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Actionloop Twist Review

Wii Review by Tom Bramwell

10 June, 2008

Page 2 of 2. <- Page 1

There are also boss levels, where star-shaped baddies zoom around the screen initiating marble snakes in random positions without the comfort of the preset routes you're up against on other levels to foretell potential failure. Each boss level is followed by a bonus level, where you might have 60 seconds to fire rockets at squirreling spaceships, or half a minute to blow up a line of explosives by bouncing marbles off mirrors. Quest levels can get pretty hairy, but you can pick an easier version on the level-select screen without restricting further progress, and you also have a range of power-ups to utilise: a rainbow marble that deletes every marble of a certain colour, another that allows you to fire two small marbles of the same colour at once, effectively allowing you to delete any marble on-screen with a well-placed shot, and stopwatch power-ups that slow, stop and reverse the marble snakes to relax the play conditions.

On top of that, there's competitive and co-operative multiplayer. Although this doesn't support Nintendo Wi-Fi Connection for online play, it does let you play with CPU partners in groups of up to four. Co-op modes set you Quest-style objectives to complete together on the same screen (using the d-pad to swap marble-gun positions and sharing chain reactions), with a Today's Pick mode that rotates through various combinations of stages every 24 hours, tricky Annihilation levels, levels where each of you can only fire certain colours, and a human-only Co-Pilot mode. Competitive modes involve attacking one another with blockers, shunting a rocket out of your side of the screen and racing to clear your marbles first.

'Actionloop Twist' Screenshot 3

There are quite a few multiplayer modes, although no online play.

Whether in single-player or multiplayer, every level you complete contributes to the record room, where progress is monitored for each Mii you've played the game with. As you'd expect from a Nintendo game, everything is warmly and colourfully presented throughout. All the levels are bright and bouncy, and the varied soundtrack is pleasantly hummable. Marble sounds have clacking heft and the chaining sounds, which escalate in pitch as more groups are dragged into the reaction, are twinkling reward for your forethought, while the sight of your Mii merrily spinning around in the centre of the screen is cheering.

But while Actionloop Twist has strong presentation and depth of content, it's the controls and Quest mode design that elevate it to essential status. The Wiimote is a precise and intuitive tool, even if you sometimes risk twisting your arm off trying to snap to the next target, the lob move is a well-measured introduction and the difficulty curves upwards in an acceptable arc that will keep the best players coming back for one more go throughout Quest mode's 60-level duration - 20 levels per difficulty. It even has a witty end sequence. Between Quest, Challenge and the Multiplayer elements, there's plenty here to justify your seven quid. It might not have made it as a full-price game, but then - like puzzle games on the DS - it feels right at home at this price on a download service like WiiWare.

9/10

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Comments: 1-24 of 24 in total

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convercide
10/06/08 @ 07:19
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Fist!

I mean first. Ahem.
Der_tolle_Emil
10/06/08 @ 07:22
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I'm pleasently surprised to be honest. I thought it wouldn't do very well on the Wii probably because XBLA versions of such games don't fare that well too often.
erp
10/06/08 @ 08:13
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The controls sound... weird. But I'm interested, and I dug the DS version.
zerolight
10/06/08 @ 08:29
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"you rotate the body of the Wiimote (as though you're holding a rolling pin by the end) to change the direction that your little marble gun is pointing."

Clear as mud. Wouldn't a better analogy have been, "as though you're holding a screw driver", something everyone has done.
smelly
10/06/08 @ 08:30
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nine?!?!?

NINE!?!?!?


Are you sure? It looks shit? It's not april fools is it?

So you're saying it's better than MGS 4?


monkie_king
10/06/08 @ 08:43
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Typo in review, in the phrase "or on Xbox Live Arcade as Zuma Deluxe", you missed out "blatant rip-off".
jamespo
10/06/08 @ 08:47
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yes smelly that is exactly what they're saying
Razz
10/06/08 @ 09:07
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smelly wrote:
"nine?!?!?

NINE!?!?!?


