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Aion: The Tower of Eternity Review

MMO PC Review by Oli Welsh

21 September, 2009

Page 1 of 3. Page 2 ->

2, 2, 3, 3, 5, 2, 3, 4, 5.

After a week playing a Chanter in the open beta for Aion: The Tower of Eternity, NCsoft's new MMO, this sequence of key-presses is hard-coded into the muscle memory my left hand. I can tap it out on a table-top, the rhythm steady, urgent yet patient, hitting every skill's cooldown on the nose. Not a second or a mana point wasted. 2, 2, 3, 3, 5, 2, 3, 4, 5.

I used this same stone-set sequence to defeat almost every monster I fought between the levels of 10 and 20. There might be slight variations depending on range, or if I'd made a terrible mistake and found myself fighting two enemies at once - but usually, the circumstances of every one-minute combat in the thousands of them I undertook would be exactly the same, because I'd make sure they were. Anything else would be sub-optimal. Anything else would risk dislodging me from the locked-down groove of the grind.

NCsoft has made much of its herculean effort to create, in Aion, an MMO that could appeal to both its Asian heartlands and the WOW-addled masses of the West. Although it was made in South Korea, it was designed with one eye on the Occident from the start, and since its Korean release it has undergone almost a year of additional "culturalisation": tweaking, testing, translating, adding features and content.

However, it turns out that you can take the MMO out of Korea, but you can't entirely take Korea out of the MMO. Like its predecessors the Lineage games, Aion is predominantly about grind. Hypnotic, repetitive, epic grind. It's just that Aion elevates grind to an art form, and handsomely mounts it in a gilt-edged frame.

'Aion: The Tower of Eternity' Screenshot 1

The level bands are tight - two monsters one level above you, or one monster two levels above is a dicey proposition.

This is a deeply traditional massively multiplayer RPG that's been tuned and oiled and lathed down to a perfect, stress-tested, smooth-running efficiency. It's beautiful and flawlessly easy to use. It does everything you expect and nothing you don't - until halfway through its 50 levels, at least. That's when you make your first steps in its central war zone, the Abyss, and things start to get more interesting.

But due to the brief windows and restricted level caps NCsoft has employed in Aion's closed and open beta testing, it hasn't been possible to get a full picture of the Abyss yet - and it won't be for some time after the game's launch this week. Even if you were lucky and dedicated enough to level that far, you were pretty lonely, and the Abyss - which pits the game's two player factions against each other and a third, computer-controlled faction - will only come into its own with enough sufficiently high-level and well-organised players about.

However, we do know a fair bit about it - from the game's Korean launch and from what NCsoft has already said - and that informs this review. We'll return to look at it in more detail in a future re-review.

'Aion: The Tower of Eternity' Screenshot 2

Almost all equipment is socketed and can be improved with the abundant "manastones", adding an extra layer of advancement and customisation.

For a starting player, however, the Abyss is almost irrelevant, because there are dozens of hours of straight-laced questing - and not a great deal else - between you and it. You won't even see the inside of a dungeon, never mind a player from another faction, before level 25. You'll be on your own or grouped with up to five others, running around attractive, slightly surreal fantasy locations, smashing charismatic monsters in the face and occasionally pausing to craft, trade and socialise in Aion's expansive cities.

You'll play as either and Elyos or Asmodian, humanoid races who each occupy one half of Aion's shattered, outside-in planet, Atreia. The Elyos inhabit the sun-blessed half while the grey-skinned Asmodians live in permanent twilight, and have claws and manes - but otherwise, the experience is much the same.

In the classic Korean style, both races are designed to be swoonsome waifs and shampoo hunks by default, but NCsoft has expanded the character customisation parameters considerably for the Western release. A little too much, perhaps. Many players end up looking like catalogue models in a hall of mirrors, with super-deformed, gangling giants and ridiculous midgets skittering around. It makes for an odd clash with the languorous lushness and Gothic majesty of the rest of the game's art, but it is quite funny.

