Dungeon Siege III Review
Mule variations.
Version tested: PlayStation 3
I have a signature move in co-op action RPG Dungeon Siege III. How many games can I say that for? Basically none.
What I like to do in Dungeon Siege III is wait until there's only one monster left to deal with. Then I summon a mirror image of myself - something I can do because I chose Reinhart Manx as my character, a mage who makes up for his terminally boring dialogue by being the spitting image of Kenny Rogers - and run off to whatever chest is nearby.
As my mirror image tangles with the monster, I pop the lid of the chest, sending Dungeon Siege III's characteristic ejaculation of loot (there's honestly no other word for it) flying twelve feet into the air over my head. Then I turn around and, with the touch of a button, bring a whip of purest energy down on the monster's head to send it crumpling to the ground.
All is silence. Finally, the airborne loot comes tumbling to the ground, gold coins and magic pants spilling across the floor as I remain still, like in a Chinese action movie. I hold the pose for a moment, then hoover up the loot and go hurtling down the corridor to the next fight like a boulder with an agenda. He's not graceful, is Reinhart, but it's always a corridor, and there is always a next fight.
Made by Obsidian Entertainment (Fallout: New Vegas, Alpha Protocol, KOTOR II), Dungeon Siege III is radically different to Gas Powered Games' first two Dungeon Siege games, which offered top-down strategy and party management, not unlike a dungeon crawl crossed with an American football simulator.
Despite this, it keeps more than enough of their spirit alive to be called a sequel, if not a successor. The world still takes the form of one endless, branching corridor overflowing with monsters; the colour palette is still kaleidoscopic; the camera still hovers high overheard like a pervy eagle; and the plot is still grave yet lightweight, with the occasional gag.
In Dungeon Siege III, all of the playable characters are descendants of the 10th Legion, the highly trained army that originally marched out and founded the Kingdom of Ehb, where the series is set. Since then, the 10th Legion has fallen into poverty and disrepair (and pies, if Reinhart Manx is any indication), and a war has broken out between loyalists to the Ehb monarchy and loyalists to the Church, led by one Jeyne Kassynder (BOO!).
1/7 Those sparkly visuals make the game a bit confusing in stills and trailers, but it's always clear what's going on when you're playing.
Since the game opens with Jeyne Kassynder (BOOO!) putting out a bounty on surviving 10th Legion descendants, your side is basically chosen for you, and yours is the hugely satisfying job of bringing the 10th Legion back to full strength by finding and recruiting other descendants, reclaiming Legion property and convincing the populace of Ehb that you're the good guys. Or at least, the guys who are really good at killing and unable to say "No" to any and all requests to go and save husbands, priceless trinkets or pies.
Yes, there are some RPG elements in Dungeon Siege III, in the form of towns and buildings where your right shoulder button has you talking to people instead of shanking them. But these are more like motorway service stations than anything else - brief pitstops where you can pick up a quest or two and sell your loot before getting back on the road.
Every so often, you'll get a tough decision that you and your co-op partner can squabble over. You just defeated a boss; do you kill her, imprison her, free her or send her back to her master with a message? While these represent high points, they're fairly rare. The primary purpose of these sections, really, is to give you a break from the combat so that it stays fresh - 'palate cleansers', in the trendy terminology.
Combat in Dungeon Siege III is relatively simple. By holding down the left trigger, you block, and if you try to move while doing this, you'll dodge. Almost every other button on the pad is assigned to your character's unlockable abilities, and by blocking and using your basic attack, you'll charge focus that will let you use your fancier powers.
As in Baldur's Gate: Dark Alliance and other co-op action RPGs in this vein, the combat isn't demanding or unforgiving. Instead, it has a very clear goal in mind: to be playable no matter how much attention you are giving it.
With the exception of a handful of tough fights spread throughout the game, it's possible to go tumbling through Dungeon Siege III with half of your brain playing and the other half chatting idly to your co-op partner. You simply tap away at the attack button, dodge on those occasions when you see an attack being aimed in your direction, and fall back and use your healing ability when you're hurt.
But don't think this means that Dungeon Siege III is a brain-dead game. It's just an adaptive one. Because your character has up to 11 abilities, as well as charged versions of each of those, and each is best used in a slightly different scenario, trying to play Dungeon Siege III perfectly is a totally absorbing dance of glossy particle effects, small victories and even smaller failures.
