ArmA 2
Co-operation Flashpoint.
In the moments when they're not busy fabricating the follow-up to the world's most realistic soldier sim the staff of Bohemia Interactive Studio like nothing better than stroking kittens. It's true, I've seen it with my own eyes. Bohemia's surprisingly rural base of operations is home to a couple of cute black felines called Lock and Load (okay, I didn't actually get round to finding out their names, but it's probably something along those lines). On the day of my visit, these two moggies are stroked at least three times an hour.
What can we conclude from all this cat coddling? Is the team that brought us gritty war recreations Operation Flashpoint and ArmA going soft in their middle age? At first glance the answer appears to be 'yes'.
One of the unlikeliest new features in the upcoming ArmA sequel is that traditional crutch of the namby-pamby FPS, first aid. No longer is a bullet in the guts a one-way ticket to Golgotha. No longer do wounded soldiers have to crawl about the countryside like pythons that have eaten one too many pygmy hippos at an all-you-can-eat jungle buffet. Players can now carry or drag injured comrades to safety before reviving them with life-saving medk... err, 'wound dressings'.
Studio head Marek Spanel acknowledges the gameiness: "It's not totally realistic, but we needed something like this. Co-op is really important in ArmA 2. In our previous games, teams were often just a bunch of individuals running and shooting. Now, they have to work together because if you get hit you can bleed to death within a minute."
A little later something else is said that suggests softy backsliding. Marek again: "ArmA 2 isn't just about fighting. There are dynamic conversations with NPCs and a lot of narrative in the game. We want it to be cinematic." Conversations, narrative, cinema? Treachery, surely. Should hardcore fans be worried?

Where's a shopping trolley when you need one?
In a word, no. While it's obvious Bohemia is trying to broaden the appeal of the series with the help of a more interesting/unpredictable campaign (set in the fictional Caucasian country of Cernarus) and more characterful comrades (your three brothers-in-arms are a Queen's Gambit-style USMC Special Forces group) there's plenty of evidence ArmA 2 is going to be as honest and uncompromising as ever.
Take the dynamic conversations for example. There's even a realism angle to those. Lose the linguist on your team, and communicating with Russian or Cernarussian-speaking locals will be hard if not impossible. It's a similar story with road-signs. Some poor intern has spent weeks hand-placing 1900 of the things at appropriate locations on the 225 km2 map. If you're looking for a particular town or village you just follow the signs. Well, you do if you can understand the Cyrillic alphabet they're written in.
More chat and campaign colour doesn't mean Bohemia's forgotten about firefight fundamentals either. The new 'Micro AI' is looking and sounding fantastic. As Marek puts it: "In our previous titles the AI was designed primarily for larger scale combat in open fields. This time enemies are capable of finding cover with centimetre precision. They will use trees and buildings. They will lean and crouch-strafe. They will act as a team, one soldier providing suppressive fire, while the others advance."
Even if you duck out of sight you can expect storms of speculative lead to be sent in your direction. What's the point of that? Bullets that fail to find flesh can still cause fear. What was an incidental byproduct of combat in ArmA is now a potential killer. Rounds whistling past your head or kicking-up dirt at your feet cause your crosshairs to wander and spread. The lesson: "If you want to get home in one piece don't get pinned-down by a gang of angry slavs with AK-74s."
You'll have noticed that I haven't actually identified ArmA 2's foes yet. That's because it's not immediately obvious who the bad guys are. Unlike past outings where the bogeymen were the chaps with the Warsaw Pact gear, in this instalment things are far more complicated. Team Razor - your tight-knit Special Forces team - are part of a NATO force sent into Cernarus to keep various ethnic and nationalist faction from cleansing each other. Whose side you end up on depends a lot on the people you choose to kill and the things you choose to say during the course of the campaign. Character-switching (you can jump between Team Razor members) a branching plot, unscripted AI, and full co-op compatibility means that campaign should stand at least half a dozen play-throughs.
If you do exhaust the story there's always the peerless multiplayer - enhanced by new hand signals and the first aiding - to wallow in, or Warfare - the freeform territorial conquest mode that blends RTS base-building with familiar FPS soldiering. Added to ArmA via a patch, the latter is one of several fan-made mods adopted and refined by Bohemia for ArmA2. The new particle effects and HALO parachute insertions also started out as community ingenuity.

