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Air Traffic Chaos Review

DS Review by Oli Welsh

9 January, 2009

Page 2 of 2. <- Page 1

You'll be simultaneously managing departures. Once boarding's done, you need to confirm the plane's route, assign it a runway, wait for a pushback from a tug (and for the tug to return to base), clear it to taxi, give permission to cross if necessary, clear it for takeoff, and tell it to contact the departure radio channel.

Got that? Now consider you could be managing up to four arrivals and four departures, at various stages (or if you're really unlucky or inept, the same stages) at any one time. You need to manage the speed of craft in the air to avoid collisions, and keep an eye on slotting arriving planes into the holding pattern without mishap. You need to manage runway time to get everything on the ground and in the air without chokepoints, traffic jams or tailwinds.

And, perhaps trickiest of all, you need to manage the busy taxiways and gates for arriving and departing aircraft, avoiding ground collisions or long waits for a free gate for arrivals. This blocks further landings on that runway, which will often, due to the wind, be the only one you can use, as well as causing pilots a high level of stress.

Ah yes - we haven't mentioned stress. Pilots' stress increases according to how long they have to wait for their next instruction. Each plane has an individual stress meter, and there's an overall stress gauge that will fail you if it reaches maximum. Stress builds up quicker for some things (waiting for an arrivals gate) than others (assigning a departure runway), and can be mitigated to some extent by reassuring pilots with "hold" instructions. You won't want to do that too much though, as it ties up radio time.

'Air Traffic Chaos' Screenshot 3

And dials.

Right, yeah, radio time. You won't fall afoul of this too much in the earlier levels, but this is where the fun really starts (or rather, doesn't) later on. You have four radio channels - Approach (speed control and runway allocation for planes arriving and in the holding pattern), Tower (speed control for planes assigned a runway to land or on the approach, confirming and aborting landings, clearance to takeoff, contacting departure), Ground (gate allocations for arrivals, runway allocations for departures, clearance to taxi, permission to cross) and Delivery (confirm route for departures).

Each can only issue one instruction to one aircraft at a time, and a typical instruction can take fifteen or twenty precious seconds to transmit. Learning to assign your radio time carefully - balancing it against how long it takes planes to respond and start in on their instructions - is critical to success at higher difficulties. Ground is a tremendous organisational bottleneck, while a non-essential "hold" command issued over Approach at the wrong moment can leave you unable to make a critical speed change to stop a collision. All you can do is stare, appalled and powerless, as the radio chatters away and you wait for the air crash to happen.

It's frantic, intense, requires an organised mind, the ability to shuffle priorities and information at high speed and - most importantly and most improbably of all - a resistance to the stress generated by flashing boxes and alarm sounds. Thankfully the touch-screen interface is extremely fast (d-pad and buttons also work well enough for compulsive playing with gloved hands on cold train platforms, I found) and the retro, 16-bitty graphics are faultlessly precise. You cannot, ever, blame the game. You can only blame yourself, and you can only erase the burdensome guilt and furious frustration by hitting restart and trying, once again, to bring order to Japan's skies.

'Air Traffic Chaos' Screenshot 4

And blue.

Playing Air Traffic Chaos is exactly like having a very busy day at work. It really is debatable whether it's enjoyable at all, and there's a constant, nagging fear that the knife-edge balance between order and chaos is going to tip at any time. At its worst, you can find yourself paralysed by the fear, simply watching in impotent misery as the boxes flash and the little pixel-planes spiral into destructive patterns.

But it's a mighty adrenaline rush, no doubt, and surviving its trials offers a bitter kind of satisfaction, as well as a warmer glow of hard-earned self-worth. Better than that, the system is so impeccably balanced and designed - and the 15 strictly scripted stages are put together with such care - that, when everything comes together and you play a hard stage well, it takes on the deep, intricate beauty of the greatest game of Tetris you ever played.

Air Traffic Chaos is CakeMania for anoraks: a basic, bizarrely unglamorous, stern and unloving mistress that you just cannot bring yourself to leave, to stop wanting to please. The extras, options, and number of stages are a slap in the face, the rewards pitiful and the pain great, but you won't care; and you'll spend dozens of hours compulsively playing it, more than you will many other more lavish and entertaining DS games. I struggled for a long time to come up with a reason for this, but it might be as simple as this: Air Traffic Chaos is, basically, terribly, perfect.

8/10

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Comments: 1-50 of 57 in total | next 50 »

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the_dudefather
09/01/09 @ 11:31
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I AM AN AIR TRAFFIC CONTROLLER
Eraysor
09/01/09 @ 11:31
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This game sounds fucking incredible!
beastmaster
09/01/09 @ 11:34
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Going to get 2 copies. One for me & one for my mate for this birthday. He loves this shit...and so do I.
DavidBoring
09/01/09 @ 11:36
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in before the obvious
"so it's as good as metal gear solid 4" comment
systems
09/01/09 @ 11:38
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Never heard of it, will give it a look in now.
MiseLeMas
09/01/09 @ 11:49
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Me being an old fogey and all that but I remember games used to be fun and relaxing, a way to escape from the tribulations of a hard days work.
Not to bring on the onset of a fucking heart attack or high blood pressure !
Edited 1 times, most recently on 09/01/09 @ 11:59
KujiGhost
09/01/09 @ 11:51
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I don't think I've ever been sold on a game so fast before!
DFawkes
09/01/09 @ 11:54
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Isn't air traffic controller the job most likely to make you commit suicide? Why would I want a game that simulates that?

