Donkey Kong Country Returns Review
Chimp off the old block.
Version tested: Wii
Times is 'ard, as we're so often reminded. The newspapers are full of stories about how eight-year-olds will soon be charged 15p per times table learned, while Ireland may be forced to solve its financial crisis by auctioning off Enya. Not even being told we've got to pay for the wedding of the seventh richest young millionaire in Britain is enough to cheer us up.
But here's something which might do the trick: Donkey Kong Country Returns. This isn't a HD remake or a franchise reboot or whatever the heck a redux is. It's simply a new instalment in a classic series.
It's so reminiscent of the original titles you can almost forget this credit crunch nonsense ever happened, and pretend you still live in a world where going to the shops on Sunday is a novelty, saying "Psyche!" is acceptable and a long and successful career lies ahead for Chaka Demus & Pliers. The illusion would be complete if Cranky Kong didn't look so much like Vince Cable.
It's all going to be all right. Just focus on the screen and pretend you never did learn that lesson about voting Lib Dem.
Just like all the old games, Donkey Kong Country Returns features a forgettable storyline revolving around the theft of some fruit. (The old plots have blurred into one in my mind, though apparently they were different. Wikipedia notes that DKC2: Diddy Kong's Quest was "less cheery and more darkly themed" than its predecessor, which must have been seriously cheery, considering DKC2 was about a monkey being held to ransom by a pirate crocodile for some bananas.)
This time the bananas have been stolen by members of the Tiki Tak tribe, weird floating masks which appear to have been stolen themselves from the Crash Bandicoot games. Your mission is to retrieve the bananas, avoiding death at the hands of giant orange spiders, bright pink vultures, animated bongo drums and so on along the way.
You play as Donkey Kong. As usual Diddy can be found hiding in barrels dotted around each level, and smashing them open will free him up to hop on Donkey's back.
If only you could go on actual holiday to the locations featured in DKCR. Pass me a pina colada and a coconut bra.
You can't switch between the two characters with a button-press, as in previous games, but having Diddy on board is handy as he doubles Donkey's default number of health hearts to four. Plus, he's equipped with a jetpack which enables Donkey to remain in the air for a little longer when he jumps. This is a lifesaver during trickier platforming sections.
The movement mechanics are instantly familiar and perfectly tuned. Donkey's jumps have just the right amount of floatiness and his animations are as fluid as they ever were. However, he's now got some new moves. Giving the Wii remote a swift waggle makes Donkey hammer his fists on the ground, which reveals hidden secrets and stuns enemies. It's a neat addition.
The same can't be said of Donkey's barrel roll or blowing action. If you're using a remote on its own, held sideways, pulling these off involves holding down a direction on the d-pad while you waggle. This isn't too difficult, but it feels awkward and interrupts the flow of the gameplay.
The moves are easier to perform using the remote and nunchuck combo, but miserable purists who prefer good old d-pads to those new-fangled analogue sticks will no doubt whine about this. And they'll probably write very strong letters to their MPs when they learn you can't play DKC Returns with a Classic Controller.
This does seem like an oversight. Old Donkey Kong Country games downloaded from the Virtual Console can be played with the Classic, so why can't this new one? Why not map the waggly moves to the shoulder buttons?
Presumably because Nintendo wants to remind us all that motion control makes for more immersive gaming, as if being a huge primate with the power to cause earthquakes feels just like shaking a small white plastic cuboid, and as if immersive is even a word.
But before you race off to download the old trio of DKC games, hold up. Remember that they weren't designed for the nice big widescreen LCD telly sitting in your lounge today. Know that they won't look nearly as pretty as you recall, but will appear to have been constructed out of thousands of small yet individually distinguishable LEGO bricks.
He's copied that stare from Nick off The Apprentice.
DKC Returns, by comparison, looks beautifully detailed, smooth and polished. Just as the old games did on the SNES, in fact. (Remember when the height of cutting-edge visual sophistication was snowflakes which went in different directions? Heady days.) This is undoubtedly the best-looking instalment in the series, and a strong contender for the title of prettiest Wii game released to date.
It helps that the environments you get to explore are so picturesque. Lush jungles, sandy beaches, blue seas, pink dawns, golden sunsets, sparkling waterfalls, arching rainbows... Good job there's also the odd rusting industrial power-plant and lake of boiling lava to provide a bit of balance.
