The Show Goes On
Activision's dramatic slashing of non-performing IP makes some business sense - but the long-term impact looks grim.
Published as part of our sister-site GamesIndustry.biz's widely-read weekly newsletter, the GamesIndustry.biz Editorial, is a weekly dissection of an issue weighing on the minds of the people at the top of the games business. It appears on Eurogamer after it goes out to GI.biz newsletter subscribers.
When an event is described as sending "shockwaves" through the industry, it's commonly a piece of hyperbole - but it's truly no exaggeration to suggest that Activision's extraordinarily aggressive pruning of its product line-up has done precisely that this week. The discontinuation of the Guitar Hero and True Crime franchises is a remarkable step, while the UK development market - still reeling from Activision's decision to close Bizarre Creations last month - would feel the downsizing of DJ Hero developer FreeStyleGames particularly acutely.
All of this is taking place against a backdrop of what looks like a wholescale retreat from risk on Activision's part. The company and its outspoken CEO, Robert Kotick, have made many bombastic pronouncements in the past about only being interested in the biggest-selling, most profitable games. This substantial retrenchment of the entire business is a dramatic placing of Activision's money where its mouth used to be.
Once the dust settles, then, what's left? Well, there's Call of Duty - and there's Blizzard. Somewhere down the line, there's the eventual fruits of a publishing deal with Bungie to look forward to... And that's about it. That's now the entire headline line-up of the world's biggest third party publisher.
It's not hard to see what Activision is trying to accomplish in the short term. The company's executives are focused firmly on one goal - earnings per share, the all-important profit margin which, if boosted sufficiently, should send the firm's shares skyrocketing. Putting aside concerns or questions about creativity or artistry - because such things are irrelevant to executives whose primary responsibility is to shareholders - the company's decision making process is actually quite defensible. Up to a point.
That point is reached when you start thinking about the long-term forecast for a company which has, in the past few years, killed more headline franchises than it has created. Tony Hawk and Guitar Hero have been milked dry and unceremoniously cast to one side. That's not wicked, or evil - let's not fall into the trap of anthropomorphising game franchises, here - but unless you have something to replace them with, it's a somewhat short-sighted business strategy.
Yet Activision lacks a replacement for either of those franchises - not least because that replacement should probably have come from the ranks of games like True Crime, an undeniably flawed product which arguably held the seeds of a decent franchise, if given sufficient time and care. That's a debatable point, of course - what's not really debatable is that Activision has demonstrated that it has no appetite for the tough slog of franchise-building. It wants instant gratification from its IP, a hit with the first game followed by a tight development schedule allowing for annual updates until the cash-cow is exhausted.
From a profitability point of view, that's perfectly reasonable. There's a school of thought in business management which says that if something isn't working out, you cut it off entirely before inertia or sentiment allows good money to get thrown after bad. It's a school of thought that probably works very well in certain markets. In a business that's all about creativity, image and consumer sentiment, it may be a flawed strategy.
Still, Activision has Call of Duty, even if the very public spat between Infinity Ward's founders and their publisher - followed by their dramatic return to Electronic Arts to set up shop and work on a new franchise - has implied worrying cracks in the blockbuster IP's foundations. The most recent instalment wasn't developed by Infinity Ward, though, and still did the kind of numbers that leave almost every other publisher in the industry green with envy. There's plenty of life in Call of Duty yet - although for how many more years the fickle public (who, let's not forget, couldn't get enough of Guitar Hero a few scant years ago) will continue to snap it up en masse every Christmas is impossible to predict.
Activision also has Blizzard - although it's always tempting to speculate about just how true that statement actually is. I have no direct insight into the personal relationships between executives at Activision and executives at Blizzard, and given the highly private nature of the latter company, I doubt many people outside its boardroom have any concept of just how Mike Morhaime and his fellow Blizzard luminaries actually regard Kotick and the rest of the Activision team. For all we know, the relationship could be entirely sunny - until we see evidence to the contrary, it's important to assume that that's the case.
