XNA Community Games Roundup Review

Clover, Jonny Crush, Tank Strike, Karnn Age.

Version tested: Xbox 360

The XNA tree is over a year old now, and has already borne the fruit of Weapon of Choice, Biology Battle and Easy Golf. But what other succulent delights are hidden amongst its lush foliage? Armed with my special community hat and a strong intention of inverting media distribution pyramids, I peeked under its ever-spreading branches.

Content is coming thick and fast now, with regular weekly updates, and the catalogue has burgeoned considerably. What you see here is merely what jumped out at me and proved to be enjoyable, and each game offers either a time- or feature-limited demo, so there's no excuse not to get your hands dirty and try a few for yourselves.

Clover

  • Developer: Binary Tweed
  • Price: 400 Microsoft Points

The lovely, watercolour stylings of Clover have made it the most easily recognised of this batch of titles, and its promotion has been the most noticeable. In many ways it's also the most professionally produced of the games on offer here - beautifully drawn, with a soothing, piano-based soundtrack and a well-written script. Essentially it's homage to the Dizzy games of yore, a fact heavily referenced in both script and mechanics. For those of you who were mere eggs themselves when the yolky adventurer was king, gameplay revolves around the collection of objects and the solving of various genial puzzles, all in a platform-based format.

Player-character Sam is a resident of a kingdom which has recently come under attack by dastardly pirates, leading to the enactment of some troublingly draconian security measures. As he explores the world, Sam becomes party to increasingly complex political and religious intrigue, discovered via the medium of drunken farmers, myopic arms-dealers and sleeping cats. The political message is clumsily implemented, and somewhat at odds with the gentle, convivial nature of the gameplay, but it does get its point across.

'XNA Community Games Roundup' Screenshot 1

It looks much prettier in motion.

I didn't discover any ways to die in Clover - the worst punishment I received for touching an 'enemy' was to drop the items in my inventory - mildly annoying at worst. Other than this the only thing to watch out for is your 'crime' level, an increasingly audible heartbeat and de-saturation of the world, which indicates a violation of one the intentionally invasive security measures put in place by the king. Letting this reach a certain level - sometimes instant, sometimes after a few seconds of intransigence - means Sam will be 'arrested' and taken to the castle jail, although he's instantly released with no penalty.

The major flaw with Clover is really an over-faithfulness to its roots. Initially having only one inventory slot means that a great deal of back and forth is necessary to progress, especially when active puzzles can be at opposite ends of the map. Traipsing from end to end isn't a mammoth undertaking, but realising that you've left a necessary item two minutes away is a tut-worthy experience. There are also a couple of traditionally non-linear puzzles, which prompts a bit of trial-and-error gameplay, although nothing holds you back for more than a few minutes. A switchable 'hint' system shows highlights interactive objects if you get really stuck.

Once your inventory expands fairly early on, and you learn to keep a rough note of where items have been dropped, Clover becomes an extremely relaxing and enjoyable experience. Just don't expect it to offer too serious a challenge or a pulsating political manifesto.

8/10

Jonny Crush

  • Developer: Oesis, Inc.
  • Price: 800 Microsoft Points (GBP 6.80 / EUR 9.60)
'XNA Community Games Roundup' Screenshot 2

Giant wasps and an M16. What more could you ask for?

A full 3D shooter, Jonny Crush is the ugly third cousin of Serious Sam and EDF. Playing as itinerant exterminator Jonny, players are tasked with clearing swarms of up to 1000 bugs from a number of identical city levels, using a number of enjoyably over-powered weapons. Enemies, which are basic but cleanly modelled, crawl en-masse over buildings and streets alike as they converge on Jonny's position, where munitions connect with satisfying impact as the bugs subsume to lumps of green goo.

It's the gaming equivalent of watching Rocky with a six-pack of Stella, although without any of the emotions or montages. Brutal and fun with all the refinement of a kick to the sex eggs. At its best, Jonny Crash is entertaining enough to overcome the annoyances of its occasional slowdown, awful voice acting and disappointing lack of aim-sensitivity adjustment. For most people, however, 800 Points is probably too much for a game that can be polished off in less than two hours, despite some really pointy difficulty spikes.

