Interviews (Page 2)
Interview
The future of Football Manager
Sports Interactive boss Miles Jacobson on the "personal disappointment" of FM23 and dreams for FM25.
Interview
Game composer Lena Raine on her musical style: "I'm a big fan of musical metaphor"
Describing the sound world of Harmony: The Fall of Reverie.
Interview
Making Clive sexy: in conversation with Ben Starr and Susannah Fielding from Final Fantasy 16
"There's so much love and care that has gone into this."
Interview
After the Remote Pass nerf, Pokémon Go moves forward with Shadow Raids
"We made a decision that we'd have to grit our teeth and get past."
Interview
How Blizzard keeps Diablo 4 feeling single-player despite its MMO elements
"Every class is a DPS class in Diablo."
Interview
How the BAFTA nominated Citizen Sleeper is a game "about now"
Gareth Damian Martin on the game's refugee-themed DLC.
Interview
Pokémon Go teases "blockbuster slate" of features, amidst major Remote Raid changes
Popular method of playing at home to be capped, almost doubled in price.
Interview
"Beta has become a twisted word": Blizzard responds to Diablo 4 early access feedback
Queues, balance, the Butcher, couch co-op, dungeon design and more.
Interview
Curry with the GOAT: Jeff Minter on 40 years operating on the far side
"I'll keep making games 'til they plant me."
Interview
Season passes, the in-game shop, the shared world: the big Diablo 4 interview
"It's meant to last a long time."
Interview
Criterion has hopes for a Burnout return, but there are no 'immediate plans'
How racing royalty came together for this year's Need for Speed.
Interview
EA Motive boss: "Cancellations in video game development shouldn't be a taboo thing"
How the studio found its feet, and ended up on Iron Man.
Interview
The Last of Us Part 1 developers on the journey to PlayStation 5 and the endless promise of accessibility
"We're all at this very early frontier of what is possible here."
Interview
Digital Foundry | Inside Marvel's Spider-Man Remastered on PC - the Nixxes tech interview
How the Insomniac classic was ported from PS5 to PC.
Interview
Digital Foundry | Inside AMD FSR 2.0: the Xbox connection and what could come next
AMD's director of game engineering explains how their temporal upscaling tech was developed.
Interview
Interior/Night's Caroline Marchal on setting up her inclusive studio after leaving Quantic Dream
And creating accessible Xbox narrative game As Dusk Falls.
Interview
Zack's back for a brand new audience in Crisis Core: Final Fantasy 7 - Reunion
Changes, consistency, and Sephiroth's shampoo.
Interview
Digital Foundry | Zombie Army 4: the making of an 'impossible' Switch conversion
Rebellion North on bringing PS4's 1080p30 experience to Nintendo's console hybrid.
Interview
The Callisto Protocol will be a much gorier game than Dead Space
Glen Schofield on the space horror revival, and seeing his game remade.
Interview
Pride Week: Emi "Captain Fluke" on being the first openly trans esports caster
"It's definitely been an experience."
Interview
After 2042's disastrous launch, what next for Battlefield?
'Everybody was disappointed - our community, our players and our team as well.'
Interview
Sonic Team had to scrap its first pass at Sonic Frontiers
Iizuka on Sonic going open world, fan reaction and the 'third generation' of Sega's series.