Delightfully Strange
A Love Letter to the DS.
The conversation went like this:
- John: You know how we're always going on about how extremely lovely the DS is? How it does weird and wonderful better than anything else?
- Tom: Yeah, we should probably stop repeating that.
- John: Ah. Oh. [Quickly changes his pitch] Well I was thinking we should have a feature on EG to sort of, er, put an end to it - a definitive guide to what makes the statement so true.
- Tom: Oh, go on then.
So here it is. This is the article intended to stop us banging on about how much we love the DS itself, rather than the game we're supposed to be reviewing. It's the piece to celebrate one of the best things to happen to obscure videogaming in years. It's not Nintendo-sponsored puff. It might sound sycophantic, but that's the cynical earwax that prevents your hearing happiness. It's a guide to the little handheld that could, defying the naysayers' predictions of defeat at the hands of the PSP, standing up to the bullying cries of, "Hey, specky two-screens!" We're getting touchy-feely about the touchy-feely. This is a love letter to the peculiar.
A date with DS-tiny
The DS wasted no time in being odd. In amongst the launch releases were Ping Pals, Feel The Magic XX/XY (Project Rub), Wario Ware: Touched!, Sprung: The Dating Game, and of course, Zoo Keeper. Sure, it had Asphalt Urban GT, Spider-Man 2 and Tiger Woods PGA Tour to feed those looking for the generic, but astonishingly, the oddities outnumbered the mainstream. For goodness sakes, two of them are loosely based around dating.

He's not entirely wrong.
Sprung is a fairly terrible game. But examine what kind of terrible game. It's a conversation-based dating sim, designed to teach you how to pull members of the opposite sex. Well of course! A relatively popular genre in Japan (let's be honest, there's a fair chance you can interchange the term "weird" for "popular in Japan" for a good portion of this piece), Sprung is a Western attempt at the idea.
Clearly intended to be for boys, the writers' hopeless attempts at creating a female player character are immediately farcical. In the opening conversation, Becky is immediately asking Brett if she can punch him in the face. Punch him in the face. Huh? The confused sexism works in all directions, with Brett assumed to be hopeless, desperately needing Becky's sympathetic guidance, while when playing as Becky she's self-assured and more prone to mock or abuse Brett.
On the other end of the dating game quality spectrum was Feel The Magic XX/XY. Renamed Project Rub in the UK, but originally - and most wonderfully - called I Would Die For You in its native Japan, however you might know it, it was evident of Sega's contraction of the fever spread by DS development. Presenting itself as a game about winning a girl's heart, Rub is purest madness, boiled in a conical flask, then distilled and titrated into silhouette-based cartoon minigames.
Along with its sequel, The Rub Rabbits! (or the infinitely superior Japanese name, Where Do Babies Come From?), it carries the warning, "Do not attempt to recreate any of the scenes in this game". (Something that should more properly have accompanied Sprung). So any who play them, and it should be everyone, will be we advised not to attempt to help a man vomit accidentally swallowed goldfish, enter the correct numbered sequence into a calculator in order to open a parachute, or breathe fire at oncoming robots. Which brings us to another important part of the DS. Breathing.
A breath of fresh air
When Nintendo added a microphone to the machine, it surely can't have intended everyone to use it for blowing on. But aside from booming "HOLD IT!" at Phoenix Wright's bumbling judge (don't worry, we're getting to him), it's rarely used for anything else. From Wario Ware: Touched!'s lunatic minigames to Lost In Blue's fire-starting, the microphone has become little more than an anemometer. And this is testimony to the subject at hand: everything about the DS' design encourages the unusual.

Another Code looks gorgeous, but beyond its Brechtian estrangement does somewhat lack depth.
Another Code (or Trace Memory abroad) makes for an interesting example. Essentially a point and click adventure, it was the first suggestion that the DS might provide a home for a genre in exodus. The stylus, should a designer wish, can be a substitute for a mouse, but in a refreshing manner. A mouse and its cursor are a three foot wire apart, but the stylus and its mark are touching. It creates intimacy. It creates a connection between the player and the device, and nothing understands that better than Another Code. Despite being a really very average adventure game, developers CING demonstrated an early depth of the peculiar potential.
