Square Enix on Final Fantasy XIV's future
"We're taking your voice seriously."
In September Square Enix launched Final Fantasy XIV, its long-awaited MMO.
It should have been a time of celebration for the Japanese company. Instead, it was slammed in the face by negative reviews and an outpouring of complaints from players.
As a result, Square Enix has promised to drastically change the game with a raft of monthly version updates. Here, speaking to Eurogamer, senior vice president of software development Hiromichi Tanaka explains how Square Enix plans to fix its MMO.
Eurogamer: You've announced update details for the game. Is fan feedback the driving force behind the changes you plan?
Hiromichi Tanaka: Precisely. That's very important to us, and that's why we're having these version updates.
When we released the first version of Final Fantasy XIV, we noticed some players were unsatisfied. That's why we decided to listen to all the feedback and implement as much as possible, so we can have a more satisfying game experience, as they would like us to do.
There are a few main issues we decided to focus on. One is the user interface, we're upgrading that, and also the market system. We're planning to make it more convenient for the players to use.
Also, we're going to adjust the battle system so players will know what to do next and get into the game easier.
Eurogamer: Can you tell me more about how the user interface will be improved after all the updates have been released?
Hiromichi Tanaka: First of all, because Final Fantasy XIV is a cross-platform game – you can play it on PC and the PS3 in the future – we made a user interface which can be used on both with gamepads, or the mouse and keyboard on PC.
Since FFXI was like that – it was a cross-platform game – the design was more like the PC players can get the same experience with the gamepad as they would with the mouse and keyboard. That's how it was designed.
But we do understand the gamepad and mouse and keyboard have totally different grammar – how you make commands. That's something we're really working hard on. We didn't implement it at the start, but we're working on it.
We believe the pad side is good enough for the players, but we're working on the mouse and keyboard experience, and we're going to redo the user interface for those players.
Another issue we noticed was the speed is a bit slow. When players make commands they notice some lag. We're going to improve that with the November and December patches. We have another patch out early next year. After that people should have a new experience with the user interface, and hopefully that will solve the issues they're experiencing now.
Eurogamer: How exactly will the user interface change?
Hiromichi Tanaka: The version updates we're planning for this November and December are based on the current user interface, and focus on how to improve the current interface and the speed issue.
But when we come to next year's version updates, we're going to focus on the mouse side. For example, you can drag and drop your equipment and then have it on your character. Also, by right-clicking you can make a command to your character and react quickly. It'll be easier for the mouse users.
In the future, we're planning to open this up to the users so they can have add-ons, so they can improve it by themselves. That's the plan for the long term.
The game's opening cinematic. It's rather lovely.
Eurogamer: Some players have complained about the map, which doesn't show you where to go for quests. Are you planning any changes there?
Hiromichi Tanaka: Actually, if you open the map when you go to the journal section of the menu, then it does show up. But we do understand that wasn't how users would usually open a map, so it was quite difficult to find that function.
We're improving that as well so people will be able to find it easier on the map – not only the NPCs and the quests, but the party members don't appear on the map. That's something we're planning to improve as well. It should be implemented in the next version update.
Eurogamer: Will the Final Fantasy XIV experience change drastically in the next six months?
Hiromichi Tanaka: For the user interface, market and battle system, those three aspects we noticed players are not satisfied with. You will probably see a drastic change in six months' time.
But the world, graphics and storyline are things we're really proud of. They will remain the same and we hope you can enjoy them.
For the beginners, we will make it easier to join the game. We'll have tutorials and more quests. For the high-end gamers, we'll implement new monsters and different content. We already have a plan for a year's worth of time, so please look forward to all the updates.
Eurogamer: What was the biggest challenge you faced when developing the game?
Hiromichi Tanaka: One of the most difficult things about this type of MMO was the balance. Traditionally, MMOs are for hardcore gamers, especially PC gamers. But we wanted to appeal to light gamers and console users. That's something we wanted to make a good balance for – so the hardcore players could enjoy it, but the casual players could also enjoy it. That was quite challenging.
