PS3 - Reaction To The Game Videos

What we made of the software.

Sony showed off a lot of PlayStation 3 software today. It put Microsoft to shame somewhat, and that's from somebody who was really excited on Friday morning after Xbox 360 landed and what we got to see what it was. Inevitably there was little talk of gameplay evolution at Sony's conference, with the emphasis firmly on next-generation technology, but that's not to say there was none whatsoever. The following rundown of games that we saw in video form touches on little innovations wherever it can, and there's a degree of putting two and two together, while the focus remains getting the point across about each of them. Hopefully you'll find it useful; what is particularly inevitable, given the strength, volume and variation, is that you'll find something you're interested in. More on these, hopefully, later in the week.

Devil May Cry 4 (Capcom) - Apart from a few shots of what looked like DMC3, there was a brief glimpse of Dante atop a snowy mountain, but little else. It's on the way though, which is good news for fans.

'PS3 - Reaction To The Game Videos' Screenshot 1

Eyedentify (SCEJ) - One of the most intriguing games unveiled during the Sony press conference, Eyedentify calls to mind Japanese title Lifeline/Operator's Side, which involved directing someone using voice input. Here it's a similar idea, but the implementation is exponentially more interesting and, hopefully, a bit more convincing. Your face appears in a voice comms window, and you talk to a pair of gorgeous anime-esque girls rendered in startling detail - as is everything on the console - who appear to be assassins of a sort. "How's it going out there?" you ask. "Target's in sight and all's going to plan," you hear back.

Later in the video presentation you'd be laughing along with one of the girl's jokes and the other would tell her to shut up before turning to you. "You too mister!" Worryingly, they have a habit of looking longingly out of the screen at you. It's going to be difficult to get the voice comms to work as smoothly as the visual side of the game, but it's a noble effort - and seeing your own face plastered over comms terminals in-game, at all sorts of angles, translucent and whatnot, is an unrivalled thrill.

Fifth Phantom Saga (SEGA) - Another game of which relatively little was seen, and it probably ranks as one of the least impressive demonstrations. But then it's all relative. It looked incredibly detailed anyway, and had a Half-Life 2-style gravity/physics manipulation angle to it, picking up bodies and hurling them about. "Crazy physics, big guns," it says in our notes. Which, given that SEGA's involved, means it's one to watch regardless of the fact it probably fits Hirai's assertion that some demos would be less impressive than others.

Fight Night Round 3 (EA Sports) - This one got more air time than the others for the simple reason that Larry Probst was on stage to announce EA's support for the PlayStation 3, and in doing so had the chance to show off. We're glad he did. Fight Night Round 3 conveys so much detail through body language and facial expression that EA Chicago's Kudo implied that status indicators would be completely done away with. And judging by the reaction of the nice French lady sitting next to us, who repeatedly winced and turned away as a knockout punch was replayed, his other assertion that the sight of the killer blow would make you reel as much as it would were you at ringside was true enough too. Frankly, even steel-stomached types would struggle to watch a man's lower jaw being virtually severed by a killer blow so many times over at such a level of detail.

Given that boxing games bore yours truly to death (with the exception of Punch-Out), the fact that we can't wait to play it speaks volumes; right now it is all about the visuals, but it's got to the point where visuals could help us do away with cluttersome screen furniture like health bars, and that's far more likely to break down the barrier to the mainstream than, er, being able to make custom levels and sell them to your mates.

'PS3 - Reaction To The Game Videos' Screenshot 2

Formula 1 (Liverpool Studio) - Studio Liverpool did well with this demo to demonstrate the power of the PlayStation 3. Think F1 with fairly ridiculous high resolution visuals and that's it. Fumes erupt from exhausts, helmets bob in seats, everything has a soft edge, the individually modelled members of the crowd perform a Mexican wave en masse, wheel arches buckle as cars spin into each other and the debris scatters across the track. But even so, it's a Formula 1 game, and the proof of its worth will be in the handling and realism of the driving experience of 70 laps; not in its visuals. And judging by the way cars darted around with an unrealistic rate of acceleration and a slightly weightless look, it might not get there. Comfortably gorgeous, but uncertain.