Your DS exists within the game, and as something distinct from it. It creates a midpoint between novelty and Verfremdungseffekt. While there are only two good puzzles, they're two really good puzzles, asking you to recognise the DS as a distinct object, separate from the game it's displaying, as well as a tool within the game it's displaying. One requires that you reflect the top screen onto the bottom, emulating a folding glass picture frame found in the game, to reveal a completed image. The other puts an inked woodprint on the top screen, and a piece of paper on the bottom. You have to get the print onto the paper, and no amount of tapping will achieve it. And then, looking around you to make sure no one is watching, and expecting humiliation, you close the DS shut. Opening it reveals the piece of paper decorated with the picture. And breathe out in relief. You were right - the solution is that strange. Nevermind huffing and puffing onto the mic to clear a mirror of dust.
A good point
Beyond having two screens, the next most distinguishing feature of the DS is obviously its stylus. While there's little more irritating than the person who spends their life on trains tapping away on the touch screen of their mobile phone-cum-sat-nav Raspberry, bellowing at some poor unseen secretary that they'll have to make the 5 a 6 because of squash with Martin, seeing someone use it to play a game changes everything. Nintendo's belief that this manner of input might be the primary control mechanism for a gaming device was... Brave? Insane? Probably both. But impossibly right. It just flipping works.
Whether its making an FPS viable on a handheld with the wonderful Metroid Prime: Hunters, or tapping at targets in the decidedly mediocre Point Blank, the stylus has proven itself. But of course it's also bred its own brood of lunacy. A set of buttons can be assigned to pre-ordained commands, but a pen in your hand inspires creativity. Add in a screen receptive to your imagination, and there's suddenly room for something new.
While the disgustingly perfunctory Yoshi's: Touch & Go did it first, two games stand out as embracing the pen-like qualities of the stylus. Yoshi can sod off for being two levels long. First is the much underrated Pac-Pix. Definitely too short (but still infinitely longer than that bastard turtle's premature offering), Pac-Pix offers something that no other game has ever come close to, and no other medium could allow. You draw the Pac-Man, and he comes to life. Engaging with the magical nature, the game's loose story is about an invasion of children's books by evil ghosts, who must be removed by adding Pac-Man to the page. An outline of Pac-Man is drawn, and no matter how poorly you scrawl him, that exact wiggly monstrosity springs into animated action, chomping ghosts in his path. The sight of some abortive Pac-Man mutant, inexorably dragging his Elephant-Man-alike design across the page, is bizarrely disturbing. But he's your abortive mutant Elephant Pac-Man.

Poor mutant Pac-Man. Merciful obliteration awaits him at the side of the screen.
The other is of course Kirby: Canvas Curse. We say "of course", because we've played it. But who could have expected boring old Kirby to come good. Kirby, like Pac-Pix, doesn't cast you as the character, but as the person sat in front of the character holding a stylus. He's little more than a helpless pink ball, and you are his protector. The stylus once more draws ink on the screen, this time from a limited, but replenishing reserve. Kirby rolls along them in the direction you draw, and is further propelled by giving him a prod. Draw a ramp and then poke his tummy and he'll go flying off the end. Draw a vertical line and he'll bounce to a stop. And it's beautiful. It's like nothing else. Certainly a PC's mouse has been used in somewhat similar ways, but it creates nothing of the immediacy and intimacy of just drawing the line right there on the screen, and having the game respond perfectly.
A deliberate subterfuge
The infectious nature of the DS' oddness isn't exclusive to the more esoteric games. While some make less inspired use of the stylus, or have throwaway attitudes to the second screen, there's still a drive to be in on the joke, in with the gang. Have a look at this list of DS games:
- Guilty Gear: Dust Strikers
- Tao's Adventure: Curse Of The Demon Seal
- Castlevania: Dawn Of Sorrow
- Advance Wars: Dual Strike
- Dig Dug: Digging Strike
- Mr Driller: Drill Spirits
- World Championship Poker: Deluxe Series
- Lunar: Dragon Song
- Resident Evil: Deadly Silence
The subtitles. See?
And then there's the even more subtle recurring appearance of characters' hands reaching toward you on the box covers.
While these two are the most distinct, check out Luigi's left hand on the front of Super Mario DS (or Mario 65 as I prefer to call it) and Mario & Luigi: Partners In Time (a game deserving of a weird games feature of its own, despite almost ignoring every aspect of the DS). And then there's the covers for Rayman DS and Another Code.
