Flight of Fantasy

A history of the recurring dream.

Occasionally a videogame so perfectly exemplifies a particular type of gameplay that its name becomes interchangeable with that of its genre. Mario is easy shorthand for the Platform game; Tetris, piece by piece epitomises the Puzzle genre; Dance Dance Revolution is foot sign language for Rhythm Action; and Street Fighter's Ryu and Ken, even today, bounce hunched as poster boys for Beat-‘em-ups everywhere.

And so it is with Final Fantasy, a brand so synonymous with the Japanese Role-Playing Game that your affection, indifference or dislike towards one is almost undeniably tied to that of the other. Indeed, surely the reason that Final Fantasy divides opinion perhaps more than any videogame series is because it has so typified an avenue of gaming that, perhaps more than any other, divides opinion.

Sceptics argue that the series has increasingly just dressed ancient mechanics in fanciful multi-million-dollar clothing; that tired narrative and battle conventions, created 20 years ago as a way to best construct an epic from rudimentary technological building blocks, have been left to age hidden and unattended under increasingly thick graphical make-up. They argue that those universal threads that tie the disparate worlds of each game together - the Chocobos and Phoenix Downs and Cids and orphans and airships - have weaved a prison of a template against which creativity strains; that underneath the curves and go-ever-faster stripes, a decrepit engine splutters ­- one that should have been long consigned to videogames' mechanical scrapheap.

Fans, meanwhile, talk in hit points: Four of the top ten slots in Famitsu's Greatest Videogames of all Time poll earlier this year (including the top two positions); over twenty games released, each one more successful and ambitious than the last; thousands of adults in tears over unseen plot twists, death and opera; tens of millions of units sold, each one further propelling the Final Fantasy brandwagon deeper into a mainstream consciousness that haters argued could never be penetrated by such nerdy carriage.

So, in the lead up to the US release of Final Fantasy XII - that will likely become the defining game of the series' Sony years and the title most likely to silence the genre's critics with its brilliance - Eurogamer takes a look back over an impressive and remarkable history and reassesses whether yesterday's fantasies might still titillate today.

The Nintendo years

Final Fantasy

  • Original System: Famicom
  • Japanese release: December 18th, 1987
  • US release: July 12th, 1990
  • Other versions: NES, MSXII, Wonderswan Color, PlayStation, GBA
'Flight of Fantasy' Screenshot 1

The GBA's Final Fantasy I&2: Dawn of Souls.

It was an American expatriate, Henk Rogers, his head full of Tolkien, dragons and dungeons, who first laid down the JRPG template in 1985 with his Japanese MSX title Black Onyx.

The next year Japanese developer Enix married Roger's mechanics with anime sensibilities to create Dragon Quest and, in doing so, made sprite questing and random battling as popular as Pac-Man throughout Japan. But it was the following year that Hironobu Sakaguchi's Final Fantasy would turn his ailing company Square's fortunes around, make the JRPG name famous in the West, and kick-start the careers of artist Yoshitaka Amano and chip orchestra composer Nobuo Uematsu.

Named ‘Final' either because it was to be Sakaguchi's last game or because, if it failed commercially, it would be the last game Square could afford to create (he has claimed both in interviews), Final Fantasy defied the pessimism of its fatalistic naming. The game's team-based approach to fighting and the range of different world influences on its internal mythology was fresh and would establish the bold lines that so many subsequent clones would carefully trace.

Playing the game now is a mostly tortuous experience, despite the fact Famitsu readers voted the game the 63rd ‘Best Game of all Time' earlier this year. All but the most sentimentally minded retrogamer will baulk at the machine gun volley of random battles, the disorientating lack of world map and a plotline so rudimentary and linear it could be inscribed on a toothpick. In the late 1980s these basic collections of sprites might have fired our imaginations to fill out the unspoken colour, texture and subtlety of their worlds, but nowadays, as gamers used to having all of our visualisation work done for us by ten thousand perfectly choreographed dancing polygons, this stands as little more than a dusty museum exhibit of emergent gameplay.

Eurogamer review.

Final Fantasy II

  • Original System: Famicom
  • Japanese release: December 17th, 1988
  • Other versions: Nintendo Entertainment System, WonderSwan Color, PlayStation, NTT DoCoMo FOMA 901i, KDDI au BREW, Game Boy Advance
'Flight of Fantasy' Screenshot 2

Dawn of Souls, again.

Final Fantasy II is of historical significance, not only because it introduced series' stalwarts like Cid, chocobos (here coloured white not yellow) and orphans for lead protagonists, but also because it saw Akitoshi Kawazu promoted to lead producer on the game. The differences between Kawazu's Final Fantasy II and Sakaguchi's original title are so stark it's extraordinary they even share the same name.

