3DS Circle Pad Extension Preview
Up close and personal with Nintendo's portable Frankenstein.
As far as rumours go, the first whispers that Nintendo was planning on somehow stapling an extra circle pad to the side of the 3DS was at the wackier end of the tittle-tattle spectrum, and you can be sure Eurogamer thought long and hard before reporting on it.
An alleged insider's claim that Nintendo was subjecting its fledgling hardware to a brutal bout of cosmetic surgery just six months after launch seemed like a case of Chinese whispers at best or, at worst, some audacious trolling from 01.net, the French site that broke the story.
But less than a month later, here we are, standing in the Tokyo Game Show's Makuhari Messe, clutching the unwieldy beast in our hands. Believe us, it's very, very real.
So, how does it feel? Well, rather nice actually. While making the thing easy on the eye has proven a feat beyond even Nintendo's usually infallible design team, they have at least made it a pleasure to hold.
What you couldn't see in the first promo shot of the peripheral is its ergonomically curved exterior. It's a pleasing fit in your hands and surprisingly light too. Perhaps it shouldn't come as too much of a surprise that it feels a lot like Nintendo's new Wii U controller. And despite some of the unkinder nicknames it has already picked up, it's not actually that big. Nintendo's boosted handheld feels no wider than a PSP, if that. And even with the new add-on, it's still dwarfed by the PlayStation Vita.
For the most part, the button placement feels spot-on, too. The shoulder bumpers feel chunkier and more comfortable than those on the barebones 3DS, the thumb falls naturally on the second circle pad and, if anything, the extra girth afforded by the cradle actually makes the console's d-pad feel a little less out on a limb. The two supplementary shoulder buttons will also no doubt please the Monster Hunter faithful.
It's rather galling to learn it'll need a single AAA battery, but at least the battery compartment is hidden out of sight in the dock itself. There's no physical connector visible on the device, so we can only assume the battery is there to power infra-red - or even wireless? - communication with the 3DS base unit.
However, perhaps inevitably given the impossible scale of the task, it's not all good news. The left shoulder button is stuck in an uncomfortable groove between the edge of the peripheral and the 3DS' top screen, throwing the handheld off balance. The volume slider is hard to get at too, the wi-fi switch is blotted out altogether and the game and stylus slots are covered up, so no hot cart switching.
It's difficult to gauge just how odd it will feel having the face buttons to the left of the second circle pad rather than above it, as is now customary, until we've actually played a game with the peripheral. The unit we tried out was tethered to the waist of a chirping booth babe, with only the 3DS' menu screen available.
To be fair on Nintendo's put-upon engineers, it feels like they've done their very best to solve an essentially intractable problem. It's an extremely competent hatchet job, but a hatchet job nonetheless; an unappealing stop-gap while we wait for the inevitable hardware revision, which Nintendo surely hopes will put the whole sorry debacle behind it. Given the strength of its upcoming release slate, it may well get away with it, but this is a cock-up that should live long in the memory.
The Circle Pad Expansion is due out alongside Monster Hunter Tri G in Japan this December. Western launch dates are still to be announced.
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Comments (117) Latest comment 4 months ago
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So Wesley Yin-Poole wasn't given the task of writing that news article then.
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Now you are going to tell all those people their 3DS is obsolete? "Hey guys, go buy a new one or get this stupid add on!"
Yeah, good luck with that.
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I'm betting they won't be. It'll be like the wii motion plus. It'll sell as a peripheral and they'll make a new bundle that comes with it, but all the marketing behind it will be as if it's an extra. They make more money that way and they can save a hardware revision/relaunch for when it seems appropriate.
having said that, does anyone want to fill me on what the issue was here? This is the first time I've heard about a problem with the 3ds initial design. Do games not work on it properly or something? o_O
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It is a simply staggering revision to a console that is barely six months old. Absolutely remarkable that Nintendo didn't foresee the need for this before releasing their machine. If, in fact, there is a need for it at all. I'm not convinced there is.
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But surely that's a doll holding it?
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The next such opportunity, outside of them announcing a random conference of their own, will be at GDC. Which is in March.
So we've got six months of endless speculation to look forward to.
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Maybe Nintendo was constantly spammed by messages like "GROW A 2ND CIRCLE PAD IN 5 DAYS, 2 CIRCLE PADS = DOUBLE THE SATISFACTION". Maybe eventually they've given in.
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If it does I'm buying at least 2.
