Air Traffic Chaos Review

Business class.

Version tested: DS

"A little light reviewing." That's how Tom characterised a chance to write about this quirky DS game, released in the US last year and adapted from a Japanese original. He proposed it as an easygoing respite from all those time-consuming, high-pressure blockbuster jobs, and I couldn't turn down anything with that title. Little did I realise that Air Traffic Chaos would come close to ruining Christmas and present me with one of the toughest critical conundrums I've faced in years of reviewing.

Here is a game that you can barely call fun - insofar as it's very much like work - but that is so mercilessly addictive it can consume days, so intense it can render you incapable of speech. Here is a game that looks and sounds novel but is, in fact, a conversion of a ten-year-old Japanese PC series. Here is a game so basic and simple - it consists of five screens, three difficulty settings and a rule set - it can barely be called a game at all, but so rigorous and pure and unbreakable it's impossible to criticise.

But I don't really have time to consider such niceties. I'm certainly not here to enjoy myself. I'm above fripperies like depth and reward and presentation. This is a serious business; there are airports to run, planes to get on the ground, skies to keep safe. Because - as the manga poppet on the box says, in tribute to the original Japanese title - I Am An Air Traffic Controller!

'Air Traffic Chaos' Screenshot 1

We're not scared of flying any more, but we are scared of takeoff and landing.

Of the tide of job-related carts that's turning the DS into a portable career fair - tiny plastic invitations to be a defence lawyer, a wedding planner, a short-order cook - the experience of playing Air Traffic Chaos is probably closest to the real-life world it simulates. You sit at a console, stacking aircraft in holding patterns, keeping them apart from each other, managing runway time and delays and gate allocations and communication channels. You sweat, and try not to have a heart attack.

There are no outlandish events or spurious videogamey challenges to respond to - although managing rush hour at Tokyo Haneda airport as is quite enough of a challenge, thanks, like performing an uninterrupted 30-minute combo juggle or live choreography of all the bullets in a Treasure shmup. There's no climax or payoff or sense of closure - just the sudden, abrupt end to your shift in the middle of the madness.

If there hasn't been a horrific collision in the air or on the ground, and you haven't driven pilots' stress levels through the roof, you get to keep your job, have a rest and be able to live with yourself. The important difference, of course, is that if you fail a shift you can attempt to undo your mistakes by playing the shift again. And again. And again. It's not unusual to restart ten or fifteen times in one sitting - and some shifts are fifteen or twenty minutes long. Failing at the very end of one is enough to make you weep.

'Air Traffic Chaos' Screenshot 2

And taxing to the gate.

It's the last game you'd think of playing to while away the time at the airport, but in fact, Air Traffic Chaos is a great weapon against air rage. You'll gain an acute appreciation of how mind-bendingly difficult, fast-paced and pressured it is to run an airport - like spinning thousand-ton metal plates. You're guaranteed to have more patience with delays after playing.

It works like this. Little pixellated aircraft appear in the skies over tidy, isometric, toytown representations of Japanese airports: Fukuoka, Osaka's Kansai International on its man-made island, Chubu, the hateful Tokyo Haneda (half the gates are inaccessible from runways 16L and 34R, if you can believe it) and Hokkaido's Neew Chitose. Each is available in three difficulty settings, which vary the length of your shift and the frequency of arrivals and departures, as well as sometimes introducing weather conditions, although these only really affect your own ability to see what's going on.

As soon as a plane hits the holding pattern (a squared circle) it appears in one of the four "arrivals" slots on the touch-screen. Here you can select it and radio the pilot, telling him to speed up or slow down to avoid crashing into other circling or arriving aircraft, hold, or assign him a runway to land. You need to keep an eye on the windsock to make sure there's not a tail-wind in the direction you're asking him to land, which could lead the plane to come in too fast and need to abort and return to the holding pattern.

Once assigned a runway, you'll need to confirm the plane is clear to land, or it will automatically abort. Then, once it's touched down, assign it a gate to taxi to, giving permission to cross runways and making sure it won't bump into anything along the way. Sounds pretty simple, doesn't it? But what goes in must come out.

