Your Move

PS3’s back catalogue gets motion sensitive.

If you've been keeping a weather eye on PlayStation Move coverage, you've probably come to the conclusion that Sony's latest foray into motion control is an extremely competent peripheral in search of genuinely good games. Luckily, the PlayStation 3 already had some genuinely good games knocking about, and now some of them have had Move support patched in.

These aren't system-sellers, then, but they aren't really meant to be. Rather, think of them as a potential added bonus, and a decent glimpse of what developers can do with the tech in a short space of time. Was it all worth it? How well do they work? Why did Patrick Duffy struggle to find meaningful roles after Dallas? All but one of these questions will be answered below.

[Note: in all the cases listed, the left side of the DualShock 3 or Sixaxis works just as well as the Navigation controller.]

Heavy Rain

[Warning – contains the odd spoiler.]

I was so emotionally engaged with the taut and multi-textured psychodrama of Heavy Rain on my first playthrough that, once it was finished, I grew a beard, broke up with my wife, and arranged to have one of my children wedged into a drain. Actually, I did none of these things, but I did think, "Ooh, I bet that game would work well with Move controls. (And some decent actors.)"

Right again, me. Heavy Rain: Move Edition takes a bit of, um, acclimatisation, but it reeks of attention to detail.

Good news: if you hated the walking mechanic of the original, it's gone, replaced with a more standard set-up roping in the Navigation controller's thumbstick. Getting around is a lot easier, then – and you can move the camera a bit at the same time with the Move itself – but most of the new interactions will require a half-hour or so to really get used to them.

It's worth it, though. The bulk of your fun involves squeezing the Move's trigger and moving the controller through the air either horizontally or vertically. After a while, even the tricky stuff starts to feel fairly natural, and when it finally clicks and you're doling out cash, unlocking doors or, I don't know, chopping an appendage off, it can seem rather pleasantly like you've become a mime – which is probably what that haughty Parisian David Cage had in mind all along.

Pushing and pulling actions give the game a physicality it missed before, and Quantic Dream seems to have taken real care throughout, finding intelligent and interesting analogues for the original moves, whether you're selecting thoughts by highlighting them with a pointer or engaging in a wheezy fist fight. I still got the worst ending, of course, but, to be honest, I never really liked that kid in the first place.

Tiger Woods: PGA Tour 11

Golf and a cylindrical controller just itching for you to swing it around seem like such a natural fit. The only explanation for implementation as disappointing as this, then, is that it's the result of a rushed retrofitting. This isn't an afterthought, I'm guessing – it's the thought you have after you've had an afterthought.

While pointing the Move to line up shots with an overhead view is just about acceptable, and the controller has no trouble registering details like the angle you're holding it at, when it comes to the crucial business of swinging the club, the whole grand illusion has a tendency to fall apart. There's lag, there's occasional failure to register movements that the game normally never struggles with, there's no real way to apply things like spin using the Move itself, and it's almost impossible to judge the force of your shots. Judging force: silly little hats aside, that's kind of a big chunk of what golf actually is.

Compound that with the fact that there's no sense of connection with the ball and very little sense of connection with the on-screen animation, and there's scant reason to even bring up things like poor in-game instructions and the fact that Move can't be used to do stuff such as navigate through menus when you're away from the fairway. All told, it's probably easier to land membership in the Freemasons than it is to get a good round of golf playing like this. It's probably more fun, too – particularly if you have a thing about ballroom-dancing with retired police inspectors or drinking red wine out of a lamb's skull.

When EA has a chance to make a Move golf game from the ground up, I'm willing to bet dollars to donuts that most of these problems are going to disappear. It took the publisher a while to make the Wii sing, after all, and Move seems to have at least as much potential. For now, however, if golf is a good walk spoiled, then Tiger Woods with Move is a good virtual walk spoiled. PGA 11 is still an excellent game when played as intended, but with motion control integration of this quality, it becomes considerably less excellent when you put the DualShock down. Not ideal.

Resident Evil 5

With movement on the Navigation controller, shooting and stabbing on the Move, and fiddly stuff like inventory, map access and telling Shiva to please-stop-jogging-against-that-wall-people-are-starting-to-stare on the face buttons, Resident Evil 5 makes a lot of sense. On top of that, Capcom offers two different control configurations, which flip "locate partner" and "run/quick turn" between L1 and X depending on how your brain is wired up.

It's quirky, though. Rather than being used to, you know, fire the gun, the Move's trigger locks you in position and brings up the aiming reticule, and you then shoot with a stab of the Move button on top of the controller. It works better than it sounds, but with no second stick, you're still going to have to aim – and stop moving – if you want to look about very much. Some won't like the fact that you can't nudge the screen around at all by moving the targeting reticule to the edge (with gun drawn, the only way to move the screen is to use the left stick), but it does means you don't get that juddery feel a lot of motion-control shooters have whenever aiming and the camera are tied together. It's not as much of a problem as it sounds, really.

You can tweak sensitivities and enjoy some fairly pedestrian gestural stuff, mostly involving shaking (guess when) if you want to, but, while it all works well enough, you may still be left with a nagging feeling that shooters and motion controllers don't really fit together that naturally most of the time, no matter how well-intentioned everything is.

R.U.S.E.

If shooters don't always click with motion controls, how about RTS games? They can work surprisingly well, actually. With R.U.S.E, the Move's pointer is not quite as flexible and reactive as a mouse, but the lag isn't bad at all, and after your initial assault on Colditz Castle, you may find yourself really enjoying the experience.

Unit selection and movement are handled via pointing, and mass selection, deselection and opening the Production menus are stuck on the face buttons – although you can also open the latter with a sharp swing to the right. It's pretty easy to jab around the battlefield moving artillery about, sending innocent men to their deaths, and rocking up on a tank ambush with just the wrong kind of defence. Moving about the map is handled with the left stick, and zooming and turning are done by holding the trigger down and tilting the Move like a fishing rod: you'll be clumsy at first, but it quickly starts to sink in and it generally feels quite precise.

Blast around too hectically and you can throw off the calibration, but any annoyance at that was wiped away for me the first time I selected an enemy unit to blow up and the squidgy Move light bulb started to glow an ominous red. Take that, Kaiser. (The Second World War was the one with the Kaiser, right?)

Ultimately, to get the best out of an RTS, you're going to prefer a mouse – but this is still an appealing and somewhat novel way of playing. Like the game itself, Move integration has been no rush job here; if it tempts more players into picking up Ubisoft's thoughtful and inventive spin on the RTS, I'm in favour of it.

EyePet

Pets really are good value. They provide young children with hours of entertainment. They don't require batteries, internet connections, strategy guides, or easy access to a plug socket. They don't come with DRM, and they give couples in struggling relationships something to do after work rather than sit around apportioning blame. Finally, as they expire, they even teach any kids caught in the blast radius an important lesson about mortality: everything dies, baby, that's a fact. Bruce Springsteen said that.

And he was wrong. EyePet doesn't die (neither will Joan Rivers, I suspect). It's probably not even something Sony has planned for DLC.

