EA Sports Active 2 Review

Which format is fittest?

Version tested:

Publishers can wheel out as many fitness experts or frightful ex-popstars as they like – that alone cannot disguise the fact that building fitness requires weeks and months of serious effort and determination.

The original EA Sports Active understood this implicitly, mixing an impressive range of exercise techniques within a structure cleverly designed to keep you motivated when every fibre of your being was screaming "TAKEAWAY ON THE SOFA".

The 30-Day Challenge was the jewel in its crown: a month-long, varied, total body workout programme with clearly defined goals and a fantastic reason to pursue them: a measurable improvement in fitness at the end of it.

For those whose principal goal was to start taking their fitness seriously, both Active and its sequel, More Workouts, were in a class of their own. So the expectations for a full sequel have been understandably high. Not least because Active 2 marks the series' long-awaited arrival on PS3 and 360.

First let's look at what you get in the box. Each comes with a resistance band (which needs assembling – not necessarily easy for knot noobs). And each packs in a heart-rate monitor (360's is bulkiest in size and takes two AA batteries, the others a pair of AAAs).

That's it for 360 (assuming you already own Kinect). With Wii there's an additional leg sensor and USB dongle (to sync devices to the console), while PS3 has a leg sensor, dongle and a separate right arm sensor – Move isn't supported.

The big, unifying feature across all platforms is the heart-rate monitor. Strapped to your left arm, just below the elbow, this records pulse and beams the info to the console, which shows you on-screen how quickly your heart is beating – and, therefore, how hard you're working.

Eurogamer vs. The Olympian

It's the game's major new feature and an important one. You might think you've been pushing yourself: now you know, in real-time, if you are. If you cheat a bit on an exercise, the movement sensors may not realise, but the pulse doesn't lie. You are cheating yourself and it's right there in your face.

The game explains clearly why this matters, splitting BPM into five 'zones' of effort from Rest (93 and under, for recovery and rejuvenation) all the way up to Full Throttle (168 and over, for maximising results in short, unsustainable bursts).

In between, there's good info on where you should be aiming to burn calories, improve fitness or strengthen the heart. As a motivating concept designed to help you muster an extra five per cent of effort, it's a terrific addition – when it works.

I've had problems on all three platforms with the heart meter periodically losing track of my BPM or displaying a resting pulse level while I'm almost passing out from exhaustion.

1

The heart-monitor sometimes struggles to read BPM accurately - as this graph shows.

EA says clothing, tattoos and scarring can prevent the device from working properly. Without any of those obstacles I've still yet to find a consistent sweet spot where it works solidly without the need for readjustment.

It's by no means a deal-breaker and has certainly worked for me much more often than not. But it's frustrating when the game fails to register a massive effort.

Set-up in general can be a bit of a faff. Neither Wii's nor PS3's gadgets worked at first, so I had to go through the 'rebinding' process to reset them all before they would start flirting with the dongle. And since the Wii's USB slot is on the rear of the console, you may need to move it before a connection is established. Fortunately this should just be a one-off hassle.

Out of the box, the 360 version is the easiest to get going. The heart monitor, though a chunky brute, syncs in exactly the same way as other Xbox peripherals. And, unlike PS3 where they're strapped every-flippin'-where, if you get caught playing in your pants, it looks less like you're embroiled in a weird sex game.

Basic game structure is the same across the board. There's now a nine-week total body programme or a three-week cardio-focused course to choose from as a starting point.

Beyond that there's a large number of individual routines to choose from, and the facility to customise your own workouts from the 60-odd exercises featured.

Whatever your needs, there's probably an exercise for it, from straightforward cardio workouts, to strength routines for legs, arms, chest, back and so on.

4

No clumsy nunchuk stuffed away in a pocket on Wii this time. Instead, there's a separate sensor you strap to the right thigh.

Unlike the wafer-thin structure of Ubisoft's recent YourShape, everything you do in Active 2 feels as if it makes a meaningful contribution towards your individual goals.

Whether it's a scheduled workout or a random exercise squeezed in during some spare time, it's all tracked and added to your profile, with pages of graphs highlighting your progress in detail.