In Sakaguchi's Final Fantasy, players selected and named four characters of six different classes and saw these characters develop chronologically and logically through successfully completing battles. Conversely, in Final Fantasy II, the player is stuck with four set pre-named characters (Firion, Maria, Guy and Leon) that level up their offensive and defensive statistics (such as weapon and magic proficiency) not by experience points but randomly though repetition of moves.

It's an intensely frustrating mechanic further broken by some shocking bugs that allowed the player to easily cheat the system. Although the idea was mercifully removed from all subsequent Final Fantasy games (along with Kawazu right up until his late and brave promotion to lead producer on Final Fantasy XII) it reappeared in and throughout the designer's subsequent and much-despised Romancing Saga* series.

Additionally in Final Fantasy II, enemy's statistics aren't preset (their power is exponentially determined in relation to the player's level), so it's possible to reach the final dungeon (where the four kids venture to the depths of hell) having leveled too much, forcing a restart from the very beginning of the game. These crippling design flaws ensure that this is widely regarded as the least favourite game in the (main) Final Fantasy lineage.

Nevertheless, at the time the title sold well thanks to a Japanese market newly enamoured by the genre and the popularity of the first game. Final Fantasy II was set for US release (indeed it was even advertised in several trade publications as the enticingly suffixed Final Fantasy II: Dark Shadow over Palakia). However, by this time (the first Final Fantasy game wasn't released in the US until 1990) the Super Nintendo system had already shoved its ageing parent into retirement's shadows and Square decided instead to catch up with the Japanese and begin work on translating Final Fantasy IV instead.

Eurogamer review.

(Incidentally, Kawazu's first Saga game, released on Game Boy, was confusingly released as Final Fantasy Legend in the US and Europe - although the games are in reality from completely separate families.)

Final Fantasy III

  • Original System: Famicom
  • Japanese Release: April 27th 1990
  • Other versions: Nintendo Family Computer, Nintendo DS
'Flight of Fantasy' Screenshot 3

The eagerly awaited DS title, Final Fantasy III.

The third game in the series was Square's first real pioneering triumph. The relative financial success of its forefathers enabled a generous financial and temporal budget (over two years of development time) to create something altogether more intricate. With Sakaguchi back at the design helm the direction was more focused and the expanded team were able to create some of the best looking environments that would ever be seen on the now-creaking Famicom system.

Again focusing on the lives and quest of four young orphans charged with restoring balance to the world, the game also introduced to the series for the first time many of the themes and icons fans love and expect today: Moogles (originally called Moglies in Japan), summon creatures, the fat chocobo and his gyshall greens (named after a town in this game), auto-targeting, Dorga and Unne (two characters that would appear in many subsequent Final Fantasy games), floating hit points when characters dealt or received damage, the beloved job system (where characters could ascribe characters to branching ability forks) and the first special commands such as ‘Steal'. Indeed, much of what the modern player expects from a Final Fantasy game debuted in Final Fantasy III and its DNA can still be clearly seen informing even the most recent PS2 game.

The least remade of the early FF games (indeed, it has never been released in English officially), an eagerly anticipated enhanced version is soon to come to the western DS. You can expect a full appraisal from Eurogamer as soon as it does.

Final Fantasy IV

  • Original System: Super Famicom/ SNES
  • Japanese Release: July 19th, 1991
  • US Release: November 23rd, 1991
  • Other systems: SNES, PlayStation, WonderSwan Color, Game Boy Advance
'Flight of Fantasy' Screenshot 4

Final Fantasy IV Advance on the GBA.

The move from NES to SNES for the Final Fantasy franchise was more than just a simple graphical upgrade - although, thanks to flashy Mode 7 effects and painstakingly detailed sprites, this is certainly one of the best looking SNES games of the era. Rather, this iteration saw Square now promoting plotline from mere incidental to indispensable pivot.

Final Fantasy games since the fourth game have always opened in medea res thrusting the player into the thick of an unfolding situation. Most second rate JRPG stroylines (even today) open in a small village with a young boy awakening to begin a journey on whose outcome the universe's fate seesaws precariously. Conversely, Square in Final Fantasy IV chose as its setting the upper echelons of a politically-charged castle courtroom, the player cast as a powerful knight, who keeps the king's ear: one Cecil Harvey.

The game opens as Cecil challenges his sire's ethics following a vicious sanctioned raid to steal a jewel from a nearby town. Such outspokenness is not tolerated by the king and Cecil is swiftly disgraced, demoted and sent away on a humiliating lowly errand to deliver a package to a remote town. Upon arrival the package reveals its content in the angry violence of a hot explosion. When Cecil awakens the town around him has been destroyed in the blast and its inhabitants mostly killed. He discovers a girl standing over the still body of her mother before, moments later soldiers from the king arrive to confirm his death and kill the girl.

