is not a solution.
cjb110
02/03/08 @ 08:45
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Great and well written article.
Mr Harvest
02/03/08 @ 09:12
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"Sony won't let you download any PSP game you like and play it from Memory Stick. The pirates will."

Not pirates. Hackers. The two should never be confused. It's exactly what the media industries are trying to make you think.
lewiep
02/03/08 @ 09:16
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Nicely written article.

I just wrote a blog post discussing some similar things, like what type of things we as gamers, consumers and customers can do to prevent the doom and gloom predictions that people like Christ Taylor have been making for the PC games industry.

So I hear PC gaming is dead - What can I do?
Ryuken
02/03/08 @ 10:11
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I am also concerned about the secure server suggestion. Not only does it fail to be a reasonable alternative for singleplayer but it might also affect other features. Look at the removal of LAN play in Hellgate London, that was a real disgrace (especially since Diablo II on LAN is one of the best games ever).

Also, if publishers decide to put in decent manuals and fluff into boxes instead of just the DVD and a keycode (what's the difference with downloading a pirated copy and a keygen huh?) then people might be more willing to give the legal copy a try. And no, Collector's Editions don't count, what you see in certain CE's today was standardfare eight years ago in PC games (until the wretched DVD plastic boxes came out).
Melan
02/03/08 @ 10:17
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Today bought games are often to much of a hazzle. Hearing the dvd humming away (even though you made a full install), and the inconvinience to find the disk and put it in. It really takes some of the fun away from pc-gaming.

Why dont the industry offer a "press and play" experience. Gaming without the damm cd/dvd. An extra plus is that when you buy a game you can be almost certain its virus/trojan free, which is not the case for pirated software.

isnt that a selling point. Clean easy gaming. Install - play.

I think galactic civ did that ??
shadaik
02/03/08 @ 10:21
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"Not pirates. Hackers. The two should never be confused. It's exactly what the media industries are trying to make you think."
Na, more like pirating hackers. It certainly is piracy, done by hackers. Which makes them pirates, too.
_Jamie
02/03/08 @ 10:29
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Fake files wouldn't work. It only takes a few downloaders and a quick look at the comments to see whether or not it's real.
_Jamie
02/03/08 @ 10:34
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'Today bought games are often to much of a hazzle. Hearing the dvd humming away (even though you made a full install), and the inconvinience to find the disk and put it in. It really takes some of the fun away from pc-gaming.'

That's a rubbish reason to pirate. No DVD cracks can easily get past that, doesn't mean you can't buy the software too.
Schiraman
02/03/08 @ 10:35
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Great article.

And I think the success of Stardock really shows exactly how much point there is in adding copy-protection to your games - i.e. none whatsoever. Here's hoping their common sense spreads to the competition...
nailerr
02/03/08 @ 10:38
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Mr Harvest has a good point too, although in this case sir you mean CRACKERS, and that should never be confused with Hackers. These people are cracking software and firmware.

;)

WrongShui
02/03/08 @ 10:42
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Stardock and GalCiv2 are how things should be done.
Setaro
02/03/08 @ 11:23
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Yeah, Stardock's approach is miles ahead of other companies. Bear in mind it would only work for PCs/360, something with a hard drive.

Stardock simply release a game (GalCiv2) with ZERO copy protection. They then proceed to support said game with tons of regularly released content, mod tools, balance fixes etc, for which you require a authentic CD key and connection to Stardock's client based patching thing whose name i can't recall.
node
02/03/08 @ 11:23
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You speak for us all. I think Bioshock got it half right - hold back some of the key game content (like the usually-small executable file) which you then have to download on release. Sure, it eventually got cracked, but not before it was on shelves which is when games sales are hit hardest. Shame they haven't removed the copy protection in the mean time as promised. I love id and Epic for doing that, without fail, a month or two after their game is out.

Steam also gets it half right, and is wonderful when it works. However the "offline mode" is complete and utterly frustrating, badly designed worthless trash as any laptop or LAN party gamer will tell you. And yes, Stardock are bloody fantastic in their approach and an example to the entire industry.
Edited 1 times, most recently on 02/03/08 @ 11:24
brainbird
02/03/08 @ 11:48
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Excellent article.
It basically boils down to "stop fucking your customers". Which should be common sense.
bad09
02/03/08 @ 12:06
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An excellent article which mirrors my view on piracy 100%. The sad truth is these music/movie/games companies offer very a bad deal compared to pirates. Sure piracy is illegal and people do know that but, as you say, people do get a better functioning product and for when it's for free it's hard to compete.

