Going, Going, Gone
PSPgo is laid to rest. Weeping is unlikely at this funeral.
Published as part of our sister-site GamesIndustry.biz's widely-read weekly newsletter, the GamesIndustry.biz Editorial, is a weekly dissection of an issue weighing on the minds of the people at the top of the games business. It appears on Eurogamer after it goes out to GI.biz newsletter subscribers.
18 months on the market isn't exactly an impressive tally for a games console - especially for one carrying the powerful PlayStation brand. However, just a couple of weeks over that year and a half mark, Sony has confirmed that the PSPgo is to be put to rest, with manufacturing and shipments already ceased. From now on, only those units already in the sales channel will be available.
Sony Japan's statement on the matter, as reported by Japanese site Impress Watch, was rather less equivocal than the one which came from Sony UK shortly earlier - in which the company pledged to "continue to meet... demand" for PSP products. Yet Sony UK's statement cuts to the core of the matter - there simply isn't any demand for the PSPgo, and it's questionable whether there ever really was.
If you want to see evidence for the PSPgo's complete belly-flop, take a look around the market in which the PSP has had by far the largest success. In Japan, Monster Hunter Portable has provided the platform with a killer app late in its lifespan which has turned it into a must-carry item for a huge proportion of young males - yet you'd be hard-pressed to find anyone sporting a PSPgo.
In six months living in Japan, I've seen countless PSP-3000s of all hues and designs - usually clutched by groups of high school or university students ardently tucking into Capcom's monster-slaying feast on subway trains, in fast food restaurants or in cafes. Along with the younger groups equally eagerly engaged in their DS' Pokemon titles, this everyday image is one of the most obvious outward signs of Japan's enduring video games culture.
Yet even in the land of ubiquitous handheld consoles, among people whose lust for the latest must-have gadget is second to none, the PSPgo never found a foothold. Nobody wanted it here. What hope did it ever have elsewhere?
Instantly, PSPgo was much less interesting than we'd all hoped; the criticisms of it being more money for less functionality (given its lack of a UMD slot) rang true from the word go.
It's hard to believe now, but when the first shots of the PSPgo were leaked ahead of its official announcement, there was actually quite a bit of excitement around the device. UMD had never been a popular format - it's fairly bulky, noisy in operation, drains battery life and generally doesn't do the PSP any favours. Moreover, the PSP had gradually sprouted a variety of interesting but unwieldy accessories, including a camera, a microphone and a GPS receiver.
The prospect of a console with solid-state storage, all of those accessories built in and perhaps even a touch-screen interface - hinted at by the almost buttonless facia of the device when closed - was an enticing one. It wouldn't be PSP2, of course, but it could be a significant enough revision to comprise an extremely strong relaunch for the existing platform.
In reality, what we got is a device that's been botched from the outset. There was no touch-screen, of course, relegating it to the realms of an offshoot of PSP rather than a relaunch of the platform, and none of the accessories were built into the new hardware either. Instantly, PSPgo was much less interesting than we'd all hoped; the criticisms of it being more money for less functionality (given its lack of a UMD slot) rang true from the word go.
Yet the distinctly unimpressive hardware wasn't the real reason for the PSPgo's failure. No, the true problem with this platform lay not in hardware, nor even in software, but in services - in Sony's utter failure to provide a content platform for a version of the PSP that lacked a UMD drive and therefore couldn't use retail-bought software.
In fact, if PSPgo and its failure are to be remembered as anything, it should be as a masterclass in how not to manage a digital content platform. Underpopulated and overpriced, the PSP's digital content delivery systems - much like the PSPgo itself - manage the impressive feat of charging customers significantly more money for less functionality (and a smaller selection) than their retail equivalents, wiping out any possible advantage of digital distribution in the process.
The first major problem, and one from which PSPgo never truly recovered, was the failure to recognise that the system's early adopters would most likely be existing PSP owners - people with a library of UMD software they'd already paid for. The decision not to provide these users with any way to import that software onto the PSPgo was arguably fatal for the platform. It was also, however, entirely predictable.