You'll be simultaneously managing departures. Once boarding's done, you need to confirm the plane's route, assign it a runway, wait for a pushback from a tug (and for the tug to return to base), clear it to taxi, give permission to cross if necessary, clear it for takeoff, and tell it to contact the departure radio channel.

Got that? Now consider you could be managing up to four arrivals and four departures, at various stages (or if you're really unlucky or inept, the same stages) at any one time. You need to manage the speed of craft in the air to avoid collisions, and keep an eye on slotting arriving planes into the holding pattern without mishap. You need to manage runway time to get everything on the ground and in the air without chokepoints, traffic jams or tailwinds.

And, perhaps trickiest of all, you need to manage the busy taxiways and gates for arriving and departing aircraft, avoiding ground collisions or long waits for a free gate for arrivals. This blocks further landings on that runway, which will often, due to the wind, be the only one you can use, as well as causing pilots a high level of stress.

Ah yes - we haven't mentioned stress. Pilots' stress increases according to how long they have to wait for their next instruction. Each plane has an individual stress meter, and there's an overall stress gauge that will fail you if it reaches maximum. Stress builds up quicker for some things (waiting for an arrivals gate) than others (assigning a departure runway), and can be mitigated to some extent by reassuring pilots with "hold" instructions. You won't want to do that too much though, as it ties up radio time.

'Air Traffic Chaos' Screenshot 3

And dials.

Right, yeah, radio time. You won't fall afoul of this too much in the earlier levels, but this is where the fun really starts (or rather, doesn't) later on. You have four radio channels - Approach (speed control and runway allocation for planes arriving and in the holding pattern), Tower (speed control for planes assigned a runway to land or on the approach, confirming and aborting landings, clearance to takeoff, contacting departure), Ground (gate allocations for arrivals, runway allocations for departures, clearance to taxi, permission to cross) and Delivery (confirm route for departures).

Each can only issue one instruction to one aircraft at a time, and a typical instruction can take fifteen or twenty precious seconds to transmit. Learning to assign your radio time carefully - balancing it against how long it takes planes to respond and start in on their instructions - is critical to success at higher difficulties. Ground is a tremendous organisational bottleneck, while a non-essential "hold" command issued over Approach at the wrong moment can leave you unable to make a critical speed change to stop a collision. All you can do is stare, appalled and powerless, as the radio chatters away and you wait for the air crash to happen.

It's frantic, intense, requires an organised mind, the ability to shuffle priorities and information at high speed and - most importantly and most improbably of all - a resistance to the stress generated by flashing boxes and alarm sounds. Thankfully the touch-screen interface is extremely fast (d-pad and buttons also work well enough for compulsive playing with gloved hands on cold train platforms, I found) and the retro, 16-bitty graphics are faultlessly precise. You cannot, ever, blame the game. You can only blame yourself, and you can only erase the burdensome guilt and furious frustration by hitting restart and trying, once again, to bring order to Japan's skies.

'Air Traffic Chaos' Screenshot 4

And blue.

Playing Air Traffic Chaos is exactly like having a very busy day at work. It really is debatable whether it's enjoyable at all, and there's a constant, nagging fear that the knife-edge balance between order and chaos is going to tip at any time. At its worst, you can find yourself paralysed by the fear, simply watching in impotent misery as the boxes flash and the little pixel-planes spiral into destructive patterns.

But it's a mighty adrenaline rush, no doubt, and surviving its trials offers a bitter kind of satisfaction, as well as a warmer glow of hard-earned self-worth. Better than that, the system is so impeccably balanced and designed - and the 15 strictly scripted stages are put together with such care - that, when everything comes together and you play a hard stage well, it takes on the deep, intricate beauty of the greatest game of Tetris you ever played.

Air Traffic Chaos is CakeMania for anoraks: a basic, bizarrely unglamorous, stern and unloving mistress that you just cannot bring yourself to leave, to stop wanting to please. The extras, options, and number of stages are a slap in the face, the rewards pitiful and the pain great, but you won't care; and you'll spend dozens of hours compulsively playing it, more than you will many other more lavish and entertaining DS games. I struggled for a long time to come up with a reason for this, but it might be as simple as this: Air Traffic Chaos is, basically, terribly, perfect.

