European Nintendo 3DS Reviewed Review
The Eurogamer verdict.
Version tested: 3DS
The 3DS is the latest, and possibly the most outlandish, handheld games console from Nintendo, a company which has dominated handheld gaming since the Game Boy launched almost 22 years ago.
There was much excitement at the first demonstrations of its remarkable screen, which allows players to view games in stereoscopic 3D without the need for glasses. But a seemingly lacklustre line-up of launch software and steep pricing of both the 3DS and its games have recently deflated the hype. It looked as if Nintendo was just adding gimmicky features – and a great deal of cost – to the DS without responding to the radical changes in mobile gaming brought about by the smartphone explosion.
In truth, both the 3D screen and Nintendo's conservative strategy have distracted us from one simple fact: for the first time in over six years, we have an all-new generation of DS. 3DS is the successor to the world's most popular gaming device. And that makes it a pretty big deal.
Here we bring you an exhaustive overview – and our verdict on – the final, boxed, European version of the 3DS hardware, which launches across Europe on March 25th. We've also factored in our initial experiences with an imported Japanese 3DS. But what about the important part?
The Games
3DS software is arriving in volume now. We'll be bringing you more reviews of European launch games in the coming days, and updating this article with links.
- Pilotwings Resort - 8/10 - review
- Ridge Racer 3D - 8/10 - review
- Super Street Fighter IV 3D Edition - 8/10 - review
- Nintendogs + Cats - 7/10 - review
- Samurai Warriors: Chronicles - 5/10 - review
- Pro Evolution Soccer 3D - 7/10 - review
- Ghost Recon: Shadow Wars - 7/10 - review
- Super Monkey Ball 3D - 4/10 - review
You can also check out our previews of Kid Icarus, Zelda: Ocarina of Time, Dead or Alive, Steel Diver, Asphalt 3D, Combat of Giants and Game Boy Classics Super Mario Land and Zelda: Link's Awakening, which will be made available on the 3DS' own Virtual Console.
Street Fighter is the stand-out launch game, while Pilotwings and Nintendogs offer minor Nintendo favourites with typical polish and Ridge Racer 3D delivers a solid version of a classic game. Whilst it's not the most exciting launch line-up we've ever seen, there's a surprising breadth of quality on offer here.
Even if you're not totally convinced by the games, however, 3DS comes with plenty to play with.
What You Get
3DS is supplied with a power adapter – exactly the same as that used by the DSi and DSi XL – a charging cradle, a thick stack of (excellent) manuals in several languages and a set of 'AR Cards' for playing around with the machine's augmented reality mini-games. It also has a 2GB Toshiba SD card already sitting in its SD card slot.
3DS unboxed.
The charging stand is a small, lightweight and cheap chunk of black plastic. Plug your charger into the back of the stand and it will top up the 3DS' battery via loosely sprung contacts whenever you drop the console into the cradle. A flap at the back allows access to the stylus and card slot without unseating the device.
There's a fair amount of software pre-installed. Camera and Sound utilities are joined by a Mii Maker for creating Nintendo's avatars; the StreetPass Mii Plaza, where you collect other 3DS owners' Miis and participate in simple mini-games; a suite of AR Games; a shooting game called Face Raiders that shows off the machine's cameras and gyroscopic motion control, as well as its 3D visuals; and utilities such as an Activity Log, Download Play and System Settings.
What you don't currently get is a web browser, the Nintendo shop, or the system transfer utility that will allow you to transfer DSiWare games and save data across to the 3DS (if you download a similar utility for your DSi). These will apparently be added in a system update soon.
The 3DS
3DS has almost exactly the same dimensions as a DSi, the sleekest if not quite the smallest version of the clamshell handheld to date. It's a little thicker and very slightly heavier, but it's still an extremely pleasing form factor which balances compactness and comfort well.
There's been a radical change in styling, though. The DSi, with its clean lines and velvety matte finish, was minimalist and discreet. The 3DS is futuristic, flashy and slightly fussy, with a bevelled lid that bulges outward and a three-tone finish: plain gloss underneath, a deeper, sparkly gloss around the lower screen, and an even darker and deeper gloss on the lid that's almost mirrored.
In the vivid, turquoise-tinted Aqua Blue, it's attention-grabbing to the point of being loud and tacky; the black edition (actually more of a charcoal grey) is more subtle. It picks up fingerprints easily, but they're equally easily wiped away – and although it looks like it will scratch if you so much as look at it askance, we've yet to damage ours, despite chucking it unprotected in a bag.
You're not going to mistake 3DS for an Apple or Sony product, and it frankly doesn't have the sleek sex appeal most tech gadgets costing over £200 strive for. But it doesn't feel cheap, either. As you would expect from Nintendo, the materials and build quality are superb, and every action, from the buttons to the snap of the lid, has a pleasing solidity to it. It's clearly a tough little machine that will be easy to develop an affection for.
Many of the controls are familiar from previous versions of DS. The stand-out, of course, is the new "circle pad", a loosely-sprung analogue slider with a concave top and long travel that sits under your thumb. It's very smooth and precise, and even for menu control it's hard to imagine using the now-awkwardly placed and rather redundant d-pad. There's also a new stylus, a metal telescopic number similar to the after-market ones available for current DS models. It now lives in the back of the machine, next to the game card slot. Longer and slimmer than the DSi's stylus, it's great to use.
Game cards are identical to the DS' slim plastic cartridges, apart from a protruding notch (presumably so you can feel the difference in your pocket). We can confirm that the software is locked by region; inserting one of our Japanese 3DS games into our European machine produces no result at all – it's as if no card has been inserted. This remains a deeply disappointing decision for handheld devices which will be taking a lot of long-haul flights. (However,our European and Japanese 3DS consoles were able to swap data via StreetPass.)
The unit bristles with half a dozen bright, coloured LEDs indicating power and battery status, operation of the camera, wireless and 3D features and so on. Sound has been improved; the twin speakers don't offer much in the way of bass, naturally, but they're loud, bright and clear, totally free of distortion and capable of a quite eerily convincing "surround" effect.
The lower, touch-sensitive LCD screen is very similar to the DSi's, and with its slightly soft coating is still much better suited to stylus than finger input. The star of the show is of course the upper 3D screen, now in widescreen ratio and set into a black surround to highlight the depth effect. The inclusion of a slider to adjust the strength of the 3D is a typically Nintendo stroke of genius, allowing you to find a setting that's comfortable, turn 3D off easily as and when you prefer, and simply fiddle around with 3DS' marquee feature.
As for that feature, we urge you to try before you buy. Not everyone can see the 3D effect comfortably; on the other hand, some who struggle with 3D using glasses at the cinema are happy to discover that they perceive 3DS' effect just fine. If you wear spectacles, you might find that removing them improves or 'smooths out' the 3D effect, so bear that in mind. Also, it's not recommended for children below the age of six (you can adjust 3D access in the machine's parental settings).
You can only see 3D properly, without any ghosting or double vision, within a very narrow, absolutely head-on viewing angle. 3DS being a handheld, this isn't a great problem, but surprisingly fine movements of your head or the console in your hands can throw the image out of whack. After a while you find yourself adjusting for this unconsciously, but to begin with it can be quite frustrating and finicky.
Line it up right and the effect isn't startling, but it is deeply impressive – and "deep" is the word. Although items in the foreground seem to protrude from the screen a little, mostly the image appears to recede into the distance, and in games with a long perspective camera – racers, for example – it's very involving. Even the gentle layering in menus is lovely to behold. But 3DS handles those dramatic "out of the screen" moments much less well, the image fracturing easily in the extreme foreground.
