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Nintendo DS launches in Europe Article

DS Article by Tom Bramwell

11 March, 2005

'Nintendo DS launches in Europe' Screenshot 1

Nintendo DS is available in Europe today, priced £99 with a line-up of 15 or 16 launch titles depending on where you live priced between £20 and £30.

It's strange to think it's only been 13 months since it was originally unveiled, but stranger still to think it received such a dismissive response. A quick read back over the comments thread on our coverage of the original announcement reveals that a great many readers - many of whom have been pretty loyal to Nintendo over the years in spite of everything - were seriously unimpressed by the idea of a dual screen console. Indeed, some of our less charitable respondents said it was the worst idea ever, commercial suicide, and the death knell for Nintendo.

One extremely memorable E3 conference later and the tone had changed significantly. PlayStation Portable was at E3 2004, but there are plenty - us included - who would argue that the DS owned the show. Some of us were urging caution in the face of a lot of impressive technical demonstrations but rather few solid concepts that felt like they could amount to a whole game, but it was hard not to get lost in the hyperbole: here was a console that developers were coming out of the woodwork to get on board with because it was so unconventional. We came away with a lot of thoughts, but two stood out: firstly, developers were openly enthralled by the versatility and creative focus of this thing's design and plainly wanted to work on it with nary a money hat in sight; secondly, we'd been insane to put up with the plainly underpowered GBA for so long. (Not that the latter point stopped it selling units by the truckload for the rest of the year, mind. It never does.)

'Nintendo DS launches in Europe' Screenshot 2

By the time the system launched in the US in late November, it was far from the "Shite" it had originally been declared by a lot of forum-goers in January. The dual screens were sensibly sized, the touch screen robust and responsive, the stylus well kept, the buttons pretty well distributed, the size and weight of the thing surprisingly comfortable, the list of games as long as your arm and the technical gubbins and service potential far greater than any other handheld. Not only could it display N64-quality visuals - without the blur - on both screens simultaneously, and last for around 10 hours on one battery charge, with a proper sodding back light after years of pleading, but it had all sorts of wireless functionality, single-cartridge wireless multiplayer, the possibility of downloadable wireless demos (currently trialling in Japan) and even backwards compatibility with the GBA. It even features a 16-user picture and text wireless chat service. The only thing it couldn't do was let us play our old monochrome GB copy of Tetris, as the GBA slot only supported GBA carts. We weren't enormously upset, to be honest - and you won't be either if you explore the various puzzle titles on offer for the new machine.

Naturally it hasn't all been positive. The shoulder buttons should perhaps click directly downward, SNES shoulder pad style, more than slope (although the PSP's sticky alternatives arguably led us all to forget about this), while the praise the D-pad won for being larger ("Aha, it now supports the human hand," was pretty much the first thing we said when we got it home) was tempered somewhat by the slightly clicky nature of it. Still, then we spotted the microphone input, which distracted us, and then we found the headphone port and cried little tears of joy. The DS was a fully formed, fully featured Nintendo console, and suddenly we wanted to hug Ken Kutaragi for giving the Kyoto massive a kick up the backside. And it's not often we want to hug Ken Kutaragi. There was, like, only that one time.

Those of you who still haven't quite got your heads round the technology and design of the unit, we suggest checking out our first impressions of the handheld from November. The US model should be almost indistinguishable from its European sibling, and we can assure you that games from all territories work on all units. We're already playing UK-published DS games on our US and Japanese units. And, as it comes time to consider buying it or not, it's the games that everyone wants to know about. Fortunately, we've played all the important ones. Here's what you'll find when you go down to the shops today to take a peek.

The Launch Line-up

'Nintendo DS launches in Europe' Screenshot 3

Metroid Prime: Hunters - First Hunt (Nintendo/NST)
A game that we don't need to sell to you, this, as this particular demo comes free in every box. Effectively it's a training programme - introducing you to the first-person shooter genre on the stylus-driven handheld, with several control options to choose between - but it also features wireless multiplayer support for up to four players. And while it's not revolutionary, nor a particularly ideal way to tackle a first-person shooter, it does demonstrate potential - and it will certainly occupy you for a few hours as you tinker with your brand new toy. At least until you can find the fingernails to get the cellophane off some of these other beauties.
Full first impressions.

