Retrospective: Batman

Go West.

So Batman: Arkham City is out to waves of rapturous reviews. Christian awarded it 9/10 last week and its Metacritic averages are currently in the mid-90s, singling it out as the best reviewed Batman game ever.

Well, that's not strictly true. If Metacritic and the like has been around in 1986 when Ocean Software released its first Batman game for the Sinclair Spectrum and other 8-bit computers, its average review score would sit at 94%, right up there with Arkham City.

If you can't remember the game then perhaps the screenshots on this page will jog your memory. Borrowing liberally from Ultimate's 'Filmation' games, it drops Batman into a dizzying, isometric maze of rooms and corridors. Screens flip rather than scroll and the graphics are mainly monochrome (or at least they are in the original Spectrum version - Amstrad CPC and Elan Enterprise owners were treated to multiple colours in their versions).

What's intriguing is that it's not really a Batman game at all. Yes you play as the Caped Crusader, but there are no gun-toting crooks to duff up and no sign of arch enemies like the Joker or the Riddler. In fact, Batman can't punch or kick and doesn't even carry any weapons.

There's no Gotham City, no Alfred, no Robin the Boy Wonder, no Batmobile. There is a Batcraft, but you don't get to pilot it.

1

Your first challenge. Grab the Batboots while avoiding the wolf-faced thing.

Instead, Batman's goal is to locate the seven pieces of the Batcraft that have been scattered around the Batcave (Alfred has presumably been busy excavating, as the vast cave is spread over more than 140 screens). Co-inhabiting the cave are an odd bunch of random baddies that appear to have wondered in from some other game. There are smoke monsters, dogs with oversized heads and roller-skating demons. You just need to avoid them or push an object into their paths to block them.

There's not much action to speak of. This is an adventure game with an emphasis on puzzle solving. The first problem involves getting Batman kitted out with special Bat gadgets. At the beginning of the game he can't even jump, but after some brief exploring you'll find some Batboots which are essential for scaling platforms. You'll also find a magic bag for carrying large objects from one area of a screen to another. With these and other gizmos in your possession you can begin to forge through the game.

The screens containing the bits of Batcraft are mini spatial puzzles in themselves. And they're pretty devious, with you often having to manipulate objects and enemies to reach the piece. I must admit that when I played the game back in the day as a nine-year-old, I don't think I managed to grab more than one or two pieces. Yet I was more than happy just to explore the cave, discover new locations and be a bit baffled by it all.

It's hardly surprising to discover that the game didn't start out as a Batman vehicle. Programmer Jon Ritman has revealed that he admired Ultimate's Knight Lore and set out to clone it. Once he'd cracked the tech, he and graphic artist Bernie Drummond looked for a suitable hero and Batman seemed to fit the bill. Ocean agreed to license the property from DC Comics and the game began to take shape. You can imagine that Ocean didn't pay a great deal for it, with it being several years before Tim Burton's monster movie took flight.

However, it would appear that not everyone involved was reading from the same page. Bob Wakelin's cover art features a square-jawed, muscle-bound Batman that's clearly based on Neal Adams' take on the character from the 70s comics. The striking loading screen by F. David Thorpe references the same Batman era, but here the character adopts a more menacing, shadowy appearance.

Yet brilliantly, the game itself borrows the version of Batman from the camp 60s TV series. After a quick snippet of the show's theme tune, Batman begins the game by sliding down the Batpole and is revealed as a tiny, perfectly drawn version of Adam West. Holy digital doppelganger Batman!

The decision to use the TV Batman infuses the game with a real sense of fun - something that's often missing from Ultimate's rather po-faced adventure games. And 25 years on, the game still retains all of its original charm.

Following the success of the game, Ocean would go on to create two more Batman games. 1988's The Caped Crusader was a more traditional tie-in with Batman going up against the Joker and the Riddler in two separate adventures. The game cleverly depicted locations as comic-style panels that appeared on top of each other.

2

Overcome this early difficulty spike by crossing the bridge that disappears beneath your feet.

The following year, Ocean released Batman: The Movie to tie in with the hit film. Like most of Ocean's licenses from this period, it was a formulaic affair that mixed platform, puzzle and action segments, but at least you got take control of the Batmobile and Batwing this time around.