Interface and Options
More so than any previous Nintendo – even DSi – 3DS comes loaded with quirky features. Most are quite disposable, but there's a thoughtfulness and playfulness behind them that make the machine both pleasant and fun to use.
Fire it up and the big, friendly text and calming sonic wallpaper will be instantly familiar to any Wii owner. You're whipped painlessly and quickly through a pointless "3D calibration process" and profile, internet and parental control settings before being asked to press Home.
This new button takes you instantly to the 3DS' Home menu at any point – even during gameplay, since whatever software is running is automatically suspended. (Although 3DS is backwards-compatible with all DS software, old DS games don't support this feature.) The Home menu is similar to the DSi and Wii front-ends, only much better – thanks to the suspension feature, if nothing else. It's all very chunky and colourful in a pleasingly Nintendo way, moving away from the wan neutrality of Wii and DSi.
Here you can browse and organise your software in either a DSi-style strip or iPhone-style grid on the touch screen, accompanied by 3D icons and dioramas above. You can also take notes with the stylus while viewing the paused game screens; check your friends list (at long last, Nintendo is offering proper friends management, where you can add friends to a permanent list using a code or a local connection, and view their online status); and view notifications from Nintendo, from your games and from StreetPass.
StreetPass allows sleeping consoles to exchange data – Mii avatars, say, or game-specifc data – as their users pass in the street. It can be toggled on or off on a per-game basis. Nintendo does love to picture its handheld users enjoying a healthy, active outdoor lifestyle, and another example of this is the cute pedometer which counts the number of steps you take with your 3DS while it's on. Walking earns Play Coins, which can be spent on in-game items in some of Nintendo's software.
Installed Software
Much of the software that comes with 3DS is designed to show off its kitchen-sink range of hardware features, and first of these is the stereoscopic 3D camera, with its two little lenses mounted on the outside of the lid.
Tapping a shoulder button will take you straight to the camera as well as taking pictures once it's fired up. It's not a high-resolution device and it doesn't cope with low light well – or anything less than a foot away from the lens. Taking and showing off 3D snaps is novel enough to get you past the poor image quality, for now.
There's a third, single "inner" camera lens located above the screen that you can use for 2D self-portraits, a wealth of silly photo effects to toy with, a good photo viewer with slideshow, a useful gyroscopic level meter, and for some reason, an animated budgie offering usage tips. The budgie returns with friends in the Sound program, which can be used to play music off the SD card as well record and tweak your own sounds. Pointlessly but charmingly, the budgies imitate anything you say when this program is open.
Mii Maker is a variation of the Wii's avatar creation suite that uses a photograph to define your features once you've selected a few basic parameters for your Mii. You'll want to tweak the result – it turns out that writing facial recognition software is not one of Nintendo's many talents – but it does speed the process along.
StreetPass Mii Plaza, meanwhile, is a diverting home for any Miis you collect from fellow 3DS owners on your travels. It's more interactive than its Wii equivalent; wandering Miis who visit your system will help you complete pictures in Puzzle Swap and can even be used as one-shot heroes to inch you through a basic dungeon crawl called StreetPass Quest. It's a trivial but somehow satisfying reward for harvesting Miis off passers-by.
There are two rather more substantial mini-games pre-loaded onto 3DS. AR Games allows you to play around with augmented reality using the supplied cards. By pointing the twin cameras at a small playing card on a flat surface, you can 'photograph' your Mii or Nintendo mascots standing on your desk, create 3D graffiti to move around the real world (animated cocks, then), or play three short score-attack games.
Shooting involves moving the 3DS (and yourself) around to find and shoot at targets in your room; AR Shot is a sort of virtual miniature golf that warps the real world into moving hillocks to punt a ball around; and Fishing allows you to reel salmon in from your duvet. They all end with a short but imaginative boss battle with a dragon. The novelty value is tremendous, although the combination of a 3D image with augmented reality proves to be a bit too much for both your brain (I had to turn 3D off to cope) and the 3DS (the frame rate frequently drops to single figures), while the games themselves won't keep you interested for more than a few minutes.
Face Raiders is probably the best thing preloaded onto 3DS. It's a completely deranged AR shooting gallery, in which flying heads bearing the faces of your nearest and dearest – or yourself, or whoever you can photograph off a magazine cover – appear to assault you in your own room. Using the 3DS' gyroscope to sense movement, rather than the unwieldy camera/AR card combo, you must move the 3DS around to trap them in your viewfinder and fell them with tennis balls, while the fabric of reality cracks and breaks free, revealing the void behind the physical world.
There are many such games available on iPhone 4, but none of them are made by Nintendo – still less the hilariously, dangerously surreal Nintendo that made WarioWare and dreamed up Tingle. Face Raiders is a riot, partly because you can shoot George Washington, William H Macy or Tom Bramwell repeatedly in the face and watch their features contort with rage (or race up and kiss the screen – ew!), and partly because its handful of levels are crammed with cunning twists and elegant, devious boss fights. Pro tip: play it on a swivelling office chair.
Using 3DS
3D vision, two screens, three cameras, gyroscopes, StreetPass, Wi-fi – there's even an infra-red port on the back, as if anyone still used those for anything. All this comes at a cost, and that cost – apart from the obvious monetary one – is battery life.
In our test, a 3DS playing a game (Ridge Racer 3D, since you ask) with the screen brightness and 3D turned up to full and wireless turned on took almost exactly three hours to go from full to empty. That's less than its charge time of three and a half hours. Nintendo has at least included the wireless switch and a power-saving screen dimmer to help you manage your juice. On the plus side, snap 3DS shut at any point and it will keep going in standby seemingly indefinitely, even with StreetPass enabled.
As with DSi – only more so – 3DS has a quizzical, imaginative, entertaining but rather disposable feature set; it's very Japanese, very Nintendo. You're never going to use it as a media player and seldom as a browser or even a camera. You're going to laugh at Mii Plaza and AR Games and Face Raiders for a short while, and then move on.
It will be interesting to see if the StreetPass idea can take off now it's integrated at a system rather than game level. Nintendo has championed it for a while, and it has a lot of promise – in a way, the current fashion for "asynchronous" multiplayer gaming is just catching up with it. One suspects that it will in Japan but less so elsewhere, where population density and travel habits are so different.
On the other hand, 3DS does have Nintendo's most usable stab at an operating system to date – an area where the Kyoto company has lagged behind its rivals ever since gaming hardware went multi-purpose. In both hardware and software, 3DS is solidly and thoughtfully designed, right down to DS compatibility (games play very slightly bordered, but look great, and can be controlled with the circle pad as well as the d-pad).
3DS assaulted - by Eurogamer readers.
And 3DS games themselves? It's rather early to say, and the launch line-up is arguably not the best barometer of the machine's capabilities. As with Wii and DS before it, 3DS uses misdirection and wizadry to side-step the technological arms race. Dial 3D down on most of the launch games and you could be playing a PSP title or an iPhone game from a year or two ago – although Nintendo's own software has a typically robust and vivid look about it. Squint, and you're looking at one of the better Wii games. Turn 3D back on and you really don't care that much.
Which brings us to 3DS' unique selling point. Is it gimmick or X-factor? Both, naturally.
