Child of Eden Review
Adam and Eve it.
Version tested: Xbox 360
The language of video games is long established. Mario verbs such as 'jump' and 'pound' joined Pong's 'deflect', Space Invaders' 'shoot' and Zelda's 'explore' in the medium's formative years to build a basic vocabulary that few deviate from even now, thirty-odd years down the line. Child of Eden, pseudo-sequel to Tetsuya Mizuguchi's seminal trance shooter Rez, is notable then for adding two new words to gaming's lexicon: 'grasp' and 'splay'.
These actions occur on our side of the screen where, 99 per cent of the time, video game players merely twitch thumbs to exert their will. But here, you stand in front of the television, watched by the unblinking eye of the Kinect camera, painting on-screen targets - up to eight at a time - with sweeps of your grasping hand.
Then, when you are ready, you splay your fingers outward, as if throwing a fistful of sand away from yourself. In one motion a clutch of tracer bullets tears off into the screen toward the highlighted targets. 'Grasp' and 'splay': Mizuguchi's lingiustic gift to motion-control gaming.
Child of Eden - which can be played either with Kinect or using a standard controller - is an on-rails shoot-'em-up. This is important to state from the outset, because the lights and music and idiosyncratic ambiance can disguise what's going on at a mechanical level. You must shoot them before they shoot you. If your health bar - represented sometimes as petals on a flower, other times as dials on an art deco clock - is emptied, then it's game over and you must try again.
There are two types of fire: lock-on rockets (fired with the right hand) and a machine-gun volley of purple dots (fired with the left). Enemies are susceptible to one or the other. There are end-of-level bosses with attack patterns and weak spots and, at the climax of each of the five core stages, you are awarded a rating and score based on your performance.
Players who value arithmetic over art can rest easy: Child of Eden is an orthodox video game, with criteria for success and failure, ranks to achieve, percentages to claim, leaderboards to climb and prizes to win.
But to reduce the game to its structural components is to miss the wood for the trees. As with Rez, Mizuguchi appears to have a higher purpose than score attack, despite his own Sega Rally arcade heritage. Child of Eden is an audio-visual journey in every sense of the word. It takes you from one place and one state to another; it hopes to leave you a different person to the one who embarked upon it.
At the end of each completed stage you'll be asked to choose a creature to add to the HUB environment.
Your bullets, such as they are, have a rhythmic quality, each target struck sounding out a quantized note that adds seasoning to the music that rolls steadily underneath. That music, composed by Mizuguchi's band Genki Rockets and friends, builds to a series of postponed then protracted climaxes; the game draws you in and carries you along their sound waves, part spectator, part conductor.
In contrast to Rez's digital, angular enemies, Child of Eden's targets are organic. You often shoot not to destroy, but to build; your bullets can be catalysts for creation, causing flowers to blossom when you shoot a plant, or triggering deep-sea creature shapes to evolve from one form to the next. There's a feeling that, while this world is filled with peril, it's also filled with creative opportunity. Your role in it is not merely to tear down, as in so many shooters, but to build up.
This theme is threaded into the simplest of narratives. Lumi, the first human child born on a space station, is being digitally reconstructed by a future generation who wish to view her memories. But she's under threat of attack by a virus, which must be expunged to allow her memories to fully reveal themselves. It's a whisper of a story (originally penned in a poem Mizuguchi wrote after Rez) and it's told not through cut-scene or dialogue but through colour, shape and glimpses of the filmed actress who plays the role of the girl you are sent to save.
So instead of a soliloquy, we get a space whale. Your lock-on fire turns the hot barnacles on its back to glittering jewels. Coat the creature in a blanket of diamonds and it tears off into the Milky Way, disintegrating into a shower of gems that dissipate into nothingness before reassembling as a swooping phoenix. Shoot this creature's wings and bloom-effect feathers scatter. Aim at the red sphere beating at its centre and Lumi herself flashes up onto the screen, crying out in pain and euphoria as her memory is, shot by shot, realised, redeemed.