Since then there've been loads of Batman games and most of them belong in that barrel of toxic waste that Jack Nicholson fell into in the first move. The few noticeable exceptions are Batman: The Video Game on Game Boy, Batman Returns on Mega-CD, The Adventures of Batman & Robin on SNES, and of course the recent Rocksteady brace.

As for Jon Ritman and Bernie Drummond's game, its true legacy has little to do with Batman. Instead, it served as the dry run for the pair's next game, the delightful, nigh-on perfect follow-up Head over Heels. But don't get me started on that game as we could be here all day, and I'm guessing that right now you've got pressing issues in Arkham City to take care of.

Comments (33) Latest comment 7 months ago

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  • JonFE #1 7 months ago

    I loved that game on my 6128 back in the day. Anyone wishing to check it out (or "Head over Heels" for that matter) should visit retrospec for a lovely remake.
    Edited by JonFE at 23/10/11 @ 09:38
  • misterdoctor #2 7 months ago

    I'd forgotten about this game! Ah, the memories.
  • comradetony #3 7 months ago

    Had this on the CPC 464. Might have been a Speccy port, but I loved this as a kid. Great Article, tickled my Nostalgia muscles!
  • lucky_jim #4 7 months ago

    I really enjoyed the isometric Batman game, but the second game (The Caped Crusader) was incredible for the time, and imo it was a much better use of the IP. Unlike the first game, I actually got the same feeling of "wow, I'm Batman" from it that I get from Rocksteady's games (although it wasn't quite the badass Batman we have nowadays).
  • BonzoBanana #5 7 months ago

    Ocean used to be a really good publisher its a shame they got bought out. That said the only isometric game I remember really liking by Ocean was the brilliant 'Where Time Stood Still'.

  • spliffhead #6 7 months ago

    The Amiga game of the '89 film had a great dirving section where you could batrang round corners. Rest of it was by the numbers.

    Congrats to Rocksteady on that difficult second album!
  • macmurphy #7 7 months ago

    Seems a shame not to mention the amiga game; I think that was also ocean. It was one of the first not shit film tie-ins (see also Goldeneye, not much else).

    It was five levels with a shit puzzle game in the middle, sandwiched by a brilliant platforming/batmobile slice on on one side and a platforming/batplane slice on the other. It was the most glorious thing I had ever seen, even if it was nails and Jack Nicholson cackled at you every time you died.
  • CaptainQuint #8 7 months ago

    Never played this, but I loved Knight Lore. As a child the game was both brilliant and actually really rather frightening, in a perilous sort of way. Thinking back, these games had a weird morbidity about them, the crude yet detailed aesthetics really lent themselves to a tangible sense of isolation and foreboding. Or maybe I was just a kid with a vivid imagination!

    Cadaver, years later, would continue the trend with success.
  • bad09 #9 7 months ago

    Never really liked this one I preferred the other Batman games back then, the movie one ( great on Amiga but the speccy one holds a place in my heart)

    [link url=http://www.youtube.com/watch?v=bWW71Rfg6ps
    ]http://www.youtube.com/watch?v=bWW71Rfg6ps
    [/link]

    and there was another that looked a comic.

    http://www.youtube.com/watch?v=NpNTAf1gAho
  • CaoSlayer #10 7 months ago

    It looks like Soltice, even the plot is the same. "go down a cave and get the pieces of the game ending artefact"

    I wonder which game came out first.
  • Vortex808 #11 7 months ago

    Was it Ocean that also did the 2000ad gamds like judge dredd & nemesis the warlock? They must have done a lot -i can remember they did few robocop games, plus transformers and even a roland rat game
  • Demiath #12 7 months ago

    Nice article about a game I knew nothing about. Perhaps I'm just being terribly conventional here, but Batman for me is the NES and GBA side-scrollers, both of which had excellent moody soundtracks.
    Edited by Demiath at 23/10/11 @ 10:43
  • bad09 #13 7 months ago

    @Vortex808

    Ocean didn't do Judge Dread but you are right they did loads, they were the big player back then and responsible so many great tie-ins and arcade ports on 8-bit and 16-bit computers.


    http://en.wikipedia.org/wiki/Ocean_Software
  • mclem #14 7 months ago

    The Caped Crusader was Joker (A Fete Worse Than Death) and *Penguin* (A Bird in the Hand) - no Riddler to be seen.

