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GamesIndustry.biz: Five Years of Xbox Article

Xbox Article by Games Industry.biz

15 November, 2006

Page 2 of 2. <- Page 1

December 2005. Xbox 360, the world’s first next-gen console, hits the shelves across the US, Europe and Japan. Expectations are high, but after disastrous sales in Japan and stock shortages elsewhere, what was meant to be a glorious launch turns out to be a PR disaster for Microsoft.

However, despite this major hitch, Microsoft’s embarrassment is considerably lessened by news that even more serious problems blight Sony - forcing the electronics giant to delay PS3 release dates and ensure the 360 enjoys an exclusive next-gen Christmas...

Looking Ahead

It wasn’t long after the 360’s launch that Microsoft made the conscious and somewhat controversial decision to shift its resources to next-gen gaming and all but withdrew its backing for the original Xbox. The effect was compounded by an ever-dwindling list of new releases for the aging machine.

Microsoft’s decision to pull its support from the Xbox market was one that surprised many industry insiders. Kristan Reed, editor of Eurogamer.net, believes Microsoft’s abandonment of the Xbox was premature. "Sadly, it's pretty much already dead in the minds of most publishers. It's basically being killed off well ahead of time."

Neil Thompson, Microsoft’s senior director for UK home and entertainment, disagrees. "In terms of high-def gaming, we felt that the whole of the consumer movement would move into that era quite quickly," he explains.

"We felt that the high-def era was here. You have to get momentum and an install base very quickly. Being out early and getting early momentum on a platform is very important and it’s very tough if you don’t get that.

"Component-wise and technologically, the Xbox was far more advanced than the PS2. At the time we came out, Sony was able to get the price points that we weren’t due to the technology we’d built in. As a result, it proved very difficult for us to compete."

Trading Places

With Xbox 360 forging ahead and establishing an early foothold on the next-gen ladder, it’s now Sony and not Microsoft that finds itself having to play catch up. With PS3 having failed to launch in time for Christmas in Europe and with limited stocks in Japan (only 88,400 units were sold at the console’s weekend launch) and the US, a price tag of around £450, and with Microsoft securing many previously PlayStation-exclusive franchises (GTA, Pro Evolution Soccer, etc.), the second round of the Xbox/PlayStation battle is already shaping up to be a far more competitive and closely fought contest.

Kristan Reed believes that Sony will still eventually win out due to its massively superior fan base, but only just. "Sony can rely on its native audience to make up the shortfall," he argues.

"I do think, though, that the 360 will have a significant lead through 2007 and most of 2008. I think the crucial period will be Xmas 2008, when it will come down to who has the most compelling exclusive games.

"I think this time around Sony will have far less exclusives than ever, with most publishers now happy to play safe and release their games across as many platforms as possible.”

Gearbox Software president Randy Pitchford backs up Reed’s argument, observing, "It's going to be difficult for Microsoft to get over the power of the Sony brand and their confidence and capability to reach customers with consumer electronics and content.

"To be fair, Sony has challenges of its own. It's going to be very interesting to watch things play out. For my part, I have to consider that all of these platforms are going to have customers that are interested in the games we’re making at Gearbox Software, and I have to make sure that Gearbox remains flexible and agile as this generation unfolds."

Looking Ahead

Despite an overriding industry belief that Sony will continue to dominate the console market for the foreseeable future (all be it to a far lesser degree than before), Microsoft’s Neil Thompson remains upbeat that the original Xbox has laid down a solid platform for his company’s drive to become No. 1 in the market.

"The Xbox did a lot for us," he says. "A lot of people were very sceptical about whether we’d be able to be successful and be able to innovate in this business, and whether we’d have any longevity. I think it proved that we can bring phenomenal franchises like Halo and Project Gotham Racing to the platform, plus it helped us win a lot of friends in the publishing community.

"If we hadn’t been through those experiences with Xbox V1, we wouldn’t be in the position that we’re in now. This Christmas we have over 160 High Definition games from every major publisher in the world, we’ve got the premier online gaming service in the world and in America we’ve just announced that you’ll be able to download movies, TV content, videos etc through Xbox Live.

"All of these innovations only become apparent having gone through a lot of the learning lessons and successes that we had with Xbox V1."

