Front Mission Evolved Review

Crying and Wanzing.

Version tested: Xbox 360

In part, the problem's with the title. The Front Mission name has always been synonymous with the Japanese tactical RPG: a futuristic robot version of chess, all giant bipedal tanks blowing the limbs from one another with ponderous missile attacks planned in between sips of tea and head-scratching.

In 1997, when Squaresoft first tried its hand at a real-time version of the game – giving players direct control of the Wanzers and a cockpit-eye view of the action – it dubbed the release Front Mission: Alternative. The title made clear that the game was an experimental spin-off, an alternative for those who find thrills more readily in split-second evasive sidesteps from a hail of rocket fire than the statistical dice rolls with which the series made its name.

Front Mission Evolved, though? That implies to the series faithful that the old way of playing is obsolete and that every TRPG, if it dreams hard enough and makes friends with enough Western developers, can one day be an Armored Core clone. Before the game's even begun, it has alienated long-standing Front Mission fans, suggesting that their series has switched genre with no plans to look back.

Square Enix, however, isn't too interested in Front Mission's existing fans. Sales for the series have been so lacklustre in the West that the publisher left the fifth entry in Japan. No, Front Mission Evolved is gunning for a brave new audience with this Double Helix-developed title: one to whom a mecha-themed cross between Modern Warfare and Forza Motorsport should, in their estimation, prove irresistible.

At first touch and played with an open mind, it seems as though the decision was a sound one. The Wanzer you pilot is fast and responsive (in stark contrast to the lumbering machines in Front Mission: Alternative). A tap of a button engages thrusters, allowing you to skid at speed across the environment, launching into the air to access raised platforms and change directions with unlikely ease.

You line up shots on targets – which range from opposing Wanzers to helicopters and tanks – in much the same way as in any third-person shooter, while a lock-on reticule allows you to unleash a clutch of missiles even as you streak past your enemy. At close range you can melee enemies with the hefty lump of metal in your left hand and with these three basic weapon types you feel as though you can manage close-, middle- and long-range targets with rare ease.

Part way into the game you gain access to a prototype technology, known as E.D.G.E., which allows you to trigger a heightened state of consciousness when you've eliminated enough targets, throwing the game into slow motion and increasing the effectiveness of your aim and damage.

The button configuration is simple and easy to learn, a far cry from, say, Steel Battalion's sim-like approach, and Double Helix has done a commendable job of easing in gamers put off by mecha games' traditional fussiness. Within minutes you'll be skidding around the game's environments, launching missile attacks while pock-marking buildings with a pitter-patter of machine gun fire and in these simple but bombastic actions, the game is often exhilarating.

The environments, which over the course of the five-act storyline range from New York to the ice plains of Antarctica, are pretty and robust, but lack detail. Some objects are destructible, while others stand resolute no matter how much gunfire they endure: a disappointing inconsistency. But the real problem is the game's lack of variety. In the straight Wanzer-piloting stages you must, almost without exception, move from A to B to boss fight, taking down weaker enemies en route.

Each stage has twenty blinking red pylons to find and destroy and three hidden emblems, and these somewhat tiresome treasure-hunts form the only other objectives as you move through a level. A lack of set-pieces means there's little showmanship to obscure the straightforwardness and, in time, the action grows repetitive. Boss fights, supposedly the high point of each act, fail to inspire, fights descending into a simplistic trading of blows, drawn out by respawning health pick-ups in the area.

To break up this monotonous rhythm, Double Helix has introduced a smattering of on-foot sections. These portions of the game are far weaker than the main attraction, the combat tedious and unrefined, and while they upset the repetition of the main game they do nothing to embellish it. More enjoyable are the sections in which you take down targets from the seat of a transport plane while being flown into a drop zone, Halo-style, but they're short-lived.

The story, always an integral part of the Front Mission experience, is passable. But despite being dressed up in the series' terminology and mythology, it fails to match the pace and excitement of previous titles. The voice acting is sub-par and the dialogue routinely terrible.

The Wanzer customisation is better. Each target you eliminate during a mission earns you credits that can be used to swap out Wanzer parts in the intermission. Almost every part of your Wanzer can be customized, with different body parts offering varied statistical benefits.