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Comments: 1-50 of 110 in total | next 50 »

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Widge
21/09/09 @ 10:05
#2
+1
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"aaaaah-aaaaaah"
I like that track!
Dizzy
21/09/09 @ 10:06
#3
+6
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This didn't do anything for me but it will probably offer some good many hours for people who are tired of "their" Fantasy MMO of choice. I do hope you like pastel colours ;) Review is clear on the strong and weak points. Well done.
joe90
21/09/09 @ 10:07
#4
0
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played the beta, and the limited mmo time I have is now back at wow again.. which 'for me' i prefer.
Edited 1 times, most recently on 21/09/09 @ 12:08
ZuluHero
21/09/09 @ 10:08
#5
+17
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2, 2, 3, 3, 5, 2, 3, 4, 5

Is any MMO any different?

My rogue in WoW was 2,2,2,1,2,2,2,3,5
TriggerHippie
21/09/09 @ 10:11
#6
+9
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That key press sequence wore me down in the first week of open beta resulting in a cancelled pre-order. Its a lovely looking game and gets an awful lot right but I just didn't find it engaging enough. This'll please some folk right enough and good on em, there's a lot to like. But it's just not my bag, baby :P
Chufty
21/09/09 @ 10:14
#7
+14
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This game is a polished, balanced representation of everything that is wrong with MMOs. It's panfully, woefully generic. I hope you all like arbitary grinding.
ZuluHero
21/09/09 @ 10:25
#8
+3
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There is no grinding that I have seen thus far. Like the reviewer says, as long as you do nearly all the quests.

Strange how he didn’t mention the things that sets it apart from wow, like the in-game “Aion Dictionary”. And the new content for 1.5 (the launch client) with additional raid encounters and more instances and quests.

And what has EG learned about reviewing open betas? Firstly it was capped to 30 and secondly there was a limited user base – only a fraction of which could be bothered to reach that cap, because they knew their hard work would be wiped and it would all mean nothing, hence why it was so barren at those levels.

The game is brimming with people atm.
Edited 2 times, most recently on 21/09/09 @ 11:26
Koozer
21/09/09 @ 10:25
#9
-1
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2, 2, 3, 3, 5, 2, 3, 4, 5

Is any MMO any different?


1,3,4,hold 2,shift,hold 2,6
or
1,3,hold 5

Guess the game and win a prize.

Oh yeah, Aion...First time I logged in I thought it looked like it was trying to be like WoW, with very similar pastel textures done in a freehand style. After an hour or so of playing I realised it played like WoW too. I can't stand tapping a button, staring at the screen doing nothing for 3 seconds, then repeating ad nauseum any more. I can't stand the Eastern art stylings either. Personally if I ever wanted to play a bog standard MMO again, I'd go back to WoW.

So if you don't mind the silly graphical style, the average combat mechanics and the niggling feeling you've played it before, this is the game for you!
Edited 1 times, most recently on 21/09/09 @ 11:31
Raitasar
21/09/09 @ 10:29
#10
0
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I'm not sure at this stage that they have much of a choice other than to review the beta test, stating carefully how their information on topics without first hand experience was gleaned.

They do re-review MMO games frequently, often more than once when significant content patches are added. I'm sure they'll do this with Aion when the time calls for it.
ps3owner
21/09/09 @ 10:30
#11
+1
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can you not write a macro to shorten this to one key press...
YobRenoops
21/09/09 @ 10:32
#12
+5
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Oli wins a pristine collection of three internets for use of the word Occident.
CordableTuna
21/09/09 @ 10:43
#13
+2
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"2, 2, 3, 3, 5, 2, 3, 4, 5."

I was sooo hoping those were the review scores Oli was thinking about while playing, but no such luck. :)
cianchristopher
21/09/09 @ 10:51
#14
+6
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This probably isn't the right place to ask, but I'll go ahead!

I don't *get* MMOs. I don't see the point of them! Can anyone tell me what makes them rewarding gameplay experiences?
DDevil
21/09/09 @ 10:52
#15
+4
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I'm not normally one to bitch about the score at the end... But this got a higher mark than Champions Online. The text suggested a very negative experience, so I'm rather surprised.
Aname
21/09/09 @ 10:53
#16
-1
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"An ultimately grim and unvarying pursuit."
7/10 - Good.

