The Best of the DS
Just bought a DS Lite? This is the page you'll want.
This Friday June 23rd sees the release, at long last, of the Nintendo DS Lite in Europe. Priced £99.99 and available in black and white colours, it's arguably the slickest, most fully formed handheld Nintendo's ever made - with virtually no drawbacks. That was certainly my view when I took it to pieces after a few days of ownership - and unusually the intervening weeks haven't offered any cause to revise the view. Console quirks typically become most apparent after a bit of sustained usage, but the DS Lite appears to be an exception.
In other words, it's a worthy purchase. But more than that, it's very probably an ideal time for some of you to pick up your very first DS, and with this in mind we've put together a guide to the very best games in the DS catalogue - with a few honourable mentions thrown in as well - based on our playing habits since the console's original release in the US in late 2004. This is by no means a top ten - think of it more as a best-of. And if you'd like to make a case for something not included, this is the place.
Eurogamer's Favourite Nintendo DS Games
Mario Kart DS
Nintendo, Gamepage, Play.com page
Easily our favourite Mario Kart game since the original one, the DS version includes extensive options for solo players with a huge range of unlockable characters and carts, and online racing only let down slightly by a four-player limit and occasional delays in hooking up with rivals. From the review: "Played alone, it's another satisfying Mario Kart game. I doubt anything will ever dislodge Super Mario Kart from the throne in my mind, but it comes close as the best of the series. But the beauty of Mario Kart DS is that it's really, genuinely practical to play with other people, wirelessly or online. There's not much more to say. Except that if the DS in Mario Kart DS stands for anything, perhaps it's 'default state', because it's hard to imagine a time when I'll be reluctant to return to the multiplayer racing - and as long as there are people who feel likewise, it'll be a game that richly rewards anyone's investment."
Animal Crossing: Wild World
Nintendo, Gamepage, Play.com page
A lovable reimagination of the GameCube game, Wild World is about building a quirky little community of animals, forging relationships, planting things, fishing, digging, trading turnips and inviting people around wirelessly to see the excellent hat you just bought from the shop. Difficult to explain, almost impossible to stop playing. From the review: "I'm playing this version through with, if you can't tell, my girlfriend, and the aspect of simply playing the game with others, either on the same cart, of across Wi-Fi, is a whole new experience, one absolutely fraught with joy, laughter and loveliness. If you have never, ever played Animal Crossing in any form before, I can't hesitate to recommend it."

Advance Wars: Dual Strike
Nintendo/Intelligent Systems, Gamepage, Play.com page
Not the most imaginative reworking of the classic GBA series, and perhaps a bit complicated for absolute newcomers, but Advance Wars is also one of those games that, once you get your teeth into it, you'll probably struggle to put down until its over. Tactical strategy at its most finely planned. From the review: "As long-term fans might expect, Intelligent Systems' uncanny knack of being able to come up with fresh ideas and more challenging maps and missions is the reason we keep coming back. Whether you've played it before or you're a newcomer wondering what the fuss is about, it stands out as one of the finest handheld games ever."
Mario & Luigi: Partners In Time
Nintendo/Alphadream, Gamepage, Play.com page
Historically, it's the only game that ever made me join in the "whooping" when it was announced. The GBA original was a funny, intelligent and brilliantly knitted together little RPG. This is better. Funnier, prettier, all the rest. From the review: "Twenty-seven hours. Without getting stuck. It's HUGE. It's like getting the most wonderful box of chocolates, and then finding that there's a second layer of them underneath the first tray. And then a third. And a fourth. I didn't mention this until now, but it's unquestionably the best DS game so far. And I suspect it will be the best for a long time to come."
Prof. Kawashima's Brain Training: How Old Is Your Brain? (US name: Brain Age: Train Your Brain In Minutes A Day!)
Nintendo, Gamepage, Play.com page
The debate about whether it actually makes you any smarter or not rages on (boringly), but there's no question that Prof. Kawashima's Brain Training is one of the more entertaining little games available on the DS - with a price that reflects the fact you can't really play it for that much longer than a few minutes each day. A pile of sudoku puzzles adds to the value, but really it's the fun of testing yourself and your friends that proves decisive. From the review: "Given the hype, you might dismiss Kawashima as some sort of Atkins for brains. In the game, he's more like a lively science teacher; likable, and at the very least he's taught me, once and for all, that six sevens are 42. Plus, whether it works or not, you'll have fun playing it; lots of fun; and that, more than anything, is why you should buy it, and watch out for Big Brain Academy, due out later in the year, which'll tell you whether you're more diplomatic than Ellie 'shouts at cats' Gibson or not. Frankly, I rather suspect you are."