At the time it was an awe-inspiring opening the likes of which had not yet been seen in a JRPG. This core creativity was enhanced for English speakers no end by Ted Woolsey and Kaoru Moriyama's sterling translation work (Woolsey would later be wholly responsible for the even better English translations of Secret of Mana, Chrono Trigger and Final Fantasy VI) and as a result this is one of the first Final Fantasy games to be genuinely enjoyable today.

Notably, the US release of Final Fantasy IV was dubbed Final Fantasy II to maintain continuity (after all, this was only the second game to be released in the territory) but still there was no release for Europe. The US version was severely tweaked: the difficulty vastly reduced to make the game more accessible to westerner newcomers to the genre and risqué graphics such as sprite cleavage on female monsters and bikinis on town dancers were censored (specifically replaced by leotards). The resultant US version of the game was so different from the Japanese one that it was actually re-released back into Japan as Final Fantasy IV Easy-type.

The recent GBA version far more closely resembles the original Japanese version with reinstated plot developments and special moves. In fact, for once Eurogamers get the best deal as the UK version of the game even irons out some technical issues that are present in the US version.

Eurogamer review.

Final Fantasy V

  • Original System: Super Famicom/ SNES
  • Japanese Release: December 6th 1992
  • Other Systems: Super Famicom, PlayStation, Game Boy Advance
'Flight of Fantasy' Screenshot 5

Final Fantasy V Advance on the GBA.

Final Fantasy V was the game that embittered Western fans more than any other. Inexplicably, instead of translating and releasing this, the next Japanese title in the series, Square chose to publish the disastrous part-US developed RPG-lite Final Fantasy Mystic Quest in its place (a game which boasts a storyline so vacuous it can't even really be described as bad).

Fans hungry for the next title in the true Final Fantasy lineage were left to import, Kanji dictionary in hand, and produce printed translations of the story to share amongst themselves. Final Fantasy V was in fact one of the first Japanese-only RPGs to receive a translation patch for its PC ROM image, opening the floodgates to fan localisation.

As a game the emphasis moved from plotline to making the battle system as deep and complex as was possible with the hardware. As a result of this focus several important features debuted. Firstly the Active Battle System (whereby the time which a player took to issue commands to his team became a factor) was made evident. In fact, the ATB system (which would go on to appear in many other Squaresoft games) had been present but hidden in Final Fantasy IV having been designed by that game's planners Hiroyuki Ito and Akihiko Matsui. However, here the player could actually see a gauge indicating how long until his characters and the enemies had before they could make their next attack.

The game also sported the most complete job system (first seen in Final Fantasy III and later further expounded upon in the excellent spin-off, Final Fantasy Tactics) which allowed the player generous customisation of his team (up to 22 different jobs could be mastered). Likewise, this was the first game where chocobos played an active role in the plot. The lead character Bartz is accompanied for much of the game by a yellow chocbo Boco and different coloured chocobos (black) are also revealed for the first time.

Finally released in the west in 2002 as part of Final Fantasy Anthology, and, soon to be released on GBA (it was released in Japan earlier this month), the game plays extremely well today thanks to the job system - an RPG mechanic that has been oft copied poorly but rarely bettered.

Final Fantasy VI

  • Original System: Super Famicom
  • Japanese Release: April 2nd 1994
  • Other systems: SNES, Playstation, GBA
'Flight of Fantasy' Screenshot 6

Final Fantasy VI on the GBA.

Ask most Final Fantasy fans that came to the party before the seventh game which is the best of the lot and this will be their answer with little hesitation. Many contend that this game, the acme of the 2D RPG, is yet to be bettered by any other role-playing videogame.

What it lacked in PlayStation-style full motion videos it more than made up for with the most graceful plotline of the series (which includes, daringly, the destruction of the world halfway through), and an ensemble cast each member of which is so perfectly pitched a semi-tone between the archetypes that you can't help but fall in love with each one's narrative serenade.

Final Fantasy VI was the first game in the series (and probably of all the JRPGs) to drop the orthodox medieval knights and castles setting in favour of a steampunk industrial landscape. Eurogamer recently had chance to speak with Yoshinori Kitase, director of the game, and asked him what inspired the change of scenario. "Before Final Fantasy VI, most of the RPGs were based on European heroic fantasy kind of world and people in Japan were becoming very bored by that," he said. "We felt we had to make changes to Final Fantasy in order to take into account this fact. At the very beginning of the game design, we had several ideas and orientations not normally drawn upon by RPGs. So for example, the game's opening was inspired by the movie ‘NY 1999' and we based the script around an ensemble cast rather than a single main protagonist. I think that our ideas to bring the spotlight to not one central hero but to an entire group of characters, was the main originality in this game".