A touch of madness
As we finish this celebration of why we're so ludicrously in love with our flip-top flipped-out handheld, there are still so many games we should rant on about.
What about Trauma Center: Under The Knife? You're a trainee doctor, except you've seemingly received no training at all. It's in at the deep end in DS Land! Wield a scalpel, slice open your patients, and begin the frantic business of injecting, lancing, extracting, cauterising, and sewing away at their vital bits with your stylus. Get yelled at by nurses and read through pages of superb hyperbole/story, and then find the whole business far too hard and stressful, and decide to become a lawyer.

An actual photograph from a real court, yesterday.
And is there a game more full of joy than Phoenix Wright: Ace Attorney? As everyone knows it's really an uber-port of the GBA's Gyakuten Saiban, but this time in English. But this is no GBA game stuck on the DS. This is everything that makes the DS so wondrous. Embracing the point and click adventure abilities, and combining them with a how a legal system would work if Daffy Duck wrote it, it's one of the funniest and most endearing games to appear on any system. And you can yell "OBJECTION!" right into the mic. Sure, it's ridiculously linear - objectionably ("OBJECTION!") so at times - and yes, little is more frustrating than the game's not having thought of the incredibly obvious connection between the witness statement and contradictory evidence you present, but the happiness transcends it all. With its beat-em-up sound effects insanely transposed onto courtroom antics, and the bouncy-cheeriness of sidekick Maya (oh, and of course her ability to channel the spirit of her dead sister Mia), it offers no sense of reality, and yet an internal illogic that fits perfectly. And play through to the end and you'll reveal a fifth, brand new, super-long chapter that embraces the rest of the DS, from the mic to using the stylus to rotate objects in a 3D inventory.
We've failed to mention the brilliantly silly and delightful Nintendogs, or the realisation that Advance Wars was always meant to be on a DS with touch-screen control but we just didn't know it, or how Animal Crossing is made so much more lovely, or pushing Pac-Man around in Pac'n'Roll. And this is to entirely ignore the current epidemic of brain training games. The DS, in its infinite weirdness, seems intent on making you more clever - in interesting, involving and most of all, unique ways.
A stylish ending
Will this be enough? Will we get over our infatuation with the DS's abnormal nature, or even grow used to them? Will we be in control of our hyperbole as we crack computers in Project: Hacker, or cook up a storm in Cooking Mama? What about when Contact arrives later this year, and we help an alien professor retrieve his spaceship while playing as a young man unaware that the professor is aware of our playing...? No, no it won't. Obviously not. But that's ok. Because this is why we care: the DS is invigorating games development. It's shaking things up, throwing in a twist of lemon, and then pouring it on the carpet. It's the antithesis of the stagnation found in so many other areas of gaming. It's about tactile intimacy. It's about imaginative innovation. We are gamers, and we really love games. It's clear the DS inspires others of the same mind, and for that we're madly grateful. Thanks, little guy.
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Comments (87) Latest comment 6 years ago
Comments threads automatically close after 30 days, but please feel free to continue chatting on the forum!
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GO!
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The worst part is that this is just another in a long line of articles/reviews nudging me towards buying the DS. Damn you all to hell!
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Trade in Ridge Racer, Mercury, SSX on Tour, and GRAW.
Buy DS Lite, New Super Mario Bros, Mario Kart and Zoo Keeper.
Realise I'm broke but happy.
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huahua
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Typical.
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Nothing like multiplayer Mario mini-games to make a 6 hour drive to Cornwall go remarkably faster.
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But celebrate it for yourself. Post a comment about why it's so wonderful. This piece cheers for a few of many, so there's no reason the happiness shouldn't spread into the comments.
AdamWest - good spot! I'm such an idiot. I'll get it fixed as soon as.
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Lovely article for a lovely console.
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Its time to sell and get a DS Lite, any idea how much would I get for my PSP with 1gb chip, 8 games (Wipeout, GTA, Lumines, Pro Evo, Exit, Everybody's Golf, Riiiiidge Racer, Virtua Tennis)
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Neither was I, until I got a DS. Never had a GB or GBA, never missed one. Never even had any Nintendo console before.
And the DS Lite is sexy as hell. Just a joy to hold it. Well, so is the PSP, but at least the DS caught up in that area.
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you are INSANE!