Eurogamer: Did the reaction from reviewers and players take you by surprise?
Hiromichi Tanaka: We believe players had a very high expectation of this title from the alpha and beta tests. We received a lot of feedback from the beta tests. The development team should have focused on shaping up the game during the beta process, but because we were really concentrating on de-bugging the game – fixing all the bugs – that's one of the reasons why we were not able to have all the requests implemented during the beta process.
That's why we do understand the reaction from the players, now the game's out. Therefore, the development team is working really hard to bring it back to the level we planned to have ready for the players.
Eurogamer: How important are first impressions when it comes to MMOs?
Hiromichi Tanaka: We do agree first impressions are very important, but when the game is released that's not the end for MMOs. It's a really long process and that's just one of the points you pass when you're developing MMOs.
We believe we should concentrate on making the game how we want to make it, to satisfy all the players and meet their expectations. That's something we're trying to do as soon as possible.
Eurogamer: Is the PS3 version still on course for release in March 2011?
Hiromichi Tanaka: Our priority is to bring satisfaction to Windows players, so we're working hard on that. But as soon as we feel that's done, we will focus on the PS3 version.
That being said, the Windows version is working on PS3 at the moment. We're focusing on optimisation and adjusting the balance as well as fixing all the bugs. We would like to bring it to PS3 players as soon as possible.
More on Final Fantasy XIV Online
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Review: Final Fantasy XIV Online
Unfinished fantasy.
Hands On: Final Fantasy XIV Online
A whole new world.
Preview: Final Fantasy XIV
A confusing first meeting with Square Enix's new MMO.
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Screenshots: Final Fantasy XIV Online
Eurogamer: You've said talks were ongoing with Microsoft regarding an Xbox 360 version. Is that version dead?
Hiromichi Tanaka: We're always looking into the possibilities, but the situation hasn't changed. Nothing's happening at the moment.
That being said, we do still have the version we created for the 360. If we start working on it again, we should be able to bring it out in a short time.
Eurogamer: Final Fantasy XIV has sold over 600,000 units. Are you happy with that?
Hiromichi Tanaka: Compared to FFXI, it is much bigger than we were expecting. Because we have the PS3 version coming out, we do hope both players will enjoy the game and so the subscribers will grow.
All MMOs usually have a big initial shipment. What happened with FFXI was we introduced the game on different platforms in different regions, so the subscribers grew gradually. That's something we hope will happen with Final Fantasy XIV – it will continually grow.
Eurogamer: Finally, if I'm a player who bought Final Fantasy XIV, played it, but have decided to stop playing, what message do you have to convince me to start playing again?
Hiromichi Tanaka: The game will be different from when you stopped playing. There must be a reason why you stopped playing, but please look for the announcements on the different updates. We hope the version updates will bring satisfaction to you, so hopefully you'll enjoy a new experience with Final Fantasy XIV.
From the community point of view, since we don't have an official forum (because there are different languages our policy is to not have an official forum) that's why, maybe, some players worry their voice isn't reaching the development team. But please be assured we're taking your voice seriously and we're gathering all the feedback from you.
Even if it's a negative voice, please feel free to let us know. We're taking it very seriously.
Final Fantasy XIV is out now for the PC. A PS3 version is planned for March.
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Comments (46) Latest comment 1 year ago
Comments threads automatically close after 30 days, but please feel free to continue chatting on the forum!
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If you're a fan, anticipating a game, then you want to be there from day one. Makers must understand this, and some even incentivise towards it, by adding bonuses for beta participation/MMO pre-ordering. So, I dispute what Mr Tanaka states. Because, most audiences on day one, believe they're paying to stake a claim, additionally, of their entertainment time and interest - they're looking forward to a solid base to start playing within. It won't be pristine, but there'll be a foundation, and it ought to be enjoyable to play.
I think it's rich, to make a comment about how seriously people's feedback is being taken, shortly after it was revealed that western feedback that stood opposed to the crux of FFXIII's direction, was collected by that team, too late to have been able to affect that game in any way.
