Retrospective: Soldner: Secret Wars

You say bugs. I say gaming jazz.

Soldner never, ever disappoints. There are many games that you can rely on for offering you a fun time. But there is none other (that I've encountered) that provides so much endless, improvised hilarity. It is, without question, the funniest game ever made.

There have been many patches of the game over the last few years. Many many patches. I think the total stands at approximately 450,000. What they all have in common is they don't fix what people wrongly interpret to be mistakes.

However, I'm a purist, and as such I desire the game in its purest form. (Homonyms equal truth.) This week I have been playing the original, untouched Soldner. Soldner as the developers originally intended, multiple companies and fan groups started meddling with perfection.

And what perfection. The game, which is probably meant to be played multiplayer, offers a single-player campaign that has retrospectively been described as "training". This is a lie. It is the single-player game which shines most brightly. It's the single-player game of the unpatched version of Soldner about which I speak today.

'Retrospective: Soldner: Secret Wars' Screenshot 1

I'm camouflaged for my mission in the children's adventure playground.

You play as a soldier. Your mission is to shot at some other soldiers, then rescue hostages, or maybe blow up a fuel tank. Sure, this makes more sense in multiplayer, but tough.

Having picked a mission from the list, you are deposited between three magic boxes that provide you with weapons, cars and helicopters and a compass point to aim for. With all this in place, the game begins to improvise.

Because why should an object exist in the world? Really, seriously, think about it. What universal law states that an object has to continue existing? Or continue to exist in the space it currently occupies? So when the bonnet of my jeep clips the side of a fuel container, I see no reason why it shouldn't pop out of existence.

This is not my favourite fuel tank popping out of existence story Soldner has provided. I remember a few years ago playing it, driving to a house in which a target was held, with a large fuel container out front. There were two enemy tanks, which on seeing my arrival sprang into action. One started driving around the house in a peculiarly elliptical orbit, while the other tested the strength of the external wall of the building by repeatedly ramming into it.

'Retrospective: Soldner: Secret Wars' Screenshot 2

Action! Fire! Tanks that explode like Hot Wheels cars!

After it blew itself up the orbiting tank's trajectory took into its path the fuel tank, causing it to crash directly into it. There was some sort of pop, and then in their place sat a Jeep, driven by a man in a red beret.

This is like being given a cuddle by God.

Everyone must have their own favourite thing about Soldner, and mine is the way buildings explode. And don't explode.

As we all know, both wooden and brick buildings, when tapped by any object, let out an almighty explosion. They don't actually blow up, obviously. That would be ludicrous.

But instead they let out a billow of smoke, and a cacophonous boom as if a Jumbo Jet filled with petrol flew into a TNT factory. We've all heard it, but what other game has thought to include it? Exactly.

A lot of games will fall into the trap of stereotyping a country. Oh, you've got a level set in China have you? Well, everything had better be temples then, hadn't it?

Not Soldner. It eschews such lazy (let's call it what it is) racism, and instead has every single country look exactly the same. A Chinese building – that's the same as a US building, of course.

And why should I be able to fire a gun that's on my hip? It's clearly there for decoration, and it's idiotic to go into a fight expecting it would work, and instead having to resort to hoping the AI would take care of itself. Which it inevitably does, because it's kind like that.

'Retrospective: Soldner: Secret Wars' Screenshot 3

Get me this architect on the phone! I wants me a house.

One mission asked me to rescue a hostage. That can be a lot of hard work in most games, inevitably forcing you to suffer having to protect them from the enemy units. Not Soldner. The rival soldiers spotted my arrival from afar, and immediately set their base on fire. Thank you, kindly rival soldiers.

Perhaps a favourite feature is the ability to intersplice objects on a molecular level. At the start of a task I requested myself a tank and a Jeep. The tank spawned itself inside the Jeep, the two items fighting to occupy the same space in the universe, causing both the violently explode. Other games would never have thought of that.

And in my opinion tanks should be able to spin on the spot as if made of polystyrene, and of course they should get stuck up trees. I'll fight anyone who says otherwise.

But without question, the absolute greatest thing about Soldner, and undoubtedly the reason not to update with any of the patches, is the voice that utters "Soldner" at every loading point. He doesn't shout it enthusiastically. He doesn't growl it menacingly. He doesn't whisper it suggestively. He just says it.

