ArmA II: Operation Arrowhead

Takistandalone.

Essential equipment for the survival-minded Takistani insurgent: AK-47, IED, IED transportation device (wheelbarrow), spade, foil firefighting suit. Without that last item Mr. Boom-Bastage is going to stick out like a sore thumb when up to nocturnal no-good. Thanks to the super-real thermal imaging that is one of this standalone expansion's most eye-catching features, doing dastardly things in the dark can actually be more dangerous than doing them in the daylight.

Instead of fudging FLIR tech with the help of a few greyscale filters, Bohemia Interactive has gone the whole hog, giving every unit in the game (including hogs) its own heat map. Exposed flesh shines like a lighthouse, as does wandering fauna.

With vehicles the effects are subtler. A truck or jeep parked up for some time is almost invisible. Once on the move, however, components like bonnets, wheels and axle boxes begin to give off a telltale glow. A helo hiding in a clearing may now be betrayed by its cooling rotor hub and exhaust ports, a sly hull-down tank by the shimmer of a hot gun barrel. Night battles - assuming you've got the fancy tech - just got that bit more interesting.

Obviously keen to show off the new system, the one campaign mission playable in our preview code puts a FLIR-equipped M110 sniper rifle in your hands, and sends you off to free hostages from a militia-held mining complex.

As ArmA or Operation Flashpoint missions go, it's not exactly stellar stuff. Short deserty ingress via Little Bird, charmless dialogue from comrades, brief firefight... everything but the twist at the end (details on request) feels awfully familiar. Fingers crossed the finished campaign will offer some fresher and longer excursions. Frankly, I'd be amazed if it didn't.

'ArmA II: Operation Arrowhead' Screenshot 1

FLIR takes all the fun out of hide-and-seek.

Bohemia is keeping details of the story mode close to its Czech czest at present, but all the signs are pointing to something more structured than ArmA II's ambitious but bug-riddled Red Harvest. We're still going to be devising our own tactics and fighting for Uncle Sam (surely it was someone else's turn?) but this time it will be in an army rather than a jarhead uniform, and the foot-slogging should be liberally sprinkled with vehicular action.

AFV aficionados are in for a treat, that's for sure. Though ArmA II workhorses like the LAV-25 and AAVP7A1 are sitting this one out, their places are taken by a swarm of sand-coloured substitutes. Strykers, an eight-wheeled IFV, come in six different flavours, the tracked Bradley in three.

In situations where speed is more important than security, you've now got a preposterous 10 Humvee variants to choose from. There's a SOV (the stripped-down spec-ops wagon) a GPK (the one where the top gunner gets a sniper-proof turret) a SCOW (the one with the remotely operated gun). The only version Bohemia has left out is the 99 (the one that sells ice-cream).

'ArmA II: Operation Arrowhead' Screenshot 2

"Tuesdays are 'hearts and minds' days. The rest of the week we blow s*** up."

There's novelty in the ranks of the Takistan Army too. They field a range of ageing Warsaw Pact kit including the BTR-60 troop carrier, T-55 tank, and - if the editor is any guide - even the odd World War II-era T-34. T-72s and SCUD missile launchers add some much needed menace to their armoury.

Asymmetry extends to air power. Moving, supplying and supporting coalition forces (small Czech and German contingents will fight alongside the Yanks) are an impressive array of modern whirlybirds. The lumbering twin-rotored Chinook debuts, along with the high tech AH-64D and spooky pilotless AH-6X. Why risk aircrew on a dangerous recon or wild weasel sortie when a remotely-controlled Little Bird could do the deed? They can even lase targets for a Hellfire-equipped Apaches as you can see on YouTube.

For every new wheeled or winged toy in Arrowhead there's at least one small-arm. The M110, mentioned earlier, is sure to find favour amongst the ghillie suit set (as will the new sight adjustment ability). Not only does this long-distance liquidator let you see warm prey in the dark but it's semi-automatic and virtually kick-less, meaning you can take down multiple targets very swiftly.

