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Atari's Phil Harrison Interview

Xbox 360 PC PlayStation 2 PlayStation 3 Wii
Interview by Ellie Gibson

29 May, 2008

Page 2 of 2. <- Page 1

Eurogamer: You've recently been quoted as suggesting this could be one of Atari's last big budget, single-player games for hardcore gamers - the implication being you're moving towards titles on the more casual side...

Phil Harrison: I haven't read the quote, but I can tell you the context in which I gave that quote. It was not uniquely about Atari; it was more about the industry as a whole.

Alone in the Dark is a beautifully crafted single-player adventure game. I don't think the industry is going to make many more of those. I just don't think consumers want to be playing games that don't have some kind of network connectivity to them, or some kind of community embedded in them, or some kind of extension available through downloadable content.

Now, that's not to criticise Alone in the Dark - it's just to recognise the industry is changing, and the role we play as creators and publishers has to reflect those changes. I don't think I'm alone in having those views, either.

Eurogamer: So how do you see Atari's portfolio in the future? What will the balance between hardcore and more casual titles be?

'Atari's Phil Harrison' Screenshot 3

The game's Central Park setting gives AITD mass market appeal, Harrison says.

Phil Harrison: Today, Atari's portfolio of products comes from a wide variety of sources. Some are internally developed like Alone in the Dark and Test Drive Unlimited. Others are published by us but developed externally, and some are purely distributed by us and created and marketed by other companies. We want to redress the balance to be more games that we create and publish ourselves - either with our own developers or with external developers.

Those games are the ones I'm going to be driving the agenda on. I want to make a more strongly connected portfolio of games, meaning connected to the consumer directly - not necessarily bypassing retail, because I think retail is still an important part of it, but having additional downloadable content, having communities built into the game... All the fun stuff I was doing in my previous life, I want to continue to explore here. It's not a particularly pioneering thought, it's just that's the way the world is moving.

Eurogamer: In your previous life, as you put it, you were head of Sony Worldwide Studios. Now you're promoting a game that'll be released on a rival console before it's released on PS3. Have you had to rethink your attitude to the Xbox 360?

Phil Harrison: I've always recognised its capabilities, so it's not like I've woken up and gone, 'Ooh, I'm a real 360 fan now.' I'm in a different part of the industry so I have a different role to play. It's been a good experience learning about other formats, not just 360 but Wii and DS, and understanding what it's like to publish games on those platforms and create for those audiences. I'm finding it very intellectually and creatively challenging.

Eurogamer: Is Atari committed to all three platforms equally? As a third-party publisher, don't you have to look at the sheer number of Wii consoles that have been sold compared to PS3 and Xbox 360 and take that into consideration?

'Atari's Phil Harrison' Screenshot 4

Balancing the Wii's success against the relative achievements of PS3 and 360 has been an invogating challenge for Big Phil. (Wii version pictured.)

Phil Harrison: There's a really interesting challenge right now. On a macro basis you've got more consoles being sold all around the world than ever in the history of the industry. You've more software being bought than ever. You've got a more diverse range of consumers playing games than ever before, the demographic's gotten wider.

So on the face of it that produces lots of opportunity for everybody - but you've got to avoid being like kids in the playground, everyone chasing the same ball. We want to see if we can create a strategic opportunity for our company that differentiates us from everybody else.

Eurogamer: Where does Alone in the Dark fit into that strategy?

Phil Harrison: Alone in the Dark is a triple-A, brilliantly executed game that is going to be extremely appealing to audiences of today's videogame systems. And that's great. It's going to sell well, and it gives us a platform to build our year on.

Alone in the Dark will be released on PC, PS2, Xbox 360 and Wii on June 20th, with a PS3 version to follow in the autumn.

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Comments: 1-32 of 32 in total

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syphaa
29/05/08 @ 13:02
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Good luck to him I say!
AITD is shaping up really nicely, seems like they are pushing the innovation!
Which is good for the industry, keepin' it mad FR3Sh ROFL.
Edited 1 times, most recently on 29/05/08 @ 14:04
keenest
29/05/08 @ 13:12
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Slightly off topic.

Perhaps Phil should also look into creating a proper update to Asteroids ala SSHD for XLA/PSN?
kangarootoo
29/05/08 @ 13:17
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Rather looking forward to AitD5. Some great ideas in there, really hope it comes together ok.
Fl0yd
29/05/08 @ 13:22
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atari suck and this guy is a tool.

Its a match made in heaven.
bad09
29/05/08 @ 13:36
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I'm looking forward to AITD but I still don't trust a word Wookie Harrison says, he is from Sony it's in his blood to lie :)
SteveB
29/05/08 @ 13:42
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Phil Harisson has got AItD5.
SteveB
29/05/08 @ 13:44
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.....................tumbleweed......
GamesConnoisseur
29/05/08 @ 13:54
#8
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...roaar, woosh, cracks, snaps...

/Runs over tumbleweed in Zonda!
bad09
29/05/08 @ 13:58
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".....................tumbleweed......"

I liked it SteveB!
monkie_king
29/05/08 @ 14:11
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Who says AitD5 guys are puny? This one's just beaten me in an arm-wrestling!

But is it good AitD5 or bad AitD5?
Fl0yd
29/05/08 @ 14:24
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its full blown AitD5
CallousB
29/05/08 @ 14:33
#12
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I have a feeling this game will completely bomb. I'm not sure why.
superdelphinus
29/05/08 @ 14:41
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did he have a private ps3lol
MyPointIs
29/05/08 @ 15:18
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Phil pretty much invented AITD
Turambar
29/05/08 @ 15:54
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"I just don't think consumers want to be playing games that don't have some kind of network connectivity to them, or some kind of community embedded in them, or some kind of extension available through downloadable content."