Super Mario 64 DS (Nintendo)
Unquestionably the flagship title, worryingly - and a little hypocritically given Nintendo's mounting rhetoric about originality and new concepts - it's an N64 port with a few extra bits and bobs. Fortunately, the N64 game in question is one of the finest 3D platformers ever produced, and the DS handles it almost wonderfully, with only a few camera and control issues occasionally blighting the experience. Control is obviously something it takes time to get the hang of, but the method of using the stylus to control a sort of on-screen analogue zone to marshal Mario's movement speed is ingenious, and it quickly becomes pretty intuitive. And unlike the Super Mario Advance series on GBA, which has always been thoroughly exciting and depressing at the same time, this is a proper update, with 30 new stars to find, multiple characters to control (who you'll have to rotate through in order to reach certain stars), and a raft of mini-games that arguably represent more of a timesink in the end than the single-player platform mode itself. Oh, and there's a fairly throwaway wireless multiplayer mode. It's a bit of a must-have, regardless of whether you played Mario 64 years ago or never before.
Full review and extended discussion.

Wario Ware Touched! (Nintendo/Intelligent Systems)
After screaming at you lot to buy the GBA version of Wario Ware when that came out, it's given us enormous pleasure to see Wario Ware's DS outing treated with such respect by its masters - despite its commercial failings in the West. Heck, some say the entire system was designed to take advantage of its barrage of quick-sharp five-second microgames, which involve slicing fruit one minute, drawing a symbol the next, tearing at scratch panels, and far more. What was slightly less pleasurable however was, ironically, the game itself. Although we've played only the Japanese version at this point, we weren't as overawed by it as we were the GBA original (or the tilt sensor equipped GBA sequel Wario Ware Twisted!, for that matter). None the less, it's still a striking game, full of inventiveness and hugely entertaining, and a lot of our postbag on the subject has been along the lines of "It's not quite as good, sure, but I'm still playing it constantly." So it seems you'll have fun. And, as we read back over our Japanese import review, it's actually all we can do to stop ourselves sliding it back into the DS cartridge port for an hour, cosying back up under the bedsheets and pretending we slept through our alarm.
Japanese import review (European review to follow).

'Nintendo DS launches in Europe' Screenshot 4

Project Rub (SEGA/Sonic Team)
Known as I Would Die For You in Japan (where it took on a more RPG-ish slant, says Rob) and by the gloriously unhinged moniker of Feel the Magic: XY-XX in the States, the game we're calling Project Rub in Europe was the first DS mini-games package we got to play and involves completing various stylus and microphone-based tasks to try and win the affections of a young lady. By, er, clicking feverishly on a rampaging bull, pulling scorpions off her back and trying to force things through a snake's intestines. (Does a snake have intestines? We should be told!) Although we came away feeling that it could have done more to hold our attention, it was unmistakably SEGA - brutally hard in some areas, incredibly arcade-y and with lots of unlockables and harder modes to master. And, frankly, home to some of the best and best-executed mini-game ideas on the system - most notably things like the unicycling-over-planks-between-skyscrapers bit (which is a virtual buzzbar, really) and, probably our favourite, a mini-game that involves directing one of four cats to meow conspicuously so that security guards will turn the other way and your friends can sneak past. Certainly not Rub-bish, unlike that pun.
Full review.

Mr. DRILLER: Drill Spirits (Namco)
An extremely simple game that this writer is extremely bad at but was barely able to stop playing at the time. It's not that far removed from regular Mr. Driller - you tunnel through blocks trying not to get crushed or run out of air, questing after a certain depth to clear the stage. Indeed, it's actually easier to play using the D-pad and A button than it is the stylus. But thanks to the addition of a clever Drill Spirits mode, it lasted a lot longer. Drill Spirits is Mr. Driller being chased by a lunatic in a big spiky metal machine, and the idea is to descend as quickly as possible and take him down using laser blasts whenever he exposes his own weaponry. It's absolutely manic, and a completely different style of play to the main Driller mode. With the addition of the Drill Shop on top of that to open up plenty of extras, Namco's puzzling debut on the DS becomes something of a must-have. It's one of those that you'll either get or you won't (unlike games like Zoo Keeper, which have a more universal appeal) but if you take to it we can imagine it lasting long in the cartridge slot.
Full review.

