Retrospective: Jak & Daxter: The Precursor Legacy

The one that isn't Ratchet & Clank.

I decided it was time to settle the debate, once and for all. It's been the subject of human conflict for generations, with more blood spilled over this matter than the world's religions combined. Unrest in the Middle East, uprisings in South America, and territory disputes within the second Mars colony have all been inflamed by one topic. Which is better, Ratchet & Clank or Jak & Daxter?

It's Ratchet & Clank.

There, that was easy. But before a thousand improvised explosive devices are delivered by my postie, first class, I should probably point out that Jak & Daxter is utterly great.

Both games have a lot in common. In both you ostensibly play as one character who's giving a shoulder ride to another. In both your task is to run around large open levels, completing tasks in the order you see fit, while collecting everything that bobs just above the ground. And both are beautiful, lavishly designed and ingeniously constructed.

1

Boy oh boy, people couldn't take screenshots in 2001.

However, Jak & Daxter is a much less complex affair. In a very successful way.

The story is of four sages, one evil, magic goo, end of the world, collecting some stuff. You know how it goes; a novelisation wouldn't exactly be gripping. Right at the start, Jak and his sort-of-human buddy Daxter are pratting around near a pool of evil purple "eco", when Daxter falls in. When spat back out, he is some sort of cat/fox/weasel thing. (I just checked - I thought I was being facetious, but he's an "ottsel" - half weasel, half otter.) Because, well, something something.

But none of that matters a jot, because now you're tasked with travelling the many lands to collect as many Power Cells as you can. These are used to power machinery and transport to access further reaches, and act as the reward for completed tasks and exploring the farthest reaches.

There's all manner of "ecos" to find - these are strange bubbling emissions of various colours, each giving you special properties. Blue to speed up and power objects, red to hit harder, green to heal things... You're also gathering Precursor Orbs in their hundreds, exchanged for Cells, and more importantly, an incentive to run around collecting things. Which is very much the point.

2

I promise the game looks about a squillion times better than this.

And what there is to run around! The variety and detail in each of the connected lands is just stunning. So there's never a feeling that you're running down prescribed corridors, or making your way through the only available path. There's such a spread of options before you, a buffet of options, a menu of... gosh, I'm hungry.

Enter Rock Village, say, about midway through the game, and there's so much choice about what to tackle first. Perhaps search this area for Orbs, Cells and the other collectable, freeing Scout Flies. Or maybe you'd like to take a wander through the Boggy Swamp, exploring its sludgy wastes, and discovering the yellow eco, which allows you to fire fireballs. But better yet, head into the Lost Precursor City - a labyrinth of puzzles and platforming challenges.

In fact, well over halfway through the game I realised I hadn't visited one of the earlier stages, Misty Island, at all. It's amazing to be offered such freedom in an action platformer, so generously opening up around you without demanding you have completed every millimetre before the next closed door opens up.

Of course, when you look at the pedigree of the developer, it's not hard to realise why the game's so strong. Defining PSX platforming with Crash Bandicoot, Naughty Dog is now of course more famously adored for the Uncharted games. And it's a focused team. In the nineties it produced Crash games (after very early forays on the Megadrive and 3DO). From 2001 to 2005 it released Jak & Daxter games. Since then, it's been Uncharted.

And of course the similarities with the Ratchet & Clank series extend far further. Naughty Dog and R&C's Insomniac shared a building, and have always existed in friendly rivalry. When Naughty Dog was making Crash Bandicoot, Insomniac was making the PlayStation's other enormous colourful platformer, Spyro.

Then came R&C and J&D for a few years. And then as Naughty Dog put out the Uncharted series, Insomniac was working on Resistance. Clearly slightly more divergent, there's no doubting they're two of the major players in the PS3 market. I would like to see them fight.

But why do I put Ratchet & Clank ahead? There are a few reasons. Jak & Daxter is undoubtedly the more ingeniously laid out game, and far more generous in the freedom it offers. But it makes a few mistakes that tinge this with a hint of frustration.

While I absolutely love the lack of weapons and equippable items in J&D - instead focusing on the two main melee attacks and occasional bonuses from the ecos - its execution of the combat feels a little wayward.

It is mostly, I think, due to the fixed camera angle. If it would only tilt upwards ever so slightly, the game would be transformed. But as it is, and forces it to be, the shallow angle makes it remarkably difficult to judge distances accurately. This makes using melee a little hit or miss (I made a joke there), and of course can make platform jumping sometimes horrendous.