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I'm not looking forward to anything until they show some progress.
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stop it. Stop it now you daft cat women thing.
/rant.
game looks pretty though!
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I hope they keep in mind that for PS3
1)There should be NO registrations required other then PSN profile itself.
2)Subscription should be sold via PS store, so you simply buy it and playtime for your PSN iD is extended.
Screw one of these 2 and it will fail.
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Oh well, then the majority enjoys the pristine lag-free gem?
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With regard to the interface, it was so obvious there was no playtesting done of any degree as it was so unintuitive compared to almost every other major MMO release in the past 5 years. Developed in isolation, and with disregard for gameplay.
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The only shocking thing was they didn't really see it coming and now trying to say on no it was all planned, that they will make changes as months goes by, and yes please can we fund those extra development times?
What a ruddy cheek, I still think the kind of expectations like these deserves a right big old fashioned crash and burn, and only then, can we hope to see a right proper attitude to consumers next time around.
FFXIV times is past, the momentum gone.
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/runs?
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Translation: Sod it, fix it yourselves.
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That's a dev/publisher equivalent of holding your hands over your ears and shouting "I'm not listening!"
I would have thought that a proper, working common sense user interface was one of the first things that would be made in an MMO. Maybe that's just me. I still have my FFXIV CE in the box, I have not dared to open it.
I wonder when it will go F2P
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All the complaints around now were around at beta. They did nothing to address this. All of the biggest issues are fundamental design flaws which should have been addressed as soon as players started giving feedback.
They're going to decide the PC version is 'Finished' then start on the PS3 version? I assume they're not going to significantly put by the PS3 release date... Assuming they allow a couple of months for PS3 focused development... Does this means they're going to stop doing major patches by January for a while? There's too much broken for the game to be in a fit state by then.
Gamers didn't have high expectations, or more accurately they demanding a game of better quality than the rubbish they tried to shovel us on launch day actually makes for very low expectations. Rising Force online didn't make half the mistakes FFXIV made/makes, Neither did Tabula Rasa. I've never played an MMO which seems to show so much contempt for the user as FFXIV does.
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I really think that this game needs about 8-12 months of serious re-working and development to be the experience that we all expected FFXIV to be. It will take more than an interface overhaul and a better market... the amount of stuff that proved a hurdle to enjoyment in this game is simply too vast to recount!
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FFXIV failed in both areas. I dont really see a rosy future for this.
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What it means is that one shouldn't buy PC version, but it's worth keeping an eye on PS3 version. Maybe - maybe - it will actually be alright.
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Seems like such an obvious idea but every single one gets released 6 - 12 months before being a playable or enjoyable experience.
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Personally I was disappointed on almost every level while participating in the open beta starting from the installation process which was like reinventing the wheel for SE; it was unnecessarily painful and an evidence of a lack of quality control within SE. The beta client and the game content were affected by many bugs, too many to be tolerated in an open beta a month away from the game's official release on PC and considering that SE had multiple closed betas which leaves SE with no excuses but their own laziness for the bad reception the game got from both the players and reviewers.
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You failed to listen to your beta testers and released a beta build instead of a finnished product, and you seem unable to own up to the fact you made a bad game thus antagonising your customers.
A bad launch does kill the potential of an MMO, conan,APB and any number of others have proved this.
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Answer: "The pc gaming community, desperate for new mmog content, snatches up the half-arsed content only to feel betrayed and cry in unison: Never Again!"
See you later, Square Enix. You now have a page with NC Soft in my file of "Developers who shall never see a hard earned penny from me"
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I am sure I read the Squenix placed a post-release review embargo after it started getting terrible reviews.
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Actually, quite the opposite. People were saying all through the Alpha and Beta stages that the game needed serious work, and it would be hard to see how SquareEnix would release anything of retail quality in September. The PC version needed to be delayed, perhaps released alongside the PS3 version.