Part monkey, part troll, part asthmatic Chihuahua, EyePet was a smart idea when it first appeared last year, albeit one that was waiting for technology to catch up slightly. Now, technology has caught up, with Move replacing the original game's magical flashcard. EyePet: Move Edition keeps the basics of the first instalment intact, but it allows you to interact with the same range of pet toys and gadgets in a far more satisfying manner.

The game beyond the controller is still sweet, but still limited, though. There's a decent number of mini-games, but they're unimaginative. Those that turn the Move controller into various gadgets crank things up a notch as Sony's software superimposes various fantastical devices over the glowing lollipop in your hand and puts them to work. This kind of stuff struggled to be entirely credible with the Magic Card that came with the original box, but with Move the implementation is ideal.

You'll soon be feeding your pet cookies, scaring him with a dangly toy ghost, taking him bowling, and drawing cars and planes that come to life and zip him around the living room. The moment Sony's really perfected, however, is bathing: covering the EyePet in suds, washing him off and then drying him results in a perfect marriage of simple Move controls and well-judged animations. It presents a kind of idealised take on pet ownership that is almost convincing. Sure, you sound like a weird strain of sex criminal talking about it, but it's a masterful piece of coding.

Brilliantly clever but slightly aimless, this remains a bit of a gimmick, ultimately. A dog is for life, but EyePet is probably still just for Christmas.

Comments (108) Latest comment 2 years ago

Comments for this article are now closed, but please feel free to continue chatting on the forum!

  • Mcstrife #1 2 years ago

    PGA was a bitter disappointment too for me. Very excited about Heavy Rain though, seems it can really add something to the experience. I have promised myself to buy when the move controls were any good, so I guess this review will cost me.
  • Nighthawk_08 #2 2 years ago

    I'm using move on resident evil 5. It's quite difficult to get used to the controls at first, what with the trigger bringing you reticule up, and the move button to fire (WTF!) but iv never hit so many head shots. Move is ridiculous when it comes to how accurate it is. I recommend any1 who ain't tried it yet go and spend half hour with it
    Edited by Nighthawk_08 at 17/09/10 @ 14:26
  • wizlon #3 2 years ago

    Have been enjoying resi 5 with move controls so far. If only Uncharted/2 would support move.
  • Haerger #4 2 years ago

    Tumble is best launch Move game IMO.

    Table Tennis is brilliant too. Looking forward to RE5 and Heavy Rain.
    Edited by Haerger at 17/09/10 @ 14:29
  • HarryPalmer #5 2 years ago

    Flight Control aint bad apparently. Looking forward to playing Tumble and table tennis tonight! Woo
  • iamian #6 2 years ago

    Agree with Mcstrife. Might save a 2nd play through of Heavy Rain until I've got my wand. Does it make any of the harder/quicker sequences any easier though? Even if not, just the improved movement controls is an improvement!
  • djed #7 2 years ago

    will wait for EyeGirl.
  • Drpwnage #8 2 years ago

    Apart from my innate curiosity there is nothing on either Kinect or Move that make them compulsive purchases for me at the moment. Although hosting the extended family next month provides justification to my other half for picking up Move, be interesting to see how the system is received by non-gamers.
  • photoboy #9 2 years ago

    Bit disappointed that Resi 5 was very quickly brushed over. The "original" RE5 was disappointing, but half my problem with that was that I had played Resident Evil 4 Wii Edition, which utterly kicked arse in the controls department (one of the very few times I've said that about the Wii). If RE5 controls as well as RE4 I could well be tempted to give it a second chance. Anyone else know how well it compares to the Wii controls?
  • SteelPriest #10 2 years ago

    i really have no problem with using the move button to shoot in resi5. i'll take a digital button over an analogue trigger for shooting please.

    i DO have a bit of a problem with the lack of camera control when running though, but i've only used move so far, so i dunno if the classic controls have this.

    Camera controls seem to suffer a lot in ports to motion control (twilight princess) - understanding where you are in the environment is pretty crucial in games, so i hope this trend toward auto-cameras, or in this case, no camera control, is a short lived one.
  • SteelPriest #11 2 years ago

    @photoboy

    as far as i can remember (i loved resi4 wii) it controls in much the same way, but resi4 had d-pad camera controls when you weren't aiming, right?

    Also, strangely, i feel the wiimote is a bit nicer to point with than move. might just be the sensetivity setup, but there doesn't seem to be such a satisfying acceleration to the pointer. Move does have the advantage of not spacking out if you happen to point it at a lamp, however.
  • db3 #12 2 years ago

    First hour with Move has been a mixed experience.

    After frustration with the Wii I was looking forward to checking out Move and it's supposed accuracy. Well, accuracy, yes in a way. Sports Academy demo really shows off the precise tracking - table tennis now feels 'real' and Frisbee golf clearly matched my hand movements. I'm sure the racket sports demo will be just as good. *edit* no it feels like wii sports, doesn't compare.

    However, and this is a big one....it's useless as a pointer. Gave Shoot demo a go, calibrated everything and then in a short while the cross hairs are no longer lined up with the pointer. If you bought the gun add-on it would become pointless looking down the sights. Same goes for Tumble. You have to press O to recentre every now and again.

    As a pointer this doesn't appear to happen with the Wii. I can only assume this due to the Wii sensor bar being stereoscopic while the eye isn't. Therefore although the sensors within the Move controller are more accurate in regard to movement, and the eye can determine depth - the exact pointing direction isn't known and therefore accuracy drifts.

    I feel this is going to keep Move within the sports and casual games realm rather than allowing a more immersive experience with first person shooters.

    Also patched Eye Pet and and it can't see the Move controller at all - and that's after moving the camera position and adjusting room lighting. Doh!

    UPDATE
    Still no joy with eye toy but had improvement with pointer accuracy after recalibrating magnetic sensor in the XMB system settings.
    Edited by db3 at 17/09/10 @ 23:56
  • Miths #13 2 years ago

    I made the terrible mistake of buying RE5 together with my Move and Nav Controller. I gave up in frustration in the first semi-large battle less than 15 minutes into the game. These are the most dreadfully awkward controls I remember trying in years.

    I'm not sure the Move is to blame here though? While I didn't bother trying my DS3 instead this time around, I vaguely remember playing the RE5 demo back when the game was originally released and finding the controls very awkward and unintuitive compared to what I'm used to from third person shooters.

    I'm still optimistic that Move + Nav Controller can prove itself to be a great way to play shooters, as long as the developers put some thought into the implementation. From the Killzone 3 Move videos I've seen it looks like they are on the right track.
    And I'm tempted to repurchase MAG since they are also adding Move support (already available to everyone in a beta if I'm not mistaken?). It sounds like they still have some kinks to work out, but videos make it look fairly promising.

    Meanwhile I'll go play a different type of shooter - archery in Sports Champions :). I had a blast with it last night with just one controller, and I just bought a second one an hour ago, so now I get to try the "proper" bow experience rather than just pointing one controller at the screen.
    Edited by Miths at 17/09/10 @ 15:05
  • knightmt #14 2 years ago

    I want to use the Move with MAG but I fear it would suffer from lag on lag. I most looking forward to the tailored games have been waiting ages for a decent gun game anything has to be better than Time crisis 4.
  • SteelPriest #15 2 years ago

    I didn't have any problem with Move's accuracy as such, just the accelleration of the pointer.

    the wiimote/sensor bar isn't "stereoscopic", it's just a camera tracking two dots. I'm guessing this means fast changes in the controller's orientation along one plane are easier to achieve, as rather than tracking 2 dots on a 2d plane the Move has to combine the tracking of the glowing orb with accellerometer/gyroscope data, which the wiimote doesn't bother itself with when pointing.