3

He's angry because he knows his waistcoat will never button up again.

Its militant controls are idiotically not possible to change at all, meaning there's no way to invert the camera's X or Y axis, let alone reassign buttons. What a strange, strange oversight. But most of all, and this is getting into personal territory here, the double jump is so messed up.

Double jumps are important. They make a statement that I adore. That is: this is a game. Unashamedly, unrealistically, about having fun. Once a character can jump, and then midway through that jump, jump again, you've abandoned nonsensical goals of realism and accurate physics and all the other curses on our cartoon platforming, and embraced the importance of fun. But you still have to get it right.

The perfect double jump lets you execute the second leap at any point before you land/fall. This means you can either use them for height, by jumping again at the absolute apex, or for distance, by riskily leaving it until the last second of the arc. It's a pleasure, a dreamlike wonder. But Jak & Daxter's second leap is a shambles.

You have to execute it before some ambiguous midpoint, which is nightmarish to judge thanks to the aforementioned low camera. And missing means plummeting. While the game's checkpoints are extremely generous, it can often lead to niggling repeats of the same sections over and over. It's not fair to offer half a double jump. It's mean.

And while the story is obviously of minimal importance, there's no doubt that Ratchet & Clank's daft tale is more entertaining than Jak & Daxter's forgettable narrative. So forgettable, in fact, that I was playing it this morning and I've already forgotten.

While Ratchet was insufferable in the first R&C game, that's still more interesting than the complete nothingness of Jak. The voice acting in both is absolutely superb, and Max Casella's Daxter is perfect (and especially exciting when you learn that he's the same guy who played Vinnie in Dougie Howser MD!)

Both are brilliant games. Both are gorgeous, funny and deeply imaginative. We really don't need to continue the wars about it. Can we all just live in peace? But the Ratchet & Clank people are definitely right, and are better.

Comments (49) Latest comment 1 year ago

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  • d3m.g #1 1 year ago

    "It's Ratchet and Clank"

    You people disgust me.
  • Telepathic.Geometry #2 1 year ago

    I loved Jak & Daxter. Shame about the next two games, it all got a bit shooty...
  • skuzzbag #3 1 year ago

    I thought they were both so on a par that it wasn't even worth discussing.
  • MENTAL1ST Verified Senior Software Engineer, Picsel UK Ltd. #4 1 year ago

    Guns ought to have no place in 3d platform games (see Donkey Kong 64), and as such Ratchet and Clank fell at the first hurdle. Even the subsequent jaks relied far less on them than the ratchets which seemed to turn into just another set of third person shooters.

    What's the poorest 3D Mario game? The one where they gave him a water pistol.
  • PJL101 #5 1 year ago

    When companies started announcing the HD trilogy packs for PS3. I instantly thought J & D would be brilliant.
  • Pasco #6 1 year ago

    The article is pretty poor and more of a re-review than a restrospective. It doesn't tell much of the place of Jak & Daxter in Naughty Dogs history or in Sony's portfolio. It doesn't say anything about why it was the most technologically advanced game of its time. All we get a comparison that doesn't do any service to the article and one third of the text telling us that the author had problems with the "fixed" (?) camera.

    At least the PS2 versions of Ratchet & Clank are worse than both Jak & Daxter and Sly Racoon by the way. Insomniac seeks strength in numbers but stopping a jump n run/shoot/whatever every couple of seconds in order to change weapons is wrong. Going to a nested menu in order to re-arrange your weapon selector in a game like this is double-wrong. The controls in R&C are worse. For example the double jump doesn't make enough of an impact in the trajectory for it to be "read" easily. And then there are desert or ice-desert or sewer planets that have no distinguishable landmarks whatsoever where all you have to do is comb large samey looking areas and find 7 thingamagics. Or bosses that are not strong enough to be a threat but take 20 minutes to die.

    I bought the first R&C on PS3 but haven't played it yet. Don't know if they got better.
  • kentmonkey #7 1 year ago

    I prefer R&C even though I loved J&D. I think it's because as a series R&C was excellent and you could buy into the characters, whereas with J&D it wained after the first title.

