What can topple World of Warcraft?
Rivals and analysts answer.
The release of World of Warcraft: Cataclysm marks six years of Blizzard's MMO dominance and the raising of the bar for MMO standards. But now, as servers buckle and players frantically level up their Worgens and Goblins, some will rightly ask: How long can Blizzard keep this up? Or, to put it another way, what can topple World of Warcraft?
"Nothing will topple World of Warcraft for another 20 years," states Wedbush Morgan analyst Michael Pachter, kicking off Eurogamer's industry-wide debate.
"As long as the Blizzard guys keep working on it, the quality will remain very high, and it will remain the dominant game. Your question is analogous to asking what will topple Google in search or Facebook in social media, and the answer is the same. I don't see any game catching up, the lead is insurmountable."
With 12 million global subscribers, World of Warcraft's lead is vast. But Blizzard didn't get there overnight. WOW launched in the US in late 2004 and in Europe in February 2005, and by June that year the massively-multiplayer online role-playing game had two million subscribers. As the winter months approached and WOW spread to China, those numbers avalanched: by December the count was an eye-popping five million subscribers. (I remember the server queues as if it were yesterday.)
In January 2007, shortly before the release of first expansion The Burning Crusade, World of Warcraft crossed the eight million subscribers mark, with 3.5 million of those in China alone. By November 2007, Blizzard had 9.3 million people subscribing. Weeks before the second expansion The Wrath of the Lich King arrived, in November 2008, WOW found itself with more than 11 million paying customers. Those numbers plateaued until October this year, when Blizzard trampled over the golden 12 million mark.
"Topple?" Jack Emmert, head of Cryptic Studios, asks. "No. Slowly chip away at? Yes."
1/23 Stellar expansions such as Wrath of the Lich King have helped to cement Warcraft's dominance further.
Cryptic launched City of Heroes months before World of Warcraft and took home a higher score on Eurogamer launch for launch. Partially retired Eurogamer contributor and full-time hero Kieron Gillen saw to it that COH earned 9/10 compared to WOW's 8/10 (still, at least it was as good as Halo). "Within its small region of effort, City of Heroes gets many things right - things which World of Warcraft barely attempts, and their absence nags terribly," wrote Gillen in his World of Warcraft review.
Of course, an enormous volume of changes later, a re-review of World of Warcraft saw it achieve 10/10, the same score attributed to both The Burning Crusade and Wrath of the Lich King. Frankly, it would be more shocking should Cataclysm not repeat that performance.
Cryptic Studios, meanwhile, released two more MMOs: Champions Online and Star Trek Online. Despite being big licences, both underwhelmed. Emmert continues: "No one event significantly affected the previous kings of the hill, like Ultima Online. Really, it comes down to the fact that sometimes people get tired of a game and move onto something else. Of course, there are many other choices out there for MMOs. Every year WOW will decline a little - perhaps more significantly at some points when huge competition comes out."
World of Warcraft has been chipped away at before, notably by Age of Conan and Warhammer Online. Both games were based on big licences and Funcom had made Anarchy Online and Mythic Dark Age of Camelot. What's more, Mythic had EA on its side. Whether either had a genuine shot at dislodging World of Warcraft seems hard to believe today, but at the time there was excitement and rivalry: Funcom compared World of Warcraft to "McDonalds" whereas Age of Conan was "steak", and Mythic likened WOW to Blackpool and Warhammer Online to Vegas.
"World of Warcraft was one of those rare games that hit a nerve at the right time and became a kind of cultural phenomenon," Age of Conan's director Craig Morrison reasons. "It was a crossover hit that went beyond the genre's usual audience. I would even go as far as to suggest that it is unhealthy for the industry to hold the statistical performance of World of Warcraft as a standard by which other titles should be fairly judged."
That sort of success Morrison says you don't plan for, you can't plan for - "that kind of thing just happens". "Likewise," he adds, "you don't topple a cultural phenomenon. But you can join one."