Indeed, the game has the largest cast of playable characters of all the Final Fantasy games: fourteen permanent characters and a number of temporary ones including the first playable moogle (Mog). Other notable introductions to the series are the characters Biggs and Wedge (named after Luke Skywalker's wingmen in Star Wars), Espers (which reappear in FFXII) and Desperation Attacks (aka Limit Breaks).

Today Final Fantasy VI remains a marvel of technical achievement both in terms of graphics and Nobuo Uematsu's jaw dropping score (which, at one point includes a spine-tingling aria that stretches the SNES' humble chip vocal chords to sound like a microchip-bound arch-angel). It's a rare example of excellent videogame storytelling, of brilliant localisation and, thanks to some near imperceptible minor chords underpinning the narrative; this is a game that will haunt any player, old or new, to his grave.

As the third game to be released in North America,. Final Fantasy VI's name was changed to Final Fantasy III for the territory. For the 1999 PlayStation re-release the numbering was restored to the original VI. It remains so for the forthcoming GBA release this winter, which will naturally enjoy a Eurogamer review soon thereafter.

Join us again tomorrow for part two, dealing with the PlayStation years, with our review of the US Final Fantasy XII arriving on Tuesday.

Comments (63) Latest comment 5 years ago

Comments threads automatically close after 30 days, but please feel free to continue chatting on the forum!

  • ecureuil #1 5 years ago

    Did not expect to see this appear on Sunday afternoon. Excellent stuff.
  • Lex_Luthor #2 5 years ago

    It's dated friday I notice :)

    Oddly well written piece from Mr Parkin for a change. Though I'd disagree with FFVI having never been bettered, as Chrono Trigger was a far better game I'm sure most JRPG fans will agree :)

    Looking forward to reading the next installment.
  • Rambaldi #3 5 years ago

  • JediMasterMalik #4 5 years ago

    Will there be a second part with the PS FF's, I sadly never played theoriginal FF's properly, having started with 7, finished it, played some of 8, and finished 9, and of course 10. I may have to get a DS for FF3 though, if it's very good, which it probably will be.

    Also, I hope Sony put FF6 on the PS network for PSP download, that's be awesome. :)
  • PhakeDC #5 5 years ago

    I've only played FFX so far (and the final boss requires another 20 hours of leveling up, so I didn't bother to finish it.. If anyone can help me get around this -other than buying the Japanese AR2- I'd very much appreciate it!). However I would play a remake of FFVII. That game looked superb back in the day.
  • ecureuil #6 5 years ago

    Join us again tomorrow for part two, dealing with the PlayStation years, with our review of the US Final Fantasy XII arriving on Tuesday.

    Oh, and FFVI is better than Chrono Trigger. :p CT is possibly one of the most overrated games ever, but it's still a decent adventure.
  • JediMasterMalik #7 5 years ago

    Thanks, didn't read the whole thing, as you'd noticed :p
  • Lex_Luthor #8 5 years ago

    "If anyone can help me get around this -other than buying the Japanese AR2- I'd very much appreciate it!"

    Check any FAQ on Gamefaqs on the game for how to get the 'Magus Sisters' and/or 'Anima' summons. Should only take an hour or two of play to get them as I remember it, and either can make short work of the final boss(So long as you go into the fight with their overdrives charged at least) so long as you're at a decent level.

    "Oh, and FFVI is better than Chrono Trigger. :p CT is possibly one of the most overrated games ever, but it's still a decent adventure."

    Them's fightin' words :p

    CT is possibly the best RPG I've played, awesome game. Plus I still haven't seen every ending on it, so I'll have to go back to it before long as well :)
    Edited by 1 at 29/10/06 @ 14:42
  • Mox #9 5 years ago

    I'd probably say Chrono Trigger over VI, but only just. Then VII and X, and then Xenogears. I'm talking purely about the storyline, of course.
  • Xerx3s #10 5 years ago

    Ahhh yes, the good old times when dev times only took 1 or 2 years for proper games.
  • Feanor #11 5 years ago

    So BC, do you speak fluent Japanese or are you a pirate or just an idiot?
    Edited by 1 at 29/10/06 @ 15:27
  • MadMirko #12 5 years ago

    I'd probably say Chrono Trigger over VI, but only just. Then VII and X, and then Xenogears. I'm talking purely about the storyline, of course.

    Purely on story, I wholeheartedly agree. Unfortunately the PS FFs are quite a step backwards for the series. The gameplay is slow because of the load times for random battles, menus and virtually everything else.