    But to find flaws with the camera, which I had no issues with and don't remember anyone else having issues with, and the way in which you implied that flaw in the article as being such an awful camera that nobody would be able to cope with it. The same for the double jump. I thought it added a different element of skill, and after about the first 20 minutes I never had a problem judging when to double jump. I got it wrong a few times, but I knew as soon as I'd pressed it that I'd got it wrong. It's about learning when to do it and again I don't see why that was portrayed as being such an issue that everyone would surely suffer from it, rather than, it would appear, just you and a handful of others.

    It was an odd retrospective for me, and not up to the usual standard, and therefore a shame that J&D didn't get the homage it deserved.
  • Obiwanshinobi #8 1 year ago

    I've got a strange story with the series. In terms of character animations and humour it's on a par with the most awful American cartoons I've ever witnessed, in the gameplay department it makes up in variety what it lacks in depth or ingenuity, and theoretically it should be varying from "barely stomachable" to "average" in my book. That said, I've found each and every Naughty Dog effort branded J&D irresistible. I just totally sucked for the original trilogy and Jak X - the very first racer (not purely a racer, but racer first and foremost) that got me totally hooked (to the point of winning all the gold medals).
    On the technological front, the series is the most uncompromising achievement ever commited by human beings on the PS2 as far as I can tell (God of War has NOTHING on it).
    It's a crying shame that Naughty Dog - just when they got character animations right and got rid of the most embarrassing American Sony cheese in Uncharted - went all 30 fps and "gaming experience" on us insted of making something as uncompromising as their PS2 games.
  • Ninja_Tino #9 1 year ago

    Well, I'm going against the norm and declaring that I really enjoyed the article. I always preferred R&C. The first Jak was a superb Mario 64-esque platformer, and if the series developed that theme more, as opposed to a complete overhaul, (which I enjoyed, but didn't love) then my heart may well be elsewhere. Also, all this talk of PS2 platformers has just made me order the Sly Trilogy, none of which I've played. Exciting.
  • lucky_jim #10 1 year ago

    The first Jak and Daxter was the best platform game of the last generation (although it was helped by Nintendo mis-firing slightly with Mario Sunshine). Shame about the sequels, but I'd buy a HD-ified trilogy just for the first title. Ratchet and Clank was excellent, but all the shooty stuff made it more of an "action-adventure" than a pure platformer.
  • PierrePressure #11 1 year ago

    Loved the first two jak games but have loved the ratchet ones all the way through to the last.
  • ForozM #12 1 year ago

    Ratchet and Jak are equal in my opinion. Different, but still equal. And they are both my favorite franchises. Played and loved every entry except for Secret Agent Clank(didn't play) and J&D:TLF(didn't play). I don't bother with spin-offs really, but still looking forward to All 4 One.
    Edited by ForozM at 13/02/11 @ 11:10
  • Cappy #13 1 year ago

    Try as the fans might, they can't sweep Jak & Daxter's awful camera under the carpet. I had exactly the same problems described in the article.

    The camera combined with an extremely variable frame rate gave me terrible motion sickness. Ratchet and Clank I kept (it looks surprisingly good upscaled on a PS3), Jak & Daxter had to go. I don't miss it.
  • Obiwanshinobi #14 1 year ago

    I had no real problems with the camera. Sure, it takes a lot of manual adjusting, but this alone isn't a flaw. I admit that cameras in Shinobi or Shadow of the Colossus leave a lot to be desired, but J&D is a league above those in this regard.
  • mika1h #15 1 year ago

    Nice to see that someone else had problems with the doublejump. Thought I was the only one. The last platform bits essentially ruined the game for me. Until then I had somehow tolerated the jumping mechanics.
  • Eraysor #16 1 year ago

    Ratchet & Clank is better?! Fuck right off! This is one of the best games ever made; the atmosphere was superb. It single-handedly sold the PS2 to me.

    "I have asked the plants, but they do not remember. The plants have asked the rocks, but the rocks do not recall. Even the rocks do not recall."

    Great intro :D
  • Instinct #17 1 year ago

    Honestly, the Jak series is incredible, especially the first one.
    Naughty Dog cemented their reputation as technical wizards long before Uncharted, Jak and Daxter's design, vibrancy and sheer gorgeousness still holds up, as much as there was a huge leap from the original to Jak 3, with its sandy vistas.