Who am I kidding, I so really want this.
Metalfish
09/01/09 @ 11:55
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I don't know what you lot are on about. This sounds horrible!

:P
udat
09/01/09 @ 11:57
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I think 10 years ago I would play this. Now I kinda want it even though I know I wouldn't play it, just because I want to feel like I still could.
Oh-Bollox
09/01/09 @ 11:59
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Hokkaido's Neew Chitose

Anyone else go "Dakka dakka dakka!" after reading that, or was it just me?
mingster
09/01/09 @ 12:03
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Sounds awesome in a stressful air juggling way.
SOLD
steadi
09/01/09 @ 12:04
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I really want to try this.
Why bother taking the real job, when you can just get a DS?:)

The only problem is that there is no other games on the DS that I want.
Anyone has any suggestions similar to this?
Gl3n
09/01/09 @ 12:16
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Reminds me of a game i had on the old commodore 64, it had real men's voices in for the piots and everything.
neonemesis
09/01/09 @ 12:17
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Why does this game sound so appealing? Its crazy stuff like this that makes me want to visit Japan at least once.

Now all we need is that pointless Rubiks Cube DS game.
ryohazuki1983
09/01/09 @ 12:17
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Errm, if you want a stressful game try Lost In Blue. Can't remember the story but basically your stranded on an island and have to find a way to escape, there's also a girl on the island who you have to keep alive, she is fucking useless and a real pain in the arse. You have to explore the island, sounds easy? well after about 30seconds either you or the woman needs feeding etc etc.

DS has a lot of good games, Mario Kart is brill. Also Kirby's canvas curse (have to control kirby using a magic paintbrush and draw paths etc.

Also another code, phoenix wright, trauma center, mario 64, new super mario bros.

Probably a lot more, I sold my DS a while back
abelardie
09/01/09 @ 12:20
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This thread can't be complete without;

this
spadge
09/01/09 @ 12:21
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Sid Mier/Microprose did this in the early 80's - with voice synthesis too!
secombe
09/01/09 @ 12:55
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Why does this game sound so appealing? Its crazy stuff like this that makes me want to visit Japan at least once.

I agree completely, I sat reading this review thinking "this sounds amazing"

I think, secretly, I'm Japanese, as I was completely obsessed with Tokyo Bus Driver on the Dreamcast, for some reason, driving perfectly and in the lines is so much more fun than racing.

Has anyone got a release date for this? Something I think EG should do...actually mention the availability of a game after the review, would help.
Edited 1 times, most recently on 09/01/09 @ 13:00
ryohazuki1983
09/01/09 @ 13:00
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"I think, secretly, I'm Japanese, as I was completely obsessed with Tokyo Bus Driver on the Dreamcast, for some reason, driving perfectly and in the lines is so much more fun than racing. "

LOL me too, I think it was because of the difficulty, had to drive perfectly, keep to speed limits, make the announcements and pull over etc. Think when you finished the track it then opened up the same one but in the dark, never did finish all the tracks I don't think!
seasidebaz
09/01/09 @ 13:02
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Played the JP PSP demos, and I have to agree with the review. The game truly is awesome.

Now please localise the PSP version so I can play that one.
Razz
09/01/09 @ 13:11
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I love the DS for titles like this. :))
UncleLou
09/01/09 @ 13:23
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Great review, well done!
UncleLou
09/01/09 @ 13:25
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Oh, and it made me remember Kennedy Approach.

/shows age
Eraysor
09/01/09 @ 13:37
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Has anyone found a good import place for this yet? Oh, and is there a demo on the UK Nintendo Channel on Wii? The Americans have one...
Edited 1 times, most recently on 09/01/09 @ 13:40
electrolite
09/01/09 @ 14:09
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I do the job in real life (though not at a particularly busy airport-Glasgow), and I really want to try this, what puts me off is the prospect of finding out that I'm in fact crap at my job. I suspect these airfields are busier than the one I work in (though I have had 8 on frequency before) and any blurring of reality and fantasy could be v.dangerous....
Corben Dallas
09/01/09 @ 14:10
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Is there an option to crash planes into the ground? ....of pilots that are pissing u off? ...that would be cool. ];)
thedaveeyres
09/01/09 @ 14:11
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UncleLou: I bloody loved that game! :)

Dammit, I'm going to have to get this.
StringBeanJean
09/01/09 @ 14:11
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WHATEVER NEXT
Erinan
09/01/09 @ 14:20
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I can totally see me playing this on the plane. Sounds interesting, but I hope it's rather cheap.
TessaTickle
09/01/09 @ 14:44
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I usually stay away from score haggles but you actually FINISH the fine review with the words "is [...] perfect".