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snick: At the moment I believe Gamestation give £90 trade on a PSP value pack. If your PSP is actually the Gig Pack then you'll get more, probably £100 or so. With those games as well I'd estimate around £130/140 for the lot - enough for the DS Lite and a couple of games. (I consider this a good deal, as lovely as Lumines is).
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What's wrong with handhelds? I think a lot of people find them more approachable than a huge video recorder sized object that has to be hooked up to a TV.
"Yeah. But the PSP's better."
Gizmondo pwns everything.
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Ah, I haven't played that to tell the truth, but fair enough. But Mario Kart, NSMB, Advance Wars, Castlevania, Phoenix, Tetris, M & L: Partners in Time, Ouendan - I dunno, seems all of those could be done on a normal handheld and still be immensely enjoyable.
Must pick up Trauma Center, though.
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I must admit, other than Tetris I've never been one for handhelds and was very wary of buying a DS when they first came out. But I did get one and I've never looked back.
I've "upgraded" to a Lite now and absolutely love it. Some of the best games I've ever played have been on the DS. Advance Wars DS, M&L: Partners in Time, Phoenix Wright, NSMB, Metroid Prime Hunters, Lost in Blue - all fantastic games and top quality entertainment.
I play my DS Lite even more than I play my 360 and PS2 these days! 18 months or so ago I would never have guessed a handheld would be the best thing in gaming.............until the Wii comes along.
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@Snick: Get this before you ditch your PSP. There's nothing like it on the DS.
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/ hugs DS
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Slams head against keyboard repeatedly
tyc gyudkehy7ufd asfdu kfd bg5ty6y vbty6 r54e 76 767 cfttdmksxds nmjhus nmjhs nmjhs nmjh nmjh bnjh
Hehehe look at that. A far better post than yours.
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What'd you prefer - made-up rumours or some dull 'preview' re-using pics from E3?
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It's a great situation, Sony gave Nintendo a much needed boot up the A, and we also have some 'big' games in your pocket. The DS now in Lite form is just great, and has many wonderful/interesting and bonkers titles. Nintendo need to keep up the supply of great games and Sony just needs to cut the movie crap and focus on the games.
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Verfrewhatthefuckdidyousay? Is that a real word?
(Great article BTW! Only a journalist would know this kind of word)
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I've wanted to write a piece like this for ages, and I approached Kristan with the idea, and he gave me the go-ahead to write it. Your imagined version of its genesis is quite wrong.
I'm sorry you didn't enjoy it. I'm really pleased to see that other people have - the positive comments above have made me super-happy.
@Carlos - Wiki it. It's excellent.
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Mariokart next & tetris and it would have paid back the investment in full while I await emergence day on the 360.
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New Super Mario just didnt do anything for me, and because I work odd hours and shifts, games like Animal crossing are total non-startes (I seriously cannot be arsed to fiddle with the system clock every time I play a game).
So I've mostly been playing Loco Roco, Tekken
Once the next Pheonix Wright, Castlevania and Contact get released, I'll go back to my DS, untill then, I'm glad I chose not to sell either.
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For all the people bleating on about the PSP being their most regretted purchase, have you actually played any of the following
Tekken: DR
GTA: LCS
Exit
Loco Roco
Katamari
Ultimate G+G
MGA 1+2 (admittedly not to everyones taste, but they are excellent, honestly)
Tales of Eternia
Mega Man Powered Up
I know the PSP isnt exactly groaning under the weight of AAA titles, but the top 10 PSP games could easily take the Pepsi Challenge with the top 10 DS games and even of those that arent top tier, there are still loads of fairly cheap games kicking around which are still pretty good. To be honest, if you arent getting a lot of use out of your PSP, you really only have yourself to blame and, in a lot of cases, if you dont find yourself playing with your PSP, you probably wont have much time for a DS either.
And no....im not a Sony 'Fanboy' (I must be the only person on these forums who has never owned a PS2...). I bought the PSP because I travel a lot and its multimedia capabilities eliminated the need to take a laptop with me (the PSP is just MADE for watching anime series and stuff like family guy) and personally, I havent really felt starved of games as there has always been at least one game that has kept me occupied at a time.
So, yeah, im not disparaging the DS. Its a great little machine, but anyone who dismisses the PSP out of hand is, quite frankly, an idiot and anyone who hasnt used it in months just isnt trying hard enough. I mean, before you do the trade in, play Exit and something like TokoBot. Great little games..........honestly.