Unfortunately, big business care about getting as much profit as poss rather than offer a great service at a good price which is why they alienate consumers with DRM and cry to governments to control our net use, like some police state.

A good example of this I used the other day, Sky anytime. A great little download service with movies/sport and TV for a couple of quid per download and if you subscribe to Sky TV you get a lot for free. Not a bad service but you can only use it on one computer, you can't transfer to disk or portable device. Yet if I wanted to I could easily get a copy free of restrictions AND for free. And they really wonder why piracy is on the up?

They need to compete with the pirates, if they offer a reasonably priced product without time/product/DRM restrictions people WILL pay for it. Just stop being so bloody greedy with the prices the way you have in retail prices for CD/DVD/games etc. We all know they huge amounts of money these people make out of us, TV networks, advertising etc.

But of course as always there will be a minority who will never (or can't) pay. There has ALWAYS been black markets that's life but instead of ships the pirates now have computers. Argh!
Machetazo
02/03/08 @ 12:18
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The lead goal ought to be to encourage a "A legitimate sale, that supports the scene" rather than encouraging the alternative, which is wholly undesirable. If that means permitting an import channel, then so be it. If some people importing would remove some of the pirate customer base, you'd think more platform holders would be encouraging that. Additionally, you'd have a situation where all the buzz of say, the US launch could be used to sell product.

Come on, now! How much buzz EVER is made for a European release, compared to US...By the time games apologetically appear here, they're largely forgotten about, both in terms of advertising, and in some extent, anticipation. Usually the game sells less. If the Europeans could have bought and played the game when the hype machine were at its peak, how many more copies might be sold? Certainly important, in the way that so many games now feature greater emphasis on the multiplayer: outside of "heavy hitters" good luck sustaining a Europe-only community, to play against, now that US interest has waned...

I think it's time the industry as a whole, readdressed their policies with regard to regions and importing. Things have clearly changed, and some platform holders have been slow to react, and take best advantage.
Edited 3 times, most recently on 02/03/08 @ 12:37
Ruruja
02/03/08 @ 12:27
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I agree with this article, even if he does use 'asinine' and 'it's ilk' a lot. I think the problem is overcharging customers for stuff. If there was a smaller gap between the free pirated media and the price of the actual media, more people will go for the actual media.
paketep
02/03/08 @ 12:27
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Wonderful article.

Sins of a Solar Empire, a rather niche game, just sold 250,000 copies with NO PROTECTION. That blows any excuse about harassing customers with DRMs, and shows that any GOOD game will sell well (as opposed to UT3, CliffyB!).

Also, any new game is cracked in 1-7 days. Assassin's Creed is already out and cracked. Protection is useless.

I totally stopped buying games with StarForce. It crippled a burner in my machine and I decided it was enough.

Valve is closest to the desired model: easy to buy, easy to play. Just two caveats: prices (did they notice that 1€ > 1.5$?) and the server validation. What if I want to play with my laptop and I forgot to mark Offline?.

I hope that all those companies using ANY kind of DRM change or die a horrible horrible death. They've been treating us as thieves for too long.
Edited 1 times, most recently on 02/03/08 @ 12:28
kestral
02/03/08 @ 12:30
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Why not just make it that in order to download a game update you have to register with the publisher. Then in order to get to the update you need to know the user / pass and any serial can only be used once, but because of the logon once logged in downloaded several times. Server side monitoring can see that a certain login is used too much (say 20 times to download the same update) and then block the account until telephone support has unblocked it..

Move the security from the game to the update. Noone likes playing a game when the update fixes things / improves performance / removes cd-check (if you make the 1.0 game have the cd-check and remove it with the first update - available from launch - then there's minimal hassle, especially if the same logon can be used across games)
Mr_Dodger
02/03/08 @ 12:37
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I concur with the majority here - very good article which mirrors my own argument (though more articulately) precisely :)
Dragul
02/03/08 @ 12:55
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Great article, really enjoyed reading it.
Mr Harvest
02/03/08 @ 13:04
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"although in this case sir you mean CRACKERS, and that should never be confused with Hackers."
Absolutely. They should never be confused. Hackers do hacks to make life better. Crackers break things for their own profit. And go nice with brie.

