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Actionloop Twist Review

Wii Review by Tom Bramwell

10 June, 2008

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Falling block and tile and logic puzzle games have enjoyed a renaissance on Nintendo DS, whether it's stylus-driven efforts like Meteos and Zoo Keeper or more traditional affairs like Tetris and Slitherlink. With the launch of WiiWare, Nintendo must be hoping to repeat the trick - and it's already had a go with an agreeable if steeply-priced Dr. Mario retread. Actionloop Twist arrives at the same price - 1000 Wii Points, or approximately GBP 7 / EUR 10 in old money - and makes an even better account of itself.

Instantly recognisable to anyone who tried it on the DS under Actionloop and Magnetica banners, or on Xbox Live Arcade as Zuma Deluxe, the gameplay is simple: coloured marbles snake around the screen on a preset path towards an exit hole, and you have to stop them getting there by firing marbles from the centre of the screen into their midst. Any marble groups of three or more of the same colour are deleted when you contribute to them. When the marbles surrounding a disappearing group can crash together to form another coloured group, they do, and disappear themselves. With careful manipulation of the snaking marble line, you can initiate chain reactions to collect more points or fulfil objectives.

The key difference is Wiimote controls. Rather than twizzling the analogue stick or flicking marbles with the stylus, as you do on XBLA and DS respectively, you rotate the body of the Wiimote (as though you're holding a rolling pin by the end) to change the direction that your little marble gun is pointing. A Mii of your choice (to which your profile is bound) merrily fires off a marble when you press the A button. The snaking marble line often doubles back on itself, and there are sometimes multiple snakes to contend with, so in an added loopy twist you can hold down the A button to charge up a lob, which tosses a marble into the air at a slower pace to land wherever you've positioned the aiming reticule.

'Actionloop Twist' Screenshot 1

The game calls them gemstones. I'm calling them marbles. They're marbles. Deal with it.

There are two main single-player modes to try out in addition to QuickPlay options for one or two players. Challenge mode is a high-scores affair that gradually ramps up the speed and introduces new colours to complicate matters, making matters even more difficult by introducing the occasional snake-hastening rocket to shoot down, and can be played at three skill settings. But Quest mode is the more exciting: you're given a sequence of small scenarios with specific goals. One level may ask you to get rid of 100 marbles without letting any of them reach the goal; the next may impose a time-limit, or ask you to focus on a particular colour. Other levels require you to complete a certain number of chain reactions - two, three or more chained deletions deep. To vary the pace, there are also puzzle tasks in the Quest feed, which ask you to get rid of a predetermined selection of marbles in a set number of moves without having any left over.

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Comments: 1-24 of 24 in total

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convercide
10/06/08 @ 07:19
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Fist!

I mean first. Ahem.
Der_tolle_Emil
10/06/08 @ 07:22
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I'm pleasently surprised to be honest. I thought it wouldn't do very well on the Wii probably because XBLA versions of such games don't fare that well too often.
erp
10/06/08 @ 08:13
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The controls sound... weird. But I'm interested, and I dug the DS version.
zerolight
10/06/08 @ 08:29
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"you rotate the body of the Wiimote (as though you're holding a rolling pin by the end) to change the direction that your little marble gun is pointing."

Clear as mud. Wouldn't a better analogy have been, "as though you're holding a screw driver", something everyone has done.
smelly
10/06/08 @ 08:30
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nine?!?!?

NINE!?!?!?


Are you sure? It looks shit? It's not april fools is it?

So you're saying it's better than MGS 4?


monkie_king
10/06/08 @ 08:43
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Typo in review, in the phrase "or on Xbox Live Arcade as Zuma Deluxe", you missed out "blatant rip-off".
jamespo
10/06/08 @ 08:47
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yes smelly that is exactly what they're saying
Razz
10/06/08 @ 09:07
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smelly wrote:
"nine?!?!?

NINE!?!?!?


Are you sure? It looks shit? It's not april fools is it?

