Mobile Games Roundup Review
Coaster! Battlefield! Heist! Soccer! Gesundheit!
Version tested: iPhone
As the weeks tick down to the inevitable release of the next iPhone, it's tough to think of what more Apple can reasonably pack into its handset to make an upgrade desirable.
Apart from obvious ingredients such as a faster processor, more storage space and better battery life, any changes are likely to be mostly cosmetic.
Hopefully the much-trumpeted iCloud will make it easier to access content that would otherwise be unavailable without tiresome syncing operations, but for most of us, we're limited not by our handsets but the speed of the networks and the patchy coverage that we have to endure in even the most built-up areas.
A price drop or an 'entry level' model wouldn't hurt, but Apple hasn't ended up with oceanic cash reserves by cutting corners. If anything, its aggressive focus on marketing its products as aspirational grows stronger every year. Have we already seen the peak? Or will the next Apple TV see us surrender our living rooms as well?
Gesundheit!
Gesundheit! brings us the everyday adventures of an allergic green piglet on a mission to bring slavering monsters to justice for capturing his friends and taking residence in his once-peaceful village.
Coming achoo.
Despite his obvious size disadvantage, our squat, curly-tailed friend has one thing on his side - the ability to sneeze gigantic blobs of snot on command.
It might not make him a hit with the ladies, but his affliction helps him set off pressure pads and lure dim-witted monsters to their doom, so it's not all bad.
It also makes for a hugely endearing puzzle adventure, as you tiptoe around the fragrant hand-drawn landscapes, gobbing out phlegm, luring beasties and 'encouraging' these unsuspecting souls into the jaws of instant, terrifying death.
The fact that you do so accompanied by the most cracked soundtrack since people stopped making children's television on acid only adds to the impression of gently losing your marbles. This may well be the only game you won't mind losing to, if only to whistle along once again to its death ditty.
If Revolutionary Concepts came to charm us senseless, it worked. There are so many reasons to enjoy Gesundheit; its 40 levels of puzzle nonsense are only a small part of why you should dutifully surrender your loose change.
8/10
Groove Coaster
- iPhone/iPad - £0.69. (Universal binary)
As someone who invests approximately 10 per cent of the working day in exorcising my inner Keith Moon on the desk, I approve heartily of Reissue Ishida's decision to produce a "next gen groove game" for the rhythmically fidgety among us.
As the groove works its way inexorably down a restlessly winding track, the gist is to tap the screen to the beat. But unlike several hand-mangling touch-based rhythm action titles I could mention, Groove Coaster focuses purely on one-finger gameplay.
Fortunately for those who enjoy a challenge, it embellishes this seemingly boring task in a variety of ways. Normally you're focused on hitting blobs as they scroll towards the touch zone, but as the song progresses, the track tends to veer in drunken spirals and often throws in rapid beats at the last moment to try to catch you out.
Groove is in the art.
On top of that, you're tasked with pulling off directional swipes, finger wiggles and moments where you simply need to hold your finger down for the required time. But as with any rhythm action game, it's all about building up successive hits, perfect timing and avoiding mistakes to get the best grades.
Nevertheless, Groove Coaster still lacks enough of a challenge to be interesting, and it's only when you play each song on hard that the game's potential reveals itself. Even then, it's unlikely that hardcore rhythm action fiends will care much for its casual approach.
Mere mortals might find it more appealing, though, and with its fine selection of blissed-out Japanese electronica and soothing psychedelic geometry to consume, night bus journeys need never be the same again.
8/10
Battlefield: Bad Company 2
As long as first-person shooters continue to shift gazillions to goggle-eyed Xbox 360 and PS3 owners, you can count on watered-down versions cropping up on mobile platforms.
Case in point: Battlefield: Bad Company 2. It doesn't seem to matter if the game in question bears virtually no resemblance to the original, just as long as there are guns to fire and men to shoot.
Bad bad company.
That might not be a bad thing if the game could stand on its own merits, but it's obvious within the first couple of minutes that this apologetic offering is not going to break the mould for mobile shooters.