Zoo Keeper (Ignition/Success)
In case you haven't already noticed, yours truly has had a change of heart on this one and re-examined it today to coincide with its European launch. The idea here is to rotate little square animal-face icons to form lines of three or more (lines, not lions; though often lions, actually) so they'll disappear and more will drop down. You're working against a countdown and it's incredibly engrossing. What we didn't give it enough credit for originally, however, was its supplementary modes, which really add a huge amount to the proposition and ultimately mean that it's our most played and most loved of all the DS launch titles - despite a slightly shaky start.
Original review and today's reappraisal.

'Nintendo DS launches in Europe' Screenshot 5

Pokémon Dash (Nintendo)
Another first party title, Pokémon Dash seems to have done well in the Japanese charts, but badly in the ratings. In essence it's an on-foot Pokémon checkpoint-based racing game where track layouts are outlines of characters, amongst other things. Fair enough, you might argue - wasn't that Yoshi outline track one of our favourite efforts in the whole of Mario Kart: Double Dash!! Yes, yes, but we're still not sold. Definitely one we'd advise waiting for the review on, this.
Screenshots.

Polarium (Nintendo)
This, meanwhile, is one that we're just going to go out and buy for ourselves regardless of whether Nintendo sends out a copy or not. It's another addictive-sounding puzzler and this time the concept couldn't be much simpler: you draw lines to convert white squares to black squares. Completed lines will disappear. And you want to try and use as few stylus strokes as possible. If that doesn't sound like something magically simple to you, then we suggest buying Tetris on eBay and starting at the beginning. It's going to be a long education. We've read enough and heard enough positive testimonials from our electronic friends to be confident that this is worth spending our hard-earned on, and you probably should be too. Expect a review very soon.

Retro Atari Classics (Atari/Taniko)
Kristan normally writes about these retro game compilations, but since he's busy swanning around San Francisco at the moment doing the whole "roving reporter" lark at the Game Developers Conference, it seems fair to reward his bastard-ish-ness by stealing the review copy of Retro Atari Classics that turned up yesterday. Oh, oh, some of you are still on his side, eh? Okay, let's address that. You know those LCD TVs that were given out before one of the keynotes? He won one. So, now we're all in agreement that yours truly had every right to steal the only copy of the game we have, how about some info? It includes versions of Centipede, Tempest, Pong, Warlords, Missile Command, Breakout, Sprint, Gravitar, Asteroids and Lunar Lander, you can play them in classic or enhanced versions, it features four-player wireless support and most of the games are played using a stylus. Breakout and Pong both involve sliding your paddle along the bottom of the touch-screen, for example, with both splitting action between top and bottom. It seems like fun, and naturally we'll be giving you a full rundown within a few days.
Screenshots.

'Nintendo DS launches in Europe' Screenshot 6

And The Rest
The other games on the DS launch line-up have met with less enthusiasm than some of the above, and we're not going to preach about them at great lengths because in several cases we haven't seen them ourselves yet. However, of them, we are confident that Rayman DS can build on its underrated 3D platform performance of late. He'll prove us wrong now.

Elsewhere though, Spider-Man 2 is likely to perform well, though we'd suggest trying before you buy where possible; The Urbz is fundamentally a Sims game and will therefore appeal to anybody who fancies wiling away a commute being bored at home instead; Asphalt Urban GT has been derided, sadly, as we could do with a great racer (which Ridge Racer DS, not out today for some reason, certainly isn't either); Ping Pals bizarrely seems to be a more colourful version of the built-in PictoChat software, with a few mini-games thrown in; platform title Robots is apparently dreadfully dull; and although our screenshots of Sprung say, "Come with me and I promise you won't be disappointed," the raft of terribly low scores suggests otherwise. Still, there were bound to be some turkeys in a 16-strong launch line-up.

Perhaps most disappointing though is comment from the US that suggests Tiger Woods PGA Tour hasn't managed to live up to the potential it's been fulfilling on home consoles for a few years now. Without the analogue stick control system, apparently it suffers. Naturally we're keen to test this for ourselves, and will let you know just as soon as we do what we think of it.

