Xbox 360 vs. PS3 Face-Off: Round Eight
Burnout and friends!
After the unstoppable surge of cross-platform releases at the tail end of 2007, the frantic pace of game releases has thankfully died down as the New Year games lull kicks in. It's a good time pick up a few of the games we've overlooked as we gorged on the brilliance of the Q4 '07 line-up, or perhaps return to the titles we never quite had time to finish, eking out the final ounces of gaming excellence.
For me? A chance to take a look at a range of recent cross-platform titles that somehow failed to make their way into the Christmas period features, and combine them with an in-depth look at what is easily the best game released so far in 2008.
You all know the score by now: impartial criticism of each cross-format release is duly delivered, serving to supplement the original reviews with console-specific commentary. Gameplay matters take precedence, but technical matters are also discussed. Think of it as a running commentary on the state of multiformat games development, if you like. Or the opportunity for a big ruck in the comments section, I really don't mind.
As per usual, comparison screenshots galleries accompany each piece. Full precision 24-bit RGB shots are losslessly extracted from the HDMI ports of the PlayStation 3 and Xbox 360 Elite respectively, courtesy of the Digital Foundry HD capture station - the only equipment in the world capable of capturing every last piece of visual information output by the host consoles. With open access to the complete full-range RGB video outputs of both machines, we're able to match up the action shot-by-shot. Forget the murky, jerky, comparison videos seen elsewhere, our shots are the only way to get the full picture, and you'll only find this level of quality on Eurogamer. [Alright, we get it. -Ed]
So, onto the line-up of games then: a sanity-rending barrage of movie tie-in releases that range from the preposterous to the mediocre, rescued only by the inclusion of the multiformat brilliance of Criterion's Burnout Paradise.
In the next, thrilling, movie tie-in free instalment: Devil May Cry 4, The Club and many, many more...
Burnout Paradise
There's a palpable sense of zero compromise about Criterion's work that underpins all its titles released to date. Technically speaking, the team is untouchable, and whatever you may think of the creative decisions that have shaped the gameplay of Burnout Paradise (personally, I'm a fan), nobody else is managing to match what the UK-based developer is achieving in terms of the scale of this cross-platform masterpiece.
Put simply, this is the first truly 'next-gen' game that truly is 99.9 percent identical across both PlayStation 3 and Xbox 360; the first title I've looked at for these features that raises the bar technically on both formats, offering the complete, full-fat experience, nothing added, nothing taken away.
That being the case, you'd think that putting the assets together for this game would be a doddle. Far from it. The sheer freedom of the game combined with its ever-changing lighting made producing the comparison shots required for our face-off features quite a challenge. The solution? To bin off the Burnout licenses I'd spent days working on and begin again from scratch. Both versions were started simultaneously in order to synchronise the lighting, with the races' starting grid used to line up the range of shots we've culled from all over Paradise City. In all honesty, for all the effort that went into this comparison gallery, it would have been far easier simply to use the same shots from both formats and nobody outside of an office in Guildford would've been able to tell the difference.

Bearing in mind just how close the conversion work is, finding any difference at all is pretty much impossible. Maybe - just maybe - the PS3 version has the edge in terms of texture filtering on the road surfaces, but you'd need to be pausing the game and studying the screen in-depth to notice the difference. Otherwise, I literally can't tell the difference between the two versions. Certainly, early reports of screen tear and frame-drops on the 360 version are way off-beam. It's cross-platform development the way it should be, and hopefully the near-equal split in sales being reported is enough to convince EA that putting out excellent PS3 code is indeed worth the time, money and effort.
It can easily be argued that the developers have even gone above and beyond the call of duty. Criterion's eye for cross-platform conformity even extends to the colour balance. No doubt many of you have noticed that even with full-range RGB enabled, PS3 titles often (but not always) have less contrast than the Xbox 360 versions of the same game. You can see it in this feature for sure with titles like Cars, Ratatouille and Beowulf. However, with Burnout Paradise, Criterion has manually tweaked both versions to look the same. Indeed, the credits section of the game mentions that the developers' screens were professionally ISF-calibrated, and I understand that code was added to the 360 rendition of the game to produce a lighting range that matched the look of the PS3 version.