    The atmosphere is possibly the best thing about the original, and maybe something that was lost in the next two, as jumping around collecting power cores in Sandover Village and its surrounding areas feels like exploring a tropical paradise. You can't play through it without a smile on your face, and it brings to mind the very best Mario games.

    If you haven't played any Jak games, you really should. All are excellent in different ways. The PSP games, particularly the most recent one, are also good fun. The Uncharted series is probably my favourite in gaming, but I would do terrible things for a platformer with the same design principles as the original Jak on today's consoles. The decline of platformers in this generation is the saddest thing, and something I thought I'd never see when every second PS1 game was a platformer. I can only hope it returns next generation.
    Edited by Instinct at 13/02/11 @ 12:47
  • septimus #18 1 year ago

    First J&D was great. A budget re-release wouldn't go amiss.

    Probably doesn't look as good as my memory reports but I remember thinking the draw distance and vistas were amazing.
  • OlMaster #19 1 year ago

    If I remember correctly this was the first game of the era to have no loading times (except the intro). We take it for granted these days in a lot of games, but that was a technological marvel at the time.

    And the graphics...I used to go into first person view and look at a fire torch just to look at the heat haze coming off it and be astonished. It was probably the first proper 'next-gen' game on the ps2.
  • FenderMaster #20 1 year ago

    R&C games always kind of bored me, they're very polished and all, but the level design and weapons just never interested me. J&D's much more appealing world with fantastic exploration was much more fun imo.

    Jak 2 was terrible though, it's like it wanted to be R&C / GTA and failed horribly at both.

    Jak 3 was very different again, but unlike J2's floaty vehicles, the mad max style sand buggy thing was a blast to use in the desert, and the environments were alot better than Jak 2's, almost reaching Jak 1 in quality... still could have done without the weapons though
  • Obiwanshinobi #21 1 year ago

    I for one found the vehicles in Jak II way more accomplished than Jak 3's moon car physics. Not that cars in 3 were gamebreaking - as stated before, Jak X with its very much the same cars was a blast to play - but their physics were numerous times bettered in other car games. Jak II's vehicles, on the other hand... Well, nothing else I found in other games quite compares. What I liked best about them was that you actually needed skills to make the most of their speed. There was no reward for it other than being faster than everybody else, and that reward was enough for me.
    I suppose people who complain about vehicles in II just weren't good at handling them. It was the most challenging game in the series after all.
    Edited by Obiwanshinobi at 13/02/11 @ 15:03
  • BBIAJ #22 1 year ago

    OttSel are the makers of Nathan Drake's wetsuits! ;o)
  • Arwin #23 1 year ago

    Jak & Daxter is still my favorite of all 3D platformers and all their versions, though with a note that I never played the Sly Cooper series. Daxter on PSP was pretty good also.
  • LJO #24 1 year ago

    What a rubbish retrospective it was more about how in the writers opinion ratchet and clank is better than Jak & Daxter.
    Edited by LJO at 13/02/11 @ 16:45
  • FenderMaster #25 1 year ago

    I for one found the vehicles in Jak II way more accomplished than Jak 3's moon car physics. Not that cars in 3 were gamebreaking - as stated before, Jak X with its very much the same cars was a blast to play - but their physics were numerous times bettered in other car games. Jak II's vehicles, on the other hand... Well, nothing else I found in other games quite compares. What I liked best about them was that you actually needed skills to make the most of their speed. There was no reward for it other than being faster than everybody else, and that reward was enough for me.

    each to his own, Jak 2's driving was definitely more skillful, but i don't know anyone who actually found it fun... Some people like weighty vehicles bouncing around dirt tracks and deserts, other people like the less weighty, skillful precision of hovercars.
  • drhappy #26 1 year ago

    i just fail to see how ratchet and clank is better. i love R&C and i love J&D, jut jak and daxter just is so much more to me. i dont understand how anyone could like ratchet and clank better.
  • drhappy #27 1 year ago

    this is not a retrospective, its an opinion article. and a poorly written one at that. never does it take into account that the double jump mechanic might have been implemented in that respect purposely. platforming in the original jak and daxter is barely if not at all shy of a masterpiece. the game is just to brilliantly created i still have not found a game that equals or surpasses it all these years later.
    also, the story in the original game is lacking, intentionally of course. i dont mind that. but when we get to jak 3, the story is fully realized, and excellent. the ending is jaw dropping and thought out extremely well. something rachet and clank cant compare to. ratchet has more humor, even though if it can be often lacking in quality, but daxter's one liners alone are better than the entire half-assed simple minded plot of the R&C games. jak and daxter had a wonderful story, if you played past the first two games to it's brilliant conclusion.
    jak 3 was the best game i ever played on last generations consoles. in the hallway of masterpieces along with games like bioshock.
  • alcides #28 1 year ago

    I recognize these screenshots and they are pre-release. Il fact, they're the firsts to have been released for the printed press to publish. Yes, my memory is THIS good.
  • Doctor_What #29 1 year ago

    Personally, I rate this as the best third person platform game I've ever played. Bar none.

