Trials HD: Big Thrills Review

Motorcycle emptiness?

Version tested: Xbox 360

There are two types of videogame: those in which you develop an avatar's skills, and those in which an avatar develops yours.

Story games – the Zeldas, Final Fantasies and Metroids – generally fall into the former camp. As you lead these characters on a journey, so they grow and develop, slowly becoming more fully realised versions of themselves. Mile by mile, Link gains the ability to use a boomerang, a crossbow, hover boots and so on, while Cloud guzzles down experience points that allow him to summon ever more stentorian spells.

When you reach the end of these characters' journeys and put down the controller as the credits roll, you will have levelled your avatar to its final form, the Polaroid likeness finally easing into its full clarity and colour. The character will have learned lessons and gained new abilities and, just maybe, in the pre-determined journey you prodded them along, you might have caught some truth about your own story reflected in theirs. But you probably won't be a changed person for it.

Conversely, the player that emerges after 25 hours spent with Trials HD will be different to the one who went in. Here is a game uninterested in its character's journey from newcomer to expert, but entirely obsessed with its player's journey from incompetence to proficiency. As such, the game follows the great tradition of games such as Tetris, Breakout, Peggle, Super Meat Boy: all experiences that level the player, not the avatar.

Link, Cloud and Samus are given bigger, better weapons and tools with which to touch their worlds, but the effort lies in acquiring those tools, not necessarily mastering them. Conversely, in Trials HD and its ilk, you have just one tool – in this case a man and his motorbike – and the journey is all about learning how to use it.

Before we get too excited, in the case of Trials HD, the skill you learn has almost no practical application in the real world. After all, where else is is it a useful skill to be able to balance a 30-pixel-high motocyclist's centre of gravity with precision in order to bounce across giant inflatable balls? An Evel Knievel-themed ball pool party organized by The Borrowers?

Fun is not always conflated with usefulness, though, and as you journey through Trials HD, the progression in your own abilities is tangible. A level that seemed impossible four hours ago, requiring scores of attempts and instant restarts to learn, suddenly seems unfeasibly straightforward, and you wonder what all the fuss was about. Games like this are microcosms of education, allowing us to grow from infancy to maturity in a matter of hours. Therein lies their great appeal; their big thrill.

Trails HD's Big Thrills add-on understands all of this. RedLynx knows that the players sitting down with the game in December 2010 are very different to the those that sat down with it in December 2009. They are veteran experts who boast the precision muscle memory necessary to suspend an Xbox controller's analogue trigger at half-throttle while simultaneously gently rocking the rider back and forth. In short, the developer has levelled its audience, and this pack reflects that. The 40 levels in this DLC pack – which includes 10 competition-winning, user-generated tracks – have been designed for the capable.

There's just one new track in the Beginner category, Ode to Joy, a zoomed-out race through a dusky warehouse, full of wide-angle ramps that build speed easily and invite mistakes because of it. The Easy category scores eight new tracks, from Daredevil, a joyous pastiche of Joe Danger-esque jumps through fire rings and scrambles over abandoned cars and rusty cargo crates, to Bouncy Castle, which requires you to lean forward and duck under low set barriers in order to avoid breaking your rider's neck.

Medium mode has 13 new tracks, while Hard gains 15 tracks and Expert, for those players with prescient twitch abilities, gains three new entries to sit alongside the vanilla game's four. The new tracks are also bundled into six new tournaments, in which you play through a series of courses, your time aggregating across each until you reach its conclusion.

This is, of course, largely more of the same. There are few, if any, new assets on display here, courses instead constructed from the building blocks found throughout the game and its previous add-on. Nonetheless, each track is beautifully designed, and has clearly been playtested to death. For experts, the thrill will be in repeating tracks while clawing your way up leaderboards; for everyone else, it'll be a case of dashing from each safe-haven checkpoint to the next, hoping that you can make it to the finish line to secure a bronze medal for your efforts.

Doughnut doubt the hours put into this game.

40 tracks for 400 Microsoft Points works out at a delicious £0.09 per level, and for players who have exhausted Trials HD's content to date, the add-on offers brilliant value for money – especially as its popularity has already ensured that the leaderboards are jammed with keen competition.

Indeed, Trials HD's efficient ghost data representation of your rival friends' performances as you race through a stage remains as compelling as ever, as you keep one eye on your own rider and the other on the meter showing where your closest competitor is. It's one of contemporary gaming's most enthralling readouts, and its appeal hasn't diminished at all in the past 18 months.

Once again, then, RedLynx is to be praised for its purist approach to game design, one that plays to the unique strengths of the medium. If you've worked hard to learn your Trials HD skills, Big Thrills offers a new set of challenges on which to refresh your muscle memory and develop your abilities yet further. Meanwhile, it serves as a sharp reminder that, regardless of how pointless the skills are that some videogames imprint upon our minds and hands, some of life's biggest thrills are to be found in their mastery.

8 / 10

Read the Eurogamer.net scoring policy

Comments (21) Latest comment 1 year ago

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  • GamesConnoisseur #1 1 year ago

    Just less than 10p per track! I mean that sort of like coin operated arcade machine, but even then you would very likely replays some of the levels over and over.

    That 10p would becomes half pennies easily due to the sheer fun and addictivness of the game mechanics and the good efforts of the winning entries from the budding designers.