Yet Blizzard has a long and cherished reputation for independence from its parent companies, and it's a goose that has laid so many golden eggs over the years that nobody seems foolish enough to try cutting it open and examining the workings. It's easy to imagine angry faces at Activision when it comes to Blizzard's refusal to lock down precise dates (or even years) for its releases, but aside from a little huff and puff, there's unlikely to be any real danger of blowing the house down.
Which begs the question - if Activision is happy to boil its catalogue down to Blizzard's games and a single FPS franchise, who is really wearing the trousers in this relationship? Kotick may be the boss of "Activision Blizzard", but his company is now a single franchise decline away from being "Blizzard (with a side-serving of Activision)". In the twilight days of Blizzard's last parent company, Vivendi Games, there was a sense among some external observers that Vivendi had become the corporate scaffolding that supported Blizzard ("they're our bank", a senior Blizzard staffer told me in a moment of candour some years ago), with the company's non-Blizzard titles being little more than glorified side-projects. Is history destined to repeat itself?
Perhaps not. After all, let's not forget that Activision's strategy doesn't actually preclude launching new franchises - and even if the company lacks the patience to nurture franchises, it certainly doesn't lack the funds or the will to buy them. The recent spate of closures and consolidations within the publisher have, in fact, led to some pretty bitter sentiments among developers who see the firm as essentially predatory - buying out studios, milking their IP and promptly getting rid of them as soon as they have served their original purpose.
It's by the success or failure of this strategy, I suspect, that Activision will stand or fall in the coming years - and on this point, I believe that there is trouble on the horizon for the industry's flag-bearer. The company's deal with Bungie, for example, is an interesting one. Bungie is an empowered, wealthy, confident developer with a world-beating franchise to its name - by no means prey for a company like Activision, which finds itself relegated to the role of publisher alone. It will reap the rewards of an alliance with Bungie, but not the kind of control of the IP it enjoyed with, for example, Infinity Ward.
Is that the character of all deals to come? No, of course not. Bungie is an exceptional case. But many other developers, watching this week's events and observing the gradual changes in the structure of the industry as a whole, will question whether they want to place themselves on the chopping block of firms like Activision. The company's millions will always make some developers waver - who doesn't want to be rich? - but there are other routes to market, other profit models and revenue streams, ways of reaching consumers and making money that simply didn't exist when Activision's business model (itself a near-direct copy of EA's former model) was at its height. On their next shopping sprees, traditional publishers may find talented studios more equipped than ever to resist the lure of the chequebook.
If you work in the games industry and want more views, and up-to-date news relevant to your business, read our sister website GamesIndustry.biz, where you can find this weekly editorial column as soon as it is posted.
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Comments (45) Latest comment 1 year ago
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I don't think I've bought an Activision game since DJ Hero, which I was trying not to buy but then broke because I'm a sucker for rhythm action. To be honest though, it's not some virtuous ideal that stops me buying Activision games. I'm just not interested in most of what they publish.
Interesting article though, I hadn't been keeping count of how many franchises they still had on the go. A little surprising to hear they've only really got two on at the moment. They seem to be investing in this new Spyro versus actual toys plan at the moment, which I can see making plenty from younger gamers with birthday money to spend. Probably won't be too popular among the Call of Duty crowd though.
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Long term, 2 years and after, I think Activision is in a bad way. Guitar Hero and Tony Hawk used to be massive sellers, but after a couple of disappointing titles they've found themselves on the scrap heap, who's to say that CoD won't disappoint in the next couple of years and leave Activision with nothing but movie tie-ins and Marvel? And what if other publishers take advantage of Activisions weakened position and look to take movies and Marvel from them? Recent years have shown that every publisher needs a second reliable franchise to fall back on and stay competitive in the current market and Activision don't seem too willing to build and maintain anything but CoD right now. Where's the back up if CoD should fail?
I can see the logic of the decision in the short term but in the long term Activision need to once again adapt their business model to follow EA and Ubisoft more closely. EA has developed a load of new IPs this generation, many of which now become major chart topping franchises, Ubisoft on the other hand has greatly strengthened its Tom Clancy franchise and backed it up with newcomer Assassin's Creed. Both publishers are in the enviable position of being insulated from the failure of a single game. If FIFA 2012 doesn't go down well this year it won't matter because Battlefield 3 will sell millions, similarly if a Tom Clancy game fails to impress Ubisoft will take it on the chin and promote Assassin's Creed 3 to pick up the slack, what can Activision hope to do in a similar position?