    I was so happy when some of the early FFs were re-released on the PS, but they were horrible compared to the originals.

    It got a little better on the PS2, but I could never endure that crap across the whole length of any PS FF. :(
  • JediMasterMalik #13 5 years ago

    @ Feanor - I'd say the last.
    Edited by 1 at 29/10/06 @ 15:29
  • killyourtv #14 5 years ago

    I beat the last boss on FFX pretty easy. One of my summons dealt damage of 57000. No idea why. I just went into the fight with everyone of my characters special move ready to be used. Plus i made sure I used the thing that let a character give full overdrive bar over to another party member. So as soon as i got in the fight, i dominated Yunas summon, then had all my other guys use their special moves, apart from one, who gave there power over to Yuna, so she could use her summon again. Bang. You die
    Edited by 1 at 29/10/06 @ 15:44
  • Sorb #15 5 years ago

    Great article! Here´s some feedback:

    1. The links to the FF 1 and 2 review doesn´t work.
    2. Whether Ted Woolsey´s translation work was as you said "brilliant" or bad has been argued wildly.
    3. Don´t bother with the FF XII review until it´s released in Europe, *please*.
  • generica #16 5 years ago

    Without trying to turn this into a raving fanboy thread my personal favourite was IX and I'm sure a lot of people agree. Just in case for some really retarded reason you try and say it was a step down in the series like a lot of ignorant people do.
  • chupachups #17 5 years ago

    "It's dated friday I notice"

    I think the way these systems work is that they date when the file was created, rather than finally published, which would mean they've been working on this all weekend! :)
  • MadMirko #18 5 years ago

    Generica, you are of course welcome to your opinion, but it is not more valid or not than mine.

    Throwing words like "retarded" or "ignorant" at people over preference of a sequel in a video game series should make you think, though.
  • generica #19 5 years ago

    I am simply saying that IX is a controversial game which many think is amazing and many think is terrible. I just hope eurogamer doesn't take the side of the latter as in my opinion, this would be retarded.
  • Scimarad #20 5 years ago

    I love pretty much every Final Fantasy game I've played with the exception of FFIX and FFX-2 but even they had their good points. My favourite is still probably FFVIII, though.

    I think anybody who says the PS FFs are a step down is completely derganged. But, ahem, entitled to their own opinion and all that.
  • stoic #21 5 years ago

    Good article.
    I have to be a bit pedantic though and point out that FFIV did feature differently coloured chocobos. You have to use a black one at one point in the story.
    But otherwise it's a good recap of the series.
  • Dragul #22 5 years ago

    @Scimarad and Generica

    I enjoyed pretty much all of the FF's I played (I don't have VIII), But I think that IX was the one where the main character had the least charisma (the same can't be said by the black wizard that for some stupid reason I can't remember the name).

    For me FF VIII just seamed wrong... don't ask me why, but it is what I feal... My favourite is VI no doubt about it.

    Now all I can say is: COME ON XII I'M WAITING FOR YOU!!!!
  • Dragul #23 5 years ago

    Oh And it would be interesting to see an article about the other FF (namely the tactics series and the Crystal Chronicles)
  • ilmaestro #24 5 years ago

    "So, in the lead up to the US release of Final Fantasy XII - that will likely become the defining game of the series' Sony years"

    As much as XII is my favorite entry in the series so far, I'm kinda hoping that XIII will be even better, and maybe even XIV after that. :)

    If anything, VII will always remain the defining game from the 'Sony years' as that is the one that is referenced more, brought more people into the series, is less likely to divide opinion, has more stuff spun off from it and, at the end of the day, has been and will have been bought and played by far more people.

    Really nice article though, definitely the sort of thing that should get done more.

    Sorb: Woolsey's translations can be picked apart in various places, but you have to remember he was under immense time pressure.
  • killyourtv #25 5 years ago

    VIII is the worst one I think. The whole process of having to draw magic from enemies, coupled with the junction system was painful
  • JediMasterMalik #26 5 years ago

    In your opinion though, there are alot that think it was the best, as there are with all the FF's. (With the exception of X-2 :p)
  • Galvanizer #27 5 years ago

    So is FINAL FANTASY XII really the best since VII?
  • Mr_Brown #28 5 years ago

    XII looks apsolutly superb and I honestly cannot wait to get it. But VII will always be defining FF title, in Sony years anyway. Still remains one of all time favourites and probably always will.

    Btw are GBA FF games worth picking up?
  • generica #29 5 years ago

    '@Scimarad and Generica

    I enjoyed pretty much all of the FF's I played (I don't have VIII), But I think that IX was the one where the main character had the least charisma (the same can't be said by the black wizard that for some stupid reason I can't remember the name).'