Sony, and third-party publishers, don't like the idea of importing games because it's difficult to implement, probably open to abuse, and moreover, robs them of the ability to make money twice by reselling the same game to the same consumer. The latter point may seem unscrupulous, but it's easy to see where the idea comes from - the music business, in particular, has been sustained for years by reselling the back catalogues of hit artists in a succession of new formats.
Consumers, however, were never going to accept that. The biggest problem faced by media businesses in the past decade arguably isn't piracy at all - it's the fact that consumers in general have become increasingly savvy about media ownership. Consumers re-purchased their albums on vinyl, then on cassette and then on CD, and their movies on VHS and then on DVD. When they bought iPods, however, something new happened - they didn't buy albums again, they just copied their existing CDs onto the new device.
That simple change has had a profound impact on the music business, and has caused a subtle but extremely important change in consumer attitudes. People no longer feel like they've bought a piece of plastic with media on it - they feel like they've bought that media, and the experience of ripping albums and DVDs has led them to believe that unless there's a damned good reason, they shouldn't have to pay for the same content twice. It's hard to dispute who has the moral high ground here, and media companies - already regularly tarred as villains by the public at large - would be wise not to try.
So when the PSPgo turned up, lacking any way to copy your UMD games to the system - which would not have been technologically or practically impossible, it should be noted - consumers snorted with derision and decided to ignore the system. From there on, Sony's fresh blunders only compounded the original disaster, but they're worth looking at anyway.
Price control is a factor which publishers see as an advantage of digital distribution, but which consumers see as little more than gouging.
There was pricing, for one. PSPgo owners paid above the odds for their console - at launch, it wasn't much cheaper than a PS3 in many territories - and then they were expected to pay above the odds for their software as well. Games which had fallen dramatically in price in retail stores held on to their RRPs on the PlayStation Store, effectively ripping off a captive audience who couldn't break out of the ecosystem due to the lack of a UMD drive. Price control is a factor which publishers see as an advantage of digital distribution, but which consumers see as little more than gouging.
The final nail in the coffin, though? Selection. Sony never managed to get a decent amount of the PSP's back catalogue onto the PSPgo - and then it started to slip up on the new release catalogue, too. There's a very straightforward reason why I've never, ever seen a PSPgo in the hands of any of Japan's countless Monster Hunter players - the most recent best-selling title in the series, Monster Hunter Portable 3rd, was never made available on anything except a UMD.
Expensive, lacking in ambition, hated by consumers, ill-supported by third parties and ultimately abandoned by Sony itself, the PSPgo was the unloved runt of the PSP family - and now becomes the most high-profile console hardware failure of recent years. Sony says it's discontinuing the system in order to focus its attention on the upcoming NGP platform, the true successor to the PSP. We can only hope that when it comes to designing, implementing and supporting the NGP's digital retail systems, the disastrous mistakes of the PSPgo will serve as a stern lesson.
If you work in the games industry and want more views, and up-to-date news relevant to your business, read our sister website GamesIndustry.biz, where you can find this weekly editorial column as soon as it is posted.
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Comments (61) Latest comment 8 months ago
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I haven't pirated a game since I was an Amiga owning teenager, so I don't object to paying for games... But DAMN I don't think Sony could have found a way to make the PSPGo any less appealing. Maybe if they had made it slightly squishy to the touch, and it smelt of dog shit. But that's about it.
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They tried to copy apples success with hardware not software
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"So do I need a PSPgo if I want to download games off of PSN?"
"Do I need a PSPgo if I want to use the comic reader?"
"Do I need a PSPgo to play Minis?"
These are questions that have genuinely been asked by people on the EG forums and comments threads, and it's frustrating to see consumers so confused about the device. (Umm, the answer is "No, any PSP can do those things" in case some of you still haven't caught up).
Either people are dim, or Sony failed to properly communicate who should purchase the device, and who shoud stick with what they have.
Thing is, the PSPgo is actually quite a nice proposition for anybody who never owned a PSP (10 free games, and PSN is well stocked these days), but in trying to market the PSPgo, and push out big updates for the entire PSP family at the same time, messages got confused and some people were not sure what was going on. Existing PSP owners thought they might be forced into buying new hardware, and that the 1000 - 3000 models were headed for the scrap heap.
Nothing could have been further from the truth.