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Ohh and nice article,really surprised there hasn't been more outcry from the PSP lovers out there.Which in my opinion,at this moment in time is only good for one thing,emulation.Well that and supposedly the new Tekken.
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I'm sorry, but I can cope with appalling spelling on forums and such like. But isn't some kind of English degree compulsory in order to get into any kind of journalism? Even if it is only games journalism, we should expect some basic grasp of how to spell 'sight' correctly. What is the world coming to when even journalists can't even spell properly.....
Anyway, great article. May even persuade me to buy a DS now.
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Kirby Power paintbrush IS an awesome game by the way, so along with trauma cetnre another brilliant game that's impossible on any other system..
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I hate lazy journalism. "
But surely lazy journalism would've been "There's no games to review, lets do sod all for the time being". At least it is an attempt to give us something to read, and shows that they are not just sitting on their arses waiting for something to come out. Writing an article for something to do does not under my estimation qualify as 'lazy'.
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Don't worry: It's John Sneezing.
I'm off to buy a DS Lite, methinks.
KG
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Alienation effect...bluntly translated...
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The best English translation of Verfremdungseffekt is a matter of controversy. The word is sometimes rendered as "defamiliarization effect", "estrangement effect", "distancing effect" or "alienation effect" (probably the most common translation). Fredric Jameson, in his book Brecht and Method, translates it as "the V-effect," and many scholars simply leave the word untranslated.
The alienation effect aims to make the familiar seem strange, to show everything in a fresh and unfamiliar light. This enables the spectator to be brought to look critically at everything even if they have already taken something for granted.
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/awaits a DS/PC game innovation analog article in PCG
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This really shows how Nintendo are widening the reach of games in a way no other company is. I havent been a huge fan of nintendo in recent year but the whoel nature of the DS and sort of unmacho design and games seems to appeal to a huge sway of the popuslous. And also if you want to broaden a consoles appeal titles sch as nintendogs, animal crossing and brain traing reall do work.
Even weirder was monday when my Missus who never has any interest in games asked if she could take my Ds on a bussiness trip to Barcelona. She watched me play Animal crossing for about 5 minutes and i couldnt get the bloody thing off her.
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KG
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That's true actually, with a few exceptions like Warioware and Golden Sun the GBA was mostly receiving lazy ports of SNES games. It was only when Sony announced the PSP that Nintendo started doing highly original exclusive handheld games.
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So very true. The DS seems partly like a quick response to Sony going through with their plans to cannibalize GBA sales – nintendo needed a new machine, and for some reason (probably cost) didn't want to compete with sony technologically. I imagine they got a good deal on ~GBA size~ screen production somewhere, and just thought that "hey, two small screens is as good as one large one", also recognizing the Game & Watch retro value of the thing. And, most importantly, they got it out the door in time to compete with the PSP, with obvious added value through touch interface and microphone.
The most pleasurable side to this is that Nintendo is taking software seriously this time around, maybe because production is faster and cheaper on the DS, and this has assured that most prime franchises - Metroid, Mario, Mario Kart and Animal Crossing - already are available, a mere 1.5 years after launch (in europe).
The PSP on the other hand had a fantastic launch (especially in europe) and a lull afterwards, but it too seems to become more and more of the product we hoped it would be, a true PlayStation Portable, with more and more of the important franchises ported to it.
As the quote said, it's a fantastic situation for consumers. Two competitors, delivering mostly wildly different products and games, yet still in constant quality competition. Love it.
Never forget, the two machines are actually <em>both</em> wildly successful. I think the PSP has sold quite a bit better than the PS2 did over the same period, for instance.
--
Tony Hawk and Meteos deserved to be mentioned btw. (I'm sorry if I overlooked them.)
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Nintendo hasn't EVER tried to compete with rival handhelds technologically, the rivals have always been technically much better but sold much worse: the Atari Lynx, the Sega Game Gear, the TurboXpress etc.
It seems that when it comes down to it, consumers prefer long battery lives and cheap consoles that they're not afraid of breaking.
"Never forget, the two machines are actually both wildly successful."
Not in Japan, the DS outsells the PSP many times over. It seems that the West has saved the PSP's bacon.
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Don't forget 'portables that you can actually take from place to place without a fucking suitcase'.
