Atari's Phil Harrison

On Alone in the Dark and switching roles.

After four years of development, the first next-gen instalment in the Alone in the Dark series is almost here. Atari held a press event in London last week to reveal more of the game, and newly installed Infogrames president Phil Harrison was on hand to have a chat to us about it.

The artist formerly known as the head of Sony Worldwide Studios made it clear he was there to discuss Alone in the Dark alone, politely declining to answer questions about what he describes as his "previous life". But he was happy to talk about plenty of other topics - so read on to find out where Atari's headed next, how Harrison thinks the industry is changing and why he believes AITD could be one of the last games of its kind.

Eurogamer: Alone in the Dark has been in development for four years now. Has it been worth the wait?

Phil Harrison: I think so. The first time I was exposed to the game I was blown away with what Eden created, the level of attention to detail and the passion they have for the integrity of the story. I hope they feel proud of it; they should do.

Eurogamer: In the presentation earlier, there was talk about how innovative Alone in the Dark is. But everyone says that about their game - what really makes this one stand out?

'Atari's Phil Harrison' Screenshot 1

AITD is a hot-bed of innovation, says Harrison - in structure, setting and gameplay mechanics.

Phil Harrison: Good question. I think there are a couple of things which are really innovative. The contemporary setting of modern-day New York, done with a twist, makes it very accessible and appealing to a mass market. It's not very fantasy-driven, although there is clearly a fantastic twist to it.

There are some really compelling elements to the story that will keep you gripped. The ending is fantastic; it's a great videogaming ending which will keep you guessing a little bit.

Technically they've done a few things which are really excellent. The characters, the facial animation and the characterisation, that's really good. Fire as a weapon and fire as a friend or foe is quite clever. The way that's linked to physics, so the particles can set fire to an entire room and it will fall down around you, it's really nicely done, and I've never seen that before. The use of some other graphical effects - lighting, smoke, water - are really first class. Some of the best I've ever seen.

The inventory system's quite clever. The way you combine objects to build new objects is nicely done, and it's quite sophisticated. There's the episodic structure, which works really well. So there are a lot of things which I think are very innovative.

Eurogamer: Can you explain a bit more about the episodic structure?

Phil Harrison: Each episode has a start, a middle and an end. Each episode has plot development, twists, a cliffhanger, gameplay innovation - all the way through the game. There's also a 'previously on Alone in the Dark' mechanism, which is really useful. If you come back to the game after a week and you can't quite remember where you were, that mechanic gets you reimmersed.

'Atari's Phil Harrison' Screenshot 2

Fire is dangerous, but it does work for you as well as against you.

Eurogamer: I understand the episodic system lets you pick scenes in the game from a menu, just as you can pick scenes on movie DVDs. But how important is the storyline to the experience of playing the game if you can just skip bits of it?

Phil Harrison: You don't have to skip anything. If you've gotten stuck and you want to move forward and play a bit more of the game, you can always come back. But if you want to play the game start to finish, you'll be rewarded with unique Achievements. So, the more committed gamer who wants to prove their skill without skipping around will get Achievements unique to them.

Eurogamer: What about fans of traditional survival-horror and the first Alone in the Dark games? Are there treats in store for them?

Phil Harrison: Totally. There are a lot of self-referential elements which people who played the original game will recognise.

But it's not really fair to call it a survival-horror game. It's an action-horror game. They've really cranked up the impact ratio and the suspense ratio. It's not just about crawling down dark corridors getting scared; it's a much more visceral experience than the original adventure games were. That, I think, is a reflection of modern tastes in videogaming, and also what you can do technically with hardware these days. So it's not a survival-horror game in the traditional sense; it's reinvented for the 21st century.

Eurogamer: You've recently been quoted as suggesting this could be one of Atari's last big budget, single-player games for hardcore gamers - the implication being you're moving towards titles on the more casual side...

Phil Harrison: I haven't read the quote, but I can tell you the context in which I gave that quote. It was not uniquely about Atari; it was more about the industry as a whole.

Alone in the Dark is a beautifully crafted single-player adventure game. I don't think the industry is going to make many more of those. I just don't think consumers want to be playing games that don't have some kind of network connectivity to them, or some kind of community embedded in them, or some kind of extension available through downloadable content.

Now, that's not to criticise Alone in the Dark - it's just to recognise the industry is changing, and the role we play as creators and publishers has to reflect those changes. I don't think I'm alone in having those views, either.

Eurogamer: So how do you see Atari's portfolio in the future? What will the balance between hardcore and more casual titles be?

'Atari's Phil Harrison' Screenshot 3

The game's Central Park setting gives AITD mass market appeal, Harrison says.

