ArmA 2

Co-operation Flashpoint.

In the moments when they're not busy fabricating the follow-up to the world's most realistic soldier sim the staff of Bohemia Interactive Studio like nothing better than stroking kittens. It's true, I've seen it with my own eyes. Bohemia's surprisingly rural base of operations is home to a couple of cute black felines called Lock and Load (okay, I didn't actually get round to finding out their names, but it's probably something along those lines). On the day of my visit, these two moggies are stroked at least three times an hour.

What can we conclude from all this cat coddling? Is the team that brought us gritty war recreations Operation Flashpoint and ArmA going soft in their middle age? At first glance the answer appears to be 'yes'.

One of the unlikeliest new features in the upcoming ArmA sequel is that traditional crutch of the namby-pamby FPS, first aid. No longer is a bullet in the guts a one-way ticket to Golgotha. No longer do wounded soldiers have to crawl about the countryside like pythons that have eaten one too many pygmy hippos at an all-you-can-eat jungle buffet. Players can now carry or drag injured comrades to safety before reviving them with life-saving medk... err, 'wound dressings'.

Studio head Marek Spanel acknowledges the gameiness: "It's not totally realistic, but we needed something like this. Co-op is really important in ArmA 2. In our previous games, teams were often just a bunch of individuals running and shooting. Now, they have to work together because if you get hit you can bleed to death within a minute."

A little later something else is said that suggests softy backsliding. Marek again: "ArmA 2 isn't just about fighting. There are dynamic conversations with NPCs and a lot of narrative in the game. We want it to be cinematic." Conversations, narrative, cinema? Treachery, surely. Should hardcore fans be worried?

'ArmA 2' Screenshot 1

Where's a shopping trolley when you need one?

In a word, no. While it's obvious Bohemia is trying to broaden the appeal of the series with the help of a more interesting/unpredictable campaign (set in the fictional Caucasian country of Cernarus) and more characterful comrades (your three brothers-in-arms are a Queen's Gambit-style USMC Special Forces group) there's plenty of evidence ArmA 2 is going to be as honest and uncompromising as ever.

Take the dynamic conversations for example. There's even a realism angle to those. Lose the linguist on your team, and communicating with Russian or Cernarussian-speaking locals will be hard if not impossible. It's a similar story with road-signs. Some poor intern has spent weeks hand-placing 1900 of the things at appropriate locations on the 225 km2 map. If you're looking for a particular town or village you just follow the signs. Well, you do if you can understand the Cyrillic alphabet they're written in.

More chat and campaign colour doesn't mean Bohemia's forgotten about firefight fundamentals either. The new 'Micro AI' is looking and sounding fantastic. As Marek puts it: "In our previous titles the AI was designed primarily for larger scale combat in open fields. This time enemies are capable of finding cover with centimetre precision. They will use trees and buildings. They will lean and crouch-strafe. They will act as a team, one soldier providing suppressive fire, while the others advance."

Even if you duck out of sight you can expect storms of speculative lead to be sent in your direction. What's the point of that? Bullets that fail to find flesh can still cause fear. What was an incidental byproduct of combat in ArmA is now a potential killer. Rounds whistling past your head or kicking-up dirt at your feet cause your crosshairs to wander and spread. The lesson: "If you want to get home in one piece don't get pinned-down by a gang of angry slavs with AK-74s."

You'll have noticed that I haven't actually identified ArmA 2's foes yet. That's because it's not immediately obvious who the bad guys are. Unlike past outings where the bogeymen were the chaps with the Warsaw Pact gear, in this instalment things are far more complicated. Team Razor - your tight-knit Special Forces team - are part of a NATO force sent into Cernarus to keep various ethnic and nationalist faction from cleansing each other. Whose side you end up on depends a lot on the people you choose to kill and the things you choose to say during the course of the campaign. Character-switching (you can jump between Team Razor members) a branching plot, unscripted AI, and full co-op compatibility means that campaign should stand at least half a dozen play-throughs.

If you do exhaust the story there's always the peerless multiplayer - enhanced by new hand signals and the first aiding - to wallow in, or Warfare - the freeform territorial conquest mode that blends RTS base-building with familiar FPS soldiering. Added to ArmA via a patch, the latter is one of several fan-made mods adopted and refined by Bohemia for ArmA2. The new particle effects and HALO parachute insertions also started out as community ingenuity.

'ArmA 2' Screenshot 2

Team Razor. Were they named for their sharpness, or their disposability?