For owners of both consoles - assuming you have hard disks installed on both - the choice of which version to buy essentially comes down to the online component of the game. Wherever your friends list is strongest, or wherever you spend the most time online - PSN or Live - that's the only criteria for deciding which of the two games to buy. Burnout Paradise is a completely different experience online, and fully mastering it involves taking on challenges with up to eight players. Organisation is the key here as random freeburns with online 'joyriders' not looking to take part in the challenges effectively kill off your chances of making it through all 300+ tasks.
I'm struggling to think of any other ground-breaking cross-platform project that meets the standards of Burnout Paradise. Bearing in mind how many times EA has disappointed us with substandard PS3 code, this is an exceptional achievement. Bearing in mind EA's own projections for PS3 sales this year, let's hope that Burnout Paradise is just the start of a stronger focus on development for the Sony console.
Previously, on Eurogamer.net...
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Comments (113) Latest comment 4 years ago
Comments threads automatically close after 30 days, but please feel free to continue chatting on the forum!
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Shame they only had one decent game to compare as the rest probably wouldn't be touched by people on here anyway.
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The PS3 one is definiteley better!
No Wait the 360 one is better!
No wait the ... AHHH dammit they are the same!!!
Good job Criterion!
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And I'm still waiting for the PES 2008 comparisons, EG...
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EG could be accused of allowing X360 to come out better by inclusion of these mediocre titles which PS3 comes out slightly worse. However my own view is that X360 remains a better gaming console of choice at this time, and that PS3 is now making its own mark with good showing for Burnout, COD4 and DMC4. PS3 only owners would be delighted with these titles and only need to be aware of inferiority of porting with some titles but mostly unnoticeable. The Orange Box is a sore point, loading times for Portal after death and open map of Episode 2.
More importance is the inferiority that actually jars gaming. Such as tearings on 720p/1080p resolutions, too much extra loading times or losing too much texture details. Jaggies is an issue for some but on HDTV I dont think its that big an issue, 'vaseline' smearings some would say is likewise bad, but for many gamers, they enjoy the games so what if one is only very slightly better?!
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Why do I keep visiting this place? (though the frequency becomes less and less)
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It's good to see they've corrected the gamma level to be the same on both (sigh). Why do they always leave the PS3 looking washed out?
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Anyway... sixaxis is ridicule.
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no it isn't, but your comment is.... have you used the sixaxis on games such as warhawk, Ratchet, Heavenly Sword etc...??? it's great and adds a lot of depth to the gameplay.... by the way, have you ever used a sixaxis at all???? i bet not.
Future games will make better use of it.
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Apologie, I'm sorry. Sixaxis is the best thing that happened to video-gamers, ever. My bad. And Lair, never forget its awesomeness.
Oh, and the future is bright. la la la!
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Still not buying that PS3.
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Beowulf is most definitely NOT last-gen, but you've clearly not even played it before already judging it.
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Let's face, the SIXAXIS controls were tacked on to make up for Sony losing the rights to include rumble in the PS3 controller; that fact was made blatantly clear at E3 when most PS3 developers expressed total surprise over its announcement. If PS3 games stopped using the SIXAXIS tomorrow, I doubt most people would even notice...
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And it doesn't matter whether I've played the game or not, the general consensus from the reviews is that it is a mediocre game and few people bought it anyway so including it here is pretty pointless as I'm sure most people aren't bothered about the game full stop, never mind which version is better! LOL
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no one gives a shit about any of these comparisons (including Burnout, because we all know they're identical).
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... except if they do one for PES 2008... remember that game, EG... the one you reviewed on the PS3 with no mention of its dreadful framerate problems (more so on SD TVs) and screen tearing?
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SIXAXIS controls in general add little because they’re often included as an afterthought rather than included in the game design from the start. A game like Lair made good use of it but because conservative hardcore gamers (a.k.a. video game journalists that only pretend to like innovation so they can subtract points from a review score when it suits them) couldn’t get accustomed to it, the game was shot down. And because there was no lucrative movie license involved either, the game was destined to fail in retail.