    I'm hoping that this means there's nothing but weak coding stopping Move being equally as responsive as the wiimote for pointing.
  • SteelPriest #16 2 years ago

    PS if you're looking for a good Move game: Hustle Kings. fucking brilliant
  • smithdown #17 2 years ago

    @BuckoA51

    The Shoot doesn't have a reticule, which means you have no way of seeing where you're aiming other than firing a bullet to see what happens! It definitely drifts away from where you are pointing too, but then the Wii does the exact same thing - the on screen reticule is rarely precisely where you are aiming.

    So I think it's fine for shooters, as long as you have some sort of on screen indication of where you are pointing the thing.
  • MaoZedong #18 2 years ago

    Post deleted at 09:40:08 17-12-2011
  • estel #19 2 years ago

    I think £30 is a low enough barrier of entry for me to pick this up, probably with Heavy Rain, which I should have grabbed ages ago.
  • Miths #20 2 years ago

    I initially had some issues with calibration "drifting" (always to the left) in some Move games/demos yesterday, particularly in the The Shoot demo, where - on the main menu in particular - I could hold the Move as steadily pointed at the center of the screen as possible, and literally watch the on screen pointer float slowly but steadily towards the left.

    I managed to minimize - but not entirely eliminate - these drifting issues in all games later by being very careful during in-game calibrations, sometimes repeating the calibration process a couple of times if the pointer felt a bit off.

    At some point - going on suggestion on the EU Playstation forum - I also tried turning off the magnetic sensor (possibly from the system menu on the XMB, can't recall the exact name of the sub menu), which seemed to further lower the issue. Since the pointer was always drifting left, I thought that perhaps the headphone amplifier and separate power supply that's standing on the floor next to my chair might generate enough magnetic interference to cause the problem, but this was before I started experimenting with more careful in-game calibration, and since I later turned the sensor back on, I never properly determined if magnetic interference might actually play a role.

    I'll say this for my first day (yesterday) with Move - in games like Sports Champions it's extremely accurate and extremely responsive, but it's also so sensitive to even the tiniest non-intentional hand movements that I suspect some degree of input smoothing might actually be if not a strict necessity, then at least a welcome addition to certain types of games, including perhaps shooters.
  • GamesConnoisseur #21 2 years ago

    I just splashed out on Move kits and games and total eye watering new console price range.

    Real concerned about the weakness of the pointer accuracy and recalibrations needed, a proof that Nintendo years old Wii is still better in certain area, ie having sensor bar.

    However hoping that developers will be able to work around this and makes a real good use of the more accurate movements in the sticks.

    Will give the Move enabled games a real good go and see what I think of it.
  • darc #22 2 years ago

    Sadly, none of this really compels me to run out and buy a Move bundle. (I'm sure I will eventually, just not feeling compelled.)

    I thought RE5 would be a killer app for Move, but the tone of the review doesn't give me tons of confidence. If anything, Heavy Rain sounds like the best fit so far, but then Heavy Rain was never quite a home run for me, and with used copies still commanding $50, I'm not about to run out for that either.

    Does anyone know whether the demo version of Heavy Rain has been patched for Move compatibility, for those who are just curious?

    (LOL, just remembered, my copy of RE5 is Xbox anyway. D'oh!)
    Edited by darc at 17/09/10 @ 15:26
  • Miths #23 2 years ago

    "The Shoot doesn't have a reticule"

    What are you talking about? I played that demo several times yesterday and there's definitely a big, fat reticle on the screen - and once I had the game properly calibrated (no reticle when you have to shoot those two targets on the calibration screen though), aiming actually felt very good, albeit a bit twitchy if you don't have a completely steady hand (and I don't).

    I do think I ran into a post on the PS forum yesterday mentioning a lacking reticle in The Shoot, and it also appears to be the game with the most serious calibration drifting issues (even though I did manage to mostly compensate for them with careful calibration), so maybe it's just still in a somewhat buggy state?
    Edited by Miths at 17/09/10 @ 15:26
  • GamesProgrammer Verified Games Team Programmer, Eutechnyx Ltd. #24 2 years ago

    Im confused by all these pointer comments,

    I played the shoot demo last night and the pointer worked fine, maybe its just a calibration problem but i certainly didnt suffer from drift.

    @smithdown
    The demo i played of the shoot last night certainly does have an on screen reticule, the only weird thing i found in the shoot was when you pulled the trigger it didnt instantly show the impact like it was simulating the time it would take for the bullet to travel, which felt a bit weird in comparison to other shooters ive played in the past like time crisis.

    The problem with all camera based technology will always be calibration and room setup and lighting. Any of these things are off and it can feel weird, im lucky enough to have a big lounge and lighting behind the camera not in front of it, it all seemed great to me.
  • Markitron #25 2 years ago

    Got myself a wand and sports champion today (alreay have the camera) The only weak event is beach volleyball. Gladiator duel is a LOT of fun and table tennis is fantastic and the reason why motion control exists imo. Been saving my second heavy rain playthru for move glad to see it improves the game, lookin forward to the patch
  • db3 #26 2 years ago

    @Miths

    Interesting...for me the pointer seems to always drift to the right :)
    Are you left handed?
  • Nuronv #27 2 years ago

    "....it's useless as a pointer. Gave Shoot demo a go, calibrated everything and then in a short while the cross hairs are no longer lined up with the pointer. If you bought the gun add-on it would become pointless looking down the sights"

    The Wii has never done this, hence why all Wii and Move shooting games will always have a reticule. Both of them are merely using a point of reference approximate a pointer.
  • Miths #28 2 years ago

    @db3

    Nope, right handed.
  • wizlon #29 2 years ago

    Had no real problems with the pointer, although I feel that the Wii does pointer controls better, although I found the pointer seems to actually work better when doing smaller movements. Resi 5 works just as well as Resi 4 Wii (or as badly if you didn't the control scheme of B/T to aim and A/Move to shoot) The way the Move does pointer controls with Resi 5 is when you press the T button the position you are holding the controller becomes the center point, and anything around becomes a direction. Letting go of T will let you re center yourself before heading to shoot again. not being able to look by dragging is a mixed blessing/curse but you get used to it. Overall Move WILL give you extra accuracy on your shots, given a bit of practice.

    Still got home for Time Crisis, although Point Blank may not work as well (which reminds me, I wonder if we will get Move to Guncon PS1 games, that would rock, HARD)
  • TopKatt #30 2 years ago

    Good article thanks for that. Looking forward to trying the RUSE demo with Move tonight.
  • sonicyoda #31 2 years ago

    Have you guys reviewed Kung Fu Rider yet? That's the release title I want to know about!
  • Geordiemp #32 2 years ago

    Got 2 wands and sport champions.