The brightness of the unfiltered screen and the intimacy of the 3DS do make it a different experience to the one you'll have on a 3D TV or at the cinema. Holding the screen in your hands gives the world depicted an enchanting, miniature, toy-like quality. With no glasses, it's wonderfully immediate and fuss-free, but the tight viewing angle and movement of the 3DS itself makes it harder to maintain a solid image.
As those with 3D TVs are discovering, stereoscopic 3D is a subtle innovation when compared to, say, HD resolutions or 3D-accelerated graphics chips. It doesn't change the material quality of the image you're viewing at all, and it doesn't have any real potential to affect gameplay (not least because it can always be switched off). But it is fundamentally exciting to look at, and it possesses something all great videogames technology has done: magic.
In the serious world of productivity and multimedia and cutting-edge entertainment technology, gimmickry is a dirty world. For a toymaker – and that's what Nintendo still is – it's the difference between yesterday's plastic tat and tomorrow's must-have sensation.
With its 3D screen – and cameras, and StreetPass, and AR capabilities, and all the rest – 3DS is an almost irresistible toy. (Or perhaps it would be irresistible at two-thirds the price.) It's tactile and surprising and fun to use, and whilst it's not exactly pretty, its immaculate build quality ensures it feels great in the hands.
As a contemporary gaming platform, with its modest power boost and improved usability, 3DS does just enough to keep up – but only just. Next to the latest iPod Touch, say, or Sony's Next Generation Portable, it does look like yesterday's vision of the future.
So 3DS' ability to replicate the 150-million-strong triumph of its predecessor is far from guaranteed. But it's also worth remembering that Nintendo has never yet lost a bet by following a different vision to everyone else's – and many have lost betting against it.
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Comments (137) Latest comment 1 year ago
Comments for this article are now closed, but please feel free to continue chatting on the forum!
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In our test, a 3DS playing a game (Ridge Racer 3D, since you ask) with the screen brightness and 3D turned up to full and wireless turned on took almost exactly three hours to go from full to empty. That's less than its charge time of three and a half hours. Nintendo has at least included the wireless switch and a power-saving screen dimmer to help you manage your juice. On the plus side, snap 3DS shut at any point and it will keep going in standby seemingly indefinitely, even with StreetPass enabled.
Edit: This was a response to a comment (that is now deleted) with a question regarding battery life. I won't delete this because I'm not a feathered, winged, bipedal, endothermic, egg-laying, vertebrate animal.
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It's already out in Japan, so what are they gonna do?
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But this was how I felt with the original DS, and that has turned out to be superb!
Great read, EG!
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- The N64 cartridge say Hi
Personally I think psp2 has better potential than the 3DS, especially with online portable gaming....
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The battery life issue makes me fairly sure I'll wait for the 3DS Lite regardless, though.
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Right. But I won't be able to see will I? Smooth, yes. Blurry? yes.
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"As for that feature, we urge you to try before you buy. Not everyone can see the 3D effect comfortably; on the other hand, some who struggle with 3D using glasses at the cinema are happy to discover that they perceive 3DS' effect just fine. If you wear spectacles, you might find that removing them improves or 'smooths out' the 3D effect, so bear that in mind. Also, it's not recommended for children below the age of six"
But add a couple of points because it's Nintendo I guess. Seriously though, it sounds like botched technology to me, with an ongoing struggle for many users attached to the experience.
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I did try a Japanese 3DS game in the European unit. It didn't even recognise that there was a card inserted.
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'As with Wii and DS before it, 3DS uses misdirection and wizadry to side-step the technological arms race. Dial 3D down on most of the launch games and you could be playing a PSP title or an iPhone game from a year or two ago '
'In our test, a 3DS playing a game (Ridge Racer 3D, since you ask) with the screen brightness and 3D turned up to full and wireless turned on took almost exactly three hours to go from full to empty. That's less than its charge time of three and a half hours.'
'As for that feature, we urge you to try before you buy. Not everyone can see the 3D effect comfortably; on the other hand, some who struggle with 3D using glasses at the cinema are happy to discover that they perceive 3DS' effect just fine. If you wear spectacles, you might find that removing them improves or 'smooths out' the 3D effect, so bear that in mind.'
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Battery life seems shocking for a portable
Region locking really irritates me
The 3D seems to be only really usable in a very narrow viewing angle
Lack of interesting launch games
Its a bit of a shame really - they seem to be snatching defeat from the jaws of victory to be honest. A few more games at launch, a better battery or less power consuming components and it would have been an instant buy for me. As it is, I will wait until a couple of good games are released over here before getting one.
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Oh dear if I took my glasses off I probably couldnt tell if it was on or not let alone if the 3d effect was any better. Still think 3d is a waste of time and money at the minute although being the technology geek I am I had been hoping this would be the reason to get excited.
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Nice decorating by the way EG, looks like some really comfortable cushions on that wall, is this the fanboy nerdrage room?
Anyway, on to the 3DS, well, same complaints as everyone else really. Also not really liking the dual color scheme on the inside. In addition, I feel that should I wait a couple of months until the price drops, the novelty of 3D will have worn off and I will have no interest in buying it anymore, even if that does mean the interwebs will never enjoy a 3D picture of my penis.
Still, this will probably all go out of the window the moment that Studio Ghibli game gets released.
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I've been an eg fan for a couple of years because of how bad many of the other sites had gotten. It's just a shame to see that they must have fired the final editor they had.
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The word Gamecube springs to mind.
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Everything else is just a gimmick that will fade quickly.
Come on Nintendo and release Resident Evil, Metal Gear Solid and Zelda so we can see if the console will have any serious appeal!
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As with the 3D/gyro problems mentioned in the article, it seems to be a case of adding lots of cool-sounding features with no thought for how each will impact the others.
I loved my DS and never had a PSP but I'll be waiting for the twin stick NGP.
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Need a price on the ngp.
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what are you on about?
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/fixed
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Indeed, but have any of their previous offerings been at such a relatively high price point and launched in such austere times?
We'll see.
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The 3D effect wasn't exactly mind-blowing, (unless of course you're American, going from their adverts) and the viewing angle is dire. And only one title left me fairly impressed and that was DOA, both the graphics and playability were great, sadly just not £200 great
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Forget about the virtual boy eh?
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The thing that struck me about the launch line up that they were showing was that almost everything they were showcasing seemed to be 'proper' games - 3D (in terms of geometry rather than steroscopy) core games of the PS2 and gamecube era.
It was quite nice, but I think I'll wait for autumn 2012's revised model with a better battery
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That is nonsense. The stereo effect works far better and more easily than this review makes out. I do wear glasses, by the way.
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You might also find that you're unable to see anything, but hey!
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Beat me to it, was just about to post that. Virtual Boy was the first thing to pop in my mind when I read that last sentence.Which in return reminded me of the AVGN video about the Virtual Boy http://bit.ly/4E93Lr . I wonder if in 10 - 20 years from now we will see an aging AVGN review the 3DS?
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a. Games I care about (Layton, Phoenix Wright, Ouendan, Pokemon) come out
b. Price comes down significantly, the console is seriously underspecced
c. A new hardware revision is released (the current 3DS is as ugly as the original DS). This being Nintendo, I'd wager a year and a half from now.
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Erm, Virtual Boy.
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Nearly half of my DS gaming collection consists of US and Japanese imports and it's more than likely that with the 3DS, there'll be a lot of games that'll never see the light of day in the UK - especially RPGs that aren't Zelda.
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Optical illusion.. 3DS is actually slimmer than the DS Lite.
DS Lite was 21.87 mm deep..3DS is 21.0 mm deep.