But even the darker areas have been designed with a lighter touch. Take the ominous-sounding Caves. As it turns out, these are painted in various shades of purple and populated by massive lilac bats.
What savage Tory cuts? We're too busy being shot out of exploding barrels into the mouths of giant stone monkeys amongst showers of golden stars to care!
Every location is packed with power-ups, collectables and secret bonus areas. Along with the traditional K-O-N-G letters there are hidden puzzle pieces to seek out. Finding them all will require the kind of time, dedication and single-minded focus only possessed by pre-teen children and English Literature undergraduates.
For many people, finishing the game at all will be a challenge. By the time you reach the fifth world, DKC Returns has become a properly hard game. There's always an awful lot happening on-screen and it's often occurring at a rollicking pace. Lightning reflexes and precision control are essential if you're to have any hope of handling all the moving platforms, exploding barrels, airborne missiles and massive lilac bats.
Good job there's a Super Guide feature, then, just like the one in New Super Mario Bros. Wii. Activating this enables you to see how the level should be played through and skip on to the next. Yes, it's cheating, but you won't care when it's a choice between embedding the Wii remote into your own eye socket out of sheer rage or using the Super Guide so you can carry on playing.
And you will want to carry on playing. This is partly because there's so much variation between levels, in terms of both pace and content. Even when you're stuck on a particularly tricky bit you know there's probably a gentler platforming section, a pretty new environment or a fun mine cart race just round the corner.
Yes, DKC fans, mine cart races are back. So are stampeding rhinos and exploding barrels and banana coins and life balloons and silly boss battles. If all that wasn't enough, the same old sound effects and theme tunes are also there to take you right back to the good old days.
All those chirpy hooks, pounding drums and bright sound effects which sound like they were created by someone taking a hammer to a coconut are present and correct. Even the Game Over tune is the same. You know, the one with the ominous pan pipes playing over the mournful synthesiser. I want it played as I go through the curtains at the crematorium.
Unfortunately, the similarities between DKC Returns and the original games also extend to the multiplayer mode. Just as it was in those games, it's a bit rubbish. One player controls Donkey while the other is in charge of Diddy, and you're always on-screen at the same time. Or at least that's the plan - in reality, with so much happening on-screen, such large character sprites and that close-up camera, you spend a lot of time waiting for each other to catch up.
More on Donkey Kong Country Returns
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Hands On: Donkey Kong Country Returns
Gorilla marketing.
News: Miyamoto mulls Retro Studios Zelda "collaboration"
US Metroid Prime developer suitable for next Zelda?
News: Metroid Prime dev "making Wii 2 game"
"A project everyone wants us to do."
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Screenshots: Donkey Kong Country Returns
When it comes to the on-rails levels the two-player mode is seriously flawed. You're both in the same boat, or rather mine cart, so you can't tell who messed up that jump or who was responsible for that leap to victory. Plus, if one player makes a mistake you'll each lose a life. This makes it easy to burn through those red balloons, and impossible to complete the trickier levels if you're playing alongside an idiot.
So forget the formal multiplayer mode. You're better off sticking with the tried and trusted formula my brother and I patented in 1994, where you swap the controller every time someone dies or finishes a level. We call this mechanism, brilliantly, lifeforalifelevelforalevel. We employed it when playing DKC Returns the other day and it was great fun, even though we now have a combined age of 60.
In any case, the DKC games were never about multiplayer. They were about great gameplay, varied levels, plush graphics and staying up all night riding a giant ostrich through a jungle full of angry wasps and golden bananas. Donkey Kong Country Returns lovingly recreates all those elements and presents them in an even prettier package.
You could argue that it doesn't move the series forwards much. There are a few new twists in here, but nothing which fundamentally changes the game or represents a significant departure from the tried and true formula.
But who cares? DKC fans who just want to remember the good old times won't, and nor will newcomers to the series. This game has the potential to win over a whole new generation, and to do so without eliciting any whinges from those of us old enough to remember the taste of a McRib washed down with Tab Clear.
If you fit into either of those categories, and you're looking for a bit of fun, old school escapism this Christmas, pick up a copy of DKC Returns. It's great to be back in the old Country.
9 / 10
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Comments (82) Latest comment 1 year ago
Comments for this article are now closed, but please feel free to continue chatting on the forum!
