PS3 - Reaction To The Game Videos
What we made of the software.
Sony showed off a lot of PlayStation 3 software today. It put Microsoft to shame somewhat, and that's from somebody who was really excited on Friday morning after Xbox 360 landed and what we got to see what it was. Inevitably there was little talk of gameplay evolution at Sony's conference, with the emphasis firmly on next-generation technology, but that's not to say there was none whatsoever. The following rundown of games that we saw in video form touches on little innovations wherever it can, and there's a degree of putting two and two together, while the focus remains getting the point across about each of them. Hopefully you'll find it useful; what is particularly inevitable, given the strength, volume and variation, is that you'll find something you're interested in. More on these, hopefully, later in the week.
Devil May Cry 4 (Capcom) - Apart from a few shots of what looked like DMC3, there was a brief glimpse of Dante atop a snowy mountain, but little else. It's on the way though, which is good news for fans.

Eyedentify (SCEJ) - One of the most intriguing games unveiled during the Sony press conference, Eyedentify calls to mind Japanese title Lifeline/Operator's Side, which involved directing someone using voice input. Here it's a similar idea, but the implementation is exponentially more interesting and, hopefully, a bit more convincing. Your face appears in a voice comms window, and you talk to a pair of gorgeous anime-esque girls rendered in startling detail - as is everything on the console - who appear to be assassins of a sort. "How's it going out there?" you ask. "Target's in sight and all's going to plan," you hear back.
Later in the video presentation you'd be laughing along with one of the girl's jokes and the other would tell her to shut up before turning to you. "You too mister!" Worryingly, they have a habit of looking longingly out of the screen at you. It's going to be difficult to get the voice comms to work as smoothly as the visual side of the game, but it's a noble effort - and seeing your own face plastered over comms terminals in-game, at all sorts of angles, translucent and whatnot, is an unrivalled thrill.
Fifth Phantom Saga (SEGA) - Another game of which relatively little was seen, and it probably ranks as one of the least impressive demonstrations. But then it's all relative. It looked incredibly detailed anyway, and had a Half-Life 2-style gravity/physics manipulation angle to it, picking up bodies and hurling them about. "Crazy physics, big guns," it says in our notes. Which, given that SEGA's involved, means it's one to watch regardless of the fact it probably fits Hirai's assertion that some demos would be less impressive than others.
Fight Night Round 3 (EA Sports) - This one got more air time than the others for the simple reason that Larry Probst was on stage to announce EA's support for the PlayStation 3, and in doing so had the chance to show off. We're glad he did. Fight Night Round 3 conveys so much detail through body language and facial expression that EA Chicago's Kudo implied that status indicators would be completely done away with. And judging by the reaction of the nice French lady sitting next to us, who repeatedly winced and turned away as a knockout punch was replayed, his other assertion that the sight of the killer blow would make you reel as much as it would were you at ringside was true enough too. Frankly, even steel-stomached types would struggle to watch a man's lower jaw being virtually severed by a killer blow so many times over at such a level of detail.
Given that boxing games bore yours truly to death (with the exception of Punch-Out), the fact that we can't wait to play it speaks volumes; right now it is all about the visuals, but it's got to the point where visuals could help us do away with cluttersome screen furniture like health bars, and that's far more likely to break down the barrier to the mainstream than, er, being able to make custom levels and sell them to your mates.

Formula 1 (Liverpool Studio) - Studio Liverpool did well with this demo to demonstrate the power of the PlayStation 3. Think F1 with fairly ridiculous high resolution visuals and that's it. Fumes erupt from exhausts, helmets bob in seats, everything has a soft edge, the individually modelled members of the crowd perform a Mexican wave en masse, wheel arches buckle as cars spin into each other and the debris scatters across the track. But even so, it's a Formula 1 game, and the proof of its worth will be in the handling and realism of the driving experience of 70 laps; not in its visuals. And judging by the way cars darted around with an unrealistic rate of acceleration and a slightly weightless look, it might not get there. Comfortably gorgeous, but uncertain.