Frustratingly, there isn't time to toy with many of the 167 vehicles or 70+ weapons that will grace the game. Hind and Venom gunships are clattering around raining death during a couple of the demonstrations, but there's no sign of new exotica like the VTOL V-22 Osprey and F-35 Lightning. Playing Warfare, I'm squashed by an APC that may or may not have been one of the slew of new Russian troop taxis. Slightly worryingly, the day passes without any mention of tractors.

So, to recap: Bohemia likes cats, but isn't going all soppy on us. If you crave combat games that are plausible, atmospheric, and awash with tactical options, ArmA 2 should be at the very top of your list.

ArmA 2 is due out for PC in Q1 2009.

Comments (29) Latest comment 2 years ago

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  • degville #1 3 years ago

    Is it still on for a console release? Considering how they cripples any pc that tried to run Armed Assault 1 god knows how they won't cope with the ps3... would love them to succeed though.
  • Darren #2 3 years ago

    If this game does come to the consoles then you can guarantee it'll be a pale imitation of the PC version. This is exactly the sort of game that works best on a PC anyway... and a powerful one at that.
  • coastal #3 3 years ago

    Really, the best of luck to them. I haven't got a lot of faith that they'll pull it off. It sounds way too complicated.
  • degville #4 3 years ago

    it may work best on the pc but i've given up on pc gaming...
  • symmetry #5 3 years ago

    3 times an hour?

    Mmmmm, I wish I could stroke my pussy 3 times an hour...
  • HolyJebus #6 3 years ago

    There's a video of this on IGN and the graphics really do look poor. Of course the game may still be great.
  • migasUK #7 3 years ago

    is it better than CoD4?
  • Hunam #8 3 years ago

    As much as broadening the appeal goes to making it play more like a game, I loved the hardcore OFP because of just how hard it was. Utterly brilliant game. Must get around to ArmA really.
  • mcmothercruncher #9 3 years ago

    Arma- once burned twice shy.
  • Skurmedel #10 3 years ago

    degvillem you haven't played with the latest patches I guess?

    I think ArmA was very fun, in multiplayer at least, although it had obvious problems.
  • karstux #11 3 years ago

    Making it more "gamey" might be a good thing, in my optinion at least. I bought ArmA 1 but really couldn't get into it. I hardly got through the first mission, being in a state of steady confusion as to who and where the enemy was, what the heck my AI comrades were shooting at, and what was expected of me at the moment. And, all to often, where that "game over" killing shot came from.

    I do like "realistic" shooters in general, but ArmA went too far into the "real" direction, I think. Somewhere between ArmA and STALKER would be right within my comfort zone, I think.
  • degville #12 3 years ago

    Not patched it up to the latest, my pc was always at its limits with it so i finally gave up bought the PS3 and Bravia and became a full time sofa gamer....
  • Gearskin #13 3 years ago

    The first one was epic! Do want No.2
  • mkreku #14 3 years ago

    ArmA: crawling through grass for three hours before getting shot through total darkness by a guy one kilometer away, shooting an AK-47 from his hips. Fun.
  • henneth #15 3 years ago

    Op Flashpoint still rates as one of the best games I've ever played, but I'd rather take a cheese grater to my nethers than buy this. Blame the utter bug-riddled, unplayable mess that was ArmA.
  • Metalfish #16 3 years ago

    Thanks for going to see this, EG! Really appreciate it. Found ArmA to be a rough cut gem of a game that took a lot of community and developer polishing to get really good, but I'm going to bet on this being something special, if not exactly on the day of release.
  • OliverClare #17 3 years ago

    I might be proved horribly wrong, but I can't see ArmA2 shipping in as buggy a state as ArmA.

    BIS are 'once burned twice shy' too. They openly admit ArmA had too many rough edges on release. This awareness and the fact that the engine has now had plenty of time to bed in bodes well for the sequel.
  • ruckus #18 3 years ago

    I just hope it has the same (though improved would be nicer) editor - I hardly spent any time playing the campaigns that came with opf/arma - to busy playing in the sandbox :)
  • Codger81 #19 3 years ago

    Like henneth said. Loved OFP, but hated ArmA.
  • RedPanda #20 3 years ago

    Post deleted at 14:31:59 28-01-2012
  • costa_k #21 3 years ago

    I agree that only a lite version of the game could only be released for consoles,this is a PC game
  • Bagpuss #22 3 years ago

    Probably will be one of the few games where a slower clocked Quad core CPU will be alot better than a faster clocked Dual core CPU.