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I'm an English Lit undergrad and I'm not sure how to take this haha.
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Negs are a bit harsh. I don't normally talk like that. Just being a bit self-deprecating is all.
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This is the fantastic icing on the amazing cake that the review paints of the game. Just watching videos of the game with that classic soundtrack filled me with youthful joy again. I can't wait for the 3rd December.
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You saying that because the game is 2d?
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What anybody saw in those games I will never know.
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Been so looking foward to this. Although i would have to disagree about how dated the originals look, the graphic still hold up pretty well methinks.
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yes, because standard 2D platform games like these have far lower production costs, and generally lower file sizes than, for example AC Brotherhood, I don't feel that it is worth the same amount of money, because less money and time was put into it...
I also think the new NBA Jam titles for Wii/PS3/360 should be 15 Euro DL titles because they are 2D, smaller, cheaper to make games
feel free to disagree and mark me down, but imo, a 15 Euro DL title is a much more reasonable prospect than full retail title, considering development costs for an SD 2D platformer...
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She also played the previous games a lot as an undergrad; both bits of info from a previous eg podcast.
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"There's no question that Ratchet & Clank: A Crack in Time is a quality platformer, complete with a superb combat system, decent puzzles, fun weapons, pretty visuals and plenty of variation. If you've never played a R&C game before, you should, and this is a great place to start. If you're a fan who just wants more of the same, you won't be disappointed. But I've been playing R&C games for years now, and I was hoping for something extra. 7/10"
That was Ellie, and EG, giving an excellent platformer 7/10 because it didn't do anything new. Yet now we have:
"You could argue that it doesn't move the series forwards much. There are a few new twists in here, but nothing which fundamentally changes the game or represents a significant departure from the tried and true formula. But who cares? 9/10"
Horrendous lack of consistency. Whether we like it or not, the number at the end of the review does matter if you choose to use one.
edits: formatting!
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You cant compare this to 10-15 quid games like Sonic 4 as they are a quarter of the size of this. You are paying for overall game - not just type.
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double standards... you think all fps titles are the same... i've played hundreds of 2D platformers,it's my favourite genre, and you easily level the same argument at DKCR... I just think that game costs and distribution should reflect development costs and size
evidently, many people disagree, and think that development costs and size should have no impact on cost and distribution... we'll have to agree to disagree
i'm not saying this is a worse game than Black Ops, actually, I'm sure I'd enjoy it more.... But I still believe that as a cheap to produce, 2D platformer throwback, that digital distribution makes more sense, and more reasonable pricing for a cheap to produce game could be used.
look at thhe New Rocket Knight Adventures, 10 Euro on PSN, non innovative 2d platform sequel with 3d HD graphics... I see DKCR as being a similar type of title, with similar value, and thus should be similarly priced, and available digitally....
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It's just pure nostalgia , and i think that's stupid to compare 2 different franchises.
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We fucking wish.
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Says who? I presume you know of the deep inner workings of how much a game costs to make then?
A LOT of time would've had to have gone into the level design/art to make it play right.. Much more than (for example) a modern day shooter - which is made using an existing engine, etc etc.
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But it IS true that NSMBwii (for example) gave me MUCH more gameplay time/fun than most modern "state of the art" games. I cant remember the last "proper" game i've rented which i didnt complete/get bored of/etc in a few days and returned to store.
Was NSMBwii a 2d game? Yes.. but i spent WEEKS on it trying to get all the coins, finishing the star road, etc etc.
Can i say same about fallout 3 vegas, halo reach, modern warfare, fable 3, punchout (all titles i've played through recently)? Nope.. Finished them all within a couple of days (got bored of punchout on similar time).
Im guessing/hoping this will be the same as nsmbwii.. and will be worth more than just a rent.
Games nowadays dont seem to give me much entertainment time for my money - they also tend to be too easy as well (and before anyone asks - no i dont play online as i refuse to pay monthly for gold membership out of principle)
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Look at Super Meat Boy... Look at Rocket Knight... Look at Sonic 4... at Megaman 9/10
games like this can, and are released as digital download titles on other formats, games with similar production values, tight, honed old school level design, art, controls etc... and they are £10-15
I never said this was a bad game... or an inferior game... But anyone who thinks this game, or NSMB Wii didn't cost less to make than Black Ops are dead wrong... Is DKCR better than AC Brotherhood? or Black Ops? Who knows? it isn't out yet...