The Getaway "Screen Test" (Team Soho) - The Getaway was more of a technical demo than an actual game at Sony's pre-E3 conference, but all the same it looked good. It modelled a London street in a lot more detail - though not quite to the degree that it was convincing, it has to be said. There was still an unrealistic, slightly too clean look about the place, and the lighting - that horrible grey cloudiness that isn't quite light but is only half edging toward dark that we're so used to - was proving very difficult to get right. But in terms of the quality of the environment, the cars, the people, Team Soho is clearly on the right path. We just hope that it's closer in spirit to the first game than the second, and a fair distance from the pair of them in mechanical terms. Your correspondent and editor Kristan both enjoyed the original Getaway immensely, but it wouldn't work now.
Heavenly Sword (Ninja Theory) - Ninja Theory, formerly Just Add Monsters, seem to have found their way into a publishing arrangement with Sony judging by the "SCEE presents" screen preceding this demo, and if true then we can see why. This appears to be a game involving a heroine with a big gun and a big sword who fights entire armies. Surrounded by enemies in an opening shot, she explodes into life, fighting them with a chain weapon, smashing them through splintering objects, kicking tables around, spearing two at a time, going into slow motion attacks, fighting in mid-air and floating back down, and then, in the second sequence, taking on an army comparable to the Armies of Mordor, using rockets to carve holes in enemy lines and then fighting literally thousands at once. Games often try to make you feel hard when you're fighting; Heavenly Sword looks like a Matrix Reloaded simulator.
I-8 (Insomniac) - Insomniac's PS3 effort, dubbed "CRAZY ASS WAR GAME" in our notes, looks like a cross between Call of Duty and Half-Life 2. Which is to say that it has squad-based battles in towns and forests amongst overturned cars, everyone decked out in army green wearing helmets and looking a bit 1940s, whilst also having enemies with huge jaws, and Strider-like giant four-legged enemies that spike people. Not as impressive in a technical or conceptual sense as some of the other titles on display, but Insomniac is no slouch.
Killing Day (Ubisoft) - It's always nice to put a name to a face, and in gaming terms it's always nice to discover that a name found on the bottom of a press release moons ago actually turns out to be a first-person shooter with breathtaking visuals that sees glass shop fronts explode like fountains of reflective death scattering over equally reflective marble flooring, and in which it's possible to duck behind a marble statue to reload and watch bullets gradually chip away the statue's extremities as you frantically fumble for another magazine.

KillZone (Guerrilla) - Amazingly, given the incredibly underwhelming PS2 version, Killzone could well be the best-looking first-person shooter we have ever seen. Beginning with a descent on World War II-style landing craft - except flying versions - it's the next-generation of beach landings. Helghast rockets send the one next to yours into a skyscraper, while another is blown to smithereens behind you on landing, and troops all around trying to secure a bridge as a kind of beachhead are being pulverised by bullets. The detail on your weapon alone is enough to make Half-Life 2 look like a cartoon, but the most impressive thing is that it made yours truly, who hated Killzone, suddenly whack it to the top of his Most Wanted. Remember the awesome TV adverts? This looks better.
Mobile Suit Gundam (Bandai) - Another game that in the previous generation brought only "meh" to mouths of us and ours, the Gundam demo at Sony's conference suggested that stompy robots could be reborn in the next generation. Towering over buildings is a bit blasé, ya see, when the buildings look like regular everyday third-person level geometry. In the Mobile Suit Gundam trailer, the environments look utterly real even when you watch the action from inside a building. Think of it this way: the power of the PS3 means the incidental rooms, doorways and rooftops that you watch from and windows you peer into are capable of looking better than anything would on current generation hardware as the focal point. And into this utopian gaming environment march ten-storey-tall robots firing enormous rockets at each other...
MotorStorm (Evolution Studio) - It's a testament to the strength of the PlayStation 3 showing that this, a brand new franchise, stuck out in our minds as the most memorable part of the event. It was a non-stop car and bike chase through muddy desert-like environments, full of explosions, flying mud and, as with the others, a level of incidental detail that doesn't so much suspend your disbelief as engulf it in tangibly searing flame. At one point, mud splatters the windscreen of the car the camera's shooting from within so violently that the wipers are brought into play, smearing it rather than getting rid of it, only for the problem to be wiped away entirely by a bike landing on the roof. There's evidence of awesome physics, particle effects, convincing mud behaviour, an overwhelming sense of speed, and some fancy little touches - like the way driving through fiery wreckage sees little bits of flame emanating from bits of your car, and even licking up the windscreen. Watching the trailer was more fun than actually driving. Even when it's in LA and Pat's behind the wheel.