The hate the gaming press shows towards motion controls is bound to scare of developers in basing a whole game (big budget ones, so PS3 disc based games) around it, therefore reducing its impact on gameplay significantly. Just look at the Wii reviews. Initially the Wii-mote controls could do no good (not helped by countless uninspired PS2 ports with poorly implemented controls because of their origin) but because there’s no alternative and consumers seem to like the machine, game reviewers are gradually softening towards it in order to keep a certain level of credibility.
But I predict that come the next generation, all consoles will have motion controls and the initial resistance at the start of this one is seen as a silly episode in history.
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EG's advertising department probably does.
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Hmmm, the PS3 was the lead platform for Burnout Darren.
[link url=http:// www.1up.com/do/previewPage?cId=3162509
]http://ww w.1up.com/do/previewPage?cId=31...[/link]
"1UP: There's been a lot of message board talk recently that Burnout Paradise is one of the few 360/PS3 games to lead development on PS3. First of all, is this true, and if so, why do you think this isn't a common occurrence, and why did you guys decide to go this route?
AW: It is true, but we develop for all of the systems -- the game is coming to Xbox 360 also, and they will be released at the same time. We've always been specialists on Sony hardware and the track record of Criterion shows that throughout the Burnout series and also Black. As to if it's a common occurrence, I can't speak for other development houses, but it has been a common occurrence in this office."
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nice comment about the sixaxis
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Watch out 360 fans!
Maybe the only reason these comparisons are even necessary anymore is to show that Sony was trying to blow a bunch of smoke up everyone's ass with the rubber duckie presentation? I think it's become clear by now, however, that the PS3 is no better at producing pretty game visuals than the 360 - and is possibly even a little worse. Certainly a PS3-360 port looking identical must say something when you consider that all 360-PS3 ports have looked worse on the latter. Of course, doesn't matter much as long as gameplay is the same, but for cock-waving purposes.....
Yeah, yeah...lazy devs. I forgot. ::rolls eyes::
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Thats a fair amount of not giving a shit right there.
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it seems logical therefore that developers should lead on the PS3. "
I don't quite follow your logic but then again that may just be because of your odd assumption that it is 'noticeably superior' to any game on the 360.
Game made on 360 & ported to ps3: Far earlier & better 360 version.
Game made on ps3 & ported to 360: Same release time and equal versions.
3 possible conclusions to be drawn.
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@ronuds - The reason 360-to-PS3 ports have been mostly bad is down to lazy developers not weak hardware (the PS3 is a complex piece of kit though). If it was weak hardware then games like Oblivion would have been sub-standard too but it wasn't because Bethesda took the extra time to do it properly! That's why Call of Duty 4, Burnout Paradise and DMC4 are fine too.
The Xbox 360 was released a year earlier than the PS3 so there was nothing to compare its games to directly but if memory serves me correctly there were more than a few shonky ports and dodgy games in the early days, e.g. Full Auto's appalling framerate (fixed for the PS3 "sequel"
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They are the same thing dickhead.
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Plus having the full game on the PS3 and the demo on the 360 of Burnout i have seen one m,ajor difference in them.
Speed...the PS3`s Burnout Paradise runs at about 10-15% faster
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Your name should be Mr. Perfect because that's what you are. Sorry that 1 month into '08 I wasn't as on-the-ball as you.
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By their nature, 99% of cross-platform releases aren't designed to exploit the potential of either console. Instead they're just getting the job done at the edict of the money-counters.
How about a comparison of each consoles top title in each of genre?
I'm sure the likes of Halo3 and Bioshock would trounce Resistance in the gameplay stakes, but then equally there's nothing capable of touching the visuals Gran Turismo 5: Prologue in the racing stakes (I await corrections on both fronts by the fanboyz).
FFXIII vs PSU, DOA4 vs Tekken5... Maybe not great examples - but that would be worth reading!
Still, I'm sure EG are just keeping this up until GTA IV comes out and they can't compare that. Then maybe they'll get more creative...
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Nah, that's a different type of comparison, and it introduces many more factors into the equation.