Are you sure? It looks shit? It's not april fools is it?

So you're saying it's better than MGS 4?"


Rich coming from someone that says "My point is.. We ALL KNOW the wii has shite graphics. Get over it... "
Edited 2 times, most recently on 10/06/08 @ 10:08
Dizzy
10/06/08 @ 09:39
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"So you're saying it's better than MGS 4?"

Here we go...
Sid Nice
10/06/08 @ 09:43
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I was thinking of downloading this game the other night but the only information or reviews I could find were for the DS version. I certainly didn't expect a 9/10. I’ll download the game when I sober up tomorrow.
coastal
10/06/08 @ 10:19
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i would stay drunk if i was you
Tonka
10/06/08 @ 10:21
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Wii Ware is shaping up nicely. Suits me perfectly. I hate swapping discs. Although I guess in the future I will be juggling memory blocks instead if the quality of titles keep going like this.
monkie_king
10/06/08 @ 10:48
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They're supposed to be bringing out some external storage soon. Probably just a USB flash drive with a little bit of DRM/crypto on it, for £30 =(
thedaveeyres
10/06/08 @ 11:25
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To be fair, this does look considerably more interesting than MGS 4...
Pac-man ate my wife
10/06/08 @ 12:53
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Wii Ware is shaping up nicely. Suits me perfectly. I hate swapping discs. Although I guess in the future I will be juggling memory blocks instead if the quality of titles keep going like this.


+1

I very much forward look forward to our discless future, however it does mean that I won't be able to trade in any more which'll put a cramp in the amount of games I get through.
AgentX
10/06/08 @ 13:03
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How can you give 9/10 to a game that costs £7 for what is essentially a glorified flash game you can get free on the internet?
FaceOmeter
10/06/08 @ 13:05
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Rev. Stuart Campbell
10/06/08 @ 13:09
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Clear as mud. Wouldn't a better analogy have been, "as though you're holding a screw driver", something everyone has done.

Ah, NOW I get it. I was sitting here trying to figure out how on Earth you'd get a rolling pin from, say, "5 o'clock" to "4 o'clock", because describing it as such makes me think of holding it like a club. It seemed like an amazingly awful way to control such a game, but screwdriver-style it makes sense. Tom, you idiot.
Pac-man ate my wife
10/06/08 @ 13:26
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How can you give 9/10 to a game that costs £7 for what is essentially a glorified flash game you can get free on the internet?

How about you try... y'know... reading the review?:

Between Quest, Challenge and the Multiplayer elements, there's plenty here to justify your seven quid. It might not have made it as a full-price game, but then - like puzzle games on the DS - it feels right at home at this price on a download service like WiiWare."
Tonka
10/06/08 @ 15:01
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They're supposed to be bringing out some external storage soon. Probably just a USB flash drive with a little bit of DRM/crypto on it, for £30 =(

Nah, you've got it confused with MS Memory Unit for the 360.
smelly
10/06/08 @ 15:33
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@Razz:

It's called a JOKE.. Sheesh stop being so serious.
MrED209
10/06/08 @ 22:49
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Razz is The Boss around here, didn't you know? Self-appointed, mind you.

Anyway, back to that rolling pin analogy, which stopped me in my tracks while I tried to think of a worse analogy for the Wii Remote motion/useage he was attempting to describe - I couldn't. Who made him editor, exactly? ;)
InsoFox
13/06/08 @ 15:40
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"I tried to think of a worse analogy for the Wii Remote motion/useage he was attempting to describe "

You control it as if you were holding a dolphin on springs.
Mr_Bogus
14/06/08 @ 10:29
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Since you twist the Wiimote, i wonder if there'll still be any stages with multiple launchers, like the DS version had. It worked really well with stylus flicking from diff places.

monkie_king: "you missed out "blatant rip-off"" - actually could be argued that Zuma was a blatant rip-off of the original Puzzloop, which makes this game part of the "official" series
Edited 1 times, most recently on 14/06/08 @ 11:31

Comments: 1-24 of 24 in total

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