Xbox 360 Kinect
Kinect Sports, Kinect Adventures, Dance Central, Your Shape, Joy Ride.
New name, new games, and a new beginning for Microsoft's motion controller: Kinect. In the immediate aftermath of the Cirque de Soleil "Project Natal Experience", we had a chance to get hands on, or hands-off as it were [we did that joke last year - Ed], with a small selection of titles set to launch with the camera.
Skip ahead if you want to read about a particular game:
Kinect Sports
First up, an opportunity to get to try out Kinect Sports. This is Rare's attempt to take on the almighty appeal of Nintendo's Wii Sports franchise, so it's not surprising to see Avatars take centre-stage in this multi-event epic - Rare designed them.
During the Project Natal Experience we saw various flavours of mini-game from football through to the hurdles, plus some javelin action to boot. At the playtest, the selection of available events is more limited.
A family of... actors gets stuck into the Kinect line-up.
Hurdles is present and correct though and available both for single-player and also in a two-player split-screen 'versus' format. The objective is simple: run on the spot in a frenzied manner, and leap when you see an upcoming hurdle in order to maintain speed and win the event.
The key to maintaining speed isn't how quickly you run on the spot but how many calories you burn. Not a lot of people know this, but the Kinect APIs in the recent Xbox 360 SDKs include a module that measures the number of calories you burn based on the motions you make.
Within this section of Kinect Sports, then, exaggerated running on the spot, arms pumping in the air, makes for faster motion than simply concentrating on getting your feet to move as quickly as possible. It is exhausting. Which is perhaps the point.
For the more laid-back, Rare's take on the motion-control classic bowling is also on hand. Move your arm to the left or right to collect a ball then simply... bowl. It feels more advanced than Wii Sports, to make the obvious comparison: for a start, if you really want to be zany and wacky, you can hold the ball out in front of you and simply toss it forwards for some "interesting" results. [Couldn't do that in 2006. Sold! -Ed]
Going for the more traditional bowling technique feels more refined. You can put spin on the ball quite tangibly. However, for some reason the ball occasionally seems to "jump" for no reason during a bowling motion. Perhaps the player, stooping down to bowl, leaves the camera's field of view?
Kinect Sports.
The final section of the Kinect Sports demo is something rather more off-the-wall. Using motion control you're able to "conduct the crowd" and bring them to various states of euphoria exclusively through use of gestures. It's an interesting vision of how using the fully animated Avatars can create something new.
At this point it's worth pointing out that while elements of Kinect Sports may well be gesture-controlled, the impression you get when playing is that it's very close to full 1:1 tracking. For example, if you feel like running down the entire course in the hurdles game with your hands in the air then this is reflected in your on-screen Avatar.
Lag is present in Kinect Sports, as it is in all of the titles we see, but Rare's on-hand technical and communications expert Nick Burton pegs the game latency at 150ms, defined by the time taken for light to reach the camera and until the display information leaves the 360 output (in other words, you can add TV lag on top of that).
Burton says that lag categorically hasn't been an issue during development, and perhaps with some time it won't be in gameplay. Successfully leaping over a hurdle doesn't seem quite as easy as it should be, and it's interesting to note that dodging obstacles isn't quite as easy as we expected it would be either.
Kinect Adventures
Which brings us on nicely to Kinect Adventures, the full game from the team led by Natal creative mastermind Kudo Tsunoda. Yes, the old Ricochet demo is back, but this time it is integrated into a full game consisting of 20 different "adventures". So, mini-games. We get the chance to play three of them. Ricochet itself remains much as the same as it was when we played it last year, albeit with graphical changes.
However, what's curious about the game is that the 1:1 mapping between human motion and character movement on-screen isn't quite as smooth as I remember it. At gamescom last year the on-screen Avatar was uncannily mapped to your actions. Here the skeletal structure seems somewhat more rigid, almost as though the number of control points has been dialled back.
The obstacle course section sees your Avatar on a moving trolley, and you're tasked with moving out of the way of oncoming barriers, whether by side-stepping, ducking or jumping. Collecting bonus tokens is the name of the game and that often involves striking a pose to match the way that the pickups are arranged as they hurtle towards you.
Kinect Adventures.