As with previous Active titles, there's an option to fill in dietary details and list activities completed outside of the game – hardly vital additions, but features that can still help simply by making you more conscious of your general lifestyle.

Set-up and online profile and stats are shared automatically with EASportsActive.com, where you can track progress and plan workouts wherever you have Internet access. Assuming EA's servers are actually working, that is. Over the past week across all versions, making a connection has been a roulette wheel of uncertainty. Last night I spent longer watching "Obtaining data from EA servers" messages going nowhere than I did actually working out.

The site's still officially in beta, so I'll give them the benefit of the doubt and assume this will be fixed, but it's clearly frustrating for a new user.

Feature-wise, it's the most comprehensive fitness game ever released. At the highest settings workouts can be brutal and exhausting – even causing mega-fit Olympic gold medal-winning cyclist Victoria Pendleton to work up a sweat during a recent press event. No mean feat.

But, in taking itself out of the Wii comfort zone and onto three platforms simultaneously, EA has over-exerted itself and the resulting performances are inconsistent to say the least. Here's a format-by-format breakdown.

Wii

This is solid, familiar territory for EA. You can import profiles from both previous Active titles and, though pretty limited, it's possible to compare basic stats in Active 2 against previous regimes.

Heart monitor aside, the big change is the reduced role of the Wiimote, presumably to make it easier to adapt the game on other platforms.

You will use Wiimote as before, just not as much. But you won't necessarily miss it and the addition of the heart monitor is a more than reasonable trade-off. Meanwhile, few will mourn the loss of the giant thigh-band with the nunchuk pocket, replaced by the neater leg strap, which is much less prone to sweat-slippage.

A Balance Board can be used in various activities such as step aerobics, but you can still exercise hard without it. And while the Wii version doesn't support DLC, the new online functionality – once it's working properly – has the potential to deepen your commitment to a workout plan.

Body-tracking can still be a woolly, imprecise affair at times, but never so much that it ruins a workout – and thanks to the heart monitor, cheating is effectively punished with the knowledge that a great big graph is waiting to mock you for wimping out.

Active 2 on Wii is a confident addition to the best fitness series on any platform, and the new features strengthen the offering - if not revolutionising it as EA would have us believe.

Current niggles with the online service and the inconsistent performance of the heart monitor create a level of frustration not present in earlier versions – and, at £70, you really shouldn't be paying extra for that.

But if you lack the means or motivation to join a gym and want to improve your fitness, EA Sports Active remains the best there is.

8/10

PS3

Active 2 on PS3 is, to all intents and purposes, an HD update of the Wii game. An extra arm sensor is included instead of Move support and works just as effectively as the Wiimote where relevant.

5

On PS3, meanwhile, you get a special bonus right arm sensor. Because it doesn't support Move.

Commercially, I can see why EA has avoided building a bespoke Move-enabled version as it's early days for the peripheral. But while the combination of devices does the job, it's hard to ignore the potential for a fitness title that makes use of Move and PS Eye's one-to-one tracking. Maybe next time.

The feature set is essentially the same as on Wii, although PS3 owners will be able to expand the portfolio of exercises over time via DLC. As such, the smartly structured approach and range of content makes this the leading PS3 fitness title at the first attempt.

EA's solution to multi-platform development here is a neat and largely successful one (despite the occasional waywardness of the heart monitor). But that means Active 2 on PS3 feels more like a polished upgrade to a Wii franchise than a title that genuinely takes full advantage of the platform.

You won't find a game on PS3 right now that will work you harder than Active 2 – but I want to see EA Canada working up more of a sweat next time.

7/10

Xbox 360

Oh dear. On paper, Kinect could have been designed for the fitness genre. A full-body, motion-tracking 3D camera sat in front of your telly? What could possibly go wrong? A lot, it turns out.

And the reason it goes wrong isn't all Kinect's fault. After all, Ubisoft's YourShape is a stunning technical achievement and a striking example of how Kinect revolutionises active gaming. Sadly, in that case the game around it falls well short of the standard set by the technology – and by EA's previous efforts.

