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Yie Ar Kung-Fu Review

Xbox 360 Review by Kristan Reed

21 July, 2007

Aw. This one takes me back - to a time when cheeky chappies Ocean [a.k.a. Imagine] used to lovingly port all of Konami's arcade hits to every 8-bit format going. Sadly, for every Green Beret, Hyper Sports or Mikie, there was a Comic Bakery, Shaolin's Road or, urk, Yie-Ar Kung Fu. Folks: if it wasn't that great back then, you can bet your bottom dorrar that 22 years on it won't be the best 400 points you could feasibly commit to spending down at the Xbox Live Arcade.

We make no apologies for the tough love shown to many so-called old classics around here, but Yie Ar Kung-Fu does deserve credit for many of the ideas it helped introduce to the one-on-one beat 'em up scene. Although today it looks like astonishingly primitive in practically every regard, it grabbed gamers' attention in 1985 by offering eleven distinctly different opponents to face-off against - each with their own attack patterns, and/or weapons to add to the challenge and variety. Also - and it sounds ridiculous now - the animated backdrops were a big deal back in the day. Then again, colour gaming in general was a still a novelty, so cut us some slack on that point, eh?

Bo selecta

In short, the variety of foes you faced were the most interesting aspect of the game as each and every one was vastly better equipped for the fight than you. There was Star, with her evil, relentless shuriken throwing attacks, Nuncha with his swinging Nunchucks, Fan with her, er, razor-sharp fans of death, Sword with his aerial moves and swinging blade, or Pole, an indignant little tubby fellow with Short Man syndrome. And a pole to poke you with, obviously.

Other fighters were variations on a theme, but there was a sense of excitement from progressing through each stage and not knowing what to expect from your next foe. Each demanded a slightly different approach, and with just three lives (plus extras) with which to fall back on, you'd often find yourself clinging on by the skin of your teeth to get through. It wasn't renowned for being a particularly fair game, but in a way, '80s gamers were used to being tested to the limit. At least it wasn't a one hit kill game, and was one of the first to introduce the now-standard concept of having a health bar.

'Yie Ar Kung-Fu' Screenshot 1

Pole dancing.

The move set was also quite expanded for its time, with a separate button assigned to kick and punch, and an array of moves that corresponded to all eight directions of the controller, with crouch and jump moves in the mix. To even point that out seems silly now, but at the time it was, again, quite a fleshed out control system. Sadly, in pretty much every other respect, Yie Ar Kung-Fu is saddled with some of the most curious design decisions in beat 'em up history. For example, you can't block, can't perform a jumping attack, and - most crucially - the hit detection system is all over the place.

Foe fighters

Much of the time your blows seem to go right through your opponent, which is not only monumentally unfair, but completely ruins the fun. You could perhaps tolerate the complete lack of animation if there was a sense of fair play and consistency in the combat system, but it's utterly hobbled to the extent that bouts descend into a game of chance where you, comically, bounce around the screen and try and fit in a kick or punch when you get the opportunity.. Sometimes you win because the game registers your blows, other times you'll lose because it doesn't. Cue frustration.

As with all the Konami games ported to Xbox Live Arcade, you get a bog standard Enhanced mode which helps smooth out the chunky sprites, but does very little to disguise the primitive nature of the graphics. It's a minor improvement that helps the game look a little better on a big TV, but it's not something that helps masks any of the glaring flaws in the rest of the game.

'Yie Ar Kung-Fu' Screenshot 2

Spruced up backdrops and smoothed out characters, but it's one of the most primitive looking games on XBLA.

Elsewhere, Konami has at least added online multiplayer modes to add a flicker of interest. As per usual you get ranked or player matches for the competitive (i.e. score-based) mode, along with a co-operative mode. Because of the general lack of interest in this lacklustre title, not one single person wanted to play this online in a half hour period that we spent in the lobby, so it's hardly something that's a major facet of the game. Lump in the usual achievements and leaderboards, and there's a smidgen of added value, but you'd be clutching at straws to suggest that these elements make it worth buying.

Microsoft has been heavily criticised for the quality of some of the retro offerings that have appeared on Xbox Live Arcade, and rightfully so. With literally hundreds of better classic games out there to choose from, it's absolutely mystifying that something that's aged as badly as Yie Ar Kung-Fu can be held aloft as some sort of period piece worth re-investigating. By all means give Konami some credit for its place in helping to create the beat 'em up genre as we know it, but download the free trial and spare yourself the painful comedy of actually playing it.