All pretty good fun but, like Kinect Sports, you often feel as though you're jumping or ducking too late, and that you need to "buffer up" your commands in advance. You can blame lag for this, of course, but I think the issue here isn't just a technological one - it's biological too.
Let's assume for a moment that both Kinect Sports and Kinect Adventures do indeed have 150ms latency. One reason for the feeling of lag will be that the human body simply doesn't react as quickly as our fingers do. It takes us longer to physically jump than it does for someone to push a button with the intent of jumping. All this is over and above whatever latency gesture recognition might add, of course.
One element about Kinect Adventures which really must be applauded is its implementation of split-screen two-player. It's literally drop-in, drop-out in a local flavour. If you're playing the game solo and someone wants to join in, all they need do is "jump in" to the scene and start playing. The game automatically changes into a split-screen configuration and will return to the solo view if one of the players then decides to duck out of the camera's view.
The final game in the three-level demo of Kinect Adventures is River Rush. You've caught a glimpse of it in the now-infamous Parade video of Kinect in action. One or two players take on rough waters collecting tokens, dodging obstacles and leaping to different parts of the level. Weave or step left or right to move the onscreen dingy and jump to send it flying into the air.
All very straightforward, all very fine. It's worth pointing out that Kinect Adventures uses Unreal Engine, so along with Rare's Kinect Sports it's the best-looking title.
Dance Central
The most effective Kinect game at this evening's hands-on event, though? Harmonix's Dance Central has got "massive hit" written all over it.
The idea is extremely straightforward: choose the track of your choice (Lady Gaga has a sizeable representation), then mirror the on-screen dancer's moves. These individual moves are buffered up with explanatory directions to the side so you can effortlessly move from one step to the next. It's easy to get into, great fun to play and because it's essentially a massive exercise in gesture control, there is no discernible latency.
Dance Central.
It's ironic that the game with perhaps the least Kinect technology in direct evidence during gameplay is probably going to be the biggest hit, but the bottom line is that the genius is all in the implementation, and Harmonix has got that just right.
Dance Central occasionally diverts from its "mirror my actions" gameplay to instrumental breaks, where the on-screen dancer disappears to be replaced by the player in the form of Kinect's depth map, rounded out and smoothed off, then filtered with a range of psychedelic effects. When the break is over, you're also treated to a range of stills taken from the camera, showing the best of your freestyle groovin'.
It's a nice diversion from the core gameplay, and those "action stills" crop up in other titles like Kinect Adventures and Kinect Sports. Rare's game even offers the chance to upload the "player view" camera feed to YouTube - the first time I can recall that an Xbox 360 title has been allowed to communicate in such a manner with a third-party website outside the Live domain.
Your Shape: Fitness Evolved
Just like Dance Central, the Kinect hardware is also tailor-made for the next game on the roster, Your Shape: Fitness Evolved.
There are definite shades of Wii Fit here. The player follows the movements of the on-screen guide in a series of yogic movements, punctuated with mini-games that include clearing the screen of blocks by punching and kicking them.
The visuals are clean and attractive and the transposition of player motion into on-screen action looks great. Lag is clearly in evidence, but it's not exactly an issue for a game like this, and only really apparent during the faster-paced mini-games.
Joy Ride
Probably the weakest of the titles at the event is Kinect's Joy Ride. It's a cartoon-esque, Crazy Taxi-style driving game that uses a control system extremely similar to the old Natal Burnout demo we saw at E3 and gamescom last year.
Hands are held out before you to simulate holding the steering wheel just like the old demo, but there are some new additions: nitros are engaged by pulling back on the "wheel" and then thrusting forward, while physically leaning left and right allows you to exaggerate the turning motion, almost like a conventional power drift.
It's also possible to gain "mad air" and perform various car-based stunts through the contortion of your body and indeed there are game modes and environments specifically designed to put this system through its paces.
Kinect Joy Ride.
However, Joy Ride is clearly showing some issues. First and foremost, from a technical perspective the game appears to be having problems locking on to certain people. While I "interfaced" with it easily enough, poor old Johnny Minkley completely failed to get the motion sensor's attention, leading to three reboots and even a quick glance at the "NUI" (natural user interface, apparently) debug tool to check that the Eurogamer TV chief's skeletal data was being processed, which it was.
