Splatterhouse Review

Schlock tactics.

Version tested: PlayStation 3

Once upon a time it would have been bad news, perhaps even frightening news for videogame executives, but it's a measure of how far we've come that these days the following is written not in apology but in pride by a game's marketing department: "Due to its violent nature as well as some questionable enemies, Splatterhouse was the first videogame to get a parental advisory warning printed on the front of the box."

Based on the arcade series of the same name (pristine versions of which are provided as unlockable bonuses in this update) the modern Splatterhouse plonks you in a mysterious mansion, drenches you in power chords and forces you to hack and slash your way through hordes of the Corrupted. These spiky, slithery and generally antisocial monsters from halfway between here and Hell obstruct your search for your kidnapped girlfriend Jennifer, who is in danger of being bloodily sacrificed by a mad scientist.

Playing as questionably bearded student Rick Taylor, you begin the game in rather a poor state yourself, but fortunately you wake up just within reach of a Jason Voorhees-style mask possessed by a demon with a sick sense of humour. Once you're strapped in, it transforms you into a muscle-bound, highly resilient and brutally fast killing machine, and promises to help save your girlfriend if you will only run around the mansion slaughtering things as much as possible to sate its thirst for blood.

The mask is very thirsty, but fortunately Splatterhouse is very grisly - every punch, kick, slash and scratch unleashes fountains of gore, which fill up a blood meter and a separate row of blood banks associated with your mask. It's a miracle there's any blood left for either of those receptacles, however, considering how much of it the game uses to paint the walls, floor and ceiling, not to mention Rick himself.

The campaign has multiple difficulty levels and there's a survival mode to help eke the most out of the combat system.

Your basic attacks hold no surprises: multiple fast punches can be strung together, while you can charge up a heavier blow, grab and throw enemies and use a few combinations. But as you gather blood, which acts as experience, you can invest it in upgrades that allow you to extend your health, perform more powerful attacks and battering-ram charges, and whirl enemies around your head before slamming them to the ground.

Should you take damage in combat, you can siphon health from surrounding enemies by expending one of your mask's blood banks. Take too much damage without doing so and you may die, or just lose a limb, which replenishes over time. While you wait you can pick up your severed arm and use it to batter people, as you can do with lead pipes, knives, chainsaws and even the occasional projectile weapon.

You can also use blood banks to unleash the mask's true from, glimpsed in the introductory sequences. Blades sprout from your back and arms, you grow in stature and incoming attacks stop throwing you off-balance, allowing you to plough gorily through hordes of even the more advanced enemies and bosses.

The emphasis is always on violence and gore. "The key is blood, Rick," says the mask, whose growling commentary is a permanent fixture inside your head, when you first encounter a locked door. "It's always blood."

When enemies reach their last slither of health, you can unleash a finishing move that prompts you to push or pull the analogue sticks in directions that correspond to whatever Rick is doing with his hands - crushing a skull, pulling upper and lower jaws apart and then ripping the lungs up through a dying monster's throat, or perhaps yanking its arms backward until they are wrenched out of their sockets.

Level design is rudimentary and old-fashioned. You're often trapped in a room until you have killed enough enemies, either directly or by impaling them on some ghastly contraption, and the only changes in pace are awkward platform sequences and 2D side-scrolling sections heavy on environmental traps. Both are too full of instant and sometimes unavoidable deaths to be anything other than frustrating diversions, while bosses are often huge but seldom interesting in any other way.

But then, Splatterhouse isn't designed to impress on these levels - it wants to live or die on its exploitative, trashy style and escalating, comical levels of violence. And so you open doors by throwing enemies into grinders to fill cylinders with liquefied meat, and rip the heads off monsters and impale them on spikes to activate switches, while the collectable items hidden around levels are photos of your kidnapped girlfriend posing naked.

As the mask goads Rick into killing, it's really talking to us. "Hey, a 2x4, let's do some carpentry..." it says, or, more directly, "Let's show them why they call it Splatterhouse." At one stage, as you turn some knee-high monsters inside out using an industrial microwave, he says, "This sort of s*** is why we got an R rating."