The problem, as ever, is a combination of poor controls and half-hearted level design befitting a low-budget offering. And because it's designed to accommodate the control limitations, you end up with utterly brainless AI and a succession of forgettable encounters.
Even in technical terms it's a let-down, with horribly compromised visuals that should be shut in a box marked '1999' and left there. When Gameloft shovels this sort of stuff out there you half-expect it, but DICE ought to be setting an example, not following it.
Talk of multiplayer combat with up to 10 players might sound vaguely interesting. But really, all Bad Company 2 does is underline all the reasons why you should forget about mobile first-person shooters for now.
3/10
The Heist
- iPhone: £1.99.
A block-sliding puzzle compilation might not instantly strike you as something to prompt spontaneous nakedness and premature downloading. I know the mobile scene can be exciting sometimes, but steady on, soldier.
As the latest entry in our now-bulging 'Appearances Can Be Deceptive' file, The Heist teases four distinct challenges from some yarn about breaking locks on a bank vault. We might look like idiots sometimes, but we're still aware that we're basically playing various block-sliding puzzles and taking pretend phone calls.
Slide away.
But that's OK. We can get behind some daft role-playing in the name of fun times. And what fun times they are, as you shift wooden blocks around to free unfairly imprisoned electric valves.
Elsewhere, you're tasked with laying down coloured symbols methodically, so that no two appear on the same row, while another set has you sliding blocks around to connect wires, Pipemania-style.
To continue the block party, the fourth game type channels the spirit of Sokoban as you try to push green crates to their destination without blocking off their loved ones in the process.
In isolation, all would be entertaining if rather sterile. But in the context of the heist and the pretend phone-calls from the lovely Sophia, The Heist proves greater than the sum of its parts. And there's the prospect of a real prize dangled in front of you if you can make it through all 60 levels...
7/10
Flick Soccer
- iPhone £0.69.
Now that the constantly happening football is back to distract us from the mundanity of modern life, what better than to spend our remaining spare time delivering imaginary free kicks with our index fingers?
Except, of course, we've been here before. Several times in fact, with Flick Kick Football, Flick Football, and even Full Fat's own (rather expensive) Dead Ball Specialist giving us hours of ball-bending fun. But if an idea's good enough, you may as well keep on reviving it until we get bored.
In common with Full Fat's excellent Flick Golf title, a decent portion of Flick Soccer's charm comes from the addition of insane post-shot after touch, and it works just as well here.
Flick dangerous.
It also brings plenty of modes to the party, comprising Quickshot, Endurance, Challenge, Crossbar and Smash it. Of the five, Challenge Mode tweaks your OCD gland most feverishly.
The idea isn't simply to beat the keeper in a sequence of dead-ball scenarios but to hit the designated target with laser-guided precision. The closer to the bullseye, the more you score, and various medal tiers keep you coming back for more long after you've qualified for the next skill level.
Elsewhere, Crossbar mode tests your ability to deliberately smack the woodwork while multiplier and extra time icons drift gently past, and Smash It tasks you with breaking panes of glass against the clock, Virtua Tennis style.
Endurance and Quickshot modes most closely resemble what you'll have played before, with both opting for the simple score-as-much-as-you-can formula, but the latter set against the clock and the former adopting the lives-based system.
Both are still as benignly addictive as you'd expect, but you'd be forgiven for feeling burned out from overexposure to rival incarnations. GameCenter leaderboards add that necessary element of competition, but it's a shame that this is as far as multiplayer competition extends.
If you haven't already given yourself carpal tunnel syndrome playing these games, then Flick Soccer is a great place to start. It's hardly a masterclass in reinvention, but just like Flick Golf, the tough part is finding the time to stop playing.
8/10
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Comments (53) Latest comment 9 months ago
Comments for this article are now closed, but please feel free to continue chatting on the forum!
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Stick controls and 10-player online multiplayer surely give you something interesting to write about, but it's glossed over very quickly.