Joy Ride also highlights something else of interest that needs work: menu navigation. During the Project Natal Experience shenanigans we got a glimpse of the new Xbox 360 front-end optimised for use with Kinect - it consists of a range of on-screen buttons with the user's hand controlling a glowing sphere, highlighting each option.
In that context, it looked as though a gestural "prod" was used to activate the button. Joy Ride (and indeed Rare's Kinect Sports) also uses the same basic idea, but instead of prodding you leave your "hand" in position on the button and wait for it to engage. It feels clunky and unresponsive, and you also find your hand having to rest in odd, uncomfortable positions simply to activate a menu option.
It's not exactly a major problem in the greater scheme of things, but you still get the sense that developers are finding their feet with these mechanisms. It's interesting to note that in Kudo Tsunoda's Kinect Adventures there is no "prod" - instead you progress through (single "button") menus by making a "zip" style motion, helpfully mirrored on-screen with an appropriate on-screen graphic.
Jump in?
The overall verdict from the handful of games we see is, by and large, positive. These are not core games for traditional gamers - indeed, the only game we've seen that could make that claim is the Star Wars title glimpsed at the Project Natal Experience (and sadly missing from this event). But the impression you get from the best of the games is that they are infectious family fun: they're genuinely entertaining and you want to get involved.
This need to participate is the magical ingredient that made the Wii such a hit, and Microsoft has definitely tapped into that same rich vein, but provided its own unique appeal that provides a sense of involvement that goes well beyond the fun offered by the Wiimote waggle controls.
Whether that sense of entertainment can endure, and whether developers will overcome the many and varied technical challenges of the system remains to be seen, but based on this initial playtest the signs are looking good.
Xbox 360 Kinect is due out this November along with a range of first- and third-party software titles.
You may also like...
-
Gotham City Impostors Review
-
Who Killed Rare?
-
Skyrim patch 1.4 now live for Xbox 360
-
Street Fighter X Tekken Preview: Year of the Dragon Punch?
-
Skyrim makers create dragon riding, Kinect shouts, new skill trees
-
Kingdoms of Amalur: Reckoning Review
-
The Darkness 2 Review
-
Spec Ops: The Line lets you shoot "unarmed civilians", "angry mobs"
-
Modern Warfare 3 has 12% more online gamers than Black Ops
-
Will there be a Kingdoms of Amalur: Reckoning 2?
-
Bethesda: Skyrim update 1.4 should hit Xbox 360 tomorrow
-
Catherine launch trailer is looking saucy
-
Asura's Wrath delayed
-
Dirt 3 Complete Edition announced
-
Calligraphy-themed fighter Kung Fu Strike: The Warrior's Rise for XBLA
-
Kinect Star Wars release date announced
-
Batman, Battlefield, Skyrim make BAFTA GAME Award shortlist
-
Official Mass Effect 3 Xbox 360 and PS3 console mods revealed
-
Virtua Fighter 5 dev diary goes behind the scenes of series
-
Metal Gear Solid: The "Lost" HD Remasters
-
Catherine Review
-
Final Fantasy 13-2 "to be continued" ending explained
-
Mass Effect 3 gets From Dust day-one DLC
-
Ex-Blizzard leader Bill Roper becomes Disney's games boss
-
Square Enix makes Sleeping Dogs official









Comments (121) Latest comment 2 years ago
Comments threads automatically close after 30 days, but please feel free to continue chatting on the forum!
Comment below viewing threshold Show
Comment below viewing threshold Show
We played it at an event after the premiere. Why not read the piece?
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Was hoping for something more than Wii 1.5.
Certainly no really innovation shown in any of these titles.
Comment below viewing threshold Show
In terms of the product it's self it's pretty much what i expected... and feared, if Kinetic is to become a must have i need more than mini games to convince me. Hopefully the rest of E3 will provide 'proper' games using it
Comment below viewing threshold Show
Well, by the time you posted your comment it had been online for about half a minute, so forgive *my* scepticism.
Comment below viewing threshold Show
NOT THIS FUCKING GIMMICKY SHIT.......