Castlevania: Dawn of Sorrow
Konami, Gamepage, Play.com page
When we first saw the screenshots and it was clear Konami had used one of the screens for the map, there were lots of scowls. After playing through Dawn of Sorrow, we changed our minds. Being able to glance at it all the time removes one of the few remaining niggles in this little sub-genre - pioneered by the likes of Castlevania and Metroid and delivered here with enough zip to keep even the most hardened Belmontalista interested. From the review: "Dawn of Sorrow, like its predecessors and the Metroid series to some extent, is one of those games that initially seems to contradict accepted wisdom about mechanics becoming tedious when you can see through them, because while on the surface it's about roaming round a castle collecting weapons and triumphing over evil, that's not what its hooks are snagging you with. At one point, you're faced with a sliding puzzle that controls the rooms - this is far more of a microcosm for whole game. It's not that it relies on a healthy suspension of disbelief to overcome its contrived elements; it's about bringing order to foggy chaos. This, it does with aplomb."
Zoo Keeper
Ignition/Success, Gamepage, Play.com page
A game that we liked so much after a while, we went back and wrote another review slagging off the first one. The DS version of Zoo Keeper - itself a simplish take on Bejeweled - is about sliding tiles into lines of three to delete them, but the quality of the control system and the range of modes (particularly the infamous Time Attack) means that once it's settled into a DS cartridge slot for the first time it's seldom dislodged for many weeks. We still play it now and then, 16 months later. From the review: "Zoo Keeper is deceptive. But the key point for me is that while it won't reveal all of its charms immediately, it has enough of those charms - and enough that you can't get for free - to keep you happy for a very long time. It's not perfect. There are things that could make it better. But it's good enough to warrant a better score than I gave it originally, and it's good enough to be worth buying if you're in need of a puzzle game for your new handheld.
Tetris DS
Nintendo, Gamepage, Play.com page
The Tetris of old gets a few new twists, and they prove divisive. The now-standard ability to spin a block endlessly - effectively allowing you to play the game indefinitely without succumbing to an onrush of blocks from above - robs it of some of its charm, but with many new modes (some of which are actually pretty decent) and ten-player multiplayer available on a single game-card, it's hard not to recommend to puzzle funs bored of Zoo Keeper. From the review: "There will be complaints that you can't turn off the things that have changed about Tetris since it was the main reason to own a Game Boy - namely the store option and ability to see six pieces in advance - and for those without the ability to take their DS online, it's slightly less essential - the new modes are fun but the old one is still the most important. Regardless, this feels as welcome as any of Nintendo's recent DS reworkings, and, given that I had to pay for my own copy, I feel like I can say that with a bit more conviction than I ever did when heaping guilty praise on GBA releases. It's 'Tetris with the Nintendo touch!' the box declares. Touché."
Nintendogs
Nintendo, Gamepage, Play.com pages
You buy a puppy and look after it. That's the whole game. But it's such a convincing illusion of a puppy that it's hard not to feel some empathy for the little fella and put time aside each day to deal with his, well, crap. The addition of countless unlockable items found whilst out for walkies guarantees that there's much in it for you as well - and it remains one of the best uses of the DS's microphone interfaces to date. Worthy of its 21st-century-Tamagotchi label. From the review: "The basic feed-train-compete mechanics are always there no matter how many puppies you own. And if you're lacking in patience, you're likely to get frustrated with the endless walking and dodgy voice recognition. But we challenge any child, dog lover or generally soppy individual not to enjoy Nintendogs, and not to fall in love with their fluffy little bundles of fun. Not a perfect game, no, but one of the freshest, most innovative and all-round entertaining titles we've played for a while."

Super Mario 64 DS
Nintendo, Gamepage, Play.com pages
When Nintendo chose to begin its touch-screen odyssey with a retread of an old game, a lot of us thought "uh-oh". But it hasn't been like that, and now we can look back on Super Mario 64 DS, one of the system's launch titles, with a bit more than the guarded affection we had for it at the time. It's a lovingly fleshed out port with new stars to find, and a range of mini-games for four players. The latter are done better in New Super Mario Bros., the 2D platformer due out later this June (and using just one copy of the game too), but Super Mario 64 DS remains an excellent example of what's possible on the DS - and if you can get your head around the analog-nub control system then you'll be well equipped to take on a lot of the system's fiddlier games. From the review: "The genius move in this instance is to use SM64 as something of a Trojan Horse to showcase the touch-screen capabilities of the DS. And we're not talking about the rather contentious and not altogether satisfying control system for a game that was never designed to use this input, but more the remarkable array of mini-games that serve not only as a mini-glimpse into the future of handheld games, but help drag you through one of the best platform games ever made too."