    And I *would* have pressing things in Arkham City to deal with if my housemate hadn't snaffled the telly for the Rugby World Cup. Soon, though. Very soon...
    Edited by mclem at 23/10/11 @ 11:00
  • dr_zoidthrob #15 7 months ago

    Batman and Batman: The Animated Series were both great games on the Gameboy - great graphics for the little fella, too. http://www.youtube.com/watch?v=0YDzzSqzbn4
  • quadfather #16 7 months ago

    @JonFE - Thank you *so much* for that link. There's some stormers on there. Wizball!!\o/
  • merseymal #17 7 months ago

    @bonzobanana

    That was a fantastic game and so was its developer Denton Design's other one The Great Escape. Was lucky to visit the developer's offices in Rodney Street in Liverpool while they were working on Where Time Stood Still and they had the entire map on graph paper stuck up on the wall.
  • JonFE #18 7 months ago

    @quadfather: Glad to be of service!
  • Genji #19 7 months ago

    Best Batman game for me was Batman Returns on the SNES. I loved throwing enemies into the background. \o/
  • technotica #20 7 months ago

    "Co-inhabiting the cave are an odd bunch of random baddies that appear to have wondered in from some other game."

    Wondered in?
  • JeroenZM #21 7 months ago

    I only played Head over Heels back in the day, it had a brutal difficulty. The isometric perspective was very nicely handled at the time
  • MrE26 #22 7 months ago

    Remember getting this for Xmas when I was a kid! Best Batman game for me was the Konami Animated Series game on the SNES. Lost track of how many times I played through that one.
  • blasphemous #23 7 months ago

    I remember watching an old Mean Machines Sega video and seeing the Batman Returns driving sections for the first time. Witnessing high end tech at the time (Mode 7) being performed on Sega machine was a true fist pumping moment for any Sega fan in the early 90s.

    Never picked up a Mega CD or the game, mind.
    Edited by blasphemous at 23/10/11 @ 13:07
  • YenooR #24 7 months ago

    It was a good game but I much preferred Knight Lore and Head over Heels.
  • rowsdower #25 7 months ago

    From the pictures, I initially thought the review had been cocked up, with an incorrect title placed on a Head-over-Heels retrospective. Nice piece though, and it's great to know more about the precursors to that spectacular game.
  • DrStrangelove #26 7 months ago

    Batman for me is the NES and GBA side-scrollers, both of which had excellent moody soundtracks.

    The sound of the Spectrum game is quite creepy too...

    http://www.youtube.com/watch?v=BDK5nkHrczc
  • lucky_jim #27 7 months ago

    I've really enjoyed the retrospectives Martyn Carrol has written for EG, except they're too damn short! When I saw this on the front page, I thought for a moment it was going to be a Retro Gamer style look at all past Batman games. Come on EG, give the guy a bit more space!
  • Feanor #28 7 months ago

    "The Amiga game of the '89 film had a great dirving section where you could batrang round corners. Rest of it was by the numbers."

    It was a great game for the time.

    http://www.youtube.com/watch?v=aUBKHvsn8cE
  • thefinn #29 7 months ago

    "Co-inhabiting the cave are an odd bunch of random baddies that appear to have wondered in from some other game."

    Wondered in?


    Yeah, I wandered about that two.
    Edited by thefinn at 23/10/11 @ 16:01
  • jhs8swd #30 7 months ago

    Post deleted at 09:51:58 12-12-2011
  • telboy007 #31 7 months ago

    Holy new Eurogamer.net layout Batman!
  • midi82 #32 7 months ago

    I remember playing this on a amstrad CPC something or other which was only green screen. I don't think I ever got more than one piece of the bat craft. This was a hard game.
  • razzastuta #33 7 months ago

    Batman: The Caped Crusader was the best Batman game out until Arkham Asylum/City.

    Although weren't the two missions Penguin and Joker, not Riddler and Joker?