Launch Stations

(Just not PlayStations, at this point.) For more coverage of the Nintendo DS European launch, check out our coverage of the system's midnight launch in London. And, of course, expect more and more DS coverage on Eurogamer as it starts to make its mark in Europe.

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Comments: 1-41 of 41

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cubbymoore
11/03/05 @ 09:52
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Nnnngh. Must. Resist. Too. Yummy.
PhatCat
11/03/05 @ 09:52
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Great!
dose
11/03/05 @ 09:58
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I personally think Tiger Woods DS is excellent. I've seen quite a few reviews moaning about the putting, but I think it's fine and more often than not can putt in 1.
Teeth
11/03/05 @ 10:30
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I find Mario 64 is best with the stylus. The analogue nubbin thing can go too far offscreen to use with the thumbstrap. I suggest switching to using the stylus and using the digital pad (for right-handed people) for jump, stomp, etc.

Good luck
drumbaby
11/03/05 @ 10:38
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Pika?
Teeth
11/03/05 @ 10:43
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I got the Japanese version of Drill Spirits, and I can't stop playing it. Every mode has something to challenge you, though I think my favourite was the time attack mode. Brilliant stuff.
GrayFox
11/03/05 @ 11:14
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Christ, that blonde girl is O_o....Guess is it true 'bout brit girls...
boo
11/03/05 @ 11:21
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Now I want Polarium and Zoo Keeper and Project Rub.
And GT4.

/looks at dwindling bank account mournfully
CrispyXUK
11/03/05 @ 11:42
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Bought mine today, think its fucking ace, I love it
steven
11/03/05 @ 11:54
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Also got mine today :D

Three launch titles with it. It's great!
AnotherMartin
11/03/05 @ 12:07
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Mario with the thumb strap is the only way to play it imo. After a while and a few stars later it really does work quite well. You have to get in the habit of not letting your thumb slide out of position too much, basically tell your self that it doens't matter how far you slide your finger he's only ever going to run up to a certain speed. So far I haven't come across anyting in the game that I haven't been able to do using the thumb strap. 37 starts and counting...
mcmonkeyplc
11/03/05 @ 12:28
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Im no gamer! I dont find any of those games interesting :(

Jetset_UK
11/03/05 @ 12:31
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Think I'll wait to get my hands on one before buying.
Nause
11/03/05 @ 12:39
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Was one of the guys at Game in Harrow, last night. We got like 10 people coming in and then no one was borrrring.
11/03/05 @ 12:43
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"Not only could it display N64-quality visuals - without the blur - on both screens simultaneously, and last for around 10 hours on one battery charge, with a proper sodding back light after years of pleading, but it had all sorts of wireless functionality, single-cartridge wireless multiplayer, the possibility of downloadable wireless demos (currently trialling in Japan) and even backwards compatibility with the GBA."

So... it's good then?

/waits for nintendogs
IronGiant
11/03/05 @ 12:47
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Bit of a shite launch lineup, aside from Mario where's the killer games and more importantly games to tempt non Nintendo fans?

gamingdave
11/03/05 @ 12:50
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"Bit of a shite launch lineup, aside from Mario where's the killer games and more importantly games to tempt non Nintendo fans? "

Well Warioware is great, everyone thats got Zoo Keeper is loving it, and Polarium looks decent too. I loved Feel the Magic for the time it lasted (it really is rather short). Not the biggest line up but certainly enough to buy for launch day.
IronGiant
11/03/05 @ 12:57
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None of them really appeal but i'm gonna head over to GAME tomorrow and have a proper play on one.
onyxbox
11/03/05 @ 13:08
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got mine today... seems ok... don't like the shape tho'

renzo
11/03/05 @ 13:50
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BazLur: "And what is it that they say 'bout brit girls then GrayFox?"

IronGiant: "None of them really appeal but i'm gonna head over to GAME tomorrow and have a proper play on one."