The Getaway "Screen Test" (Team Soho) - The Getaway was more of a technical demo than an actual game at Sony's pre-E3 conference, but all the same it looked good. It modelled a London street in a lot more detail - though not quite to the degree that it was convincing, it has to be said. There was still an unrealistic, slightly too clean look about the place, and the lighting - that horrible grey cloudiness that isn't quite light but is only half edging toward dark that we're so used to - was proving very difficult to get right. But in terms of the quality of the environment, the cars, the people, Team Soho is clearly on the right path. We just hope that it's closer in spirit to the first game than the second, and a fair distance from the pair of them in mechanical terms. Your correspondent and editor Kristan both enjoyed the original Getaway immensely, but it wouldn't work now.

Heavenly Sword (Ninja Theory) - Ninja Theory, formerly Just Add Monsters, seem to have found their way into a publishing arrangement with Sony judging by the "SCEE presents" screen preceding this demo, and if true then we can see why. This appears to be a game involving a heroine with a big gun and a big sword who fights entire armies. Surrounded by enemies in an opening shot, she explodes into life, fighting them with a chain weapon, smashing them through splintering objects, kicking tables around, spearing two at a time, going into slow motion attacks, fighting in mid-air and floating back down, and then, in the second sequence, taking on an army comparable to the Armies of Mordor, using rockets to carve holes in enemy lines and then fighting literally thousands at once. Games often try to make you feel hard when you're fighting; Heavenly Sword looks like a Matrix Reloaded simulator.

I-8 (Insomniac) - Insomniac's PS3 effort, dubbed "CRAZY ASS WAR GAME" in our notes, looks like a cross between Call of Duty and Half-Life 2. Which is to say that it has squad-based battles in towns and forests amongst overturned cars, everyone decked out in army green wearing helmets and looking a bit 1940s, whilst also having enemies with huge jaws, and Strider-like giant four-legged enemies that spike people. Not as impressive in a technical or conceptual sense as some of the other titles on display, but Insomniac is no slouch.

Killing Day (Ubisoft) - It's always nice to put a name to a face, and in gaming terms it's always nice to discover that a name found on the bottom of a press release moons ago actually turns out to be a first-person shooter with breathtaking visuals that sees glass shop fronts explode like fountains of reflective death scattering over equally reflective marble flooring, and in which it's possible to duck behind a marble statue to reload and watch bullets gradually chip away the statue's extremities as you frantically fumble for another magazine.

'PS3 - Reaction To The Game Videos' Screenshot 3

KillZone (Guerrilla) - Amazingly, given the incredibly underwhelming PS2 version, Killzone could well be the best-looking first-person shooter we have ever seen. Beginning with a descent on World War II-style landing craft - except flying versions - it's the next-generation of beach landings. Helghast rockets send the one next to yours into a skyscraper, while another is blown to smithereens behind you on landing, and troops all around trying to secure a bridge as a kind of beachhead are being pulverised by bullets. The detail on your weapon alone is enough to make Half-Life 2 look like a cartoon, but the most impressive thing is that it made yours truly, who hated Killzone, suddenly whack it to the top of his Most Wanted. Remember the awesome TV adverts? This looks better.

Mobile Suit Gundam (Bandai) - Another game that in the previous generation brought only "meh" to mouths of us and ours, the Gundam demo at Sony's conference suggested that stompy robots could be reborn in the next generation. Towering over buildings is a bit blasé, ya see, when the buildings look like regular everyday third-person level geometry. In the Mobile Suit Gundam trailer, the environments look utterly real even when you watch the action from inside a building. Think of it this way: the power of the PS3 means the incidental rooms, doorways and rooftops that you watch from and windows you peer into are capable of looking better than anything would on current generation hardware as the focal point. And into this utopian gaming environment march ten-storey-tall robots firing enormous rockets at each other...