8 / 10

Read the Eurogamer.net scoring policy

Comments (56) Latest comment 2 years ago

Comments threads automatically close after 30 days, but please feel free to continue chatting on the forum!

  • the_dudefather #1 3 years ago

    I AM AN AIR TRAFFIC CONTROLLER
  • Eraysor #2 3 years ago

    This game sounds fucking incredible!
  • beastmaster #3 3 years ago

    Going to get 2 copies. One for me & one for my mate for this birthday. He loves this shit...and so do I.
  • DavidBoring #4 3 years ago

    in before the obvious
    "so it's as good as metal gear solid 4" comment
  • systems #5 3 years ago

    Never heard of it, will give it a look in now.
  • MiseLeMas #6 3 years ago

    Me being an old fogey and all that but I remember games used to be fun and relaxing, a way to escape from the tribulations of a hard days work.
    Not to bring on the onset of a fucking heart attack or high blood pressure !
    Edited by 1 at 09/01/09 @ 11:59
  • KujiGhost #7 3 years ago

    I don't think I've ever been sold on a game so fast before!
  • DFawkes #8 3 years ago

    Isn't air traffic controller the job most likely to make you commit suicide? Why would I want a game that simulates that?

    Who am I kidding, I so really want this.
  • Metalfish #9 3 years ago

    I don't know what you lot are on about. This sounds horrible!

    :p
  • udat #10 3 years ago

    I think 10 years ago I would play this. Now I kinda want it even though I know I wouldn't play it, just because I want to feel like I still could.
  • Oh-Bollox #11 3 years ago

    Hokkaido's Neew Chitose

    Anyone else go "Dakka dakka dakka!" after reading that, or was it just me?
  • mingster #12 3 years ago

    Sounds awesome in a stressful air juggling way.
    SOLD
  • steadi #13 3 years ago

    I really want to try this.
    Why bother taking the real job, when you can just get a DS?:)

    The only problem is that there is no other games on the DS that I want.
    Anyone has any suggestions similar to this?
  • Gl3n #14 3 years ago

    Reminds me of a game i had on the old commodore 64, it had real men's voices in for the piots and everything.
  • neonemesis #15 3 years ago

    Why does this game sound so appealing? Its crazy stuff like this that makes me want to visit Japan at least once.

    Now all we need is that pointless Rubiks Cube DS game.
  • ryohazuki1983 #16 3 years ago

    Errm, if you want a stressful game try Lost In Blue. Can't remember the story but basically your stranded on an island and have to find a way to escape, there's also a girl on the island who you have to keep alive, she is fucking useless and a real pain in the arse. You have to explore the island, sounds easy? well after about 30seconds either you or the woman needs feeding etc etc.

    DS has a lot of good games, Mario Kart is brill. Also Kirby's canvas curse (have to control kirby using a magic paintbrush and draw paths etc.

    Also another code, phoenix wright, trauma center, mario 64, new super mario bros.

    Probably a lot more, I sold my DS a while back
  • abelardie #17 3 years ago

    This thread can't be complete without;

    this
  • spadge #18 3 years ago

    Sid Mier/Microprose did this in the early 80's - with voice synthesis too!
  • secombe #19 3 years ago

    Why does this game sound so appealing? Its crazy stuff like this that makes me want to visit Japan at least once.

    I agree completely, I sat reading this review thinking "this sounds amazing"

    I think, secretly, I'm Japanese, as I was completely obsessed with Tokyo Bus Driver on the Dreamcast, for some reason, driving perfectly and in the lines is so much more fun than racing.

    Has anyone got a release date for this? Something I think EG should do...actually mention the availability of a game after the review, would help.
    Edited by 1 at 09/01/09 @ 13:00
  • ryohazuki1983 #20 3 years ago

    "I think, secretly, I'm Japanese, as I was completely obsessed with Tokyo Bus Driver on the Dreamcast, for some reason, driving perfectly and in the lines is so much more fun than racing. "

    LOL me too, I think it was because of the difficulty, had to drive perfectly, keep to speed limits, make the announcements and pull over etc. Think when you finished the track it then opened up the same one but in the dark, never did finish all the tracks I don't think!
  • seasidebaz #21 3 years ago

    Played the JP PSP demos, and I have to agree with the review. The game truly is awesome.