But I don't think smaller games, with smaller budgets, smaller development teams, smaller development times etc should cost the same as Bigger budget games that had more work put into them by more people, over longer periods of time, regardless of quality.
I see Rocket Knight on PSN for £10, which I loved, and I see DKCR on Wii for £40, see what looks like similar quality and production values, and think: why does this cost 4 X more? Super Meat Boy is probably better than this, but it only costs £10
The cost of great 2D platformers has decreased enormously in this digital download age, but DKCR and NSMB Wii have not... I'm not saying this isn't a great game... I'm saying that it costs 4 times more than other great 2D platformers available on other formats...
I can't justify the $40 knowing that on PSN/XBL/Steam, I could pick up Sonic 4, Rocket Knight, Trine and Super Meat Boy, all great 2D platformers, for the same price as this one title... If this was released on PSN/Wiiware for £15, I'd pick it up in a flash, but as it stands, thers at least 4 great digital download 2D platformers I can get on other formats for the same price as this one disc based 2D platformer.
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Then you need to look a bit closer. Appearances can often be deceiving. If you have the budgets of these games you insist on comparing, let's see them.
But I don't think smaller games, with smaller budgets, smaller development teams, smaller development times etc should cost the same as Bigger budget games that had more work put into them by more people, over longer periods of time, regardless of quality.
So people should pay more for bigger games even if they're not as good? That's simply going to lead to games being packed with filler. Oh look, it's already happened! Never mind eh.
I'll be buying DKCR, and I daresay I will get my money's worth, however much I pay for it.
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alongside platformers you can pick up shooters, strategy games, puzzle games, fighting games and adventure games on xbla/wiiware/ps3 (among other genres). by your logic games in these genres can, nay must be relegated to 15 dollar downloads.
of course if you look a little closer, you can see clear differences in production values, length etc. but if you're a stupid cunt that wont pay over a certain amount for games in a certain genre then you can wait for games to go down in price
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alongside platformers you can pick up shooters, strategy games, puzzle games, fighting games and adventure games on xbla/wiiware/ps3 (among other genres). by your logic games in these genres can, nay must be relegated to 15 dollar downloads.
of course if you look a little closer, you can see clear differences in production values, length etc. but if you're a stupid cunt that wont pay over a certain amount for games in a certain genre then you can wait for games to go down in price --- hy4000uk
the poster above you made the same argument in a much more mature manner, you just look like average anonymous internet prick # 6856870...
Theres a big difference between Battlefield BC2 and Battlefield 1943... or MW2 and Blacklight Tango Down, in terms of quantity, polish, design, content and production values
But between New Super Mario Bros Wii and some of the digital download platformers? not so much... I'd even argue some HD platformers look much better and have better level design. DKCR I don't know yet, based on video's it doesn't look like it's quality is significantly better than digital download platformers... We'll see... maybe DKCR will last longer than Bionic Commando Reamed, look better than Rocket Knight, have better level design than Super Meat Boy, but if it doesn't, then my argument stands.
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You're assuming the amount of content is equivalent in all of these titles. Would you agree that if DKCR is larger then it should cost more?
On the general issue of other titles in the same genre being cheaper, just because one publisher is selling their game cheaper doesn't mean another should too. If they need to then yes but this sounds like the same point that some commentators have made when equating iPhone games to DS games stating DS games should be cheaper due to the prices on the iPhone.
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This isnt some grey and brown shooter where all the wall textures look the same.. where you spend half the game walking down carbon copy corridors.
I used to work in games. And from what i've seen of this (not played it yet), i can gaurantee that the GAMEPLAY elements of this are probably more expensive to make than the latest shooter.
Sure, fps games have bigger budgets because they dont care about long single player GAMEPLAY experiences.. they're interested in paying actors lots of money, and expensive cutscenes, etc. But those things dont make the GAME any more fun to play - they just serve to stop you getting bored of a repetitive gameplay experience.
Its like arguing that you shouldn't pay full price to watch a GOOD movie with a GOOD plot - because it wasnt as expensive to make as the latest mediocre special effects blockbuster.
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King Kong, Ding Dong, Bing Bong....?
/this is harder than I thought
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You could only have finished Fallout 3 or New Vegas "within a couple of days" if you stuck to the main quest line. In which case you skipped 90% of the game.