But can anything ever topple World of Warcraft? "Yes, and it's an unequivocal yes," Morrison states. "But I have the feeling that the next game to share that success will be nothing like World of Warcraft, and none of us know what it is yet, otherwise everyone would already be working on it!
"[Blizzard] made a good, solid, well-executed game with a strong sense of place. They focused on creating an almost flawless core gameplay experience, and expanded after launch. We need to keep those goals."
Today's flock of once would-be World of Warcraft rivals are slowly turning free-to-play because, as Jack Emmert once put it, Blizzard "sucked the oxygen" from the subscription market. Turbine's the leader of this pack, having had copy-worthy success from turning Dungeons & Dragons free to play. The Lord of the Rings Online - a game whose April 2007 arrival rocked the WOW boat - has just followed suit here in Europe.
Consider LOTRO for a moment. Here is a game that got 9/10 on Eurogamer (and another 9/10 after its F2P relaunch), a result of combining the world's most revered fantasy licence with a studio responsible for Asheron's Call. There were even television campaigns at launch. But still World of Warcraft reigned supreme.
"If I knew what could topple WOW I'd be making it!" blurts David Solari, general manager of Codemasters Online - the company that runs LOTRO in Europe. "But broadly I'd imagine it would have mass market appeal, with instant accessibility, would work on all platforms, particularly mobile, be incredibly viral and social - like a feature-rich FarmVille. I have a few thoughts, but of course I can't give them away."
"I do think that there is a significant part of the overall MMO audience now that migrates between games," he adds. "They might go back to WOW for six months or try something new - or go back to another MMO they played previously that has been given new content. What I do know is nothing lasts forever. World of Warcraft's dominance will likely continue but eventually something will supersede it."
That's of course assuming that Blizzard doesn't have the same bright free-to-play idea. GamersFirst bought the corpse of APB for a pittance and is attempting to jolt Realtime Worlds' tragic game back to life with a free-to-play model.
"Does anything have to topple World of Warcraft?" asks Bjorn Book-Larsson, head of GamersFirst. "At some point, [Blizzard] might consider doing free-to-play stuff. They tried selling the mount or in-game riding thing for $25 and it was a big success. They're making so much money they don't really have to change model, but they would actually make more money using free-to-play. World of Warcraft has a lot of upside growth ahead of it if it went free-to-play.
"But I don't think anything needs to topple it," he said. "The market is big enough and the number of gamers in the world is growing at such a clip that as any game developer or publisher we should be able to find a good-quality audience."
The most recent blockbuster MMO to butt heads with Blizzard's titan was NCsoft's Aion, which amassed nearly half-a-million pre-orders ahead of its Western arrival last September. But Aion's real success was and is in Asia, where the game counts around three million subscribers (exact numbers aren't known and could be lower).
Another Korean developer, Phantagram - maker of MMO Kingdom Under Fire II - knows a thing or two about an Asian audience. Studio head Sang Youn-Lee believes it's there the greatest opportunity for online games lies.
"If you're just talking about how much money a game can bring: considering how fast online gaming is growing here in Asia, there's a high chance we will see a game in Asia in a few years that will exceed World of Warcraft's revenue," Sang-Youn Lee forecasts. "However, I don't think there are any MMO games currently being developed that can topple WOW, unless Blizzard is making a MMORPG that will offer a whole new gaming experience to the players."
Could one of those new games be another of NCsoft's flock, Guild Wars 2? Guild Wars 1 had the audacity to receive 9/10 on Eurogamer from the same reviewer who scored WOW one point lower mere months beforehand. And now ArenaNet is better staffed, better funded and more experienced. All signs point to Guild Wars 2 being great.
Jeff Strain helped found ArenaNet and was executive producer of Guild Wars 1. He was also lead programmer of World of Warcraft. He's now making a zombie MMO at Undead Labs, his newly established port of call.
"Unask the question," he quips when asked what can topple World of Warcraft. "Developers should not be trying to topple World of Warcraft. They should instead be striving to achieve the same level of success with their own game ideas. I've said it many times, and I'll say it again: targeting WOW is a losing strategy. The only team poised to create World of Warcraft 2.0 is the World of Warcraft team. If your goal is to topple a competitor, rather than making a game you are truly passionate about, you'll lose."