    R&C is better? Get out.
  • Cardboardbox #30 1 year ago

    I've never finished Jak & Daxter. I really should go back and play it.
  • Monkeyspoon #31 1 year ago

    I wish they would do a HD trilogy and a new game.
  • absurdio #32 1 year ago

    As some have said, Jak 1 was possibly the greatest platformer of its time. I rememeber lots of hype around it fore it came out, and by golly was the hype for once justified! R & C never did it for me - much too much shooting, sterile sci-fi environments and so on. I bought Jak 1 together with Silent Hill 2, and sat alone at home doing long stretches of each. They complemented each other perfectly, the moment SH2 had shred my nerves to bits (greates horror survival/story-based game eva!) I switched right over to Jak's perfectly meditative, relaxing and soothing atmosphere. The best double-deal I've ever done, with two of the greatest games ever made in their respective jangres.
  • ShiroBen #33 1 year ago

    You're mad. J&D is miles better than R&C, and the controls are perfect.
  • Burdenslo #34 1 year ago

    jak and daxter so much better the characters and the universe were just more like-able
    its so hard to believe that naughty dog the creators of crash bandicoot and jak and daxter now make uncharted one of the best looking and best games ever
    i personally would love to see a new jak'n'daxter or crash even though they sold the crash franchise
  • Burdenslo #35 1 year ago

    jak and daxter so much better the characters and the universe were just more like-able
    its so hard to believe that naughty dog the creators of crash bandicoot and jak and daxter now make uncharted one of the best looking and best games ever
    i personally would love to see a new jak'n'daxter or crash even though they sold the crash franchise
  • ZuluHero #36 1 year ago

    Jak 1 and 3 were some of the best gaming I ever had on the PS2. I even enjoyed Jak 2 for the most part. Brilliant animations, Brilliant Character designs and Brilliant art direction. Never could get into R&C. Don't know what it was about it, the universe just didn't click with me like J&Ds lovely world.

    Always thought ND would do a next gen one to answer insomniac's R&C. Shame they never did :'(
    Edited by ZuluHero at 13/02/11 @ 20:52
  • botherer #37 1 year ago

    Ha ha, I love how everyone who says my piece is badly written also happen to think J&D is better. I think it's written pretty well, apart from an awkwardly repeated phrase in one paragraph about midway.

    I also love that no matter what approach anyone takes, they get sternly informed that it does not meet the unknowable criteria for a "retro". You'd think my saying how brilliant R&C was a couple of weeks back, and my saying how great it was in this article too, might have appeased some of the more rabid. Ah well.
  • Subdominator #38 1 year ago

    He, I don't care for either one of them (only played R&C for PS3) but I think what makes people mad is you don't mention J&D once in the retro for R&C but eight (!!!) times in the J&D retro. Which is disturbing, because J&D was released a year before R&C, so if any game should be compared to another one it is Ratchet & Clank to J&D and not the other way around.

    "I also like having an awful lot of weapons" - This doesn't make it better, because it seems to summarize why you prefer R&C. Which has nothing to do with an objective review. And a retrospective should be about a single game only and not how it compares to a game that was released a year later.
  • freedumb #39 1 year ago

    To repost my comment froma R+C retrospective:

    I think the emo jak thing in Jak 2 is overplayed. So he got a little bit more aggressive, but it was NOWHERE NEAR the level of warrior within. There was still plenty of humour in the game with pecker, daxter and co. Daxter even made of of jak, stating the fact that he was able to talk now and was no longer a muter.

    The jak games surpassed ratchet, which were simply third person shooters.

    The jak games actually had you exploring areas, with varied platforming and some puzzle solving, and a better story context for the missions. Jak 2 also surpassed the first, the open world environment actually made it better and acted as a hub to the different worlds.