    Now please localise the PSP version so I can play that one.
  • Razz #22 3 years ago

    I love the DS for titles like this. :))
  • UncleLou #23 3 years ago

    Great review, well done!
  • UncleLou #24 3 years ago

    Oh, and it made me remember Kennedy Approach.

    /shows age
  • Eraysor #25 3 years ago

    Has anyone found a good import place for this yet? Oh, and is there a demo on the UK Nintendo Channel on Wii? The Americans have one...
    Edited by 1 at 09/01/09 @ 13:40
  • electrolite #26 3 years ago

    I do the job in real life (though not at a particularly busy airport-Glasgow), and I really want to try this, what puts me off is the prospect of finding out that I'm in fact crap at my job. I suspect these airfields are busier than the one I work in (though I have had 8 on frequency before) and any blurring of reality and fantasy could be v.dangerous....
  • Corben_Dallas #27 3 years ago

    Is there an option to crash planes into the ground? ....of pilots that are pissing u off? ...that would be cool. ];)
  • thedaveeyres #28 3 years ago

    UncleLou: I bloody loved that game! :)

    Dammit, I'm going to have to get this.
  • StringBeanJean #29 3 years ago

  • Erinan #30 3 years ago

    I can totally see me playing this on the plane. Sounds interesting, but I hope it's rather cheap.
  • TessaTickle #31 3 years ago

    I usually stay away from score haggles but you actually FINISH the fine review with the words "is [...] perfect".

    JUST GIVE IT A DAMN 10 THEN !!!

    *groan*

    oh yeah (and he edits his own post litterally 4 seconds later), just to add ...

    To add to the justification for a 10 : you couldn't say *anything* bad at all about the game because it's so damn perfect. Where does it lose 2 points ?

    Go on, give it a 10.

    Oh, I know, you're scared that the MGS4 bitches come out and wee all over the place again : "whaaaaa, this piece of crap better than MGS4 ?!?!?!?". Has it come to that ?
    Edited by 1 at 09/01/09 @ 14:47
  • Amicus #32 3 years ago

    gl3n - That game was Kennedy's Approach! Had it on my Atari. Didn't appreciate it at the age of 12 though, might do now.

    Edit: UncleLou beat me to it.
    Edited by 1 at 09/01/09 @ 14:51
  • harrisimo #33 3 years ago

  • kuzanagi #34 3 years ago

    @Eraysor

    Not sure if this is allowed, so mod's please remove this comment if not :)

    I picked it up on eBay on the sole basis of this review for £20.50 delivered. Despatching from the US.
  • Eraysor #35 3 years ago

    Thanks Kuzanagi. I think I will have to put in an order soon :)
  • Erinan #36 3 years ago

    It's on Play Asia for 18€ (not including delivery) and it's a US version. So that should be about £16, maybe £20 incl. delivery.

    Tempted I am.
  • AOFanboi #37 3 years ago

    <em>Anyone has any suggestions similar to this?</em>

    Maybe Elite Beat Agents, or the related ... Ouendan! games if you import?
  • Liggur #38 3 years ago

    I still Play Kennedy Approach on my PSP via a C64 Emulator. Want this too.
  • ben.ansell69 #39 3 years ago

    @ Erinan

    Thanks for the tip about Play Asia. Came to just under £20 incl shipping.
  • Caspar_Esq. #40 3 years ago

    "At its worst, you can find yourself paralysed by the fear, simply watching in impotent misery as the boxes flash and the little pixel-planes spiral into destructive patterns."