NCsoft won't comment on competitor's games, and studios at EA won't do that either, so neither was available to speak to us for this feature (we did ask). And it's with EA that the next, and perhaps the strongest ever contender, resides - Star Wars: The Old Republic. That licence, BioWare, that budget - the ingredients are all there. Has it really cost $300 million? We don't know. Is it EA's biggest ever project? Yes. Will it attract two million subscribers? EA thinks so.
"We're not worried about the competition because we're striving to make the very best games of their type when they come out," BioWare co-founder Ray Muzyka told Eurogamer last month on a related note. "We have a great licence, a great partnership with LucasArts. Star Wars: it's pretty popular. A lot of people like that. We're embracing that licence fully. We love it. And we know millions and millions of people out there love this universe, and we're delivering a great game experience in that universe.
"And it's a great BioWare-type experience in a massively-multiplayer space in a Star Wars setting," he added. "Those seem to be some pretty good factors that have set us up for massive success. Beyond that, we just build the best game we can."
Yet by pinning all our hopes on Star Wars: The Old Republic, are we setting another MMO up for a fall? The pressure we - the pundits and the community - heap upon 'the next big thing' is immense. To emulate anything like the success of World of Warcraft would take years, as it has taken Blizzard.
But perhaps we're looking at the wrong type of game.
RuneScape, a browser-based and free-to-play MMO, has been around for nearly a decade and counts 10 million active accounts. Maker Jagex believes Blizzard not only notes RuneScape as competition but also looked to it for inspiration when building World of Warcraft.
Dofus, a French-made MMO of similar credentials - F2P, browser-based - has had similar success, attracting 25 million people to date with its attractive cartoon appearance. "It's difficult to foresee what could knock World of Warcraft down from the top of the MMO heap," Dofus community manager 'Izmar' tells me. "Given Blizzard's indefatigable production schedule, it seems like the most likely possibility would be the death of the traditional MMO platform itself!
"A complete re-imagining of the collective persistent user experience, like the jump from MUDs to MMOs, could shake the industry enough to rattle WOW's supremacy."
Such a cataclysmic event (ahem) may not be so farfetched - not when you consider Zynga's FarmVille, a Facebook game that at one point had over 80 million people playing each month. Look at the evidence on those terms and FarmVille didn't so much topple World of Warcraft as roll it down the hill. A slice of the FarmVille success pie is what everyone today wants, because it looks easy and appetising. Blizzard's World of Warcraft pie, by comparison, appears tough - with a near impenetrable crust hardened over six years.
Could Glitch, the promising game by Flickr creator Stewart Butterfield, be the next FarmVille? It's got the potential.
Blizzard proved that MMOs could be wildly successful and profitable and then capitalised on it. He who dared, won. And no one - not Blizzard, not Activision - is about to throw that away, which is why a fourth, post-Cataclysm World of Warcraft expansion is already planned. Judging by Blizzard's past development cycles, we may not see that until Christmas 2012.
Blizzard is also making another MMO. But we won't hear more about that until 2012 at the earliest. This won't be a sequel to World of Warcraft.
"We're not trying to replace World of Warcraft," Blizzard's Mike Morhaime revealed earlier this year. "We think that World of Warcraft can continue co-existing with our new MMO and some people might prefer the new one, some people might still prefer to play World of Warcraft."
What does Blizzard believe can topple WOW?
"Um, hopefully the next Blizzard game!" lead systems designer Greg Street laughs. "It's a phenomenon, I mean when the game started, I know that the development team at the time - I wasn't a part of it then - they had no idea it was going to be like this. They were hoping for a few hundred thousand subscribers and maybe the game would last a couple of years.
"And here it's going strong six years later and shows no sign of stopping. So," he adds, "I think it's going to be around for a while."
Lazard Capital analyst Colin Sebastian shares his faith, and when I ask him the question he responds: "Blizzard."