Active 2 for Kinect is in many ways the exact opposite of Your Shape: superb game design undermined by a baffling series of technical failings that, at best, suggest the game was rushed to release without proper testing.

Let me be clear: it's far from a total disaster. And when it works it can stand shoulder to shoulder with the other versions – and in some cases, thanks to the body tracking, surpass them. But there are so many glitches and frustrations caused by poor Kinect implementation that it can just as easily ruin a workout.

Having played all three versions extensively, the problem now seems obvious enough. It's a design and resource issue: rather than create three bespoke fitness games, the team has created a single core experience that is tailored to fit each platform.

That process may have worked on Wii and PS3. Not here. Take menu navigation. It turns out that a game designed for use with controllers – amazingly – doesn't work very well with hand gestures.

2

In five seconds the game will pause itself and he'll put his foot through the screen.

To work around this EA has made the whole game navigable via voice commands. But thanks to Kinect's tin-ear it won't be long before you're barking impotently at the stupid camera before reaching for the controller.

If that were the extent of the problems, it could be forgiven. Sadly, I can't be as charitable about the game itself. For instance, during exercises the jukebox menu has a bizarre habit of appearing at random. Which pauses the game. As do tutorial videos which start playing for no apparent reason.

At other times the game brings up the pause menu – and I'm presuming this is what's happening – because Kinect thinks my arm is making the pause gesture, even though the game is TELLING ME TO HOLD IT LIKE THAT.

It's not consistent, either. Some workouts, I only have problems a couple of times; others it's literally every activity. And yes, I've tried recalibration. And considered throwing it out of the window.

I also noticed that there are fewer events here than in other versions – perhaps because they couldn't be made to work? That said, there are activities designed specifically for Kinect, such as Dodge Ball (the reverse of Kinect Adventures' Rally Ball), which works rather well, and target-based football.

3

The supplied resistance band is too weak for blokes - you're better off using separate weights.

Space is a general issue with Kinect and Active 2 certainly demands more space than most. In my flat I have just about enough space to play pretty much everything I've tried. Here the camera tracks me fine when upright, but can lose me during floor-based exercises like pushups and crunches. No doubt if you have one of those football-field-sized living rooms 'as seen' in the Kinect ads you'll be fine.

The most damning thing to say about Active 2 on Kinect is not that's it's outright bad – as noted, when it works, it works very well and at times you really can see the difference one-to-one tracking makes, though YourShape does it much better.

It's that EA would have been better off not bothering with Kinect at all and simply packaging the game with the same devices as the PS3 version. That's right, Kinect actually makes Active 2 worse. Amazing.

There's a solid, clever, comprehensive fitness game buried away in here that's fighting to get out. And I hope EA can at least issue a patch that resolves some of these problems.

And then the team needs to take several steps back – a Microsoft-recommended six-to-eight feet ought to do it – and have a long think about how it can deliver a game that does justice to Active's peerless content and Kinect's game-changing technology.

5/10

Read the Eurogamer.net scoring policy

Comments (81) Latest comment 1 year ago

Comments for this article are now closed, but please feel free to continue chatting on the forum!

  • Widge #1 2 years ago

    Seems alright then. I was thinking of grabbing this for the madam. I'm going by the text rather than by the number here as the PS3 is getting marked down for not realising more potential where it is pretty much a more polished version of the Wii version. Thats fair enough, I mean as mentioned there is the camera and Move there to be used and it didn't.
  • ryandsimmons #2 2 years ago

    Bollocks. Was looking forward to teh kinect version.
  • Rack #3 2 years ago

    So if it's not significantly improved ont he original does that mean it fundamentally doesn't work on any level? Pity.
  • Psychotext #4 2 years ago

    Was considering this... but if the heart rate monitor isn't reliable then I'm not entirely sure if it's worth bothering with. How exactly did they fuck that up? The tech has been around for donkeys years and it's not exactly rocket science.
  • Dolly #5 2 years ago

    Thanks for seperating the reviews EG, as you appear to be the only ones to have done this so far! :)