Phoenix Wright: Ace Attorney
Capcom, Gamepage, Play.com pages
Games about the law are few and thankfully far between - but Capcom's madcap attempt to capture the drama of the courtroom is best described as an amusing adventure with a legal background than Kavanagh QC: The Game. Responsible for most of my friends running across the pub to greet me by pointing dramatically and yelling "OBJECTION!!!" From the review: "Unlike Another Code, this is a hefty game. There are at least ten hours of play up until the end credits, and even then there's a little (read: very big) extra bonus. Well, ok, a vast, epic bonus. Another entire story has been written for the DS version, lasting about as long as the rest put together. Astonishing. The bumper extra even implements new features, such as a 3D inventory and DS gimmicks like blowing on the mic to dust for prints. It's like being cuddled by fun."
Meteos
Bandai/Q Entertainment, Gamepage, Play.com pages
Sadly never destined for the kind of success its studio stablemate Lumines enjoyed on PlayStation Portable, Meteos is nevertheless a surprisingly gripping game. Essentially a falling blocks puzzler, it's about sending stacks of blocks flying off the top of the screen by using the stylus to arrange them into rows, and that's just the start. With great music and tons of unlockables, the only slightly jarring thing is that you can cheat at it to a certain extent by scrubbing the screen with the stylus. But people who do that should be rounded up and killed, so that's alright. From the review: "When you think about what it's like to play Meteos, you understand why men like Tetsuya Mizuguchi are so revered. Because they thought about it. They thought very hard. And if you respect that the same way we do, and see it borne out the way it is here, you'll play it the best way, and you'll likely agree that it rockets into 9/10 territory with fuel to spare."

Kirby: Power Paintbrush (US name: Canvas Curse)
Nintendo/HAL Lab, Gamepage, Play.com pages
Kirby's not been at his best in recent years (as anybody who played Kirby Air Ride can attest). Leave it to the DS to sort that out. It's not one I've played yet, but if I needed an impetus to do so then the coming summer months and the release of DS Lite ought to see to that. From the review: "It's difficult to over-stress how wonderful it is to have a complicated and intricate platform game that's so remarkably relaxing to play. It's a rare treat, and very appreciated. Kirby: Cursed Canvas comes from nowhere, but deserves to go everywhere. It's another absolute proof of the validity of the DS as a unique gaming platform, and sets a new challenge bar for relaxing platform gaming."
Osu! Tatakae! Ouendan
iNiS, Gamepage
For the most part we've tried to stick to European releases here, with a Coming Soon section later on, but if we're going to make a concession to imports then it's going to be for this brilliant example of rhythm-response at its most engaging. Simply, you tap icons on the screen in time to J-Rock. And out of that you get one of the most ludicrously addictive games on the system. Perfectly playable in its native Japanese, there's talk of a European release later this year, but it wouldn't be quite the same if you knew what was going on. So buy it like this. From our impressions: "It's denied the honour of an import review score only by our caution - as we haven't been able to try the multiplayer mode, and our lack of Japanese language skills means we haven't worked out whether the non-linear level-selector is actually prompting us to play in a certain order, which would doubtless inform our views on the difficulty curve differently. If we did score it, it seems obvious what we'd give it though: three cheers."
Worth A Look
The success rate may be quite impressive, but not everything on the DS hits the mark. Some games, though, come close, and merit inclusion in this list if only because there's every chance, as you stumble out of the shop clutching your brand new DS Lite, that some bargain-bin somewhere or other will contain them.
Polarium
Nintendo, Gamepage, Play.com pages
Originally high up on our most-wanted list, Polarium - a puzzle game about drawing lines to convert and eliminate tiles - didn't quite do enough to hold our interest, but remains worth checking out. Keep an eye out too for the excellent GBA version, which focuses more on the one-screen puzzle aspect than the rolling challenge mode. From the review: "Perhaps the biggest challenge for Nintendo is managing to convince its audience to give the game a second glance. With some of the most basic visuals seen since the days of the ZX81 and mind-numbingly uninspired audio it's not going to woo gamers looking for the quick thrill that other eye-candy laden DS titles will. Hopefully the prospect of another compelling, involving and satisfying puzzle title which could only work on the DS will provide the hook and convince one or two sceptical gamers of its slow-burn appeal. Okay, it's not the best handheld puzzle game we've played this year, but it still deserves praise for being one of the DS' hidden gems."

Project Rub (US name: Feel the Magic XY-XX)
SEGA, Gamepage, Play.com pages
Ultimately a bit inconsistent and short, Project Rub nevertheless deserves a look if you fancy a mini-game compilation with a bit of heart about it. From the review: "It does demonstrate better than either Super Mario 64 DS or Metroid Prime Hunters that the DS has something different to offer, and that directing matters with the stylus can be more than just a novelty or a reinvention of the wheel. It can make a discernible difference to the way you appreciate the game you're playing, and on the basis of this and the evidence in Mario 64's mini-game collection, the DS is a console that's going to be brilliant at providing short, sharp thrills, whatever the quality of the more traditional game design aimed in its direction."