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Is this intentional, some bizarre filler, or just sloppy editing?
"Instantly, PSPgo was much less interesting than we'd all hoped; the criticisms of it being more money for less functionality (given its lack of a UMD slot) rang true from the word go."
Appears twice.
And the paragraph about price control being seen as gouging by customers is repeated almost immediately.
In both instances, we get the same paragraph both in standalone, and combined format.
Does no one proof read these things at EG Towers!?
Other than that, this just tells us what everyone already knows anyway.
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There's definately a market for digital distribution but you have to go about it the right way. If we're spending our hard earned cash on a game, we'd like it to be better than what the people who pirated it get. With a pirated retail release it's obvious - crap photocopied box, cheap disc that fails to work after a while etc. With digital they have the better deal yet we're expected to pay more than retail for a product we have fewer rights to? The PSPgo will hopefully serve as a lesson for future digital distribution - it can work, but you have to make it more attractive or it'll lose out to other means.
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With 10 free games and PSN prices that are finally reasonable for many games, I thought why not. I also got a another used Slim for emulation and such like.
I like the hardware design of the Go and I never used the UMD drive anyway. I think the Go could have quite easily been a success. They had the hardware and a decent content delivery platform, yet managed to screw it up.
I agree with what the article says with regards to software, there should have been a way for people to download games they already owned on UMD. And I cannot understand why the vast majority of PSP games are not now available digitally. And to still have games released on UMD only is mind boggling.
There needs to be more content for the PSP on PSN. More PSP games, More PSOne games, music video etc etc.
The PSPGo didn't fail because it was a bad idea. It failed because of Sony's incompetence to delivery content and at the right price.
These companies need to listen to consumers about what they want from a digital distribution service. Being greedy and trying to rip them off just isn't going to happen. It didn't happen in Music or film/tv and it won't happen in games either. Take a look at the various Valve sales and deals or the Humble Indie Bundles. Low prices sells games and makes some serious money, with many developers claiming to have made more during the sale than when selling the game at normal price.
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I'm still surprised at the apparent unwillingness of publishers to re-release games at all. They've been moaning about second-hand game sales a while now, but don't seem to be interested in exploring digital sales where it's impossible to trade something in. They pander to the retail chains to keep them happy, but then the same retail chains now stock predominantly used games. I'm not convinced that releasing something digitally would have that big an effect on retail, as there are still many consumers who are unwilling to go digital. Surely there is room for both somewhere?
It sounds like they have taken a lot of this on board for NGP, as early reports seem to indicate that digital versions of physical games will be mandatory. But at the same time, early reports of the PSPgo featured UMD transfer and much better service. I guess well find out eventually. I'm a sucker for new gadgets, so I'll probably be there at launch either way.
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I'm not convinced that releasing something digitally would have that big an effect on retail, as there are still many consumers who are unwilling to go digital. Surely there is room for both somewhere?
There definitely is. But the games industry appears to have learned nothing from the music industry and is going through the same drawn out painful process of moving to a market where physical and digital distribution need to co-exist. Making the same mistakes all over again.
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The idea of only being able to get content from one source is a major bugbear for me. It's the reason I don't have an iPhone. By surrendering your right to buy from where you want, you are essentially saying that you think it's okay to be charged over the odds, and that it's okay to allow one company to have a monopoly over your digital entertainment wallet. App stores and the like are good and convenient, but they need competition and regulation in order to stop them from being a terror in the future.
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Would it be that hard to make the games run on the PS3 as well? This would enable more sales as people without a psp would be able to buy the digital versions of PSP games. Or am I missing some reason as to why this would be impossible or undesirable to sony? Is it simply that they'd rather you have to buy a PSP?
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This attitude won't change with the NGP, it's hard coded into the philoshopy of selling a media product. The consumer has long since moved on and simply won't accept that, but it's going to take another couple of high profile failures before puplishers catch on aswell.
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That's not to say that I don't recognise that Sony made some big blunders with it though. Yes, the initial price was far too high but it isn't now. A new one gets you the vouchers for the 10 PSN games (including Vice City Stories and Little Big Planet) and don't forget the 16Gb of storage - a genuine 16Gb Memory Stick would cost around £40. The consolidation of all the ports into a single proprietary socket was monumentally stupid. No mini-USB means if something happens to the cable you can't use an off-the-shelf component. If you have it connected to your tv you cannot have a power supply connected to it at the same time.
