Dead Space Ignition Review
Necro filler.
Version tested:
As this maturing medium grapples with the intricacies of interactive storytelling, it's little wonder we're seeing digital worlds expand beyond traditional boundaries and into other media. From novels to comics to viral web campaigns, publishers are understandably keen to explore other ways of keeping a brand name in the popular consciousness. An interactive comic with hacking mini-games is a new one, though.
Ignition is an "interquel", ostensibly dealing with the arrival of the Necromorphs on The Sprawl, the huge space station on which Dead Space 2 is set. For much of its brief duration – you're looking at 90 minutes to two hours for a first play through, though there are branching paths and four different endings – you'll watch a series of comic-book scenes featuring expert hacker Franco DeLille and his feisty companion Sarah Anderson.
The former's a bit of a personality black hole, reacting to impending peril with all the concern of a man who can't remember whether or not he left the landing light on, while the latter aims for 'lascivious' but hits 'irritating'. Her first line is a "that's what she said" gag, and neither the dialogue nor the performances really get any better from there.
Periodically, the pair will come across a door that needs hacking or an airlock that needs hacking or a space suit that needs hacking, or any number of tenuous reasons to pull out DeLille's all-purpose hacking machine. There's so much hacking going on that you half expect Jonny Lee Miller and Angelina Jolie to turn up. Though they made it look a lot more fun than it is here.
There's a not-so-subtle reference to 'cake' in one of the mini-games which is presumably a half-hearted nod in Portal's direction.
There are three different kinds of hack. First up is Trace Route, or Art Style Light Trax, as it's otherwise known. It's a pretty shameless rip-off of the WiiWare title – itself owing a not-insubstantial debt to Tron's light cycles – but with little of that game's style. The idea is to guide a red line through a scrolling course, avoiding abstract obstacles and beating the system's countermeasures to the finish.
It's curiously sluggish, visually flat, and manages the rare feat of being simultaneously easy yet frustrating. You'll invariably win the race, despite having spent an inordinate amount of time slowing down or crashing thanks to the display showing far too little of the road ahead. The courses theoretically get more difficult, but as you progress you're offered more power-ups to take down your rivals – one reverses their controls, another puts up a small wall to slow them down – so it never actually feels any tougher, even though you're dodging and weaving more than you did in the earlier stages.
System Override is an initially unfathomable task, thanks mainly to poor instructions but also a visual set-up that's hardly forthcoming with the feedback. It soon transpires that it's a kind of tower defence game in reverse, which isn't nearly as much fun as that sounds. It takes place on a hexagonal board which looks like the most complicated version of Blockbusters ever, as you fire viruses from one side of the map to overload the system core while anti-virus measures attempt to shoot them down.
You can send out as many red spinning icons as you like as long as the slowly-refilling meter isn't entirely depleted. With four different types of virus having different effects – one type is only recognised by a specific antiviral defence, another forces the countermeasures to briefly attack one another – there should, in theory, be some strategy to this, but it tends to devolve into mindless button-mashing as you press A repeatedly with the odd B and X thrown in for good measure, overwhelming them with sheer numbers rather than any kind of tactical plan.
Last but least worst is Hardware Crack, a light-reflecting puzzle where you place mirrors to guide beams into similarly-hued receivers. Colour-blind gamers will no doubt be delighted to learn that the two main colours are red and green, though yellow receptors are soon introduced, as well as a few new tricks like the ability to remove pieces which may be blocking one beam's path, and mirrors which rotate 90 degrees every three seconds.
These hacks are harder than the rest, and as such are more satisfying to complete, though if you're not very good at light puzzles you won't be able to move on with the story; hacks need to be finished if you want the plot to progress.
Each individual hacking game has its own leaderboard, though curiously your times in the story mode don't count.
Whether you'll be particularly bothered about that is another matter. Despite the involvement of Antony Johnston, who scripted the comic-book prequel as well as contributing to both Dead Space and the terrific on-rails spin-off Extraction, Ignition's story is astoundingly dull. The two leads have zero chemistry and precious little character, and the plot seems to tie itself in knots trying to fit in excuses for the mini-games. It's regrettable that a perfect opportunity to expand upon some of the interesting subplots of the Dead Space universe (wherefore art thou, Markerheads?) has been all but wasted. The final scene, which I won't spoil here, is a nice lead-in to Dead Space 2, but otherwise it's disappointingly light on the lore.
The dialogue might be less of an issue if the art wasn't quite so ugly. Drawings which might pass muster on the printed page have all their flaws emphasised on a TV screen, and while some close-ups are fine, others seem rushed. At one point, I wondered whether a character was just about to undergo transformation into a Necromorph, only to realise a blancmange-like appendage was actually supposed to be her hand. Worse still is the rudimentary animation, as characters bounce Zebedee-like down corridors, or jerk their arms awkwardly like terrifying meat puppets. Only on rare occasions do these effects work; one sequence involving a hostage rescue made me wonder why the rest of the game didn't look as good.