    I'm surprised they aren't as popular as the ratchets and wish that naughty dog would now make a proper next gen sequel to the jak games. I'm sure they would wow everyone as they seem to have done with uncharted. Plus there needs to be a return to proper 3d platformers, instead of the endless fps's you see nowadays.
  • KopparbergDave #40 1 year ago

    I do have very fond memories of Jak 1, never played any of the other games, and only played more recent Ratchet * Clank demos, but it's not for me. The setting and atmosphere in the original J&D game on the PS2 was sublime, combined with glossy wonderful graphics, it really was a golden age, and the game played great, best platformer I've ever played, suits me down to the ground with exploration and I remember some simple but nice puzzles. I am lazy and don't like being taxed too hard, either mentally or in having to perform difficult manoeuvres and button presses (Mario Sunshine confused the hell out of me, too many things to control for my liking :p)

    J&D was just a fantastic enjoyable beautiful game, the settings of the R&C games, plus the focus on weapons etc just wasn't for me. I want a return of glossy platformers, with a paradise glossy green island level, a blue frosty ice level, a warm glowing orange lava level and so on, none of this murky crap and enough of FPS's!
  • Obiwanshinobi #41 1 year ago

    Aw, don't give me that crap about the animations being any good. The animations in J&D and R&C alike (and Sly for good measure) are fucking horrible. The only American platformer with good (excellent for its time) animations I can think of would be the original Prince of Persia (1989). The Sands of Time had great animations too, but that game was Canadian.
    Oh yes, Metal Warriors (it is a platformer from time to time) and Prince of Persia 2 also have good animations. The infamous Prince of Persia 3D (Arabian Nights on Dreamcast) was rather well animated too (certainly better than stuff Crystal Dynamics kept making around that time).
    Also, Heretic II (if you count it as a platformer) is well animated (for a 1998 3D game of course). So I know 5 American platformers where animations don't suck (2 of them stretching the definition of platformer a bit), and none of them was produced by Sony. Before you bring up God of War, look more closely: in terms of character animation Kratos is okay, but the monsters - mediocre at best. All around not the most awfully animated TPP out there (that would be either Soul Reaver or The Mark of Kri), but not astonishingly well either (for a massively hyped first party title, that is).
    Edited by Obiwanshinobi at 14/02/11 @ 04:36
  • inutaihanyou #42 1 year ago

    I liked Jak better as a series. Rachet and Clank, to me, felt very stale after the first 3, Jak knew where to end when the trilogy and a cohesive storyline to boot
  • Zebula77 #43 1 year ago

    First Jak was better than the first Ratchet imo. When the sequels came out, Ratchet was the better series by far.

    Anyways, this is probably my fave platformer ever. Absolutely love this game and recently came upon (to my very pleasant surprise) a used copy at the local games store. Still, would love for this to recieve an HD update. :)
  • andywilkie35 #44 1 year ago

    Have to agree with this - J&D is absolutely superb, but R&C is better. Would love to see them both released as HD packs on PS3.

    A massive shame that Naughty Dog decided to give up on the series to make an average shooter though. Whilst Insomniac also made a (below) average shooter, at least they still made more R&C games.
  • kimchibaka #45 1 year ago

    Thoroughly enjoyed the article - a good read, well done. I'll admit this comes from someone who's played R&C but not Jak, but on the other hand am now intrigued enough to want to play this.
  • Jonathan_Fakenham #46 1 year ago

    I don't see the point about double jumps, as there is a separate forward roll-jump for getting longer distances.

    HD collection and a new PS3 game, I'm in on day 1 for both.
  • oerhoert #47 1 year ago

    <em>"It's amazing to be offered such freedom in an action platformer, so generously opening up around you without demanding you have completed every millimetre before the next closed door opens up."</em>

    This is because Naughty Dog wanted to create Super Mario 64 for the PS2.

    Open-ended design in non-RPGs is so undervalued. Almost all genres should be like this, including shooters.
  • Rens11 #48 1 year ago

    Jak and daxter is miles better than ratchet n clank!

    Can remember playing the demo for jak n daxter n being blown away by the gorgeous graphics great game b much better than its sequels which were far too shooty n emoish
  • Murbal #49 1 year ago

    Wonderful game that unfortunately was taken in what in my opinion was in the wrong direction.