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
I know, it's childish, but it looks awesome! Minority report control! Wooooooooo!
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
PatAU.. go back to the NeoGAF emo thread about this.
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
As for reading time, I can skim read quick
Perhaps you should try reading it more carefully as your "skim read" technique seems a bit faulty.
Comment below viewing threshold Show
Oh God, now I've got an image in my head of Masterchief doing aerobics, arrggh!
Comment below viewing threshold Show
MUGWUM, have you had a go at Sports Champions? How would you weigh up Kinect Sports against that. I feel Sports Champions looks a little devoid of fun.
Comment below viewing threshold Show
really? text reads like a 6/10 r even 4/10
Comment below viewing threshold Show
They've been using it since their E3 conference last year.
All you need is pre-recorded footage of whatever game you want to play.
Comment below viewing threshold Show
Comment below viewing threshold Show
A succinct review of the poster PatAU which, while not giving a final score out of 10, leaves the reader in no doubt of the overall quality (or lack therefore) of said poster.
Well done.
Comment below viewing threshold Show
Comment below viewing threshold Show
i was waiting for some ground breaking games with natal,not this already done a million times shit!!!
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Do I get a 'here comes a new challenger' type screen because Kinect has discovered another warm body in front of it or does it ignore the canine intruder?
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Hurrggh! Must have been temporarily possesed by Les Dawson there.
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Take that, doubters!
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Now we need a list of more hardcore games that are going to use it. Personally I suspect much of said list will provide augmented normal controls rather than full motion.
And looks like need for one less remote while playing DVDs. If its not over sensitive.
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
I wish Microsoft every success with Kinect but I think it's come far too late in the Xbox 360's life to make any major impact. Are the existing fan base, who are mostly core gamers, really interested in this kind of thing? Don't the casual gamers already have a Wii that does pretty much the same thing?
Comment below viewing threshold Show
You clearly have issues all of your own. Did a games journalist bully you at school or something?
Comment below viewing threshold Show
Not everyone was given hands on with Kinect ...the rest is "Why did i have to leave my basement for this,what is this Cirque de Soleil show???"
Comment below viewing threshold Show
Comment below viewing threshold Show
Do I get a 'here comes a new challenger' type screen because Kinect has discovered another warm body in front of it or does it ignore the canine intruder?"
Well what about other PEOPLE?! Must Natal be used only when alone, or when everybody in the room is sitting dead still?
I mean, we didn't need a vast array of poorly implemented motion control games on horribly ageing hardware, but lots of people still found the need to buy the Wii, and never used it after the first week of purchase. I don't see this gimmicky 'flash in the pan' approach to selling poor games with poor controls (apart from possibly Mario Galaxy and Twilight Princess, neither of which strictly require the Wiimote) as healthy for the industry...
...and now we have Microsoft trying to pull the same old trick, when they have got soooo many things right with the X360. I don't think this is a step in the right direction at all. I see it as one horrible step further than Nintendo into researching how to make worse games with worse controls that have no depth to keep you playing them. I think you simply need some type of controller when playing games, and I don't see myself eating these words.
Comment below viewing threshold Show
I think that's kinda missing the point. Hardcore gamers like most of the people who comment here are well catered for already on the 360. Natal/Kinect is not designed for us (though there may be the odd "augmentation" like you said) but rather for the rest of the family and/or non-regular gamers.
When I have a few people around and they want to play a game, it's pretty much Rock Band that comes out and even that has to be set to no-fail mode. A Wii-like experience would probably be welcomed for those situations.
Comment below viewing threshold Show
I think you've pretty much hit the nail on the head. Who is it aimed at? Everyone says 'I know this is aimed at families' but who will really buy one of these over a Wii? You can knock the Wii for a lot of things, but it does have a very solid lineup of fun party and family games. So anyone looking to buy a system for the casual gamer will have a Wii, or will buy one - they also know the market leader is a safe bet and will have a steady supply of decent games. We're left with everyone else who already owns a 360 - if it is their sole machine they are probably not into casual games anyway. My nephews (11/12) had a Wii but sold it on to buy a 360 because they never playerd the casual Wii fare and wanted FIFA and Forza - they both think Natal looks rubbish.