At least any self-respecting hacker would object to being called a cracker, even if he occasionally does some necessary cracking to make things better.
BrokenSymmetry
02/03/08 @ 13:11
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I have to go against the grain here, and say that I don't think this was a good article at all. All it says that current anti-piracy measures are bad. OK, but what about developers who have given years of their live to create a game, and then see the majority of people play it without paying? Don't developers and publishers have a right to defend their intellectual property?

The article only gives the faintest hint of any solutions to the issue, and the proposed solution of making single-player games artificially have a validated online component has always proven to be very unpopular as well. Making the game completely free, and relying on voluntary payments may work for niche games, but so far has not been proven to be a long-term sustainable model. So this all seems to be a no-win situation for game developers and publishers, and we should have sympathy with these guys, and encourage them in all ways possible, instead of complaining loudly when they try to protect what they have worked years for to create.

richardtock
02/03/08 @ 13:19
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Games need to be cheaper, too. 40 quid is taking the piss.

Price is a major point.
Browser404
02/03/08 @ 13:35
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I just read "Beat The Pirates At Your Own Game" and I have to say thank you for being so sensible about a number of things and giving them the publicity that's long overdue. However with the proverbial brown nosing out of the way, that's deserved in this case, I have to have a quick rant about "Beat The Pirates At Your Own Game", some aspects of which are rather important especially if you plan on ever doing a followup or similar article.


Firstly, Chris Taylor's idea, though there's nothing new about it in any way, has already been bypassed by pirates in a number of cases with Valve's Steam as a close example.

He's simply taken an old idea to combat piracy, that's already failed, and wants to make it an even bigger pain for customers while further limiting the consumer base. For example, virtually all content will have to be loaded via the internet which begs the question what will people do during the loading screens. To oversimplify it, if anyone hates waiting to load over 500MB from a hard drive imaging loading it from the internet, download that while imagining you're staring at a loading screen, now imagine you have dial-up. All this bandwidth will also dramatically raise the cost of gaming without anything new to show for it, resulting in fewer customers. The problems for everyone with this method are gargantuan. The pirates of course will find a way around it, the data will have to be on the users PC at some point and simply stored for later use/distribution.

Also does anyone have any idea how many game customers do not have internet access at home, this is a lenghy debate on it's own and no accurate numbers can't exist until a door-to-door census is done of every residence with electricity. Furthermore what of those that simply don't like the idea of companies being able to suddenly make their legitimate purchase useless at any time (as Valve has done), I have every Steam title I want and none of them require Steam or any activation (or anything other than installation), no thanks to Valve.

It's not hard to conclude that "his" idea (Chris Taylor) has been thought of by most people trying to combat piracy though they have had enough sense to dismiss it before it reaches their lips. Some people really do need to have some sense literally knocked into them, and others reprimanded for giving something so ridiculous publicity, let alone positive publicity, without pointing out the obvious pitfalls. Note W.O.W is pirated and played on other servers.

The bottom line is, piracy can only be beaten by making something easily obtainable, user friendly and affordable enough so people won't bother pirating it. Absolutely nothing else is able to stop it.


Quote "Finally, the music business is offering a better user experience than the pirates - iTunes and its ilk are a more user-friendly, pleasant way to browse and search for music online than any pirate site, with faster downloads" End Quote - They aren't and never will, simply because it doesn't get any easier than "Save As..." without any risk, certainly none of revealing credit card numbers or something you don't want to, there isn't even so much as an advert or age verification to annoy you. Also, no offence, but you clearly don't have any idea of the bandwidth available to pirates or their skills, especially when it comes to something as simple as designing an efficient user friendly site. That statement you made is unfortunately very naive.

Calling a rootkit a "rootkit" is irresponsible, as it is an actually term and they can be as insidious as any virus only more surreptitious. Referring to it as a "rootkit" with the quotation marks could make that seem contested or unfounded to those that don't know about it.


