Retrospective: Jak & Daxter: The Precursor Legacy
The one that isn't Ratchet & Clank.
I decided it was time to settle the debate, once and for all. It's been the subject of human conflict for generations, with more blood spilled over this matter than the world's religions combined. Unrest in the Middle East, uprisings in South America, and territory disputes within the second Mars colony have all been inflamed by one topic. Which is better, Ratchet & Clank or Jak & Daxter?
It's Ratchet & Clank.
There, that was easy. But before a thousand improvised explosive devices are delivered by my postie, first class, I should probably point out that Jak & Daxter is utterly great.
Both games have a lot in common. In both you ostensibly play as one character who's giving a shoulder ride to another. In both your task is to run around large open levels, completing tasks in the order you see fit, while collecting everything that bobs just above the ground. And both are beautiful, lavishly designed and ingeniously constructed.
Boy oh boy, people couldn't take screenshots in 2001.
However, Jak & Daxter is a much less complex affair. In a very successful way.
The story is of four sages, one evil, magic goo, end of the world, collecting some stuff. You know how it goes; a novelisation wouldn't exactly be gripping. Right at the start, Jak and his sort-of-human buddy Daxter are pratting around near a pool of evil purple "eco", when Daxter falls in. When spat back out, he is some sort of cat/fox/weasel thing. (I just checked - I thought I was being facetious, but he's an "ottsel" - half weasel, half otter.) Because, well, something something.
But none of that matters a jot, because now you're tasked with travelling the many lands to collect as many Power Cells as you can. These are used to power machinery and transport to access further reaches, and act as the reward for completed tasks and exploring the farthest reaches.
There's all manner of "ecos" to find - these are strange bubbling emissions of various colours, each giving you special properties. Blue to speed up and power objects, red to hit harder, green to heal things... You're also gathering Precursor Orbs in their hundreds, exchanged for Cells, and more importantly, an incentive to run around collecting things. Which is very much the point.
I promise the game looks about a squillion times better than this.
And what there is to run around! The variety and detail in each of the connected lands is just stunning. So there's never a feeling that you're running down prescribed corridors, or making your way through the only available path. There's such a spread of options before you, a buffet of options, a menu of... gosh, I'm hungry.
Enter Rock Village, say, about midway through the game, and there's so much choice about what to tackle first. Perhaps search this area for Orbs, Cells and the other collectable, freeing Scout Flies. Or maybe you'd like to take a wander through the Boggy Swamp, exploring its sludgy wastes, and discovering the yellow eco, which allows you to fire fireballs. But better yet, head into the Lost Precursor City - a labyrinth of puzzles and platforming challenges.
In fact, well over halfway through the game I realised I hadn't visited one of the earlier stages, Misty Island, at all. It's amazing to be offered such freedom in an action platformer, so generously opening up around you without demanding you have completed every millimetre before the next closed door opens up.
Of course, when you look at the pedigree of the developer, it's not hard to realise why the game's so strong. Defining PSX platforming with Crash Bandicoot, Naughty Dog is now of course more famously adored for the Uncharted games. And it's a focused team. In the nineties it produced Crash games (after very early forays on the Megadrive and 3DO). From 2001 to 2005 it released Jak & Daxter games. Since then, it's been Uncharted.
And of course the similarities with the Ratchet & Clank series extend far further. Naughty Dog and R&C's Insomniac shared a building, and have always existed in friendly rivalry. When Naughty Dog was making Crash Bandicoot, Insomniac was making the PlayStation's other enormous colourful platformer, Spyro.
Then came R&C and J&D for a few years. And then as Naughty Dog put out the Uncharted series, Insomniac was working on Resistance. Clearly slightly more divergent, there's no doubting they're two of the major players in the PS3 market. I would like to see them fight.
But why do I put Ratchet & Clank ahead? There are a few reasons. Jak & Daxter is undoubtedly the more ingeniously laid out game, and far more generous in the freedom it offers. But it makes a few mistakes that tinge this with a hint of frustration.
While I absolutely love the lack of weapons and equippable items in J&D - instead focusing on the two main melee attacks and occasional bonuses from the ecos - its execution of the combat feels a little wayward.
It is mostly, I think, due to the fixed camera angle. If it would only tilt upwards ever so slightly, the game would be transformed. But as it is, and forces it to be, the shallow angle makes it remarkably difficult to judge distances accurately. This makes using melee a little hit or miss (I made a joke there), and of course can make platform jumping sometimes horrendous.
He's angry because he knows his waistcoat will never button up again.
Its militant controls are idiotically not possible to change at all, meaning there's no way to invert the camera's X or Y axis, let alone reassign buttons. What a strange, strange oversight. But most of all, and this is getting into personal territory here, the double jump is so messed up.