[Editor's note: Some Konami apologist have incorrectly hailed Yie Ar Kung-Fu as the best pre-Street Fighter II beat 'em up, but let's blow that theory apart right here, right now. That particular honour fell to Archer Maclean's legendary IK+, and before it, Beam Software's beloved Way of the Exploding Fist. If you've never played them, track down the Amiga version of IK+ and the C64 version of Exploding Fist and see what the fuss is about.]

2/10

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Comments: 1-42 of 42 in total

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Daikon
21/07/07 @ 06:51
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2? Bit out of context. This was a really fun title back in the day and it came out way before Exploding First or IK+.
What's next, compare it to Tekken?
disc
21/07/07 @ 06:54
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Learn from Capcom, redraw all the sprites and backgrounds. Make it all for 720p.

People will buy more copies... ehrm... People will actually buy copies.
krudster [mod]
21/07/07 @ 07:14
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Exploding Fist came out mid 1985, within months of YAKF. So, no, not out of context in the slightest.
DUFFMAN5
21/07/07 @ 07:50
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Played the demo,rubbish. I bought BM live instead which is class.

Way of the exploding fist was a totally briliant game. Fav of that style/era in fact the daddy is without doubt The Last Ninja. I re-bought a c64 and around 300 games off ebay a while back just to re sit through that again (music was great as well). Gave it (the c64) to my nephews Hee'hee old school, that will teach em!
SBfistfun
21/07/07 @ 08:03
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IK+ was immense at the time
Mindstorm
21/07/07 @ 08:48
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My favourite game on the the c64! I could actually beat it.
DanWhitehead
21/07/07 @ 08:50
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Multiplayer IK+ on Live Arcade is something I'd go nuts for. Especially if they keep the button that makes everyone's pants fall down.
login_name
21/07/07 @ 09:14
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I always did wonder why people liked this game. It was craptastic when it was new.
DDevil
21/07/07 @ 09:50
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I think you may be confusing IK+ with IK there. Can't be sure off hand though.

Still, I always hated YAKF. It's a big pile of shite.
Carlo
21/07/07 @ 09:53
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IK+ Suffered from a terrible gameplay 'cheat' (the old crowching cock-punch, legsweep) which was virtually impossible to beat, and eventually ruined the game's multiplayer combat.

GREAT (the best?) unarmed combat game ever IMO. YAK-F? Hmm.

2/10 though? ROFL.
Errol
21/07/07 @ 10:05
#11
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I remember playing the Amstrad CPC 464 version of this.

Brilliant game.
Endoskeleton
21/07/07 @ 10:22
#12
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For a 2/10 game it kept a four boy family quite busy back in the times. And anyway Yie Ar Kung-Fu doesn't have a hitbox problem anymore than ik+ does...
aine
21/07/07 @ 10:35
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The version on Konami GB Collection vol.3 (or 2, or 4, I don't quite remember) is the best, as far as i'm concerned. its actually quite fun, and fairly different to the arcade version, which I never liked.
Mashum
21/07/07 @ 11:43
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Spot on review, a friend had YAKF on the electron and it was as rubbish then as it is today.

I was surprised to find out that both this and Exploding Fist came out in the same year!
TOOTR
21/07/07 @ 11:46
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2?

worse than Transformers then ;)


I think I enjoyed Yie Ar Kung Fu on the BBC B but WOTEF was the poodles pips.....
Rev. Stuart Campbell
21/07/07 @ 11:53
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Anyone dissing the mighty Shao-Lin's Road can STEP THE FUCK OUTSIDE RIGHT NOW.
morriss
21/07/07 @ 11:54
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Way of the Exploding Fist ftw!
morriss
21/07/07 @ 11:55
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Nice mention of Shaolin's Road too. Loved that game.
konniehuqfan
21/07/07 @ 12:51
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played this one on my mate's acorn electron! :D

and ik+ is still the dogs bollocks.
Edited 1 times, most recently on 21/07/07 @ 13:52
IP
21/07/07 @ 13:01
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"Bit out of context. This was a really fun title back in the day and it came out way before Exploding First or IK+."

Except, of course, that it wasn't. Karate Champ barely got out before Exploding Fist. As krudster said, Yie Ar came out the same year as Beam's C64 fighter, and the latter looked, sounded and played more advanced than Konami's arcade game. The comparison with IK+ is perhaps less fair, but even that only arrived 18 months later.
Darren
21/07/07 @ 13:10
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I remember playing Yie-Ar Kung-Fu on the Commodore 64 a lifetime ago and it was shit even back then. It was a far, far inferior game to IK+ or Way of the Exploding Fist... in fact, why don't Microsoft give us the former instead of dross like this?
Mashum
21/07/07 @ 13:56
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Good call on Karate Champ. I was just trying to remember the name..
http://klov.com/game_detail.php?letter=&...
Peew971
21/07/07 @ 14:21
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Konami is the worst developer on XBLA. They even have the same (crap) menu every game.
Xerx3s
21/07/07 @ 14:26
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This game was so bad then and still is now. 2/10 is generous.
Xerx3s
21/07/07 @ 14:30
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Konami is the worst developer on XBLA. They even have the same (crap) menu every game.