"[World of Warcraft] has remained so strong in the face of competition from other paid MMOs, free MMOs and the rise of Facebook and other social networking sites, that we think mis-execution on the part of Blizzard would be the most likely catalyst for a drop-off in WOW usage."
His fellow analyst, Jesse Divinch from EEDAR, agrees: "Over the next five years, the only game that could topple World of Warcraft would be another Blizzard product. What made World of Warcraft one of the most popular games in history has a lot to do with the brand equity Blizzard has built with consumers. Brand equity doesn't build over night. It takes years of delivering high-quality products to earn the loyalty of consumers. With Warcraft, StarCraft, Diablo and the annual BlizzCon event, Blizzard has built a strong fortitude around its brands.
"There is simply no other competitor in the foreseeable future that could topple World of Warcraft," he says, "besides, of course, another Blizzard product."
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Comments (82) Latest comment 1 year ago
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Your question is analogous to asking what will topple Yahoo in search or MySpace in social media
End of
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And it's the greatest resaurant in the world.
Don't ever make that mistake again, you've been warned.
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Sure those numbers would have grown and WoW has turned people to MMO that previously werent but really, unless you're Blizzards next MMO or an IP that is well renowned, 500,000 should be considered you're massive success target.
If their target is measured in millions and they arent free-to-play or WoW2 then i think they are deluded.
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Take LOTR online (which I have a lifetime sub to). The interface feels horribly fiddly. An hours play at a time is all I can manage without getting a headache/finger cramps. Play WoW and I can go for hours. This is a huge shame as I love the LOTR vibe in the game.
There are some really basic stuff that designers are ignoring, centred around interface design. Crack this and I am pretty sure that WoW will have big competition. Also take PvE seriously. PvP'rs do not invest in a game the same way the PvE'rs do.
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For shame!
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Blizzard has nailed this art of storytelling though - both in Starcraft and WoW, where things are emotive one minute, and then laugh-out-loud hilarious the next. It reminds me a lot of the more successful anime series like Naruto.
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I don't normally feed the troll, but I'll bite.
Personally, I detest The Beatles. I think they're incredibly overrated. But they were a HUGE band who are critically acclaimed, have influence many people and have millions of fans so I would never say they were rubbish. Perhaps I just don't "get" them?
Should I say all fans of The Beatles should get a good taste in music?
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Was about to say the same thing bout Myspace.
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And to you, that'd be your opinion. What is the issue here? Not seeing the complication.
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You're kind of right, but I think EVE is a better MMO (maybe not as addicting as WoW, but it certainly is a great game). Eve has a nice open world, it's not as straightforward as WoW. It's not just raiding and questing, it's taking control of things that are entirely player driven, hard to explain..
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World of Starcraft.
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either that or it'll be Blizzard's next project that topples WoW.
which, of course, could be free2play...
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Imho the game has become faster and faster. The community more and more impatient. For me a MMO is also a place to hang out and relax a bit and be amazed by the world itself. For me WoW has become abit stale. Like a tv-series that has aired for (too) many seasons. Still like the game and loved every minute playing. But it's not for me anymore.
Will try out swtor. Now it just looks like more of the same old same old. But at least the world will be new and fresh. Trying out different classes. Will be fun for some months. Doubt i will put in as many hours in as i did with EQ, Eve and WoW. I hope not anyway =)
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WoW is the McDonalds of the MMO, and I m waiting for the Burger King to come along, would it be TOR?
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That's sort of the point - something could topple WoW, but it won't be something necessarily anything like WoW, and it won't be something designed to cater exactly to WoW's current market.
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All publishers and dev's should aim to get enough subs to make it viable. It's rather sad that some games have enough subscribers to turn a profit, but because they're don't have the same number of followers as WoW they're seen as failures. That's an awful mindset to take.
Also, quite a few MMOs seem to make the mistake of trying to copy WoW's basic mechanics (yes, I know WoW copied those mechanics from elsewhere). Now, I like those mechanics, but Blizzard have been refining them for a long time. Class balance is, whilst not perfect, better than many other games. A new game isn't going to be as refined, if it plays basically the same it wont feel as good.