But for all the impalement, decapitation, arms being pulled out of sockets and fountains of gore, Splatterhouse is only reasonably good at being the classless procession of shock and bad taste that it wants to be, for the simple reason that we have moved on from that parental advisory notice, handed down for "some questionable enemies" all the way back in 1990. The Corrupted are neither man nor beast, nor particularly gruesome, and after 30 seconds or so carving them up, their deaths - agonising or otherwise - are really not that much more shocking than jumping on a Goomba's head or shooting a Space Invader.

If you want players to gasp, frown and delight in the guilty pleasures of shocking violence these days, it's not enough to do have us slice up ugly brown lumps that bear no resemblance to anything. You need to taunt, degrade and humiliate. You need us to recognise what things are or what they used to be. (And while you're playing Dante's Inferno for inspiration, have a look at the combat system and level design too, please?)

It's a measure of how far we've come that just over 20 years ago the sight of blood alone was enough to shock and offend, whereas now it is nowhere near enough. Sadly though, it's also a measure of how little Splatterhouse has advanced that its guilty pleasures are too tame and abstract to match even that achievement, while the game underneath is too generic and rough around the edges to compensate for its other shortcomings.

6 / 10

Read the Eurogamer.net scoring policy

Comments (26) Latest comment 2 years ago

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  • lucky_jim #1 2 years ago

    Considering the development hell this apparently had, it's actually turned out better than I expected. Unfortunately for everyone involved (but fortunately for us gamers) it's just got too much competition, most of which is better. Still, I'm not ruling out a nostalgia-inspired raid on the bargain bins in a few months.

    Edit: Oh sorry, ignore the above, what I actually meant to say was "First!!!!!".
    Edited by lucky_jim at 23/11/10 @ 08:18
  • menage #2 2 years ago

    @luck jim

    Indeed, I was expecting a 3 or less at least. So in that regard it's not a total failure.
  • richarddavies #3 2 years ago

    That's a higher score than I was expecting. I'll be getting this for sure. I loved the first 3 but I might just wait until it's cheaper.
  • makariel #4 2 years ago

    I always wonder how the people working on such games talk at dinner with their spouse about how their day went.

    "What did you do at work today?"
    "Oh, I fixed an animation to rip the guts out of a type of monster we have: aborted children from hell. Didn't have enough blood."
    "That's marvellous darling!"
  • frostcircus #5 2 years ago

    The mask isn't voiced by Mike Patton, is it? That plot summary gave me pretty strong flashbacks of The Darkness.
  • mrpon #6 2 years ago

    Was expecting worse so as a massive fan of the arcade games I'll pick this up.
  • Sandalphon #7 2 years ago

    Really, if you were waiting for this game because you liked the classic series, you should definitely pick it. It's shock full of very clever reimaginings of cult moments from the old series: the poltergeist room, the chainsaw-wielding monstruosity, red mask Rick... The side-scrolling sequences are usually remakes of the original levels. A true, worthy homage to the Splatterhouse of yore, in my opinion way more original and faithful than Castlevania: Lords of Shadow. Also, if you're just a fan of cheesy 80s gore movies, if you ever wished Cannibal Corpse LP covers were made into a game, there's no reason to miss on this one.

    Edit: In other words, surely there are many better games coming out for hte holidays. However, if you've been waiting for this one in particular, don't let the average grade deter you.
    Edited by Sandalphon at 23/11/10 @ 13:48
  • gizmo #8 2 years ago

    Jesus Christ, and we wonder why we have deranged kids wandering the streets stabbing each other to death.

    Any for anyone who calls bullshit, try this simple experiment.