I will, however, take your word for it that the game is rubbish.
*edit: @ThePissartist
Ones I'm playing at the moment are Mr Karoshi, Meganoid, Plants vs. Zombies, Robot Unicorn Attack, Tower Raiders 2 and the various SNES/Megadrive emulators.
But I don't really keep up to date, and some of the more popular titles like Cut the Rope and Fruit Ninja are totally lost on me, so YMMV.
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Oh God, here we go again. It's quite obvious if you look around the internet that lots of developers want to develop for Android.
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Unfortunately that >50% is subdivided into literally dozens of differently specced device SKUs.
Android's great if you want haxxor utilities and bits & bobs that Apple simply won't allow, but for games it's a case of you get what you're given, which isn't a lot.
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Dev's don't see it like that though... they have to aim for specific OS's and I'm not sure most of the 50% run the same version of the OS. Different phones/resolutions/input methods etc...
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"wanting" and "doing" are two completely different things.
Android just isn't worth it unless you have a major hit already, or you can afford to waste money in the short term. Big risk...
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I guess this just goes to show that market share means nothing unless you can make money from it.
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Wish the App Store let you maintain a wishlist for tracking the pricing rollercoaster.
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True. Although I was just responding to the previous post that "no one wants to develop for such a mess of a system".
Though surely we can admit there are developers actually writing games and apps on Android, just not as many as for iOS. Saying no one develops for it is a silly exaggeration.
Other sites run Game of the Week-type articles - this wouldn't be possible if there was no one interested in releasing games on Android.
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Game Dev Story & Grand Prix Story are both very good. The trial versions are short but do give a good sense of what you would spend you money on if you pay for the full games. As mentioned below, Tower Raiders (I & II) are both well worth a look if you like Tower Defence.
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A quick look at my install history on games I have played a lot (got some crap ones to)
Cut the rope
Star Blitz
Myth Defense (love it)
Falling Fred
Greedy Spiders (prefer cut the rope)
Super Dynamite Fishing
Roboto
Cartoon Defense 2
Colosseum
Orbital Defender
Burn the rope
They need to be fed
Kona's Crate
Spirit HD
Ozzy's Odyssey
Zenoia 3
Catan
Hyperlight
Grand Prix Story
I get it that Android does not have as much games and that most if not all also appear on iOS but I really don't agree that there are no games on Android or that it's "a mess". I've had several Android phones and overall I think games do tend to work well on most devices and if there is a problem the better developers seem to try to fix the issues. The nature of Android will mean that there are phones that are faster than others but to me it is no more different than that some PC's will have issues with some games.
I'm still not sure why *some* EG-staff seem to hate on Android so much. So what if it doesn't have the amount of games as iOS has or that there will be the occasional issues with certain phones. I thought EG was about reviewing games even if one plattform doesn't have as much as others. The notion that Android does not have games (or at least no good games) simply is false these days.
I do appreciate when you try to review Android games but I think it would be nice if you could try to review a few more even if the same games are available on the iOS-plattform. Lately it seems you seem to concentrate on crappy third/first-person shooters, maybe because all you seem to ahve is an Experia Play, not exactly the most advanced Android-phone available.
I'm sorry if I sound like a Android-fanboy. It really isn't my meaning as I enjoy all plattforms. I just feel that the current view on Android from some EG-staffers are unfair and that it is being reflected in the choice of games being reviewed.
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Android is a well supported platform and there are many great games available, but the majority of these are iOS ports and not really different enough to re-review. On the occasions where we missed the iOS original, we do review the Android version in this roundup. Occasionally Kristan rounds up recent Android ports in a list. Same goes for Windows Phone 7.
Your best bet is to keep tabs on the iPhone reviews and watch out for them becoming available on Android. I appreciate this isn't an ideal situation, but in most cases our time and resources are better spent reviewing new games and we don't like to rehash old content on the site.
We're looking at ways to provide a better service for Android and WP7 users in the future - it would be good to at least add the ports to our database so reviews show up under searches for you guys - but I don't imagine the basics of this situation will change while iOS maintains market leadership in mobile games.