    I think you are probably right about that. Zidane was almost the comic relief in the game with the main attraction for me being the deep subplot involving Vivi and whether he had conciousness or if he was simply a puppet. In some ways I quite liked Zidane because he was so positive and always supporting Vivi rather than Squall and Cloud who aside from having stupid names were pesemistic annoying characters.
  • BadDevotions #30 5 years ago

    EG - I enjoyed the article. Thanks for writing it. I knew very little about the previous FF's.

    I played FFVII from beginning to end, the only one I did manage to finish. I bought the game after hearing that it was good - to be honest I knew very little about it but bought it anyway and it blew me away. FFVIII dissapointed me and I got bored and beyond that I never bothered with any more.

    FFVI sounds like a good un, and if it comes to gba then I'd deffo get it.
  • notorious_roy #31 5 years ago

    I did a similar article on the Dutch website I work:

    [link url=http:// games.fok.nl/review.php?reviewid=12323
    ]http://ga mes.fok.nl/review.php?reviewid=...[/link]

    It also includes info on the anime series, the FF movies, the spin-offs and the people behind FF
  • NegativeZero #32 5 years ago

    Personally, while I agree that FF6 was an excellent game, I thought that Chrono Trigger had it beat for quality, and Tales of Phantasia was at least on par with it.
  • The-Bodybuilder #33 5 years ago

    Everyone talks about "best rpg", but no one ever mentions Panzar Dragoon Saga.
  • Aretak #34 5 years ago

    That's because Panzer Dragoon Saga, despite its rarity, is actually pretty mediocre.
  • some1 #35 5 years ago

    id disagree on panzer dragoon saga, because it had a fighting system that wasnt shit as dull as its peers at the time, looked lovely, had great style and story didnt play so bad as FF ones
  • Talha #36 5 years ago

    Excellent article.

    By the way I just picked up FF XII and I have to say:

    1) The cut scenes are the best animated movies I have seen
    2) The graphics are amazing
    3) I didn't know what I was missing.

    That, coming from someone whose first RPG was Oblivion.
  • Sorb #37 5 years ago

    notorious_roy, let us know when you have translated your article to a language we can actually understand :)
  • itamae #38 5 years ago

    I've never played the NES originals, but FF 1&2 on the GBA are quite entertaining actually. The second game in special is pretty daring and introduces some gameplay elements that are still en vogue in western RPGs. You could say that it's closer to the Elder Scrolls series than Final Fantasy.

    And even Mystic Quest has its merits. It's more Zelda than Final Fantasy, but that doesn't make it a bad game really. Still though, very nice article, looking forward to part 2.
  • zionAnthony #39 5 years ago

    good article. that really gave me some sweet memories back in the old days.
  • PearOfAnguish #40 5 years ago

    Never understood how JRPGs were RPGs, them being so linear and all. They're more like point-n-click adventures.
  • albundy #41 5 years ago

    This article sickens me. same old rubbish. Where are all the post-VI games? I thought this was a history of Final Fantasy? Do EG not know that there is a XIIth game out? Oh wait, I forgot. My bad. Retro = cool, modern = bad. Fuck the facts. Let's all just pretend that VII-XII never existed, because it's only been those scummy know-nothing PlayStation chavs playing it since then. No, VI and downwards were the true golden days of the series....

    /rolls eyes
  • Scimarad #42 5 years ago

    "Oddly well written piece from Mr Parkin for a change."

    Actually I'd say all his stuff so far has been extremely well written (though a bit 'Edge-like' for my liking) - I just don't often agree with him;-)

    Al, I assume you didn't read the last bit of the article...

    /rolls eyes
    Edited by 1 at 30/10/06 @ 08:36
  • Talha #43 5 years ago

    @albundy: Who are you dissing, really? JRPG fans, EG, FF fans - or everyone? Or you haven't made up your mind yet?

    Not that it matters or anything
  • PearOfAnguish #44 5 years ago

    Let's all just pretend that VII-XII never existed, because it's only been those scummy know-nothing PlayStation chavs playing it since then.

    Did you not see this:

    "Join us again tomorrow for part two, dealing with the PlayStation years,"

    Maybe you were blinded by PURE RAGE.

  • albundy #45 5 years ago

    Okay, did not notice that bit at the end. My bad. Truly.

    /red face
  • Steroyd #46 5 years ago

    Never understood how JRPGs were RPGs, them being so linear and all. They're more like point-n-click adventures.

    Depends on your definition of RPG.