Later, in the industrial world of Passion where giant cogs clank overhead, a steam train rattles past, morphing into a high-speed bullet train as you evolve it with your transformative bullets. If Rez was an excursion through a series of abstract shape landscapes, Child of Eden is an out-of-body tour through human history, cherry-picking moments in humanity's rise from ocean depths to rocket ships: snapshots that are far from comprehensive, but curiously cohesive all the same.
If you want the full-body physical experience - feeling part of the music, sweeping your arms like a conductor in wide arcs that call the timpani section to action at your signal - then Kinect is the way to play Child of Eden. With the lights down low and the right ambiance and mind-set, it's a dance-like experience - but not in the orthodox video game understanding of Simon-says rhythm-action routines.
Rather, you move with the light and music and as the chords rise wave after heightening wave; it's close to a transcendent experience, the kind you might have alone in a 2am club, or atop a mountain at sunrise with your headphones on. Play the game for a while and you'll unlock 'Feel Eden', a non-difficulty level in which you are free to motion your way through its soundscapes, impervious to attack. Perhaps this is the peril-free Eden Mizuguchi always envisaged.
But once you've experienced the jaw-dropping sights on offer, the more gritty business of competition and completion begins. Within these parameters, Child of Eden is indisputably best played like Rez: with a controller. The accuracy of the analogue stick combined with the short jabbing motions required to switch between shot types make this a more precise, controlled experience.
1/22 Footage of Lumi is regularly projected onto flat polygons during play, ensuring her presence is keenly felt throughout.
In particular, the Euphoria special move, which clears all enemy bullets from the screen, is practically unusable with Kinect as it's triggered by holding both hands aloft - a motion that also hauls the camera upwards and away from the action with a nauseating lunge. With a standard controller, however, Euphoria works like a standard smart bomb.
The five basic worlds are challenging, and unlocking the next in sequence isn't merely a case of completing the previous journey but of amassing enough performance stars. As such, you'll need to play and replay each stage in order to win progress, a demand that some may find harsh and off-putting. But these stages, songs and visuals comfortably bear repeating, revealing their secrets with slow but dependable regularity. The kinetic and musically eclectic sixth world Hope, unlocked when you complete the others, is a worthy pay-off.
As with all of Mizuguchi's work, Child of Eden offers a memorable journey and a strong sense of development. But where Rez was concerned with the evolution of the player character, which transformed from amoebic blob to running man, the auteur's latest is about the evolution of the world around the player.
It leaves you with a peculiar sense of power: it feels as though you have the influence of a redemptive god, restoring a fallen world back to its Eden state after a corrupting virus. A splay of the fingers and what is broken is repaired, what is begun is finished. Alpha and Omega. Grasp and splay.
9 / 10
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Comments (132) Latest comment 10 months ago
Comments for this article are now closed, but please feel free to continue chatting on the forum!
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Opti
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-1 for being EG.
But +2 for being a game it's cool to like (Demon Souls, SOTC, Rez etc)
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Going to have to settle for just the controller this weekend though, and can't wait!
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Rez is my favourite game, ever. Sooo happy this is awesome.
Also, Genki Rockets FTW.
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]http://www.youtube.com/watch?v=is12anYx2Qs
[/link]
(Interesting game, BTW. I didn't expect the 9/10 from watching the video. This is the first game to make me really want to try Kinect.)
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its Xbox360 exclusive now?i thought there would be other versions later this year, hmm , am i wrong?
EDIT: ofourse i am getting this right away, i know it will be rare and hard to find within a year or 2 for sure and if its half as good as rez then i will jump in joy.
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Please make another Panzer Dragoon game with Kinect controls.
Yours sincerely
Jeremy Chumfatty, Papua New Guinea
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Beautiful game.
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To those looking to purchase a Kinect, my mate was saying at the weekend that Asda were selling them for £79
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There is a PS3 version in development, but it doesn't even have a release date. It looks like Microsoft has leaned on Ubi for a period of exclusivity in order to push it as a Kinect game.
I didn't tag this review with PS3 as a format because that version is a long way off, and since this review necessarily spent a long time talking about Kinect and we had no chance to try it with Move, it really wouldn't be representative of the PS3 version when/if that appears.