If you play on Normal, you're never in too much danger of dying, but you'll have plenty of occasions where you spot at the last second that your health bar is a shred of its full self - and you'll duck out of the fight sucking air through your teeth the whole way.
Dungeon Siege III is, as the recent incredibly creepy TV ad expressed, a single-sofa co-operative game at heart. There's support for up to four-player online co-op too, which unfortunately I wasn't able to try, but I'd imagine would be awesome.
However, if you want to play Dungeon Siege III through solo, you'll have a good time. After the game's opening chapter, it gifts lone players with an AI co-op partner who's more than capable. They'll die every so often and need you to revive them, and when you die they'll keep fighting for a while before they abruptly notice that you've fallen and can't get up, but I don't mind that. These are human failings. So long as my AI partner isn't being confounded by a wall, I'm happy - and the pathfinding here is flawless.
1/4 A bit of me misses the tactical formations of the first two games. There's nothing like forming a shield wall before charging a boss.
So is the treatment of levelling up. No fannying around spending points on mysterious statistics like "Will" and "Agility" here. You get a point that you can spend upgrading one of your abilities in one of two ways, and you get another point you can spend on a permanent buff for your character. Maybe you'll also get a new ability to choose from. That's it. Clean, simple, satisfying.
Unfortunately, the same can't be said for the game's equipment system, which is something of a let-down and exactly where those mysterious statistics like "Will" and "Agility" make their sad appearance. Nobody likes you, weird stats! Go home!
Here's how loot works in Dungeon Siege III: you nudge open a slug egg or pile of bones and something called Brave Pants fall out. They look the same as your existing pants. You open up the equipment screen. They seem worse than your existing pants, and so you leave them there, in your growing collection of pants that look the same as your current pants but instead of offering +4 attack, +2 armour and +4 Chaos: Doom they offer entirely different buffs, like +4 will and +5 block.
It's miserable. Fortunately, it's easily fixed by opening your equipment menu once every 30 minutes and simply equipping the most expensive item you have in each category.
It's also the only failure in an otherwise smart action RPG that boasts such good combat that it doesn't matter if the loot, traditionally the heart of these games, is disappointing. In fact, it's so good that I think I'm going to go back and play it right now.
You hear that, Reinhart? Cinch up that Belt of Quickness of yours and let's get moving. I've got a hunch that there are some monsters just down the road.
8 / 10
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Comments (101) Latest comment 11 months ago
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\o/
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The game will sell well, but they provided a poor demo which put me off. For me, DSIII can wait till it drops in price.
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Well, yeah, just that that's apparently the weak part of the game, according to the review. :-/
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Well done, Obsidian.
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I.e, do your stats and gear carry over into sibsequent playthroughs like Diablo?
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They could've avoided the hate by not called it DS3, maybe using a subtitle instead, but either way its one of the finer action RPGs to come out in the last few years.
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You can play another character, try a slightly different build or make some changes in story decisions but it feels very underdeveloped here compared to the competition.
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I don't think I'll bother with the PC version - usually my first choice for this game genre - but perhaps it's worth considering the PS3 version.
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Does anyone know if the PC version has local coop? eg xbox pad and KB & mouse?
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Also i'm not sure i've forgiven Obsidian for the half finished KOTOR 2! After the brillant face-off in 1 between Revan and Malek did i really have to fight floating purple lightsabers in 2! :-/
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For reference:
Agility - affects your % chance to do a critical hit.
Doom - affects your critical hit damage.
Will - affects your Ability DPS (how much damage or benefit your special abilities do)
Attack - affects how much damage you do.
Chaos - applies effect e.g. Fire damage, Life-drain etc.
The rest is pretty self-explanatory. Just a shame they didn't make a little more effort to make it that bit more understandable.
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Co-op isn't fable II, it's secret of mana. If your friend is level 3 and playing reinhart, when you join him you get auto leveled to him and can pick any of the 3 leftover characters. You equip stuff, spend skill points etc all like normal. All of that gets saved to whichever character you pick ON HIS SAVE only. You can't export that character to a save of your own, he can't bring his reinhart into your game. No problem if you want to play with a friend, absolutely WASTE of time and netcode to play with random people online. Infact, hosting a public match can get you griefed, since they could just spam points(that are non-refundable) on whatever skills they want to(hence spending them for anyone else or when you use as npc companion) and could sell everything sitting in your inventory not equipped+buy whatever they want if you pass by a vendor.