MotorStorm (Evolution Studio) - It's a testament to the strength of the PlayStation 3 showing that this, a brand new franchise, stuck out in our minds as the most memorable part of the event. It was a non-stop car and bike chase through muddy desert-like environments, full of explosions, flying mud and, as with the others, a level of incidental detail that doesn't so much suspend your disbelief as engulf it in tangibly searing flame. At one point, mud splatters the windscreen of the car the camera's shooting from within so violently that the wipers are brought into play, smearing it rather than getting rid of it, only for the problem to be wiped away entirely by a bike landing on the roof. There's evidence of awesome physics, particle effects, convincing mud behaviour, an overwhelming sense of speed, and some fancy little touches - like the way driving through fiery wreckage sees little bits of flame emanating from bits of your car, and even licking up the windscreen. Watching the trailer was more fun than actually driving. Even when it's in LA and Pat's behind the wheel.

NioH (KOEI) - One of KOEI's titles, this looks like Kessen Next-Gen. Warlords lead armies racing into battle against each other, huge war beasts scything through frontlines, warlords fighting and contorting, blades smashing into each other and all hell breaking loose on a large scale. As an attract sequence it does its job.

Tekken (Namco) - A relatively weak demo this, but proof positive of Namco's support of the console, and a demonstration of the swanky visual effects it's possible to pull off. All you see is a character from Tekken - this writer isn't going to be pretend he knows which one; a karate-looking muvva funster - whose muscles are bulging so voraciously that steam is rising from them, and whose punching action sends a shower of individually modelled and charted sweat drops flying past the camera.

'PS3 - Reaction To The Game Videos' Screenshot 4

Vision Gran Turismo (Polyphony Digital) - Gran Turismo like it's supposed to look, to deal with it in short. Familiar tracks, cars and actions are detail levels previously only seen in still shots, demo movies and Kazunori Yamauchi's head. "From partial reality to complete reality," the demo boasts (amusingly followed by a shot of a mechanic whose leg isn't touching the ground he's supposedly kneeling on), and it gets it 95 per cent right. This is going to be huge. Forza may have impressed on Xbox, but if Vision GT sees Polyphony taking bolder steps to liven up their racer than this year's GT4 did, it'll be one of those unfair races that earns you a medal but zero A-Spec points. Just millions of sales.

WarHawk (Incognito) - Finally, and it's by no means a bad one to go out on, there was WarHawk. Incog are probably better known for Twisted Metal, but don't hold that against them (or to yourself either). This demo begins with mean-looking troops prowling through subterranean bricky tunnels, before heading into the air to zoom around with planes. Lots of planes. Hundreds of planes and enormous floating aircraft carriers that swarm menacingly over gorgeous valleys in the direction of a cityscape.

Ah, menacing spectres on the horizon. Hyperbole is, as we've said once already this evening, utterly inevitable in the face of what can rightly be described as the next generation of console visuals, but come November when some of us are enjoying our Xbox 360s, Microsoft may well glimpse a similar spectre on the horizon; that of millions of PlayStation 3s preparing to win back Sony's market share. And then some. "And then some" - if we're going to prise sentences out of past comments and apply them to our current thinking, we might as well point out that that one sums up PlayStation 3 visuals overall.

Comments (51) Latest comment 7 years ago

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  • frod. #1 7 years ago

    A lot of the videos for these are up on gamespot. Killzone looks amazing. And im pretty sure the Tekken character is Jin Tom. Or Kazuya. Maybe. Its not Heihachi anyway (sadly).
  • frod. #2 7 years ago

    That Ubisoft FPS looks great, the way the guns are being fired (round walls and things) makes it look like they might be trying to do something different with the controls.
  • 3william56 #3 7 years ago

    Curse you dial-up modem (and work anti-video firewall)!!

    Do any of these actually look like actual game footage? Fair enough, the silver Teraflop beast can render this stuff (which is impressive enough), but can we expect this sort of insanity in-game?

    The Mind boggles...