I quite like a bit of Wii Sports with my family at Christmas and so already have a Wii as my 'fun and family machine (though lately with MHTri and Galaxy 2 it's been getting all the love, but that's another post). So why the hell would I invest in Natal? If it was £50 I might take a punt but it seems to me like they have got their pricepoint all wrong - you would want a good couple of games for it so I'm guessing you'd be looking at £150 all in. Who will buy that, or rather is that realistically a pricepoint where most people can justify the purchase? I'd love to try Natal but I just can't afford that.
I think the poster that said Natal should be included with the next X-box said it right, Natal should come with the next generation and be part of a unified strategy to win over the casual market whilst not alienating it's hardcore following. This just looks like a cobbled together cuff 3 years after the horse has bolted that appeals to the square root of fuck all. I have a 360 and I love it, but this really does have 32x written all over it.
The Wiimote, fo all it's waggly stupidity, also has 12 buttons (not counting on/off and home, counting dpad as 4) and an analogue stick. So when you want a tight, rewarding control scheme the possibilities are there - the aiming capability adds even more control for FPS's. I might be wrong but I fail to see how Natal can ever offer anything other than gimmicky aerobics fests, unless they introduce a separate controller.
Good luck Microsoft, and I hope I'm wrong, but apart from the Minority Report control options (which give me a lazy lob on but aren't worth £100) this looks pony.
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
1. A large sterile white room with no obstacles within several feet of you
or
2. An off-white room with patterned floor, fabric sofa with various coloured cushions, and a bit of clutter surrounding you along with some friends rolling around laughing at your attempts
If the answer is 1 then I'm holding out zero hopes for this working in "real life", if on the other hand it was something approaching 2 then I'll gladly take back some of my reservations.
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Don't forget TENA for the ladies when they piss themselves laughing at us trying to look cool using the bloody thing!
Comment below viewing threshold Show
Comment below viewing threshold Show
PMSL
+1
Comment below viewing threshold Show
Comment below viewing threshold Show
no minority report then ?
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
I think Microsoft have messed up alittle here!
Sony has Move which is basically like a Wii but alot better and has actual controls
This will enable Sony to target casual gamers but also hardcore if they select the right games and good controls.
Microsofts problem is the fact there is no controller and there for alot more limited for anything other than having a laugh and mess around type games!
This hands on shows it's nothing more ATM and Nintendo and Sony must be laughing.
Sonys Move will be crap to start with but has more gaming potential IMO
Comment below viewing threshold Show
@Darren
'it's sad to see a once talented developer like Rare turning their back on core games to make stuff for the casual market'
The gamer market had been shrinking for a good while before the Wii was released - That with the average gamer age getting older year on year (I think it's around 32 atm) - For the market to continue and grow gaming REALLY needs new blood - & if casual gaming can helpdraw in non-standard demographics (which it seems to be doing) then it's a good thing for the industry and the hobby.
However I think you are right - This does seem a bit late in this gens lifecycle for something like this to be released (though I guess with Microsoft - a company that originally released the XBox as a PR exercise) - It could be seen as a beta for the next variation?
Comment below viewing threshold Show
One of the things that most people dislike about exercise is that it's boring. Running on a treadmill is dull. Lifting weights is monotonous. To me at least, anything that makes exercise fun is great. I actually want smaller mini games that I can dip and out of to make an 'interactive workout' that I wouldn't find soul-crushing. Hell, I'd be happy enough just playing ping pong with this thing for hours on end.
Certainly I wouldn't look to the Kinect for an enriching RPG experience, but jumping around swatting balls like a loon and getting fit having a good time is a very strong argument to me. My only concern is that, unlike the Wii, this system is able to interpret my gestures as I intend them. If it can I will evangelise this to the ends of the Earth.
Comment below viewing threshold Show
Comment below viewing threshold Show
Most will likely look to the software rather than the hardware and ask "What do these motion control systems have that my Wii doesn't?"
I have a feeling that segment's upgrade criteria might be different from ours and by merely jumping on the bandwagon and little else MS and Sony might not have done enough to woo them.
Comment below viewing threshold Show
So sold it hurts.
