Yakuza 3 Review
Way of the dragon.
Version tested: PlayStation 3
Yakuza 3 is the truest representation of modern Japan in videogames. Not in the overwrought melodrama of the story, which largely barrels by in a blur of crying orphans and angry men shouting at one another before taking their tops off and smacking each other around, but in the incidental detail: the vending machines, arcades, bars, the incessant welcoming calls of 'irassyaimasseeeee!' from shop staff, and the Okinawan side streets housing mysterious buildings of inscrutable function.
And like modern Japan, Yakuza 3 feels like a jarring contradiction of stubborn traditionalism and sleek modernity. It is a beautiful game lavished with attention to detail, the production values and budget are sky-high, and the quality and authenticity of the acting and plot (if you can forgive the aforementioned melodrama) is far, far ahead of others in the genre. But underneath it all is a game that's barely changed since the original Ryu ga Gotoku in 2005.
At heart it's an old-fashioned action-RPG, often linear and uninventive in terms of gameplay, sending you wandering around its massive world searching for some arbitrary trigger to advance the story with depressing regularity. The combat veers wildly between violent, undemanding fun and fist-eating frustration. Just like its predecessors, though, Yakuza 3 charms you into forgiving it for being so set in its occasionally awkward ways. It's so amazingly well-crafted, and though nothing it does is particularly original, it's unique in the way it brings JRPG, 3D brawler and a host of disparate mini-games together into a cohesive whole.
There is at least a significant change of scenery. It turns out that former-gangster-gone-good Kiryuu left Tokyo after the events of Yakuza 2 in order to set up an orphanage in tropical Okinawa, the southernmost island chain of Japan. For the first several hours of the game it seems that Kiryuu is putting his weapons skills and intensely serious expression to use by chopping onions for dinner and resolving playground disputes instead of negotiating with gangsters and introducing bad men's faces to solid walls, but of course it doesn't last forever.
Yakuza 3's combat system is a bit long in the tooth these days.
Soon, the land that Kiryuu's orphanage is built on is threatened by a shady political deal involving building a giant resort on it instead, and Kiryuu is compelled to investigate. It all turns out to be part of a massive gang conflict, and he ends up going back to Tokyo to try and resolve it. It's worth pointing out at this point that following Yakuza 3's story is fairly challenging even if you do have a handle on what went on in the previous two games - by now, the series' complicated web of characters and plot history is flummoxing - but it doesn't matter particularly. The stylish, well-shot cut-scenes are entertaining to watch even if the majority of the exposition goes over your head.
The combat, too, is excellent fun to watch - considerably more than it is to play, unfortunately, but it has a certain old-school charm. The combat is more weapons-centric that Yakuza 2's, more along the lines of series spin-off Ryu ga Gotoku Kenzan. You can equip three weapons to directions on the d-pad, and you can repair, strengthen and create them too. Using them, though, just like unarmed brawling, is a matter of hammering two different buttons until either everything's dead, or you build up enough Heat energy to perform a jaw-clenchingly brutal, context-sensitive finishing move - snapping an enemy's back across a lamppost, smashing them through a desk or, very often indeed, slamming their face into a solid wall.
It's all enjoyably violent, and there's depth to the combat beyond just mashing the basic combo attacks; as you build up Kiryuu's abilities things get more and more fun with interesting Heat actions, grapple reversals and so forth. But there are definite issues with the combat nonetheless; it's old school, and there are old-school problems like getting stuck between two enemies' weak attacks and being unable to get up for a good twenty seconds, or getting stuck in an attack loop with no chance of retaliation, or, most commonly, Kiryuu deciding to helpfully punch and kick at thin air instead of the enemy right behind him. (There is a lock-on, but it disengages as soon as the enemy moves, which makes it as good as useless.)
Impressive as the combat can be visually, this old-fashionedness means it's easy to get sick and tired of fighting, especially when you're following a section of the story that involves an awful lot of it. But it's not a deal-breaking problem, because as with the previous two Yakuza games, most of the time you'll find yourself diverting from the story in search of more enjoyable avenues of entertainment - usually when you're lost and stuck, or when it's devolved into a seemingly endless series of fetch-quests and shouty men and you can't be bothered any more. Yakuza 3's world is more packed with distractions than ever.
