Games of 2010: Minecraft
Built to rule.
Following the media trajectory of this free-form building and survival game has almost been more compulsive than Minecraft itself. Watching that slow burn from lo-fi obscurity to darling of indie sites to mainstream PC gaming acceptance to woah-hey-everywhere has been an ambient pastime for 2010. That was before the game even hit beta status.
It's been a lesson, I hope, for gamers and games critics who look down on anything indie (unless, of course, it's neatly packaged up and validated for them by Microsoft or Sony approval).
When its name first began to creep into headlines, I was witness to a shocking amount of sneering from both gamers and industry colleagues who really should know better. "What's this Minecraft thing then? Some indie rubbish?" It was dismissed because of its graphics, because of its name, because it focused on construction rather than destruction, because it was made by one guy, because it was on PC...
It was dismissed until it was successful enough that those same critics who had peevishly ignored it finally realised they were going to look like cretins if they couldn't offer comment on it. And hey, suddenly Twitter was alight with bon mots.
Does the mentality that, unless a game comes from a big-pig publisher, it's a stinker really still govern so? Come on! You simply don't have the right to sneer at all those cynical Call of Duty clones all the big boys are working on unless you're also actively supporting something that is different. It doesn't matter if you like it or not. You just need to be glad that it exists. That it can exist, despite the ongoing efforts of large corporations to make gaming a walled garden.
Minecraft proved that attending every industry party in town and endlessly posting expensive trailers doesn't achieve what it used to. The games business has changed. The world's appetite for games has changed.
Minecraft is but one of a great many games to break the old rules, but it did it so subtly and yet so massively that it can't help but stand above the others. Its ease, its cheer, its immediate appeal in both appearance and concept, saw it bust into the global gaming consciousness and achieve incredible success for its creator, Markus Persson. It didn't know its place. It didn't realise it was supposed to be small and obtuse and obscure and only for neckbearded, bespectacled PC gonks. It had the temerity to be something that anyone could play, and anyone could adore.
There's an argument, and one that Persson himself has used, that this was largely a fluke. It could have been any game - his blocky game just happened to achieve the right momentum at at the right time. I've never heard so much nonsense. It could only ever have been Minecraft that did this. It takes the major backbone of MMOs (persistence, self-made narrative) and FarmVille (resource management, instant results) and puts them in a new context. It is, fundamentally, built upon elements that untold millions of people, gamers and otherwise, thrill to: selfishness and collection.
Add to that its casual lawlessness: anything can and does happen, with the sweet side-effect that catastrophe is often on such a scale that it's entertainment in itself. The videos of unexpected lava-based destruction of players' impossible structures are terrible, beautiful documents: heartbreaking but unforgettable with it.
But you can just bet they all went straight back and started building again. Just one more go. For all its openness, arbitrariness and esoteric blockiness, Minecraft is built upon that oldest of gaming foundations: just one more go. I'll do better this time.
Which rather makes Minecraft sound like an inherently solitary pursuit. In a way, it is: this is a game which hinges on personal achievement, an epic LEGO challenge. At the same time, it sings when played in groups: teams of builders with abstract, immense visions, with time the only obstacle in the way of realising them.
Out there, there's a universe of universes. An instantly forgettable multiplayer server IP could be your gateway to unforgettable sights. Everest-high staircases to nowhere, floating castles built around lava waterfalls, smilies the size of Wales, working animal pens, functional computer processors and to-scale starships. Endless new masteries of fire, earth and water... The sheer volume of time, effort and pixels is extraordinary: selfish obsession meets community endeavour, a world of grand, evolving art projects that anyone can almost immediately contribute to. Together, we are stronger. That's Minecraft's paradigm all over.
What I can't decide or predict is whether Minecraft is just 2010's game - a bright, unexpected star that burned with enough amiable ferocity to attract the world's attention for a few months - or if it's only just getting started. The more tools and features Persson provides, the more players can achieve, and the more YouTube-dominating wonders will be hewn from digital clay.
Compulsive playing of games is bad for society, screeched the BBC last month - that so much time and energy focused into a screen and an input device can lead to so much unfettered creation makes that argument all the more hollow.
Minecraft busts just about every games-circa-2010 stereotype there is. Like it or not, doff your hat to it.
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Comments (51) Latest comment 1 year ago
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Sounds like Eurogamer circa 2005, when the PS3 was 'teh real next gen'.
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Ignore the graphics (although you can improve them through tilesets) and you have the best Lego game that Lego never made. Compulsive, creative, endlessly evolving. Success is what you make it, and in Minecraft you can make it anything.
It's the truest, purest definition of a sandbox game. That you can pick it up for a tenner and receive all future patches and upgrades completely for free also puts many other mainstream releases to shame.
If you can't appreciate Minecraft, then you don't appreciate gaming.
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Oh the horror when you have dug yourself to so deep that you are on lava level and then you hear the tickling sound of mysterious enemies approaching. Best horror and survival gaming since Dead Space. The best building game since Sim City.