    I stuggled where to put the eye so I could stand say 6-8 ft away and be in the centre of the pciture for the calibration...

    On the top of my 46 inch plama was too high, and on the table was too low.

    Some blue tack put on the front understide so the camera was pointing up 10 dgrees at the bottom of the telly, and calibration and accuracy was wonderful.

    Table tennis was unbelievable compared to the wii makes it look like a Joke. Doing smashes feels great.

    Tried sports champios with 2 controllers, wow thats immersive.

    Got RE5 Move edition, not tried it yet as I forgot to get the nav nunchuck thing. Traded in my 360 RE5....

    Note that I played RE4 on Wii to death, so silly review, as the controls sound exactly the same. Once you get the hang of Wii RE4 theres no holding back, anybody vaguely in your sigts gets one between the eyes, and high scores in mercs similar to the best PS2 players came easiy....

    I can only hope RE5 move is the same, off to buy a nav controller.

    Surprised at some of the neg reviews and 7 and 8's, the Move is SOOOO >>>>>> Wii control its night and day.

    Edited by Geordiemp at 17/09/10 @ 15:53
  • Mcstrife #33 2 years ago

    I experienced no issues with The Shoot, actually thought it was a lot of fun and very precise. I am no fps expert by any length but I scored some pretty good hits/headshots with this.
  • Negotiator #34 2 years ago

    Being a PS3 owner I kid you not when I say I had no idea this came out today, perhaps its because I've been playing the best FPS in years all week (Halo Reach). The fact is I just had no clue it was coming out this week and if I'm honest I didn't care, and still don't.
  • MaoZedong #35 2 years ago

    Post deleted at 09:40:08 17-12-2011
  • HisDudness #36 2 years ago

    haha. Thanks for taking the time to pry yourself away from "the best shooter in years" and share your ambivalence. Truly, you have enriched our day.
  • Negotiator #37 2 years ago

    I'm here to please.
  • RexRunti #38 2 years ago

    Eurogamer can you do a controller face off for Resident Evil 5 and RUSE. You know DS3 vs Move vs Xbox Controller vs Keyboard and Mouse. Or is it too subjective?
  • TheRook21 #39 2 years ago

    I played sports champion (full game) on each of the events last night between 12:30 and 2am with the only light being the tv and the glowing orb on the wand...

    Was great fun... I have downloaded all the other demos and will try te shoot now...
  • kangarootoo #40 2 years ago

    "Good news: if you hated the walking mechanic of the original, it's gone, replaced with a more standard set-up roping in the Navigation controller's thumbstick."

    Thank f*ck. Possibly the only bad bit of control design in the whole game. Glad to see the back of it.
  • makeamazing #41 2 years ago

    Negotiator is taking up where tigermuppet left off yesterday.

    Is the Shoot actuallly out, or is it just a demo at the moment?
  • TheRook21 #42 2 years ago

    Just tried the shoot demo... Uh no problem just a tad oversensitive for my slightly wobbly hands but it isn't quite the final product... But if you calibrate your position (sat on the sofa) and move to the left or right a foot or so it isn't calibrated for your position and the cursor is far left or right of where your aiming...but that's fair enough in my mind...
  • kangarootoo #43 2 years ago

    @Miths

    I agree that the control issues RE5 has are not really the fault of Move. Aiming and shooting stuff works a treat, but everything else is abysmal. I accept that I am in a certain camp, as I find RE5 on SIXAXIS pretty poor as well.

    If you like RE5 and can accept the general control system, the Move enhancement will probably be a positive thing for you (the hold trigger, press button business didn't bother me). I just couldn't get past the non-Move aspects of the game.



    @Geordiemp

    The SIXAXIS (held in your left hand) can be used in place of the nav controller (though I accept its not quite the same - and lefties obviously benefit from the nav controller).
  • b00n #44 2 years ago

    I've been playing a few hours now with Move and I'm not convinced. A few thoughts:

    - Definitely more precise than a Wii but not sure everybody will like that. Hardcore gamers (like me) would expect for example table tennis to be 1-on-1 but it isn't. There is some lag still and the translation to the game is still not like really playing it. Holding your hand at angles you would do in real life makes you miss, so you need to reduce your turning. On the other hand, giving it to non-gamers got me the reaction that is too difficult and 'twitchy'. I'm truly curious if Nintendo doesn"t have the right strategy with a less precise controller: non-gamers want fun, not fidelity. Hardcore gamers I think will be slightly disappointed that until now, Move is better than Wii, but doesn't change the overall game of motion-sensitive controls.

    - Still an awful lot of fiddling around: calibration, losing connection (bright sunlight doesn't help), getting the camera at the right angle, need more place to make sure all your movements are registered vs the Wii etc.

    - Aiming: agree with the comments that aiming at the center of your screen for example feels less consistent than I'd wish for, especially when moving around a bit. Could be the games or software or just the need for some adapting to it. Can't see shooters working better with this than normal controllers.

    Truly hope Sony can quickly come with a game that really changes everything and shows that the higher precision and better hardware delivers better games outside the advantage of having HD Wii games. Overall conclusion after a limited amount of hours and games: works great but not convinced it does everything it promised it would do.
  • drumbaby #45 2 years ago

    RE5 gave me the same sort of problems I had when I switched from Gravis Gamepad Pro to mouse/ keys for fps games. Total disorientation. With half an hour or so's practice though it started to feel as natural as the standard godforsaken control scheme (I hate it!). Doing the 'quick turn' seems really natural now, and I don't get so confused changing between knife/ pistol for some reason. And once you separate the brain a bit more the aiming is really very good indeed. Headshots pretty much all the time now.

    Demos:

    Table Tennis in Sports Champions is really responsive, tactile, fun. I felt in control of it and was very quickly finding angles and putting different spins on the ball. Nice. The frsibee golf game seems a little contrived (is it even a real sport?) but shows the Move's accuracy.

    Start the Party? Lame choice of demos to show it off I think, unless this is the best the game has to offer...in which case, oh dear.

    The Shoot was surprisingly good fun, once I'd toned my movements down a little. Shooting knives/ dynamite out of the air seemed easy after 5 minutes. I can see that Move is going to be great for fps games, and not just lightweight on-rails shooters like this.

    Still haven't tried the Golf game or Tumble.

    I'm tempted to buy the Pool game...has anyone tried it yet?
  • jimmyhill11 #46 2 years ago

    @darc
    it's true the EG write up doesn't big up ResiEvil5 Move too much, but then it was EG that gave a thumbs down to ResiEvil 4 Wii edition.
    http://www.eurogamer.net/articles/reside...

    I would put this as one of the most wrong headed reviews ever posted by EG. ResiEvil 4 Wii edition is, IMHO, one of the finest gaming experiences, period.
  • mingster #47 2 years ago

    lol sonicyoda.... kung fu rider is supposed to be the worst game ever. It's Utter rubbish.
  • mingster #48 2 years ago

    I'm not liking people' impressions of MOVE in these comments. I thought everyone would be saying its the best thing evar.. but it doesn't seem the case. A bit worrying.
  • jimmyhill11 #49 2 years ago

    and most of the three hundred + comments on that ResiEvil4 review agree with me
  • thewool #50 2 years ago

    Just been to our local Sainsburys and they don't stock it. Would have probably bought it if I'd seen it as an impulse.