It's better if they tried different mechanics. SWTOR looks different enough to not be in WoW's shadow, and perhaps has the best chance of eventually overtaking WoW, but only time will tell if stands the test of time.
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Or something.
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Are you suggesting that WoW is bigger than Jesus?
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I think you're spot on there. As long as publishers and dev's set out to steal WoW's thunder, they'll end up trying to emulate it, and those emulations will nearly always feel less refined, simply due to not having the time to refine them.
@Spekingur
I strongly disagree, I've had some very real laugh out loud moments in WoW, especially recently (a low levelNPCs "summon doomskull" spell paticularily stands out) and I've definitely felt moved at times.
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Or something."
So you've clearly never played it, eh?
WoW 2 will be what topples WoW and even that will have a hard time doing so.
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No, WoW topples marriages, and not the other way round.
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Or something."
@Spekingur - That's a pretty flawed assertion. Seeing as many people have felt emotions and laughed out loud as a result of WoW, the best you can validly claim is that "I didn't find WoW funny or emotive". Even that may be incredible, if my suspicions are correct and you've not played it at all
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Giant lizards with eyes for lasers
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Not really since that can't use the Halo name.
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C'mon Bertie - it's McDonalds, not MacDonalds.
And it's the greatest resaurant in the world.
Don't ever make that mistake again, you've been warned.
If Mc donalds is a restaurant, then the Metro is a high brow newspaper.
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This. It will be something radically different. All the "me too" clones, as good as some of them are, won't cut it.
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WoW Defence Force is out!
(Disclaimer: I played WoW during US and EU beta. I played WoW at launch and until the first expansion. Then I quit and started up again with Cataclysm hoping for some massive changes. Not very impressed so far - and it is not the pinnacle of gaming as so many want to believe. WoW is, however, the pinnacle of successful business decisions.)
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Only on the consoles.
Bungie is a nobody on the PC.
Newer players don't know them and older ones despise them for selling out to MS.
The 2 horrible Halo ports certainly didn't help with the 2nd being Vista exclusive to try shoving the OS down our throats.
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Yes. Any article featuring the erratic musings of Pachter depresses me.
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I also agree that it could quite easily topple itself with the devs making a few bad choices, personally i thought that making the game too 'easy' would really hurt it but it seems I was wrong. Blizzards next mmo (it is extremely far off you know) could take quite a chunk out of WoWs user base (my prediction is a 50 50 split), apart from that I cant see any threats. Even The Old Republic has failed to impress me, and thats coming from a colossal star wars fan who played the hell out of SWG until the NGE thingy came along.
no one can really argue that they do not deserve the success, its a top quality title, its just a shame that quite a lot of people let it take over their lives a bit too much.
I will shut up now.
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Giant lizards with eyes for lasers"
Eyes for lasers???? So he had lasers originally?
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Something that elimates the 'static' nature of the gameplay (you punch something, you want to see it go flying - not see them flinch like they do in response to every attack while a number floats above them,) something that gets rid of all the numbers and levelling up but still has progression that scales to MMO standards (i.e many MANY hours and there are still things to do); and most importantly, something which caters more to a casual crowd (i.e not totally,) which puts the best content in the hands of the casual players, rather than the end-game players. All of that in some kind of fantasy setting and you've got a winner.
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Id'e say that in the great scheme of things five years is pretty much overnight!
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Good shout. Completely forgot about this.
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More players doesnt always = better game.
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Baldur's Gate: 91
Baldur's Gate II: Shadows of Amn: 95
MDK2: 80
Neverwinter Nights: 91
Knights of the Old Republic: 93
Jade Empire: 89
Mass Effect: 91
*cough* Sonic Chronicles: The Dark Brotherhood: 74
Dragon Age Origins: 91
Mass Effect 2: 96
Not to mention the Star Wars licence. I'm not saying SW:TOR will topple WoW but it has the capacity to be massive especially considering that it's different enough, in gameplay ideas and presentation, to sit beside it.
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I don't really understand why many people hate WoW so much. It's the most vast and complete game ever made. It has more to do than any game ever imagined.