Wrong.
Garulon
29/05/08 @ 15:58
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"I've always recognised its capabilities, so it's not like I've woken up and gone, 'Ooh, I'm a real 360 fan now.'"

That's a fucking LIE. When asked in Edge about Lair, he thought the idea of the 360 doing it as well as the PS3 was, and I quote "Tosh".

He's such a fucking liar. I hope Atari don't tell him when they have to torch the place for insurance so he'll be trapped inside.
CrispyXUK
29/05/08 @ 17:15
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action-horror?

/crispy am sad.
Negotiator
29/05/08 @ 17:24
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"As a third-party publisher, don't you have to look at the sheer number of Wii consoles that have been sold compared to PS3 and Xbox 360 and take that into consideration?"

Am I right in saying that third-party games always sell better on Xbox 360, if I am, this is a pretty stupid question.
helldrivers
29/05/08 @ 17:59
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I think it's rather sad to hear the view many people in the industry have on single player games, and single player experience as a whole.

"Alone in the Dark is a beautifully crafted single-player adventure game. I don't think the industry is going to make many more of those. I just don't think consumers want to be playing games that don't have some kind of network connectivity to them, or some kind of community embedded in them, or some kind of extension available through downloadable content."

I for one play very few online games: GTAIV for me was a far better single player experience than it was on the multiplayer side. The fact that few of my friends have 360's and play online is a factor of course, but if I can't play with them much of the fun is taken away.

So, I really look forward to AITD for very much this reason.
Scimarad
29/05/08 @ 18:55
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"I just don't think consumers want to be playing games that don't have some kind of network connectivity to them, or some kind of community embedded in them..."

Oh, give it a rest FFS. Single player is hardly on the way out...
Fayt
29/05/08 @ 20:34
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For me, nothing beats a well crafted single player game, which isn't to say that from time to time I don't enjoy the occassional multiplayer skirmish and whatnot. But generally multiplayer focused games and modes lack the immersion and substantial narrative that I seek from my games and just overall don't offer as satisfying as an experience. Despite what Phil Harrison says, happily I don't see single player games dying out any time soon as there's certainly no sign of them drying up.
Edited 1 times, most recently on 29/05/08 @ 21:36
captain-future
29/05/08 @ 21:37
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Ducky
Monkey
29/05/08 @ 21:41
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You can take the man out of Sony, but you cannot take Sony out of the man.
:)
MaxiSleep
29/05/08 @ 21:43
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Multiplayer is great if you have a lot of time to play games. Less time means you want the experience of playing to be the best possible. You cant guarantee that in multiplayer, and if you are not well practiced you just end up as a pwned noob who needs to LTP. And that is not a lot of fun Mr Harrison :)




Mashum
29/05/08 @ 23:12
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"I just don't think consumers want to be playing games that don't have some kind of network connectivity to them, or some kind of community embedded in them, or some kind of extension available through downloadable content."

...management and their self serving, weaselling, bare faced bastard lies.

What he really means: Games which require ongoing support past the point of sale make for a continuing revenue stream for the company.

That is fine except for the hint that this will soon be the only way that you can play. Offline games don't have the optimum level of cash squeezing consumer dependence so old Phil here doesn't like them.
Edited 1 times, most recently on 30/05/08 @ 00:14
mkreku
29/05/08 @ 23:44
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How much fun is it to get online in, for example, Battlefield 2 and get killed again and again by kids who spend 16 hours per day to perfect their skills? I'm not particularly interested in multiplayer with unknowns off the 'net.
abject_rage
30/05/08 @ 00:43
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I don't know how the self-important Harrison has any credibility left in this industry - the man's a soundbite whore and about as arrogant an individual as you'd ever want to meet (yes, I have). He's made so many overblown and ludicrous pronouncements on the industry that have subsequently turned out to be misinformed, unbelievably stupid or just plain wrong...
timberwolf
30/05/08 @ 04:24
#28
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hmmmm.... i think i hear another nail being hammered into the coffin of good so called hardcore games... (thud) or just actual games as i like to call them... casual blah blah wii blah blah if aitd is the last best game we can hope for i'll cry my level skipping, 10 hour gameplaying,unnecessarily free roaming self to sleep... good night!
CaptianScarlet
30/05/08 @ 08:26
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lol, just goes to show that no matter how high up the money tree you are you can still have no clue :)
ulov3
30/05/08 @ 15:30
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One of the cases in life where a man of no talent, no vision and no deepth become a big shot. He is the quintessence of nullity.

Thanks god he was kicked out badly from sony.
timberwolf
31/05/08 @ 00:20
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he's fun though... i always thought he was fun, him and his little yellow rubber ducks. i love all that... but he's an idiot though, but loved those ducks...
bdwbasher
31/05/08 @ 16:39
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It continues to amaze me how out of touch game company executives can be. They make these bold comments with no statistical data to back them. How about publishing some figures showing the decline of sales of single player games over the past decade. I bet there are none. How about statistics on how many people who buy single and multi-player games actually use the multi-player aspects. How about conducting polls or market research instead of sticking your finger in the air and saying whatever you think.

I love single player games and will always prefer them over multi-player.

Comments: 1-32 of 32 in total

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