;)
StixxUK
11/03/05 @ 13:54
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I've got to have a go on one of these. They look really interesting. Although I have only just got a Gamecube, so there's still shitloads of value gaming to be had there before I even think about moving onto pastures new.
IronGiant
11/03/05 @ 14:13
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:) you never know seeing it in the flesh, or plastic, may change my mind.
TILT
11/03/05 @ 14:30
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Yay, gonna get mine now... ^_^ Playtesting Warioware in Saturn won me over. And reading about Polarium. And about Zoo Keeper. And... I think I shouldn't get so many games all at once. Goodness, ElectroPlankton looks beautiful. Good thing it isn't out yet.
Edited 1 times, most recently on 11/03/05 @ 14:32
Rawbiz
11/03/05 @ 14:34
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I must say there is a tear rollin down my face, C-n you all with your shiny new DSes. I live in the US and had mines for a while now in fact I have two. Can't figure why I'm jealous must be human nature i guess wishing I was there and all. Anyway you must see the THE HEART OF A GAMER SPEECH in it entirety very inspirational and the capabilities of the DS when used together and well thought out is very good for gaming. Looking at Nintendogs & Electroplankton in the video show the genius of the company and the great ideas behind the DS(video at IGN).
AOFanboi
11/03/05 @ 15:35
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I'll try and hold out until they appear in other colors, plus more intersting titles like Animal Crossing and Nintendogs comes out for it.
groovychainsaw
11/03/05 @ 16:04
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Three words - Games too expensive. £30 is the same price as a game on a current console, and the best launch title is supposedly mario 64 (which I already own!). If the games were half the price, i would be interested, but as i dont travel, cant justify the cost of the games (even though i could justify the cost of the machine).

There's at least 4 games on this that I would like, but buying these would cost me in the region of £220 (with a DS). And three of those games are one-hit puzzle games. Not enough value for the money for me, im afraid....
Scimarad
11/03/05 @ 17:54
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/is possessed by Blerk

Meh...
deathgibbon
11/03/05 @ 18:35
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Woooooooo!!!

Will get WarioWare Touched! for my birthday and Yoshi's Touch & Go from the local import on Monday. \o/
Kami
11/03/05 @ 18:37
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Got mine today...

Must say, it's amazingly dinky! I thought it would be bigger somehow. Came with two games, and I must say, I like it! It's not "ugly" by any stretch, it's a really nice size, and heck. The two screens look cool.

Quite happy with it, actually.
toy_brain
11/03/05 @ 22:22
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Went into town to buy Shadow Hearts 2 today, and while I was slightly tempted to splurge on a DS while I was there, I've decided to hold off untill Nanostray comes out.... or something similar.
gibbondrives
12/03/05 @ 00:41
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got mine this morning, £130 of old stuf traded in, so £10 for the DS and 2 games wasn't shabby indeed.

Current thoughts:
Good - shut the DS whilst your game is paused, it goes into standby!
Good - the dual slot means you can have both a gba and ds game in at once. the start-up menu lets you choose which one to play.
Good - Polarium. Cheap (found it for £13 online), simple (my dad can play it) utterly addictive.
Good - Wario Ware Touched. Too, fricking, addictive.

Indifferent - Mario 64 DS - Nice, but it reminds me why I never tried to finish it on the N64
Indifferent - the ABXY buttons. a little on the 'little' side, but you get used to them (a bit of plastic between the buttons would make it the same size as the d-pad).

Bad - Every shop i went in that took trade-ins didn't have Mr Driler Drill Spirits. The ONE game that swayed me into buying a DS, and now I can't get it cheap. *stumps up*
Bad - No GBA multiplayer. This is stated on the back of the box, and considering I only ever played multiplayer on GBA once, it's not big deal. for some people upgrading though, it might be.

Suggestions to Nintendo:
Redeem Stars Catalogue points for spare stylii/game cases/other physical goods rather than some flipping screensavers?
Pack a screen cloth - i've had it 12 hours and it's already dirty.
Don't go mad with the remakes!
Edited 1 times, most recently on 12/03/05 @ 00:46
RobTheBuilder
12/03/05 @ 03:47
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"All over for Nintendo?"

Yeah, because the profit they are making is deadly stuff...

I dont know what your definition of tacky is, but I get the feeling you havent actually played most of the DS games. What you seem to classify as tacky is simply in reality: fun!
caligari
12/03/05 @ 22:16
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Okay you lucky DS owning people, so I'm a little behind the times here...but IS the UK system able to play US/Japanese games?