You know how good WoW is when every other competitor is lucky to last 2 weeks.
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The animation looks terrible, it looks slow and cumbersome and the classes don't make as much sense as a traditional medieval game.
I don't actually think the whole MMO idea suits Star Wars very well.
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I think bad's a bit of a stretch. I won't deny there are things to be concerned about (though a lot of fears centre on the PVP and raiding which doesn't bother me) but overall I'm pretty optimistic. That doesn't prevent the finished article from being less enjoyable than a job fixing Jabba's broken toilet but I'm hopeful.
IGN has probably the best example of how the game which actuall plat at: http://uk.ign.com/videos/2010/07/06/star...
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Arguing that it is good because it is still around is fallacious, because either you are arguing that it is good because it is popular(So is murder! Murder is very popular) or that the amount of time it has lasted is intrinsically good(Like female circumcision! 2,000+ years and still going! And popular!) and your own experience doesn't mimic others. WoW bored me to death, but some people understandably enjoy its gameplay, which is pretty much a rush to Blizzard's creative raid and dungeon content.
But people are retarded if they think -anything- is going to topple WoW, except for Blizzard itself. The only game that might get over a million sustained active players is Guild Wars 2, but GW2 will not topple WoW.
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SOE should be as rich and powerful as Blizzard right now! SOE had every golden egg the goose ever laid - Star Wars, Matrix, Everquest (in 2004 was massive) and FPS MMO Planetside. I mean they have published pirate MMO's, kid MMO's, etc.
And yet even though with their experience and money and clear lead they were totally beaten and are almost entirely ignored by the gaming media! Sony should really think long and hard about how they treat their community and their games, because I believe the Agency will flop as well.
RIP SOE.
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I think it's quite obvious that once any one game gains sufficient traction it will never relinquish its immense popularity, at worst another contender might become similarly popular alongside that original game as seen with the CoD franchise. CS did not lose any substantial amount of players to the recent CoD games, but they've been the only non-CS games to become similarly popular in the past decade. Similar phenomena can be seen in MMOGs (World of WarCraft), RTS games (StarCraft), TBS games (Civilization series), etc.
Why does this happen? I'm not sure. A contributing factor might be that these games become so popular in their respective genres that everyone who favors those genres has some friends who play that particular game. This makes it the ultimate fallback game, because it's the one "everyone" has and we all know playing games with friends is much more fun than playing with strangers. This in turn makes it practically impossible for any new game to break that hold, because only a small amount of players from the established game will ever try out that particular new title and they'll certainly be unable to bring over all of their friends. The only chance to become similarly popular then is to similarly luck out by attracting a lot of new players who stick around for a long time, creating something with the potential to be equally popular in its own right, but not at (much) detriment to that original 'fallback game'.
So the question probably shouldn't be "which game will kill WoW", but rather "which game will rival WoW".
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Giant lizards with eyes for lasers"
Eyes for lasers???? So he had lasers originally?
- or perhaps those lizards just really fancy lasers?
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It really is hard to see what can topple WoW, but, if you'd asked me in 2000 what could topple Everquest I'd be scratching my head - yes it was on a smaller scale but it's popularity was phenomenal and I swore blind I'd be there the day they turned the last server off. So much for that!
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LOTRO has a large playerbase that is passionate about the lore, so feel protective of that game's 'feel'.
However, none of this leads to toppling WoW. Something will, because things change. The GW2 guy has it right though, don't try and do WoW, do something you love and can put passion into, that'll resonate with players, even if it isn't 12 million players.
Oh, and do the tutorials right, WoW got the first hour perfect, so all those moms and others that didn't MMO before felt very comfortable starting out. Every other MMO I've played hasn't got that right anywhere near enough compared to WoW.
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What?
Read that sentence again.
Ever considered that your WoWs, CSs and Civs retain their popularity because they are some of the best games in terms of quality in their respective genres?
Just because popular!=good, doesn't mean that popular=bad.