The narrative can be skipped to get straight to the puzzles, which seems to defeat the object.
There are local multiplayer variations on each mini-game, and Trace Route is certainly improved by the addition of a human opponent. To win at Hardware Crack, you need to light up more of your own colour receivers than your rival, while System Override puts one player in charge of the anti-virus defence systems. But they're little more than token additions, and it's hard to imagine anyone wanting to play this trio of unremarkable puzzle games when there are many, many better ways to spend your gaming time this October.
The idea of an interactive comic as narrative expansion is a sound one, but Ignition entirely fails to do the concept justice. Those who struggle through to the end get a new suit Isaac can use in Dead Space 2, a completion time and ranking, and a message which simply reads: "Congratulations on surviving Dead Space Ignition." They could hardly have chosen a more appropriate word.
3 / 10
Dead Space Ignition is available now on Xbox Live Arcade for 400 Microsoft Points (Ł3.40 / €4.80) and on PSN for Ł3.99 / €4.99.
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Comments (45) Latest comment 11 months ago
Comments for this article are now closed, but please feel free to continue chatting on the forum!
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Maybe they should stick to ports?
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Beats a chapter devoted to an escort mission any day.
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On the flipside, for less than a fiver (or free if you pre-order Dead Space 2) you get over 40 minutes of new Dead Space story, 3 games designed for Speed Run attempts (sure you can spam your way through some levels in the story, we pitched it easy so folks get to see the story... Try and get top times on the Leaderboards, very different story!), local multiplayer and some exclusive Dead Space 2 unlocks. Not really a bad deal when most firms would charge you 400 points for an unlock alone...
I think the points being missed in all the reviews so far, that this is meant to be an evolution of the motion comics, rather than a full blown major game.
But hey, I guess I'm biased
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S0L
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Erm, that's false logic. Let me explain.
Tonight I go out on the town to the local hellhole that is my local "town" which is lovingly renamed Bosnia by the locals. In Bosnia on my jolly night out, a local decides to punch me, kick me in the stomach while I'm laying on the ground and then proceeds to stamp on my head. When the ordeal is over, should I say "Well, it wasn't that bad. Most locals would have bottled me"?
Trying to explain the value of something really poor by basing it on a, frankly, ridiculous motive that somebody would charge (and that somebody would willingly pay, although these tools do exist) 400msp for a different suit or some over unlock really says far more about the quality of the package than the damning review.
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I quite enjoyed the Dead Space prequel motion comics on the 360 marketplace (which I think were created from the retail comic series?) so I'll probably grab a code for this from a participating pre-order retailer.
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@Kazzahdrane - I'm happy to defend it, yep we don't expect to set the world on fire, but it's a nice tidy little game. In terms of the unlocks, you will get more than just the suit - but I don't think EA have specifically said what so I best keep shush on that one.
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Its also bloody huge - 1.6Gb huge in fact. I cannot understand why it it so large. Thats 1.6Gb of monthly bandwidth I will never get back
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But then up pop the anime and the comic. I bought the anime as I liked the game and I like a fair amount of anime too, but it just felt so unnatural a fit for Dead Space. That visual style and mood is so at odds with the game I just couldn't associate the two. It may have had gore but it didn't feel remotely "adult" (filled as it was with anime hallmarks) - the game itself succeeded much better at feeling like a piece of entertainment for grown ups.
I also had a read of the first chapter of the comic, and while it was better than the anime from what I read, it still felt like a totally different franchise to the game itself simply because of its look.
Now with this game in a similar style, I feel very confused about the franchise. Is it a cartoony gore-fest with comic style quips and characters, or is it the dark, gritty, realistic sci-fi horror series? I definitely want more of what the original game had to offer, but I can really do without this cartoon style they seem to be pushing so hard.
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And considering it's only 400 points, it's not that bad when Zune charges nearly that much just to watch a music video.
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+1 for mentioning the colour blindness thing.
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Some of the most staggeringly bad animation I have ever witnessed.
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Ridiculous. If this was a mini-game in Dead Space 2 it might have been forgivable. As it stands, this is proper bollocks.
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I hardly feel ripped off.
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Not really, but 400 points isnt much and i honestly thouth it would be decent. Oh well. I can afford that since im not poor either.
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Unfortunately, the motion comics released for the first game were terrible in most respects anyway, so basing the release around that idea probably dragged the whole thing down with it.
Still love the first game and am still looking forward to the second, but this will only get touched if I get it for free.
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1.6Gigs for that ?? Seriously?
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