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Plus, it's so unremittingly cute. Cuteness has its place, but as a basis for an entire gaming platform I just don't see how people don't get heartily sick of it. And am I the only one here who wants to punch Mario and all associated characters into a bloody pulp?
I have a PSP and while I use it very rarely, I'm still happy to have it; but if some beneficent stranger gave me a DS out of the blue, I can't think of any game that would inspire me to keep it.
Oh, and please, for the sake of the English language, stop referring to electronics as "sexy". There is no shortage of words approximating to "nice to look at". A hinged plastic brick, or come to that a notched lozenge, does not inspire arousal. Admirably well designed, yes. Libidinously loin-twitching, no. Unless, of course, all these websites I took to be about gaming are in fact covert console fetish sites (which at least finally explains why everyone's so upset about the lack of PS3 rumble).
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And am I the only one here who wants to punch Mario and all associated characters into a bloody pulp?
No, me too. And yet I love the DS, inlcuding the Mario games, just to confuse you even more. And I'll make sure to shout Objection extra loud if you're ever anywhere near me. ;p
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"Unless, of course, all these websites I took to be about gaming are in fact covert console fetish sites (which at least finally explains why everyone's so upset about the lack of PS3 rumble)."
that was DAMN funny!
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Before your review of Sensible Soccer 2006, I'd have believed that you don't do advertorials, but now I'm not quite so sure.
Still, at least the DS deserves it.
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Good article
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And a slightly more sincere thank you to everyone else for their kind comments.
Spread the love.
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alas...
The article passes Trauma Center Under the Knife (chachiiiiing!!! blades crossing ninja style) as a medical sim thingie.
What you failed to mention about this is the part where you have to uncover and destroy with laser some shark-looking alien things swimming around in your patient's body.
the game feels indeed very ninja style at some points since you have to break in be quick and do the right moves, and jump out before your patient draws his last breath. (leave without being caught) that's how the game works. Well it is very challenging and that's what is great about it. Else it would be another borring medical Sim.
I don't like to hear that many games would play the same on other consoles.. but you see even that's ok because there are many mainstream games for DS as well as the innovative ones.
As someone said earlier there's no way a game like Trauma Center would feel the same on any other console. Neither Another Code and Kirby's Canvas Curse and there are many more in this list.
Because that is all about DS, a feeling of immediacy which invokes a very interesting and fun new experience.
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Now I bought a DS Lite in a completely un-planned manner (went to ToysRUS to buy my son some toys - how ironic
I got on with life: worked, changed nappies, played guitar (not in that order) and picked up my DS again...and couldn't be arsed.
The wonder had gone.
My mind wanted accepted interfaces done in interesting ways. What it got was an interesting interface done in a backward way that hurt my hands after 20 minutes
Through part shame and part realism my DS was duly traded in for some 'next-gen' games. I was back on the bandwagon. I was home again. I was playing FPS without cramp. I was driving with decent graphics. I was utilising my HDTV. I felt justified.
Maybe I'm a sucker. Maybe I'm not interested in re-inventing a wheel that get's me from A to B with my heart in my mouth.
Maybe I'm just not Japanese.
MaybWii.......
?
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However, it was unforgiveble of me to not mention that you DRAW PENTANGLES ON THE SCREEN TO SLOW DOWN TIME. I can't believe that's not in there.
But you've fixed it with your comment, so it's ok again.
disc - read page 1-50 of the comments, ctrl-F Ouendan, you lazybones.
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[link url=http://p ool.cream.org/eurogamer/eg_hands.jpg
]http://po ol.cream.org/eurogamer/eg_hands...[/link]
Should clear it up somewhat.
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I'll 3rd that statement.
The portable market has been a one-horse-race for far too long (well, no-one could really take the NGPC, Gizmondo, Wonderswan or GP32 seriously) and was stagnateing and getting ignored because of it.
Now that Sony have entered the fray and given Nintendo some opposition it actually has to worry about, suddenly handhealds have become a major talking point again- and there are actualy some 'big' games on them - instead of SNES ports and crappy kids-TV-tie-in platformers that are only ever good by accident.
On a similar note, its worth pointing out that the DS' unique and quirky charms haven't saved it from the same deluge of crap that the GBA had to put up with. Take a wander into GAME and you'll see offerings such as Stormbreaker, Monster House, Garfield and Dragon Booster, proving that no machine is safe from licensed crap and that once again, the Nintendo console is asociated with kids by the marketing men. *sigh*
So, much like the GBA before it, you'll have to sort through a lot of rough to get to the diamonds.