Also, is the Mario 64 control as bad as they say...bearing in mind that I'm one of those 'freaks' that never actually got round to playing the original.
RobTheBuilder
13/03/05 @ 03:29
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Yes. All DS systems play all ds/gba games.
There is no region coding whatsoever.
Download play works with any systems too.

The ONLY possible conflict is if you try to play multiplayer with two carts from different regions; as the developer may have made changes that affect it.

As for Mario 64DS, the control system is fine; just takes a little while to get used to! It will prob be easier for you as you arent used to playing it with the N64 pad!
Edited 1 times, most recently on 13/03/05 @ 03:30
Kay
14/03/05 @ 11:41
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I had previously decided to wait a while before getting one, but I couldn't resist the idea of playing Mario 64 on a handheld, and gave in to temptation yesterday. My first thoughts...I should have waited a bit longer. It's far too bulky to be considered a portable machine, especially compared to an SP. The screen seems a bit washed out and faded, even with the backlight, and GBA games do not look as good as I expected them to be, with motion blurring that is practically non-existent on an SP. The screen gets too dirty easily, and occasionally the sound that comes out through the speakers gets distorted (I don't know if anyone else has had this problem).

Mario 64 is good, but the control is dodgy to say the least (using the thumb strap tires your thumb), but then again I already knew that, having read countless reviews beforehand. I'm encouraged by some of the comments made here, though, and hope it gets easier to control after some practice so that I can enjoy what is otherwise a seemingly excellent port.

The DS seems interesting, but having spent £160 for it with Mario 64 and Wario Ware (which only has one save slot, meaning that I cannot play it at the same time as my brother), I'm a little underwhelmed by it. I may be a massive Nintendo fan but I'm no zealot - I'm not afraid to admit that, at the moment at least, it seems like a waste of money. I'm hoping that, in time, I'll grow to like it more.
TILT
14/03/05 @ 11:51
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Any sales figures? My dealer said it sold "very well"... but I don't know what that means in numbers.
Kay: I only tried FFTA for a few minutes, but I thought the display was very good... absolutely an improvement over my non-SP GBA. I didn't notice any blurring. Oh, and the DS is only a little bit thicker than the GBA. :-)
asphaltcowboy
14/03/05 @ 16:02
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IronGiant
"Bit of a shite launch lineup, aside from Mario where's the killer games and more importantly games to tempt non Nintendo fans?"

Are you kidding? Budget-priced Polarium is fantastic! As is Zoo Keeper (the only two games I have atm). 'Twas very strange, I woke up on Saturday with the feeling that I simply HAD to buy one. I have no idea why... It was definitely in the "Impulse Buy" Zone. So glad that Nintendo haven't disappointed me! Haven't stopped playing it since I got it home! Mario or Wario will be my next purchase, can't wait!

groovychainsaw
Three words - Games too expensive. £30 is the same price as a game on a current console

Um. No. £29.99 is the RRP on the games. If you want to do a proper comparison, at least mention that the RRP on console games is normal £39.99. Naturally, only a very stupid/rich person would pay £40 for a console game (since you can get most for around £30 online). The same applies to the DS. Most games you can get for £25, with some as low as £17 - Not bloody bad for a new system with brand new games.
ProfessorLesser
14/03/05 @ 18:57
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I've got 20 PSP's and they don't average a single lit pixel between them...

Yoink :-S
RobTheBuilder
14/03/05 @ 20:06
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Actually.. the ds is amazing.
You so obviously havent spend more than 10 seconds with one.
14/03/05 @ 21:30
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For £100 with an MP demo (which surprisingly comes in the same mini-DVD case that you get on full-price games) it is pretty amazing value for money.

PSP may be technically more impressive and may be garnering more weekly sales in Japan at the mo' (where it costs only about £15-20 more than DS) but software sales so far have been pretty low. Hardly surprising when you consider new PSP games cost just as much as PS2 releases - about the equivalent of £35-40.

I bought SM64DS for £25 and wouldn't really consider spending anymore than that for a handheld release.

I mean, the cheek of Sony - charging more for a disc-based game than Nintendo does for cart games!

Who would have thought that eh?
pollster
14/03/05 @ 21:44
#41
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Picked one up today. Must say i'm pretty impressed. Wasn't sure if i'd buy one or wait for the psp. But when i saw GAME doing an offer of a DS with any three games for £160 I just had to get one.

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