Features
Feature
Supporters | Game of the Week: Play WarioWare, it's what Danny DeVito would want
Have a rotten day!
Feature
What we've been playing - campfires, unexpected cat games, and northern lights
A few of the things that have us hooked this week.
Feature
Final Fantasy 14 has properly clicked for me as I catch up before Dawntrail
To the moon and back.
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Digital Foundry | Starfield's new Xbox performance modes are thoughtful and comprehensive
30, 40 or 60fps options available - but VRR works best.
Feature
Behind Infinite Craft, one of the internet's favourite time-killers, its creator wrangles with AI "alchemy"
"It's completely different to traditional game design…"
Feature
Dread Delusion is more than the retro Skyrim comparisons, it's a deep, dark, and nauseatingly good RPG
Second Morrowind.
Interview
From superheroes to soap operas: XCOM's Jake Solomon unveils first details of his new studio and next-gen life sim
Announcing Midsummer Studios, from the belly of Firaxis' old offices.
Feature
One Minute to Close is a stealthy twist on a familiar retail nightmare
The real trolley problem.
Feature
Digital Foundry | Penny's Big Breakaway is a perfect blend of old-school platforming and brilliant innovation
Months on from release, we're still playing it - and here's why.
Feature
One last stroll through Redfall, at the pace it was always meant to be played
Saying goodbye and thanks to one of recent gaming's most intriguing worlds.
Feature
Digital Foundry | Unreal Engine 5.4: Epic's latest revision delivers big performance and feature wins
Yet frame-time stability, traversal stutter and shader precompilation still need improvement.
Feature
Why Xbox believes it must cut costs and close studios
Companies, particularly public companies like Microsoft, need to grow.
Feature
What we've been playing - legacies, flowers and lightsabers
A few of the things that have us hooked this week.
Feature
Chopping Zzzs | V Rising makes me wonder: is it time to rethink the survival crafting template?
Gear snore.
Opinion
What is the point of Xbox?
The platform holder has repeated the same terrible mistakes for over a decade. The reason is simple: its priorities are back-to-front.
Feature
The Baldur's Gate 3 victory tour has been extraordinary, but feels like it's finally coming to an end
And what a Final Act it was.
Feature
From creating D&D to making Baldur's Gate 3: meet the man who coined the term XP
"We were inventing a whole art form at the time."
Feature
Vertical limit | Let's go climbing in some games
Surmount, Insurmountable, Unsurmountable...