    Now I'm back home I don't feel bothered at all, sort of sums up how I feel about it really.

    Like others, I was expecting better comments than there has been.
  • kangarootoo #51 2 years ago

    "Doing the 'quick turn' seems really natural now"

    There is a quick turn?

    /facepalm
  • Goodfella #52 2 years ago

    I've only been playing Sports Champions so far and I'm suitably impressed. As already said Table Tennis feels a heck of a lot better than a Wii equivalent and all the techniques work well such as the camera tracking distance when you walk toward the tv to hit a short shot from the opponent, or walk away to hit a long shot. very impressed.

    One issue though does seem to be the device as a pointer, in the game menu it feels a little floaty and keeps having a tendancy to go off centre to the left. I'm hoping this is just something to do with Sports Champions as I haven't tried anything else as of yet.

    So far though, thumbs up.
  • FogHeart #53 2 years ago

    I'm gnashing my teeth here because Move arrived on time but RE5 arrives tomorrow...

    Yesterday I pulled out RE4 Wii and had a bash and can confirm that it is absolutely positively the same control setup (excepting control of AI player). And as Mr Hill11 has said, they're juuuust fine. Remember the RE games have never allowed move and fire at the same time, so when you press the trigger to aim the stick controls the camera instead of the player.

    To do a quick turn, press the 'run' button (I'm guessing L2) and pull down on the stick at the same time.

    RE's control scheme will be the exception rather than the norm for TPS games, which will mostly work like SOCOM 4. And all FPS games (from now on! No more twinsticking!) will work like KZ3. Devs will be crazy to make TPS/FPS from now on without Move-controlled reticles. Thank you Sony!

    There will be bad implementations and buggy implementations along the way - MAG beta for example will aim at the centre of the screen rather than wherever the reticle is when you bring up iron sights - but even these are going to be better than the alternative control method we've been stuck with.
  • Miths #54 2 years ago

    I just tried archery and gladiator battle in Sports Champions with the second Move controller I picked up today. Using two controllers definitely multiplies the fun I have with gladiator by several factors - and makes it easier - while archery takes a bit more getting used to, and is actually a fair bit more difficult with two controllers (not aiming accuracy, but aiming speed - which is of great importance in all archery disciplines in SC - since your movements become more involved than with one controller).
  • db3 #55 2 years ago

    @B00n

    re. "especially when moving around a bit"
    ...that could be the reason for the pointer drift. Perhaps once you've calibrated you have to keep the pointer in exactly the same position. Need a gun tripod ;)
  • xentar #56 2 years ago

    I cant wait to play Heavy Rain with Move, so far I have tried almost everythihng available and there are great differences between games. The worst of the bunch is Racket Sports by Ubisoft. By far the worst. It feels exactly like a Wii game, no real control over the action, need to move long time bofore the ball moves in...

    The complete opposite of Sports Champions. I didnt like the idea of "wii clone" launch game but table tennis and gladiators are showing the potential of Move very well.

    Start the party... its samey as EyeToy Play with slightly updated graphics and less fun minigames so it will see light only when we are having a party and drink a lot.

    The best game for me is Tumble so far. It may not be a gamers game, it feels like a tech dempo sometimes but it is extremely precise. When you pair it with 3D TV it gets even better as you have better understanding of depth which makes it easier to place the blocks right without checking all camera angles.

    Shoot was a dissapointment for me - didtn feel precise, maye it has something to do with distance from the screen but i didnt like it. But then again I am no sharpshooter.

    The Beat Sketcher is fun, my 16 moth old son loves it :-) No really, he oved painting on the screen and its a game which shows nice tracking for Move 1:1 really (distance is important to be able to paint over all of the screen) may even buy it after trying the demo for now, the demo is enough to keep our son more inclined to stay at our bed in the morning which is more than I could ask for :)

    Eyepet and Kung-fu rider awaits their time - I have got a life too :)
  • makeamazing #57 2 years ago

    I am not really surprised by some of the demos/comments, it will certainly take alittle time to get better supported games, and its just as much of a learning cycle for Sony as it was for Nintendo.

    I do expect games like Socom, Killzone and LBP implementations to perfect/spot on (they had better be :D

    Just downloading all of the demos, was able to wrestle the Move off the wife (was getting it next week but got it today)
  • mr_shoe_uk #58 2 years ago

    Don't work with shooters? A strange statement.

    Resident Evil 5 with move controls exactly like Resident Evil 4 Wii Edition - beautifully.
  • Geordiemp #59 2 years ago

    Agree witrh Myers, The shoot I found very difficult to airm accurately, its because the pin holes for bullets were so small that even on a 52 inch plasma you missing by a few mm is enough with no reticule.

    So when you doa 'lazy' calibration and point at the 2 targets, you must obviously point very accurately and then stay seated in same position to hold the calibration.

    The only accurate pointer system would require the system to know where 2 corners of the screen are.

    Give us a reticulle if the pointer is relative like Wii
  • smithdown #60 2 years ago

    Hmm, confused. Will def have to try the Shoot again, cos there sure as shit wasn't a reticule when I played it! Was tricky, to say the least.
  • FogHeart #61 2 years ago

    The demo for Shoot is bugged. Once installed, you need to reset the console and then you do get a reticule.

    After that it's pretty much horses for courses as far as light gun games go. As someone who owns Ghost Squad, HOTD 2 and 3, Overkill, both Resident Evils on-rails shooters and Dead Space Extraction, I can say that the controls are about the same accuracy/smoothness etc.

    But the game is pretty uninspiring, it doesn't have any features that make any of the above games special - weapon upgrades, story or whatever. It's a quick-and-dirty lightgun game designed so the Move can hold its hand up and say "I do lightgun games too!"

    Happy that Dead Space extraction is coming, and really hoping that Red Steel 2 follows. That game needs to find its audience.
  • Mkwone #62 2 years ago

    Playing with a single move controller at the moment.

    In terms of demos TV superstar was rubbish, some catwalk thing involved waving arms but i couldn't see how i was doing, there didn't seem to be any feedback ranging from good to bad.

    Table tennis i wasn't a fan off, felt more realistic in terms of having to swing accuratly, but the table seemed to have a homing beacon in it, that didn't feel realistic.

    I didn't play the second game

    Echochrome 2 i liked, very much, would like to get my mits of the full game, menipulating the shadows to get your man acroos the screen is simple but it work. very responsive and it takes some thinkink even it the demo levels, the shadow art s also a nice little touch. A couple of things i didn't like was the level restarted if the move was pointed away from the camera, and the stick man walks quite slowly and is a bit boring nowing you've finished the level but you've got to watch him stroll across screen. (would be nice if theres a fast forward option to get him moving a bit faster)

    Tumble took a bit of getting used to, but it's a very simple and addictive game. Controls are spot on but i found i had to be carful in calibrate mode wth where i put my arm, if i put it too far forward the move was too far forward so in my limited space i couldnt reach back far enough, so i needed to re do it.