Pac 'n Roll
Namco, Gamepage, Play.com pages
Every system has games that are merely good, enjoyable examples of a particular idea. Pac 'n Roll is one such game - you roll Pac-Man around mazes collecting objects and racing through goals, unlock time-attack options and take as much or as little from it as you want. Never essential, but never less than good either. From the review: "Pac 'n Roll is a triumph of interaction. Rarely does the connection between control method and in-game result feel so solid. And the often excellent Challenge levels remind of the brilliance of '80s classic Marble Madness or the Monkey Ball games. In fact, PNR makes you certain that the DS is the machine on which Monkey Ball was always destined to appear. It remains a huge shame that the main game fails to engage quite so severely once the first few chapters are complete. A lack of imagination, or imagination put into all the wrong places, means that no number of extra ways to play a level prevents the game from feeling woefully short. There are some pleasant hidden treats, such as the unlockable full version of the original Pacman, but none of it feels connected enough to provide the grandiose of a gaming classic."

Warioware Touched!
Namco, Gamepage, Play.com pages
Without the impact of its GBA predecessor, and with little to offer besides a few variations on a basic stylus control, Warioware Touched! never hits the heights of this kind of mini-game extravaganza. Nintendo's tactic of not releasing the far better GBA Warioware Twisted for about a billion years afterward didn't impress us much either. What it does offer, though, is plenty of enjoyable, five-second fun. From the review: "Like much of what we've seen on the DS, the appeal of Touched is rooted in novelty value. But after a dozen or so touch screen games, what you really want is a game you can come back to and get more than the initial novelty rush from. Sadly we're more likely to be found returning to the far superior original or WarioWare Twisted. The bottom line is that there are better ways to experience WarioWare, and that Touched! is simply too lightweight and way too easy to prove very satisfying for most gamers over time."
Mr. DRILLER: Drill Spirits
Namco, Gamepage, Play.com pages
Never really caught anyone's attention at the time, despite being excellent, varied fun in a manner unlike anything else on the system, and ultimately sank without much of a trace. Which means it's quite cheap now, and if you spot it you'll be doing yourself a favour for picking it up. From the review: "If you want something to lighten a commute or keep you occupied between courses this Christmas, don't be dissuaded by the relatively indifferent reaction elsewhere - Drill Spirits may not use the DS's new features to conduct a symphony orchestra whilst penning sonnets and bringing democracy to Cuba, but when the underlying game is this gripping we refuse to sit around using its relative lack of invention as a stick to beat it with. Buy this, give it time, and you'll love it."
Another Code: Two Memories
Nintendo/Cing, Gamepage, Play.com pages
Opinion's always been a bit divided by this one. Kristan never took to it, and ultimately gave it a bit of a panning, while others saw past its shortcomings and fell in love with some of its ingenious puzzle solutions. Worth a look if you can find it cheap. From the review: "If you know what you're dealing with, then Another Code can be a hugely immersive experience that's totally unique among handheld games. Sure, adventure games have appeared on handhelds before, but none have been so perfectly tailored to the strengths of the system. If you need you thirst for adventuring quenched, Another Code is an essential purchase, but novices need to bear in mind that this style of game is very much an acquired taste, and experts should be mindful that compared to the adventuring greats it's not exactly in the same league. That said, it's a very welcome release and stands alone, making it a great curiosity purchase if nothing else. Now pass me the solution before I go completely nuts..."

Nintendo Touch Golf: Birdie Challenge
Nintendo, Gamepage, Play.com pages
It's only had about four reader-score votes and you get the impression they were the only people who bought it, too, but Nintendo's Touch Golf game is definitely the best example of the sport available on the DS (miles better than Tiger Woods, at any rate). From the review: "It's not big or boisterous, the characters don't squeak at you in comedy accents and you don't get to unlock Bowser or anything (at least I should hope not), and that's what high-end golf is often like: quietly dignified, a sport of concentration. The occasional lucky chip-in is satisfying, but the real pleasure comes from getting it right because you thought about it. Complacency is the biggest threat you face. Don't buy it if you just want to smash a ball around, hole distant putts and collect obscure rewards for impossible feats; buy it if you want to play golf on your handheld. Because right now, it's the best way to spoil a good sit."