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Add to that the region locking, the high price, the battery life and the look which begs for a redesign (3DS XL plz) - I really want to buy the console but can't justify it yet.
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They most certainly have. It was called the Virtual Boy, and it was their first tilt at 3D.
This time, however, I think they've got it right. As with others, I'm going to wait for ver2.0, and hope they sort the battery life out.
Edit: A link for the young whipper-snappers. Behold, 3DS's ugly stepdad.
[link url=http://en.wikipedia.org/wiki/Virtual_Boy
]http://en.wikipedia.org/wiki/Virtual_Boy
[/link]
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where is the sample of the photo you took?
im curious with the picture quality is how bad realy is.
also maybe made it in Red/Cyan mode so we can use glasses to taste the 3D?
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I beat you by a page.
Edit: And cloud_ix beat be my several posts.
Either way, unusually lazy journalism from EG there.
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The region issue is one of the biggest things that's stopping me from going in at this price.
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Edit: A briefly checked source says that it's supposedly as vague as you said, talking about "there is the possibility that Nintendo 3DS software sold in one region will not function properly when running on Nintendo 3DS hardware sold in another" and "Guidance will appear on every packaging of Nintendo 3DS hardware and the accompanying software." (IGN)
Now I'm not sure if I'd been misinformed or if it's been made clearer since then. My bad.
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I've seen a few photo's posted online from the 3DS.
As said.. it's not great in low light....and in 2D they are not very impressive. On the flipside if you know how to do cross eye 3D viewing (cross your eyes to combine 2 images taken by a 3D camera) the depth is actually very,very impressive. So poor 2D..but very good 3D.
You can see a bunch of 3D "cross eye" pairs taken with the 3DS on this page (including some with effects added) -
http://forums.penny-arcade.com/showthrea...
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Indeed, the region lock is the nail in the 3DS coffin, for me. The 3D is indeed a desperate gimmick, just minus the red Virtual, that will fool the masses, but not this seasoned gamer. And judging by that game line up, I still think that this is going to be another Nintendo system with very low 3rd party presence, while japanese devs (many who we know are far behind western devs) continue to push out more of their PS2/GC games.
Overall, I think 3DS is more about japanese gamers and the japanese market (400,000 on the first day in japan), than running with the more progressive big boys of MS, Sony and Apple. Bowing out of a tech/online race, will one day blow up in your face, Nintendo. I hope Sony, MS and Apple can bring that rain to their parade.
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I ll reserve judgement until rush of games can show the average mettle of the hardware and if value for money are not in question anymore.
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An article clarifying/following up on all this stuff would be nice.
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The main sticking point for me is the price, I just wish I didnt have to upgrade, all my favorite DS franchises could have been done on the GBA. If I want a console type experience I'd play the (when it's out) NGP or ummm, a console. But the DS for me has always been about 2d strategy, rpg and point and click type games.
I would have been happy with new additions to my favorite series on my good old DS lite for the next 10 year, but all those will now move to 3DS meaning I have to fork out for tech I have no interest it.
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Needs way better software before i'll look at it again.
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So I'm happy holding onto my pre-order and hopefully we'll see some Animal Crossing and Mario Kart by Christmas.
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I still will keep an eye on it and maybe when the great games come out take the plunge anyway but for me it sounds like the 3DS is to little for the competition it is facing, not maybe from the NGP but from the phones.
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No thanks.
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Wow, the gimmick can't be great if you're already suggesting turning it off. What does that leave you? A DS with a slightly better screen, CPU and GPU. Possibly that's a good thing if not for the ridiculous price.
They dress up mutton as lamb and coast on a gimmick hoping people are blind to the other inadequacies. It's not just in hardware either. Look at the Wii / DS and wonder those platforms sank into a cesspit of shovelware. It's because the hardware was so limiting, piracy was so rife and Nintendo so all powerful it simply wasn't worth the time or money for 3rd parties to bother producing anything else.
I would have thought even Nintendo fans should be getting pissed off with Nintendo's modus by now.
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I'm mostly excited for picking up a few launch games, but also having a Nintendo device again, I'll probably be buying more of the original DS games that I haven't been able to play.
I agree though, for most people it makes more sense to just wait before you buy. By Xmas we'll know more about the NGP and there will likely be 3DS bundles going for around £150-£180.
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A £39.99 RRP means little.
I pre-ordered Nintendogs+cats for £21.71 yesterday....and pre-ordered a bunch of other games (RE:R, RE:M,MGS3, Pilotwings,Kingdom Hearts,Star fox, Zelda, Kid Icarus) for £24.77 each. All UK versions from UK retailers.
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thanks, unfortunately i cant do cross eye >_<
maybe ill put them on photoshop to make the red cyan
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The RRP is the starting point from which discounts are made. It means a lot.
I wish I lived in your world, where pre-ordering 8 handheld games for £200, some of which we've been playing for over 10 years, doesn't set of the 'waste of money' alarm my parents drummed into me.
Anyway I hope you enjoy them!
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People should realise the NGP if ever hacked can probably emulate the 3DS without too much effort for 2D output only of course.
Nintendo price as high as they can get away with and I reckon they have still hit the nail on the head and this will sell well but I think the amount of pre-owned units that are going to be widely available after launch is going to be quite high. Its a huge amount to pay out for a portable console that is about dreamcast performance overall with games that are going to be £30 approx. Surely a lot of people are going to look at what they have in their hands both console and games and think I've paid out £300 plus for this?
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I did try a Japanese DS game in the European unit. It didn't even recognise that there was a card inserted."
That's interesting, because Japanese gamers are saying that their imported DS games work fine... In fact I've found far more worthwhile feedback from the gamers than I have in this or any other 'review', as it's the gamers who have the time to try out masses of different things rather than feeling the pressure of moving onto the next feature/article.
Here are some examples of things that Japanese gamers are saying with a nice mix of positive and negative IMO...
* You can stretch the home menu easily.
* Battery life goes from 3 hours to 5 hours with 3D effects applied. The worst case reported by a user was 2:45 hours with full everything (3D, WiFi, Volume, Brightness), later the user reported a longer life (something between 5-6 hours) with normal setting, the battery could stand for more than 7 hours according to others.
* The system came with half charge. The cradle is quite easy to use.
* Yes you still use friend codes, you only need to put the code one time and your friend will be added to a list It also shows what your friends playing if online, how recently they were online if not, their pick for favorite game
DS games
* DS games are region free so you can play japanese, european or american DS games in any 3DS.
* By default DS games are stretched but you can see it in their original format by pressing Select and Start
* DSiware and 3DS games are region locked.
* Yes you can use the stick in some games. Mario 64 is reported to use it and it's great.
AR Cards
* The AR Games included with the system are: "Fishing on a wall" a fishing game that uses every surface as water, "Graffiti" a 3D drawing application, "Target shoothing", "Mii viewer" which is an application to select Miiis and take pictures with it, "AR Shot" a combination of Pool and Golf and an application that let you take pictures with Nintendo characters
*AR cards can be printed free from the Nintendo website. New cards could be released with new games, it's kinda difficult to see these cards sold separately because you can download it from the Internet for free.
*Size matters. Depending of the size of the AR cards you can get a much bigger character in your screen, in fact using a card made of 4 sheets of paper (like the one in the picture) could bring a real life size character.
*Some AR characters like the nintendogs have animations while other like the miis only postures.
* Characters react different with every card. So your nintendog could have a kirby, samus or mario hat by just simply putting that card under it.