    /boggle boggle boggle boggle boggle boggle boggle boggle boggle
  • drumbaby #4 7 years ago

    Will maybe get the Xbox 360 mk2 then....
  • gylo #5 7 years ago

    OH MY GOD!!!!!!!!!! It all looks amazing!!!!!!!!!!
  • drumbaby #6 7 years ago

    Killzone 2 looks absolutely astonishing, as does the Ninja game.

    Shame the DMC 4 trailer is all old DMC footage leading to what is possibly a render...but if all the other games are real time, that possible render being ingame won't be a problem. Not at all.

    /starts saving pennies (uncharacteristically for its launch)
  • petebritish #7 7 years ago

    Just seen that Motorstorm video on IGN and that is amazing. The 1st next gen demo i have seen that actually shows a major leap in graphics from current software. Now just need to train my hands to work on the larger pad
  • ejstyles #8 7 years ago

    Watched the entire presentation on Gamespot, to be honest I was close to believing. Heck, I WANT to. Just thought loads of it was VERY cleverly done CG. Again. All just looked a bit too staged, like the 'tech demos' they dupe us with every console launch. As gorgeous as it all looked, what if they just rendered the reload animations along with the rest of that Killzone demo? You know, to make it look enough like gameplay? Just look at MotorStorm. Reminded me (disturbingly) of the teaser for Crash 'N Burn. Remember the real-time Squall/Rinoa dancing from the PS2 launch? The 'old man' face from FF: The Spirits Within? Exactly. Nothing ever came close.
  • bivith #9 7 years ago

    And yet Eurogamer falls for it every time ;)
  • Mr_Brown #10 7 years ago

    Agreed. Fact is, I don't belive Sony have stated that any of these will be launch titles. Eurogamer and other Gamers are getting all starry eyed about these demos, but almost (if not all) of these won't be released until 2007 (maybe late 2007) And what you have to wonder is...what will Xbox 360 games look like by time? Or Nintendo Revolution games for that matter. Fact is, PS3 has shown us what it can do Demo and CGI wise. But Xbox 360 (stupid marketing speeches aside) have shown us what it can do from the get go. It's shown us actual footage of ingame play and features we will be using by the end of this year. And I'm Impressed. Very impressed.

    The question I'd like answered is, how many of these games will be available at launch for PS3? And how many of these games will actually look like this come release? I have a feeling I already know the answers to that looking back at PS2 hype mongering...toy story graphics indeed.
  • Celeborn #11 7 years ago

    "convincing mud behaviour"

    Knowing how both MS and Sony like to big up their consoles achievments, I'm surprised that wasn't in either of their press releases
  • Kami #12 7 years ago

    btw, you'd have to be an utter idiot not to know the character in the Tekken character demo is Jin Kazama. I can tell that just by the stupid fringe...

    edit: Mind you, I suppose most people knew that anyway... it's not rocket science, and he is pretty much the lead character in the Tekken series right now...
    Edited by 1 at 17/05/05 @ 10:18
  • Dizzy #13 7 years ago

    Killzone? Hehe.. what a bit of hype can do...

    Maybe you guys can get excited when you actually get to play any of these "real time "demos. Cell isn't even in production yet.
  • Vin #14 7 years ago

    Utterly unimpressed, to be fair.

    Same old hyperbole, different year.



  • Darkedge #15 7 years ago

    could be amazing - BUT I'll believe it when I get to see real in game footage
  • asphaltcowboy #16 7 years ago

    I was linked here from the "Xbox 360 fails to convince in LA" article. Apparently I'm supposed to be impressed? Can anyone help me out?
  • jiroczech #17 7 years ago

    The vid for MotorStorm is fantastic. So much weighty interaction and lovely physics going on.
  • lefizz #18 7 years ago

    I can catagoriclly state that the killzone demo that everyone is going on about is not in game stuff at all. Not saying it isnt possible but that is a VIDEO which a scottish animation house has been working on for weeks. If you expect the final game to look like that you might be dissapointed. This may well be reality enigne stuff all over again.
  • BravoGolf #19 7 years ago