The inability to transfer your UMDs you purchased fair and square is as silly as not allowing you to transfer your own PSOne games as it only punishes legitimate users. Of course it's possible for them to let you do this as it can already be done with Custom Firmware. I understand their concerns about piracy and why they wouldn't want you transferring your games to your PC, so why not some form of transfer cable to connect a Go to an UMD equipped model that can transfer the game over and tie it to that specific Go?
It's not all bad however. I like the "Pause" option that allows you to quit back to the XMB and continue your game later, even if you play other game(s) in the meantime. The DualShock3 support via Bluetooth works great. You can play PSone games the way they're meant to be played with full analogue and rumble support as well as the L2,L3, R2 and R3 buttons. When playing PSP games the analogue stick of a DS3 is much better than the nubbin on the Go (which is itself more comfortable to use than older models) and makes some games play better. For example weaving through traffic at high speed in GTA: Liberty/Vice City Stories is much easier. The screen's slightly smaller but it's very bright, sharp, colourful and doesn't have the interlacing effect of the 3000-series.
It may not be missed by many but I hope it will have proven to be a valuable experience from Sony in producing the NGP and will result in a better product. After all you learn more from your mistakes than you do your successes.
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What they should have done is kept on the ball, pushing out both UMDs and making them available on the online store. Once you've got enough games on your PSPGo you're tied into the eco-system, same issue as my iPhone and Android wielding friends, they both look in envy at each others phones but have dumped too much money into their respective system to break out.
Had Sony included a credit voucher equalling most of the cost of a PSPGo in the box (Say dropping the go to effectively £50) then people would have bought it, got the games and become tied in, but to pay £215 and get nothing really, and still have to then fork out £30 --> £40 for a game, is silly, had you paid £215 and got a £150 psn credit note for games etc I'm sure more people would have bought it, I would have been tempted, instead I bought a PSP-3000 to replace my battery deficient PSP-1000
To be honest I'm still not really impressed with the current deal of 10 free games, as the list is ok, but there's 6 games on there I'd never consider buying anyway, if it was, get 10 games, any 10 games, then hmm maybe. But still too little too late (as the fact they've stopped making it shows)
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On top of that, PSN prices for full price games (which you had to buy again even if you owned the UMD the first time around) were too high.
But for anyone moaning about the console itself, I think you're way off. The hardware was the one thing that was RIGHT. I'm lucky enough to own both and be able to say I much prefer the Go and I haven't stopped playing Front Mission 3 (£3.99 for PS3 and PSP combined) on it since I bought it.
It's better that these mistakes were made on the Go though than with NGP, and I think we'll see some lessons learned.
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"Failing that, are they still doing the ten free games thing?"
Yeah still doing the deal until 31/08/11 as far as I know.
@Gojiratron
"including Vice City Stories"
Vice City Stories is included in the 10 free games deal? I must be stupid or blind but pretty sure I didn't get Vice City, was it part of the standard promo? I'll need to double check my games now. I won't be surprised if it's there, I can be pretty stupid like that, terrible, terrible memory.
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That's not true, the PSP-N340 base stationdoes the job, if want both features while using a Dualshock 3 tethered via bluetooth.
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Also. Someone said the screen is slightly smaller. Well it would be if it used what appears to be the whole space available on the GO. Once the small borders kick in the screen is significant reduction on the normal PSP and a real deal breaker.
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Also the battery used in the Go model is amazing. You can leave the Go on standby for rediculous amounts of time and it will have consumed next to no juice at all. (Just you try that with any Apple device).
Where Sony really dropped the ball is in it's horrendous PSN Store support in Europe. Where's my Silent Hill Shattered dreams? Why is Dante's Inferno still 39,99 EUR. when that same game on UMD costs 9,99 ? THAT stuff is why the Go failed. Not the hardware.
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So yes, total fail as a platform.