Miis
* You can create Miis easily with the camera or just download them using a code generated by the system.
* Miis are used in the street pass puzzle game, you need new people to get pieces of a puzzle, those puzzles unlock pictures of nintendo characters, the other game is Street Pass Quest, you need help to rescue your Mii and get some extras like hat in the AR games.
* You can't create Miis out of plushies or simple drawings
Camera
* The camera uses MPO and JPEG formats you can actually download 3D pictures from another 3DS and other sources.
* The game that involves the camera is "Face Riders" actually the faces have animations but you need to position it in the right place to see the effect. (Creppy Kanye West, Badass Broly)
* In theory you can take 3D video with a future update.
Music
* The system store MP3 format
* The music visualizer is quite complete and pretty fun actually.
And then a little bit of news about the browser, they've dumped Opera and gone with Netfront, which should give better YouTube integration (3D YouTube videos perhaps?)
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Pre-ordering a chunk of games doesn't mean I'll actually buy them. I routinely pre-order any game I'm vaguely interested in if I see a bargain short term offer going around...and then cancel if they review poorly.I usually end up cancelling 75% of my pre-orders.
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If Ninty were concerned about releasing a console that looked like one of their others why not just release it in a single unique shade of blue, or grey, or dark purple? Anything other that the very poor looking tri colour effect they have gone for. That said....if I get one ( once its sub £150.00, so it won't be anytime soon ) I'll likely get a protective monotone rubber cover that will block out the design tackiness.
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Its simple really. The more powerful a system hardware spec ( I mean the guts of a system, not controls), the more devs can do with it, and realise their dream games. Technology by nature evolves and progresses forwards, but Nintendo cut huge corners to create their systems, and for generations have coasted by without damage (Pokemon still rakes in loads for them), while making poor excuses and bucking the trend.
Wii had great sales, (cue the casuals) but poor support, because of its horrid spec and poor online options, and a transitional exodus core gamer, simple as.
3DS is a tech improvement, but not enough, to match or lure devs from working with the competition more. Years from now 3DS will make its money for Nintendo, but the apathy from devs will remain, except for those rich enough, that feel the have to support it, to break even (EA, Ubisoft, Acti etc).
Besides all this, we won't see the open indie dev platform of iPhone/XBLA etc emulated on 3DS, such is Nintendo's overprotection of their console hymen, being breach by evil game pirates.
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To top it off, the 3D isn't brilliant and Nintendo have already said that not all games will support it, so to the people defending Nintendo, sorry, but it's a gimmick and it's an optional one. It kind of takes away the purpose of the 3DS if all games aren't in 3D. Not to mention the rubbish battery life, the retarded region locking and utterly ridiculous £40 RRP for handheld games. It's hard to defend Nintendo this time.
The Wii got away with being a repackaged Gamecube because the games offered us new ways to play that had never been experienced before. The 3DS is a repackaged PSP/DS and but DOES NOT offer us a new way to play games. It only has one analogue nub, not a proper stick and that was old 6 years ago when everyone complained about it on the original PSP. Here's the worst part - They're asking £230 for it and it offers nothing new other than a gimmick that a significant percentage of the population can't experience anyway.
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Not to say that power doesn't have a place in the mobile space as well, but it comes at an even higher price than on the large consoles with regards to battery life and cost of hardware. Funnily enough neither of these are strengths of the 3DS at this point
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All I know is I've had some of the best gaming experiences of the last few years on my trusty ol' DS, and I'm looking forward to many more on the 3DS.
I'm excited! So sue me!
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"The 3DS is such a great decoy. Show everyone a great piece of hardware but hope that no-one notices the games are nothing original or new."
I have to agree with you based on what is on offer but one could argue that pretty much every console release over the last few years has been like that ? The PS2/3, XBox 1/360, PSP GC have really offered nothing of groundbreaking brilliance - I have all of them by the way so Im not being a Nintendo fan boy here. I love new techy gadgets regardless.
I would strongly doubt that Sonys next handheld, as much as I want it, will be any different either in terms of really pulling something revolutionary out of the bag goes (in terms of the actual games).
First Person Shooter - Stealth 'em up - Driving - Puzzle - Fighting. Not really pushing any envelopes in the grand shceme of things.
Perhaps Im just jaded.
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Believe me, I was a massive sceptic about the 3D effect. In fact, I joked about it to friends that going to see it in person was more likely to turn me off the device rather than make me want to buy one at launch. It works though, and it's surprisingly good. I can't view 3D cinema with those stupid clunky glasses, it makes me feel ill, the 3DS doesn't. That's what makes it a winner in my eyes.
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That's not entirely true. There have been progresses made in games, namely in mechanics, animation, use of sound etc. The differences aren't obvious, as you have to seek them out or know where to look, but they are there none the less. These pieces all play their part in improving the gaming experience.
Recent examples:
Bad Company Series and Bullestorm (worth buying both games for) for their well written funny dialogue, that improve those already fun games. Heavy Rain in terms of drama and writing (not without it flaws). The rise of emergent gameplay (IE devianting from set path in a world and still having fun) in games, post GTAIV. Upcoming LA Noire for its use of facial animation etc for use in actual gameplay decisions. With most game genres kind of set, or mashed togther, this kind of stuff is where things are now happening.
These are all valid, but from the top of the industry. Look at indie games like MineCraft, that are also changing the ballgame from below. Kudos to a chap who made himself a millionaire. Thing is, hanging around Nintendo isn't the best place for stuff like this to grow, because they aren't unlike a black whole, and with more money will suck attention their way. 3rd parties know that they are largely better off sidestepping Nintendo politely, until Nintendo get their shit together. Judging by past examples and now 3DS, that's going to be a long ass wait.
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Totally see where youre coming from. (I play BF most nights OL and am a happy gamer right now). Loving this generation!
My point was - Most Consoles (when they are released) dont necessarily show anything but shinier versions of what we are already accustomed to. Its been a while since something like the jump from SNES to PS1/Saturn or playing Mario64 when it was released.
They then gradually grow over time and by the end of a gen we are further along the road.
Perhaps I didnt explain my point sufficiently. I was really trying to point out that Spydys comment about the 3DS being a flashy peace of kit and it being a decoy was not necessarily a fair critisism as launch lineups are often not what everyone is really waiting for and the great stuff comes later. Not only Nintendo are guilty of this was my point.
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First I didn't neg you. Second people do buy Nintendo consoles for the gimmicks. It's quite obvious they do or Nintendo's advertising and marketing efforts wouldn't focus on it so much. It's one gimmick after another - stylus, remote, balance board, wheel, motion plus strap-on, vitality sensor, 3D etc.
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You might want to actually try one before you claim the technology is botched. What the 3DS screen does is technologically exactly the same as 3D in the cinema or on a 3D TV. It directs two independent images, one two each eye, the only difference is instead of glasses separating the images at the eye, they're separated by a barrier on the screen. There's no reason what so ever why anyone would struggle to see the 3D unless they have a medical problem, which would mean they would struggle to see any 3D, not just the effect produced by the 3DS. Also I have to say, I've used a 3DS and found that I could move my head or tilt the device a good inch or so either way and not lose the effect. A friend of mine could even see the effect while looking over my shoulder. So it seems how strict the sweet spot is for 3D is dependant on the person.
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Very true. I think thats correct. Though I think its fair to say that regardless of how huge a corporation they are they still are essentially an electronic 'toy' company. Thus the push towards the family and gimmicks etc.