    It's what I love the most, playing the best of the efforts from my fellow gamers!
  • siro #2 1 year ago

    I would imagine that most of the Trials-addicted will have gotten it right away. I really like Trials, but much prefer playing on Easy and Medium and challenge my own times and those from the friend list. But then again, I'm only playing it on occasion and hesitant to get the expansion packs for that.

    Also: how does it compare to Doritos Crash Course? ;)
    Edited by siro at 13/12/10 @ 08:14
  • coldfoot #3 1 year ago

    "There are two types of videogame: those in which you develop an avatar's skills, and those in which an avatar develops yours."

    And there is Demons' Souls, where you develop both :)
    Edited by coldfoot at 13/12/10 @ 08:24
  • levitate #4 1 year ago

    I'm sooo buying this for my Xb... ehm.. wait a minute, I don't have one. Ah, damn. Oh well. Hm, now what? Well, I could make a joke here about a farmer with crooked teeth and his four goats perhaps. Sort of 'divert the crowd magic '.
    Nah, don't want people to think I'm a PS3 fanboi who still only plays GTA3 with a tuna sandwich on his head and nakid chicks on his closed-up balcony.
  • lucky_jim #5 1 year ago

    I'm also not convinced I'm good enough at Trials to buy this, despite how obviously incredible the game is. I bought the last DLC and still haven't finished the medium levels on that, and I haven't progressed beyond medium on the main game either!
  • barkertron #6 1 year ago

    The bit in the first game with the two enormous metal balls almost made me lose my brain
  • DiamondIce #7 1 year ago

    I've had to stop myself playing Trials for a while as I don't want to turn into a 'Panorama' gamer. Other games have been thrown to theback of the queue since the new DLC came out.

    I have never worked out if I am enjoying Trials. I spend most of my time swearing at the game, retrying hundreds of times (the back button is getting the most use of any button) BUT the sense of achievement when I nail a track...I guess this is why I keep playing it.
  • jamhead #8 1 year ago

    @DiamondICE

    My experience of Trials HD sounds very similar to yours, except I have decided that I am definitely having fun, despite all the endless retrys and swearing at the screen!

    It's a great game. Goodbye Christmas!
  • TonyB #9 1 year ago

    @Mr_Fiddler: Not only is that fact mentioned in the review (twice if you include image boxouts too), but the game does let you know when a track is one of the user-created ones too by having the username of its creator in the track description box when selecting. It's a fairly subtle way of doing it and if you weren't aware beforehand that those were included it may still not be clear why it's mentioning names, but it is there at least.
  • Mr_Fiddler #10 1 year ago

    @TonyB: So it does, my mistake. I hadn't noticed the in game crediting.. maybe it was too subtle for me! :)
  • Vortex808 #11 1 year ago

    I'm not any good at this yet, having only bought Trials when it was recently discounted to 400 MSP, but this is digital crack. It is *sooooo* addictive. My language while playing it is, quite frankly, shameful.

    Stupid feckin' rider that can't balance his bleedin' bike properly.....

    /wails and gnashes teeth
  • johnlenham #12 1 year ago

    Not bought it becuase im shite at anything above medium and all i want to do is bomb around jumping and doing flips, not precise enough for extreme bar a few 90+ retrys :p
  • BabyJesus #13 1 year ago

    Well written review Mr Parkin.
  • NorfolkNClue #14 1 year ago

    See, I made it to bronze on 1 expert track. No more. Could make it halfway through the others, and then just used to get stuck. I can only think that I reached the limits of my muscle memory, as progress abruptly ceased. I think what actually happened was that despite doing most of the rest of the game, I developed the wrong muscle memories, and now will have to deconstruct those and rebuild the lot in order to triumph.

    By Golly, that might just work.
  • richarddavies #15 1 year ago

    I weren't even good enough to finish the levels on the Original Trials HD. Nevermind the add on's. I'll get demolished.
  • Rufus #16 1 year ago

    Nice Manics reference there Mr Parkin. Very well written review too!
  • 43n1m4 #17 1 year ago

    I liked the review, however it read like a 9 instead of an 8 imo. Its definitely what I would've given it. Under all circumstances a great expansion to a great game - however a very time-consuming one :)
  • Toothball #18 1 year ago

    Sounds like a good pack. I'd probably be all over it if I'd started the game itself yet. Bought it on offer ages ago, although with the first pack recently, but haven't played either so far.
  • BuffoonBassoon #19 1 year ago

    i love stumbling through the difficult tracks like a drunk skank at the front door of a party
  • DerekTrousers #20 1 year ago

    "Motorcycle emptiness?" Had me worried there

    /buys
  • SalarymanDaishi #21 1 year ago

    Pass as well for now, but if I ever perfected my skills of the original up to the level of the afore-mentioned two metal balls and pretty much everything that followed being a mere cakewalk rather than something that ended up being doable after 100+ restarts, I'd be all over this one. It sounds like pure, unadulterated, hardcore gaming porn to everyone who persevered, stuck along, and improved their skills to rise up to the level of challenge of just the original game alone. Should I ever manage to reach that level, this one's so much bought. A heartfelt FU to RedLynx for the game and one gigantic hug for the DLC :D