JUST GIVE IT A DAMN 10 THEN !!!

*groan*

oh yeah (and he edits his own post litterally 4 seconds later), just to add ...

To add to the justification for a 10 : you couldn't say *anything* bad at all about the game because it's so damn perfect. Where does it lose 2 points ?

Go on, give it a 10.

Oh, I know, you're scared that the MGS4 bitches come out and wee all over the place again : "whaaaaa, this piece of crap better than MGS4 ?!?!?!?". Has it come to that ?
Edited 1 times, most recently on 09/01/09 @ 14:47
Amicus
09/01/09 @ 14:49
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gl3n - That game was Kennedy's Approach! Had it on my Atari. Didn't appreciate it at the age of 12 though, might do now.

Edit: UncleLou beat me to it.
Edited 1 times, most recently on 09/01/09 @ 14:51
harrisimo
09/01/09 @ 14:52
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This sounds ace.
kuzanagi
09/01/09 @ 15:32
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@Eraysor

Not sure if this is allowed, so mod's please remove this comment if not :)

I picked it up on eBay on the sole basis of this review for £20.50 delivered. Despatching from the US.
Eraysor
09/01/09 @ 16:30
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Thanks Kuzanagi. I think I will have to put in an order soon :)
Erinan
09/01/09 @ 16:43
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It's on Play Asia for 18€ (not including delivery) and it's a US version. So that should be about £16, maybe £20 incl. delivery.

Tempted I am.
AOFanboi
09/01/09 @ 17:00
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Anyone has any suggestions similar to this?

Maybe Elite Beat Agents, or the related ... Ouendan! games if you import?
Liggur
09/01/09 @ 17:18
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I still Play Kennedy Approach on my PSP via a C64 Emulator. Want this too.
ben.ansell69
09/01/09 @ 17:25
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@ Erinan

Thanks for the tip about Play Asia. Came to just under £20 incl shipping.
Caspar_Esq.
09/01/09 @ 17:33
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"At its worst, you can find yourself paralysed by the fear, simply watching in impotent misery as the boxes flash and the little pixel-planes spiral into destructive patterns."

Lol at the idea of being so terrified by a game :D Might have to get it just for that...
Caspar_Esq.
09/01/09 @ 17:36
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@Electrolite

Please do get it and then write a readers review! It would be really interesting to see what a professional thinks of it...
TelefonHonda
09/01/09 @ 17:57
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I'm absolutely in love with this game, why didn't it get a better score? It has been a long time since I have been this addicted to any game on the DS. I definitely would recommend this to anyone who thought of buying it after reading the review.
TelefonHonda
09/01/09 @ 17:58
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I'm absolutely in love with this game, why didn't it get a better score? It has been a long time since I have been this addicted to any game on the DS. I definitely would recommend this to anyone who thought of buying it after reading the review.
xbendystevex
09/01/09 @ 18:07
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I love this game, it really is brilliant fun.
Stoatboy
09/01/09 @ 19:11
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@TessaTickle: A perfect glass of water's nice enough, but if you give it a ten you've nowhere to go when marking a perfect pint of Theakston's Old Peculiar, or whatever your own favourite beverage is.

Edit: Although, I'd be tempted to give it the 10 (not having played it yet) just to wind up people who get wound up about these sorts of things.
Edited 1 times, most recently on 09/01/09 @ 19:11
TessaTickle
09/01/09 @ 19:57
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@Stoatboy

sure enough but if I ask for a perfect glass of water, I expect a "10-glass-of-water". If ask for a perfect pint of bitter, I expect a "10-pint-of-bitter". I have no problems with there being both a glass of water and a pint of bitter who both score a perfect ten in their specific realm.

I really should go and read the scoring policy finally. I'm sure it's addressed there. I just never was too interested in the question but this case it pretty interesting.

Tessa
P.S. are you a real ale twat ?
Stoatboy
09/01/09 @ 21:49
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@Tessa Tickle: So if someone makes a perfect videogame version of noughts and crosses it should score a 10, regardless of the fact that it would be a perfect version of a very poor game?

And no I'm not a Real Ale twat - but I've had some exceptionally nice pints of Theaky's Old Pec, so like to use it as an example. It was that or banana milkshake in this case (not the yucky thick stuff, proper runny Crusha-style milkshake).
Edited 1 times, most recently on 09/01/09 @ 21:50
djed
09/01/09 @ 22:42
#48
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I AM AN AIR TRAFFIC CONTROLLER
TessaTickle
10/01/09 @ 12:19
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@Stoatboy

there's actually all sorts of ways to implement a game of noughts and crosses. You can do it where the prog acts only as a canvas and rules over the turns between two human players. This one gets a 5.

You can do it offering a proper optional AI (although there's not much AI needed in O&Xs) to play against, nice graphics, an online mode, etc. This one gets a 10.

See ?

Not hard.
david78
10/01/09 @ 12:50
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I AM TRAFFIC CONTORLLLETRRRRR

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