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The only Activision games I've bought this gen seem to be the ones that failed commercially; Blur and Singularity for instance.
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In fact they may have to, the markets that they're so interested in didn't play nicely to this news stripping 12-13% of the companies value that day and only climbing back up a few percent to an 8% drop, wiping out all the gains they made from black ops and actually being worth less now than this time last year. Even yesterday they only climbed half a percent. That's not to say that they can't recoup the losses but it's safe to say the markets they're desperate to please did not see this as good news by any stretch of the imagination.
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Why don't they try and create a new IP and look to gain a modest profit from and then build on that? Does it always have to be 'Hollywood or bust!'?
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Also, the Acti Boycott is really easy to maintain these days, as they have absolutely nothing that I want.
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Just watch the film "Gamer" to see where they want the pricing model to go. (NO not human avatars but the upgrade aspect.)
Oh and I will not and have not bought an Activision game they are trying to be like Sky with Sky Atlantic but it wont work because there are far too many better games than the COD crap and as they price people out of there online stuff the gamers will migrate to Battlefield, Frontlines etc.
The biggest concern is if other games try copying Activision (Homefront XP upgrade stuff for example)
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Thats the secret to success, milk all your existing properties to the point were they're worthless, then just acquire some new ones!
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I'm not sure whether incompetence is even the right word to use here.
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Activision, it seems, have geared their release strategy towards Daves, who would rather stick to a few franchises, become big fans, and want a game for that franchise quickly and often. But a lot of gamers really like variety, and have no qualms about waiting for a couple of years between releases provided other quality franchises are around to hold our attention in the meantime.
Their attitude to new IPs appears to be, "Throw them overboard and reel back in the ones that don't sink. And don't give them life preservers." So goodbye Singularity, for example.
Contrast Singularity with Dead Space. The latter launched with disappointing sales, and yet EA continued to push it out with animated films, novels - graphic and written, a Wii game with equally poor sales figures, and then Dead Space 2 had a shitload of advertising for it - more than I've seen for a game for quite a while. They surely looked at the enthusiasm of those who followed the series and knew that if they just got the attention of enough people sales would snowball. (Also releasing at the right time helps....)
Acti would have killed off Dead Space, if not after the first game, then absolutely after Extraction.
And this year EA have other franchises that won't be as massive as COD but have the potential to snowball, like Crysis, Battlefield and so on. Acti can tell investors that they're guaranteed a revenue from WoW subscribers, and big big sales from another COD release. EA can't say as much, but will say that it will release the usual sports winners, and has many other releases scheduled that it knows will sell well because they are quality titles and so it will give them some backing. And who knows? Maybe their belief that one day, a franchise with a consistently high metacritic score will pull Dave's attention away from COD isn't so far fetched.
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I doubt they will get two Blizzard titles in 18 months. Last year was exceptional because there were two games in one year, but on the other hand there most likely won't be any in 2011, just as there were none in 2009. They are lucky if they get one game in 18 months, counting expansion packs (which usually include as much - and sell as many copies - as normal full games by other companies), every three years without XPacs, taking the average of Blizzard in the last 10 years.
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What I will say is this. Developers should take note. Those still under Activision's banner may want to start plotting an exit strategy, and those looking for a publisher may want to consider more seriously the idea of self-publishing via Steam / XBLA / PSN, because right now, if you're not making the next CoD, you're probably screwed.
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First of all, they have lost a considerable amount of goodwill from PS3 and PC owners over the technical and network issues that have blighted the release of BLOPS on those platforms. Quite a few people won't be willing to pay up to be second class citizens to the 360 crowd again, although whether this has a meaningful impact on overall sales figures remains to be seen.