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"Let's face, the SIXAXIS controls were tacked on to make up for Sony losing the rights to include rumble in the PS3 controller; that fact was made blatantly clear at E3 when most PS3 developers expressed total surprise over its announcement. If PS3 games stopped using the SIXAXIS tomorrow, I doubt most people would even notice...
I beg to differ. I think SixAxiS controls were tacked on alright, but for mimicking Nintendo motion control, in an attempt for the PS3 not to appear as lacking in features. Probably that's just me... Totally agree that people won't notice if it's gone, though
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"The next gen of consoles might all include some motion sensing tech, but unless it's at a bare minimum as good as the Wii controller then it will fail, and be ridiculed in exactly the same way the sixxaxis is."
Lot of people forget, Sixaxis does everything the Wiimote does, with the exception of the pointer. As has also been pointed out before, most implementations have just been gimmicky. The best ones have been driving games, and games which also appeared on the Wii.
"Tilt just doesnt cut it. Every single game that uses the PS3 tilt function has detracted from the game, not improved it. Yes, EVERY game, without exception."
That really is your opinion, but I have a few people on my friends list that prefer using motion sensing on Warhawk and Motorstorm. I personally can't stand it in Warhawk, it was good fun in the Godfather, but I wouldn't be hugely fussed either way I guess.
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Strike two. First week of February does not equal one month.
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But tells us more about the developers and less about the consoles compared to identical games on different consoles.
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From June 2007;
http://pl aystation.about.com/b/2007/06/1...
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Frankly ,most of these games are very bad and the only great one is slighty better on the PS3 .
Having a PS3 I dont see the reason to own a 360 ,it has the same games ,more exclusives (I can play most 360"exclusive " library on my PC )and I can play online for free .Having a Blu Ray player is a good addition too .Its not some darker images in the 360 shots or some fanboy claims by some random reviewer who will change this situation .
Besides ,its the exclusive games wich speaks clear the PS3 graphic capabilities .Games as Uncharted ,Ratchet and Clank and Unreal III look better than anything on the 360 and the good multiplattform ones of recent as DMC4 ,Burnout Paradise ,COD4 and Assasins Creed are at least as good on the PS3 being currently the top of the line in graphics on the 360 .Games like MGS4 ,FFXIII ,Killzone 2 and Resistance 2 will definitely mark a line in the sand .
Now if only EA and some lower developers would just stop doing quick ports for the PS3 ....
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And there are many 360 gamers who I'm sure will say the same about the PS3.
In the end, it's not really about power (since both consoles ARE similar in terms of power), it's really about the games (which is what these machines are all about
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it's the point that matters Yaz, touse are exactly my toughts and considering the fact that english is not my mother laguage is a lot easyer for me to find articles that support my prespective.... and i'm not trying to lie in what concerns the source, i just assume that anyone with a computer, keyboard and mouse can find it (as you did) so i don't even think about it, it's not on purpose as you are trying to make believe.
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Ok, but you do this very often Apologie, and it's been mentioned to you before.
Quoting from other sources is not a problem, as long as you post a link to your source and put their comments in quotes.
When you cut and paste the way you do, it does give the wrong impression about your intensions.
So p-l-e-a-s-e remember the link next time.
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Diomedes, beauty lies in the eyes of a fanboy dream. PS3 doesn't have the same games has 360. You can't play Mass Effect; Eternal Sonata; Blue Dragon; Halo 3... on a PC, no, not even on yours. And what's a "random reviwer" ?
And don't be sad PS3 doesn't sound half bad...
It just looks so under-fed
By the way, I used to have a PS3, now I have 3 360s.
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Less time struggling with the hardware on your lead platform would make a much better starting point to port from, the gameplay wouldnt be in as much danger of suffering from it(the burnout devs are Sony fans, nothing wrong with that but the way the ps3 version turned out was expected). So Id disaggree the lead platform should be the one devs like working on best theres no arguing with that.
edit: someone beat me to it, oh well
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In these we got all type of stuff: Stupid article; random reviwer; "who said we like games, we just like PS, give us some articles saying it's the best eva, with no problems whatsoever, dickheads!"; "hey did they send a copy of that? hahahah!"; what a lousy site; I'm done with EG, I'm going into sabatic with a PSM subscription, bye!