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It is somewhat infuriating to see how much further the music industry is ahead on the digital realm. They've managed to sell so many people on the concept that it's no longer unusual for a track to top the charts before seeing a physical release. Many people seem concerned with the long term availability of these services when it comes to games, believing that they'll suddenly pull the plug and leave them gameless. The same concerns don't seem to be keeping people away from music, and regardless of that physical copies are not infallible.
One day the market may catch up to it though.
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"A rare console failure in that it's not even worth picking up one of the last models cheap, as presumably the software is still comparitively expensive in the hope of making a few last sales from people who essentially have a redundant piece of hardware. "
Eh? They are stopping production of the PSPGo not ceasing support of the PSP platform. They will continue to produce PSP 3000's and most new games will probably see digital release. It's not redundant
Sure the Go was a flop, but it's not like other console failures. The platfrom continues to be supported, it's just one particular model they have stopped producing
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That's not true, the PSP-N340 base stationdoes the job, if want both features while using a Dualshock 3 tethered via bluetooth.
Cool, I didn't know about that. Even so I don't see why I should have to buy an additional peripheral just to have the PSPGo powered while connected to an external display so it still rates as a bad call by Sony in my book.
@Gojiratron
"including Vice City Stories"
Vice City Stories is included in the 10 free games deal? I must be stupid or blind but pretty sure I didn't get Vice City, was it part of the standard promo? I'll need to double check my games now. I won't be surprised if it's there, I can be pretty stupid like that, terrible, terrible memory.
I couldn't remember what they were so I Googled it and got this page. Looking again it does say that the deal is between 01 April 2010 to 30 Sep 2010 so if it's different now, apologies, my bad.
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"You had to be stupid to buy the PSPgo. It had no positives at all. Your better off throwing your money."
Matter of opinion isn't it? I got ten free games (although half are not that great). It's the most pocket friendly of current handheldes. I think the design of the hardware is very good and the controls are much improved. The screens is also very good.
There are lot of games on PSN that I want to play, both PSP games and PSOne games, these will continue to be available for a long time.
The Go was a good idea with crap execution. But I certainly do not regret buying one.
Weather we like it or not games distriubtion seems to be going digital, and I think in 5-7 years we will look back at the Go and reliease it had a lot of features that will by then be standard.
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I've never bought an UMD for my PSP; I found it more convenient to have my games downloaded instead of lugging UMDs with me. (I actually use the UMD drive to put unused memory sticks in
And looking at it that way, the PSPGo was actually cheaper than the PSP-3000 with the same amount of memory using those expensive memory cards.
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And such control is - by very definition - anti-competitive, and so, something that the Competition Commission should be looking into. Unless we all want to be paying full price forever, with no trade-ins to part-finance them.
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The fact that Sony basically demanded you buy the PSPGo for the price of a PS3 and THEN you had to buy your entire PSP library again was a slap to the face of every PSP owner who was interested, really.
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No, two things sank the PSPGo!
1) It wasn't very well marketed. If marketed at all, PSP advertising was always the old PSP 3000 models, and therefore consumers weren't being made aware of this device as readily. Then, Sony's PR and advertising over the years is a mixture of hit and miss anyway, so it's hardly surprising that they were a little weak on this front.
2) THe main thing that sank the Go!, simply, is retailers refused to stock it. It's no surprise - the Go! was a threat to their businesses, a digital media delivery handheld. They couldn't make much profit on the units sold, if any profit at all, and there would be no new games to capitalise on for profits either. Asking stores to stock this was a tall order, and many refused - so even if consumers did want it, they wouldn't have found it from anyone other than specialist retailers and online distributors (and even there, many refused to supply it). That's the kiss of death for most devices, let alone an expensive digital-media only handheld games console.
Sony just got it wrong. They didn't listen to consumers, no, but they pissed off the retail sector as well - those who were to sell their devices. It's hardly a shock that so few of them were happy to bend over and let Sony shaft them up the bum. If people have to hunt for a device, then it's not going to be a massive success - and the costs of the device were too high (they were making losses I heard on each unit anyway) to justify this dickish approach to the market that had supported them for years.
You can't piss off the consumers... but more than anything else, you should NEVER piss off the retailers. They may be utter gits on the second hand front, I know, and be a pain in the ass at the best of times - but they are still, by far, a chunk of the market a hardware/console giant can't afford to cut out of the equation.