Uhm..
Anufea
21/09/09 @ 10:54
#17
-1
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Great review, mirroring my impressions from the open beta. Once again well done, Oli!
butler`
21/09/09 @ 10:54
#18
-8
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Expected at 6, but got an 'on the fence' 7 omgosh
Tiiti
21/09/09 @ 10:54
#19
+3
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Well, I for one love this game. It's given me the same kinda fuzzy feeling WoW use to give me :)
dbranchevans
21/09/09 @ 10:58
#20
0
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Think its a fair review, albeit I've never encountered an MMO that didn't have grind and a few people have already made the good point about key pressing in WOW. Personally it sounds like I'd hate it, the reason I enjoy games like COD4 or Guild Wars over this is they trick you into thinking your advancing whilst not ravaging your wallet to do so. Ultimately like the rest it'll live or die on its community so I'll wait for the re-review before deciding.
ZuluHero
21/09/09 @ 10:59
#21
+5
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+1 Tiiti

Thats exactly what i got from it! I guess that either the world just clicks for you or it doesn't (as with Oli).

Persoanally, I've never seen an MMO look so nice, pay so much attention to incidental stuff (like the idle anims changing when it rains, or your standing in water, or in the heat, or the cold), and be as smoothly playable as Aion is atm.
Edited 2 times, most recently on 21/09/09 @ 12:17
persus-9
21/09/09 @ 11:05
#23
+1
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Whenever I read a fantasy MMO review it boils down to one question for me and I'm sure thousands of people like me: why should I buy this rather than go crawling back to WoW? Once again the answer seems to be "the graphics are prettier and we've got a slightly different take on large scale PvP". Sorry, wrong answer. WoWs graphics are still acceptable to me and swaping WoWs several decent PvP styles that I know I find quite fun for one that may or may not be any good isn't worth the gamble in terms of money or levelling time. I had a little fun messing about in the beta for Aion but I really can't imagine I'll ever paying for it.
wowami
21/09/09 @ 11:06
#24
0
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Can anyone comment on the Gameguard install please?
joe90
21/09/09 @ 11:09
#25
-1
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7.. yes a 7 Yarr..
Dizzy
21/09/09 @ 11:11
#26
+1
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"1,3,4,hold 2,shift,hold 2,6
or
1,3,hold 5

Guess the game and win a prize. "


Champions obviously ;)
ZuluHero
21/09/09 @ 11:18
#27
+1
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@wowami

I don't think GG is being used atm.
Mellissa
21/09/09 @ 11:23
#28
+2
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At 8pm BSTlast night: Server is full. At 10:30pm night... You are in a queue position 2182/2182. Est time: 3hrs 56mins.
Game started at about 12:45am

Aion said they had 400,000 pre-orders. Server and character selections were made last Fiday starting at 8:20pm BST.
So why the hell didn't they know what resources they'd need to cope with all the players?
NCsoft tech at their usual best.
Inigo
21/09/09 @ 11:30
#29
0
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I really have no idea whether i want to give this a try. A 7 is the worst type of score for that.

I do like the art style on the characters, a nice change from WOW.
JammyPez
21/09/09 @ 11:31
#30
-8
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Not better than Conan when it first came out then? Oops! :P
kestral
21/09/09 @ 11:35
#32
+2
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The way the game was picked apart in the article for me does not correlate to the amount of fun i'm having with it.
I feel it is a bit like reviewing a particular 7/10 novel as 'a series of chapters with a clear backstory and suitable ending' rather than a 'A dramatic, exciting and scarily believable novel'. And in particular pointing to the quest an story as filled with hot air for me is an indication that you missed part of the experience that makes Aion so great. A team of established western fantasy writers has spent a long time rewriting the text and it would be a shame to just click through it and see the quest as another grind.

I felt really braindead with some other mmo's after a while so its refreshing to be able to immerse so such a degree in a well crafted fantasy world without elves and ogres. :)
Edited 1 times, most recently on 21/09/09 @ 12:36
Zoink
21/09/09 @ 11:39
#33
+8
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Surely this should be a preview? Seems a bit unfair reviewing an MMO before it's even released with all the beta restrictions in place.
grenade_master
21/09/09 @ 11:42
#34
+2
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"Can anyone comment on the Gameguard install please? "
Gameguard has been deactivated till further notice just before the release.

I am happy with the game atm. The servers are rock solid right from the start, the game is polished.