I think since Sony joined the market back in the Nineties and the playing field changed its easy to just tar all the companies with the same brush but I would argue that Nintendos remit has never really been the same as the other more 'mature' companies. People seem to forget that. After all the Playstation was born out of the whole difference of opinion between the two companies.
They have always been rather conservative about things in some respects and see themselves as the fun family company. If you look at it from that stand point then its easy to see why they market things the way they do.
I must say though they have really gone over board with it this last few years and as a result turned their back on their true gamer fans. A shame. Nonetheless they will continue to do this.
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3DS is in a different league to Dreamcast technically, and there's absolutely no chance of PSP2 emulating it. Take some time the look into the hardware and the kind of effects it can produce. Have a look at this article, it might help you get a better picture of its capabilities:
http://imagequalitymatters.blogspot.com/...
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You clearly have no idea what you're talking about here. Seriously no offence mate but one minute your making judgements on the systems power and then next your admitting you've got no idea what's inside the machine. It doesn't use anything from the PSP. It uses a customised version of a Japanese designed GPU, Fujistu FCRAM and a ARM CPU, nothing to do with PSP in the slightest. The hardware can push between 15-60 million polygons per second (depending on wether they've included one or four geometry units). The DS could push about 150k per second, that's 1% of the MINIMUM that 3DS can achieve, yet its hardly upgraded? Again, no offence but it sort of annoys me when people talk about things they've got no clue about. 3DS is also significantly more powerful then PSP by the way. Games like MGS3 and especially Resident Evil: Revelations aren't remotely possible on PSP, not even in 2D (3D takes far more processing power) and that's after developers have had 5+ years working on PSP, they've had only months working with 3DS.
Again when it comes to the the 3D effect and the analog nub/slider again you're showing you've never even used the device. Which really just makes you come off as a fanboy. The analog nub on 3DS is the best released so far, not even comparable to the one on PSP, which was quite poor. If you think the 3D effect isn't brilliant then you don't like 3D, simple as that, its the same effect you'd see in the cinema.
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A child's brain is still flexible when it comes to how it interprets the signals sent to it from the eyes, and resolves them into recognisable patterns of shapes and distance. The way the 3DS screen works means that focus distance is false, and the danger is that a child may get used to this and not be able to focus on objects properly when not playing on a 3DS.
I reckon short, infrequent sessions of 3DS playing would probably not cause any problem at all, but giving a five-year old 'Pokémon 3D' or something and letting them play for hundreds of hours is not a good idea. Still, Nintendo have to put this disclaimer in as there's probably not much conclusive research in this specific area yet. It may not be any more dangerous than television, books and 2D handhelds, but if a child's brain finds stereoscopic images to be more compelling than 2D ones, as some experiments have suggested may be the case, it could be a problem. Stereoscopic images could be a means of actually treating some optical ailments too, like amblyopia, up to maybe the age of 12, but that's beyond the scope of Nintendo's intentions.
Kostas: "Why are so many people pre-occupied with the power of a handheld -gaming- platform in the first place?"
It probably wouldn't be an issue if it wasn't for the 3DS being so expensive. It's not going to feel like £200 well spent if someone with an iPod Touch has better looking games for less money, and Apple aren't exactly known for the cheapness of their products either.
I'm sure there's a market for a disposable £60-£80 handheld console, with games for £15-£25, like the entire Gameboy range. There's second-hand machines I suppose, but it's only the newer systems that get plentiful new software.
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"We can confirm that the software is locked by region; inserting one of our Japanese 3DS games into our European machine produces no result at all – it's as if no card has been inserted. This remains a deeply disappointing decision for handheld devices which will be taking a lot of long-haul flights. (However, our European and Japanese 3DS consoles were able to swap data via StreetPass.)"
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I don't see any game on Ipod that's better looking then the best on 3DS. In fact I don't see anything on the horizon for Ipod that's even as good technically as Resident Evil: Revelations.
Ipod games will cost less, but you get what you pay for, no developer can afford to bring out an AAA game and sell it for £2.99, if Ipod games get to the level of the best 3DS games they'll cost similar prices.
I really don't think I'd feel bad playing my £25 Resident Evil: Revelations with real controls and 3D display just because someone's playing a £2.99 watered down version with no 3D and touch screen controls, which are frankly awful. If someone wants a nice MP3/MP4 player that plays a few quick games and has some nice tech demos on it then Ipod Touch is great. But for real games, its 3DS or PSP2 IMO.
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Anyway, I was very interested in the 3DS as I'm a fan of 3D tech and this was the first affordable thing for me to come along, and I have held off buying a DS so far so I would have the advantage of being able to play all older DS stuff as well. But I have to say, so far I can't make myself enthusiastic at all.
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"But 3DS handles those dramatic "out of the screen" moments much less well, the image fracturing easily in the extreme foreground."
Is this a myth, and where can I see it of all the launch games so prominently?
Just as a little aside I can't understand the constant hate for the system on gaming sites at the moment. £200 is going to bring a lot more to the table than just decent graphics. Imagine what the 3ds with strong 3rd party support from day 0 is going to do when the underdog ds has been an accomplished handheld legend for years with no metal gear or street fighter in sight.
Wake up people
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Try Epic Citadel or Infinity Blade, both out already and able to run on the 2009 devices. Revelations has some great character detail and lighting, but the textures, background geometry, frame rate and draw distance aren't so hot.
"I really don't think I'd feel bad playing my £25 Resident Evil: Revelations with real controls and 3D display just because someone's playing a £2.99 watered down version with no 3D and touch screen controls, which are frankly awful."
Good. Actually, while Capcom are usually very good at pushing the graphical capabilities of a system for their RE series, their iOS efforts have been lacking, and they've not done anything particularly well suited to a touchscreen-only device. But there's been a lot of mobile phone games from other developers that don't feel watered-down at all, unless compared with their £40 HD console/PC equivalents. 3DS games are going to seem watered down compared with those also.
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So THAT'S why I never got those damn magic eyes! Thanks a million for your help. At least this might give me the balls to get a corneal transplant
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I am in the same boat, i had a ds at uni (which i won through gamespot! ) but too had to sell it, due to a pot habit and thus lack of money. but my time with Advanced wars, FF13 RW, super mario bros, and zelda (the one before spirit tracks) were awesome. so i too am inclined to pick one up and buy BC DS games....
until just now, i can't believe i forget this, that my mum as a ds lite that me and my sis brought her.... which is somewhere in a cupboard! To amazon.co.uk i go!
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"Try Epic Citadel or Infinity Blade, both out already and able to run on the 2009 devices. Revelations has some great character detail and lighting, but the textures, background geometry, frame rate and draw distance aren't so hot. "
I'm aware of both titles (though one is purely a tech demo isn't it?). They both look very nice in a supped up last gen way, by that I mean they're focused entirely on high res textures and normal mapping. Geometry is average, lighting is all static, dynamic shadows are none existent, everything's prebaked. Also the frame rate isn't very good either, as low as 20fps at times, no better then RE:R.
RE:R uses per pixel lighting, dynamic shadows, self shadowing, normal mapping, specular highlights, and when talking about frame rates we have to remember its only 20% complete, so its almost certain to improve. IMO technically its the better looking game. I'm sure plenty of people will think one or the other is better looking. But either way I doubt anyone seeing both together would scoff at RE:R and laud those two games over it.