Trauma Center: Under the Knife (Japanese name: Caduceus)
Nintendo, Gamepage, Play.com pages
A bit too hard for its own good is probably a fair diagnosis. Trauma Center begins strongly, with a neat range of medical techniques available to the player, but soon falls foul of repetition and difficulty spikes - with some levels in the linear story mode so difficult to overcome that they made me stab the stylus down on the table so hard I cut my hand. It was rubbish for cleaning up. From the review: "Easily the most frustrating thing about Trauma Center is that it isn't just a failed experiment. It's a good idea, well measured and put together. Its problems are spiking difficulty and mechanical obstinacy. In a genre of one or two, that might be forgivable, but the truth is that DS owners can be better served - by Phoenix Wright in the story-driven stakes, and by whatever falls of the shelf when you kick it in the reactions race. You'll definitely need confidence, deftness of touch, sharp reflexes and superhuman concentration if you're planning to scrub up here, and it never! Gets! Any! Easier!"
Coming Soon...
Bored already? Then keep an eye on this lot, because, as with the DS Lite, you're unlikely to run out of fun in the immediate future.
- New Super Mario Bros. - 30/06/2006. Due out next week and already reviewed, it's the best 2D Mario game since Super Mario World.
- Big Brain Academy - 07/07/2006. Not quite as much fun as Brain Training, as you'll know from the review, but worth a look for multiplayer.
- Electroplankton - 07/07/2006. Bizarre music package that's not really a game, but could just as easily engulf your spare time as any of the real ones. Or not. Our review offered conflicting views.
- Star Fox DS - August in the US.
- Contact - Summer 2006 in the US. Weird aliens-ate-my-teacher RPG fun.
- Mario Hoops 3-on-3 - 11/09/2006 in the US. Basketball Mario-style(-us).
- Mario vs. Donkey Kong 2: March of the Minis - 25/09/2006 in the US.
- English Training (working title) - September. Another one from Kawashima and co. Keep a close eye.
- Final Fantasy III - September. Square-Enix's DS update of this never-before-translated NES title has caught a lot of attention.
- Harvest Moon - September.
- Children of Mana - 30/10/2006 in the US. A new Mana game for the DS. We're too excited to type anything meaningful. Wibble.
- Pro Evolution Soccer 2006 - Autumn. It might not be as technically competent as the other versions, but this has been built from the ground up for DS and played pretty well at E3.
- The Legend of Zelda: Phantom Hourglass - Q4 2006.
- Yoshi's Island 2 (working title) - Q4 2006.
- Phoenix Wright: Ace Attorney - Justice For All - Q1 2007.
- And quite a lot more. Which we'll happily tell you about as and when.
Now get out there and buy a DS Lite. We're quite happy with our Andrex version, thank you.
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Comments (99) Latest comment 6 years ago
Comments threads automatically close after 30 days, but please feel free to continue chatting on the forum!
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Does that make me a DS whore?
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White or Black? I cannuth decide. It's a difficult choice; it's not like the Fugly White PSP.
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EDIT: No! It's not there ... and Pheonix Wright is?!
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The CIA is using rendition flights to Albania, where terrrsts are forced to play MP:H until their wrists bleed.
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And why is Elite Beat Agents (forthcoming westernised O!T!O!) not on the coming soon list? Arsebandits.
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Mario Kart = good, addictive fun while it lasts; which is not long (but I suppose it is a racing game after all and it has an online mode so it is almost good value if you can get it for £15-£20)
Zoo Keeper = a joke - surely! I have puzzle games on my mobile (Jewel Quest) which are more complex/exciting than this waste of plastic.
Castlevania = played it and finished it, waiting for the "brilliance" of the design to hit me; this is the gaming equivalent of yesterday's re-heated pizza. With pine-apple topping
Mario 64DS = an unecessary act of Nintendotastic onanism. Some of the mini-games were good fun for about 10 minutes though...
Advance Wars = Life is full of brain-numbing attrition and routine - I play games to escape! AW is the text book reiteration of attrition and routine - this game depressed me.
Brain training = Excellent Sudoku fun and very popular with mates. The only reason I decided to keep the system.
I'll give Animal Crossing and Age of Empires a go next.
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I never could get the hang of the controls for Mario 64 DS though.
Any chance of you doing similar articles for other platforms? It would be nice to know if there are any Xbox/PS2/Gamecube classics we've missed out on.
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Zomoniac: Where is Tony Hawk's American Sk8land? It is ace.
I continue hearing and reading great things about both those games, so I'm a bit suprised they're not both on the list--even if they were just bite-size mentions.
King_Cnut: Erm ... did I miss Metroid Prime in that list?
EDIT: No! It's not there ... and Pheonix Wright is?!
PW is quite a revolutionary game - arguably - so it definitely deserves to be on the list. But I agree that Metroid Prime: Hunters should be on there, too--it's Nintendo's AAA title for the machine right now. That is, until New Super Mario Brothers arrives next week, naturally.
northy: Anyone had a problem with stuck pixels on their DS?
Never heard of this happening on a DS before; you must have been seriously unlucky there...