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I couldn't agree more - the demo was HATEFUL - really, really poor, I was looking forward to this UNTIL I played the demo, basically spamming one button and just a dire location... with really bland-looking guards, etc. to battle...
Interesting that it got such a good review... but tbh, so many good games on the horizon - this is a £20er at the most...
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/buys
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Kotor 2 was not obsidians fault, it was all Lucasart's doing. They only gave them about 15 months to do the game and, ending aside, the game was good for the crazy timeframe
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From what I understand, you start a co-op game and pick your character. The second player joins in and picks from the remaining characters. Any progress that is saved from that point forward, includes both your levels, specs, gears etc.. everything is the way you've left it next time you load it up - all as you'd expect.
The problem comes from online co-op. For example, you host a game and the save is local to your xbox. Someone joins in and picks a character. Said players leaves 1 hour later and a new player joins, picking the same character. The skill points and equipment the previous player spent/earned, will still be present and the new player is basically 'continuing' that character.
The rest was clear. Am I right here? If so, that's a massive oversight alright, but for couch co-op, makes little to no difference.
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Incidentally if you get this on the PC (please use a gamepad) and are lucky enough to own a 3D vision setup its a real treat, trees and bridges pop out as you pass them by.
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I have also heard that the PC version suffers from consolitis. How true is this?
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@spekingur. At the moment, keyboard + mouse controls suck. Personally, I liked my friend's torchlight on 360 better than mine on pc because of the gamepad, but it's not like DSIII has even classic clicky dungeon crawler interface, it's much worse. Supposedly it's already being worked on though. With a pad, it works very very well however.
Oh and to everyone...camera is shared, even if you play online, lol. NOT AS BAD AS IT SOUNDS, I'm being serious, because areas are much more claustrophobic than like diablo II, but be aware of this. Played online with a friend and it rarely presented a problem.
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Not exactly a roll-call of high points..
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For the record, I bought the game at lunch time, so messed up co-op or not, it was getting played.
Now I'm excited all over again!!
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Otherwise I suspect I'll be tempted to buy the PC version from Steam over the weekend, and as much as it will look better and run better (the demo rarely budged from 60 fps at 1920x1200 on my aging gaming PC), this game really does seem like it needs to be played with a gamepad, and unfortunately I don't have one for my PC at the moment.
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Apparently you can only play local co-op on PC if you're using two gamepads, but I haven't tried it yet to see - will give it a bash tonight and find out.
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I still like them (though it can be a drag when they're not readily quantifiable vs one another.)
AND I thought the "incredibly creepy" ad was great.
I'm surprised to see such a good score, particularly from EG. The demo kind of left me flat, though I confess I only gave it a few minutes. I was a big fan of the 1st two, and a fan of anything co-op, so I'm tempted. But I can't shake the sense that this is somehow closer to an XBLA game than a $60 boxed title. I think I'm going to have to wait until it drops to $30 or so.
(Meanwhile, will headback to give the demo a fair shake.)
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It seems it would've been better to do one or the other fully fleshed out, or given the time and money, kick ass of both. Imagining something like mass effect 2 but loot heavy and co-op sounds...fun.
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Cheers for the info. Will be playing this with the Mrs tonight
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Otherwise it's a fairly pleasant effort but then I like Alpha Protocol as well
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Made me spill my coffee. I'm liking your style Mr Smith, please keep it up.
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If only. Games like this feel a little unsatisfactory when you've played BG1 and 2.
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@xrnzaaas, how different did you think the gear would be in the demo? Honestly.
@mikebates well you should eventually learn what kind of stuff you can wear. Otherwise, look at the stats, if its all 0(+#) and no negatives, it means you can't wear it in a roundabout way.
@ubergine yes base your reasoning off dungeon siege fanboys who hate this game because it isn't really dungeon siege(nevermind quality) or computer elitists who would rather suicide than use a controller. Not the multiple reviewers all giving the game the same scores. Five 8/10~'s recorded right now.
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Congrats Obsidian.
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I don't know of anyone who owns an xbox or ps3 and doesnt have a joypad for his pc, unless he doesnt have any joypad for his consoles.
Just use a ps3 controller mate.
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No customization at all for rebinding of keys. That includes AutoHotKey not even working; something in the way the game is coded prevents it from working.
Coop, is a joke, once the second player gets in the game the camera locks down to one zoom. And will auto adjust itself as you play in certain areas. Horrid is the only word I can use for it now. My friends go so frustrated with this game that we never made it past 30 mins of play time, that’s how bad it was in Coop.