Phil Harrison: Today, Atari's portfolio of products comes from a wide variety of sources. Some are internally developed like Alone in the Dark and Test Drive Unlimited. Others are published by us but developed externally, and some are purely distributed by us and created and marketed by other companies. We want to redress the balance to be more games that we create and publish ourselves - either with our own developers or with external developers.

Those games are the ones I'm going to be driving the agenda on. I want to make a more strongly connected portfolio of games, meaning connected to the consumer directly - not necessarily bypassing retail, because I think retail is still an important part of it, but having additional downloadable content, having communities built into the game... All the fun stuff I was doing in my previous life, I want to continue to explore here. It's not a particularly pioneering thought, it's just that's the way the world is moving.

Eurogamer: In your previous life, as you put it, you were head of Sony Worldwide Studios. Now you're promoting a game that'll be released on a rival console before it's released on PS3. Have you had to rethink your attitude to the Xbox 360?

Phil Harrison: I've always recognised its capabilities, so it's not like I've woken up and gone, 'Ooh, I'm a real 360 fan now.' I'm in a different part of the industry so I have a different role to play. It's been a good experience learning about other formats, not just 360 but Wii and DS, and understanding what it's like to publish games on those platforms and create for those audiences. I'm finding it very intellectually and creatively challenging.

Eurogamer: Is Atari committed to all three platforms equally? As a third-party publisher, don't you have to look at the sheer number of Wii consoles that have been sold compared to PS3 and Xbox 360 and take that into consideration?

'Atari's Phil Harrison' Screenshot 4

Balancing the Wii's success against the relative achievements of PS3 and 360 has been an invogating challenge for Big Phil. (Wii version pictured.)

Phil Harrison: There's a really interesting challenge right now. On a macro basis you've got more consoles being sold all around the world than ever in the history of the industry. You've more software being bought than ever. You've got a more diverse range of consumers playing games than ever before, the demographic's gotten wider.

So on the face of it that produces lots of opportunity for everybody - but you've got to avoid being like kids in the playground, everyone chasing the same ball. We want to see if we can create a strategic opportunity for our company that differentiates us from everybody else.

Eurogamer: Where does Alone in the Dark fit into that strategy?

Phil Harrison: Alone in the Dark is a triple-A, brilliantly executed game that is going to be extremely appealing to audiences of today's videogame systems. And that's great. It's going to sell well, and it gives us a platform to build our year on.

Alone in the Dark will be released on PC, PS2, Xbox 360 and Wii on June 20th, with a PS3 version to follow in the autumn.

Comments (30) Latest comment 4 years ago

Comments threads automatically close after 30 days, but please feel free to continue chatting on the forum!

  • syphaa #1 4 years ago

    Good luck to him I say!
    AITD is shaping up really nicely, seems like they are pushing the innovation!
    Which is good for the industry, keepin' it mad FR3Sh ROFL.
    Edited by 1 at 29/05/08 @ 14:04
  • keenest #2 4 years ago

    Slightly off topic.

    Perhaps Phil should also look into creating a proper update to Asteroids ala SSHD for XLA/PSN?
  • kangarootoo #3 4 years ago

    Rather looking forward to AitD5. Some great ideas in there, really hope it comes together ok.
  • Fl0yd #4 4 years ago

    atari suck and this guy is a tool.

    Its a match made in heaven.
  • bad09 #5 4 years ago

    I'm looking forward to AITD but I still don't trust a word Wookie Harrison says, he is from Sony it's in his blood to lie :)
  • SteveB #6 4 years ago

    Phil Harisson has got AItD5.
  • SteveB #7 4 years ago

    .....................tumbleweed......
  • GamesConnoisseur #8 4 years ago

    ...roaar, woosh, cracks, snaps...

    /Runs over tumbleweed in Zonda!
  • bad09 #9 4 years ago

    ".....................tumbleweed......"

    I liked it SteveB!
  • monkie_king #10 4 years ago

    Who says AitD5 guys are puny? This one's just beaten me in an arm-wrestling!

    But is it good AitD5 or bad AitD5?
  • Fl0yd #11 4 years ago

    its full blown AitD5
  • CallousB #12 4 years ago

    I have a feeling this game will completely bomb. I'm not sure why.
  • superdelphinus #13 4 years ago

    did he have a private ps3lol
  • MyPointIs #14 4 years ago

    Phil pretty much invented AITD
  • Turambar #15 4 years ago

    "I just don't think consumers want to be playing games that don't have some kind of network connectivity to them, or some kind of community embedded in them, or some kind of extension available through downloadable content."