    Heh, the pic for MotorStorm is adjacent to the Killzone paragraph :-P
  • rinoaMW #20 7 years ago

    alittle bit of insider knowledge there, eh lefizz? ;)

    your right though..that KZ 'realtime demo' did look a little too smooth for hardware that is technically unavailable to devs, theres nothing to stop 'emulation' of 'could-be' specs on a high-end pc though, but theres little to suggest this in that video. Tbh, I'm a little dissapointed with the movies ive seen (other than teh KZ vid and FF7 tech demo) as the movies that suggest proper in-game footage (the ones with all the bad frame rate drops and frame-tearing) havern't been all that impressive.

    im hoping that the future of ps3 will be killzone 2.. but am frightined it will all turn out killzone 1....

    hmmm...guess we'll have to wait and see what the devs come up with, as 'proper' games and info are realesed....
  • pion17 #21 7 years ago

    I just watched "Killing Day" and i have to say it's impressing. Even more impressive than the other ToyStory-Crap
  • Takashi #22 7 years ago

    Remember the real-time Squall/Rinoa dancing from the PS2 launch? The 'old man' face from FF: The Spirits Within? Exactly. Nothing ever came close.
    I do. I say them less than three months ago, actually. They look like crap, compared to current-day PS2 games.

    Faking gameplay videos (again) makes sony lose a zillion points in my book, however.
    Edited by 1 at 17/05/05 @ 12:19
  • smelly #23 7 years ago

    "Faking gameplay videos (again) makes sony lose a zillion points in my book, however."

    Um it's a bit obvious which ones are mock ups and which ones are in game isnt it? The insomniac one obviously is in game, as is the unreal demo (as they stop it and look around with pad).

    The real time tech demos also show something very special, not in a "this is what games will look like" but in a "as a games developer i can see that being bloody ace" kind of way.
  • Ranger101 #24 7 years ago

    One major problem with the PS3, is that its going to be a fucker to program for - especially when compared to the 360. Sony are known for their lack of support for developers and their obscure libraries that hadn't been cracked until the last year (God of War etc.). Microsofot on the otherhand are building upon their WGM and DirectX with this console, providing instant accessibility - more so as they already released their XDK last year to developers.

    So despite the lower power of the 360, expect to see better looking games on it in the formative years, until the Devs work out how to really take advantage of the PS3 when we might see the fist photorealistic games to come out.
  • Takashi #25 7 years ago

    Um it's a bit obvious which ones are mock ups and which ones are in game isnt it? The insomniac one obviously is in game, as is the unreal demo (as they stop it and look around with pad).Well, that's beside the point. I don't think Sony said "remember, this is a 4 weeks render of a game that might look like this when we finish it". They said, this is Killzone, and they published screenshots of Killzone, and they let the poor people from magazines (and online publications) belive Killzone looks like this. What this will lead to is again, a massive disapointment at the launch of the Playtation 3 based on ther sheer hype this images will bring.
  • marilena #26 7 years ago

    Smelly, the problem is that even the ones that are playable at the moment will not end up like that on the actual PS3. They are being developed on dev kits that might not represent the console correctly and they are being developed for the sole porpose of being visually impressive.

    Also, let's not go too far on Epic's hand. It's not like they aren't part of NVIDIA's The Way It's Meant To Be Played scheme.

    Remember, even Valve lied about the performance of ATI cards. Enough money will make people say anything.
  • drumbaby #27 7 years ago

    "They said, this is Killzone, and they published screenshots of Killzone, and they let the poor people from magazines (and online publications) belive Killzone looks like this. What this will lead to is again, a massive disapointment at the launch of the Playtation 3 based on ther sheer hype this images will bring."

    Takashi, the thing is, Killzone DID look exactly like the preview screens shown in all the mags, in the finished game. Just not when the game was moving. At rest Killzone looked exactly the same as the initial batch of pre-release screens. That was because the PS2 was creaking under the strain.