    I was going to go for the Kinect version for my gf's xmas pressie, but not now! Not even sure about getting her the PS3 version actually. With all the Yourshape DLC announced today, I might actually go with that.
  • muscleblade #6 2 years ago

    Kinect will be the best for these kind of games as soon as the developers learn how to take advantage of the hardware. Dance Central is good for a release title, but i think the potential is much higher. Give it a year or so.
    Edited by muscleblade at 25/11/10 @ 11:49
  • KingOfSpain #7 2 years ago

    "To work around this Ubisoft has made the whole game navigable via voice commands. But thanks to Kinect's tin-ear it won't be long before you're barking impotently at the stupid camera before reaching for the controller."

    Sorry to point this out EG, but I think you mean EA?
  • Widge #8 2 years ago

    Although it looks like that rather than take advantage of one platforms hardware on a multiplatform title, they've just shoehorned what they can in from the other titles which are easier to develop for. I think we've seen this scenario arise once before...
  • Sid-Nice #9 2 years ago

    @muscleblade, Kinect doesn't work, don't blame game developers.
  • Widge #10 2 years ago

    DAMN THOSE LAZY DEVS
  • Tiiti #11 2 years ago

    Sid Nice doesn't work. Don't blame his mum and dad.

    :/
  • Kill_Crazy #12 2 years ago

    when's the faceoff?
  • Beano #13 2 years ago

    Surpried that the 360+Kinect version was the worst version since the Kinect tech is most suited for it.
  • Oli Verified Reviews Editor, Eurogamer.net #14 2 years ago

    @Kill_Crazy - I think this *is* the face-off :)

    @KingOfSpain - oops, ta
  • berelain #15 2 years ago

    Meh, I was put off by the £65 price tag, and now Im glad. The original game was good on the Wii, and I had hopes for this with Kinect... but clearly EA didn't spend much time making sure it worked.

    I've been playing around with The Biggest Loser for Kinect though, and it seems to work amazingly well, doing stuff that Wii Fit - and Sports Active - could only dream of.
  • BBIAJ #16 2 years ago

    "EA says clothing, tattoos and scarring can prevent the device from working properly."

    And yet they have David Beckham in the advert!?
  • wizlon #17 2 years ago

    Finding room in a flat isn't that easy for exercise games, luckily the people in the promo shots live in an infinite void... bet the rent is high though.
  • Oli Verified Reviews Editor, Eurogamer.net #18 2 years ago

    What I mean to say is, Johnny Minkley is the Rich Leadbetter of fitness games.
  • joebount #19 2 years ago

    The heart monitor works perfectly for me (PS3). I double checked the results with a cardiometer (Polar watch + chest band) Very accurate and consistant.
    This thing work, my gluts are still aching 3 days after workout, even with lots of stretching :D
  • antikewl #20 2 years ago

    Picked up the PS3 version on day of release after having the first Wii version. Having free hands to use actual weights instead of that crappy resistant band is a definite big plus, IMO. It even lets you tell it what weight you're using, etc. Had no problem with the sensors either (done three workouts so far with no problem).

    Only minor annoyance is that it doesn't seem to count how many warm-up exercises you do, just counts up whether you do them or not, but that's only a little quibble.
  • chubster2010 #21 2 years ago

    The question is:

    Do the failings of the Kinect version highlight how the similarities between the Wiimote and PS Move might Kinect the odd one out in terms of multiplatform development?


  • GreyBeard #22 2 years ago

    Giving the PS3 version a lower score than the Wii seems a bit harsh given its a far better bet for future expansion. I mean, yes you can criticize it for not making the most of the platform, but given that the point of the product is to provide a solid workout -not to push the hardware- the prospect of expanded routines and activities via DLC would give it the edge for me.
  • Phily50 #23 2 years ago

    *OFFICIAL*

    Kinect makes games worser.
  • FreakyZoid #24 2 years ago

    Wowsers, there are some smoothies in this thread...