Having said that, taking on a cloud of butterflies with dual-wielded shotguns is worth thinking about, and the nature of the unlocking system and selectable levels makes for good replay value. A mindless blaster with its heart on its sleeve, Jonny Crush offers more than a screenshot might lead you to expect.

6/10

Tank Strike

  • Developer: Stegersaurus Games
  • Price: 200 Microsoft Points (GBP 1.70 / EUR 2.40)

An absolute bargain, Tank Strike is a passable Tanks/Worms clone with the twist of being able to re-supply in-between rounds. It's a concept which will never really grow old - static guns shooting stuff at static neighbours, firing arcs affected by wind, angle, power and weapon choice, with destructible scenery constantly altering the battlefield dynamics.

Whilst obviously not up to the production standards of Worms, Tank Strike nonetheless offers some intriguing and well-executed variations on the genre.

The nicest touch is the choice of level themes. These not only vary the substance that makes up the 'land', but the tanks themselves, the projectiles and the explosions. Thusly 'Clay' sees tiny tanks firing blobs of Plasticine around the screen, which blossom into lovely little bursts of squidge upon impact, whilst 'squid' turns your tanks into what actually looks like a tiny octopus, shooting shells of ink across an underwater landscape. It's a nice touch and, along with the pleasantly inventive selection of weaponry available, fleshes the game out considerably. In addition there are various shields, shot modifiers, gravity effects and the damage-for-cash mechanic that funds the interval shopping sprees.

'XNA Community Games Roundup' Screenshot 3

The whistling 'pew' noise of falling shells is strangely comforting.

Multiplayer is obviously the key attraction - although the levels of AI available should cater for all tastes, too - offering perfect post-pub argument catharsis if you've had one too many Babycham cowboys to focus on Gears or COD4. Up to eight players can huddle round in hotseat mode for local play, but there's no option for play across Live.

Tank Strike gameplay might have pretty much all been done before, and the endgame can drag a little once your weapons stocks are depleted, but for the price of a half of lager, there's nothing to really complain about.

8/10

Karnn Age

  • Developer: Louis Lavallee
  • Price: 400 Microsoft Points (GBP 3.40 / EUR 4.80)

Opening with a slideshow cinematic in which a peeved sun fries a couple of swim-suited pretties for encroaching on his beach, Karnn Age starts off quirkily, but soon reverts to type as a top-down bullet-hell shooter. This is no bad thing, though, as it does the job admirably.

To switch things up a bit, the central grassy play area is bordered by a strip of sand, which is the sun's territory. Spend too long on here and Helios' rage gauge will begin to rise. Once he's gotten his shiny little chops sufficiently het up, he'll charge on-screen and begin shoving you around. Shots will push him back but not damage him, so he'll need to be managed and avoided until he stops being such a hissy little queen and buggers off back to his deckchair.

'XNA Community Games Roundup' Screenshot 4

Karrrrrrrrrrrrnnnnnnnnnnnnnnnn!!!

Power-ups spawn randomly around the small map, offering temporary protection, health replenishment or brief increases in shot power. The left stick manoeuvres and the right one fires, dispensing a rapid spray of bullets toward the oncoming giant fish, turrets and cybernetic triceratops trying to erase you. A health bar at the bottom of the screen is the only UI.

You won't need any of this explanation if or when you come to play it, however, apart from the sun thing. Karnn Age is one of those gloriously simplistic and self-explanatory games which can be enjoyed almost instantly by almost anyone. Hearts mean health. Anything which shoots or moves and isn't you must die. The end-of-level bosses are designed according to the school of thought that twins weak spots with large flashing lights.

It's fun, challenging and off-kilter enough to have personality, but also very short. There are three themed 'levels' - although all take place in the same arena, changing only the enemy types. Each of these levels-within-a-level consists itself of three sections: a basic level, a tougher section featuring more enemies, and a final boss. There's replay value for high-score hunters and perfectionists, and the difficulty level will test most, but there's not a huge amount of content here, really.