Every time you buy a new part it's only 'loaned' to you, so if you buy a new set of Wanzer legs and then change your mind and want a different pair, you need only pay the difference to swap them; you keep no inventory. It's a matter of maximising your total earnings in the game to create the most efficient and deadly machine you can.

The total weight of your Wanzer must never exceed its power output, so you must decide whether you want to take a slow but powerful Wanzer into a level or a lightweight but relatively weak one. There are four weapon points on your machine but, while it's theoretically possible to take a Wanzer into battle with a weapon attached to each arm and shoulder, the balance between weight and power output is such that you'll have a hard job doing so and being in any way manoeuvrable.

Wanzer customisation comes into its own when you take the game online for Deathmatch and Team Deathmatch modes. As you raise through the ranks offered by the game's simplistic levelling, so new parts become available and the range of tactical configurations escalates. The option to modify the colour scheme of your Wanzer may not offer Forza levels of artistic potential, but ensures that everyone has the opportunity to stand out on the battlefield.

It's an untruth to describe the latest Front Mission as an evolution of what's gone before. It is, at best, a sidestep, one that neither advances its series nor the genre into which it has lunged.

It's far from a disaster and there's substantial enjoyment to be had in the game's early moments. But a lack of variety and some awkward, ineffective attempts to break the monotony will fail to win the game the audience Square Enix is so to desperate find, at the cost of losing the one they once had.

6 / 10

Front Mission Evolved is available from today for PC, PS3 and Xbox 360.

Read the Eurogamer.net scoring policy

Comments (42) Latest comment 2 years ago

Comments for this article are now closed, but please feel free to continue chatting on the forum!

  • RedPanda #1 2 years ago

    Post deleted at 14:31:59 28-01-2012
  • Toadie48 #2 2 years ago

    Everyone, negative me. I wonder how much negs I can get.
    Edited by Toadie48 at 08/10/10 @ 08:10
  • SClaw #3 2 years ago

    Read like a 7, despite it's flaws.

    Hmm... I don't understand Eurogamers scoring!!!
  • Scimarad #4 2 years ago

    It's annoying that the one they didn't decide to translate was the one that sounds like the best in the series.
  • Sharzam #5 2 years ago

    I havnt played one of these sort games in a long time, but i used to love the mechwarrior series. So basically this isnt as good as MW4 then, guess just have to wait for that steel batalion for kinect.
  • menage #6 2 years ago

    Shame, bring back the strategy
  • nuanimal #7 2 years ago


    Poor Squenix.

    Make a great game for a franchise & genre that hasn't sold well in the west, or make a new game in the franchise in a different genre and hope it sells.

    Tough choice for a business.

  • PoundHound #8 2 years ago

    I'm not in a position to dispute the review as I've only played the training mission and a tiny part of the next, but I've been pleasantly surprised by this. The controls are good, graphics very nice, weapons decent. No complaints yet. Having bought this solely because Zavvi were selling it for £17.99 on one of their "Mega-Monday's" I feel that I'm on to a winner.
  • Judas_Priest #9 2 years ago

    So still not as good as mechwarrior 2? Keep trying, I'm sure some company somewhere will be able to make a game to match that.... probably smith and tinker (Jordan Weisman's new company).
    Edited by Judas_Priest at 09/10/10 @ 14:55
  • orangpelupa #10 2 years ago

    btw wondering when DF will do face-off in FM:E.
    I play the PC version, and the graphic is very ugly.
    Also if i turn on Vsync, the Pre-rendered video will look very choppy. and blocky
    if i turn off vsync, the pre-rendered video move smooth but tearing all over the screen. and still blocky.

    i played @ 1440x900. FM:E really a light game, my 3 years old pc still able to run at max :D
    but it graphic is just too ugly

    but customizing Wanzer still feel good :D
  • thedaveeyres #11 2 years ago

  • Eraysor #12 2 years ago

    Fuck you Square, Front Mission 3 was the greatest tactical RPG of all time. Of all time!
  • InfiniteFury #13 2 years ago

    You read my mind Dave. A friend of mine can't hear the name Malouda mentioned on footie commentary without saying in a butler's voice: "You raaaaaaaang, Malouda?"