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Ugh...what a dumbass. Maybe posting something that's worth reading would prevent you from striking out before stepping up to the plate?
@ miiiguel
"Why PS3 fans get so annoyed by this "Face-Offs" beats me. What you want to do ? Twist reality ? PS3 is fine, it's just not "all that" that you/we thought."
Well, Sony "told us" that the PS3 would be so much better and still after a year (the year in which everything was supposed to change), it's not. Simple as...
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get a life buddy... you are ironically saying to some dudes here to marry they'r Ps3's when you are the one who can't shut up a minute about how better is the X360 line-up, how the Ps3 is still disapointing, how hard it is to program for, the biggest shit ever in the gaming industry etc etc etc pathetic.
Iam a very pleased Ps3 owner, i think the system already have many great titles and these year releases will be even better... so take you shitty fanboy comments elswhere or at least try not to be a hipocrate.
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Iam a very pleased Ps3 owner, i think the system already have many great titles and these year releases will be even better... so take you shitty fanboy comments elswhere or at least try not to be a hipocrate."
Definition of "irony":
[link url=http://d ictionary.reference.com/browse/irony
]http://di ctionary.reference.com/browse/i...[/link]
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The power of these consoles are nigh on identical!
MGS 4 for 360 now please konami!
Burnout on the PS3 is identical ,DMC4 on the PS3 is also identical ,other big games such as COD4 are just as good on the PS3 .I think we can end the "fast port " syndrome ,if EA may let us of course .
Fixed. Assassins Creed is a bad port on PS3, everyone knows that!
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Ohh and these face offs are getting a tad tiresome, people can say ''Oh but they're handy to see which version to buy'', but they're not really are they? I mean how bloody old is Beowulf? if you were going to buy the piece of shite you'd have bought it months ago. No, no, they're gigantic flame bait, pure and simple, just to generate that darned traffic.
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Meaningless numbers like this might give you the idea that the CELL CPU is all-powerful:
Singe precision FP.
CELL = ~180 GFLOPS with 6 SPE's
Xenon = 76.8 GFLOPS (118 GFLOPS theoretical peak)
But then equally meaningless numbers paint a different picture:
Double precision (general purpose)
CELL = ~12 GFLOPS with 6 SPE's
Xenon = ~20 GFLOPS
Consoles are what they are. The best thing to do is enjoy the games. I'm sure there's a little more in PS3, but I doubt it's hugely significant.
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I got the PS3 for free (mobile phone contract)so i cant complain but if i had bought it i would have been seriously disapointed considering all the hype about the Cell ect..............
Sorry guys just the facts!
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While you saw that sometimes last generation it seems impossible to see it now. Whether its because fans talk to each other online nowadays and will be slighted if "their version" doesn't have the features "the other version" has but they want, or because its too much work to have PS3 specialists hammer on the PS3 code and 360 gurus bang out the 360 engine, or because the systems really ARE that close (which would actually be the exceptional achievement), I don't know. But it seems like something is missing.
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We'll never see much difference in cross-platform code because the platforms are similar and developers who code for both are after cash rather than quality.
The point is moot for all but fanboy expressionism.
Fact is, no two same-gen platforms have been this similar since the SNES/MD battle. And no-one ever won, it came down to availability of titles, wherein it was all but a draw except for SNES having the cultists Nippon titles that would last forever: Mario, Zelda and Metroid.
Now at least in terms of this battle those titles are out of the equation, but you've got the new (post PSX) titles with longevity to take into account. And that's where the decision of who's better can be made.
I'd only measure that on volume of sequels so far. But then, I'm an ignorant westerner - like Bill Gates! MGS, Halo, GT, FF all have a millio0n miles left on the clock and exclusivity will mean consoles in living rooms.
Getting techy only serves an onanism on the vendors part and as fuel for an arguement between the blind.