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Just because a game also have been available on iOS should not mean it is uninteresting to review (unless it has been reviewed earlier) as most Android-users have NOT "played it to death" on their phone.
I do appreciate theses articles and think it maybe would be better if Krudster got some help with the Android side as I understand it can be daunting to review games on more than one plattform.
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Other sites run Game of the Week-type articles - this wouldn't be possible if there was no one interested in releasing games on Android.
No that's true, and frankly I wish Android was as commercially rewarding as iOS. It's a wasted market as it stands - we have the same games on iOS, Win7, PSP and Android. Only one of our titles sells well, on iOS. PSP is next best sales - and they've very low... Android and Win7 just haven't done the same numbers. It's cost more to convert them than we've made from them.
Our apps are paid - we have only one freemium title and that hasn't made much money on any platform, despite having over a million downloads and a lot of playtime. That's ad-supported, and sometimes you get good days, sometimes zero days. It just isn't worth pursuing. Why bother, when we can make the same money targetting a single platform, and do away with the added support costs?
Like I say, I'd love Android to bloom commercially. Can't see it happening any time soon though.
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If someone is stuck on 1.7 or whatever then chances are its some old dodgy chinese knock off 70 quid tablet with a processor slower than my microwave and so nothing runs great on.
Its really no different than iOS devs now abandoning the old 3G iPhone (like Jeff Minters games dont run) and targetting 3G-S and above.
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True, you do what makes sense for your business. Though it is also true that for some developers, an Android port is financially worthwhile.
I just think that when someone asks for people to recommend some games for Android, multiple people just replying "Android doesn't have games, it's a mess for developers" doesn't really help anyone.
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You may feel very differently when you release your game that works perfectly in the emulator and one or two devices, because that's when the emails start coming in. A very strong word of caution: Never trust the emulator, and get as many testers as you can, with a good spread of devices.
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So presumably, in a year or two from now, if Android continues to dominate the smartphone market at the current rate - we're going to have weeks of mobile reviews with zero iOS game reviews? To suggest that all/most Android games are late ports of iOS games is surely a bit ignorant.
FYI - I happen to think that Eurogamer is the best gaming website there is, so please don't take this as a scathing criticism. It’s only a very minor point in an otherwise brilliant site.
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Humble, easily embarrassed, and anonymous...
If I wasn't, I couldn't enjoy saying half the things I do say
I will say the game that's selling well is a sports game (as is the free one). Of all the categories, Sport is quite reliable.
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]http://nfarina.com/post/8239634061/ios-t...[/link]
But really this whole thing is like asking why don't we get PC reviews of multi-platform games - the simple answer is more people are interested in the console version, and that's usually the one the publisher promotes.
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Im getting an android on my next upgrade in a few weeks and if I see any deals on a cheap low spec android im gonna get one of them on PAYG as well at some point. Not releasing a damn thing until I can test it properly!
Just like you said, I had no problems with my test program (Fractal - always do a fractal when learning a new language/platform) in the emulator but on my mates tablet, one certain Fractal didnt work. To date I dont know why!
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Some of you say there are games on Android that arent on iOS etc etc.
So what Android game cam out in last week that EG should have reviewed but didn't?
Just name the games and then see ho wthe answer.
When EG's coverage of iOS was woeful the comments section was fuill of people listing good iOS games they shouldve been reviewing...
Simply do the same
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Not of the mobile games market share by revenue, it's not, not by a long way.
[link url=http://news.cnet.com/8301-13579_3-20032012-37.html
]http://news.cnet.com/8301-13579_3-200320...[/link]
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I come here to be informed of games, not the other way round.
Though I understand it must be difficult finding gems when so many games are released all the time.
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If it could make an actual phone call without heavy accessorizing, that would be all sorts of nifty.
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I am only telling you what happened when EG's iOS coverage was poor.
A few people posted lists of good game sin comments.