6/10

Read the Eurogamer.net scoring policy

Comments (45) Latest comment 9 months ago

Comments threads automatically close after 30 days, but please feel free to continue chatting on the forum!

  • CHAZBIGPOTATO #1 3 years ago

    Some stuff looks passable there, what about Rocket fart or rumble massage?

    10/10 for those, surely?
    Edited by 1 at 14/05/09 @ 11:50
  • f01re #2 3 years ago

    Hallo nice eurogamer people, a couple of things about your excellent twitter review service :

    1) This one isn't up yet
    2) Can you go back to putting the platform in the tweet ? That was very good but mysteriously stopped.

    As you were :)
  • Lemming81 #3 3 years ago

    ALL better than Darkfall, then? :)
  • Farfarer #4 3 years ago

    So, where's Johnny Platform's Biscuit Romp? Best game on XNA ;)
  • GreyBeard #5 3 years ago

    Some extremely generous scoring there...
  • penhalion #6 3 years ago

    I'm loving this back to basics bedroom coding revival. Especially as (barring graphics obviously) some of this stuff is putting AAA houses to shame on the gameplay front.
  • Hobo #7 3 years ago

    Clover is a thing of beauty. Completed it this morning.

    If you ever enjoyed Dizzy, this game is for you. The satisfaction of finally figuring out what an object does, the feeling of obviousness when something clicks for you, the ear to ear grin of moving further for the landscape, or the feeling that you're right and the game is broken!
  • Skandalle #8 3 years ago

    clover intrigues me oddly enough, though i imagine it will be one of these DL that i get then brush under the mat to rot alongside Worms and Cloning Clyde.
  • miiiguel #9 3 years ago

    I bought Clover (although I could've swore it was 800 msp, I can be wrong though), and I've played it for a short while, still I couldnīt find a save point!
  • jonsaan #10 3 years ago

    Very very generous. The interface is fecking horrible as well. It's a biot like looking for a bargain at a car boot sale.
  • Omroth #11 3 years ago

    There are no save points in Dizzy!
  • Pirotic #12 3 years ago

    Where is the 'paws' preview? that game looks awesome :D
  • Hobo #13 3 years ago

    "still I couldnīt find a save point!"

    The game will autosave every time you've used an object.
  • onyxbox #14 3 years ago

    I've started to mess about with XNA to do a 2D game. Not sure what it's going to be just yet but I've started on the engine and used Excel as a level editor... even got some funky retro style music for it from a friend of mine...

    [link url=http://www.youtube.com/watch?v=upG0IqpUXzY&featur e=channel_page
    ]http://ww w.youtube.com/watch?v=upG0IqpUX...[/link]

  • muscleblade #15 3 years ago

    I like both XNA games and XBLA games. But i dont understand how some people tend to buy a lot of the XNA titles but almost never buy XBLA games. Their a little cheaper but you normally get more quality for your money with the XBLA games.
    I mean Clover is a good game, but its no Braid.
    .
  • Calo #16 3 years ago

    Right, Johnny Crush is an absolutely terrible game. Well done for getting a FPS up there but seriously, 6/10 !?

    "Giant wasps and an M16. what more could you ask for?" Sorry, you 10 years old? Good gameplay for a start. 6 honestly? So its nearly as good as Halo? Sort your XNA reviewing policy out.
  • Perfecto #17 3 years ago

    Some really skewed reviews in this roundup, Johnny Crush is a horrible experience, admittedly its a shooter on XNA (quite a feat) , but as a game its abysmal. Especially when you have game like Johnny Platform's Biscuit Romp and Carnivail Showtime available on there, two games which put most of the XBLA catalogue to shame
  • Widge #18 3 years ago

    The 'look' of Clover seems really nice.
  • onyxbox #19 3 years ago

    I like the concept of XNA but they need some kind of review system so the people who download games can rate them and tag them. It would sort of self regulate itself and become much easier to find good games (I guess).