    Everytime I see a story about this I can't help but think Front Bottom Evolved.
  • Merefield #14 2 years ago

    What a bunch of Wanzers!!
  • retr0gamer #15 2 years ago

    I hope the financial failing of this game doesn't spell doom for the series. I find them some of the best SRPGs out there with FM3 being excellent and FM5 (god bless fan translations and the people that work on them) being the best in the series.
  • darkmorgado #16 2 years ago

    Bah. Only decent Japanese mech game I ever enjoyed was Phantom Crash on the XBox.
  • kangarootoo #17 2 years ago

    Wanzer? Really?
  • Silvervein #18 2 years ago

    I have to say that I'm a mechwarrior (and mechcommander) fan. So, I like big robots.
    Having no previous experience with front mission titles, I thought I'll try it, based on the adds I saw.
    I did try it at friend's place, so I didn't pay for it...but even so, I felt ripped off after a couple hours.
    It smells of those japaneese cartoon series where, for some mysterious reason, they build a huge, complicated war machine and then equip it, for some bizarre reason, with a club. Or give it a huge version of infantry machine gun. I guess I just don't get it.
    PS.
    And don't get me started on a story, it's atrocious. Although, after a beer or two, it begun to be funny, as a sort of starship troopers parody with main character you can find in any anime series, an angsty teen, wearing a face of a 20-odd year old western character.
    Edited by Silvervein at 08/10/10 @ 10:17
  • TheJuriel #19 2 years ago

    Should have been turn-based. Dammit, Squeenix.
  • Snidesworth #20 2 years ago

    I can't understate how terrible the story component is in this. After the treat of FM3 (and even FM4) what we get here is disheartening. Iffy voice acting and utterly terrible writing just makes takes a bland story down to truly dire levels.

    Oh, and there's little reason to take any weapon type besides the sniper rifle.
  • Machetazo #21 2 years ago

    I don't feel like wanzing, when y'all tell me to wanz.

    I think they just need to reach a point where they can't continue in this way, and then they can try and salvage something from the self-realisation that dawns, that no (the review mentions this at one point) group of players, potential or otherwise, are gonna be fully satisfied with this, and one group is likely to have particular disappointment, even resentment. In writing this, I wonder are they a lost cause, but then, I remember what's been seen of Versus, and I remember the KH series, and I don't liken that to a past tense success.

    That's legitimately, showing a smart way to try to branch out, with KH. So, perhaps it is particularly what they are pandering to, here, the East-West conundrum that's just caused some kind of split within the internal development?
    Edited by Machetazo at 08/10/10 @ 12:03
  • mcmothercruncher #22 2 years ago

    Why do I ALWAYS read this as "Front Bottom Evolved"?
  • FogHeart #23 2 years ago

    "Part way into the game you gain access to a prototype technology, known as E.D.G.E., which allows you to trigger a heightened state of consciousness when you've eliminated enough targets..."

    This clearly infringes our patents on the product found on our website and which I've only added five minutes ago. The EDGEWanzer software system was developed in conjunction with top neuroscientists to give psychotics a better kill rate and heightened satisfaction.

    My lawyers will be in touch to suggest a compensation agreement just as soon as they've finished fleecing Electronic Arts. In fact, they've just entered my office, although I don't know why they're all wearing sad faces and carrying an envelope each, addressed to me. I'll get back to you after they've talked to me.

    Tim Langdell.
  • darkmorgado #24 2 years ago

  • AstroMoose #25 2 years ago

    That sounds JUST like how Armoured Core used to play on the PSOne. Evolved my arse!

    And yeah, Front Mission on the SNES and FM3 were awesome. I skipped FM4, was it any good?
  • FogHeart #26 2 years ago

    @mcmothercruncher: because your wanzer has been fitted with larger flaps?
  • lordofthedunce #27 2 years ago

    @thedaveeyres & InfiniteFury

    I'm also a Front Bottom-er

    I also can't hear the name Bruce Willis without thinking 'Bruised Willies' or Hugh Fearnley-Whittingstall without thinking 'Huge Furry Shittingstool'

    /slightly sad
  • Cappy #28 2 years ago

    I loved Front Mission 4. Some people don't get on with the story though since you're switching between units on opposite sides of the conflict periodically which can make it feel a bit fractured sometimes.