I love NSMBWii, but even completing it 100% doesn't take THAT long. If we're talking value for money then the Fallout games win hands down.
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you think a couple of dirty clicks makes your comment somehow acceptable?
You are a sad disrespectful a$$hole
Prob single.
No wonder.
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So, when I say I would choose to rather pay the extortionatee price of £43, i would be happier paying it for a game which we havnt played more than 5 times this last couple of years, which has some new, interesting and most of all fun ideas, rather than the same old same old games simply rebranded in a box with a different sleeve.
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Why is everyone saying DK's ground slap is new? Press down and the attack button in DKC and see how new it is.
@layleelloo: I have to agree with Cid, Fallout 3 was one of the best game-for-your-buck values of the past years. And it was a lot of fun, although riddled with bugs. Then MH3 came out and knocked it off the longevity throne
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I stopped reading at waggle controls. My Donkey Kong Country nostalgia DOES NOT include that shit!
What the hell is wrong with games this gen? Are regular buttons TOO HARDCORE for the masses? Every fuckin' console now is trying to shove either waggle, point, body tracking, gestures, etc into traditional games when there is absolutely no need for it!
Of course there are great games that make use of this stuff, and no doubt even better to come as devs learn to utilise it further. But keep it the hell out of the old school, set in stone genres that rely on quick reflexes, and control schemes that have been accepted for over a decade.
I fear that as publishers look to further increase their profits, we will see even more of this, as 'casual' gamers become a higher percentage of the consumer base. People like me, who have played(and coded) videogames as a hobby for over twenty years and have supported this industry from the start, will be pushed further into obscurity to make way for casual games like Black Ops, and gimmicks designed for my mother.
/end rant
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What makes you think I had more fun with NSMB?
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actually, yes... Sonic 4 took me about 3 hours to beat, and another 2 or so hours to get all the chaos emeralds.
if DKCR takes 10-12 hours to beat, then another 10 or so hours to find everything, then i would be willing to pay twice as much (though not 4 times as much) but there are other areas where DKCR is inferior, lacking HD visuals, online leaderboards etc, so length alone isn't the only factor in value... though it is a very important one.
On the general issue of other titles in the same genre being cheaper, just because one publisher is selling their game cheaper doesn't mean another should too. If they need to then yes but this sounds like the same point that some commentators have made when equating iPhone games to DS games stating DS games should be cheaper due to the prices on the iPhone.
this is where i disagree, if an identical third party title is £30 on DS and £2-5 on IPhone, then something is very wrong with the DS price... if a service exists that could be used to sell a game digitally on DS for a price equivalent to IPhone, then digital consumers should have the option to not pay 6 times more than IPhone owners imo
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Fallout 3 is an RPG, not an FPS. If your problem is with identikit shooters then it's not really fair to include F3/NV.
In any case, I don't even understand what this discussion's about anymore.
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It's not my fault you're not making any sense. No need to get stroppy.
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You really are a twat, aren't you?
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They are not one and the same, just because they are both 2D.
SMG2 and Jett Rocket are both 3D platformers available on the Wii. Jett Rocket is a short WiiWare game available for 1,000 points (£7). Does that mean that SMG2 should also be £7? I mean, they're both 3D platform games so they obviously have the same dev costs, right?
Also, should LBP have been £10 at launch because Episode 1 of Sonic 4 was on PSN for £9.99?
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Its like saying with the advent of DLC and xbla/psn, certain genre's need to be dumbed down cos they fit those certain production scales. Complete nonsense. Sorry, but me personally, would fully pay £40 a pop for games like DKC:R.
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Which is why i rented those two games - but i think i'll be buying this as i expect it to last me longer.
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maybe some people don't want all their games as downloads but they want a disc and a manual?
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I've always said that Retro are the new Rare of Nintendo and they've just gone and proven it. When is this out in the US? I'd better get myself a copy ordered.
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FWIW I still think that the original 3 games still look gorgeous on my 22" HDTV, I wish they could get a resolution boost though. Same goes for Yoshi's Island.
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But I'm still disappointed that retro didn't move the series forward.
We have gotten enough 2D platformers on the Wii.
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Maybe a Wii version of Diddy Kong Racing next? I'm sure a lot of people would "go ape" for that.
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