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EDIT: too much ...er... staring... yeah.. staring... at booth babe pictures means you can't tell the difference between "2nd" and "3rd"
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So, yeah, not Nintendo's finest moment. Good job they've shown off a pretty impressive software line-up, because 3DS will need it if it's going to manage the journey up the mountain Nintendo has created out of a molehill here.
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--- or indeed it will totally disappear!
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"Lady wearing a dog collar in the 2nd photo is a little disturbing... oh yeah the button thing... yeah, well. "
You say disturbing I say arousing.
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I'm surprised that no one's really brought up the view that Nintendo didn't do this because 'consumers' demanded it, but because of pressure from third-party developers. The issue is profitability to platform ratio, and 3rd parties were telling Nintendo they're not behind the platform because it's too expensive to develop an entire game for a small install base.
SO!
Nintendo went about dropping the price, and created this thing, knowing that the 'core' 3DS holders would purchase it anyway, despite any quibbles over its appearance. The price drop was motivated by compounding threats to the 3DS' long-term success, but one of the HUGE issues was realizing devs were upset with being unable to reuse cross-platform assets.
Think about it: How many people were saying, "I'm not buying a 3DS because it doesn't have a second pad!"?
No, people were upset over pricing and the lack of games.
Gotta remember the dev times for these add-ons and such take a while. It didn't pop out of nowhere because they were feeling heat from the Vita, but needed to give devs wiggle-room to release ports. The Wii U is the same thing -- you don't come up with an 'ipad controller' because Apple did something the day before. Game and especially console development takes time.
Nintendo is proving to DEVELOPERS that the 3DS is worth supporting because:
1. This add-on enables ports
2. The second pad become a permanent fixture for those who want it (core vs. casual models)
3. Insane price-drop is evidence of Nintendo's seriousness with its console
4. Also insane holiday line-up (esp. in Japan) also demonstrative of #3
Personally, what will be the 2 model approach seems like a very sound strategy. Many casual (more so female) users could give 2 shits less about the second pad. They want a 'portable' gaming device that is stylish enough for public view. So this may ultimately play into Nintendo's hand, despite the initial fumble.
I will say the company certainly needed a learning experience like this -- and a great thing for us that it happened so soon into the 3DS' lifespan.
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Honestly, I hope Nintendo goes down the toilet. It seems to be the only remedy to this nonsense. They need to wake up and seriously start thinking things through.
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Somehow I doubt it though...
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I'm sure I won't be the only person who thinks that, so I suspect that the boost in sales created by the price drop could be killed off by this peripheral announcement.
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3DS redesign announced right after Christmas, with a launch as soon as they can possibly achieve, I reckon.
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You spam worse than the bots!
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"having said that, does anyone want to fill me on what the issue was here? This is the first time I've heard about a problem with the 3ds initial design. Do games not work on it properly or something? o_O"
The controls of Kid Ikarus would sure benefit from a second stick. I bet the only reason they delayed its release date is because they want to release it along with the new 3DS model next spring.
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On top of that, there a funny suspicion about this device. If feel Nintendo needed a 3D designed game to help push it, why else would the have approached Capcom (who are seasoned in 3D graphic heavy games). Now with the nature of japanese business being very polite and hush hush, Capcom aren't saying much on the details, while Nintendo are doing the selling. Had Nintendo approached EA or Activision, it may have been hard to keep the details quiet, and their games would more than likely explode a 3DS, than run properly on it.
And the least said about the new upcoming Ipad/iphone, the better (more fire on their fuel). Oh, how the vultures cry and circle above, Nintendo.
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From the article with the tagline "Up close and personal with Nintendo's portable Frankenstein".
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Developers will not support it, why limit your sales to a niche of your potential customers.
Moreover, even if Nintendo revised the entire 3DS console hardware and added a right-side thumbstick that would similarly be unsupported because no matter how many 'new' 3DS they sell there would still be a significant portion of customers that would not be able to run games (see the Motion Plus and DSi for previous examples).
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I fear Nintendo's short sightedness in not including a 2nd analogue stick in the first place is gonna bite them on the arse big time (if it hasn't already. Actually...it has... Nintendo's arse has been bit, and the dog is hanging off by its slavering jaws....)
Even if this add on is a relative success, and they release an updated, 2-sticked 3ds, the 3DS audience will still be fragmented by the haves and have nots, making more work for developers (who'll have to support both set ups) as well as pissing off all 3DS gamers who have jumped in already.
Nintendo really are caught between a rock and a hard place - do they launch a new 3DS, and essentially write off the original as a bad memory...? Or, do they just hope and pray that the take up of this fugly add on is as close to 100% as possible...?
It's a real mess.
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The opposite of LITE!
