Dead Space Ignition Review

Necro filler.

Version tested:

As this maturing medium grapples with the intricacies of interactive storytelling, it's little wonder we're seeing digital worlds expand beyond traditional boundaries and into other media. From novels to comics to viral web campaigns, publishers are understandably keen to explore other ways of keeping a brand name in the popular consciousness. An interactive comic with hacking mini-games is a new one, though.

Ignition is an "interquel", ostensibly dealing with the arrival of the Necromorphs on The Sprawl, the huge space station on which Dead Space 2 is set. For much of its brief duration – you're looking at 90 minutes to two hours for a first play through, though there are branching paths and four different endings – you'll watch a series of comic-book scenes featuring expert hacker Franco DeLille and his feisty companion Sarah Anderson.

The former's a bit of a personality black hole, reacting to impending peril with all the concern of a man who can't remember whether or not he left the landing light on, while the latter aims for 'lascivious' but hits 'irritating'. Her first line is a "that's what she said" gag, and neither the dialogue nor the performances really get any better from there.

Periodically, the pair will come across a door that needs hacking or an airlock that needs hacking or a space suit that needs hacking, or any number of tenuous reasons to pull out DeLille's all-purpose hacking machine. There's so much hacking going on that you half expect Jonny Lee Miller and Angelina Jolie to turn up. Though they made it look a lot more fun than it is here.

1

There's a not-so-subtle reference to 'cake' in one of the mini-games which is presumably a half-hearted nod in Portal's direction.

There are three different kinds of hack. First up is Trace Route, or Art Style Light Trax, as it's otherwise known. It's a pretty shameless rip-off of the WiiWare title – itself owing a not-insubstantial debt to Tron's light cycles – but with little of that game's style. The idea is to guide a red line through a scrolling course, avoiding abstract obstacles and beating the system's countermeasures to the finish.

It's curiously sluggish, visually flat, and manages the rare feat of being simultaneously easy yet frustrating. You'll invariably win the race, despite having spent an inordinate amount of time slowing down or crashing thanks to the display showing far too little of the road ahead. The courses theoretically get more difficult, but as you progress you're offered more power-ups to take down your rivals – one reverses their controls, another puts up a small wall to slow them down – so it never actually feels any tougher, even though you're dodging and weaving more than you did in the earlier stages.

System Override is an initially unfathomable task, thanks mainly to poor instructions but also a visual set-up that's hardly forthcoming with the feedback. It soon transpires that it's a kind of tower defence game in reverse, which isn't nearly as much fun as that sounds. It takes place on a hexagonal board which looks like the most complicated version of Blockbusters ever, as you fire viruses from one side of the map to overload the system core while anti-virus measures attempt to shoot them down.

You can send out as many red spinning icons as you like as long as the slowly-refilling meter isn't entirely depleted. With four different types of virus having different effects – one type is only recognised by a specific antiviral defence, another forces the countermeasures to briefly attack one another – there should, in theory, be some strategy to this, but it tends to devolve into mindless button-mashing as you press A repeatedly with the odd B and X thrown in for good measure, overwhelming them with sheer numbers rather than any kind of tactical plan.

Last but least worst is Hardware Crack, a light-reflecting puzzle where you place mirrors to guide beams into similarly-hued receivers. Colour-blind gamers will no doubt be delighted to learn that the two main colours are red and green, though yellow receptors are soon introduced, as well as a few new tricks like the ability to remove pieces which may be blocking one beam's path, and mirrors which rotate 90 degrees every three seconds.

These hacks are harder than the rest, and as such are more satisfying to complete, though if you're not very good at light puzzles you won't be able to move on with the story; hacks need to be finished if you want the plot to progress.

3

Each individual hacking game has its own leaderboard, though curiously your times in the story mode don't count.

Whether you'll be particularly bothered about that is another matter. Despite the involvement of Antony Johnston, who scripted the comic-book prequel as well as contributing to both Dead Space and the terrific on-rails spin-off Extraction, Ignition's story is astoundingly dull. The two leads have zero chemistry and precious little character, and the plot seems to tie itself in knots trying to fit in excuses for the mini-games. It's regrettable that a perfect opportunity to expand upon some of the interesting subplots of the Dead Space universe (wherefore art thou, Markerheads?) has been all but wasted. The final scene, which I won't spoil here, is a nice lead-in to Dead Space 2, but otherwise it's disappointingly light on the lore.

The dialogue might be less of an issue if the art wasn't quite so ugly. Drawings which might pass muster on the printed page have all their flaws emphasised on a TV screen, and while some close-ups are fine, others seem rushed. At one point, I wondered whether a character was just about to undergo transformation into a Necromorph, only to realise a blancmange-like appendage was actually supposed to be her hand. Worse still is the rudimentary animation, as characters bounce Zebedee-like down corridors, or jerk their arms awkwardly like terrifying meat puppets. Only on rare occasions do these effects work; one sequence involving a hostage rescue made me wonder why the rest of the game didn't look as good.

4

The narrative can be skipped to get straight to the puzzles, which seems to defeat the object.

There are local multiplayer variations on each mini-game, and Trace Route is certainly improved by the addition of a human opponent. To win at Hardware Crack, you need to light up more of your own colour receivers than your rival, while System Override puts one player in charge of the anti-virus defence systems. But they're little more than token additions, and it's hard to imagine anyone wanting to play this trio of unremarkable puzzle games when there are many, many better ways to spend your gaming time this October.

The idea of an interactive comic as narrative expansion is a sound one, but Ignition entirely fails to do the concept justice. Those who struggle through to the end get a new suit Isaac can use in Dead Space 2, a completion time and ranking, and a message which simply reads: "Congratulations on surviving Dead Space Ignition." They could hardly have chosen a more appropriate word.

3 / 10

Dead Space Ignition is available now on Xbox Live Arcade for 400 Microsoft Points (Ł3.40 / €4.80) and on PSN for Ł3.99 / €4.99.

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Comments (45) Latest comment 11 months ago

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  • layleeloo #1 2 years ago

  • beastmaster #2 2 years ago

    Front page caption gets 10/10
  • Petulant_Radish #3 2 years ago

    The point of it is that EA saw the success that Capcom had with DR: Case 0 and decided that if that did well they’d do it with all their games as well and this has probably been rushed out in a misguided attempt to replicate that success. What they didn’t account for is this being bobbins though.
    Edited by Petulant_Radish at 14/10/10 @ 11:39
  • Machetazo #4 2 years ago

    Colour me not surprised.
  • richarddavies #5 2 years ago

    I was goin to download the trial but didn't bother when I saw it was nearly 1 n half gig. Can't believe how big it is for a comic with 3 mini games.
  • brseg #6 2 years ago

    The comic idea sounds quite original, but I dont see the reason for the minigames? Anyway, giving something like this away for free seems far more appropriate. Releasing for 400 points means people will review it...
  • CrunchinJelly #7 2 years ago

    Another shit Sumo Digital game.

    Maybe they should stick to ports?
  • Darren #8 2 years ago

    Oh dear... when I read someone confusingly referring to this as a 'text adventure' I had an inkling that it wouldn't be very good then I saw IGN's less than complimentary review and now this. One to avoid then? :)
  • FogHeart #9 2 years ago

    I was looking forward to some of the great dialogue and artwork from the first comic story. I utterly deflated when I saw the video. I think I'd just like to watch a Youtube playthrough to know the story and leave it at that.
  • Kanjin #10 2 years ago

    It's something to rip off games, but to rip them off badly takes special effort.
  • levitate #11 2 years ago

    Isn't Dead Space supposed to be horror? This sounds more like a (bad) joke from the latter Police Academy movies.
  • coastal #12 2 years ago

    3/10 not as good as XIII then.
  • Benno #13 2 years ago

  • muscleblade #14 2 years ago

    Already paid for the download but wont play it unless im really bored and theres a lack of games. Not in the near future i guess.
  • kupocake #15 2 years ago

    "Those who struggle through to the end get a new suit Isaac can use in Dead Space 2, a completion time and ranking, and a message which simply reads: "Congratulations on surviving Dead Space Ignition."
    Beats a chapter devoted to an escort mission any day.
  • S0L #16 2 years ago

    Wow - another kicking :)

    On the flipside, for less than a fiver (or free if you pre-order Dead Space 2) you get over 40 minutes of new Dead Space story, 3 games designed for Speed Run attempts (sure you can spam your way through some levels in the story, we pitched it easy so folks get to see the story... Try and get top times on the Leaderboards, very different story!), local multiplayer and some exclusive Dead Space 2 unlocks. Not really a bad deal when most firms would charge you 400 points for an unlock alone...

    I think the points being missed in all the reviews so far, that this is meant to be an evolution of the motion comics, rather than a full blown major game.

    But hey, I guess I'm biased :)

    ---
    S0L
    ---
  • menage #17 2 years ago

    Bleh, totally useless 1.6 gigs right there.
  • kentmonkey #18 2 years ago

    "Not really a bad deal when most firms would charge you 400 points for an unlock alone... ".

    Erm, that's false logic. Let me explain.

    Tonight I go out on the town to the local hellhole that is my local "town" which is lovingly renamed Bosnia by the locals. In Bosnia on my jolly night out, a local decides to punch me, kick me in the stomach while I'm laying on the ground and then proceeds to stamp on my head. When the ordeal is over, should I say "Well, it wasn't that bad. Most locals would have bottled me"?

    Trying to explain the value of something really poor by basing it on a, frankly, ridiculous motive that somebody would charge (and that somebody would willingly pay, although these tools do exist) 400msp for a different suit or some over unlock really says far more about the quality of the package than the damning review.

    Edited by kentmonkey at 14/10/10 @ 12:31
  • el_pollo_diablo #19 2 years ago

    The illustration style is a really bad fit for the Dead Space universe - they should have got in Charlie Adlard and made it all scratchy (Walking Dead guy).
  • Kazzahdrane #20 2 years ago

    @S0L: I applaud your bravery in standing up for your game, I've avoided doing the same for mine here for fear of eternal flaming. You mentioned "unlocks" though, and the review only mentions a single suit for Isaac. Are there others available that the reviewer missed? Don't mind if you don't want to specify what they are :)

    I quite enjoyed the Dead Space prequel motion comics on the 360 marketplace (which I think were created from the retail comic series?) so I'll probably grab a code for this from a participating pre-order retailer.
  • NimbusTLD #21 2 years ago

    THIS gets a 2 page review??
  • Fletche #22 2 years ago

    @S0L can I just if the person behind the artwork is the same person who did the comic strip for Dead Space Extraction?
  • S0L #23 2 years ago

    @KentMonkey - My point was that you're getting a lot more for 400 points than a simple unlock - sure I appreciate that the game may well not be to everyones taste. It's definitely better than a night out in Hull mind - that is where you're referring to right? :p

    @Kazzahdrane - I'm happy to defend it, yep we don't expect to set the world on fire, but it's a nice tidy little game. In terms of the unlocks, you will get more than just the suit - but I don't think EA have specifically said what so I best keep shush on that one.
  • Eldritch #24 2 years ago

    Shame, I really liked Dead Space: Downfall.
  • JohnnyWashnGo #25 2 years ago

    From my little play around with it last - 3/10 is about right.

    Its also bloody huge - 1.6Gb huge in fact. I cannot understand why it it so large. Thats 1.6Gb of monthly bandwidth I will never get back :(
  • dickothe1st #26 2 years ago

    I genuinely feel sorry for the guy having to review this. I skipped to the 3/10 part and it dawned on me that he had to play the whole thing through, no other option. My heart goes out to these guys.
  • ReNo #27 2 years ago

    I've been a bit baffled by the style of all this "side content" EA have settled on for Dead Space. I loved the game and played through it several times, and thought its gritty, dark, and horror filled take on sci-fi was really well done.

    But then up pop the anime and the comic. I bought the anime as I liked the game and I like a fair amount of anime too, but it just felt so unnatural a fit for Dead Space. That visual style and mood is so at odds with the game I just couldn't associate the two. It may have had gore but it didn't feel remotely "adult" (filled as it was with anime hallmarks) - the game itself succeeded much better at feeling like a piece of entertainment for grown ups.