    This is markedly superior tech' we're seeing here, tech' that can render Unreal 3.0 in real time.
  • IronGiant #28 7 years ago

    Killzone may well have been developed with the PS3 in mind from the beginning, just like the XBox couldn't cope properly with Halo2.
  • Les #29 7 years ago

    "One major problem with the PS3, is that its going to be a fucker to program for - especially when compared to the 360."

    Epic's Unreal 3.0 game development tools will not only support Xbox 360 but also PS3. This will make it a lot easier to program for PS3 and multi-platform games making use of those tools (probably a lot) should look better on PS3 than on 360.
  • lefizz #30 7 years ago

    All i want to say is that reading online comment on this site and other people are totally blown away with the ps3 videos. I can only comment on the one i know which is killzone and that is a 2-3 months project by a well know scottish animation company. If the only one i know about is a 'fake' and yet all the 360 stuff is defintely in game isntit a bit silly for magazine and online publications to state which they look better and which has more power. This too me just shows that :-

    A) Sony are no way near as advanced in there development of the ps3 titles as MS are for 360.
    B) That Sony are trying to play the same game with PS3 that they did with PS2. By that i mean trying to disrail the competition(in that case the very good dreamcast) with hyped up performance claims.
    C) that journalist should be far more careful about judging a system. Waiting till they let you play the thing before making a judgment!!!!!!

    My 2p's worth
  • Gl3n #31 7 years ago

    In referance to the whole "Was killzone a cg video?" debate.

    Why would sony put so much emphasis on the UT2k7 demo being real time, and in-game when they had the killzone video waiting. Obviously UT looked gorgeous. But the same engine seems to run just as quick on the x360 (through gears of war, approx 60fps according to IGN). That's pretty fast for a console that many gaming websites are saying has half the power of the PS3. I'm not saying 'OMG X360 FOR THE WIN PS3 SUX!' I'm suggesting that it's weird that sony would focus on a multi format game instead of a first party exclusive, pretty damn sweet looking next gen title.

    Sony indirectly suggested that the games in the show-reel were PS3 rendered, and maybe they are. But if i was sony, i'd be touting *that* colossal achievement, and not some (albiet impressive) multi-format game.

    Bring on the playables :)

  • drumbaby #32 7 years ago

    Surely it's just a feather in their cap to have Unreal 3 run so easily on their platform too...just in case there were doubters as to that fact?
  • lefizz #33 7 years ago

    Like i said i know killzone is a peice of FMV since i know people who worked on it.
    This is not specutation but fact
  • drumbaby #34 7 years ago

  • The-Bodybuilder #35 7 years ago

    Do guerilla even have alpha kits yet?

    I'm ashamed at the "cum-spraying" EG have turned into. I always thought the journalists of this site were smarter than that.

    Not that I'm an X360 junky, but this kind of cock-sucking for the ps3 by EG (over pre-rendered pics) gives me bad memories of how the industry turned it's back in the amazing dreamcast, only to be greeted by "The Bouncer".

    Control your orgams EG, and let's atleast wait for real pics and videos to show up (probably by next E3).
  • The-Bodybuilder #36 7 years ago

    I also find it funny how MS was ravaged for thier "updated" games, yet wee see GT5, DMC4, tekken 6 (really, do people still play tekken?)
  • drumbaby #37 7 years ago

    Yep, and # 5 got a very warm response from the industry too. Go figure.
    Edited by 1 at 17/05/05 @ 16:52
  • Feanor #38 7 years ago

    I hope the Eurogamer guys at E3 get to read some of these comments so the rest of their coverage isn't such a lobotomised Sony slurp fest. Here's two things they should note:

    1 - Ok, we get it! The Xbox guys are total dickheads. But aren't the Xbox 360 games what people really care about?