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Also ridiculous that they covered the stylus slot. It was bad enough that they'd moved it from the side to the back - a surprisingly significant inconvenience. I'd have assumed if they were going to introduce a hunk of plastic like this they might at least have bored a hole in the side to put the stylus back where it belongs.
Lastly, it'd take a while to get used to the screens being, effectively, left of center.
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I certainly won't buy one. I just hope most games don't need this or is optional.
BTW: a revised 3DS gives Nintendo the options of improving not only the battery life and adding more control options. But also to further boost the specs. How far should they go?
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@Kassmageant
Thing is, while Nintendo might have winged it in the past, they've made so many mistakes over the years, that we question their sanity and their share holders are getting very nervous. When was the last time we ever heard about mysterious Nintendo share holders?
MS and Sony mistakes were manageable, because they have established the bottom line of the consoles solidly early on, by embracing technology and pushing the envelope, etc. Nintendo on the other hand, have done that Sega Saturn mistake, by releasing underpowered hardware, based on cannibalising a previous gen (Sega Saturn was really heavily based on arcade 2D than 3D technology, by comparison), a huge mistake that Sega then corrected with the awesome Dreamcast. Thing is, that lost time, money and ground that Saturn was out on the market cost them, and they were able to match the rise of the Playstation, which could do both 2D and 3D games well. By the time PS2 came out, we should have had Dreamcast 2 instead of the debut Dreamcast console. By then it was too late.
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They should have given us, the firs buyers, these tumbsticks for free with those games to compensate their epic failure. May nintendo die as game company. Can say about Microsoft and Sony what ever you want...but they only add stuff without you needing to buy the kinect or move to play your games, but Nintendo...nope they just leave stuff away and then add it later so you have to buy it if you want to continue playing. Some lawyer should sue the shit out of Nintendo and destroy these lame asses.
Good thing is, Nintendo probally digged their grave with this. Many nintendo fans have been disapointed with Nintendo for a long time now, and this only decreased their faith. I mean whats next...the Wii U....we support HD...but we do not put it in the first devices...nor shall we add a power button...you can buy it later though, you have a big penis we only have small penis.
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was tempted to get the red 3ds that comes out soon, not after seeing this.
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It's a tough situation, theres no way to get out of this without pissing people off. I was very tempted to pick one up after the price drop but now i'm glad i didn't. What will happen? Will third parties make games requiring dual analog, cutting off a large portion of the initial userbase who won't upgrade? Or will they go the Wii route and ignore the upgrade because not enough of your market actaully owns one. At what point will original 3DS owners be forced to upgrade?
A functional but hatchet job solution is dead on.
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Joking aside I'm actually looking forward to this. Having massive hands, as I do, it'll be nice to have something a little larger and less angular to hold onto. I find long sessions of OOT a little uncomfortable at the moment.
Also, I believe Ninty were planning on installing a second circle pad in the first 3DS, but it got dropped so the 3DS could beat the Vita to market (apparently).
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There's a 3DS in the second photo?
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Its painfully obvious that Nintendo rushed the 3DS to market. No eshop at launch, hardware problems (like top screen scratches that testing SHOULD have picked up), no games (a problem still not solved)...
I doubt they didn't add a second circle pad in their haste... I just think that was Nintendo arrogantly thinking that they didn't need one.
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This
After the huge success of the DS, and the great reception the 3DS got at E3, they surely assumed that Third parties would just work with the hardwares eccentricities, rather than trying to cater for them, giving them the controls they need to make their games comfortable.
If the 3DS took off like they thought it would then this never would have seen the light and day, but The 3DS didn't sell that well, and third parties pushed for the second analog their games needed, and in light of this, we get this monstrosity, a probable hardware revision, and alot of early adopters with their nose put out of place.
Couldn't have made a bigger balls of this if they tried, which seemingly they have.
But again, if the 3DS had sold like they thought it would, the userbase would be too big for third parties to ignore, they would have just made the best of the poorly designed hardware and got on with it.
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If this peripheral remains a curious and seldom used oddity then fine, but if it becomes the norm then this is the final straw. Sorry Ninty, we have had some good times but you know what, you're annoying and a little bit stupid at times. GTFO.
EDIT: I should add that I actually like my 3DS as it is now and it looks like the games are coming too. This really seems like a revision that the customer don't want or need. This will make the touchscreen redundant. It is simply sucking up to developers who want an easy porting solution. Trouble is the entire strategy is a clusterfuck and will backfire. Sad.
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This has been an epic disaster for Nintendo (I still love their games though).
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I wonder what trade-in deal early adopters will get when they do the decent thing and put the 1st gen 3DS out of it's misery?