    "Merry Christmas darling. Here is your present. It is a video game. To get you to lose weight. Fatty."
  • memeroot #25 2 years ago

    bugger - glad I didn't pre order
  • DoctorFraud #26 2 years ago

    "I'll be sticking to the cheaper and better Yourshape then. That works brilliantly."

    The motion sensing is superb in YourShape. For an example of lag-free 1:1 full body mapping it is unmatched so far.

    I would like a more customisable workout though. I'd also like to be able for it to account for specified ankle/wrist weights and freeweights.

    YourShape still gives one hell of a good workout though. The cardio boxing programmes are superb for stance, kicks and punches.
  • Lee_Morris #27 2 years ago

    EA says clothing, tattoos and scarring can prevent the device from working properly.

    So they get Mr Tattoo Beckham to do the adverts.

    I can't understood why the PS3 got a lower score than the wii version why Johnny clearly states it is better that the Wii version. I understand the disappointment in the lack I've move and PS eye support but surely you have to judge the game on the content and how it plays, not on what it doesn't have then say that that content would make it a better game?
  • antikewl #28 2 years ago

    "I would like a more customisable workout though. I'd also like to be able for it to account for specified ankle/wrist weights and freeweights."

    It does that. Well, hand weights anyway.
  • kangarootoo #29 2 years ago

    @joebount

    "This thing work, my gluts are still aching 3 days after workout, even with lots of stretching :D"

    That means its working :)

    A minor hint (if you are a coffee person), you might find drinking a strong coffee after working out helps ease the burn the next day. Caffeine apparently speeds the removal of lactic acid from the muscles, which is what is what causes the day-after ache.
  • BraveArse #30 2 years ago

    I actually got the PS3 version last Friday as I was so impressed by the original Wii game. Just to note I've never had the problems with the heart rate monitor here, whereas, oddly, I've always had problems with the chest band style ones that tend to get used for running etc. I can only assume the Minkley is a vampire and has no detectable pulse. ;)

    One BIG omission here is just how much difference it makes to be able to ditch the controller completely. With the Wii it was always a pain to use the resistance band and faff around with the controller and cables that were too short. With the PS3 version that's all gone ( and the kinect version too I guess ). That's a really big thing, it means that dumbbells can be used, you can specify them when you set up the workout, including precisely what weight you're using. For me, when I heard about the kinect version and the PS3 version with sensors, that what was what I was looking for out of the game and it's delivered that in spades. I didn't realise at the time that the kinect version was so poorly implemented but what convinced me to get the PS3 version was the number of exercises available. From what I've read in various reviews, the kinect version has a l ot less exercises available, that pretty much sealed the deal.

    It is really good mind, but Johnny's right, the online stuff is very much in Beta stage, something EA might have told us before selling the damn thing.
    Edited by BraveArse at 25/11/10 @ 12:44
  • Dave52 #31 2 years ago

    @Lee_Morris - I suspect the Wii just edged it because there is Balance Board support...?

    I've ordered it for the wife on PS3, I couldn't be doing with faffing with the USB ports at the back of the Wii and she might want some of the DLC in the future. It is possible that future DLC will include some PS3 Move elements which would be ace...
  • Deckard1 #32 2 years ago

    If you really want to get fit join a gym.

    I've not tried any of these fitness things, but I really can't see how prancing round your living room can be anywhere as effective as get off your arse and doing some proper exercise at the gym.
  • xentar #33 2 years ago

    the kinect version doesnt seemt hat bad. my wife is sometimes getting frustrated navigating trough the menus, but once working out, it works well. there are only few glitches when the machine forces her to over do some stuff but overall it works nicely. the only problem i have with it is that you have to have gold subscription to use online features. I hate that about xbox...
  • BraveArse #34 2 years ago

    @Lee_morris

    Tbh the balance board versions of the exercises on the Wii original were never as hard or explosive as the ones that didn't use it. So, personally, I wouldn't bother with the balance board anyway.
  • Diomedes #35 2 years ago

    So PS3 is a polished upgrade of the Wii version but scores lower? Whats this?
  • BraveArse #36 2 years ago

    @deckard and there it is. Been waiting for that comment to pop up!