    Also 4gb ram will be a must.
  • El_MUERkO #23 3 years ago

  • srgbilco #24 3 years ago

    The stuff about a small special forces group, "narrative", "dynamic conversations" and "cinematic" makes it sound a lot like Battlefield MC. What happened to the army simulator? Actual war generally doesn't have a good storyline. In fact, a series of unrelated large scale missions like the original OF would be the best. Minus the absolutely rubbish parts of that game where your entire squad was cinematically killed and it was just you running around for the benefit of the narrative.
  • FromTheLandUnknown #25 3 years ago

    Thanks EG, for totally confusing me about on which platforms is this going to be. Announced for a long time as a multiplatform title, even in your article ad are still PC, PS3, and XBOX36O icons, we now read about it to be PC only title. Other sites, even the official Arma II site are still stating that this is multiplatform title. How about a little more clarity in your articles, eh?
    Namely, if EG knows something new and decisive about such important thing it would sure be good to clear it, much more as baiting articles of console sales figures.
    Yes, I would play this on console, so you PC snobs, even that I understand you, and have nothing against you playing it on PC, fuck off with your stupid comments. I was a hardcore PC gamer, and went console, because if I had all the money for updating the PC back, and the Women i missed in long hours of driver reinstalling and optmizing computer performance, NOT ACTUALLY PLAYING THE FUCKING GAME, I would be a happy and a substantially richer as I am.
    No offence intended, It's just that not everybody wants to be a computer geek.
    Edited by 1 at 21/11/08 @ 16:50
  • Turrican #26 3 years ago

    Loved OpFlash, couldn't get ArmA to work properly, even after countless tweaks it had so many bugs I had to give up with it. And I wasn't alone, that game was heavily discounted as soon as it got released.

    Tried to get it working again recently on my Vista 64 bit and no luck there.

    While I admire their ambition, I'm afraid Bohemia go into the pot marked 'Buy at least 6 months after release', also occupied by SI for Football Manager and Egosoft with X games. PC gaming has never felt so unpolished as with these guys' products.
  • UncleLou #27 3 years ago

    No offence intended, It's just that not everybody wants to be a computer geek.

    So you decided to rather be an agry internet console nerd, well done!
  • FromTheLandUnknown #28 3 years ago

    UncleLou, respect!
    I saw your game collection, you played all the games which i liked also, and then some. I am still editing mine, and also hoping to get me XBOX360.
    I can not be angry at such a respectable gamer, even if your "angry internet console nerd" was seriously ment, so you might yust stop trying to make me.
    Angry I am not, at least when we talk about games and consoles or PC, at least not more as a next guy. It is yust my way of writing and conweying a simple truth, that i was more than stupid regarding PC stuff, when I became interested in games, and that still frustrates me even today, when I summoned quite a bit more knowledge and skill (in a very long and hard process, mind you). I was making a fool out of me, maybe not too succesfully. I still say, "no offence intended", and still think, that comments of a type "buy a PC" are tottaly off, as are "buy a PS3" or XBOX. But that is yust my opinion, and I am not pretending to be speciallly clever, too. Mind You, i totally do not get LittleBig Planet, for example. For me, it is a level editor and a game playability for retards.If someone is offended here, it is ment as such and enjoyed even more.
    I tend to be critical about the things I know, like a console I own (because I can not have a opinion of XBOX, which i don't have). A simple fact, so much disregarded by every stupid fanboi of every existing platform.I still want to play some PC exclusives, but as said, the very process of PC playing annoys me. But I would never say or write, "buy a ..."
    And I repeat: not everybody wants to be a computer geek. Which is a fact that a true men of today, namely comp geeks should only appreciate. Every true man of today should be able to make a PC out of scratch and install OS and drivers plus be a programmer. So a comp geek is a dawn of a new day. But I still am liking it more to be an evening of an old one.
    I laughed at your remark, it made me see myself from a very funny perspective.I was not offended, even if I should be.
    So, even if I cant be your friend, you have so much of them, I am still asking You, if you know something about ArmA being PC exclusive or not, since nobody else bothered to answer me?
    Best regards from the Land Unknown!
  • DLoProH #29 2 years ago

    Initially this game was a big let down for me, but eventually I decided to give it another try in a seriously professional online multilayer community called Operation Reality (ORC) and it completely changed my perspective on what this game is capable of. Those guys are like insane milsim experts when it comes to getting the most out of this game! I now understand the difference between "playing" ArmA 2 and "simulating with ArmA 2"! ; ) I just wish I had more time to play this before I'm deployed abroad as my laptop can't run this beast of a game. :(
    Edited by 1 at 11/02/10 @ 19:43