    ... or does it already do that (I can't remeber)?
  • Monkey_Puncher #20 3 years ago

    Calo, sort your head out. You honestly think that they're reviewing XNA games on the same scale as full retail releases?

    Dumb!
  • Calo #21 3 years ago

    @Monkey_Puncher. I'm taking the piss mentioning halo, But that game is not worth 6/10 even on a relative scale for XNA titles, its shocking a proffessional reviewer can give that.
  • Gnort #22 3 years ago

    @onyxbox

    At the moment I don't think there is any built-in system in place, but you can go to the Xbox Live Community Games Catalog, where users can rate the games they've played, which sort of does what you were suggesting.
  • crookz #23 3 years ago

    Eurogamer, we have all seen the pretty low returns XNA developers have been getting on their titles compared to say Arcade. This is mostly down to the low number of people actually browsing & taking time to play titles from the Community Games.

    Many people may be discouraged by the poor quality of most games on the service, even though absolute gems do exist here. With the above in mind, XNA is a really good thing and needs supporting correctly so it can grow out of a hobbyist area and flourish into a widely used service.

    Microsoft is giving it great backing and now Eurogamer, you have started this review service, which is great for publicity but your scores are way too generous, especially with the vast fluctuation in quality between titles. This in turn may attract newcomers expecting to play decent quality games based of your reviews.

    The likelihood here is their high expectations will be crushed on playing your 6/7/8 out of 10 reviewed titles and will in turn judge all other titles as similar quality and may be unlikely to return to the service again. I think it would be a lot more beneficial for the service as a whole to use a more accurate grading system.
  • Perfecto #24 3 years ago

  • onyxbox #25 3 years ago

    @Gnort

    Yup that's the kind of thing... if they had that built into the XBox 360 dashboard (a bit like iTunes) XNA could go very big.

  • Ebben Verified Experienced Programmer, Codemasters, Birmingham #26 3 years ago

    Steps for correcting the reviews.

    1: Go play carnivale and Jonny Platformer to see what decent community games look like.
    2: Remove 3pts off each review score except Karnn Age which isn't a bad bullet-hell game.

    Job complete.

    In all seriousness EG... how did you come to those numbers. Dartboard and blindfold?
  • Calo #27 3 years ago

    Everyone read what crookz said above. Spot on.
  • onyxbox #28 3 years ago

    @crooks

    Well said.

    Edit: Blimey... not bad for your first post :-)

    Edited by 1 at 14/05/09 @ 14:27
  • hello2u #29 3 years ago

    For anyone of XNA intrest, this site :- [link url=http://xblcg.info/
    ]http://xblcg.info/
    [/link]

    It is a cool site to rate good or bad all XNA games & a good way of showing people decent games on the service.

  • Pastici #30 3 years ago

    Where is the love for Dig Miner Deep, its so simple and fun and for 200 points its worth a punt. I like the fact more are going for the 200 point price point although I've only bought two games. If more are 200 then a few more sales will be gotten out of me...usually while drunk.
  • TwinFire #31 3 years ago

    Johnny Platform's Biscuit Romp needs a review, one of the best titles on community. They should do a round up of the best titles soon as well as the latest offerings

    @crookz - I totally agree with that
  • busboy33 #32 3 years ago

    Suprised you (that is, EG) didn't put Blow in this review set. Stunningly impressive game IMHO.
  • kentmonkey #33 3 years ago

    Have to admit, pretty much agree with Crookz. Just because something is cheap (and the definition of that will vary depending on the purchaser), or had small production values, doesn't really mean they should be treated more generously.