    If you haven't tried it then you have no idea just what a good work out it is. As someone who played sport to a really high level until my mid 20s I can vouch for it. And prancing about? That's **precisely** what some of us like to avoid. I hate modern gyms, absolutely full of preening over-muscled gimps hogging all the machines, giving you no chance of keeping that heart rate up.

    Edited by BraveArse at 25/11/10 @ 13:04
  • GamesConnoisseur #37 2 years ago

    I splashed out on the Wii version last week on my gut feelin...g instead of going for either the HD cousins.

    Glad the bet turned out well!!

    Been avoiding Wii games as far as possible unless quite unignorable exclusives.... like Goldeneye, Sonic Colours. Etc
  • kangarootoo #38 2 years ago

    @Deckard1

    You know, for every person like you, there is someone else out there saying "Stop titting about at your fancy health club, in your lycra catsuit, and get outside and go for a run".

    A product like this almost certainly isn't as effective as dedicated gym attendance, but it IS better than doing neither. Your approach seems to be one of all-or-nothing, but life is all about compromise and I'm sure your own is no exception. I bet you aren't out running at 6am every morning without fail, AND reading an improving book every week as well.

    You've chosen where to draw the line to suit your own lifestyle, as have I, as have many people. For some people, a Wii fitness game is an ideal fit for their lifestyle. Better they do something rather than nothing, which is really all any of us are doing.
  • MattyB2007 #39 2 years ago

    I actually really like the Kinect version and while the issues commented are fair the voice issues are a known problem and will be fixed with patching as i'm sure some of the others will be but i've turned the voice stuff off now and that stops the jukebox etc coming up so apart from the odd time it losing me I don;t really have any issues now.
  • Doctor_What #40 2 years ago

    Thanks EG, I've been waiting for this review, and a big thanks for giving individual scores like I asked (though you probably would have done that anyway).

    Shame the PS3 version doesn't use the Move or the Eye, that's a big missed opportunity, but I guess there's potential for adding that with DLC. I think I'll pick this up later.
  • kangarootoo #41 2 years ago

    "And prancing about? That's **precisely** what some of us like to avoid. I hate modern gyms, absolutely full of preening over-muscled gimps hogging all the machines, giving you no chance of keeping that heart rate up."

    This. My gym always has at least one or two guys (and its always guys that do this - girls never go in for this shit), wrapping their body in knots just to lift the heaviest weight they can off the ground, grunting like a rhino trapped in a piano, doing themselves no good at all, and striding up and down between sets flexing their "muscles" like some kind of teenage chimp.
  • Dave52 #42 2 years ago

    @Deckard1 - But a lot of people don't want to commit to 40-odd quid a month, also some people don't want to work out in front of others. Home fitness can be very affective if you're willing to commit to it.

    We have the first Sports Active for the Wii, and it's very good.
  • kobashi #43 2 years ago

    EA went for the lazy option when it came to kinect then!

    Ubisoft take the fitness crown for 360 this year..
    Edited by kobashi at 25/11/10 @ 13:08
  • antikewl #44 2 years ago

    "Shame the PS3 version doesn't use the Move or the Eye, that's a big missed opportunity, but I guess there's potential for adding that with DLC. I think I'll pick this up later."

    I own the Move and, TBH, I don't know what it would add. I'd have to hold the Motion Controller which would mean I couldn't use free weights. Seems like a step backwards to me. The included sensors do a great job.
  • makeamazing #45 2 years ago

    I am not sure what the benefit of using move would be, yes using the camera, but not having to mess around holding the device.

    If you really want to get fit join a gym.

    Ah seriously... are you one of these people who says, dont play FPS games go join the army, or dont play a game, go outside... also have you seen the price of Gyms, total rip off. Even though i dont currently want another fitness program, i can totally see why people want to excercise in their own homes, than the hassle and cost (and peoples dont want the social aspect) that gyms have. I dont want to be surrounded by groups of sweety individuals and only use equipment for limited amounts of time if the gym is busy...
    Edited by makeamazing at 25/11/10 @ 14:00
  • Deckard1 #46 2 years ago

    Woa wasn't expecting such a response from an off hand comment.