    Front Mission 5 is even better. Pity Square Enix never did an official localisation, most of us missed out on a brilliant SRPG.
  • glaeken #29 2 years ago

    So wanzer? I am guessing its short for walking panzer. That sort of makes sense. Well kind of.
  • Pacman8MyGhostkart #30 2 years ago

    Disappointed. Btw those with a chipped Ps2 or a mid-range PC can enjoy Front Mission 5. It has been fan-translated :)
  • RedSparrows #31 2 years ago

    silvervein: mechcommander! fuck yeah!

    I wanted a TRPG :(
  • Gecks #32 2 years ago

    I've not played any of other ones, but played through FM3 many times. I love it to bits but the story was a mess! So melodramatic and with no sense of pace, and the dialogue went on forever!

    (I did sort of find it strangely captivating, though. Sort of like "the room" but with robots)
  • celery7 #33 2 years ago

    @lordofthedunce

    I used to work with a bloke called Alan Fisher who I always thought of as Anal Fissure. Wasn't best pleased when I told him.
  • Diogo_Ribeiro #34 2 years ago

    Actually, that Front Mission: Gun Hazard SNES spin off was pretty spiffy, and better than the first SNES FM. Mostly because customization and combat, while simple, was pretty versatile. Level variety and tough as nails bosses didn't hurt, either.
  • orangpelupa #35 2 years ago

    hmm FM:E got a 6. But mafia got a 4?
    i think mafia a lot better than this. But maybe thats just me.

    btw i tough that i can jump from the Wanzer and walk as human. Then look for other wwanzer with dead pilot :D
    just like in Front Mission in PS1 :D
  • metroid455 #36 2 years ago

    silvervein
    your obviously not a fan of japanese anime or their games lol
    shame cuz ya missing out
    hehe yes i am a self confessed lover of most things japanese
    jpop FTW
    oh and another century is the only mech series you'll ever need imo
    Edited by metroid455 at 09/10/10 @ 10:58
  • Daikon #37 2 years ago

    No SRPG, no sale. What's next, a Final Fantasy Tactics FPS?

    Also, no surprise a game in which you get to ride a "wanzer" doesn't do too well in the West...
  • WrongShui #38 2 years ago

    So it's walking tank then?

    I'll stick to the Crysis Mechwarrior mod for my robot stomping needs.
  • Silvervein #39 2 years ago

    @metroid455
    You are right, I'm not a fan of anime. I checked another century as you suggested. Thank you for the tip, but I'd rather stick to mechwarrior 3 and mechcommanders :) Intro of mechwarrior 3 still grips me, after all those years.
  • RandomTerrain #40 2 years ago

    I'm gutted by this. After Front Mission 3 on the Playstation being so much fun, I had high hopes.
    Then I saw they are changing it into a Armored Core clone. Odd decision. But I tried to be positive.. as I like Armored Core.

    You'd think if they were trying to to copy Armored Core, they would at least try to beat it, or even be as good. But no, apparently not. What a waste. :o/
  • metroid455 #41 2 years ago

    Silversvein
    haha no problem mate everyones differant im cool with that ;D
    i loved mechwarrior back then too!!!
    ever since i came back from my vacation 2 years ago ago in Japan or more specifically Tokyo and making some new friends they got me hooked on anime and Jpop/Jrock, I haven't been the same lol, been back there three times in the last eighteen months lol im on a tight budget now working that money back hehe.
    i cant stop listening to Kumi, the GazettE, Misono etc i love em
    Edited by metroid455 at 12/10/10 @ 09:06
  • ghostgate2001 #42 2 years ago

    Ugh, it's really sickening the way all these wonderfully quirky and unique Japanese game franchises are getting handed to Western developers who insist on ditching the core gameplay elements that defined the damn franchise in the first place and turning them into generic action titles that are barely distinguishable from umpteen other games.

    "Front Mission Evolved"? That's one heck of an ironic name if you think about it, because evolution leads to diversity and specialisation - not homogenisation.