Double jumps are important. They make a statement that I adore. That is: this is a game. Unashamedly, unrealistically, about having fun. Once a character can jump, and then midway through that jump, jump again, you've abandoned nonsensical goals of realism and accurate physics and all the other curses on our cartoon platforming, and embraced the importance of fun. But you still have to get it right.
The perfect double jump lets you execute the second leap at any point before you land/fall. This means you can either use them for height, by jumping again at the absolute apex, or for distance, by riskily leaving it until the last second of the arc. It's a pleasure, a dreamlike wonder. But Jak & Daxter's second leap is a shambles.
You have to execute it before some ambiguous midpoint, which is nightmarish to judge thanks to the aforementioned low camera. And missing means plummeting. While the game's checkpoints are extremely generous, it can often lead to niggling repeats of the same sections over and over. It's not fair to offer half a double jump. It's mean.
And while the story is obviously of minimal importance, there's no doubt that Ratchet & Clank's daft tale is more entertaining than Jak & Daxter's forgettable narrative. So forgettable, in fact, that I was playing it this morning and I've already forgotten.
While Ratchet was insufferable in the first R&C game, that's still more interesting than the complete nothingness of Jak. The voice acting in both is absolutely superb, and Max Casella's Daxter is perfect (and especially exciting when you learn that he's the same guy who played Vinnie in Dougie Howser MD!)
Both are brilliant games. Both are gorgeous, funny and deeply imaginative. We really don't need to continue the wars about it. Can we all just live in peace? But the Ratchet & Clank people are definitely right, and are better.
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Comments (49) Latest comment 1 year ago
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You people disgust me.
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What's the poorest 3D Mario game? The one where they gave him a water pistol.
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At least the PS2 versions of Ratchet & Clank are worse than both Jak & Daxter and Sly Racoon by the way. Insomniac seeks strength in numbers but stopping a jump n run/shoot/whatever every couple of seconds in order to change weapons is wrong. Going to a nested menu in order to re-arrange your weapon selector in a game like this is double-wrong. The controls in R&C are worse. For example the double jump doesn't make enough of an impact in the trajectory for it to be "read" easily. And then there are desert or ice-desert or sewer planets that have no distinguishable landmarks whatsoever where all you have to do is comb large samey looking areas and find 7 thingamagics. Or bosses that are not strong enough to be a threat but take 20 minutes to die.
I bought the first R&C on PS3 but haven't played it yet. Don't know if they got better.
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But to find flaws with the camera, which I had no issues with and don't remember anyone else having issues with, and the way in which you implied that flaw in the article as being such an awful camera that nobody would be able to cope with it. The same for the double jump. I thought it added a different element of skill, and after about the first 20 minutes I never had a problem judging when to double jump. I got it wrong a few times, but I knew as soon as I'd pressed it that I'd got it wrong. It's about learning when to do it and again I don't see why that was portrayed as being such an issue that everyone would surely suffer from it, rather than, it would appear, just you and a handful of others.
It was an odd retrospective for me, and not up to the usual standard, and therefore a shame that J&D didn't get the homage it deserved.
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On the technological front, the series is the most uncompromising achievement ever commited by human beings on the PS2 as far as I can tell (God of War has NOTHING on it).
It's a crying shame that Naughty Dog - just when they got character animations right and got rid of the most embarrassing American Sony cheese in Uncharted - went all 30 fps and "gaming experience" on us insted of making something as uncompromising as their PS2 games.
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The camera combined with an extremely variable frame rate gave me terrible motion sickness. Ratchet and Clank I kept (it looks surprisingly good upscaled on a PS3), Jak & Daxter had to go. I don't miss it.
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"I have asked the plants, but they do not remember. The plants have asked the rocks, but the rocks do not recall. Even the rocks do not recall."
Great intro
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Naughty Dog cemented their reputation as technical wizards long before Uncharted, Jak and Daxter's design, vibrancy and sheer gorgeousness still holds up, as much as there was a huge leap from the original to Jak 3, with its sandy vistas.
The atmosphere is possibly the best thing about the original, and maybe something that was lost in the next two, as jumping around collecting power cores in Sandover Village and its surrounding areas feels like exploring a tropical paradise. You can't play through it without a smile on your face, and it brings to mind the very best Mario games.
If you haven't played any Jak games, you really should. All are excellent in different ways. The PSP games, particularly the most recent one, are also good fun. The Uncharted series is probably my favourite in gaming, but I would do terrible things for a platformer with the same design principles as the original Jak on today's consoles. The decline of platformers in this generation is the saddest thing, and something I thought I'd never see when every second PS1 game was a platformer. I can only hope it returns next generation.
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Probably doesn't look as good as my memory reports but I remember thinking the draw distance and vistas were amazing.
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And the graphics...I used to go into first person view and look at a fire torch just to look at the heat haze coming off it and be astonished. It was probably the first proper 'next-gen' game on the ps2.