Much of it is familiar; wandering around in frighteningly accurate arcades messing with UFO catchers and playable cabinets (there's a full port of SEGA's arcade quiz game Answer X Answer, right down to the customary smoking men in their thirties hunched over the screens), gambling or playing Mahjong, visiting restaurants, romancing girls and taking them out on dates (there's the usual side-mission involving sleeping with all of the hostesses you can meet in cabaret clubs). But a lot of it isn't familiar, like golf, billiards, karaoke, fishing and playing poker. The new mini-games are brilliant - nothing else in the game quite tops pressing buttons in time with Kiryuu's amazingly heartfelt rendition of the Yakuza 2 theme in karaoke while an appreciative girl claps along, or providing slightly out-of-tune backing while she belts out one of five J-pop classics.
A lot of effort has clearly gone into fleshing out the world with even more things to do, and this was never a series light on side missions. There are more than a hundred, and they don't always involve dragging yourself around town trying to find someone's lost dog/brother/handbag or beating people up. There's an insanely in-depth one involving grooming a perfect hostess, where Kiryuu has to first charm random girls on the street into performing at the cabaret club in his Okinawan suburb ("I'm sorry... you're so beautiful, I just had to speak to you"), then dress them up and change their eye make-up, accessories, hair and every other conceivable feature of their appearance to appeal to the customers outside. (I lost hours fashioning the perfect gyaru.)
All of it's documented in completion lists which challenge you to own every single one of the hundreds of in-game items and complete every single side-mission, get world-beating scores in all the mini-games, find or create every piece of weapon and armour, sleep with every hostess, beat every opponent in the underground coliseum and find every single lost bloody locker key in the entire in-game world. It's enough to inspire either awe or absolute terror, depending on where you fall on the scale between obsessive-compulsive completist and normal human being.
The recent Japanese demo packed in a lot of stuff, which you can check out on EGTV.
This is what we've always loved about the series - the insane level of detail and interactivity of its world. It's in stark contrast to the sterility of other openworld games, which are filled with food you can't eat, shops you can't visit and people you can't talk to. In Yakuza 3, there are not only functioning restaurants, there are functioning restaurants with menus that vary according to the time of day; it's filled with shops and brands that you can actually see on Japanese streets. It's so realistic and alive, it's almost uncanny.
It also means you can wander away from the story at any point when you inevitably get tired or frustrated with the repetitive missions and combat, which helps the game's pacing no end and makes it easier to forgive the game for being so stubborn with its awkward design decisions and determination to make you wander around the same areas over and over again looking for someone or something that will advance the story. Indeed, it's often at those very times that you find a particularly enticing side-mission or well-hidden locker key.
It's also difficult not to like Yakuza 3 for being a game for grown-ups, with sex and death and whiskey and politics and swearing. As over-the-top as it can be with its storytelling, there's a feeling of gritty authenticity to the story and characters, at least once you get past the crying orphans. It's this, especially, that makes us sad that SEGA has been so unenthusiastic about initiating any sort of localisation plan for Europe. Being as text- and plot-heavy as it is, Yakuza 3 is impossible to play if you can't read Japanese (and even if you can, the swearing, slang and strange yakuza language can sometimes trip you up).
For all the care, attention and money that has clearly gone into Yakuza 3's development, it remains anachronistically reluctant to adapt its gameplay to modern times and modern tastes. Some might find that endearing, but for most it will grate. The end result, though, is nonetheless slick and gorgeous, absorbingly detailed and full of life and personality. In terms of craftsmanship, dramatic impact and cinematic impressiveness, Yakuza 3 is far, far ahead of most other games in the world. It's hard to resent it too much for being backwards in other respects.
8 / 10
You may also like...
-
Who Killed Rare?
-
The Darkness 2 Review
-
Valve makes Portal 2 Space Core mod for Skyrim
-
App of the Day: Armed!
-
Mobile Controller Group Test
-
Kingdoms of Amalur: Reckoning Review
-
Official Mass Effect 3 Xbox 360 and PS3 console mods revealed
-
Mutant Mudds Review
-
Killzone 1 for PlayStation 3 "delayed indefinitely"
-
Sony improves PlayStation 3 web browser with system update v4.10
-
Mass Effect 3 gets From Dust day-one DLC
-
Vodafone 3G Vita offers free WipEout and 4GB memory
-
Ubisoft apologises after online server switch snafu
-
Massive Square Enix sale hits Xbox Live
-
Square Enix makes Sleeping Dogs official
-
Skyrim gets high-res PC texture pack
-
The Simpsons Arcade on EU PlayStation Store today
-
Square Enix announces Sleeping Dogs at retailer event
-
Full SSX soundtrack track list revealed
-
PSP UMD discs not transferable to Vita
-
New LG TVs can play Unity games with Magic Motion Remote
-
Yakuza: Dead Souls release date announced
-
ZX Spectrum management sim series Football Director returns
-
Double Fine: "Tim and Markus are talking" about Psychonauts 2
-
Retro City Rampage footage









Comments (44) Latest comment 2 years ago
Comments threads automatically close after 30 days, but please feel free to continue chatting on the forum!