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Top 50 PS2, Top 50 Cube, Top 50 overall - PS2+Cube+etc
Weekly! I bet Kristan and Tom would relish that
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Still the best game (or whatever you want to call it) on the DS, in my opinion.
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Bollocks. PSP is a different package. I own both (or at least did) and they compliment each other. There are things you can do on the PSP that you can't on the DS and vice versa. This constant PSP bashing is getting boring.
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Grow up.
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*resists purchase*
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Ignition/Success, Gamepage, Play.com page
A game that we liked so much after a while, we went back and wrote another review slagging off the first one."
Is EG gonna do the same with its review of Sensible Soccer 2006??
Back on Thread, got my Black DS this morning at 9am before work, and Metroid Prime Hunters.
Cant play at my desk as the manager sits behind me - Bah
Planning on getting Phoenix Wright next
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I too own both DS and PSP and i enjoy them both. Grand Theft Auto LC, Pro EVO 5, Virtua Tennis on PSP and Advance Wars Dual Strike, Super Mario 64 DS, Metroid Prime on the DS.
Don't bang the PSP on every chance guys. The only explanation for this is that some people are bitter about it and nothing else.
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One of my favourite DS games that I return to again and again. I'm surprised it's not on the recommended list (AND I have Twisted too).
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I'll take its exclusion from the list to mean that it wasn't that great for that long?
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I currently own both. The dearth of new quality PSP games is a real disapointment. As for the constant PSP bashing, I can't speak for others but it's the first time I've said anything on the subject, and it's my honest opinion.
The DS simply has more original and creative games than the PSP - it's a real shame because the PSP is a nice bit of kit but that's the current standing in my opinion.
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Yes, it's very good - not as polished and with lower production values than AW, but I find mysef actually enjoying it more. I am a base-building type.
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Plenty of great games keeping me occupied.
We've got a Silent Hill game coming up as well that looks great. I think it is worth noting that this is Sonys first foray into the hand held market and we are only starting to get purpose built games for the console. I personally think that once it gets into it's flow it will prove just as capable as the DS to create unique games, Locoroco is just the tip of the ice berg. lets not forget that it was Sony that brought us ICO, Shadow Of Collosus, and many other fantastic games... All on their way in some shape or another to the console.
M
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That's my point really - I want original PSP games which are custom made for the PSP. The DS has plenty of these - maybe that's due to the touch screen which is a feature that a lot of people initially described as a gimmick and which has actually become a real breath of fresh air.
Will the Wii follow this path?
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After fiddling around a bit with different games I can acknowledge what everyone has been saying:
- The screens are so darn good its not even funny anymore
- It is easier to hold and the modified stylus is great
- Sound is better
- System is oh so sexy
Well done Nintendo.
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Great article, thanks.
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Shock-horror! - Article about DS games turns into DS vs PSP thread!!
Get over it people.
@ crisotunity - you're dissapointed? EG have said that zookeeper requires some persistence. I'd like to see how jewel quest runs on your mobile if it's comparible to ZK.
Sounds to me like you made some bad choices that's all! I really like MarioCart (having a couple of friends to play multiplayer with helps) Kirby is great, Ouendan! is totally the dog's bollocks, PW:AA is really fun, TC:UtK is OK (the weakest for me due to the difficulty spikes), Brain Training is cool etc.
If you didn't want a thpought-provoking, tough game why did you buy AW
For me the DS is possibly the stongest platform out there (if I were a newcomer to a platform - i.e. looking to buy now for the future). Also, "Hotel Dusk" is way high up on my list of most wanted. And elite beat agents. Oh and I can't wait for harvest moon!
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Metroid Prime Hunters should be on the list, and Another Code is definitely better than "worth a look", as long as you remember to tell the readers that it's short - six hours or something like that. Excellent througout in all other aspects. And Tony Hawk's American Sk8land deserves attention, it's excellent (if a bit too easy, perhaps).
<em>Don't get Super Mario 64 DS, it sucks. No idea why it got any good reviews at all.</em>
Well, it's a new version of the best platformer ever made, but with more things to do, new goals, lots of extras, better graphics and better accessibility (due to handheld format). It certainly beats Daxter by a mile.
<em>Metroid Prime Hunters is not a game; It's an instrument of torture.</em>
You should experiment with how you hold the machine. It's a bit cumbersome, yeah, but not undoable to enjoy lengthy game sessions without stressing the hands too much.
<em>That's my point really - I want original PSP games which are custom made for the PSP.</em>
I'm playin Metal Gear Ac!d at the mo, it certainly fits the console quite excellently. Also: Wipeout Pure, Gripshift, Ridge Racer, Lumines, Loco Roco ... they all feel like they are made for the platform.