Secondly, and much more significantly in my mind, there's a very strong chance that the next CoD will be released within a few weeks or months of Battlefield 3. BFBC2 was a much better game than either MW2 or BLOPS, both in single and multiplayer, and sold very well in its own right. The absolute last thing Activision need is to release another sub-par incremental update when there's a full-blooded Battlefield title, that seems to be shaping up very well indeed, ready to hoover up its audience.
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Ordinarily no way, but in the next 18 months from now I think we'll almost certainly see another StarCraft 2 campaign disc and Diablo 3, along with 2 or possibly 3 new CoD games and we know that there are at least two Marvel games on the way in addition to some movie tie-ins. So I'm saying Activision have a secure short term future of low risk high reward titles. In the long term however I think the risks will increase dramatically, Blizzard have possibly the longest periods of down time in the industry and movie tie ins tend not to bring critical or commercial success, Marvel games though successful are rarely smash hits so with CoD as the sole flagship franchise if it misses just once Activision are going get hurt pretty bad, momentum is going to be absolutely key in this strategy.
What Activision need to realise is that CoD is a very Dave title. Now Dave might not know or care who Infinity Ward, Treyarch or Sledgehammer are, all he knows is that the words Call of Duty appear on the box art, and following the issues with Blops there's a risk that Dave might one day get it into his head that CoD, though great fun, is bugged and broken and overall more hassle than another very similar title, like Battlefield which is just as much fun and no hassle at all. Activision can probably live off of just Call of Duty and side projects for a couple years, but if it's going to do so then it has to up its game and ensure that the product is flawless every single time, because if they lose Dave they're royally screwed. Again, momentum is absolutely key and if they lose it, they're going be playing catch up for a very long time with no fall back franchise.
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The next day Blizzards board could sack all of Activisions board and start to revamp Acti from the ground up to make good games, that would be so sweet.
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This, however, was always how Activision were going to work. Cloaked by their co-named gaming industry demigods, they worked tirelessly to pillage and plunder studios and talent that were looking for financial and creative stability. Activision - of course - aren't stable at all. And that is the biggest problem that Activision have now - they are exposed, their practices are exposed and out there. Everything they tried to hide is now public - and the pisspoor PR job that has been going on only serves to make a bad situation worse. Bungie, Blizzard et al can make unreasonable demands from Activision - other studios may have bigger problems getting the same freedoms (and even then, Bungie got so goddamned lucky that the Infinity Ward saga was exploding at the time, got them such a sweet deal).
The truth is simply - nothing has been rosy at Activision for a long, long time. The inevitable has happened - they have nothing left to milk, and not enough resources or talent it seems to throw at new franchises, or the will to push some that have promise. They have retreated to their dark tower on the hillside with its precious Call of Duty and there it will remain, whilst Blizzard do their best to try and work in the shadow of that tower.
Rome is burning, and Kotick is fiddling as it goes down. I don't think I expected it to happen this fast, or this publically really - but it is at least something we can look at. Where Activision go from here is anyones guess - they can try and buy THQ, as rumoured, but then - THQ aren't likely to be pushovers either, they do have a pretty good portfolio. Couple that with the very public image of Activision as baddies, and it could be an incredibly hard sell. Activision may find business to be much harder now - the role of publisher is getting weaker, and their position and money may not be enough in the long-term.
Part of me feels bad that one of the industries biggest publishers is in such shit. But then, they got themselves into this mess themselves - and as such, I just can't feel any pity.
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Ever since Vivendi bought Activision and then fusioned them with its own games subsidiary they have called the shots. And Blizzard has always been the part of the company that enabled Activision to make CoD the billion dollar franchise it is now.
What happens with Activision Blizzard is only the continuation of what Vivendi Games (now Blizzard) went through. Take a look at Sierra, Impressions, Papyrus. Back then Vivendi was concentrating on two things: Blizzard Games and Valve Games. Now it's Blizzard Games and Call of Duty.
In the end they will kill themselves. Developers aren't very interested in working with Activision Blizzard because everyone knows by now what happens, if they aren't pleased with the results. Bungie only went there because they were in a position to get all their demands fulfilled and remain independant. It's EA ifive years ago all over again. If you only allow your developers to create sequels to franchises creativity dies, developers get bored and the games get worse - leading to lower sales. In five years from now Activision Blizzard will only have two things: Blizzard Games and Bungie's new IP. Call of Duty will be dead just like Medal of Honor died some years ago, when Infinity Ward went from EA to Activision.