    My definition is stat growing levelling up games which i think is how they're judged as RPG's, because if you used the Role in Role playing games then games like Tony Hawk, Zelda, Mario, Metroid, God of War, Halo etc etc would fall under that categoric definition.
  • CitizenGeek #47 5 years ago

    Great, well-written article. Nice to see features like this on Eurogamer or on any site for that matter.
  • PearOfAnguish #48 5 years ago


    My definition is stat growing levelling up games which i think is how they're judged as RPG's, because if you used the Role in Role playing games then games like Tony Hawk, Zelda, Mario, Metroid, God of War, Halo etc etc would fall under that categoric definition.


    Nobody uses the 'role' part alone to define an RPG, you could call any game an RPG doing that. Personally I'd define a role-playing game as something that allows you to develop your own character and gives you some freedom in how you play the game and tackle the objectives - actually playing a role of your choosing. None of those games you listed allow that.
    I'm not against JRPGs, just fail to to see where the RP is in their G. They have stats and a story, but none of the freedom and choice that make western RPGs so interesting.
  • MasterThief #49 5 years ago

    That's why I believe Knights of the Old Republic to be the greatest RPG ever made. It combines the best of both worlds seamlessly. The immersive, engage and epic central plot focus of JRPG's, and the customization and free-form gameplay of WRPG's.

    :)
  • Schiraman #50 5 years ago

    Final Fantasy VI is very overrated IMO, I'm sure it was extremely impressive when first released but it hasn't aged well and TBH it just feels over-long and lacking focus to me. Personally I enjoyed FF V a lot more, the job system gives enough variety and depth to the combat that it's fun to replay even now.

    As for the Sony games: VIII is dreadful - nice music but terrible characters, laughable plot and a dreadfully boring battle system. IX was much better, a fun and likable change of pace (though the story really falls apart towards the end) and X was fairly decent, though I found the Sphere Grid a bit tiresome after a while. X-2 was very weak, quite fun early on but with very little real content.

    Overall I'd have to say that VII is easily the best FF game I've played - I know it's very fashionable to claim VI is better, but I really think that's just down to people engaging retro-filters (or hating VII because its success made it too mainstream), the improvements introduced by VII in almost every aspect of the game were pretty staggering.
  • Talha #51 5 years ago

    Wouldn't it be better if we define RPG's as games where your 'R' lives a life, meets a lot of other living, breathing NPCs, goes to various quests and levels up in the process? That way both Western and J RPGs can be categorized easily. There are snippets of all these elements in other games (POP comes to mind) but they go the whole way.

    Or else, try this: "You dumb hair-splitting geeks, you will KNOW an RPG when you'll see one, OK?" ;-)
  • Azazel #52 5 years ago

    Final Fantasy VI ftw to be sure.

    Best bits:

    a). The fact you can argue about who the main character is.
    b). Shadows theme.
    c). The opera house.
    d). The bit where it splits into 3 seperate story lines.
    EDIT - e). Celes on the solitary island.

    Bad bits:

    That inexplicable and annoying octopus.

    Edited by 1 at 30/10/06 @ 11:08
  • a8a #53 5 years ago

    So, in the lead up to the US release of Final Fantasy XII - that will likely become the defining game of the series' Sony years and the title most likely to silence the genre's critics with its brilliance

    Much as I love Eurogamer, I'm afraid that Simon Parkin is full of shit.
  • albundy #54 5 years ago

    Overall I'd have to say that VII is easily the best FF game I've played - I know it's very fashionable to claim VI is better, but I really think that's just down to people engaging retro-filters (or hating VII because its success made it too mainstream), the improvements introduced by VII in almost every aspect of the game were pretty staggering.

    +1,000,000,000,000,000

    Final Fantasy XII looks a tasty close second I might add. And I thought X was a really good game as well.
  • Walshicus #55 5 years ago

    This article sickens me. same old rubbish. Where are all the post-VI games? I thought this was a history of Final Fantasy? Do EG not know that there is a XIIth game out? Oh wait, I forgot. My bad. Retro = cool, modern = bad. Fuck the facts. Let's all just pretend that VII-XII never existed, because it's only been those scummy know-nothing PlayStation chavs playing it since then. No, VI and downwards were the true golden days of the series....

    /rolls eyes


    To be fair, you've actually got a point within that vitriol - though not the one you wanted to make. Final Fantasy 4 to 6 were to only games in the series that had any real merit as "story RPGs". They age well, and above all the series' sin of repetition hadn't been revealed. Come game 7 and the shit that is "bishonen" design, and the creator's fundamental lack of new ideas becomes plainly evident.
  • CitizenGeek #56 5 years ago

    @a8a

    What are talking about? Parkin has written a great piece and everywhere else seems to be saying FFXII is a brillaitn game too, so what is your point?
  • ilmaestro #57 5 years ago

    Walshicus, I'm not sure you know what bishounen series look like if you think that's the design brief for FFVII. Sephiroth is the only character that fits the typical characteristics of that description.
    Edited by 1 at 30/10/06 @ 12:29
  • Nobuo #58 5 years ago

    Schiraman's opinion = Nobuo's opinion exactly.