    Echo the comment on your sensible first post as well. It's usually somebody getting upset about console fanwars or waving their virtual willy to grab attention. Hopefully you'll stick around and post more often.
  • Psychotext #34 3 years ago

    Yeah, there are some really great little games showing up on the service lately. The Community Games Catalog ( http://xblcg.info/ ) is a great place to look, as are the opinion / musings threads on EG / NeoGAF:

    EG Forum - Community Games Thread
    NeoGAF Forum - Community Games Thread
    NeoGAF Forum - Community Games That Don't Suck Thread
  • onyxbox #35 3 years ago

  • lucky_jim #36 3 years ago

    Clover deserves every one of those 8 marks out of 10. Apart from that, I agree that the marking's pretty generous.
  • miiiguel #37 3 years ago

    "I like both XNA games and XBLA games. But i dont understand how some people tend to buy a lot of the XNA titles but almost never buy XBLA games. Their a little cheaper but you normally get more quality for your money with the XBLA games.
    I mean Clover is a good game, but its no Braid. "

    I think itīs called altruism.
  • Widge #38 3 years ago

    Karnn Age looks mental!
  • darm #39 3 years ago

    I liked Solar a lot. Ended up playing it all night once.
  • miiiguel #40 3 years ago

    I must have said this many times, but here it goes again: I love "Groov", and you guys should try it, it's a lovely "bite size" dual stick shooter with a Rez feeling. Go on... try it.
  • hello2u #41 3 years ago

    @onyxbox thanks I hope it is of some use http://xblcg.info/ , it is defiantly growing with more people reviewing the games (good or bad) :)

    Also some of the games mentioned in the comments have allready been covered before by Eurogamer, in there roundup of community games #1 over at :-

    [link url=http://www.eurogamer.net/articles/xbo x-live-community-games-roundup-article
    ]http://ww w.eurogamer.net/articles/xbox-l...[/link]

    though they did not give scores out for that lot.
  • darthuvius #42 3 years ago

    Hi everyone, just thought I'd let you know about a contest for my recently released community game. no purchase necessary to enter. big prize possible! good luck!!

    Dice Game Contest $$$

    Greetings! I am announcing a new contest for Ye Olde Dice Game.

    The prize: up to 50% of the check that I receive for sales of Ye Olde Dice Game.

    The rules: Send me a picture of your highest combined score from a single 2 player game of Ye Olde Dice Game. When I receive my earnings check from Microsoft I will send the winner of the contest the prize money. This contest starts now and ends when I receive my first check from Microsoft.

    Possible winnings: Since the jackpot is based on sales of Ye Olde Dice Game, the more sales it gets the higher the prize pool. roughly it is like this 1000 sales would mean a 10% share of the check, a 100 dollar prize. 100,000 sales would mean a 50% share of the check, 50,000 dollar prize. So tell your friends, might as well tell your enemies too to play this game and win!

    Place to send your photo: After you take a picture of your television screen with a high score, send the photo to icegamecontest@gmail.com">dicegamecontest@gmail.com with your total score in the subject line. The total score is the combined score from both scorecards. Good luck.

    There are two ways to obtain a copy of Ye Olde Dice Game that you can use to participate in the contest.

    Download from the XBOX marketplace for 200 MS points

    Complete this short tutorial explaining how to become a trial member of the creators club and then Download Ye Olde Dice Game free of charge.
    Tutorial and Link to Game File at bottom of page
    (If you do complete that tutorial, please head over to the creators club forums and post if you think trial members should be able to playtest games in development!!)

    I will be posting regular updates about the prize pool and current winning scoreon my blog. So bookmark!!
    If you have any questions about this contest please leave comments on my blog. thank you and good luck
  • slackarse #43 3 years ago

    If only us backwater countries could have access to these high tech XNA facilities. Sadly, still no word on when Australia will be getting the catalogue. We want to give you money MS, please take it.
  • coach_mcguirk #44 3 years ago

    6/10 for Jonny Crush is ludicrously generous, when you could pick up EDF2017 for a couple of quid more.
  • KadenKoby #45 9 months ago

    I love the way Microsoft can gain and entertain its clients. Though I'm more of a Jewel Quest Solitaire player, I easily fall in love for the Weapon of Choice, which I consider a great game. I remember that when I was in high school I lost two important exams because I played WoC all night. Even now I still have the original CD.