    Never had a problem with my gym having twats in it, but it’s at a rugby club so that may have something to do with it.... its mainly full of pensioners to be honest. Only 20 quid a month as well.

    But yeah, whatever works for you, like I said I've never tried them, but I never really thought you could get a decent workout jumping around your front room, obviously I'm wrong.
  • MoGamer2006 #47 2 years ago

  • Deckard1 #48 2 years ago

    Oh and kangarootoo I look dam good in my lycra catsuit.
  • TonyHarrison #49 2 years ago

    I like the separate reviews for each platform, that should perhaps be something we see more of in the future...
  • mss99 #50 2 years ago

    PS3 version is rated the best but scored lower than the Wii, eh? I can understand there is more potential they would like to see in the next version but at the very least it should score the same and not less, even if they both got a 7.

    At the end of the day people want to know the merits of what they are buying on each system in relation to what they expect. For a fitness game you want to know it works, is enjoyable and provides a decent regime. Can't see how an inferior version can score higher just because that system is more limited.
  • kangarootoo #51 2 years ago

    "its mainly full of pensioners to be honest. Only 20 quid a month as well."

    Do they have even have weights on your gym, or just heavy bags of shopping suspended on lengths of garden twine?





    Sorry dude ;)
  • CHAZBIGPOTATO #52 2 years ago

    Deckard1 - My brother has converted his front room into a gymnasium! He uses the main bedroom in his 2 bedroom flat as his living room to make way for all of his equipment!
  • weaselrat #53 2 years ago

    Haven't read the comments section so apologies if this is covered but if u turn off speech recognition on the 360 version the juke box problem and the tutorial/pause screens don't happen. Now and again the kinect still has to recognise you but that only happened 3 times in my last work out. Which was over 30 activities long. Boosts it up to a 7 for me.
  • s11mmy #54 2 years ago

    "You won't find a game on PS3 right now that will work you harder than Active 2"

    But you will as of 8th December (Kung Fu Live!!)
  • chubster2010 #55 2 years ago

    @Trebell
    re 'yep but at the same time allow it to differentiate itself when done right rather than being more of the same.'

    Yeah - I agree.
  • Wendelius #56 2 years ago

    Thanks for the tip @weaselrat. Will keep that in mind when we try it out this weekend.

    Wendelius
  • Dave52 #57 2 years ago

    @S11mmy - I've heard that "The Fight" for the Move is pretty hard going and garaunteed to get a sweat on...
  • rogermellie #58 2 years ago

    I bought a Wii for Active 1 and was hoping to use the 360 to avoid the controllers.

    Sounds like Kinect has the same issue I had with the PS2 EyeToy:Kinetic, which is a shame. Especially as the 360 Kinect doesn't appear to suffer the dreaded low light problems of Eye Toy.
  • SteveB #59 2 years ago

    Sorry for being a bit thick, but to play the PS3 one, is all you need is a PS3 ? No move etc ? Cheers.
  • s11mmy #60 2 years ago

    @Dave52 yeh but with the fight you'll get the move sticks all sweaty, but kung fu live is like kinect for PS3.

    Can't wait for that one, hope eurgamer do a review and its as good as the trailers show.
  • weejok #61 2 years ago

    Oh well there is always Get Fit With Mel B!
  • xentar #62 2 years ago

    @dave52 any fighting game is serious workout if you put your hear to it. at it is more fun than any normal fitness game for a guy :-) i loved kinetic combat for PS2 i love the fight and regardless to its shitty ability to actualy recognize my movements i had some fun and workout playing fighters uncaged... the fight is best of the bunch so far but I cant wait to try kung fu live for PS3.
  • Dave52 #63 2 years ago

    @SteveB - It appears to be Move Free at the moment, but I would hope they worked on some Move enabled DLC...
  • SteveB #64 2 years ago

    ^^ Cheers, I might get this then.
  • AtomXL #65 2 years ago

    I got the Kinect version of this and it's great! Certainly worth more than 5 out of 10. I agree that the menu system does not work well with motion control and should have been completely redesigned for Kinect. The voice control is also very sketchy and I discovered this was the cause of all the other problems in this version. Random pauses, tutorials and jukebox pop-ups all disappear as soon as you turn this feature off! Once this is out of the way you can enjoy an uninterrupted workout with all motion recognition working, in my experience, perfectly.