NioH (KOEI) - One of KOEI's titles, this looks like Kessen Next-Gen. Warlords lead armies racing into battle against each other, huge war beasts scything through frontlines, warlords fighting and contorting, blades smashing into each other and all hell breaking loose on a large scale. As an attract sequence it does its job.
Tekken (Namco) - A relatively weak demo this, but proof positive of Namco's support of the console, and a demonstration of the swanky visual effects it's possible to pull off. All you see is a character from Tekken - this writer isn't going to be pretend he knows which one; a karate-looking muvva funster - whose muscles are bulging so voraciously that steam is rising from them, and whose punching action sends a shower of individually modelled and charted sweat drops flying past the camera.

Vision Gran Turismo (Polyphony Digital) - Gran Turismo like it's supposed to look, to deal with it in short. Familiar tracks, cars and actions are detail levels previously only seen in still shots, demo movies and Kazunori Yamauchi's head. "From partial reality to complete reality," the demo boasts (amusingly followed by a shot of a mechanic whose leg isn't touching the ground he's supposedly kneeling on), and it gets it 95 per cent right. This is going to be huge. Forza may have impressed on Xbox, but if Vision GT sees Polyphony taking bolder steps to liven up their racer than this year's GT4 did, it'll be one of those unfair races that earns you a medal but zero A-Spec points. Just millions of sales.
WarHawk (Incognito) - Finally, and it's by no means a bad one to go out on, there was WarHawk. Incog are probably better known for Twisted Metal, but don't hold that against them (or to yourself either). This demo begins with mean-looking troops prowling through subterranean bricky tunnels, before heading into the air to zoom around with planes. Lots of planes. Hundreds of planes and enormous floating aircraft carriers that swarm menacingly over gorgeous valleys in the direction of a cityscape.
Ah, menacing spectres on the horizon. Hyperbole is, as we've said once already this evening, utterly inevitable in the face of what can rightly be described as the next generation of console visuals, but come November when some of us are enjoying our Xbox 360s, Microsoft may well glimpse a similar spectre on the horizon; that of millions of PlayStation 3s preparing to win back Sony's market share. And then some. "And then some" - if we're going to prise sentences out of past comments and apply them to our current thinking, we might as well point out that that one sums up PlayStation 3 visuals overall.
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Comments (51) Latest comment 7 years ago
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Do any of these actually look like actual game footage? Fair enough, the silver Teraflop beast can render this stuff (which is impressive enough), but can we expect this sort of insanity in-game?
The Mind boggles...
/boggle boggle boggle boggle boggle boggle boggle boggle boggle
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Shame the DMC 4 trailer is all old DMC footage leading to what is possibly a render...but if all the other games are real time, that possible render being ingame won't be a problem. Not at all.
/starts saving pennies (uncharacteristically for its launch)
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The question I'd like answered is, how many of these games will be available at launch for PS3? And how many of these games will actually look like this come release? I have a feeling I already know the answers to that looking back at PS2 hype mongering...toy story graphics indeed.
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Knowing how both MS and Sony like to big up their consoles achievments, I'm surprised that wasn't in either of their press releases
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edit: Mind you, I suppose most people knew that anyway... it's not rocket science, and he is pretty much the lead character in the Tekken series right now...
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Maybe you guys can get excited when you actually get to play any of these "real time "demos. Cell isn't even in production yet.
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Same old hyperbole, different year.
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your right though..that KZ 'realtime demo' did look a little too smooth for hardware that is technically unavailable to devs, theres nothing to stop 'emulation' of 'could-be' specs on a high-end pc though, but theres little to suggest this in that video. Tbh, I'm a little dissapointed with the movies ive seen (other than teh KZ vid and FF7 tech demo) as the movies that suggest proper in-game footage (the ones with all the bad frame rate drops and frame-tearing) havern't been all that impressive.
im hoping that the future of ps3 will be killzone 2.. but am frightined it will all turn out killzone 1....
hmmm...guess we'll have to wait and see what the devs come up with, as 'proper' games and info are realesed....
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I do. I say them less than three months ago, actually. They look like crap, compared to current-day PS2 games.
Faking gameplay videos (again) makes sony lose a zillion points in my book, however.
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Um it's a bit obvious which ones are mock ups and which ones are in game isnt it? The insomniac one obviously is in game, as is the unreal demo (as they stop it and look around with pad).