    Lol at the idea of being so terrified by a game :D Might have to get it just for that...
  • Caspar_Esq. #41 3 years ago

    @Electrolite

    Please do get it and then write a readers review! It would be really interesting to see what a professional thinks of it...
  • TelefonHonda #42 3 years ago

    I'm absolutely in love with this game, why didn't it get a better score? It has been a long time since I have been this addicted to any game on the DS. I definitely would recommend this to anyone who thought of buying it after reading the review.
  • TelefonHonda #43 3 years ago

    I'm absolutely in love with this game, why didn't it get a better score? It has been a long time since I have been this addicted to any game on the DS. I definitely would recommend this to anyone who thought of buying it after reading the review.
  • Stoatboy #44 3 years ago

    @TessaTickle: A perfect glass of water's nice enough, but if you give it a ten you've nowhere to go when marking a perfect pint of Theakston's Old Peculiar, or whatever your own favourite beverage is.

    Edit: Although, I'd be tempted to give it the 10 (not having played it yet) just to wind up people who get wound up about these sorts of things.
    Edited by 1 at 09/01/09 @ 19:11
  • TessaTickle #45 3 years ago

    @Stoatboy

    sure enough but if I ask for a perfect glass of water, I expect a "10-glass-of-water". If ask for a perfect pint of bitter, I expect a "10-pint-of-bitter". I have no problems with there being both a glass of water and a pint of bitter who both score a perfect ten in their specific realm.

    I really should go and read the scoring policy finally. I'm sure it's addressed there. I just never was too interested in the question but this case it pretty interesting.

    Tessa
    P.S. are you a real ale twat ?
  • Stoatboy #46 3 years ago

    @Tessa Tickle: So if someone makes a perfect videogame version of noughts and crosses it should score a 10, regardless of the fact that it would be a perfect version of a very poor game?

    And no I'm not a Real Ale twat - but I've had some exceptionally nice pints of Theaky's Old Pec, so like to use it as an example. It was that or banana milkshake in this case (not the yucky thick stuff, proper runny Crusha-style milkshake).
    Edited by 1 at 09/01/09 @ 21:50
  • djed #47 3 years ago

    I AM AN AIR TRAFFIC CONTROLLER
  • TessaTickle #48 3 years ago

    @Stoatboy

    there's actually all sorts of ways to implement a game of noughts and crosses. You can do it where the prog acts only as a canvas and rules over the turns between two human players. This one gets a 5.

    You can do it offering a proper optional AI (although there's not much AI needed in O&Xs) to play against, nice graphics, an online mode, etc. This one gets a 10.

    See ?

    Not hard.
  • david78 #49 3 years ago

    I AM TRAFFIC CONTORLLLETRRRRR
  • bwort #50 3 years ago

    good game, got it today, but why cant i turn off this fuck.... music! It`s terrible!!!
    Edited by 1 at 10/01/09 @ 14:01
  • secombe #51 3 years ago

    So is this an Import review, or a review of a game that is coming to the UK at some point?

    Is confused.
  • iago71 #52 3 years ago

    Just got it .... havent played it yet but am looking fwd to getting home tonight and firing it up....
  • M4RKYB #53 3 years ago

    No you can't turn off the music but you can switch off the sound effects! How annoying is that?
    Brilliant game though, perfect DS fodder, and i'm sure it trains your brain just as much as Dr.Wossisname's Brain Training.
  • Vermillion3000 #54 3 years ago

    "there's actually all sorts of ways to implement a game of noughts and crosses. You can do it where the prog acts only as a canvas and rules over the turns between two human players. This one gets a 5.

    You can do it offering a proper optional AI (although there's not much AI needed in O&Xs) to play against, nice graphics, an online mode, etc. This one gets a 10.

    See ?

    Not hard. "


    Bloody hell Tessa... hope you never breed...

    *scared for future of humanity*
  • ShiroBen #55 3 years ago

    It's pretty good, but it's no Kennedy Approach.
  • Weps #56 3 years ago

    "It's pretty good, but it's no Kennedy Approach."

    It is and it isn't

    [link url=http://www.KennedyApp roach.com
    ]http://www.KennedyApp roach.com
    [/link]

    Have fun !
  • Slo_Mo #57 2 years ago

    Kennedy Approach is pish!!!

    This is a DS must have.