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And we all agree that the usual 8/10 is an average game. Doesn't leave a lot in between.
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No. Just no. Stop using words like "auteur" to make things seem more like art, or an Important Achievement. You can express appreciation for someone's creative work without sounding like a beret-wearing, cravatted douchebag. Elitists are already ruining classical music, jazz and wine with meaningless self-important fancy-babble, there's no need to bring that attitude to gaming.
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Several Americans already have the game and many say that they're not getting better scores with a control pad over using Kinect, possibly because it feels more natural to move in time with music, or something. I would expect mileage to vary between players.
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Saw the 9 coming a mile away. Presume EDGE will follow suit. This game is aimed squarely at the "games are art" crowd who'll fellate it for just looking a bit different.
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Of course it is. The same way as "Army of Two", "Duke Nukem" and "Gears of War" is aimed at adolescent minded guys who say "this is gay" on a daily basis, drool at "manly man muscles" and don't see the irony. Just get used to the fact that there are other people owning an XBox aswell!
Seriously, opinions like that sometimes embarrass me for owning one myself. But then again, i like all games, so i can't without.
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Also, any news on how it plays with Move?
EDIT: ah, it's not coming on PS3 for ages, if ever. Damn.
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That's just using appropriate language. Relax!
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GAME (online - not sure about high street) is one, the other is zavvi_outlet on eBay.
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I thought it was obvious from reading the text, that they are two different experiences, Kinect is great for artsy, being one with the music popping pills kind of play. While the 360 controller is better for score attacks and playing it like a game.
Those saying this is for the artsy crowd, or that i doesn't have a lot of mileage just don't get it. If you liked Rez, it had loads of mileage (even though technically you guys would all complain at it's 2 hour length or whatever). I'm sure if this game get's you and you get it, there will be lots of mileage.
Unfortunately I no longer have a working 360.....
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/shakes fist until sometime in September.
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You miss my point, I'm picking up child of eden as soon as but is it really worth me picking up kinect as well, is the added "experience" worth it?
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The gameplay looks interesting enough that I'm more than happy to get it at release. And since I already own Kinect, no extra expense.
The Guardian liked it too: http://www.guardian.co.uk/technology/201...
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it cheapened the wonderful abstract playground into something which resembles one of those ugly mixed media art installations that pensionable artists create to appear relevant and cutting edge.
rez didn't have to stoop to that. i kinda still want to get it, because the gameplay appeals to me, but i'll wait till its dirt cheap.
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but ps3 owner here... close to 40 and none of the immediate mates have 360's... damn.
edit: wooohhh... the above sounds to be too much praise for the game after having read more than a paragraph... i do feel embarassed now... :S
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So, is it good with Kinect or not? How accurate is it. If only given one control system would you opt for Kinect or Pad? Would PS Move be a better implementation (clearly more accurate)....?
When's it out for the PS3...?
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EDIT: Seems I'm getting negged - sure, you're free to disagree. I was just saying how it is for me personally. I'm sure there are 360 exclusives that appeal to you, but I don't like Halo much and can do without Gears of War in a pinch. Etc. These two are the only games that make me genuinely sorry I don't own a 360.
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I look at this as more of a shoot em up after you get your first experience through it as then its all about that perfect run like Rez oddly enough.
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Kinect seems pretty clear here:
If you want hi-scores, use the pad. If you want a fun and novel experience, that engages you and is gorgeous, use Kinect.
Was that so difficult? Is that so bad?
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Leave off.
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This quote leaves me with a feeling that the reviewer has been watching too much porn lately.
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You miss the point completely. You can clear rez in about 5 hours, its not about a rush to the end. These games are meant to be replayed over and over.