"Good. Actually, while Capcom are usually very good at pushing the graphical capabilities of a system for their RE series, their iOS efforts have been lacking, and they've not done anything particularly well suited to a touchscreen-only device. But there's been a lot of mobile phone games from other developers that don't feel watered-down at all, unless compared with their £40 HD console/PC equivalents. 3DS games are going to seem watered down compared with those also."
The only mobile phone games I've played that don't feel watered down in comparison to AAA handheld console games are those quick puzzle style games, Angry Birds ect. I haven't played them all of course, any suggestions?
Also I think the reason the likes of Capcom haven't done too well with the Iphone might possibly be because it doesn't suit their engines. Now this is based mostly on what I've seen, especially how Epic have used the system with their engine, but it seems to me that while the SGX GPU in Iphone is quite flexible it doesn't have the power to do very much at once.
I'm yet to see a game on Iphone that uses decent geometry plus good lighting, shading effects ect, for instance Dead Space for Iphone again is very simple outside of its texture resolution. Does the GPU uses a single unit for both geometry transforms/lighting and pixel operations? Because that might explain it.
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Regarding the review, for me 3DS appears to suffer the same problem that Kinect does; there are so many caveats attached to getting these devices to function appropriately that I can't shake the feeling that all of this technology isn't quite ready yet.
Certainly there's something compelling about the prospects these technologies offer and I'm sure in time someone will create flawless 3D (and motion control for that matter), but I don't think family-oriented products shouldn't have such prescriptive operation requirements, high price tags and (more crucially for gamers) a line up of software that largely fails to justify the new tech.
The DS was a success because it was affordable and the benefit of its features were elegantly illustrated with software like Brain Training and Nintendogs. At this stage I'm not sure the 3DS manages to deliver that combination quite so well and so it's must-buy status hinges on the 3D gimmick, but I suppose it's early days yet.
In spite of saying all that, I still can't wait to give it try for myself!
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]http://www.youtube.com/watch?v=0AkI3Ad1nhU
[/link]
Here's a wee preview video of the 3DS I made for http://www.bit-socket.com
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Real-time effects are the icing on the cake, but imo, the most impactful components of high quality graphics are poly-count, resolution, and texture resolution. That's not to say everything else is insignificant, just less important. This is though, of course, just my opinion - I'm sure different things stand out to different people.
But either way, the comparison as like-for-like is a flawed one anyway. Generally, iOS titles are, what, 10% the cost? Even by your own standards, are they 10% the graphical quality? Are they 10% the video game experience? So even if we were prepared to accept that 3DS games are likely to be a "better" than the more "gamey" iOS games - and i don't think predominantly we are - they certainly wouldn't be 10 times better. And then there's the cost of the hardware. True, most smartphones would cost more than a 3DS sim-free, but the reality is, no one buys smartphones sim-free. The vast majority of users have them on contract, perhaps for no initial outlay. But even then, a comparison of the cost doesn't make much sense, because most users will already have a smartphone anyway, for all it's other functionality - it's not like users will ever be in a situation where they're choosing between a smartphone and a 3ds. The more common consumer dilema will be: I have a decent smartphone, which i can play decent games on - do i really need a dedicated gaming handheld, especially for over £200, and especially when games are going to set me back AT LEAST £25 a time?
And to be totally honest with you, the 3DS's biggest problem is not 2009 iPhone hardware and the games which are being produced which have to run on it. Tegra 2 is hitting stores now, and is significantly more powerful than current gen iPhone hardware. Check out Galaxy on Fire 2 running on Tegra 2 - it is highly impressive. Android has yet to take off as a proper gaming platform, but i firmly believe that is about to happen. And by the looks of it, so do hardware manufacturers. If all that wasn't impressive enough, check out NVidias planned replacement for tegra 2, due out later this year for smartphones and tablets, code named Kal El. Quad core A9s, 12 core gpu, support for resolutions up to 2560x1600, 5 times the power of the tegra 2, and, guess what? 3D support. This sort of hardware is, within the next 2 years, going to be sneaking into gamers hands in the guise of a phone. Sure, at first, it'll only be in high end smartphones, but lots of potential 3DS owners are techy enough to cherry pick their smartphone for it's performance.
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Man... the headaches...
Looking forward to it though!
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You missed out environment mapping and parallax mapping (which I believe the 3DS can do also), and 'supped up last gen' is hardly a bad thing. Revelations doesn't really look up to the standard of something like Splinter Cell.
"The only mobile phone games I've played that don't feel watered down in comparison to AAA handheld console games are those quick puzzle style games, Angry Birds ect. I haven't played them all of course, any suggestions?"
Much of EA and Gameloft's output is just as substantial if not more so than their best handheld console equivalents. Personally my favourites would be the Cave games, which include the best 2D shooters across any portable system. Interestingly, they need fast processors to run and will slow down horribly if played on pre-2009 iOS devices, which means they may not run on the 3DS's CPU either.
"it seems to me that while the SGX GPU in Iphone is quite flexible it doesn't have the power to do very much at once."
I think the reason for that is Apple's ridiculous jump to their Retina Display resolution, and the users who insist that games use it. As translucent effects like shadows eat into the pixel fill-rate, the SGX hits its limits. It's a shame that the iOS 3rd-gen era went by without developers really bothering to try and push the system with the luxury of a lower resolution display.
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Honestly, the region locking has guaranteed that I'll never buy the 3DS. A large proportion of my portable game library consists of import games. For reference, if the original DS had been region locked, I'd have missed out on the following:
Etrian Odyssey II
Front Mission
Izuna 2: The Unemployed Ninja Returns
Jump Super Stars
Legacy of YS: Books 1&2
Mega Man Star Force 3
Osu! Tatakae! Ouendan!
Shin Megami Tensei: Devil Survivor
Shin Megami Tensei: Strange Journey
Trauma Centre: Under the Knife 2
That's a very small list but you get the picture. Since none of these got a European release, I'd have been out of luck if I wanted to play those games. This isn't isolated to the DS either, there are plenty of games on the PSP that I wouldn't have bought if the PSP was region locked.
The region locking on its own is a big enough factor to prevent me from buying a 3DS. Add to that the tech issues (less than satisfactory battery life when using 3D, the fact the 3D doesn't work for everyone etc) and my interest in the system has plumeted dramatically.
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"3DS is in a different league to Dreamcast technically, and there's absolutely no chance of PSP2 emulating it. Take some time the look into the hardware and the kind of effects it can produce. Have a look at this article, it might help you get a better picture of its capabilities:"
Personally I think a Quad core 2ghz portable is capable of emulating the much slower 3DS especially when the NGP is also using ARM processors and the SGX graphics are superior. So we will agree to differ on that.
While I accept the 3DS has a better gpu than PSP and will be capable of a few more effects the 2 consoles are in the same area of performance. The PSP has a greater resolution of 480x272 compared to 400x240 and it has a larger screen. Considering the 3DS has a dual core 266mhz arm processor and has to generate 3 screens it seems likely that the PSP can produce anything the 3DS can do albeit with a loss of some graphical enhancement. The psp has two 333mhz cores and the gpu is at 166mhz maximum not 133mhz and it only has to generate 1 screen.
There are many psp games that were jointly developed with the wii as they have similar resources. Nintendo seems to be shying away from doing many conversions from wii or even gamecube we are getting N64 conversions like Pilotwings and Ocarina of Time.
I think the 3DS is a fantastic console and its obviously has a more upto date gpu than psp but still many games like Ridge racer look more natural and upto date on psp.