    2 - The footage Sony shpowed was almost all tech demos. TECH DEMOS. So FFS don't act like we'll all be playing Killzone 2 in a year.
  • chronom4n #39 7 years ago

    promises, promises, this time i aint gonna fall for the demos like i did with the ps2/xbox malarky. must be my age and mentality.
  • T4RG4 #40 7 years ago

    Studio Liverpools F1 - Why, oh why! They STILL cant get the F1 models accurate, look how high the front wings are, doh! As for the physics looking, how shall we say, pants? They always were. License totally wasted again and again.
  • ali-uk #41 7 years ago

    To be honest, if the graphics card is more powerful than SLI, then Killzone's graphics aren't unfeasible.

    And that video was amazing, in-game or not.
  • Nikanoru #42 7 years ago

    The article stated, speaking of Eyedentify:
    and you talk to a pair of gorgeous anime-esque girls rendered in startling detail

    Ashley in RE4 looked much more detailed, smoother, less polygonal, and with better textures. Look at the low-poly tits, and the low-poly ear of that one close-up screenshot of Eyedentify.

    That, my friends, is just proof of how fucked up this EG hype is. I thought this website was above this sort of shit.

    Startling detail my ass. Jesus fucking christ.
  • permute #43 7 years ago

    Tell me Tom. How much did your integrity cost? Out with the old and in with the new. The new way things get done. Why deny, why resist? Impartiality is such an ugly word in the cruel financial world.
    Edited by 2 at 17/05/05 @ 20:21
  • Lankyn #44 7 years ago

    Noone here can REALLY believe Killzone is ingame. I'm serious. Maybe it will look that good (I'd love to eat my words about this) - but that was pre rendered, a video, anything but actual ingame footage. Anyone who believes other wise really needs help.
  • Trowel #45 7 years ago

    Reading that 'article' took me back to my secondary school days; not a hint of irony. The colours are very very pretty I'll admit.

    First time at E3 boys? Or just first time you've seen a new console presentation. Wipe yer pants and start the journalism tomorrow.

    Edit: sp :/
    Edited by 1 at 17/05/05 @ 20:54
  • permute #46 7 years ago


    Yes, journalism. That's a polymorphic word if ever one did change.

    I'm not sure if there's a heaven or hell; for this bizarre world the concept seems to me to be far too narrow in scope. What remains to judge but your own worth of achievement?

    And recently like Blake / You have been discover'd / By the layman's canvass scanning technique / Chipping away your private fashion / Dismiss three year's hard labour / By Sony's whim, you are directed.

    Exeunt]
  • Syrette #47 7 years ago

    i won't deny for a second that the press conference videos aren't impressive - ingame or not - its just a shame i, for once, can not say such a thing about Eurogamer's journalism on this particular occasion.

    i'll wait till i see true undeniable in-game footage of at least 3 PS3 games before getting so childishly excited as Tom has gotten over these videos.

    that said, the Killing Day video looks to be in-game and is impressive, just not to the extent of the Killzone clip or even to an extent that would put the X360 Fps's to shame like they supposedly (such is the hype) should.
  • spiny #48 7 years ago

    Have you SEEN the UT engine stuff? (PS3:UT2007, X360:Gears of war) I think my PC may just be a wordprocessing box soon...
    Edited by 1 at 17/05/05 @ 22:59
  • Darren #49 7 years ago

    Killzone 2 looked amazing even if it was obviously too impressive and polished to be actual ingame stuff...

    MotorStorm looked awesome too but again it looked more like a cutscene.

    Overall, some impressive looking visuals but I'd have been more convinced by actual ingame footage like that shown from Killing Day.
  • Ranger101 #50 7 years ago

    Figureofeight (I think) was the original source for the info concerning tha Axis developed the 'demo' for Killzone, incase anyone was wondering, see as his original post seems to have been deleted in a clean up spree.
  • bodiseifer #51 7 years ago

    all i can ever remember from sonys games are rendered rendered rendered. oh my god look at that awsome game ...... oh its a pre render hmmm so this is the game lol. sorry but is true. not to say the games wont look like that but with sonys past record for pre rendering intros blah blah blah am not going to get excited until i can get my hands on it and play.one example metal gear solid. they should have just made a movie and be done with it.