Krun
02/03/08 @ 13:37
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I see the best defense against piracy is the social one. The companies now use their great media platform to paint people who use pirate copies as cheapskate losers, that other people find repulsive. This I think will have the best success.

As a child I remember coping my friends spectrum games on Tape so i could play them. Now I'm an adult and can afford to buy my games, I'd feel like scum to steal them and see others who do so as people to scorn. So the media has worked, I hate people who pirate stuff, even though i did it while I was a kid.
Nithron
02/03/08 @ 13:44
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I think anyone saying that new, stronger copy protection and screwing with download services(Online authentication and fake files, respectively) is missing the point entirely.

The current problem is that the user experience of buying a game is just shite, due to copy protection, and expensive, also partially due to copy protection, so your solution is to make it even worse, then try and make the experience of pirating the game even worse, so that in fact you're just pissing everybody off, and still hoping people will shell out £40 for your products?

No. The answer is not to make legitimate customers feel even more like criminals by shoving more arbitrary copy protection down their necks, the answer is to treat them fairly by producing region-free games, not restricting their import in any way, let people do what they want with the console they just paid you £300 for, not encumber it with expensive measures designed purely to control the end-user, and consequently lower your prices because you're no longer spending ridiculous amounts of money on copy protection that does not work.

I mean, can you imagine if you bought a sofa, only to find that you couldn't sit on said sofa until you whacked a network jack into it and let it connect to DFS to make sure it wasn't stolen, then have to insert your receipt into a specially designed sofa-slot every time you wanted to use it, just in case you lent it to someone else?
Oh, and heaven forbid you let someone from another country sit on it. What do you think this is, a region free peice of upholstery?
Edited 2 times, most recently on 02/03/08 @ 14:00
dirigiblebill
02/03/08 @ 13:47
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I concur to an extent with BrokenSymmetry. Exploitative or wrong-headed business practices notwithstanding, piracy is still theft mmm-kay, and theft doesn't suddenly become justifiable just because you'd rather not wait for something to install, or because you dislike logging into a server when you play single player games. The article comes close to promoting the idea that pirates are simply mistreated consumers seeking value for money, which is far from the case.

This caveat aside, I agree with the argument that a reliance on legislation or user controls to beat piracy is counter-productive. Whether there are sensible alternatives to these measures is another debate entirely, of course.
Edited 1 times, most recently on 02/03/08 @ 16:23
Grayvern
02/03/08 @ 14:59
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A very sensible article, especially considering the amount of people who but a new PC and keep the old one to surf the net while keeping their new one pristine.

As well as this im going to use the same old tired example eryone else does and thats Gallactic Civilisations 2.
Cylinder
02/03/08 @ 15:00
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Hopefully over the next few years we'll see a greater number of titles being released on Steam. It seems to be the the only service that massively cuts piracy, while at the same time providing a better user experience than any pirate copy ever could.
murphy245
02/03/08 @ 15:07
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piracy cannot be stopped.
dryden555
02/03/08 @ 15:24
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This article, like many others on this issue, misses the point entirely. Pirating will become less popular when its easier to buy the game at a REASONABLE retail price, than go thru the not-insignificant process of downloading, un-raring, loading and booting a pirated game (this issue definately applies to pirating on all systems). It also bears mentioning that Oblivion for PC had no copy protection of any sort yet it sold retail in tons. Hence, take the copy protections off and sell games for no more than 30 USD bucks. There will be always be fringe pirates of course, but the average consumer wont pirate if the price is reasonable and the game works without fuss out of the box. 60 bucks USD for a game -- not reasonable.
LazyDan
02/03/08 @ 15:43
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No no no no NO. The server-authentication-for-all model is NOT a fine idea. Yes internet connections are abundant these days, but that doesn't mean to say there aren't times where people are left without connections for whatever reason. And when the internet's down, what else can a nerd do to while away the hours? Play a game! Except, oh no none of the games you've bought can be played because it won't go online.