More common and practical for everyday soldiering, the US Army's new modular assault rifle, the FN SCAR, is modelled in at least a dozen different configurations. Scanning Arrowhead's 100-slot gun rack for other incomers, the M32 grenade launcher, Uzi, METIS AT-13 (a modern Russian portable anti-tank system) and the Sa Vz.58 (a Czech AK-47 clone) all jump out.

It looks like Bohemia's tailors and milliners have been almost busy as their weaponers. Playing as OPFOR in the Armoury mode, I've gone into battle wearing an amazing range of pakol hats, turbans and salwar kameezes. Whatever the outcome of the campaign, the Mujahideen-style Takistani irregulars have the fashion war sewn up.

Takistan itself is similarly splendid. The biggest of the three maps representing the concocted Central Asian country, is 170 square kilometres of narrow cultivated valleys and rugged brown peaks. Vistas are frequently stunning. The roads that link the scattered villages, winding as they often do through deep passes, might have been made for ambushes. One well-positioned man with a MANPAD should be able to play havoc with a convoy or air bridge.

'ArmA II: Operation Arrowhead' Screenshot 3

Is it too late to switch to a Delta Force vs. Blackwater-gone-rogue campaign premise?

The second map has at its centre a sprawling town. Zargabad has to be Bohemia's best urban environment yet. Plausibly sited between two rivers, it's a mass of unplanned housing, shops and market squares. Arriving from the west aboard a helo, you fly in across an airfield littered with rusting war relics. The forlorn tank hulks and burnt-out fuselages testify to Takistan's turbulent past far more eloquently than any cut-scene. Rising from the heart of the city like a giant robin's egg is the dome of an elaborately-tiled mosque that just gets prettier the closer you get to it.

Put your helo down in any dusty street or yard, jump out, and you find yourself surrounded by threatening/inviting doors and windows. Unlike other ArmA metropoli such as Paraiso and Chernagorsk, Zargabad is full of explorable interiors. Shops littered with sacks and boxes, homes lavishly cushioned and carpeted... for the first time in the series history, Bohemia has managed to create something that feels more like a real town rather than a training area mock-up.

In the unlikely event skirmishing in the streets of the regional capital ever loses its appeal, hatching your own urban battlefield with the help of the editor and the third map (a desert venue empty apart from an oil pumping station) is ridiculously easy. Placing one of the new town-generation modules anywhere on a map spawns a random settlement of around fifty structures. Disconnected from road networks these instant burghs have a surreal ghost town air about them, but they're perfect for a quick spot of FIBUA action.

'ArmA II: Operation Arrowhead' Screenshot 4

Killing 10 insurgents in under 60 seconds unlocks Ross Kemp. [I doubt this. - Ed]

It will be interesting to see how AI forces cope with random streets riddled with useable apertures, ladders and stairs. My cursory experiments suggest they'll do just fine. Frame-rates in urban spaces certainly seem to have benefited from the touted LOD optimisations.

Sadly, there's no evidence of other rumoured enhancements like flashlights on weapons, improved damage models and passenger fire from vehicles. If the Czechs have backburnered such advances so as to put more effort into quality control, then I for one won't mind. Arrowhead's environments and materiel are looking fantastic, but if Bohemia intends to ship another mil-sim with a faulty campaign, they can expect a very hot LZ.

ArmA II: Operation Arrowhead is due out on 29th June worldwide.

Comments (15) 2 years ago

Comments threads automatically close after 30 days, but please feel free to continue chatting on the forum!

  • Nexus_6 #1 2 years ago

  • Skurmedel #2 2 years ago

    Glad to see they've worked on the vehicle HUDs.
  • KillerMonkey #3 2 years ago

    I might just have to buy this. Looks like it's been improved a lot since launch.
  • Pavello #4 2 years ago

    Sa Vz.58 is NOT a Czech AK-47 clone
  • cianchristopher #5 2 years ago

    Right!

    Is this called ArmA, Arma or ARMA?