<em>This constant PSP bashing is getting boring.</em>
Agreed. It was already getting boring several months ago, imo.
I think part of the problem with the PSP isn't the games themselves - there are quite a few good ones by now - but rather that the whole machine is failing a bit on delivering on the expectations one has to handheld gaming. Even well optimized games frequently displays load pauses of ten seconds or more, and this <em>does</em> something to the way I look at the system. It's a bit more cumbersome, really, than the DS or GBA, just <em>because</em> they've opted for better graphics and a more "high tech" feel.
In short, more instant action actually equals more fun - when most games take long time to get started, it gives the whole machine less fun factor.
That, and <em>Lumines</em> outshines everything else on the system anyway.
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Black looks cooler. White has that nice iPod minimilism to it, but black is the new...black. It just looks smart.
However, it instantly shows up your fudgy fingerprints, so after spending a lot of time at work deciding which to get, I plumped for the white one.
I guess it's personal taste, but while black looks cool, its not so cool with fingerprints all over it (PSP anyone?)
PS. why are the majority of those games weird Japanese crap? The only games I love so far are Brain Training (which is technically universal as its numbers and logic puzzles) and Nintendogs (which is an emulation of a creature).
Not saying I don't like Japanese stuff, but there's not much Western appeal there.
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I had to return my DS four times, my fifth one didn't have any dead pixels.
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Agreed Mario-Kart's on-line mode is what keeps me from selling it.
I will take your advice (and many others') on Kirby and Ouendan, in addition to Animal Crossing.
Don't get me wrong - I do like the DS but I am still disappointed because:
1. The touch-screen has been so abused on occasions, it's not even a joke (taxi for Mario64DS)
2. Some of the games seem quick and nasty "upgrades" of the GBA era (hellooooo Castlevania)
and (most importantly)
3. Where are some decent RPGs?
Also, Zoo-keeper is a travesty; AW
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Go out and buy a DS Lite and Phoenix Wright: Ace Attourney. Crank the volume up, and enjoy.
Best game on the system!
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Random?
I thought that was the idea with the DS: have fun with games you would not have considered before (ie, the consumer is encouraged to experiment). This new approach has worked well for Brain Training, but a lot less so with many other games where the DS's potential is not realised. Why is this confusing?
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Oh yeh, I know they're made in Japan, but they're not essentially Japanese as I said...one's a number crunching logic "game" which is universal, not Japanese, and the other is a dog simulator, and the dog is hardly a Japanese invention too.
Like I said, it's not that I don't like Japanese games (My favourite PS2 game is Ico) but its this crazy Jap stuff like a fat plumber who eats mushrooms and a big pink....thing that keeps cropping up again and again.
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Bwa? I don't think I've played a game more often than the wonderful Zoo Keeper. Sure, Quest mode is broken and extremely annoying, but once you top the high-score table, you never have to go back. At that point, you have three excellent modes to play until your fingers go numb.
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BTW - Ouendan is probably the most Japanese game you could play and it's ACE! If you like rhythm action games and/or like a bit of J-pop, you'll love it
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Random?
I thought that was the idea with the DS: have fun with games you would not have considered before (ie, the consumer is encouraged to experiment). This new approach has worked well for Brain Training, but a lot less so with many other games where the DS's potential is not realised. Why is this confusing?
Why would I be confused?
It never occurred to me that that was the idea of the DS, to be honest - it might be true for some games, but you mentioned Zookeeper and Advance Wars. Advance Wars is a classic turn-based strategy game, surely you know if you like that sort of thing before you buy it? And reading a single review will tell you exactly what it is. Same with Zookeeper - the game has been playable on PCs since I don't know when, it's not exactly an obscure game you have to buy on the DS to know what it's about.
Now if you said you don't like Animal Crossing - this is indeed a game where it's hard to tell beforehand whether it's your cup of tea or not.
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And Nintendogs shouldn't be recommended by a moderately mature site like this.
Oh FFS grow up.
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No, I'm not bashing the machine (especially as I got one today myself) but that's just how it is.
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I'd have to agree--I've hung up my PSP beating stick for good. It makes you appear ignorant and introverted, and I like to think I'm not either.
There's also a good clutch of PSP titles - either out now or coming soon - which I'd really like to play as well; Ultimate Ghosts 'n' Goblins is right at the top.
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Take what?
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- this message was brought to you by the 'Utter Bullshit' Company.
Faulty units, bad pixels or otherwise are extremely rare. Have a look in the forum for an idea of the numbers.
Nintendo have an absolutely no quibbles exchange policy. So if you are one of the few unlucky ones, it's as good as changed...
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I'm not faulting the games for the machine, there's some fantastic ones, but to say I'm talking bullshit when I'M THE ONE WHO HAS TO CHECK AND RETURN THEM is, in itself, complete bullshit.