Team Razor. Were they named for their sharpness, or their disposability?
Frustratingly, there isn't time to toy with many of the 167 vehicles or 70+ weapons that will grace the game. Hind and Venom gunships are clattering around raining death during a couple of the demonstrations, but there's no sign of new exotica like the VTOL V-22 Osprey and F-35 Lightning. Playing Warfare, I'm squashed by an APC that may or may not have been one of the slew of new Russian troop taxis. Slightly worryingly, the day passes without any mention of tractors.
So, to recap: Bohemia likes cats, but isn't going all soppy on us. If you crave combat games that are plausible, atmospheric, and awash with tactical options, ArmA 2 should be at the very top of your list.
ArmA 2 is due out for PC in Q1 2009.
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Comments (29) Latest comment 2 years ago
Comments threads automatically close after 30 days, but please feel free to continue chatting on the forum!
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Mmmmm, I wish I could stroke my pussy 3 times an hour...
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I think ArmA was very fun, in multiplayer at least, although it had obvious problems.
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I do like "realistic" shooters in general, but ArmA went too far into the "real" direction, I think. Somewhere between ArmA and STALKER would be right within my comfort zone, I think.
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BIS are 'once burned twice shy' too. They openly admit ArmA had too many rough edges on release. This awareness and the fact that the engine has now had plenty of time to bed in bodes well for the sequel.
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Also 4gb ram will be a must.
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Namely, if EG knows something new and decisive about such important thing it would sure be good to clear it, much more as baiting articles of console sales figures.
Yes, I would play this on console, so you PC snobs, even that I understand you, and have nothing against you playing it on PC, fuck off with your stupid comments. I was a hardcore PC gamer, and went console, because if I had all the money for updating the PC back, and the Women i missed in long hours of driver reinstalling and optmizing computer performance, NOT ACTUALLY PLAYING THE FUCKING GAME, I would be a happy and a substantially richer as I am.
No offence intended, It's just that not everybody wants to be a computer geek.
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Tried to get it working again recently on my Vista 64 bit and no luck there.
While I admire their ambition, I'm afraid Bohemia go into the pot marked 'Buy at least 6 months after release', also occupied by SI for Football Manager and Egosoft with X games. PC gaming has never felt so unpolished as with these guys' products.
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So you decided to rather be an agry internet console nerd, well done!
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I saw your game collection, you played all the games which i liked also, and then some. I am still editing mine, and also hoping to get me XBOX360.
I can not be angry at such a respectable gamer, even if your "angry internet console nerd" was seriously ment, so you might yust stop trying to make me.
Angry I am not, at least when we talk about games and consoles or PC, at least not more as a next guy. It is yust my way of writing and conweying a simple truth, that i was more than stupid regarding PC stuff, when I became interested in games, and that still frustrates me even today, when I summoned quite a bit more knowledge and skill (in a very long and hard process, mind you). I was making a fool out of me, maybe not too succesfully. I still say, "no offence intended", and still think, that comments of a type "buy a PC" are tottaly off, as are "buy a PS3" or XBOX. But that is yust my opinion, and I am not pretending to be speciallly clever, too. Mind You, i totally do not get LittleBig Planet, for example. For me, it is a level editor and a game playability for retards.If someone is offended here, it is ment as such and enjoyed even more.
I tend to be critical about the things I know, like a console I own (because I can not have a opinion of XBOX, which i don't have). A simple fact, so much disregarded by every stupid fanboi of every existing platform.I still want to play some PC exclusives, but as said, the very process of PC playing annoys me. But I would never say or write, "buy a ..."
And I repeat: not everybody wants to be a computer geek. Which is a fact that a true men of today, namely comp geeks should only appreciate. Every true man of today should be able to make a PC out of scratch and install OS and drivers plus be a programmer. So a comp geek is a dawn of a new day. But I still am liking it more to be an evening of an old one.
I laughed at your remark, it made me see myself from a very funny perspective.I was not offended, even if I should be.
So, even if I cant be your friend, you have so much of them, I am still asking You, if you know something about ArmA being PC exclusive or not, since nobody else bothered to answer me?
Best regards from the Land Unknown!
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