    Hopefully EA will patch the problems but until they do I think they are very minor and easy to live with and, if you've already got Kinect, I don't think they should stop you from purchasing EA Sports Active 2 and getting a great workout!
    Edited by AtomXL at 25/11/10 @ 16:40
  • Dave52 #66 2 years ago

    Just watched a trailer for Kung Fu Live - it looks absolutely mad as a brush...! I hope there's a review on here soon.

    @xentar - Yes, I got EA Sports Active 2 for wifey for Christmas, and she's bought me The Fight. Hopefully I'll get a little fitter.
  • smelly #67 2 years ago

    So another kinect game which doesnt actually work!

    yay for technology!
  • FutureDave #68 2 years ago

    Glad I went with your shape now.
  • YorickM #69 2 years ago

    I have the PS3 version and the heart monitor works perfectly, as do the other sensors. Great workouts.
    Edited by YorickM at 25/11/10 @ 20:07
  • darkos87 #70 2 years ago

    I find this sweet irony that the version where the game should have excelled in actually fails more. Too bad EA, better luck with EA sports active 3. Hopefully this one will have move support?
  • youhavenomail #71 2 years ago

    The review makes a point of the PS3 version not incorporating Move like it's a bad thing, but from what I can make out it's gone on to make it the best version.
  • lennon #72 2 years ago

    Decided to take a punt on the Kinect version. Fingers crossed.....
  • drumbaby #73 2 years ago

    The PS3 version is point-by-point the better game than on the Wii, but it scores less...So are Wii fans more easily pleased then?

    /confused
  • xentar #74 2 years ago

    @dave52 sounds like you have a nice working marriage, kudos to you and your wife :-)
  • nesta #75 2 years ago

    Also got the PS3 version, and no problems with the heart rate monitor.

  • levitate #76 2 years ago

    Why does this review remind me of "You mean you have to use your HAAAANDS?! That's a baby's toy!" from BTTF part II.
  • Darren #77 2 years ago

    Oh dear, this game isn't a great advert for dis-Kinect then? ;)
  • TopGunNick #78 2 years ago

    I got the PS3 version last week, so far I've been to lazy to set it up which isn't good . But I will use it as I had the original on Wii and did use it quite a bit once I got motivated. I will use this with some hand weights , and my Taebo dvd's and see if I can knock myself into shape. Getting really unfit and lazy as I sit around to much :/
  • lennon #79 2 years ago

    @Darren - Did my first workout with the 360 version last night and it worked perfectly apart from on one excercise where I had to lie on the flaw and lift my arms and legs together and that may have been due to me flagging a bit at the time. I think much of the problem is the voice commands. I switched these off immediately and didnt notice any of the review issues.

    Its worth noting I have a play space of 2.1 metres (exactly) which is the minnimum recommended space and again no real issues it kept asking to move back as I inevitably moved forward at times but always seemed to recognise my movements. It even recognised all of my press ups which I was especially impressed about given my nose was virtually under the tv unit whilst doing it. Pretty impressed in truth never having considered this sort of thing before but as an additonal fitness tool I think I will see the benefits.
  • jaxim #80 2 years ago

    I wrote an extensive review of the Kinect version on Amazon and detailed on of its failings. (see [link url=http://goo.gl/awCIC)
    ]http://goo.gl/awCIC)
    [/link]

    Overall I agree with this article. The game needs more polish and may have been rushed to market. It may not be worth $99 in its current unpolished form; however, it gives you a good workout and may be the best workout game currently on the market for the Kinect.

    See http://goo.gl/awCIC
  • Supposedcorpse #81 1 year ago

    Kinect is where it's at. :bowdown: