Front Mission Evolved Review
Crying and Wanzing.
Version tested: Xbox 360
In part, the problem's with the title. The Front Mission name has always been synonymous with the Japanese tactical RPG: a futuristic robot version of chess, all giant bipedal tanks blowing the limbs from one another with ponderous missile attacks planned in between sips of tea and head-scratching.
In 1997, when Squaresoft first tried its hand at a real-time version of the game – giving players direct control of the Wanzers and a cockpit-eye view of the action – it dubbed the release Front Mission: Alternative. The title made clear that the game was an experimental spin-off, an alternative for those who find thrills more readily in split-second evasive sidesteps from a hail of rocket fire than the statistical dice rolls with which the series made its name.
Front Mission Evolved, though? That implies to the series faithful that the old way of playing is obsolete and that every TRPG, if it dreams hard enough and makes friends with enough Western developers, can one day be an Armored Core clone. Before the game's even begun, it has alienated long-standing Front Mission fans, suggesting that their series has switched genre with no plans to look back.
Square Enix, however, isn't too interested in Front Mission's existing fans. Sales for the series have been so lacklustre in the West that the publisher left the fifth entry in Japan. No, Front Mission Evolved is gunning for a brave new audience with this Double Helix-developed title: one to whom a mecha-themed cross between Modern Warfare and Forza Motorsport should, in their estimation, prove irresistible.
At first touch and played with an open mind, it seems as though the decision was a sound one. The Wanzer you pilot is fast and responsive (in stark contrast to the lumbering machines in Front Mission: Alternative). A tap of a button engages thrusters, allowing you to skid at speed across the environment, launching into the air to access raised platforms and change directions with unlikely ease.
1/4 Following series tradition, each Wanzer has a backpack that offers bonuses to speed, power or a combination of both.
You line up shots on targets – which range from opposing Wanzers to helicopters and tanks – in much the same way as in any third-person shooter, while a lock-on reticule allows you to unleash a clutch of missiles even as you streak past your enemy. At close range you can melee enemies with the hefty lump of metal in your left hand and with these three basic weapon types you feel as though you can manage close-, middle- and long-range targets with rare ease.
Part way into the game you gain access to a prototype technology, known as E.D.G.E., which allows you to trigger a heightened state of consciousness when you've eliminated enough targets, throwing the game into slow motion and increasing the effectiveness of your aim and damage.
The button configuration is simple and easy to learn, a far cry from, say, Steel Battalion's sim-like approach, and Double Helix has done a commendable job of easing in gamers put off by mecha games' traditional fussiness. Within minutes you'll be skidding around the game's environments, launching missile attacks while pock-marking buildings with a pitter-patter of machine gun fire and in these simple but bombastic actions, the game is often exhilarating.
The environments, which over the course of the five-act storyline range from New York to the ice plains of Antarctica, are pretty and robust, but lack detail. Some objects are destructible, while others stand resolute no matter how much gunfire they endure: a disappointing inconsistency. But the real problem is the game's lack of variety. In the straight Wanzer-piloting stages you must, almost without exception, move from A to B to boss fight, taking down weaker enemies en route.
Each stage has twenty blinking red pylons to find and destroy and three hidden emblems, and these somewhat tiresome treasure-hunts form the only other objectives as you move through a level. A lack of set-pieces means there's little showmanship to obscure the straightforwardness and, in time, the action grows repetitive. Boss fights, supposedly the high point of each act, fail to inspire, fights descending into a simplistic trading of blows, drawn out by respawning health pick-ups in the area.
To break up this monotonous rhythm, Double Helix has introduced a smattering of on-foot sections. These portions of the game are far weaker than the main attraction, the combat tedious and unrefined, and while they upset the repetition of the main game they do nothing to embellish it. More enjoyable are the sections in which you take down targets from the seat of a transport plane while being flown into a drop zone, Halo-style, but they're short-lived.
The story, always an integral part of the Front Mission experience, is passable. But despite being dressed up in the series' terminology and mythology, it fails to match the pace and excitement of previous titles. The voice acting is sub-par and the dialogue routinely terrible.
The Wanzer customisation is better. Each target you eliminate during a mission earns you credits that can be used to swap out Wanzer parts in the intermission. Almost every part of your Wanzer can be customized, with different body parts offering varied statistical benefits.
Every time you buy a new part it's only 'loaned' to you, so if you buy a new set of Wanzer legs and then change your mind and want a different pair, you need only pay the difference to swap them; you keep no inventory. It's a matter of maximising your total earnings in the game to create the most efficient and deadly machine you can.
1/11 Sound design is exemplary throughout, Wanzers' clicks and whirs poking through the explosions and gunfire.
The total weight of your Wanzer must never exceed its power output, so you must decide whether you want to take a slow but powerful Wanzer into a level or a lightweight but relatively weak one. There are four weapon points on your machine but, while it's theoretically possible to take a Wanzer into battle with a weapon attached to each arm and shoulder, the balance between weight and power output is such that you'll have a hard job doing so and being in any way manoeuvrable.
Wanzer customisation comes into its own when you take the game online for Deathmatch and Team Deathmatch modes. As you raise through the ranks offered by the game's simplistic levelling, so new parts become available and the range of tactical configurations escalates. The option to modify the colour scheme of your Wanzer may not offer Forza levels of artistic potential, but ensures that everyone has the opportunity to stand out on the battlefield.
It's an untruth to describe the latest Front Mission as an evolution of what's gone before. It is, at best, a sidestep, one that neither advances its series nor the genre into which it has lunged.
It's far from a disaster and there's substantial enjoyment to be had in the game's early moments. But a lack of variety and some awkward, ineffective attempts to break the monotony will fail to win the game the audience Square Enix is so to desperate find, at the cost of losing the one they once had.
6 / 10
Front Mission Evolved is available from today for PC, PS3 and Xbox 360.
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Comments (42) Latest comment 2 years ago
Comments for this article are now closed, but please feel free to continue chatting on the forum!
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Hmm... I don't understand Eurogamers scoring!!!
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Poor Squenix.
Make a great game for a franchise & genre that hasn't sold well in the west, or make a new game in the franchise in a different genre and hope it sells.
Tough choice for a business.
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I play the PC version, and the graphic is very ugly.
Also if i turn on Vsync, the Pre-rendered video will look very choppy. and blocky
if i turn off vsync, the pre-rendered video move smooth but tearing all over the screen. and still blocky.
i played @ 1440x900. FM:E really a light game, my 3 years old pc still able to run at max
but it graphic is just too ugly
but customizing Wanzer still feel good
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Everytime I see a story about this I can't help but think Front Bottom Evolved.
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Having no previous experience with front mission titles, I thought I'll try it, based on the adds I saw.
I did try it at friend's place, so I didn't pay for it...but even so, I felt ripped off after a couple hours.
It smells of those japaneese cartoon series where, for some mysterious reason, they build a huge, complicated war machine and then equip it, for some bizarre reason, with a club. Or give it a huge version of infantry machine gun. I guess I just don't get it.
PS.
And don't get me started on a story, it's atrocious. Although, after a beer or two, it begun to be funny, as a sort of starship troopers parody with main character you can find in any anime series, an angsty teen, wearing a face of a 20-odd year old western character.
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Oh, and there's little reason to take any weapon type besides the sniper rifle.
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I think they just need to reach a point where they can't continue in this way, and then they can try and salvage something from the self-realisation that dawns, that no (the review mentions this at one point) group of players, potential or otherwise, are gonna be fully satisfied with this, and one group is likely to have particular disappointment, even resentment. In writing this, I wonder are they a lost cause, but then, I remember what's been seen of Versus, and I remember the KH series, and I don't liken that to a past tense success.
That's legitimately, showing a smart way to try to branch out, with KH. So, perhaps it is particularly what they are pandering to, here, the East-West conundrum that's just caused some kind of split within the internal development?
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This clearly infringes our patents on the product found on our website and which I've only added five minutes ago. The EDGEWanzer software system was developed in conjunction with top neuroscientists to give psychotics a better kill rate and heightened satisfaction.
My lawyers will be in touch to suggest a compensation agreement just as soon as they've finished fleecing Electronic Arts. In fact, they've just entered my office, although I don't know why they're all wearing sad faces and carrying an envelope each, addressed to me. I'll get back to you after they've talked to me.
Tim Langdell.
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Genuine lol! +1
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And yeah, Front Mission on the SNES and FM3 were awesome. I skipped FM4, was it any good?
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I'm also a Front Bottom-er
I also can't hear the name Bruce Willis without thinking 'Bruised Willies' or Hugh Fearnley-Whittingstall without thinking 'Huge Furry Shittingstool'
/slightly sad
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Front Mission 5 is even better. Pity Square Enix never did an official localisation, most of us missed out on a brilliant SRPG.
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I wanted a TRPG
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(I did sort of find it strangely captivating, though. Sort of like "the room" but with robots)
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I used to work with a bloke called Alan Fisher who I always thought of as Anal Fissure. Wasn't best pleased when I told him.
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i think mafia a lot better than this. But maybe thats just me.
btw i tough that i can jump from the Wanzer and walk as human. Then look for other wwanzer with dead pilot
just like in Front Mission in PS1
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your obviously not a fan of japanese anime or their games lol
shame cuz ya missing out
hehe yes i am a self confessed lover of most things japanese
jpop FTW
oh and another century is the only mech series you'll ever need imo
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Also, no surprise a game in which you get to ride a "wanzer" doesn't do too well in the West...
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I'll stick to the Crysis Mechwarrior mod for my robot stomping needs.
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You are right, I'm not a fan of anime. I checked another century as you suggested. Thank you for the tip, but I'd rather stick to mechwarrior 3 and mechcommanders
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Then I saw they are changing it into a Armored Core clone. Odd decision. But I tried to be positive.. as I like Armored Core.
You'd think if they were trying to to copy Armored Core, they would at least try to beat it, or even be as good. But no, apparently not. What a waste.
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haha no problem mate everyones differant im cool with that ;D
i loved mechwarrior back then too!!!
ever since i came back from my vacation 2 years ago ago in Japan or more specifically Tokyo and making some new friends they got me hooked on anime and Jpop/Jrock, I haven't been the same lol, been back there three times in the last eighteen months lol im on a tight budget now working that money back hehe.
i cant stop listening to Kumi, the GazettE, Misono etc i love em
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"Front Mission Evolved"? That's one heck of an ironic name if you think about it, because evolution leads to diversity and specialisation - not homogenisation.