I dont see the same happening here so I thought it Android fans did same it might make EG pick up their game a bit.
Im sure Krudster even asked previously
So just telling you what seems to work.. or at least is better than "There are tons of Android games you are not covering" and then not listing them simple complaining
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The problem seems to be that most decent mobile games debut on iOS, so although Android *does* have a lot of games, the Android versions tend to appear a few weeks or months later. Because we only have five slots, we're more mindful to cover new games, rather than re-review the ports. I routinely check the new games as they appear, and more often than not I choose not to review them because another, better, game comes along elsewhere. This week I was going to include Meganoid, but it just wasn't that interesting.
It's also quite hard to be made aware of very good new Android games. There aren't many decent blogs banging the drum (compared to the iOS scene), and developers, sadly, are very poor at getting in touch. Sometimes they do, and the games aren't very good. In general, developers have enough trouble making sure their game is good to also find time to email all the sites, and that makes our job even harder.
There's no vendetta against Android, believe me, but it isn't easy to find out what's new and hot in the same way that it is on other platforms.
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Get the Appshopper app or check on their website ( http://appshopper.com ).
You can see a history of price points for every app on the Appstore + set apps up on your wishlist so you are warned when they drop and finally you can keep track of which apps you already have.
Essential app in my opinion and helped me save tons of money!
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If gaming can be successful with PCs where the different hardware combinations are in the thousands,someone might say that some dozens are not that much...
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There's several reason why you can't make reliable comparisons, being able to run in a window, being able to set the screen resolution, accelerated evolution of smartphone capabilities, and much more - but from a business perspective, the returns on a 99 cent game don't justify the extra legwork. If we could charge £30 for a game without being laughed at then it might be a different matter.
As is, the day the iPhone SDK came out and we dumped J2ME & BREW development, was the happiest day of my mobile life. I *never* want to go back to that crap. We must have accrued nearly a hundred different handsets over a four year period. A job's only worth doing if you enjoy it...
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It's exactly the same as it was when we reviewed it for iThing a few months ago, Captain Prissypants.
You're welcome.
@scoop: The iThing's platform unity has indeed been a huge factor in its explosion. I'm interested/worried to see what happens now that it's breaking apart. Fair enough, my 1G iPod Touch is quite long in the tooth; it's unfair to expect people to write for it and I've been thinking about picking up something fresher. However, the other day The Lance sent me on a spin through the state of the art of abstract jousting. One undemanding little sprite-based game that looked very promising, however, not only refuses to run on my slab, but on 3G devices! I'm wondering whether Apple may have pushed the hardware too far too fast. We'll see whether pushing lots of bloom-shader polygons is a good tradeoff for restricting lazy developers' markets to the cutting-edge tech crowd.
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You're seriously asking whether it's a good idea for Apple to release an upgraded iPhone every year? Hint - yes, yes it is
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Nobody hates Android. What people hate is Android owners whining all over EVERY SINGLE mobile-games roundup. The answer is always the same - all the good games come out on iOS first, so they tend to get reviewed on iOS and Android owners can read the iOS review since it'll be the same game. Now for the love of God, shush.
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There are other solutions to the problem, rather than Android users simply 'shush'ing. Keep in mind there are more Android users than iOS. It's probably fair to say that Android users are moaning on EG because they're a majority here too.
EG, I agree there's no need to re-review - can't guff games be reviewed if that's all there is? 1\5 is fine.
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^
Twat
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Android users? Maybe, since millions of things run some version of Android or other. Android gamers? Hmm. The ridiculously low sales of games on Android devices compared to iOS suggests galactically otherwise.
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As a writer who's been trying to cover mobile gaming since 2005, I'd like to echo this comment with an amplifier the size of a battleship.
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'...mobile gaming...' from a website titled 'podgamer'. Looks to me like your website only covers iPhone. You must hate the fact that Android is really dominating right now.
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As far as gaming goes, Android is "dominating" in the same way that Accrington Stanley are "dominating" the Barclays Premiership.