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Jak 2 was terrible though, it's like it wanted to be R&C / GTA and failed horribly at both.
Jak 3 was very different again, but unlike J2's floaty vehicles, the mad max style sand buggy thing was a blast to use in the desert, and the environments were alot better than Jak 2's, almost reaching Jak 1 in quality... still could have done without the weapons though
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I suppose people who complain about vehicles in II just weren't good at handling them. It was the most challenging game in the series after all.
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each to his own, Jak 2's driving was definitely more skillful, but i don't know anyone who actually found it fun... Some people like weighty vehicles bouncing around dirt tracks and deserts, other people like the less weighty, skillful precision of hovercars.
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also, the story in the original game is lacking, intentionally of course. i dont mind that. but when we get to jak 3, the story is fully realized, and excellent. the ending is jaw dropping and thought out extremely well. something rachet and clank cant compare to. ratchet has more humor, even though if it can be often lacking in quality, but daxter's one liners alone are better than the entire half-assed simple minded plot of the R&C games. jak and daxter had a wonderful story, if you played past the first two games to it's brilliant conclusion.
jak 3 was the best game i ever played on last generations consoles. in the hallway of masterpieces along with games like bioshock.
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R&C is better? Get out.
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its so hard to believe that naughty dog the creators of crash bandicoot and jak and daxter now make uncharted one of the best looking and best games ever
i personally would love to see a new jak'n'daxter or crash even though they sold the crash franchise
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its so hard to believe that naughty dog the creators of crash bandicoot and jak and daxter now make uncharted one of the best looking and best games ever
i personally would love to see a new jak'n'daxter or crash even though they sold the crash franchise
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Always thought ND would do a next gen one to answer insomniac's R&C. Shame they never did :'(
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I also love that no matter what approach anyone takes, they get sternly informed that it does not meet the unknowable criteria for a "retro". You'd think my saying how brilliant R&C was a couple of weeks back, and my saying how great it was in this article too, might have appeased some of the more rabid. Ah well.
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"I also like having an awful lot of weapons" - This doesn't make it better, because it seems to summarize why you prefer R&C. Which has nothing to do with an objective review. And a retrospective should be about a single game only and not how it compares to a game that was released a year later.
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I think the emo jak thing in Jak 2 is overplayed. So he got a little bit more aggressive, but it was NOWHERE NEAR the level of warrior within. There was still plenty of humour in the game with pecker, daxter and co. Daxter even made of of jak, stating the fact that he was able to talk now and was no longer a muter.
The jak games surpassed ratchet, which were simply third person shooters.
The jak games actually had you exploring areas, with varied platforming and some puzzle solving, and a better story context for the missions. Jak 2 also surpassed the first, the open world environment actually made it better and acted as a hub to the different worlds.
I'm surprised they aren't as popular as the ratchets and wish that naughty dog would now make a proper next gen sequel to the jak games. I'm sure they would wow everyone as they seem to have done with uncharted. Plus there needs to be a return to proper 3d platformers, instead of the endless fps's you see nowadays.
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J&D was just a fantastic enjoyable beautiful game, the settings of the R&C games, plus the focus on weapons etc just wasn't for me. I want a return of glossy platformers, with a paradise glossy green island level, a blue frosty ice level, a warm glowing orange lava level and so on, none of this murky crap and enough of FPS's!
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Oh yes, Metal Warriors (it is a platformer from time to time) and Prince of Persia 2 also have good animations. The infamous Prince of Persia 3D (Arabian Nights on Dreamcast) was rather well animated too (certainly better than stuff Crystal Dynamics kept making around that time).
Also, Heretic II (if you count it as a platformer) is well animated (for a 1998 3D game of course). So I know 5 American platformers where animations don't suck (2 of them stretching the definition of platformer a bit), and none of them was produced by Sony. Before you bring up God of War, look more closely: in terms of character animation Kratos is okay, but the monsters - mediocre at best. All around not the most awfully animated TPP out there (that would be either Soul Reaver or The Mark of Kri), but not astonishingly well either (for a massively hyped first party title, that is).
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Anyways, this is probably my fave platformer ever. Absolutely love this game and recently came upon (to my very pleasant surprise) a used copy at the local games store. Still, would love for this to recieve an HD update.
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A massive shame that Naughty Dog decided to give up on the series to make an average shooter though. Whilst Insomniac also made a (below) average shooter, at least they still made more R&C games.
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HD collection and a new PS3 game, I'm in on day 1 for both.
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This is because Naughty Dog wanted to create Super Mario 64 for the PS2.
Open-ended design in non-RPGs is so undervalued. Almost all genres should be like this, including shooters.
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Can remember playing the demo for jak n daxter n being blown away by the gorgeous graphics great game b much better than its sequels which were far too shooty n emoish
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