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I can't comment on the Kinect experience itself, but unless they tune it differently using Move would make a lot easier. Just like REZ you can't even change the aiming speed using a controller, so at least in that respect Kinect makes for an interesting tradeoff. And on that subject, to anyone trying to be upset about the wait for PS3, I'd be grateful because I'm willing to bet they also wanted to get one version done and then focus on the best adjustments for the other version. I'll be surprised if there aren't some significant tweaks to the game in a number of areas: having finally played it I can see for certain how much blending is employed, and there's been no precedent for PS3 being able to pull this sort of thing off quite the same. They might do the same thing a little different with some more insane lighting effects, or something along those lines, anyway I'm quite interested to see how it fares. And honestly I'll be quite shocked if they don't take full advantage of the enhanced audio features. If it turns out as good as it easily should on PS3, then you'll know why, so stop being babies.
Loved REZ, loving this.
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From what I've seen the 2 version would play almost exactly the same. Only difference is you're holding a controller with the move version.
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(ign says you can play through in an HOUR yes 1 HOUR)
nowhere did i mention kinect move xbox ps3 or any other gaming platform.
i was not having a go at kinect or xbox or move or ps3.
it was a simple question about a game that could have been on any platform.
i just dont think an hours gameplay is worth £29.99
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No, it's not out for PS3 untill september. It's a timed 360 exclusive.
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Auteur?
If you're like that coming into the game, it's hardly going to be a fair review is it.
Oh, and go and check out what 'auteur' actually means. It's carries a bit more depth that just 'author'
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Erm, I think they know what the word means. Mizuguchi fits it perfectly - every single one of his games has a very distinct creative stamp on them that sets his games apart from others and makes them instantly recognisable as his own work.
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And 'length of time to complete' is just one of the many ways of judging value.
In other words, thank fuck scores aren't just based on time to complete else the world would be a grim place.
So, y'know, shh.
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Hopefully we'll start to see more games that use Kinect in a way that feels empowering.
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X-boys usually have a tint of jealousy in their comments because of Sony's illustrous console legacy. Sony-boys usually brush their comments with empty arrogance of Sony's past dominance.
How can you come to EG almost every day and then still have the audacity to ask "where's the PS3 review?" What the hell are you reading when you visit EG? It's been known since 2010 that Child Of Eden was labeled a Kinect game first.
Are you really gamers or what?
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http://www.computerandvideogames.com/297...
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I despise them.
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Do you like Portal 1? Best 4 hours gameplay in that very year. I'd rather have another 4 hours of that quality gamplay than 40 hours of Black Ops (of which i still don't know why i bought it).
If you value quantity over quality, i suppose you shouldn't be here in the first place.
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I'm not saying that on rails shooting is rubbish, i just think I'd prefer the totally unique play style that Kinect offers.
That being said, I agree that EG really should of played both, to give a fair opinion of both control methods (Move, Kinect), but guess this was impossible due to it not even being available on PS3 yet...evidently, whats with that?
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(ign says you can play through in an HOUR yes 1 HOUR) "
The game is meant to be played over and over for highscores. Its not a storybased game. You need to see the difference.
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*fixed*
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I refer you to my previous posting...
'To those asking about the best price for Kinect, there are a couple of places doing it for £79.99.
GAME (online - not sure about high street) is one, the other is zavvi_outlet on eBay.'
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Opti
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Zavvi_Outlet on eBay still at £79.99, but for how much longer?
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I nabbed one at £79.99 from the Zavvi eBay outlet but there must have been a run on them as they've just bumped the price up to £99.99.
Thanks for the heads up!
Opti
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I've been waiting for this for ages, and having been looking for it on Xbox Live all week, thinking where the heck is it. Now I've gone and realised this is a full boxed release game, bugger. I thought this looked like an Xbox Live Arcade game all the way. Oh well time to wait for it to hit the bargain bins (if it ever does), ain't no way I'm paying full boxed price for a game like this.
I fully understand that to some people it will be worth it, but no bog standard on rails shooter, no matter how pretty, is worth a full boxed release in my world. At a tenner or equivalent on xbox live, it would have been an insta purchse, I wouldn't have cared if I only got a few hours fun out of it, just so I could experience it.
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I'd love to see those who complain about the length of a game like this at HMV. "This Blu Ray cost £20 but only lasts two hours! And this CD is £10 for only 45 minutes! No replay value!".
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