So you're saying it's better than MGS 4?"


Rich coming from someone that says "My point is.. We ALL KNOW the wii has shite graphics. Get over it... "
Edited 2 times, most recently on 10/06/08 @ 10:08
Dizzy
10/06/08 @ 09:39
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"So you're saying it's better than MGS 4?"

Here we go...
Sid Nice
10/06/08 @ 09:43
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I was thinking of downloading this game the other night but the only information or reviews I could find were for the DS version. I certainly didn't expect a 9/10. I’ll download the game when I sober up tomorrow.
coastal
10/06/08 @ 10:19
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i would stay drunk if i was you
Tonka
10/06/08 @ 10:21
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Wii Ware is shaping up nicely. Suits me perfectly. I hate swapping discs. Although I guess in the future I will be juggling memory blocks instead if the quality of titles keep going like this.
monkie_king
10/06/08 @ 10:48
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They're supposed to be bringing out some external storage soon. Probably just a USB flash drive with a little bit of DRM/crypto on it, for £30 =(
thedaveeyres
10/06/08 @ 11:25
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To be fair, this does look considerably more interesting than MGS 4...
Pac-man ate my wife
10/06/08 @ 12:53
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Wii Ware is shaping up nicely. Suits me perfectly. I hate swapping discs. Although I guess in the future I will be juggling memory blocks instead if the quality of titles keep going like this.


+1

I very much forward look forward to our discless future, however it does mean that I won't be able to trade in any more which'll put a cramp in the amount of games I get through.
AgentX
10/06/08 @ 13:03
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How can you give 9/10 to a game that costs £7 for what is essentially a glorified flash game you can get free on the internet?
FaceOmeter
10/06/08 @ 13:05
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Rev. Stuart Campbell
10/06/08 @ 13:09
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Clear as mud. Wouldn't a better analogy have been, "as though you're holding a screw driver", something everyone has done.

Ah, NOW I get it. I was sitting here trying to figure out how on Earth you'd get a rolling pin from, say, "5 o'clock" to "4 o'clock", because describing it as such makes me think of holding it like a club. It seemed like an amazingly awful way to control such a game, but screwdriver-style it makes sense. Tom, you idiot.
Pac-man ate my wife
10/06/08 @ 13:26
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How can you give 9/10 to a game that costs £7 for what is essentially a glorified flash game you can get free on the internet?

How about you try... y'know... reading the review?:

Between Quest, Challenge and the Multiplayer elements, there's plenty here to justify your seven quid. It might not have made it as a full-price game, but then - like puzzle games on the DS - it feels right at home at this price on a download service like WiiWare."
Tonka
10/06/08 @ 15:01
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They're supposed to be bringing out some external storage soon. Probably just a USB flash drive with a little bit of DRM/crypto on it, for £30 =(

Nah, you've got it confused with MS Memory Unit for the 360.
smelly
10/06/08 @ 15:33
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@Razz:

It's called a JOKE.. Sheesh stop being so serious.
MrED209
10/06/08 @ 22:49
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Razz is The Boss around here, didn't you know? Self-appointed, mind you.

Anyway, back to that rolling pin analogy, which stopped me in my tracks while I tried to think of a worse analogy for the Wii Remote motion/useage he was attempting to describe - I couldn't. Who made him editor, exactly? ;)
InsoFox
13/06/08 @ 15:40
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"I tried to think of a worse analogy for the Wii Remote motion/useage he was attempting to describe "

You control it as if you were holding a dolphin on springs.
Mr_Bogus
14/06/08 @ 10:29
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Since you twist the Wiimote, i wonder if there'll still be any stages with multiple launchers, like the DS version had. It worked really well with stylus flicking from diff places.

monkie_king: "you missed out "blatant rip-off"" - actually could be argued that Zuma was a blatant rip-off of the original Puzzloop, which makes this game part of the "official" series
Edited 1 times, most recently on 14/06/08 @ 11:31

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