The real time tech demos also show something very special, not in a "this is what games will look like" but in a "as a games developer i can see that being bloody ace" kind of way.
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So despite the lower power of the 360, expect to see better looking games on it in the formative years, until the Devs work out how to really take advantage of the PS3 when we might see the fist photorealistic games to come out.
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Also, let's not go too far on Epic's hand. It's not like they aren't part of NVIDIA's The Way It's Meant To Be Played scheme.
Remember, even Valve lied about the performance of ATI cards. Enough money will make people say anything.
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Takashi, the thing is, Killzone DID look exactly like the preview screens shown in all the mags, in the finished game. Just not when the game was moving. At rest Killzone looked exactly the same as the initial batch of pre-release screens. That was because the PS2 was creaking under the strain.
This is markedly superior tech' we're seeing here, tech' that can render Unreal 3.0 in real time.
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Epic's Unreal 3.0 game development tools will not only support Xbox 360 but also PS3. This will make it a lot easier to program for PS3 and multi-platform games making use of those tools (probably a lot) should look better on PS3 than on 360.
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A) Sony are no way near as advanced in there development of the ps3 titles as MS are for 360.
B) That Sony are trying to play the same game with PS3 that they did with PS2. By that i mean trying to disrail the competition(in that case the very good dreamcast) with hyped up performance claims.
C) that journalist should be far more careful about judging a system. Waiting till they let you play the thing before making a judgment!!!!!!
My 2p's worth
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Why would sony put so much emphasis on the UT2k7 demo being real time, and in-game when they had the killzone video waiting. Obviously UT looked gorgeous. But the same engine seems to run just as quick on the x360 (through gears of war, approx 60fps according to IGN). That's pretty fast for a console that many gaming websites are saying has half the power of the PS3. I'm not saying 'OMG X360 FOR THE WIN PS3 SUX!' I'm suggesting that it's weird that sony would focus on a multi format game instead of a first party exclusive, pretty damn sweet looking next gen title.
Sony indirectly suggested that the games in the show-reel were PS3 rendered, and maybe they are. But if i was sony, i'd be touting *that* colossal achievement, and not some (albiet impressive) multi-format game.
Bring on the playables
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This is not specutation but fact
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I'm ashamed at the "cum-spraying" EG have turned into. I always thought the journalists of this site were smarter than that.
Not that I'm an X360 junky, but this kind of cock-sucking for the ps3 by EG (over pre-rendered pics) gives me bad memories of how the industry turned it's back in the amazing dreamcast, only to be greeted by "The Bouncer".
Control your orgams EG, and let's atleast wait for real pics and videos to show up (probably by next E3).
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1 - Ok, we get it! The Xbox guys are total dickheads. But aren't the Xbox 360 games what people really care about?
2 - The footage Sony shpowed was almost all tech demos. TECH DEMOS. So FFS don't act like we'll all be playing Killzone 2 in a year.
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And that video was amazing, in-game or not.
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and you talk to a pair of gorgeous anime-esque girls rendered in startling detail
Ashley in RE4 looked much more detailed, smoother, less polygonal, and with better textures. Look at the low-poly tits, and the low-poly ear of that one close-up screenshot of Eyedentify.
That, my friends, is just proof of how fucked up this EG hype is. I thought this website was above this sort of shit.
Startling detail my ass. Jesus fucking christ.
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First time at E3 boys? Or just first time you've seen a new console presentation. Wipe yer pants and start the journalism tomorrow.
Edit: sp :/
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Yes, journalism. That's a polymorphic word if ever one did change.
I'm not sure if there's a heaven or hell; for this bizarre world the concept seems to me to be far too narrow in scope. What remains to judge but your own worth of achievement?
And recently like Blake / You have been discover'd / By the layman's canvass scanning technique / Chipping away your private fashion / Dismiss three year's hard labour / By Sony's whim, you are directed.
Exeunt]
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i'll wait till i see true undeniable in-game footage of at least 3 PS3 games before getting so childishly excited as Tom has gotten over these videos.
that said, the Killing Day video looks to be in-game and is impressive, just not to the extent of the Killzone clip or even to an extent that would put the X360 Fps's to shame like they supposedly (such is the hype) should.
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MotorStorm looked awesome too but again it looked more like a cutscene.
Overall, some impressive looking visuals but I'd have been more convinced by actual ingame footage like that shown from Killing Day.
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