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I got the PS3 for free (mobile phone contract)so i cant complain but if i had bought it i would have been seriously disapointed considering all the hype about the Cell ect..............
Sorry guys just the facts!"
Throw in a silent DVD drive, and a somewhat more silent fan, in the 360, and I would be perfectly happy with that situation.
As it is I find myself seriously wishing my PS3 was both a Blu-ray player/media system and the better gaming console. Damn I just love that thing so much more than my 360 - if only it had a game catalogue (including the online store) that was even remotely a match for the 360 (admittedly I already have a number of 360 multi-platform titles that I would otherwise have bought for the PS3 if I had gotten the latter console first or both at the same time - even if many of said multi-platform are actually graphically inferior in their PS3 versions/ports).
I guess I'm unexpectedly starting to find myself taking sides in what I originally thought was a rather silly "war". I'm probably siding with the PS3 for a relatively uncommon reason though - silence
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And when we're talking about particularly the current/new generation of game consoles, we're also talking about units that many people will use in a living room and perhaps even for more than just gaming - media streaming, movie playback (regular DVD or Blu-ray/HD-DVD), so I really think noise level is something that should factor heavily into design. Not everyone dials up the volume to 110 dB even for action gaming - and as I've pointed out, I can easily hear the XBox 360 disc drive over gun fire, explotions etc. at my typical late night, neighbour considerate volume levels.
The fan - as I've also said - isn't quite as much an issue (though still so loud that I always turn of the 360 when I'm not gaming, unlike my PS3 which I leave on in its near total silence all day so I can quickly access media streaming, gaming, Blu-ray playback etc.), but the DVD drive in my 360 is really, seriously, obnoxiously loud
Though of course noisy DVD drives are also common in PCs (where it's not much of an issue because it's rarely running, other than when you're eg. installing a game) - no doubt because of the high rotation speeds. I have a feeling the PS3 Blu-ray drive plays a large part in making the entire machine silent (I do hear some of the earlier 60 GB models had noisy fans though), pretty much no matter what it's doing.
Which leads me to my current personal conclusion - the PS3 is much better suited for my current overall media (including gaming) needs, and overall a more well designed piece of machinery.
To me the XBox 360 is like a loud, blaring, but powerful gaming machine (exactly what many people want of course). The PS3 is a slick, discrete (but also powerful) media system. If only it actually had a decent lineup of games
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In a nutshell, it's the games console to have this gen, like PS2 was the one before. And Sony ultras, don't be sad, I bet next PS will be much better, as, it will not be able to ride on the success of this one.
You can say, PS2 huge success cripled PS3, they took it for granted.
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of course youll neglect this info to suit yourself."
You should probably read that B3D thread again. DMC4 does not have MSAA on PS3 and has 2xMSAA on Xbox 360.
On PS3 successive frames are "jittered" to emulate the effect of MSAA. It works quite well in static scenes, but with camera movement you get a blur/double vision effect that's barely noticeable but leaves you with more aliasing than on Xbox 360.
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PSone had some very noticable improvements in game visual quality over it's lifetime, the PS2 was notorious/famous for it's evolution from sub-Dreamcast to being almost on a par with Xbox. PS3 is following the same path and so yes, I have every faith that either this year or next, it will stand out in comparison to the 360. (I wonder if Eurogamer will stop doing the comparisons when that happens?) Even the PSP has improved immensely on the visuals front. Sony must do it on purpose!
Tinfoil hat at the ready.
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Happens with all consoles FladgeMangle.
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"I perfer the ps3 version of Burnout, it runs faster and has more environment geometry detail."
Obviously this environment geometry detail would be easy enough to point out in some comparisson screen shots then. Care to give an example ... link
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Except the 360 and PS2 are not comparible to the DC and PS2 in terms of power. Instead, the 360 and PS3 are very similar in terms of power, hence you can expect both consoles to produce similar results throughout this gen.
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I expect the PS3 to continue to improve as it's forerunners did and leave the 360 behind in terms of spangly whizzes and bangs.
The general quality of improvements on PS hardware over their lifetimes have alway been far in excess of those on any other system.