To summarise I'm not seeing much distance between 3DS and PSP, yes the 3DS has 3D but apart from that there is no clear advantage. The PSP is offering if anything larger more ambitious games albeit without so many lighting effects but at least with a higher resolution and larger screen. Considering the price of the 3DS and its games it seems poor value. That doesn't mean I don't want one but it just looks rubbish value. I just feel Nintendo should have pushed the envelope a bit more to get some distance between the PSP or set more realistic pricing.
I feel sorry for Sony in a way as they have obviously been selling an incredibly capable portable gaming system since 2005 and even now Nintendo haven''t really surpassed it overall. That said I use my DS much more but thats mainly because of the long battery life. Quick fun games and I don't have to constantly think about charging it.
I personally think the 3DS is underpowered, I think it has a good gpu, enough memory both system and GPU but in the normal CPU performance terms it can't really go beyond the old dreamcast/ps2 in performance. Also still like to know what the cartridge sizes are for sure. We may find that the capacity of the carts is only a fraction of the capacity of UMD discs. It may be 2gigabits instead of 2 gigabytes or we may find that its currently upto 2 gigabytes but many of the released games are much smaller than that.
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Battery life sucks
Graphics are good enough but resolution fails in 3D (2D resolution is satisfactory)
Exactly the same as a DSi/Lite for everything else.
That is all.
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"The PSP has a greater resolution of 480x272 compared to 400x240"
The 3DS is running one screen at 400x240, with the image doubled for 3D, so it's putting out 800x240. The bottom screen is running at 320x240.
So the PSP is pushing 130,560 pixels. The 3DS is pushing 268,800 pixels, over two times the PSP. This plus the semi-programmable GPU of the 3DS means that it is much more powerful that the PSP1.
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Added expenses - Do not like the fact that I'm being charged a premium for 3D. And the inflated price (for games) that comes with it.
3D - Unnecessary.. Halves the performance of the machine and eats up considerable amount of power.
Hardware - Main screen could be a tad bit bigger and so could the battery (only 1300mAh on the 3DS).
Region Locking - Some really good games are only available in certain region/s. Which are now locked out unless the games publisher decide otherwise.
Software: Lack of innovation from Nintendo's first party IP's. I love Mario, Zelda and Starfox but really, I want to see some fresh new idea's. Back in the Nes and Snes days, we've had some of the most original and iconic characters with wonderful creative designs.. Why not create something new rather than relying on re-spins/remakes of old franchises just redone with new technology.
Will see how it pans out and may consider a 3DS XL or whatever upgrade they'll release within the next 2 years.
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If you want something genuinely new, go with the 3DS..as of this writing, no console on the planet except the 3DS features convincing 3D effects and that too in the palm of your hand. If you have played or tried games such as Pilotwings 3D, Kid Icarus, and a few others, the effect can be dazzling. And this is just the start - the potential is huge. 99% of the naysayers here haven't tried the 3DS. Try it before you knock it.
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"The 3DS is running one screen at 400x240, with the image doubled for 3D, so it's putting out 800x240. The bottom screen is running at 320x240.
So the PSP is pushing 130,560 pixels. The 3DS is pushing 268,800 pixels, over two times the PSP. This plus the semi-programmable GPU of the 3DS means that it is much more powerful that the PSP1. "
That is exactly my point. The 3DS is doing all that extra work to produce a viewable output of 400x240 where as the PSP has a larger higher resolution screen and has a lot less work to do. Many of the 3DS games are N64 updates not gamecube or wii updates and I think that speaks volumes for the power of the console. Its not that the gpu isn't upto it, its the cpu power. The PSP can emulate the N64 at full speed. You can play Mario 64, Mariokart 64 emulated on the psp etc. It uses both mips cores at 333mhz to get close to wii/original xbox performance which is very impressive but I just can't see the 3DS emulating the N64 its not that powerful its down closer to dreamcast/ps2 level. In a way the 3DS vs the PSP is back to a SNES vs Megadrive comparison. SNES was better overall but the Megadrive managed a few tricks thanks to its greater cpu power. The point is they were comparable overall with the Megadrive often showing some advantage with its higher resolution graphics or greater cpu power for games like another world and some 3D games. Many developers seem to develop for ps2, wii and psp together because of similar resources and many games have come out that show little difference between ps2 and psp or wii and psp. I still think the 3DS is a great little console but its just poor value for what it is. For me its also a downgrade over my DS lite because I need a portable with reasonable battery life. I take a psp with me sometimes with a spare battery and get maybe 8hrs max out of it with both batteries. Its annoying having to change batteries though so prefer the DS. My DS lite gives me maybe 12-14hrs battery life. The 3DS is no good to me in its current configuration. I'm sure Nintendo know this and are working on a solution with an improved model. The 3DS just isn't a very good package overall at the moment. Its poor value and not very practical.
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Not over the moon with the launch titles but theres a couple that I fancy and I'll just buy some new ds games to keep me going if need be. Is the 3D effect a gimmick? Probably but I don't care. I've always enjoyed nintendos handhelds and will continue to do so with this.
I couldn't care less about region locking. I don't get hung up on potential games I might miss, as there will be plenty EU releases to keep me happy. Just looking forward to playing some decent portable games again. My ds died at xmas and have been holding out for the 3Ds. My iPhone 4 just doesn't cut it as a portable gaming device. The controls are horrendous and the app store is filled with absolute crap bar a handful of games.
So 3DS day 1 purchase and that should keep me going until the NGP release and I'll get that as well!
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Having both systems at the palm of my hands i would chose the DS over the PSP in a heartbeat for obvious reasons. Power will never be that important to handhelds. It is important as far as to be funcional enough to produce what you need and the 3DS clearly has enough of it. The pricepoint however needs to go down quite a bit though.
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Tried it 5 minutes. Instant headache, that's horrible. It feels like the screen is at 20Hz, or when you see a PC screen through a TV documentary.
I couldn't play it more than 5 minutes. i've no glasses and I spend like 12H in front of a screen a day FYI.
Yet I have to say the 3d effet is very neat. Other than that it's just a DS.
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If it doesn't come fully charged, then does anyone know if you can use it during its initial charge like a new laptop, or will you have to wait for it to fully charge before turning it on, like the original DS?
Finally, I'd appreciate it if somebody could PM me the answer, as it could take a while checking through the comments seeing as there are already 140. Thanks very much.
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One issue that hasn't been raised much is the 3DS has a 30 frames per second rate for all 3D games. Some games have slowdown too. I feel thats an important issue not raised enough which will give games a less responsive feel. Some games have a 2D mode you can select in the menu's that gives a solid 60fps mode, none or less frame drops and of course better playability. The 3D effect is at the expense of real playability and fluid responsive gameplay. Not forgetting in 2D mode the battery lasts longer too as the screen uses far less power. There are so many good reasons just to switch off the 3D.
Its a shame they didn't bring out a 2DS with all the 3D removed and bought it out at £150 maybe with a bigger screen. As I'm sure many want an updated DS but don't want all the disadvantages that 3D brings.
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It also made the buildings look like badly painted cardboard boxes, which wasn't so nice. The lower section of the unit felt a little thin and the top corners, where the shoulder buttons are, rubbed a little and were a bit uncomfortable. The analog nub felt a bit floppy too, particularly after experiencing the PSPgo's pert wee stiffy.
3D gimmick aside, as a suped-up DSi it's great. Definitely considering getting one for the family.
BTW You can use it while charging, as I had to in the store. The power lead is unplugable from the cradle.
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