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The problem I have is that it's perfectly possible to make a nice profit AND make exciting, well made, new IPs - but instead many companies choose to aim at making a massive profit whilst churning out shite. I'm sure many people will say "Yeah, obviously a business is designed to make as much money as possible, dur" but I find that hilarious because that's you basically just saying a massive "Fuck you" to yourself and everyone else that buys that industries products. Think about it.
Activision need to die. They might be doing good monetary business, but creatively and in every other aspect they are a cancer.
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EA had the same problem and recognised that something had to change to make the company have a long term future that was 5-6 years ago and it was before it became a crisis and they should see the benefits of what they did this and next year.
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maybe they resurrect the franchise later on? I'm puzzled that they focus on a single franchise, it's not wise to put all your eggs in one nest.
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Can't wait for Battlefield 3!
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Multiplayer sucks ass and single player is WAY to short.
Since they don't make anything else besides COD, I can say I boycott them now to.
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Yes it is wicked and evil. Games do have fans, you know. People.
Of course, silly ideas like viewing customers as anything more than money dispensers don't enter into the mind of anyone at these corporations. Respect for human beings? Pfffft.
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Thanks for the posting, that's a really interesting, I hadn't noticed that Cerny article myself.
People should also realise that 'the market' and 'those shareholders' aren't all a bunch of fucking morons. Of course they only care about money but they are also aware that Acti has no gameplan and hasn't for a while.
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EA was also formed with the intention of making the developers into the gaming equivalents of rock stars, and released games in album cover style sleeves with the developer's photos and bios on the back. Then of course like Activision today they bought out some of the best developers in the world - Origin, Westwood, Bullfrog and milked them dry, and cast the remains aside in favour of yearly sports games.
Is it always the destiny of these companies to turn into the type of organisations their founders despised?
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Will Wright, likewise, didn't work on The Sims 3, nor does he work for EA any more. EA, however, have the most crucial thing (the overall concept of the game) and their monkeys can now tweak it as profitably as possible.
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They are currently doing the old EA model... the one that EA just spent a lot of time and effort changing and are now producing some of the best games they ever have.
In every sense Activision come across as a corporate, uncreative, risk-averse leviathan of the kind we used to despise EA for being. Destroying relationships, thinking only of the short term, and making plenty of enemies in the process. Considering the origins of Activision in the corporate, uncreative, risk-averse leviathan that was Atari, this is very ironic.
How long until the COD run cracks? That's how long you have to find a better way.
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A great example he gives of this is Boeing. Under CEO Bill Allen, the spirit of the company was to "eat, breathe, and sleep the world of aeronautics". Under his tenure the company developed the 737, the most successful passenger airliner in history. The company subsequently embarked on the development of the largest and riskiest project that was the development of the 747 jumbo jet. By the early 1990s the company had established almost complete dominance of world civil aviation.
However, within ten years Boeing was to undergo a decisive shift in corporate culture following the acquisition of the company’s chief US rival, McDonnell Douglas. The new chief executive, Phil Condit, explained that the company’s previous preoccupation with meeting "‘technological challenges of supreme magnitude" would have to change. Directness would displace obliquity, it claimed: "We are going into a value-based environment where unit cost, return on investment, shareholder return are the measures by which you’ll be judged. That’s a big shift.”"
And what was the market’s verdict on the company’s performance in terms of unit cost, return on investment and shareholder return? Boeing stock, €23.72 ($32) when Condit took over, rose to €43.75 ($59) as he affirmed the commitment to shareholder value; by the time of his enforced resignation in December 2003 it had fallen to €25.21 ($34).
The moral of the story for Activision is that their prime commitment should be to make quality games the people want to play. This should involve development of new IP and allowing developers as much "blue sky thinking" as you can afford. The goal of making a profit and increasing shareholder value is better served when achieved obliquely rather than directly. Their current strategy will ultimately worse serve this intended goal.