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"I expect the PS3 to continue to improve as it's forerunners did and leave the 360 behind in terms of spangly whizzes and bangs."
What you *expect* is irrelevent, it's the facts that counts, and the facts are that the 360 and PS3 are of similar power, with the PS3 having a slight edge for the CPU and the 360 the slight edge for the GPU, but overall the PS3 (probably) having a *slight* edge overall (as confirmed by almost ALL devs working with both consoles when asked). So there is not enough difference between them to have much effect on the quality of the games.
"The general quality of improvements on PS hardware over their lifetimes have alway been far in excess of those on any other system."
The Playstation was applauded by devs because it was so much easier to program than the Sega Saturn, and so it's improvements are no better than other consoles. The PS2's improvement is distorted by the fact that the console UNDER performed at first due to it's very complicated design and undeveloped libraries from Sony.
Sony has NOT made this mistake with the PS3, and the PS3 is certainly not underperforming in the way the PS2 did at the beginning. The main difficult area for devs is the Cell processor, however the GPU, the graphical API (OpenGL), the programming language, the HDD etc, are all familiar to developers and have been for MANY years on the PC.
So keep to your delusion that the PS3 is going to race ahead and leave the 360 behind. Instead I prefer to listen to those who know what they're taking about from direct experience (i.e. devs working on BOTH consoles), and NONE of them share your point of view.
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Just my opinion based on my experience. I've developed on all the PS systems so far except the PS3 and over the years we noticed bigger improvements than on other systems in the 3D generation.
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But what's even better is now even the troll king writing the articles can't tell the difference between the two platforms he spends most of the article re-reviewing the games.
Ugh!
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[link url=http://www.cri teriongames.com/podcast/
]http://www.cri teriongames.com/podcast/
[/link]
In podcast 15 (which you kindly pointed out), they essentially say the consoles are the same in terms of power (the point made already).
So besides them constantly reminding everyone that they have to be careful with what they say, they state that fanboys say the 360's GPU (Xenos) is more powerful. Well the thing about fanboys is exaggeration (Blu-ray means bigger textures and 1080p, 360 GPU way more powerful, Cell way more powerful, Blu-ray not needed, etc). So when fanboys say Xenos is more powerful, they are talking about it being noticeably more powerful, not just *slightly* more powerful as many devs state. So yes, Criterion are right to disagree with those who simply saying it's more powerful without specifying how much, just as it's wrong to say Cell is more powerful than the 360's CPU (Xenon) without specifying in what way is it more powerful (there are pros and cons to both CPUs).
But there's also a contradition in his comments imo. He says you could argue that it's easier to get some of the horsepower out of Xenos compared to RSX, but that with the help of the SPEs on the PS3 for graphics, then the graphics between both consoles are comparible. Hmmm, well if the GPUs are as equal as he claims, then surely use of the SPE's for graphics should enable the PS3 to *surpass* that of the 360, not simply equal it.
So it seems to me he's saying that overall, you can get equal graphics out of both consoles in general, but he indirectly confirms that Xenos is *slightly* more powerful than RSX. Horsepower is meaningless if you can't access it, therefore if devs feel they can get slightly more horsepower out of Xenos than out of RSX, then in real world use, the GPU of the 360 is slightly more powerful for games.
Also, it's clear from the podcast that they consider their Burnout game for the 360 and PS3 to be equal. Now if the PS3 version had more geometry in the environment than the 360 version (as you incorrectly claim), then this podcast would have been the perfect place to say so and to give the reasons why. But there's no mention of this, not in their podcasts or in their interviews. So where is this mystical extra geometry which you claim to be in the PS3 version Frub?
EDIT: Just to say thanks for referring to Criterion's podcast, which I've listened to for the first time. Very interesting.
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Here's the review here;
[link url=http:// www.gametrailers.com/player/30009.html
]http://ww w.gametrailers.com/player/30009...[/link]
At no point do they say there's more environmental detail in the PS3 version or that the PS3 version runs faster.
To quote directly from the review; "Burnout Paradise is one of the rare cases where the Playstation 3 was the lead platform, and then the game was ported over to the Xbox 360. It shows, in some SUBTLE ways, making it the superior looking version of the two, BUT NOT BY MUCH".