Balance, what can I say, the normal creature you fight are tough but beatable, boss fights are super hard, I can’t tell you how many times we died and was not able to beat a boss.
There is little healing in this game, they are using the Diablo 3 style of healing, drops little balls that will heal you up. Good luck getting enough of those to drop. plus the special ability to heal yourself works like crap, it’s on a cool down and is based off kills to build up rage or whatever they are calling it so you are able to use it again. Healing kills this game or the lack of it.
This game was a direct port straight from Console, there was nothing done or added for the pc. You have to use a controller to get the game to work properly. Using the WASD is the only other option and it’s not all that great.
Buying and selling items, Gold is shared across the board, whoever is the first person to talk to the vendor and buys items will use the community gold. Yes the gold is shared meaning one lump sum. If one player is selfish and uses all the gold no one else can buy items. Same goes for items that drop. One shared inventory. Again, if you were saving an item for later usage, and the other player sells it your SOL.
This game is about the worst game I have seen come out in many years. This is not a game worth buying, save your money and avoid this game like the black plaque.
I have no idea what Eurogame is thinking or who is paying them to give this game an 8/10 but this game dfeinatly does not rate that. its at best a 5 to 6 out of 10
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I disagree about the weird stats in the equipment though. I find it helpful to know what they do. And they do change the visual aesthetic of the characters.
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I didn't think you could connect a DualShock3 directly to a PC with the USB charging cable? But since I've always been under that assumption that it wouldn't work, I've never actually tried. I guess I should have known that someone had probably made a Windows driver.
I used to have a wired 360 controller for my PC, but I gave it to my father last year when he expressed an interest in playing racing games on his PC, and I virtually never used the controller anyway (I'm a huge racing game fan as well - on both PC and PS3 - but I have a Logitech G25 for that).
Nevermind in this case though, as I'm just about to start playing the PS3 version of Dungeon Siege 3 now.
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DNF managed to be total arse and still look more exciting than this.
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There's a picture of the character than can wear the item on the item icon.
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I'm enjoying it so far, but it feels very little like any of the many action RPGs I've played on PC over the years (my favourites of fairly recent years being Titan Quest and Torchlight) - and neither did it when I played that PC demo with m/kb. That one pretty much just felt like a dreadful console port.
As both a PC and console player myself (PC for almost 20 years, consoles really only the last four years), I can certainly see why this game might not sit well at all with the PC action RPG crowd. It really is a console game that they just happened to shoehorn onto PC as well.
Yes, you can use a gamepad with many PC games these days, but I can certainly understand why many people - myself included - feel that that really shouldn't be almost necessary with a game genre (and in this case game series as well) that has such a long history on PC.
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It has one of the best combat mechanics I've seen in RPGs.
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This is complete nonsense, stop being lazy and learn to play.
You will find then that PC controls are superb and precise.
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Maybe I'll give it another shot.
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i regularly summon a guardian of light in Oblivion to provide a distraction in fights that alows me to pop chests.....and that game came out years ago.
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Also for those who wants some strategy in the fighting, play on hardcore. Anything below that i find insultingly easy and boring button mashing..
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Even if its existence were not an insult to a great series, its BORING! Not to mention ridiculously short (especially for an RPG).
I would have loved an actual sequel. This doesn't deserve the name.
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You're a terrible friend.
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The control on PC suffer from consolitis; it's not as intuitive as you expect using a keyboard and mouse, this game is not point and click ala diablo anymore.
It is obvious that this game is made to be played on controller, and therefore arises issues that made it not as good as it could have been on PC.
Some of the example of consolitis:
1.Lack of precision in targeting which enemy to attack (the game rely on auto targeting, you can't even change the target once it's locked on).
2.To move instead of clicking the ground, you have to keep right mouse button pressed.
3. Lack of key mapping feature.
4.Only 2 camera distance.
The lack of precision/freedom in targeting is my biggest gripe with this game, it feel dumbed down, even when shooting in no particular direction the game snap you into shooting into breakable objects. It feels like the game is being played for you, instead of you playing the game.
It's not game breaking but it could definitely be better. I heard a patch is coming to address some of the issues in PC control, that is good news.
I have not finished playing the game, despite my critic of it I do enjoy playing this game and could not wait to go home and play some more.
I say this game score a solid 7.5.
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Are you REALLY serious ??!! DUNGEON Siege is a RPG... Weird stats ? Go play DNF !!!!