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Will put potential 3DS buyers off, and as I stated elsewhere, as I hate twin-sticks anyway, I won't be buying the add on (but will probably trade mine in for the inevitable revision)
This is like the original GBA having no front or backlight, but at least they gave the original hardware 18-24 months before revising!
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But they have taken the clumsy add-on route; and people don't like to invest in companies that have a "clumsy" reputation!
Probably scared that the Vita will take a HUGE slice out of the 3rd party handheld market and ramifications from that. But if the handheld market is so lucrative they could have come back stronger in a couple of years time.
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Crappy first generation portable hardware is not without precedent, which is why even those not expecting drastic controls overhauals said before launch they would wait for the wuperior revision. But nobody could have imagined that revision would include extra buttons and an analog...
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None of the PSP revisiosn have drastically changed it's appearance, functionality or controls except the PSPGo, but that came later and everyone who bought one already knew what they were getting into.
It's a very different situation to Nintendo's revisions which add new controls, buttons, sticks, much brighter or bigger screens, or access to DSiware.
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That is simply unbelievable - Frankensteins Knob must surely be one of the unkind nicknames?
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That add on is just going to cause even more confusion to the user base.... i really dont know what they are doing.. i sense that the wii-u will be a big failure also.
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Pinches self... not dreaming.
Checks pulse... still alive.
Faints.
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EPIC FAIL!
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More like Mega Drive 32X, the Mega CD was a roaring success compared to Sega's 32bit mushroom.
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By which point, i'll probably have gone off the idea... Ah well.
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A second stick that unbalances its design is really the least of its worries.
EDIT: I should add that I bought my 3DS at midnight on the launch day, having spent 4 years with a DS Lite and loads of brilliant games, so you can probably see where the bitterness comes from.
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Also, lol @ Nintendo. (Yes, I know they have a shitload of money before anyone states the obvious)
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I'd imagine it all revolves around devs wanting to do multiplatform games for 3DS and PSV. It wouldn't surprise me if devs have gone to Nintendo say "we'd love to bring this game to 3DS as well as Vita but we make it work properly because of the lack of dual sticks"
The Wii U controller could also be part of it with in house devs trying to use 3DS in tandem with Wii U and realising they had to change the control scheme.
All speculation of course but can't think of any other reasons why they'd bother with this.
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I'm not entirely surprised though - Nintendo have been doing this for years - Rumble Pak, Motion Plus etc.
I doesn't bother me too much as I play my 3DS either in bed at home, or in hotel rooms when I work away, it's a portable for me insofar as it fits in my bag to carry to said places - so I can't see this making a massive difference for me.
For those who play this on the train or bus on their way to work, however, I think they will be the most annoyed, as it turns your relatively sleek looking gadget into this monstrosity, and makes you look even more of a dick playing "kids' games" on the train.
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"All speculation of course but can't think of any other reasons why they'd bother with this."
Wouldn't suprise me if they think the hardcore will lap this thing up if there's a secons circle pad. This is a company that thinks the core ignored Wii because its not in HD, after all.
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Usually infallible? The original DS, Gameboy, NES, SNES, N64, Virtual Boy and arguably the Gamecube and 3DS itself are utilitarian bricks of plastic. That the first DS design ever got past the R&D stage to full release is amazing. The two parts aren't even the same size!
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It's true the original DS was an absolute shocker - looked like it had been made by some company like Madcatz with off the shelf parts. But to say the SNES and N64 were horrible is pushing it. I thought they were both aesthetically pleasing for their time.
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http://ww w.youtube.com/watch?v=Oe7uKhHj-...
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I don't mind hardware additions, it extends life to the hardware, adds new features .... But so soon ?
I've bought every nintendo console since the nes pretty soon after release (excl VB) but the 3ds felt half finished, this add-on confirms that feeling
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i've touched the device, it's nice - yepp I've been at the tokyo "amusement machines" show 2011 too. my objection is that since the 3ds is a piece of a hardware that most people in Tokyo are playing on the tube, one has more chances to lose the add-on, it's very crowded here. and i'm never travelling at rush hour. so yeah I'll be waiting for the new hardware iteration i think.
there are many new games coming on the 3ds here in Japan if they come to Europe, it won't look so bad for Nintendo anymore. Another thing: there are quite some games from prestigious game companies that are coming to iOS and Android. Competition will be fierce for Nintendo, I mean even worse than now. Though I was a big Gameboy, nds fan, I would skip 3ds completely if I would get for instance 3d stereo view on the iphone or ipad.
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