    You saved be a fair bit of typing there mate ;-)
  • Walshicus #59 5 years ago

    Ilmaestro; you don't think that nancy-boy Cloud [to name one, where unfortunately I can't remember the names of the other boring characters in the other boring post VI games] fits that awful "bishy" brief?
  • Steroyd #60 5 years ago

    Nobody uses the 'role' part alone to define an RPG, you could call any game an RPG doing that. Personally I'd define a role-playing game as something that allows you to develop your own character and gives you some freedom in how you play the game and tackle the objectives - actually playing a role of your choosing. None of those games you listed allow that.
    I'm not against JRPGs, just fail to to see where the RP is in their G. They have stats and a story, but none of the freedom and choice that make western RPGs so interesting.


    Well every retailer, website etc etc goes against that reasoning, the general definition of a RPG is a levelling up game.
    Edited by 1 at 30/10/06 @ 13:25
  • crazyhorse174 #61 5 years ago

    "This article sickens me. same old rubbish. Where are all the post-VI games? I thought this was a history of Final Fantasy? Do EG not know that there is a XIIth game out? Oh wait, I forgot. My bad. Retro = cool, modern = bad. Fuck the facts. Let's all just pretend that VII-XII never existed, because it's only been those scummy know-nothing PlayStation chavs playing it since then. No, VI and downwards were the true golden days of the series.... "

    Errr...did you actually read the whole article, or just see that the newer games weren't included and decide to have a rant?

    It clearly states at the bottom of the second page that the "Playstation" years will be covered in the next part of the article, as well as a review of FFXII.
  • a8a #62 5 years ago

    @CitizenGeek

    Apologies, I should have put a disclaimer on my comment making clear that it was an opinion. It was an opinion. The following is also an opinion.

    In the last year or so, Eurogamer has become bigger - I would be the first to say that this is a good thing. However, this transition also necessitates more complete coverage, and to that end, more people reviewing games and writing articles. Unfortunately, the freelances that commonly write here as a result of that (with the exception of Kieron Gillen), in my opinion, constitute the bottom of the barrel. To qualify this, I should make it clear that I, personally, find myself disagreeing with them on their judgement of games on a regular basis - Simon Parkin almost without exception. With the old crew (Tom, Kristan, even Rob :p), I rarely disagreed with their judgement, and when I did, I knew them well enough to know why, from reading their reviews over a few years. Necessary though it is for scaling purposes, with the new freelance reviewers, I find myself dismissing their reviews out of hand or even getting annoyed at them more often than not.

    In this particular case, and relating to the line I quoted, FFXII is certainly a good game. I have played it, and I won't withhold that from it. But it is not defining of the genre to my mind, by any stretch of the imagination - it breaks a boundary or two, particularly with regard to the doing away with random encounters (which works well, to my mind), but it will by no means 'silence critics with its brilliance'. To me, that reeks of fanboy more than objective appraisal. The story is good, but I found it to be neither as deep or evocative as previous games.

    Oh, and I'm fully aware that tomorrow Rob is going to disagree with me, probably quite spectacularly, but I know him, I know his writing style, and I know what to take with a pinch of salt.

    Simon Parkin, on the other hand, could have a salt cellar emptied over him, and still seem flavourless.
  • ilmaestro #63 5 years ago

    Walshicus: Not at all. Nowhere near slender or feminine enough in his looks. If anything at all, I guess you could argue he's an attempt at a westernized bishounen, but I still think you'd be wrong.

    edit: If you're talking post-VII too, then there are some other characters that fit (Kuja being the most obvious, Squall arguably. Not Tidus. Vaan looks a bit like a girl, but not in a bishie way) but certainly not enough to suggest that it's a deliberately chosen art style, it's just a common male appearance in Japan, both in fictional pop culture and among stars in pretty much the most popular music genre too.
    Edited by 1 at 30/10/06 @ 23:56
  • thefjk #64 5 years ago

    Final Fantasy ROCKS... No matter what the haters say... this series is just a Killer App, and I'll gladly buy any FF game, especially 13! Woooooot!
  • pancho #65 5 years ago

    a8a: I presume you're going to give the FFXII review a similarly vicious attack/ rant seeing as he says almost exactly the same things there?

    plus: if you seriously think the quality of writing in this article is scraping the barrel of games journalism then I want to swap barrels.