    I need some more time with ruse though, i only played with the single controller which meant i couldn't pan around the map so i had some problems getting i wanted to display, but from the sounds of it thats where the nav controller comes in. No problems with anything else.
  • FogHeart #63 2 years ago

    ^^You gonna twin-stick your way through KZ3 then? Have you played FPS on Wii and concluded that twin stick is faster and more precise than light gun?
  • xentar #64 2 years ago

    what, red steel 2 is coming to PS3? Thats about the only game i really liked on Wii (until I started to get entangled int he wire connecting wiimote and nunchuck) so yes, that could be nice and yes, the game deserves some recognition (and improve graphics too :)
  • Miths #65 2 years ago

    Copying this from a post I just wrote on the EU PS forum:

    "I just spent another hour with SC - this time disc golf and volleyball. I have still yet to properly try out bocce ball (my brief session with it yesterday definitely made it feel like the most relaxing of the six disciplines), but otherwise I'm ready to say that Sports Champions is just plain fantastic all around, even the arguably weakest inclusion, volleyball.
    But gladiator, volleyball and to a slightly lesser extent archery are definitely even more fantastic if played with two controllers rather than just one.

    Maybe my immense enjoyment is simply because I've never had my hands on a Wii - and the supposedly extremely popular Wii Sports - so this whole motion controller thing is entirely novel to me, but whatever the reason I can highly recommend the full version of Sports Champions. Particularly if you have two Move controllers."
    Edited by Miths at 17/09/10 @ 21:25
  • Miths #66 2 years ago

    "Don't know if anyones mentioned it (and a minor point) ,some of the installation sizes for the demo's are huge..."

    What's your definition of huge? There are a couple I haven't installed (Start the Party being one of them), but as far as I recall from yesterday, each one weighed in at far less than one Gigabyte. Hardly a large demo these days.
    As for needing to install them, clearly they've just thrown the same demo installers on the disc as you would download from the PSN store - I'm guessing because it was the easiest thing to do.
  • makeamazing #67 2 years ago

    Ok so far (playing demos)

    Table Tennis is great, you can really feel the direction makes a difference. Just playing this alone makes me want to buy sports champions
    Shoot: Calibration was very strange and took a number of attempts to get right... it wasnt very informative on how to calibrate it properly. Game was fun, but dont see it being something i would want to play much of... feels like Raving Rabbids...or whatever it was called on the wii. Big minus was the calibration... didnt work well.
    Tumble: Excellent demo, and looks like it could be very challenging, looks like a steel at 7.99
  • Nighthawk_08 #68 2 years ago

    I posted earlier on after just a short while with move on resident evil 5. Iv now been on it for about 4 hours and I feel invincible. For people who are put off by the initial change of controls please stick with it. Stick sensitivity up to fastest aswel. Honestly from my point of view/experience it's improved the game soooo much. Just wish I could kill shiva. Oh and one more thing. Table tennis is one hell of an addictive game!!! Once you figure how to put left/right/top spin on you start believing your a machine. A table tennis god! Out of all the launch games I wasn't expecting this game to be as good as it is.
  • Mkwone #69 2 years ago

    One of the demos required a 2gb instalation. I believe it was TV superstar but i could be wrong. i think 3 were over 1gb
  • jimmyhill11 #70 2 years ago

    @Micheal-myers
    "Not so sure about retro fitting move as games designed with it in mind will allways be best but if its free dlc, cant complaing now can we?"

    That would seem to make sense, except that all the Wii's best games (other than Super Mario Galaxy ) are all PS2/Gamecube ports - Metroid Prime, Resident Evil 4, Okami
  • TwitchyMcTwitch #71 2 years ago

    Tumble is my current favorite for sure, but man oh man do I wish I could try out RE5 with it. I'm glad I canceled my pre-order and just went into a near by shop to pick up the controller. I would still be waiting for the controller to come in if I hadn't!
  • db3 #72 2 years ago

    Found this, seems to address the pointer accuracy issue...

    From Official PSN FAQ: What is the point of the 'Calibrate Motion Controller' in the main ps3 settings when games all seem to require their own calibration?

    In short, the Calibration options on the XMB calibrate the Magnetic Sensor within the Move controller. The in-game calibration calibrates everything else.
    The long answer is that the Magnetic Sensor is used to give your console information about where your controller is pointing in relation to North. So, if you're having issues with the controller not behaving as expected in general, you should recalibrate or even switch off the magnetic sensor.

    Perhaps if the Move magnetic sensor is calibrated in the factory. i.e. other side of the world, it's quite likely that the first thing you should do is re-calibrate it before use. A quick google on magnetic north shows there are many local factors (natural and electromagnetic) which can produce an error of a few degrees.
    Edited by db3 at 18/09/10 @ 01:39
  • Miths #73 2 years ago

    @db3 and others

    Regarding the magnetic sensor, here's another post I just made on the PS forum.

    "I haven't had any problems with the calibration process in any of the games and demos I've tried (aside from having to redo some of them several times because I didn't feel like the on-screen pointer was behaving quite as I wanted afterwards), but in several demos - including The Shoot and Tumble - I'm having the same calibration "drift" problems with the second Move controller I bought today as the one I got in my starter pack yesterday.
    Basically the cursor starts drifting left - always left - until I either use an in game centering option such as the circle button in Tumble, or move the Move controller fairly far out to one of the sides (not far enough to get an off camera warning, but pretty far) and then back to the middle, which also seems to auto center the cursor.

    Like I experimented with yesterday with my first Move, I've just played the Tumble demo on my second Move with the magnetic sensor turned off. While some cursor drifting remains, it's far less pronounced than when the magnetic sensor was turned on.
    I've also been sitting in the middle of my living room, just in case the small headphone amp and power supply I have on the floor next to my usual chair might actually have enough of a magnetic field to cause interference, but since I still had fairly severe issues with the magnetic sensor turned on that doesn't seem to be the case.

    With these centering precision issues I'm very interested in and a bit worried about how well the Move is going to work in eg. shooters. Resident Evil 5 (with its otherwise horrendously awkward control scheme) centers the reticle every time you pull the aim button, but from the videos I've seen it looks like KZ3 and MAG rely on a more intuitive and "normal" control scheme where you turn when you point the reticle towards the edges of the screen?
    Unless it centers the reticle when you take certain actions - or just auto centers by itself at certain times - I foresee the calibration drifting causing huge frustration.

    When I physically point the Move straight at the center of the screen - and assuming I've calibrated it properly in-game - I expect the cursor to be more or less at the center of the screen. Right now in some of the games and demos it does that for a short while, but a minute or two later - or less - the cursor is actually almost half way towards the left side of the screen when I point the Move at the center."

    I can add that Sports Champions - the Move game I've been playing most by far - has not caused me any obvious issues with calibration "drifting", with or without the magnetic sensor turned on. But I guess that it's possible there could still be some minimal drifting, it's just that I don't notice it because of the larger arm and body movements compared to the other games/demos, and perhaps auto centering at various points, in addition to the recalibration required every time you enter a new event.
  • drumbaby #74 2 years ago

    'Tumble' may not be fun in the classic sense of the word, but bloody hell, it is so compelling as a showcase of how Move allows you to reach into the screen (even in 2D) with total accuracy. Very impressive as a tech demo.
  • Miths #75 2 years ago

    A new fairly long and interesting video from iWaggle about the Move as a pointer device. This illustrates exactly, with the Move filmed mounted steadily on a tripod, the calibration "drifting" issues that - amongst all the fun I have derived from my Move controllers and particularly Sports Champions - have been driving me a bit nuts the last two days.