I won't mourn the Go! We discussed this yonks ago, on this site, in multiple topics, and we all knew it was doomed then. It's demise now is only reaffirming the obvious question... "Why did they do it?"
And I suspect the answer to that will be in the NGP... if not, then it'll be one of the great mysteries of the current console gaming age.
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The other thing about the go - you were suddenly locked to only being able to use games from your local sony online. So suddenly you couldn't play imports anymore.
What was the actual benefit?
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People should have wanted to replace their PSP with it. If they couldn't figure out why they would during the design phase, then they should have gone back to the drawing board and tried again.
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Which means in part that if downloading full games is the future for the industry, it's certainly not yet the present. There will be a massive struggle ahead for both retailers and developers and manufacturers in this - publishers may find themselves out of the loop too, why would they support a system that destroys their business? (Yes Activision, I'm talking about you!) Developers can cut out the middle-man and sell their games directly to users for, say, £34.99 a pop. And yes, the far far far future may even be a single machine with three powerhouses driving it... but that's a far flung future.
In the here and now, it's just not viable. In a recession, a machine that was very clearly pushing this future ideal of direct to the consumer gaming was going to sink like a stone. Retailers in unison, online and offline, told Sony where to stick their PSPGo! And publishers I think may have also been reluctant to see their catalogues put onto the machine - again, it's a future that cuts them out. Why would they encourage that?
Consumers may not have bought the Go - but the truth is, most couldn't even if they wanted to. Too expensive, not enough support and with everything it entailed, it was doomed from the start. Sony spent a lot of money hoping this device was the future...
And the Go! may even be a future for us all. But as long as the publishers and retailers have such a grip on things, it's not a future we'll see any time soon.
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Arrogrance, or over confidence in other words, that they believe great design, hardware and brand reputation will just do the job!!
Man, what fools, thankfully consumers are wiser than most give credits for, and the utter poor software side of it plus the pricings decides the matter. So the good news is that the lessons of ensuring great library backed by reasonable pricing to ensure successful platform, so NGP's chances are much better because of PSPGo's mistakes.
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pretty good.
It is amissed opportunity in this article to
pretend that we don't already know Sony learnt its lesson with NGP, where other articles even speculate on
how the PSP go was almost a test-case for NGP rather than an actual serious product. To name a few obvious ones: NGP has flash cards for retail, mandatory PSN release for every title published for the system, and a larger screen rather than a smaller one, and the controls
back to the side.
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Retail can promote, just as much as the digital seller - who wins, and where's the demand? I wish Sony had had the stones to put it to the test and find out! That's how markets are built. From that we get progression.
I don't know how Sony thought that such a ham-fisted approach to the PSPGo could get anywhere, and I think it especially got in trouble on software (that price cannot be justified without the assurety of games being available attractively, and regularly replenished) It was just a bad idea, and it looks like there isn't a market for that one.
I hope for the NGP, that it will present itself in a way that it's going to be desirable. I hope Sony will show in June, that they have a strong direction, and they're commited to it. We don't need another contrary, toe-dipper platform holder.
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That's how simple it is.
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Very poorly edited article that adds nothing to the debate.
The debate has nothing added to it by the existence of this article, which is poorly edited.
I agree with BBIAJ.
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Depends. It seems to have been an useful test, one that both the Xperia (design) and PSP 2 (physical media) profit from.
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Bluetooth means that my wireless headphones will synch beautifully with it, the small form factor means that it's genuinely pocketable and the screen is just lovely.
I have over 50 PSP games (at least half are imports thanks to SCEE's inept handling of our market) and thanks to CFW I can continue to collect UMD special editions and play them on the Go.
Sony should have found a way to bundle digital editions with the retail UMD's, just like some Blu Ray titles. That would have given us the best of both worlds and a system we could actually love.
As it is, it'll be an embarrassing footnote in Sony history.
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"Then there's the excuse we use for Concorde; it was a noble experiment, now abandoned. But not before it produced much useful data. "
"But that IS true isn't it?.... Wait, no of course not."
The PSPGo in a nutshell.
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