Published as part of our sister-site GamesIndustry.biz's widely-read weekly newsletter, the GamesIndustry.biz Editorial, is a weekly dissection of an issue weighing on the minds of the people at the top of the games business. It appears on Eurogamer after it goes out to GI.biz newsletter subscribers.
"The Internet is for porn", Avenue Q famously declared, and it certainly had a point - but it doesn't take much reading around to draw an even more depressing conclusion. The Internet isn't just for porn - it's also for conspiracy theories.
As long as humankind has existed, there have been soi-disant intellectuals convinced that their own warped mental pathways and peculiar beliefs chart a far straighter path to The Truth than any number of facts or any application of conventional logic ever could. With the advent of the Internet, they've been put in touch with a vast flock of people endowed with the seemingly contradictory qualities of being simultaneously suspicious of what they're told, and utterly gullible.
Worse yet, the increasingly break-neck pace of internet news reporting - and the feedback loop it often turns into - has turned even some of the more wacky conspiracies into an odd kind of accepted wisdom. Monday's left-of-field interpretation of an event becomes Tuesday's "well, obviously!" comment on a thousand blogs (each just parroting the last, but none willing to admit it), and by Wednesday it's enshrined on Wikipedia as historical fact.
As conspiracy theories go, it's not exactly on the same level as AIDS denialism or telling people with a straight face that September 11th was the work of the international banking conspiracy, but this week's amazingly rapid acceptance of malicious intent in Capcom's actions regarding Resident Evil: Mercenaries 3D follows precisely this classic path of the Internet conspiracy theory.
If this storm in a teacup has passed you by - perhaps you're a coffee drinker who has precious little engagement with teacups - then here's a rough summary. Capcom has released a game for the 3DS, Resident Evil: The Mercenaries 3D, which packages the multiplayer component from Resident Evil 5 up for Nintendo's new handheld. It's designed to be played co-operatively, and it's entirely mission-based - there's no storyline, and what progression there is comes in the form of unlocking new characters and upgrading their skills.
The furious tempest threatening to overspill onto the saucer and moisten the digestive biscuits, however, comes from a sin of omission on Capcom's part. The game saves progress data to the cartridge, as is standard with 3DS games - but doesn't have any option to delete that data and reset to factory settings, so once you've unlocked something in the game, it stays unlocked no matter what.
For most players, this isn't even something they'll notice - I've been playing RE: Mercenaries 3D for a couple of weeks now without ever realising something was amiss - but one consequence is that if you buy a second-hand copy whose former owner had played the game a bit, all the skills they unlocked will be available to you.
Capcom's devious scheme is hardly devious and barely even a scheme. If this really is a conspiracy, Capcom really ought to hire a better plot-hatching cabal.
Occam's Razor suggests that this is a slightly silly but not terribly damaging oversight on Capcom's part. Since the game doesn't support multiple profiles or anything like that, there was no requirement to build a save system - but as a result of not doing so, they ended up without a data reset option. Daft, but understandable.
A handful of online commentators, however, have a different explanation. This, they reckon, is a secret and sneaky conspiracy by Capcom to reduce the second-hand sale value of RE: Mercenaries 3D, since you'll be lumbered with someone else's save game (although that has arguably minimal consequences on the play experience itself). Far from being a silly omission, it's a deliberate assault on the second hand market, long the bete noire of game publishers.
As conspiracy theories go, it's not entirely nuts, but it's still unproven and completely unsupported by any solid evidence. Moreover, it makes some startling leaps of non-logic - starting with the assumption that a large number of second-hand buyers are the kind of people who read online forums to find out about relatively obscure game features or drawbacks before making their purchase. If that were true, Capcom might indeed have a devious scheme on their hands. Since it's patently not true, Capcom's devious scheme is hardly devious and barely even a scheme. If this really is a conspiracy, Capcom really ought to hire a better plot-hatching cabal.
What's interesting to note, however, is the reaction to this conspiracy theory in two key quarters. Firstly, there's the online gaming news establishment, which took all of about twelve hours to go from reporting this as a slightly wacky theory to stating it as solid, unquestionable fact in stories about the game. No further evidence emerged to support the theory in that time - indeed, the only recent development is a slightly bewildered comment from Capcom stating that it doesn't think this will impact the second-hand market at all.