Edit: To Melissa
Sorry you were too slow! ^_^
Edited 1 times, most recently on 21/09/09 @ 12:47
JahB
21/09/09 @ 11:43
#35
+12
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DP stand for Divine Power not Daeva Points moron.

as far as the world is concerned, that stands for Double Penetration. get a life
uglygamer
21/09/09 @ 11:48
#36
+4
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Is the first line of the review, your Wii's friends code?
DodgyPast
21/09/09 @ 11:49
#37
+1
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This probably isn't the right place to ask, but I'll go ahead!

I don't *get* MMOs. I don't see the point of them! Can anyone tell me what makes them rewarding gameplay experiences?

For me it's the experience of sharing a vast fantasy world with many other people.

For me this is what makes EVE so amasing, since a lot of the real challenges come from the conflict between the ways people want to play the game within the universe CCP have created. When something as dull as hauling fuel to run your own space station can becomes heart thumpingly exciting when you trying to get a slow and clumsy ship through lawless space.... this spiced by the fact that the things out to get you are infact real people hoping to loot your wreck.

As a result you'll want o team up with your friends to scout... thus making it an MMO.
Edited 1 times, most recently on 21/09/09 @ 12:50
spatss
21/09/09 @ 11:50
#38
+1
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No WoW killer, apparently.
spudsbuckley
21/09/09 @ 11:53
#39
-3
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The game that kill WoW will be WoW 2.
Gaol
21/09/09 @ 11:55
#40
+3
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Really good review of the *opening* content of Aion - firm but fair, every pro and con checked off. My only disagreement is that it gives the impression the grind is a lengthy one - reaching level 25 and the Abyss is actually surprisingly fast.

Worth noting that Aion launches in a much better state than most recent releases that have score higher on EG - and that EG changed their review policy on MMOs recently to represent 'actual' and not 'potential' - so this '7' is a good score for a title with fairly niche appeal.

Also worth noting, that by all accounts the real action starts at level 25. We'll see ...
Rubarack
21/09/09 @ 11:57
#41
-1
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Sounds like a vision of hell to me quite honestly.WoW has an awful lot of this kind of thing outside of the instances pre level 60 but you can always get away from it, DDO got rid of it entirely and Champions/City of Heroes flirted with the idea of dropping it before nerfing it back in. But for an MMO to embrace it so enthusiastically sounds a lot worse than a second job.
Shikasama
21/09/09 @ 12:06
#42
+12
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WoW is the best MMO ever if not one of the best games ever.

Oh dear. It isn't. On so many levels it isn't. This is from a player of three years.
Tyranix
21/09/09 @ 12:08
#43
-2
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So many things wrong with this "review" I won't even cover them all. Saying that I think 7 is a fair score, but the content of the write up is very poor for you Oli.
duckncover
21/09/09 @ 12:13
#44
+1
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@Koozer

It's Champions Online, which has its own issues.

Going to pick up Aion later this week. It will tide me over until SWTOR launches which is the MMO I am looking forward to the most.
joe90
21/09/09 @ 12:14
#45
0
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@Shikasama ... so how many other games have you played that much for three years...???
spudsbuckley
21/09/09 @ 12:16
#46
-4
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Oh dear. It isn't. On so many levels it isn't. This is from a player of three years.

What MMO is better, besides maybe EVE?
4thVariety
21/09/09 @ 12:18
#47
0
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Always the same with MMOs. Lots of players in one level drive up the lag, high lag means input delay, input delay ruins all gameplay based around reacting to what your enemy does, and the result is two people in front of each other executing their combat moves with no interaction to each other whatsoever.

So I guess it'll still take a while for Ninja Gaiden style combat to hit an online game.
Shikasama
21/09/09 @ 12:20
#48
+2
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Hah, I'm totally not getting into a 'WoW sux/WoW rox' argument. There are no winners there, just sad pandas.
sneetch
21/09/09 @ 12:22
#49
-2
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@spudsbuckley
The game that kill WoW will be WoW 2.

Naw, WoW 2 won't kill WoW. Won't even wound it unless they let you bring your characters across from WoW.
spudsbuckley
21/09/09 @ 12:28
#50
-5
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Hah, I'm totally not getting into a 'WoW sux/WoW rox' argument. There are no winners there, just sad pandas.

Can't come up with one so.

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