    Is it ArmA 2, ArmA II, Arma 2, Arma II, ARMA 2 or ARMA II?

    [link url=http://www.bistudio.com/developers-blog/ar ma-2-the-name-tale-2_en.html
    ]http://ww w.bistudio.com/developers-blog/...[/link]

    WHAT IS IT CALLED? (BIS seem to suggest that they don't know themselves....)
    Edited by 1 at 27/04/10 @ 10:52
  • Skurmedel #6 2 years ago

    Everyone I know who plays it calls it ArmA 2, but on the packaging it is ARMA II (but the 'R' and 'M' is in smallcaps and is hard to reproduce in standard text.) So I guess it is really called ARMA 2. I don't think it matters that much.

    The original (ArmA 1) was really called Armed Assault, but they took the abbreviation as the complete name for the sequel. Thus Armed Assault 2 is not correct. Very confusing hehe.
    Edited by 2 at 27/04/10 @ 11:09
  • Metalfish #7 2 years ago

    Cue people wondering why the Germans an Czech are in it and not those plucky Brits...

    Anyway this sounds a bit more essential than the ArmA1 exp pack that ad some good stuff, but no one bought so it never saw the light of day in the MP. I think, that Russian anti-tank weapon you mentioned is already in the Vanilla game though.
  • Skurmedel #8 2 years ago

    Metis is already there yeah, both as a stationary and one that you can carry. Some of the other weapons are present in ACE.
    Edited by 2 at 27/04/10 @ 17:36
  • G-Money #9 2 years ago

    When I lay this on my PC I get constant repetitive speech (Russian?) which ruins the exeriance for me... What is this ?? Are they near by NPCs or is it a bug? It's incessant and I soon turn off... Help appreciated. Cheers
  • 3william56 #10 2 years ago

    "They can even lase targets for a Hellfire-equipped Apaches"
    Like CNN photographers and kids in cars? Hurrah for realism in games!

    Sorry - but in this day and age, another beige "lets shoot the towel-heads"-em up is (a) creepy because of the endless wanking over pixelated recreations of latest guns screams "Player 1 has a small cock", and (b) screamingly lacking in any shred of originality.

    Move on FFS...
  • Azazel #11 2 years ago

    I can still hear the goats screaming.
  • TimStone #12 2 years ago

    @Pavello: "Sa Vz.58 is NOT a Czech AK-47 clone" Ok, a doppelganger then.

    @Metalfish & Skurmedel. My mistake. The Metis is indeed in ArmA2. I think I was thrown by the new sight (it now comes with a red thermal-imaging system).
  • Skurmedel #13 2 years ago

    No problem.

    3william56: Wouldn't that mean that everyone playing a FPS has a small cock? Or what are you saying?

    While I acknowledge some people playing this and similar games are like you describe there are other people who are in it for other qualities. Having real-life technology depicted faithfully are part of the qualities because it breeds a type of gameplay not present in other FPSes. Until you have tried it yourself maybe holding back on your prejudice would be a fitting choice, no?

    I agree with you that the setting is tired and maybe a bit tasteless. I suspect they chose it for market reasons.
    Edited by 3 at 27/04/10 @ 17:38
  • Metalfish #14 2 years ago

    Thanks Tim, extra info as a reward for my pedantry!

    For the record I don't really care for gung-ho shooters where it's about the size of your hardware or shooting people who have different religions. Which is lucky, 'cos ArmA is nothing like that, the devs have never cared for politics. The brutal realism creates a tense and exciting game that relies on planning, tactics and teamwork to survive. I find it best when it's at its lowest tech, played with some mates who like a challenge.
  • kinderkrieg #15 2 years ago

    This really is a fantastic game and advances the medium and all that other jazz. No sense in spouting ill informed political correctness when your facts are not straight. Wikileaks is not journalism. Anyways I really cant endorse this game enough, its no exaggeration to say Arma 2 changed my attitudes to gaming in general. I only hope it does as well as it deserves to.

    Oh, and it may need a few patches after it comes out so, please, be patient... its worth the wait.