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I decided to get a game with my new Lite (even though I have about six DS games still sat on my shelf, unfinished) so I went for Metroid, as it seems quite popular. I'm torn between if I like it or not though. It seems to involve a lot of aimless wandering (maybe I'm just shite). Would it be sensible to swap it over for Trauma Centre if I don't get on with it after a bit more play?
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I'm of the same opinion about Metriod, I just cannot get on with FPS on a handheld and the fact my left hand is crippled now! I might go for Tetris.
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Ok, a GP2x for now, then.
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Also, good to see I'm not alone on Metroid!
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Final Fantasy III on DS? Should be fun but the one I'm really waiting for is Final Fantasy VI on GBA!
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I even find stylus / touchscreen better than mouse / keyboard controls, maybe because the touch screen area is small and highly sensitive, providing for very fast reactions. You always feel in total control while moving, jumping, transforming, morph balling.
Freedom of movement and view let the developers make very nice maps (in other games level design is constrained by the player being unable to look / aim up or down, or other control limitations), and there are loads of them.
Play by WiFi-Connection is the usual fare: Matchmaking and finding a game takes a few seconds and you are good to go.
Summary: I really like this one, unfortunately I suck at it (at least compared to those guys I get matched up with).
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I've said the same thing in the forum, but it's like a portable version of Archer Maclean's Pool...but (dare I say it) BETTER!
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I'm kinda tempted by that and the Touch Golf game now - I haven't played a sports game for ages
@ thefilthandthefury - I like Metroid - but as with any Metroid and Castlevania kind of game that involves keys/exploring, there will be frustrating bits where you're not sure where to go - but that's not been too bad so far.
I can *guarantee* though that Trauma Centre is more frsutrating than Metroid
There are some pretty tough operations later on in Trauma Centre and the difficulty curve isn't very well done, so it can get *very* frustrating - to the point of giving up on it.
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Black - Covered in fingerprints
White - Hinge gets absolutely filthy
Both have downsides.
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At least according to the advertising, eh?
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Best answers on a postcard to...bla bla
Seriously....help!
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FIXED LOL AMIRITE
Seriously though, you don't talk like that about teh Metroid. Calling it "wandering around aimlessly" is like calling Mario Kart "driving around aimlessly" or Advance Wars "clicking around aimlessly" or Metal Gear Solid "sneaking around aimlessly"....I hope you can see where I'm going.
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Not that I'm saying Metroid should walk you through every level, but it just seems to leave you with very little clue as to what to do. As someone else said earlier, this is 'exploring' but one persons exploring is another persons tedium.
Having said that, I'm enjoying the game immensely.
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The PSP, on the other hand, I'm really struggling to get to grips with. Left hand hurts like hell using the nub for a few minutes. Hopefully it'll break me in soon.
Word of warning regarding Trauma Centre: it's bastard hard very early on. Some of my partner's friends bought the game, and had to hand it to her to get past one particularly tough operation... no one else can do it.
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See, and that's exactly what I'm saying. Mario Kart has a clear direction (drive laps, come out first), unless you just don't get it. A bit too extreme of an example maybe...but look at Advance Wars, I know people who would lose every match and simply call it "random clicking" because they don't know what to do to win at anything past the easiest levels.
Does that mean that it's appropriate to call the game out on that, because it becomes an aimless excersize to those people?
I think it's just as valid to say something like that about Metroid as it is to say Meteos is only about "scrubbing frantically."
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I see I'm in a minoritry, buts its obviously not my cup of tea.
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Checked on and off after 15 minutes, and it was still there. Checked after 45 minutes and it was fixed.
I played Advance Wars Dual Strike, so maybe it got scared by all the animated violence and fixed itself...
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The coming soon list suggests some real quality is on the horizon however. Zelda, Starfox, FF III and Yoshis Island. The big guns are on their way!
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Has anyone played and able to give any thoughts on Touch Golf or Daigasso Band Brothers?
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As for the PSP bashing, it's more than a little pathetic.. quite what do people expect from a Portable Playstation other than Playstation'esque games on a smaller screen!! LocoRoco is bloody brilliant.. MGA2, Daxter, Syphon Filter, Exit, Field Commander, Capcom Classics and Pinball all keeping me amused
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Now, in the light of the imminent Wii release, I think it would be a good point in time for a look at the Gamecube's career, taking stock and, well, doing a similarly-structured "Best of the Cube" feature.
You can pick up lots of Cube titles for a song at the moment, and the Wii stuff won't be hitting the shelves for a bit yet.
I for one am interested to see how launch titles like Super Smash Bros Melee and Rogue Leader fare against the best of the newer stuff. Hindsight is so helpful
How about it, folks? And EUROGAMER??