There isn't a single FPS that is better than the original CS. There is even less chance that there will be an MMO that is better than WoW for as long, if not longer, with the barriers to entry being exponentially higher.
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How the most basic and common activity in the game feels is kind of important.
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i agree, though it is mentioned quite often. blizz have this knack of layering animations and sounds.
take sinister strike for example.
you have that completely unique, breathy sound as it hits his target. you have the familiar, race-specific animation that fluidly links from your char's auto attack animations. and its all linked together with the ability highlighting on you action bar and neatly followed by a greyed-out 1s GCD.
no one does it better, particularly the sound element which is often underrated and not mentioned enough IMO (check the Diablo 3 videos of a sorc blinking for a particularly good recent example of this).
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Here's a tip for other MMO studios: if you want your product not to fail, spend less money. If you want to put a dent in WoW, make a game that is really really good.
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It doesn't have light-heartedness to it's character or art. LOTRO went for the *yawn* 'realism' look which no matter how beautiful your vistas are, makes your characters look like ugly clay men and your fame seem poe-faced. WoW's characters and artwork on the other hand, are larger than life - cartoony if you prefer that word, but it goes beyond that.
I think that factors into hugely how an audience percieves it, consciously or not. Especially considering that WoW got an audience beyond tradtional gamers. People who weren't tradionally into games saw and thought it looked pretty, but also 'fun' in looks (ie not taking itself too seriously).
This is what drew these people in. They could have a go and not feel like they were delving deep into nerd territory (something that LOTRO would appear as the minute you looked at it).
Of course, it's a wolf in sheep's clothing because WoW has those nerdy-depths as you get deeper into the game, but by then it's too late and they become hooked.
It's actually bloody clever when you think about it, although I'm not sure credit is due to Blizzard in that sense because it's hard to believe that's something they percieved with any foresight at launch.
Star Wars: TOR has the right idea in this sense, but whether they'll execute it correctly is another matter. The Star Wars license holds its own stigmas.
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SW:TOR has different issues, the looks are very reminiscent of the Clone Wars cartoons, which is not exactly a big draw among the serious gamer audience. If I compare its looks to something like Firefall, I'd be much more likely to sink some time into the latter...
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Did we play the same game? I played a mes of a game with hard zoning to zone-servers which oftentimes would crash, a good-looking but empty world (made worse after the flattening that paved way for player cities), relatively few actual missions (apart the random-mission terminals), "melee" combat with so much range that it felt like ammo-less ranged combat, a crafting system which was too random recipe-wize so only a fraction of items were actually worth building... mobs death-animating into hillsides so you could not loot them...
AO had original monster designs, but that was about it for "better".
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I always think people are being greedy whenever they ascribe their product to be an XXX killer. If there are two or three good choices then consumers will be better off with improved competition. Company A may not be happy but companies B & C will be ecstatic.
I think this is what will happen in the smartphone market. Apple, Rim, Nokia and Microsoft for example all control their own operating systems and can make their own improvements and force differentiation.
To get back on point the MMO competitors have to differentiate themselves from WoW and provide a compelling reason to play. Free to play does not excite me as I find the people who are attracted to this will not pay for anything. The freetard label seems appropriate. Perhaps free to play in conjunction with paid content like console DLC once or twice a year. This might give someone time to grow.
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Then you have lists of lesser, but still vitally important issues:
- Other MMOs only tend to appeal to boys - that's what, ten to twenty percent of the potential player base gone.
- Their games are only released on PC and not Mac - that's another ten percent of the player base gone.
- Their games only run on the latest and greatest computers despite not having the best graphics - that's got to be a huge number of the population gone. I started playing WoW on a crappy laptop for fun and so did many people I know.
The thing that no other developers mention is how universally accessible WoW is and Blizzard market it to a universal audience. Warhammer and other MMOs are marketed towards teenage boys.
These are major accessibility issues that games developers simply don't even consider and it's massively shocking. If you add it all up they've already alienated a massive number of their potential player base and that's completely retarded. It's absolutely no wonder that all of the MMOs released in the last few years haven't lived up to the hype because they've all failed in exactly these ways.