'Retrospective: Soldner: Secret Wars' Screenshot 4

That sure looks a painful way to carry a rocket launcher.

He's not bored. He's not rude. Instead he says it in the most "a man just saying something" voice that any human has ever uttered. It is the very middle of the very middle of the very middle of all of speech, collectively over the millennia, and was recorded for eternal history in this, the most unique of games. (But patching it causes him to say it far less often, which is ungood.)

Updates have pretty much been abandoned for the game now, having been bumped about between various groups, including all sorts of strops and walkings out due to various contentious reasons. That's to be expected when dealing with a game as important as Soldner.

There are few games that have provided me with as much entertainment as Soldner. While Boiling Point's bugs were impressive, Soldner manages similar brokenness, but importantly in a game that doesn't warrant persistence.

It's a terrible game whose redeeming features are its bugs – it's performance art, improvised comedy, terrible coding. It will always hold a place in my heart and a space on my hard drive.

Comments (14) Latest comment 7 months ago

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  • darkmorgado #1 2 years ago

    Absolutely hilarious! Well done John, that was pure comedy gold :-)
  • PearOfAnguish #2 2 years ago

    Holy crap, someone else plays this absolute piece of junk. I love this garbage.
  • Windypops #3 2 years ago

    Brilliant.

    Also brilliant - and I'm getting a prize for spotting this, I can feel it - is posting the article without correcting any of the typos.
  • pinebear #4 2 years ago

    Typos are intentional, serving only to further emphasise the genius of Soldner.
  • kuzanagi #5 2 years ago

    I actually read the title of this article, and every mention of the game title in the Soldner voice in my head. The most perfunctory vocal ever recorded.
  • Ducklord #6 2 years ago

    "This is like being given a cuddle by God."

    I'm going to use this phrase more often.
    Also, it got me thinking about how seriously games take themselves these days- we need more stupid fun dammit!
  • VibratingDonkey #7 2 years ago

    I suggest anyone impressed by this game to have a look at Hour of Victory. Or the demo even. For shame that Midway turned belly up, we need more genuinely funny games. Not this Deathspank, Matt Hazard nonsense.

    I remember Söldner, I used to hope it'd be good. In retrospect I know that my enthusiasm over the developer's willingness to implement suggestions offered by random people on their forum was misplaced. We'd say things like "we want iron sights" and then a week later or something the developer would be implementing them. The closest I've ever come to designing a game.

    Is it available on the cheap on some digital store anywhere?
    Edited by 1 at 15/08/10 @ 13:15
  • aesthetis #8 2 years ago

    Psst! Homophone, not homonym :) The former are words that sound the same but are written differently. The latter are words that sound the same and written with the same spelling, but have different meanings. Knowledge is power! :D
  • FenderMaster #9 2 years ago

    "The rival soldiers spotted my arrival from afar, and immediately set their base on fire. Thank you, kindly rival soldiers."

    "And in my opinion tanks should be able to spin on the spot as if made of polystyrene, and of course they should get stuck up trees. I'll fight anyone who says otherwise."

    bravo John Walker!
  • mk-1601 #10 2 years ago

    Thank you Mr. Walker for giving this classic the recognition it richly deserves.

    I was involved in the UK publication of Söldner (a thankless task for which the developer described our branch of the company as being "arrogant and incompetent" - because of course any competent company could get an unfinished PC game with no pedigree into the top ten charts on a budget of 67p and a couple of packets of crisps).

    I will remember it as much for its *spectacular* over-ambition as for its bugs - here was a game that predated the Battlefield series, which had a map bigger (I think) than Operation Flashpoint's, destructible procedurally generated towns and (dozens and dozens) more vehicles and weapons than any multiplayer war game since.

    I always liked Kieron Gillen's proffered explanation that the game was like it was because it was set in a STALKER-like universe where the laws of physics and causality are slowly unravelling.
  • lucifon #11 2 years ago

    Used to absolutely love this game
  • PearOfAnguish #12 2 years ago

    "Is it available on the cheap on some digital store anywhere?"

    If you can't find it under Soldner try searching for Semper Fidelis: Marine Corps, it was re-released by JoWood with that name.

    "here was a game that predated the Battlefield series"

    No, it didn't. BF1942 was released in 2002 and BF:V came out a couple of months before Soldner.
    Edited by 1 at 16/08/10 @ 08:51
  • frazzl #13 7 months ago

  • MrBenevolent #14 7 months ago