Well I suppose its the same with any console, and I'm not saying this to try and hate on the DS, just suggesting that perhaps its 'honeymoon' period is over and now its time for business as usual.......
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Trauma Centre is missing. And Electroplankton!
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I've yet to talk to someone who ISN'T stuck in Traume Center. There are two levels people seem to get stuck on - I took the first hurdle after a while, but just can't manage the second one. It's the one where you have to suck up these colorful evil thingies as soon as two of them fuse for a moment, if that makes any sense. I even checked gamefaqs, and it wasn't any help. To add inuslt to injury, the next level is described as the best thing ever on there.
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Seriously flawed design, change the structure of the game. Let the doctor be able to 'roam' in the hospital and take care of anything he wants, taking on the difficult cases when he wants to try and progress in the story. Anything is better than such a setup they implemented.
Agreed. Also, less fantasy operations that destroy the illusion that you are a doctor and only reveal all the more the simple gameplay mechanics, and more real stuff. Removing glass shards > lasering fantasy parasites.
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29-Aug-06 17:55:57 Clearly you really, truly do have a lot of affection for the DS, and I respect that, but this article just confuses me even more. Absolutely nothing I've seen, read or (admittedly briefly) played of the DS does anything to convince me that it's anything other than a giant gimmick. Innovation is all very well but this seems like innovation for its own sake and not for the sake of an engrossing gaming experience. Perhaps I'm just boring but I don't see shouting at my console or drawing as things that belong in gaming. I'd rather have an animated conversation or draw a picture. God forbid I ever meet anyone playing Phoenix Wright on a bus; they'll be out of the window the second time they shout "objection".
Plus, it's so unremittingly cute. Cuteness has its place, but as a basis for an entire gaming platform I just don't see how people don't get heartily sick of it. And am I the only one here who wants to punch Mario and all associated characters into a bloody pulp?
I have a PSP and while I use it very rarely, I'm still happy to have it; but if some beneficent stranger gave me a DS out of the blue, I can't think of any game that would inspire me to keep it.
Oh, and please, for the sake of the English language, stop referring to electronics as "sexy". There is no shortage of words approximating to "nice to look at". A hinged plastic brick, or come to that a notched lozenge, does not inspire arousal. Admirably well designed, yes. Libidinously loin-twitching, no. Unless, of course, all these websites I took to be about gaming are in fact covert console fetish sites (which at least finally explains why everyone's so upset about the lack of PS3 rumble).
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Fantastic post mate and I agree with every word.
I too find Nintendo games sickeningly sweet and a complete turn off and I absolutely despise bloody Mario.
Nintendo are the Emperor's new clothes of gaming!
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Uncle Lou
In order to pass the A-B type enzymes with suction you have to use the healing touch at the right time. Keep in mind that you don't have to cut it and remove.(lose time) cutting it and going for the next does the job, then remove them all together.
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WHAAAAAT? Are you high. No they couldn't. Well, they could, but they would be complete arse.
Depends on what you class as the best games of course?
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Yes, many of them could.
But they weren't - and that is the crucial difference between the DS and platform XYZ.
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XYZ isn't for casual lamers with their shit "nubbin", it's for the hardcore! And you homos and your "Touchy feely" games played with your teeny-little prod couldn't handle its greatness! It has a punch sensor and a shout mic, the harder you hit and scream at it the better score you get.
Upcoming games:-
Wife Beater Deluxe
Happy Slapping '07
Blazing Row: Anniversary Edition
Punch Your Neighbour
Scream At Your Neighour
Punch Your Screaming Neighbour
Flying Knuckles, Raw Tonsils!
Flower Arranger Seeks Gentle Love of Tokyo Girl Expeditions in the Heart: Chupo Han Buko Buko Train Station Encounter (import only)
HARDCORE!
And these games are Platform XYZ exclusives for 173 days and 12 minutes(except on some other slightly older handhelds that aren't that important), so, IN YOUR FACE LOSERS!!
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I think I was (still) a little upset that I spent money on SS2006 - but sorry to take it out on you.
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The very sight of one will bring back waves of nostaglia in ten years time. Every holiday I've taken in the last two years I remember the places I went, the people I met and the DS game I was playing inbetween. Ah....Natsukashi....
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