    [link url=http://iwaggle.blogspot.com/2010/09/video-iwatch-playstation-move-vs.html
    ]http://iwaggle.blogspot.com/2010/09/vide...[/link]

    This is clearly an issue that many games - shooters perhaps in particular - will have to find a way to compensate for, probably through some form of auto centering of the reticle, as eg. RE5 does when you pull the aiming trigger, or Tumble does if you hit circle.
  • makeamazing #76 2 years ago

    Probably the worst game of the bunch is KungFu Riders, its absolutely abysmal.... and would be rated as a 1/10 just from the demo, its so badly designed. Its just not good.

    Yes that iwaggle presents some interesting things about the pointer movement, hope its fixable in the future.
  • siro #77 2 years ago

    @b00n: Spot on, hit the nail on the head.
  • Geordiemp #78 2 years ago

    Common EG, find out what the drift issue is with some pointer games.

    Its left to you tube and small game sites to do the investigation we expect from large respected sites like EG or IGN.

    http://www.youtube.com/watch?v=JF7bo8V1f...
  • Ryze #79 2 years ago

    Re: Resident Evil 5 - he's just made it clear once again that the Move is missing an analogue stick for camera control / dual wand gameplay.

    Christ almighty, Sony. You did it again.
  • Ryze #80 2 years ago

    Re: Resident Evil 5 - he's just made it clear once again that the Move is missing an analogue stick for camera control / dual wand gameplay.

    Christ almighty, Sony. You did it again.
  • kaianderw #81 2 years ago

    I am a huge fan of Resident Evil 5, really Capcom made a wonderful game and much better then previous one, i like this PS3 pack but this one is my favorite of all time, because this is so addicting and mixture of lots of good things.

    French country furniture
  • FogHeart #82 2 years ago

    This iWatch/iWaggle bloke...he's really doing some useful work. He's like the DF for the Move device.

    Ryze...really sorry but I've read that post over and over and I don't know what it means...
  • NotSoSlim #83 2 years ago

    Ryze - dual wand control?

    Why would you want that? I am confused as surely its like the Wiiversion of Resi 4? And what have Sony done again?
  • makeamazing #84 2 years ago

    Been checking out the EyePet that previouslyy didnt work too well due to lighting conditions in my living room. The move has on the whole made the experience alot better for people with poor lighting in their homes. I do find it very strange that the drawing aspect (which requires lots of light in the original), when doing the initial drawings you do a mix of the two, it took me and the kids about 10 minutes to get enough light for the camera to recognise the hand drawn image, then the next image was using the move (which it worked straight away)... and then they did it again, asking for hand drawn and then move drawn, all future images you can pick... but from a design perspective its very strange that they even bothered with the hand drawn side (especially with many people having light problems and move being the thing to fix that).

    On the whole, for me, EyePet now works alot better, just a shame it seems that Sony havent necessarily fully implemented move into the game as much as it should have been.
  • TonyHarrison #85 2 years ago

    I've only played Sports Champions so far, and I think it'd be fair to say it's a little mixed but still enjoyable.

    Table Tennis - Good, although having put uncountable hours into the Table Tennis in WSR, I'm not really feeling much of an improvement in terms of accuracy, and I'm pulling off spin shots with the same level of ease. The only truly noticeable difference is that you have full control over where you move, which is nice.

    Archery - I had issues with the whole grabbing an arrow thing, it seemed to be a bit fussy as to when exactly it would decide to pick one up. Very accurate aiming though. Debatable if it's any better than Archery in WSR, but then it's hard to better pointing at a screen when it's already been pretty much perfected.

    Gladiator Duel - It's the sword dueling from WSR with an added shield, which I think adds an extra dimension.

    Volleyball - This seems to be a bit of a waggle fest, you don't really need to do much to succeed and it's the one that has disappointed me the most.

    Disc Golf - Excellent when calibrated correctly, and I found I had to do it fairly often, otherwise I'm looking at my character holding the disc at an angle when I'm holding it flat. Thankfully calibration is quick and easy.

    Bocce - I think it works well, it's just a bit boring.

    Overall I'm pretty impressed, 4 of the 6 games are fun to play, but I'm not seeing any massive leap over what we've seen before. May need to try a few more games before I can get any truly definitive idea of exactly how good it is.
  • Geordiemp #86 2 years ago

    On level 2 of RE4 move edition, they made it harder and you only get 5 bullets on a hand gun pick up (used to be 10) and thats on normal....

    So they scaled it for move.

    Even getting used to the controller, still killed 24 in first skirmish and almsot got the axe guy.

    Calibration is all do do with the angle of the eye, put blue tack on it and angle it 10 deg up or down if on bottom or top of telly so it sees you in middle of screen for sport champios.

    Also, if move light goes out, re-plug in the eye....

    Back to RE 5 Different game altogether, the machine gun is useful now you can aim, and head shots are fun. Glad they seemed to have upped the ante.
    Edited by Geordiemp at 18/09/10 @ 15:53
  • Ryze #87 2 years ago

    Dual wand games (obviously not RE5) will be limited by the fact that you cannot move and carry out any actions at the same time.

    3rd Person and first person games are limited in terms of aiming and camera control happening independently. There are ways around it (toggling, and camera control 'zones' on screen), but if the Move button could be, well, MOVED like the PSP nub (only better), as well as being clickable, then that wouldn't be an issue.
  • Miths #88 2 years ago

    "3rd Person and first person games are limited in terms of aiming and camera control happening independently"

    From what I remember of the Killzone 3 Move videos I've seen (and perhaps Socom 4 as well?), the camera turns when you aim near the outer edges of the screen? And I believe that's also the case for M.A.G.?

    How well that works I obviously can't say before I've tried it myself (I'm thinking about repurchasing M.A.G.), but it certainly seems like a control scheme that isn't too different from the usual method of aiming and turning the camera with the right analogue stick on the DS3 (aside from your aim not being locked to the center of the screen with Move), and one I would much prefer to the one in RE5 where you need to push a button (or in this case pull the trigger) to bring up the reticle, and using the analogue stick on the Nav Controller to turn while aiming, which feels horrendously awkward and slow to me.
  • Ryze #89 2 years ago

    RE4/5 simply has an archaic control scheme anyway. It's a Resident Evil game so you just deal with it or don't bother playing.

    In terms of 3rd Person games, time will tell, but for example, a character could be moved around with a single wand if the Move button was a nub/nipple/analogue as well as a button.

    We'll see. I'm enjoying my Move wand with the Heavy Rain demo - and waiting for the full game's patch. I do wish I could make the character walk around whilst only using a wand, however.


    Just installing the Start the Party demo now...