    Wrong.
  • Garulon #16 4 years ago

    "I've always recognised its capabilities, so it's not like I've woken up and gone, 'Ooh, I'm a real 360 fan now.'"

    That's a fucking LIE. When asked in Edge about Lair, he thought the idea of the 360 doing it as well as the PS3 was, and I quote "Tosh".

    He's such a fucking liar. I hope Atari don't tell him when they have to torch the place for insurance so he'll be trapped inside.
  • Negotiator #17 4 years ago

    "As a third-party publisher, don't you have to look at the sheer number of Wii consoles that have been sold compared to PS3 and Xbox 360 and take that into consideration?"

    Am I right in saying that third-party games always sell better on Xbox 360, if I am, this is a pretty stupid question.
  • helldrivers #18 4 years ago

    I think it's rather sad to hear the view many people in the industry have on single player games, and single player experience as a whole.

    "Alone in the Dark is a beautifully crafted single-player adventure game. I don't think the industry is going to make many more of those. I just don't think consumers want to be playing games that don't have some kind of network connectivity to them, or some kind of community embedded in them, or some kind of extension available through downloadable content."

    I for one play very few online games: GTAIV for me was a far better single player experience than it was on the multiplayer side. The fact that few of my friends have 360's and play online is a factor of course, but if I can't play with them much of the fun is taken away.

    So, I really look forward to AITD for very much this reason.
  • Scimarad #19 4 years ago

    "I just don't think consumers want to be playing games that don't have some kind of network connectivity to them, or some kind of community embedded in them..."

    Oh, give it a rest FFS. Single player is hardly on the way out...
  • Fayt #20 4 years ago

    For me, nothing beats a well crafted single player game, which isn't to say that from time to time I don't enjoy the occassional multiplayer skirmish and whatnot. But generally multiplayer focused games and modes lack the immersion and substantial narrative that I seek from my games and just overall don't offer as satisfying as an experience. Despite what Phil Harrison says, happily I don't see single player games dying out any time soon as there's certainly no sign of them drying up.
    Edited by 1 at 29/05/08 @ 21:36
  • captain-future #21 4 years ago

  • Monkey #22 4 years ago

    You can take the man out of Sony, but you cannot take Sony out of the man.
    :)
  • MaxiSleep #23 4 years ago

    Multiplayer is great if you have a lot of time to play games. Less time means you want the experience of playing to be the best possible. You cant guarantee that in multiplayer, and if you are not well practiced you just end up as a pwned noob who needs to LTP. And that is not a lot of fun Mr Harrison :)




  • Mashum #24 4 years ago

    "I just don't think consumers want to be playing games that don't have some kind of network connectivity to them, or some kind of community embedded in them, or some kind of extension available through downloadable content."

    ...management and their self serving, weaselling, bare faced bastard lies.

    What he really means: Games which require ongoing support past the point of sale make for a continuing revenue stream for the company.

    That is fine except for the hint that this will soon be the only way that you can play. Offline games don't have the optimum level of cash squeezing consumer dependence so old Phil here doesn't like them.
    Edited by 1 at 30/05/08 @ 00:14
  • mkreku #25 4 years ago

    How much fun is it to get online in, for example, Battlefield 2 and get killed again and again by kids who spend 16 hours per day to perfect their skills? I'm not particularly interested in multiplayer with unknowns off the 'net.
  • abject_rage #26 4 years ago

    I don't know how the self-important Harrison has any credibility left in this industry - the man's a soundbite whore and about as arrogant an individual as you'd ever want to meet (yes, I have). He's made so many overblown and ludicrous pronouncements on the industry that have subsequently turned out to be misinformed, unbelievably stupid or just plain wrong...
  • timberwolf #27 4 years ago

    hmmmm.... i think i hear another nail being hammered into the coffin of good so called hardcore games... (thud) or just actual games as i like to call them... casual blah blah wii blah blah if aitd is the last best game we can hope for i'll cry my level skipping, 10 hour gameplaying,unnecessarily free roaming self to sleep... good night!
  • CaptianScarlet #28 4 years ago

    lol, just goes to show that no matter how high up the money tree you are you can still have no clue :)
  • timberwolf #29 4 years ago

    he's fun though... i always thought he was fun, him and his little yellow rubber ducks. i love all that... but he's an idiot though, but loved those ducks...
  • bdwbasher #30 4 years ago

    It continues to amaze me how out of touch game company executives can be. They make these bold comments with no statistical data to back them. How about publishing some figures showing the decline of sales of single player games over the past decade. I bet there are none. How about statistics on how many people who buy single and multi-player games actually use the multi-player aspects. How about conducting polls or market research instead of sticking your finger in the air and saying whatever you think.

    I love single player games and will always prefer them over multi-player.