Despite its myriad accomplishments, perhaps the original Xbox’s legacy is yet to be fully unveiled. One thing however is for sure; the machine managed to do what few believed was possible by offering a viable and competitive alternative to Sony’s all-conquering PlayStation franchise.

It also laid down the foundations upon which Microsoft has been able to quickly build a formidable fan base, one that’s already looking like swelling yet further with the release of the 360.

PlayStation may have won round one, but half a decade on, it’s looking like the Xbox franchise is in a stronger position than ever. The battle for console gaming supremacy has only just begun.

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TheMoonRat
15/11/06 @ 12:13
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"Shipping a console with a hard drive was a big step," explains Jaime Griesemer, a designer at Bungie Studios.

So shipping xbox360 without one was therefore a big step back?
jlaakso
15/11/06 @ 12:29
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Well yes, you could say that.
And giving a ridiculous 12 GB for your 100€ wasn't exactly bright, either.
Eighthours
15/11/06 @ 13:30
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"Xbox Live was a phenomenal success on Xbox," reminisces Microsoft’s senior director for UK home and entertainment, Neil Thompson. "The attachment levels were 40 to 50 per cent, which in anybody’s universe is a phenomenal install basis."

That is just blatantly untrue. The attach rate was under 10%. It's only with the 360 that Live takeup has got much higher.
AcidSnake
15/11/06 @ 13:49
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"Day one, we struggled to get publishers to support us with Xbox,” explains Thompson. "But as we bought them, they became more pleased to work with us on the platform."

Fixed...
Edited 1 times, most recently on 15/11/06 @ 13:50
schoozzzmmii
15/11/06 @ 14:17
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Regarding the Xbox hard drive:

" It was crucial to Halo. We couldn't have had those giant levels, thousands of lines of dialogue, no load times and checkpoint saves without it."

Does that mean Halo 3 will be lacking in these particular departments?
Edited 1 times, most recently on 15/11/06 @ 14:19
krudster [mod]
15/11/06 @ 15:44
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True, Live update in Europe was comparitively low (10 per cent -ish), but I think overall (including the US) it probably was the figure quoted.
Grom
15/11/06 @ 17:24
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Requesting pic of japanese people laughing at xbox controllers for part 2
Psychotext
15/11/06 @ 22:04
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Grom: Not our fault they have tiny tiny hands! Saying that though, I hardly have shovels and the original monster control was by far the best for me.
theweaze
15/11/06 @ 22:07
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A sub-par article didnt consider how xbox dropped its price by £100 within a couple of weeks, or the impact of a controller redesign, both had a massive impact on its success.
Macross
16/11/06 @ 00:18
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@psychotest, mate you can have my spare hamburger then, first thing i did when i got an xbox was get a full suite of controller S's i get hand ache using the batplane.
bit_mite
16/11/06 @ 01:04
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So, a 'renowned' Microsoft 'boldly' releases a 'much vaunted' xbox with 'vastly superior system specs' and 'outstandingly successful' games, beginning 'a new era for console gaming' - say hallejuyah with me, brothers and sisters! And, apparently, this clearly superior console was massively outsold by the PS2 solely because of a price drop and franchise exclusivity left over from the PSone.

Don't get me wrong - loved my old 'box, have the new 'un, and usually enjoy GI.biz's analyses. This swaggering, superficial mess is a far cry from their usual thoughtfulness, however - it wouldn't sound out of place coming from J Allard at his bombastic, pulpit-pounding worst.
Les
16/11/06 @ 07:55
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"On its 5th birthday"

Thought they killed it at four...
viperfoxbat
16/11/06 @ 13:25
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Even though Xbox support is disappearing there are a ton of used games in the shop that can give years left of gaming alone. I still have my Xbox and plan on looking for some titles I missed. I still need to finish Fatal Frame the first one. I still have Xbox games that have not been complete. I never got to play Rally Sport Challenge 2 because at the time it was released I did not have the money and just settled for the first one I had. I'm going today to find some of those used games I never got to play. :)
DanMW
22/11/06 @ 12:21
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I think 360 was rushed and all units should have had hard drives, this is a big mistake in my view from M$. I don't think they were looking much into the future when they created the 360, HD-DVD add on... so M$ still has a lots more to learn. Good luck to all of them, I hope they do well because competition is good for us gamers.

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