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OK, what's the point of any game. But I can create "cool stuff" in PhotoShop or Illustrator. Why do I need to be limited to building with bricks in a game?
Similarly, isn't building something impressive but also has a use ultimately better, such as a crazy track in Trials HD for example?
I just can't see past the mission statement of this game.
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Only if you're daft enough to leave modification turned on for anyone who visits.
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I completely agree. I've only ever heard Minecraft being praised. Maybe we just weren't "there at the beginning" - a theme that the author of this article seems a bit chippy about in my opinion (sorry Alec).
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That was my thought too. I don't recall seeing anything but praise.
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Though the mods needs to sort out the EG server so we can finish our epic recreation of Ankor Wat.
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That is what Minecraft was about for me. I just love exploring the world's endless bounds, finding something new, venturing into caves and so on. Eventually I got a little bored of it but it took a lot longer than for most other sandbox games and I can definitely see me returning to again every now and again to marvel at its wonders anew.
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However, the real reason I'm commenting is that the author told of "game critics" who sneer at "indie rubbish" and think only what big publishers do is worth bothering. I couldn't agree less, and I think such attitude questions their being "game critics" at all. I think a more appropriate term would be "twats". As far as I can see, it's the major publishers that flood the market with games that are technically spectacular but embarrassingly uninspired, dull and pointless. For quite some time now, it's mostly indie games which still manage to keep me occupied, and I think the average indie game is more fun than the average mainstream title.
Minecraft, although not really interesting for me, I can definitely still enjoy more than most of the mass-market industry rubbish.
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E: Minecraft is awesome, especially when you're in a server where you actually have to mine. Nothing (well, almost nothing) feels as satisfying as mining with a couple of people for hours, crafting the materials into, for example, gold, and then build a huge breathtaking structure
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It's a fantastic game, deep, fun and utterly compulsive......and it's got Zombies!! I just completed the Golden Gate Bridge linking my tree houses (mansions) and I'm now working on Windsor Castle.
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100 % agree with you about the reception of the game among critics. It is a highly original, innovative and fascinating game - definitely the most interesting to come out all year, perhaps for the last several years.
However, much like yourself, I can't really enjoy playing it. It is too time-consuming, too "sandboxy" (for it is really, truly a "sandbox" of possibilites, unlike all of those games that pretend to be). I know that is exactly why a lot of people love this, and I highly envy them. I wish I could enjoy it, but it just seems I'm into games that are more designed, rather than a game where I design what I want, as fascinating as it is in concept.
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I bet when LBP2 is out people will try recreating minecraft in it. If this goes on, heads are going to explode.
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I think my biggest problem is that Minecraft is challenge-less. DF has five or six different challenges you have to surmount, from simply surviving your first two years, to goblin ambushes, megabeast attacks, to goblin sieges, to invading hell.
Edit: The person above me just called beta minecraft more hardcore. Oh, dear. I mean, yes, it is more hardcore than infinite block playground but...um...
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Its is the essence of gaming and reminds me of the feeling I had all those years ago when I was 8 years old and started playing Amiga 500 games.
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Christ.
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I know of two that do not seem to like it and those are Jeff and Ryan over at Giantbomb. I can't be 100% sure, maybe they're just not into the sort of game that Minecraft is. Maybe they don't see the point (there is none, really). They do, for sure, enjoy indie games though.
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People who openly and honestly say they don't get the game are the evil dark emperor of all sudden?! I mean we could tolerate people who disliked or just not interested in Halo, Killzone, Mass Effect, Uncharted etc, but to dare mutter any dark words get them negged to hell and back!
However game such as Minecraft can sell itself many times over without any assistance or otherwise as momentum now is total gigantic!
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Are you kidding me? Every time i say i think halo (even the modern ones) is overrated in the single player, people lynch me!
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I dont think this is a game of 2010 however.. as it's not out of beta yet...
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Only if you stubbornly insist on applying the strict meaning of "beta" in conventional development processes to Minecraft, ignoring the fact it has a million paying and more playing customers. Which would, of course, be rather silly.
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I just about wept a tear of gaming joy when I accidently made my first torch.
Now I'm plannning on how to get above the clouds. In style ^_^
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I have prevailed, and I have conquered!
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At the moment, it's a work in progress, with millions of preorders trying out the beta
Dunno why i got all the negatives... mustve been saying that about eg...
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Remember folks: If you disagree with redbarony, you are a lemming. Lemmings of the world, UNITE!
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Sorry to see someone finally pounded your sorry ass and you're butthurt about it. Or maybe Santa didn't give you what you wanted for Christmas? In any case, you're wrong.
Minecraft is the Lego-game that Lego themselves couldn't manage to create, how's that? Maybe there still are people out there in the world who like to create things just for the sheer pleasure and this game lets them do that with pretty much no strings attached. That's good enough for me, and apparently for MANY other. So you take your hyperbole hype theory and stick it somewhere. Maybe not in the back though seeing as you've had a bit too much action there lately.
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Bottom line it was £10 and for me at least that represents tremendous value.
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OH NO!
/explodes
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