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"You screwed me! Here, have more of my money!"
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If Eurogamer are following the embargo they should be ashamed of themselves
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They did politely request journalists leave it a month before posting their reviews, but they made no demands.
The late review, I'm ashamed to say, is purely and simply down to a lack of time and resources. Mostly my time and resources - I really wanted to do it myself but eventually had to admit I had too much on, and ask someone else to step in. My bad.
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Excuse me but the the BETA process should last exactly as long as it needs to.
If your game is not good enough to make an arbitrary shipping date and needs to stay in BETA for 6 more months, then you fucking keep testing and changing it for 6 more months. You do not release the half assed version to the shops for people to buy then rage quit your MMO, trashing it by word of mouth and thereby killing its future...
unless you are rank fucking amateurs with no concept the quality if your competition (Blizzard: it'll will be released when its ready - lovely motto that).
"That's why we do understand the reaction from the players, now the game's out. Therefore, the development team is working really hard to bring it back to the level we planned to have ready for the players."
"Eurogamer: How important are first impressions when it comes to MMOs?
Hiromichi Tanaka: We do agree first impressions are very important, but when the game is released that's not the end for MMOs."
It is when you release a broken piece of crap and expect people to buy it for £30 and re-sub for 6 months till you bring it to the level it should have been on launch day...
And not have them gobble up Blizzards latest Expansion or some new game like ToR.
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I'm afraid I won't be giving them my money after the free trial is over, beta testing for them for 2 months is as best as I could do, is the november patch even coming before the free trial is over (20th for the collector's edition folks)?
Edit: Seems like they've extended the trial period for another 30 days, good move, I'll check out the patch when it drops on the 25th.
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I'll check back in March to see if it's improved, but I've cancelled before they started charging me.
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Damn comedians down there at SONY!
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When the closed beta happend they managed to upload a corrupted downloader, result people couldn't download the beta, ontop of that the beta tester site didn't worked. You had to login but was allways send back to the login page, i tried it on different computers and allot of other people where complaining about this. They never fixed the beta tester login site..yet to download a correct version of the beta downloader you had to login to your beta tester site (right...). Result it took people days to download the game (i had to download for 5 days in a row cause no where else was the downloader to be found) with a max speed of 30kb....yeah great i had freaking fast internet and if i was lucky i reached a 30kb download speed...mostly 5 kb.....and than you look at the gigs of download to go.
Bad starts of the beta...than entering the beta, the game was practicly unplayable on mouse and keyboard, had to hook up my xbox controller to play. Reported this, together with almost all the beta testers it seems....finally weeks later they fixed mouse...or sort of, still plays best with a controller.
Reported allot of things that where wrong with it, square enix simply didn't care....they left things in and released a unfinished piece of shizzle.
Than open beta starts....i get a mail from Square Enix that they can't help me with the download problem cause the game entered open beta and my problem was for closed beta (this was allmost 6 weeks later!!!). And that the beta tester site was not their problem but of another square enix department (yeah send it to them than you *diots, not that hard, i took my time to help you, least thing you can do is not being lazy and arrogant).
If SE wants to fix this game they might wanna stop being some super arrogant knows it all company and next time listen to beta testers who did actually test the game instead of using it as a free game till it would go pay to play. Beside the enormous amount of bugs the game also misses allot when it come to a immersive world. The worlds are plain and boring. All are corridors. If people thought Age of Conan was to much walking on paths, than you will be amazed how much worse it can get. And the game is utherly confusing. Thats okay, doesn't have to hold your hand, but atleast give a normal help system instead of forcing gamers to go to the website and look it up. And fix the damn menu system...its on a pc, feck the console style go pc style you st*pid japs! That keyboard is there for a reason, give hotkeys, quick keys..i don't wanna scroll trough a endless list of menu's before i get into my inventory!
Want to improve the game? Start completing it and make is pc playable, otherwise forget the pc and stay to your PS3 SE..don't give pc gamers a console game with no care to adjust it what so ever for pc gamers.