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
"Being as text- and plot-heavy as it is, Yakuza 3 is impossible to play if you can't read Japanese (and even if you can, the swearing, slang and strange yakuza language can sometimes trip you up)."
Comment below viewing threshold Show
Comment below viewing threshold Show
Yes the Japanese version will work, all games for the PS3 are region free. Second one I have no idea about. Possibly but only if you are willing to put in a lot of extra effort and use an FAQ.
Comment below viewing threshold Show
Comment below viewing threshold Show
Hideous graphics, terrible pop-in, and NPCs that just continuously walked into each other, rather than around them.
Comment below viewing threshold Show
Comment below viewing threshold Show
I played the demo off of PSN. None of this happened.
Comment below viewing threshold Show
Comment below viewing threshold Show
I hope it gets a UK release.
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Not played any of these yet...
Comment below viewing threshold Show
I do love the fact in this game series, every problem is solvable by smashing someone's head against a car bonet.
Comment below viewing threshold Show
might get the second game at some point, as it apparently works fine
Comment below viewing threshold Show
So yes generally, the PS3 is region free but that is no guarantee of 100% support.
Comment below viewing threshold Show
That is all.
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
...oh go-on SEGA you know you want to
Comment below viewing threshold Show
Comment below viewing threshold Show
I read somewhere that it wasn't a trilogy, though. It was going to be about 16 episodes long. In the end, they chopped most of it out, released it on the Xbox, and said it was finished. The story was over.
Comment below viewing threshold Show
@seasidebaz
Not quite right - there were multiple chapters to the Shenmue saga, but the intention was to release these across a few titles. Shenmue 1 was just chapter 1, but Shenmue 2, from memory, was chapters 2-5. When the sales were disappointing, I think the intention was to fit as much as possible in to Shenmue 3 and finish it off as a trilogy, only we didn't even get that :'(
Anyone who's played Shnemue 2 will tell you the story is far from over, with Ryo left on a relative cliff-hanger plot twist.....
I can recommend Shenmuedojo for anyone interested in finding out a little more about the Shenmue saga.
I know we'll never get 3, but I do wish SEGA would find a way to finish off the story for the fans. A decent anime would be well received and able to make a profit, I'd imagine.....
Comment below viewing threshold Show
Very frustrating that unexciting crap like this is getting churned-out instead of Shenmue 3.
Comment below viewing threshold Show
no u dont have to.i played two n i hadnt even heard of one before but i over enjoyed it all the same.n i cudnt finish two coz at some point it refused to go on,a message appears on screen that said error.
Comment below viewing threshold Show
26-May-09 16:44:51
P.S. the gameplay vid for this looked really clunky!
Very frustrating that unexciting crap like this is getting churned-out instead of Shenmue 3. "
the vid looks awesome to me, your eyes must be contaminated with the 360 retro virus. plus i culd call shenmue unexciting bull crap too.
Comment below viewing threshold Show
Comment below viewing threshold Show
@evild_edd: If you get a chance I'd recommend picking up one of the previous games; they're very cheap and it does feel like Shenmue in many ways. Less mysticism and very much more violent and sweary.
Comment below viewing threshold Show
Must try these Yakuza games, gotta get through my current collection of unfinished PS2 first with my (2nd hand) new PS2 but after that it's the GOW and Yakuza games to see what the fuss is about.
/ dreams of Shenmue 3 and Dreamcast 2.....
Comment below viewing threshold Show
Although truth be told what I really want is Shenmue 3 (Just like everybody else it seems).
Comment below viewing threshold Show
Is it just me or does that sound a tad creepy?
Comment below viewing threshold Show
Comment below viewing threshold Show
Shenmue 3, please SEGA!
C'moooon . . surely the story (or at least general plot) was already written . . it could be the last ever official Dreamcast game!
Comment below viewing threshold Show
Is it just me or does that sound a tad creepy?
Yeah, but there's loads of games like that in Japan. In fact, there's one coming out for the 360 soon which is dedicated towards running a hostess bar, and all the ladies there in.
Comment below viewing threshold Show
I didn't know DS was getting a US release! So, maybe there is some hope. I really cba to import it, but I think it's the sort of game that really appeals to the european market. Unforunately, I'm not so sure SCEE know their audience that well.
Edit:
Bollocks, i probably will order it off Ebay later today. It sounds to good to pass up
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show