Medieval Moves Review

Horrible histories?

Version tested: PlayStation 3

The paradox of motion gaming is that as the technology frees the player from the tyranny of buttons and sticks, it constricts the developer in terms of what can realistically be done on-screen. Between the binary comfort of a button press and the thousands of incremental movements of the human body, there's a chasm where accepted game design ideas are easily lost.

That's why so many motion-controlled games are so simple. Better to let the player do one thing with reasonable consistency than push the boundaries and leave them flailing hopelessly in a quagmire of living-room embarrassment.

Medieval Moves, a budget release from Sports Champions developer Zindagi Games, plays it very safe indeed. In fact, its two most heavily used gameplay components have been lifted wholesale from Sports Champions and dressed up in fantasy clothing.

You're playing as Prince Edmund, an aspiring young knight who becomes the kingdom's only hope when the necromancer Morgrimm takes over, transforming everyone - including Edmund - into skeletons. Morgrimm also steals the vital gatestone, splits it into convenient pieces and leaves them at the end of each level.

Medieval Moves (sadly no relation to Sony's Medievil series, despite the similar title and skeletal hero) avoids the question of navigation by placing you firmly on rails. Edmund, or Deadmund as his bony form is known, jogs along through Fable-esque scenery, then stops as enemies approach. You defend by raising your shield, and can smash them away with a wave of your sword or pick them off with your bow and arrow. As you progress you gain additional weapons, such as throwing stars and dynamite, as well as a grapple hook used to swing at scripted points. It's a small but useful arsenal, though the vast bulk of the game is made up of the tried and trusted slash-and-shoot stuff.

These elements work well enough, as you'd hope given that they're essentially the archery and gladiator events from Sports Champions repackaged with a swords-and-sorcery makeover. Play with one Move controller and it becomes a bit of a fumble juggling all the different defence and combat options. Two Move wands feels more natural, though the bow and arrow suffers from flaky aiming and a fiddly requirement to actually notch the arrow on your bow after grabbing it over your shoulder. Aiming at enemies near the edge of the screen is also problematic as the movements required often take your controller out of view of the camera.

Medieval Moves' downfall is how repetitive it becomes. This is a game clearly designed for kids, yet the sheer exhausting monotony of bashing your way through each level is never rewarded with any meaningful pay-off, just more of the same against a different backdrop. Balance beams and basic switch-and-lever interactions simply aren't enough to compensate for the relentless waggle-mashing needed to get through the stages, and as you're rooted to the spot during combat, the opportunities for even basic tactics soon evaporate.

It's not a long game, but even so the stages outstay their welcome, chugging along for five or ten minutes longer than is comfortable. Online and local multiplayer modes extend the lifespan slightly, but as you defend yourself from waves of incoming skeletons it's not different enough to the single-player gameplay to be worth any long-term investment.

Clearly there's a commercial need to get new PlayStation Move games on the shelves for Christmas, but while this reheated effort might have impressed as a Wii launch title, it's a weak showcase for the PS3's motion potential in 2011.

5 / 10

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Comments (10) Latest comment 6 months ago

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  • Beano #1 6 months ago

    Tried the demo and was not impressed with it either - seemed cheap and shallow. Would prefer a sequel to the overlooked Sports Champions instead.
    Edited by Beano at 17/11/11 @ 14:22
  • Yuroko #2 6 months ago

    I hope motion controls get left behind for the next gen. We've tried, we've given them a chance, they are rarely fun and it's time for the manufacturers to admit defeat - motion controls are not the future.
  • wizlon #3 6 months ago

    Every now and again you look at a game and wonder if you could have done a better job with the tech on offer, by the sound of this game the answer would be a "yes".
  • EvilAspirin #4 6 months ago

    That's a shame as the PlayStation Move definitely needs some good games that are dedicated to it. I've got a few games that can optionally use the Move controller but so far of those that depend on it only Sports Champions and Dead Space Extraction have been any good, with the latter being a port from the Wii.

    Hopefully they'll make a Sports Champions 2 with some new sports to play, otherwise the PlayStation Move controllers on my side will remain motionless...
  • TonyHarrison #5 6 months ago

    Looks like I'll be waiting for Sorcery to eventually release to finally get some use out of the thing.
  • GamesProgrammer Verified Games Team Programmer, Eutechnyx Ltd. #6 6 months ago

    Demo felt fairly repetitive but it is a game for kids, it was easy to see the developer had just taken the, Sword Fighting, Archery and Frisbee mechanics from there last game ( Sports Champions ) and put it into an on rails adventure. Hopefully if there is a sequel they can add some free roam exploration to it to give it a bit of depth.
  • billy-beauts #7 6 months ago

    Strange how how EG gives so much benfefit of the doubt to Kinect games, but is more than happy to throw Move games under the bus. I guess it's just another example of how biased Eurogamer is towards all things Microsoft. In fact, I can't help wondering sometimes if there could be some underhanded reason for this.
  • Snake_2011 #8 6 months ago

    worthy of a 7 imo enjoying it.

    billy-beauts I kind of agree this site is very anti Sony in there story's.
    Edited by Snake_2011 at 18/11/11 @ 01:41
  • darc #9 6 months ago

    Stil waiting for a single piece of software to convince me Move was anything more than a complete waste of money.
  • ro-bo #10 6 months ago

    @billy-beauts A bit unfair I think, they rated Gunstringer on Kinect lower than this. Maybe MM just ain't that good? I wish they made sports champions 2 instead of wasting their time on this.