Absolute failure of an idea. People will go for whatever is most convenient for them - the answer to piracy is the industry not being so greedy and charging £40-50 for a game, improving the speed, usability and ease of downloadable games, and removing restrictions like the CD needing to be in to play and silly things like not being able to play if you can't go online to authenticate.
Veracity
02/03/08 @ 15:54
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Yet another +1, good piece. Although it's pretty much a polemic, if you're going to throw around fairly inflammatory statements like '[publishers are installing] nasty spyware' I think you ought to cite specific examples - otherwise, you're somewhat open to dismissal on the grounds you're just mirroring the human trafficking/international terrorism FUDmongers, albeit less outrageously. Though I can also see you don't want to get sued, and 'nasty spyware' is sufficiently open to interpretation that if you go specifically naming, say, Wild Tangent, they might get rather cross.

Echoing others' sentiments, Stardock has proved that costly, intrusive DRM can be dropped altogether without leading to overnight bankruptcy. Apart from a couple of products purchased from them and the occasional game with an important server-side component, I don't remember when I last installed a game without immediately cracking it just as a matter of course - I don't even look to see what DRM it uses any more, since experience has shown the risk of malware infection from third party cracks is utterly insignificant set against the more convenient user experience they all but invariably offer.

You touch briefly on the relationship between piracy/hacking and the import market, but don't much acknowledge imports as another thing to which manufacturers and publishers have often been quite strongly opposed. They're all over the global market when it entails outsourcing manufacturing to China and code drudgery to India, but let their customers attempt to reap some similar benefits from insane region pricing and release schedule disparities, and they shut down Lik-Sang and prevent play-asia shipping to Europe by sending in the heavies to inform them they're next if they don't shape up. This seems to be relaxing somewhat now, and gi.biz might've covered it some time when I wasn't paying attention, but maybe worth a follow-up article?

On pricing: game prices have undershot inflation more often than not for years. I'm thoroughly bored with entitlement-orientated muppets bewailing the 'greed' of an industry allegedly over-charging for products that routinely fail to break even at their current price points. Sure, charging less might make for enough more sales to be worthwhile, and the industry could probably do with some navel-gazing regarding the wisdom of its enormous development budgets. There are multiple ways things could change for the better with regard to prices, but I don't think it's remotely fair to publishers to oversimplify to the extent you're accusing them of simple gouging.
Edited 1 times, most recently on 02/03/08 @ 16:02
Rev. Stuart Campbell
02/03/08 @ 16:56
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"piracy is still theft"

No it fucking isn't, you illiterate halfwit. If you're going to join in with the adults' conversation, at least have half a clue what you're talking about.

Excellent article, by the way. Nice to see everyone else finally catching up with what I've been writing for the last decade.
dirigiblebill
02/03/08 @ 17:12
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Always nice to rub shoulders with coherent, sympathetic members of the press, Rev. Care to elaborate?
SniperZoz
02/03/08 @ 17:34
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Good article ... altho' pirates are one thing and hackers are another ... there's a lot of value to be had on an open system - something which hackers have made possible on the PSP ... like emulators for old systems, youtube ... the list is infinite really! I think ppl want 2 things - open systems (homebrew) something which always helps ppl embrace the hardware, and cheaper games! I know that games are becoming increasingly expensive to make - some compare them to movies ... but would you pay £39.99 to go to the cinema ?! I think not!
Edited 1 times, most recently on 02/03/08 @ 17:35
Rev. Stuart Campbell
02/03/08 @ 17:38
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dirigiblebill
02/03/08 @ 17:46
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The only way you can turn your infringement of my copyright into a criminal offence is if you start selling this article to people for money. But then you're not guilty of the crime of theft, you're guilty of trading standards offences, and it's the trading standards people who will come after you.

In ethical terms, I would still call this theft. In legal terms, I take your point. It's just a shame you were unable to communicate it without waving your dick around like it's the property of Jesus H. Christ.
Rev. Stuart Campbell
02/03/08 @ 18:20
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*shrug*

After 20 years of listening to idiots spouting the same old crap, my patience is long gone. If you don't want to be shouted at, don't be stupid and wrong.
dirigiblebill
02/03/08 @ 18:31
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As we appear to agree that trading standards offences are reprehensible (while quibbling over the terminology) it seems I am not wrong.

Might I suggest you spend the next twenty years working out how to contribute to a debate without behaving like a spoilt brat?
Rev. Stuart Campbell
02/03/08 @ 18:36
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No, you might not. Fuck off.
mukki
02/03/08 @ 18:38
#50
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very good write up,

totally agree with your points
Edited 1 times, most recently on 02/03/08 @ 18:38

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