I think they are actually running some sort of emulator for the stuff they release. :/
3william56
21/07/07 @ 15:01
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Way of the exploding fist: forward somersault, crouch, punch to the chanks. Priceless look of agony on your victim. Happy school lunch hours by the dozen. That's nostalgia.
Artemis_Matsas
21/07/07 @ 15:12
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Way of the Exploding Fist????

Oh my god, that was my absolute favorite game on my Spectrum 48k!!!

Oh the memories...

Edit: Oh, and Yie Ar Kung Fu was quite rubbish, thank you.
Edited 1 times, most recently on 21/07/07 @ 16:13
Waffleaber
21/07/07 @ 15:41
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Pulsar_t
21/07/07 @ 19:35
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Am I the only one here who had an MSX? =?
spongebob
21/07/07 @ 19:36
#30
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I've found that most of the Digital Eclipse retro XBLA releases suck. They are really lazy ports. Having said that, Yie Ar Kung-Fu is still one of the worst of all the retro game releases on XBLA yet.
Hangman
21/07/07 @ 19:40
#31
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WHERE IS FATAL FURY SPECIAL?
Yaster
21/07/07 @ 20:33
#32
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Well said EG, hated this game when it came out and now that it's on XBLA everyone seems to think it's an arcade legend all of a sudden.

IK+ for the win-diddly-in
Lord Blackgoat
22/07/07 @ 05:25
#33
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Wasn't ever too keen on IK+ (maybe cos I was crap at it!), but everyone seems to be forgetting Sai Combat in which you fought with poles (despite the title) and when you had made it to black belt you had to worry about the guys on the sides throwing knives ( or shuriken) at you! That was a class game to rival exploding fist....not sure of the chronology though!
krudster [mod]
22/07/07 @ 07:05
#34
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Anyone remember Kung Fu on the Speccy from Bug Byte in 1984? Man, that was appalling.
Artemis_Matsas
22/07/07 @ 09:38
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Oh my god, i think i still have some tapes lying around... please somebody make it stop!!! :P
IP
22/07/07 @ 14:44
#36
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Sai Combat was between Fist and IK+, in terms of release.
InternetRed
22/07/07 @ 15:11
#37
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I have this on a GBA compilation, and remember playing it on the Amstrad 464. It is fun for a few seconds, but that's about it really.

I agree with the score, they could have brought something better in as a XBLA game.
Gnort
22/07/07 @ 21:22
#38
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I remember playing this on the C64. I remember enjoying it, but I clearly had much lower standards back in those days. Certainly wasn't as good as Exploding Fist, but maybe the novelty of being able to fight different opponents rather than the same guy as you only in a red gi counted for something.

I digress, though, what I actually meant to say is that this is the wrong type of game to bring to Live Arcade. This is the sort of game that would go well on a compilation along with 20 or so other early arcade games. You could play it for a few minutes, feel a brief rush of "hey, I remember this from my early days" nostalgia, chuckle to yourself about how bad a lot of games from that era were, and move on happily with your life.

Expecting people to pay even 400 MSP (or whatever that equates to in real money where you live) for it is a bit of an insult, though. Enhancing the graphics makes no real difference because the game plays so badly. Putting in half-hearted multiplayer was a waste of a programmer's time.

Live Arcade needs games that still play well. If they're going to bundle lots of retrogames together for a low price (like, for example, the Taito Legends, Capcom Classics and Activision anthology collections for the PS2), then they can include stuff like this, but as a standalone release, this is wasting everyone's time.
Daikon
23/07/07 @ 04:43
#39
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@Pulsar_t

Am I the only one here who had an MSX? =?

I had one too and played this one (and its sequel) to bits on my Sony HitBit.

Can't wait for MSX games to come out on the Wii btw.
JOHNTIKIS
23/07/07 @ 12:13
#40
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..excellent tape loading tune on the C64 though...
bloodflowers
24/07/07 @ 09:50
#41
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I agree with Rev Stu, Shao-Lins Road is something you do not use as an example of bad old games.
Lord Blackgoat
24/07/07 @ 12:23
#42
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Fist 2 was a great game in concept too. All the moves of Exploding Fist + adventure as well. Why cant they do that with games today??

Comments: 1-42 of 42 in total

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