    I also had a read of the first chapter of the comic, and while it was better than the anime from what I read, it still felt like a totally different franchise to the game itself simply because of its look.

    Now with this game in a similar style, I feel very confused about the franchise. Is it a cartoony gore-fest with comic style quips and characters, or is it the dark, gritty, realistic sci-fi horror series? I definitely want more of what the original game had to offer, but I can really do without this cartoon style they seem to be pushing so hard.
  • beatwolf #28 2 years ago

    have to agree with SOL on this one... take it for what it is and try not to blow it up to up to be something it isn't trying to be. There are far worse offers out on XBLA that cost a lot more.
  • Cronan #29 2 years ago

    If this is worthy of a full review, can we have one for Comic Jumper now please?
  • darkmorgado #30 2 years ago

    Picked this up last night. If you take it for what it is, a motion comic side-story with a couple of minigames, leaderboard support, etc, then it's not bad. Not essential certainly, and I would hesitate to even call it a game, but nice for the fans.
    And considering it's only 400 points, it's not that bad when Zune charges nearly that much just to watch a music video.
  • Hyoscine #31 2 years ago

    Initially I thought this was a bit of a Fuck You to the PC crowd, not getting to play this standalone DLC or whatever it is, but I guess EA is just flipping off the entire gaming community with this one.

    +1 for mentioning the colour blindness thing.
  • JohnnyJ #32 2 years ago

    Dead Space: Downfall was utter tripe.

    Some of the most staggeringly bad animation I have ever witnessed.
  • rudderless #33 2 years ago

    @darkmorgado - But that's the point - I don't think it *is* nice for the fans. As a fan of both Dead Space and Extraction I was disappointed that the story was so poor. A number of scenes are there purely to shoehorn in the hacking minigames. I was hoping for more backstory, more about the unitologists, perhaps. Even at just 400 points, it's very hard to recommend.
  • Zebula77 #34 2 years ago

    Played through the demo/trial-thingie and was thinking "ok, when does the REAL game start?" only to be greeted by a "purchase game to continue" message. And then it dawned on me - that WAS the real game.

    Ridiculous. If this was a mini-game in Dead Space 2 it might have been forgivable. As it stands, this is proper bollocks. :p
  • beatwolf #35 2 years ago

    Lol i don't get it what were you all expecting? this cost me less than a fucing pizza slice!
  • Gearskin #36 2 years ago

    Whilst I agree that it's definately not what it might have been, if you're a Dead Space nut, you're getting some story for the price of a pint. I loved the original game. Loved the prequel anime. Loved Extraction. Ordered the Martyr novel too.

    I hardly feel ripped off.
  • muscleblade #37 2 years ago

    @TheDellBingo

    Not really, but 400 points isnt much and i honestly thouth it would be decent. Oh well. I can afford that since im not poor either.
  • Retroid #38 2 years ago

    @S0L

    Unfortunately, the motion comics released for the first game were terrible in most respects anyway, so basing the release around that idea probably dragged the whole thing down with it.

    Still love the first game and am still looking forward to the second, but this will only get touched if I get it for free.
  • Collymilad #39 2 years ago

    Man this game is boring.
  • tinners #40 2 years ago

    2 pages for this! and barely anything for comic jumper. :(
  • Number1Laing #41 2 years ago

    EA has said on more than one occasion that they are trying to build a major brand with Dead Space. Unfortunately, nobody told them that releasing crappy tie-ins designed to hook the true believers is NOT the way to do it.
  • ybfelix #42 2 years ago

    Why concepts arts of games are always 1000x times better looking than these companion comics? Can't they somehow turn those concept arts(which seems plenty abound) into a comic?
  • Naptime #43 2 years ago

    Honestly, for 1.6 gigs I would have expected it to be a fully animated movie with some mini-games thrown in.
  • Rob_B #44 2 years ago

    To go over comments already made in this comments thread...

    1.6Gigs for that ?? Seriously?
  • cjs #45 11 months ago

    Just picked it up for $2.50 from the U.S. store. Comic was dull and went on too long. The tron-type game simply didn't show enough of the field ahead of you. The other two games were actually reasonably amusing. So, seems fair for the price.