    /waits...
    Edited by Ryze at 18/09/10 @ 20:07
  • Crazyreyn #90 2 years ago

    There isn't enough Flight Control HD love here. You should all get it.
  • Miths #91 2 years ago

    I bought Flight Control HD, but so far I fail to see why it was such a major hit on the iPhone and reportedly extremely addictive.

    Granted, I suck at it :) (but oddly enough I seem to do better on the maps with a high difficulty rating than a low one), but even though I've been getting a little better than in my first few attempts, it doesn't really have much of that "just once more" factor for me.

    Sports Champions on the hand - damn I love it. I just spent half an hour playing table tennis, and aside from moving around slightly less than in the real sport (though you still take a step forwards or backwards to hit those short and long balls) it feels almost exactly like I remember it from back when I last played table tennis years ago. I even managed to work up a bit of a sweat :p.
    Four of the other events are also incredibly addictive - and even volleyball is pretty entertaining, though I have only played a handful of matches so far.
  • makeamazing #92 2 years ago

    Out of all the box products that are move only i think Sports Champions is the one that i really want to get to be honest, while the others are not so good. Its a good though that there are PSN downloadable games from day 1 such as FC and Tumble, as at least that can fill the gaps until more games come out.

    Though i do have RE5 ready to be played next week (have to wait :(... its a shame from the sounds of things that they haven't totally made it as good as they could of from a control point of view. Still downloading the HR demo, even though i completed the game number of times, i thought it would be nice to check out to see how it works...
  • Geordiemp #93 2 years ago

    RE5 is same as RE 4 on Wii.

    You cant move when firing anyway using either control, so mov eis better as you can pick off head shots and turn camera with left stick when used to it.
  • makeamazing #94 2 years ago

    I appreciate that Geordiemp, but having never played RE4 on the Wii, that doesnt mean anything :D... what i am saying is that perhaps i was expecting too much (dont know yet as i havent played it, only going from some peoples comments on it)... but i would have expected the trigger button to be a trigger, that in itself is alittle strange... but then as i said i never played RE4... so that may be standard to RE :D
  • nemesisND1derboy #95 2 years ago

    After seeing all the comments about the Move's drifting in pointer games, and having seen a video on it, I think the reason is that because you are shaking it so violently, now and then the camera will lose tracking of the orb for a milisecond or so, which would throw the calibration off. As for the drifting, I believe that would be to do with the magnetic sensors of the controller being effected by nearby objects. I could be wrong, but that seems like a reasonable explanation to me...
    Edited by nemesisND1derboy at 19/09/10 @ 01:04
  • Miths #96 2 years ago

    I've had severe "calibration drifting" in a number of Move games and demos, but after a lot of experimenting today I think I've come to the conclusion that while it's probably not the only factor in the issue, the camera definitely plays a large part.

    I've been using the camera mounting trick that's been widely publicized with a video showing how you can simply hang it over the top of the TV, with the cable providing counterweight on the back. What my testing today showed though was that if the camera isn't completely level - and that may be hard to accomplish if you're just eyeballing it when you hang it over the top of your TV - the drifting problem can set in very quickly after in-game calibration, and entirely without any violent shaking or other unusually exaggerated movements required.

    I've ordered a camera mounting clip (double sided tape might be another solution) so I can set it completely level on the top of my TV, but for my testing today I relied on a iPhone app called Handy Level to make sure the camera was indeed hanging as level as I could possibly get it to do, and it almost - but only almost - eliminated drifting entirely, even in the two previously worst offenders, the Tumble and The Shoot demos.
    Edited by Miths at 19/09/10 @ 01:23
  • Ryze #97 2 years ago

    I've found the pointer to be fine so far.

    Drifters - ensure the camera isn't moving, and you aren't moving too far from where you calibrated from.

    Also - there's a magnetic calibration tool in the system settings involving rotating the controller around a central axis. See if that helps, eh?

    I'm largely VERY happy with mine. It's just a shame that:

    - There's no mouse pointer support in the web browser

    - There's no method of navigating menus in unsupported games. Even the Heavy Rain Demo needs to have the Move activated with the control pad before it can be used in the menus. Poor show.

    Move button should be a slider or analogue as well. Excellent device anyway - VERY accurate. Play Tumble!

    I hope for an advanced version that includes analogue control and looks less like a dildo or 'personal massager'.
    Edited by Ryze at 19/09/10 @ 07:35
  • Geordiemp #98 2 years ago

    REally important on DRIFT,

    Apparently some games dont do it, in partical resident evil 5, its mainly the shoot....

    in RE 5 I shoot where I point, and you waggle to shage zombies off, so you nwould think it would happen, but no....

    You would think DF would sort something out, or SONY....
  • Dead_Man_Typing #99 2 years ago

    Bringing back bad memories of Eurogamer's RE4 Wii Edition review, as others have mentioned.

    The Wii Remote/PS move controllers are ideally suited to Resident Evil 4/5 because you can't move and shoot at the same time. It's one of the very few shooters (that aren't on rails) where pointer controls actually work consistently.

    I've played plenty of "point at the edge of the screen to turn" shooters on Wii, and having a game designed to not be like that seems like a very good thing to me. All I wanted, Eurogamer, was a direct comparison between RE5: Move and RE4: Wii and you have failed to deliver. Bad Eurogamer!
  • Kevf #100 2 years ago

    I have the EXACT same problem. I shake of the zombies in RE5 and after that the aiming is of (mostly to the left and down). What to do :(
  • Ryze #101 2 years ago

    ^

    Calibrate in the XMB?
  • Ryze #102 2 years ago

    I'm experiencing loads of calibration drift right now - in the Heavy Rain Move demo.

    It's immediate - straight after calibrating it drifts off to the right. I'll try a few things with the camera and lighting, as I didn't notice anything like this yesterday.
  • billy-beauts #103 2 years ago

    @Kevf

    Release trigger. Push trigger again. It centres everytime.
  • TwitchyMcTwitch #104 2 years ago

    They really need a better way of handling calibration. It's not very consistent right now. My first play through of the shoot had me believe the game was complete garbage. My second play through (with proper calibration and a camera sitting above the tv) made me fall in love with the game.

    Oh, and sports champions is great! I really wish I purchased it along with the bundle and not buy the controller and camera separately.
    Edited by TwitchyMcTwitch at 19/09/10 @ 23:41
  • loop7 #105 2 years ago

    I really didn't see the need for a Heavy Rain "move" edition. Playing the game with a normal controller had me twisting my hands and fingers in all manner of positions and shaking up and down like I was having a fit. The control system was perfect as it was encouraging delicacy or strength and forcefulness where needed. No camera or new fangled controller was needed for that.
  • Ryze #106 2 years ago

    ^ So you're saying all of that based on NOT playing the Move edition?

    Riiiight...
  • loop7 #107 2 years ago

    ^ It appears you have completely missed my point.
  • apoc_reg #108 2 years ago

    RE5 Move - What you fail to mention!
    ------------------------------------------------
    RE5 move has one massive fault (beyond a lack of control config choices).

    IT AUTO CENTRES

    Ie if your pointing at a point on the screen when you pull your gun out it will be... in the centre! Not where your pointing.

    Its retarded and completely ruins the game.