So, you were saying?
How does that GameTrailers review support your claim that the PS3 version "runs faster and has more environment geometry detail"?
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???
I've already told you about that GameTrailers review Frub.
Hmmm, perhaps I'm on ignore.
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Well, given his claims about the GameTrailers Burnout review which clearly doesn't say what he claims it says, and his failure to respond to or recognise any of the points I've raised, I'm forced to agree with you on that point.
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BTW, how did you know he was really 'headbog' ApoIogie?
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More PS3 bashing from XBOTS intent on destroying everything Sony."
Strange coincidence... Anyway... see if you can offer a proper contribution to this topic instead of just pointing your finger at so-called 'Xbots'.
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I do hope that one day you will turn out allright. Maybe even get a gf/bf. Letting go of the hate is the first step.
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Buy the system you like the best, has the games you want and the one your friend got first and has been on at you to buy too.
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Why do these forums always descend into pissing contests? OK I have opinions too, and although these may be disagreed with you wont find me resorting to personal attacks on other individuals represented here.
To whoever has a 360 - Well done, you've got a great system, in a lot of ways the better one at present. I hope for your sake it lasts longer than the previous xbox.
To the PS3 owners - It's a great maching too, although not fully exploited as yet. Better build quality and noise levels and all the rest. Be happy.
Now stop acting like a bunch of pubescent schoolboys and stop bitching. It's not a crime to say you like something and I expect that most of the more rabid responses shown here are from individuals who are privately terrified that their choice is somehow going to fail overnight. Don't be so bloody silly.
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To the PS3 owners - It's a great maching too, although not fully exploited as yet. Better build quality and noise levels and all the rest. Be happy."
In keeping with your earlier comments (only more subtle in comparison), which were simply adding fuel to the 'fanboy fire' which you claim to dislike.
Interesting.
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Making a choice and having an opinion about it doesn't make one a fanboy. Flaming and bitching about people whos choices are different from yours achieves that. I'm not pointing the finger at you directly but you are siding with the lunatic fringe somewhat.
By the way, I appreciated your comments following my second posting. Good stuff. I could argue about all the years I've spent in the games industry blah blah blah or people I know working on both systems saying different yadi yadi yah but I'm not going to.
I really want all of us who play games on electronic game systems to get along.
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Come on now, your 360 comment in that last post was a swipe towards the console, despite the prior compliment. There was no reason to question how long the 360 would last, and I would have expected someone with industry experience to appreciate why the lifespan of the Xbox was cut short and therefore why the situation is completely different for the 360, and therefore doesn't apply this gen.
"Making a choice and having an opinion about it doesn't make one a fanboy. Flaming and bitching about people whos choices are different from yours achieves that."
Agreed, but then again, I never said your choice/opinion made you a fanboy, I simply disagreed with you and pointed out that your comments added fuel to such arguements.
" I'm not pointing the finger at you directly but you are siding with the lunatic fringe somewhat."
It's not about taking sides. If *some* my opinions happens to coincide with *some* of those of a so-called 'lunatic fringe', then so be it, but I'm not going to modify my opinions depending on the people present, regardless of how good, bad or lunatic they may be (or seem to be to some).
"By the way, I appreciated your comments following my second posting. Good stuff."
Thank you. I appreciated your responce.
"I could argue about all the years I've spent in the games industry blah blah blah"
Just as I could argue that such an individual should know better, but I wouldn't.
"or people I know working on both systems saying different yadi yadi yah but I'm not going to."
Ah yes, the people who always conveniently remain anonymous. Those who don't hide behind anonymity and make their views public, appear to disagree with you. But hey, what do they know.
"I really want all of us who play games on electronic game systems to get along."
Agreed.
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You're also right that I should know better. Duly admonished
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Did I just witness a proper discussion between two people about two leading next-gen consoles, and not two fanboyish forumites bitching and hollering at each other until they were blue in the face?
I think I did!
I'm glad that there are still people willing to have a mature discussion about these issues somewhere.
This is why I read Eurogamer.