    1. Let 100 kids watch a kung fu film.
    2. Place same 100 kids in a large room together.
  • levitate #9 2 years ago

    gizmo:

    That would apply to kids 20 years ago too.
  • disusedgenius #10 2 years ago

    Wasn't the whole point of the original the disturbing enemies you were fighting? As the review says, these guys are pretty faceless and tame in comparison, even if they do hold a lot of liquid.
  • frostcircus #11 2 years ago

    3. Withhold food for several weeks.
    4. Throw gizmo into the room, with delicious snacks sewed into his clothing.
  • andromeda #12 2 years ago

    @frostcircus

    you can come to my party!
  • kestral #13 2 years ago

    Glad to see games have matured.
  • maxb #14 2 years ago

    i want this now!
  • nuanimal #15 2 years ago

    On the plus side, the Zavvi top 10 list on the right of the page shows Vanqusih at number 5 & 7 (for PS3 and 360 respectively).

    Woot!
  • Lord_Gremlin #16 2 years ago

    In case of this game 6 basically equals 10 - because judging by review everything it promised is here, delivered in juicy blood splatter.
    I have it pre-ordered for PS3 and now I'm even more anxious to play it. Truth be told I was afraid that they'll add some unnecessary shit like complex levels, puzzles etc.
  • badbil666 #17 2 years ago

    Looks like a fun "mindless" diversion! i will trust my gut as always! if i listened to everyone, i would have missed VANQUISH too, one of the best games i've played in a long time! Also reviewer mentioned the old Splatterhouse games are unlockable???? WICKED!
  • BobsUncle #18 2 years ago

    @badbil666

    Didn't Vanquish get an 8/10 on here? which is pretty good.

    Even though it was a repetitive inferior rip-off of Gears/Halo and deserved a 5 at best. Jap crap, with the 3 main Jap favourites, robots, bad dialogue, and women with skin-tight suits. Just like Front Mission Evolved.
  • jack24 #19 2 years ago

    Vanquish a crappy rip off of halo and gears of war? Oh how you missed the point of that game entirely. Fail.
  • Kremlik Verified Co-Founder, Crash To Desktop #20 2 years ago

    Just proves a point that sooooo many gamers these days are hung up on 'it clones X' and never hold a game to it's own merits - hence the reason why the industry isn't as good as it should be - Theres far too many people bleaving theres only one 'good game' per genre.

    The irronic twist is that if it wasn't for this series in the first place nearly all the games it's 'cloned' wouldn't exsist in the first place, Splatterhouse FOUNDED most of their ideas, it is THE DADDY
  • Lord_Gremlin #21 2 years ago

    @Kremlik: Actually, while reading this review I thought it'll be 9. Or eight. Because everything Splatterhousy is here, really.

    It has giant penis-shaped monster, people. Full of pus. You just can't get any more gross.
  • actionfitz #22 2 years ago

    they should have played Shadow Complex for inspiration rather than Dantes Inferno...
    then it might have rocked.
  • neuroniky #23 2 years ago

    Now, first you bash Dante's Inferno, then you cite here as a source of inspiration.

    Get your ideas sorted out EG :D

    BTW, I loved Dante. It wasn't GOW 3 for sure, but for us 360ers it was still a very good game to go thru. This one looks like one to grab in a couple of months too, when it comes down to 15 eur or so...
  • BlackSentoki #24 2 years ago

    I played this last night (came out over here yesterday). Have any of you played Afro Samurai? Because Splatterhouse is very similar indeed - there's a similar artstyle (characters have a quasi-cel-shaded look), similar fighting style, a similar buddy character who speaks to you all the time, and even the boss fight I played was similar. It basically felt like Afro Samurai only with metal instead of hip-hop and more blood and gore. If that's what you want, then I think you'll enjoy it.
  • Lord_Gremlin #25 2 years ago

    @BlackSentoki: Well, Afro Samurai is a good looking game, well optimized on both 360 and PS3 (no install on PS3 btw) but sadly without trophy support. Too bad combat system was half-broken, which was really heart-breaking, since story, graphics, music and voice actors all were top-notch.
    I definitely see some graphics similarities here, but comparing brawler with slasher...
  • BlackSentoki #26 2 years ago

    Was playing more last night (halfway through now) and they really are very similar indeed (differences between brawler and slasher not especially pronounced). Turns out it's the same developer too. Splatterhouse is a pretty mindless game, but quite fun - definitely one where you can switch off your brain and play for a while.