Comment below viewing threshold Show
I don't doubt for a second that Kinect is revolutionary tech. But this is what we get out of it? Wii game clones? EyeToy clones? Come on Microsoft. Nobody wants this junk on the 360. The idea of paying all these people and doing all this research so you can rip off the Wii's popular titles feels... wrong.
Oh, and 150ms lag is a dealbreaker, I don't care what anyone says.
Comment below viewing threshold Show
Don't be so foolish, yes this is mainly aimed at the casual market, but its silly to think that MS won't try and get hardcore games to implliment it in some way.
MS will try and encroach the hardcore market here, though most I suspect as I said before will augment a normal controller with it rather than replace it in te HC market. Why ignore so much of your customer base?
Comment below viewing threshold Show
There are console FPS that have higher lag than that,some are pretty hyped too.
EG has an article about that.
Comment below viewing threshold Show
I don't care how much it costs. If it's £1000 it's still getting bought. Shitting bought insta-buy.
Best gadget ever. Best shitting product ever made. MS can have my money, let's face it, they deserve it. Yes siree. Thanks Microsoft! Lovin this shit!
JOB DONE.
/saunters off to bank with MS advertising cheque...
Comment below viewing threshold Show
"The overall verdict from the handful of games we see is, by and large, positive." "but based on this initial playtest the signs are looking good."
You only have to read the internet today to see that the general impression is a long way from positive. Journos' and bloggers' Twitter accounts seem to giving a much more honest impression than the published pieces today. I don't expect EG to report "total fail", but this does seem as though it is trying very hard to stay positive.
Comment below viewing threshold Show
Halo has between 100 and 150 ms.
GTA IV has between 133 and 200ms.
Killzone 2 has between 150 and 183ms
So 150ms lag is not even anything to discuss as a problem, unless you're going to stop gaming all together.
Comment below viewing threshold Show
To assume dishonesty on the part of Eurogamer, simply because they're not following the popular narrative established by an army of Angry Internet People is more than a little silly.
Comment below viewing threshold Show
There are many videos about showing whole families using this stuff, with a couple of active players, and other people hot-seating (or should that be hot-standing?!) from their couch as needed.
I suspect then, that it's fairly safe to assume that this will cope with many people.
Comment below viewing threshold Show
I'll let you draw your own conclusions...
Comment below viewing threshold Show
It's not really dishonesty, it's just not being too harsh on a product that you know is such a massive deal for Microsoft. All sites do it.
Like I said it's the reason previews are generally positive even when we can tell the game is rubbish. The review will usually tell a more honest story and I suspect that'll be the same here. There's a general unspoken agreement in games sites not to be too hard at the preview stage, and there are nearly always improvements made afterwards so it's not really fair to cast a harsh judgement atthis stage.
But I think many of us suspect that just as with us commenters, there were a few "WTF" thoughts running through Johnny Minkley's head that didn't make it to the finished article...
edit: Actually, having read Techcrunch's write-up, Eurogamer could have probably just published WTF in 50pt letters and got across the vibe of the event just as well
"If my mind could have been re-boggled, this would have been the time for it. Keep in mind that this whole time, the entire cast of fauns (plus their yellow, meditative leader) were perched on the boulders beneath this constantly rotating room, swaying and pouting and pointing at objects of interest."
Comment below viewing threshold Show
Comment below viewing threshold Show
It's trying to steal the wii casual gamer crowd of grannies, women and young children.
Nothing to see here for you please move on.
Comment below viewing threshold Show
Comment below viewing threshold Show
http://www. eyetoy.com/index.asp?pageID=68
Comment below viewing threshold Show
Comment below viewing threshold Show
http://www. eyetoy.com/index.asp?pageID=68"
OMG! No it wasn't LAMO!
OMG! It seems you suffer from dyslexia LMAO!
Comment below viewing threshold Show
http://www .youtube.com/watch?v=OpnvR_j5nBc
Comment below viewing threshold Show
I am very unimpressed with this at the moment, the lag sounds none to great and the price point is rather hefty. I can only assume they wish to punish early adopters before a round of price cuts before Xmas so as to appeal more to the mainstream.
I think this is a shameless cash in and "me too" moment after seeing the success of the Wii. Though the mass market penetration they are hoping for certainly won’t come at this price point. There needs to be a relevant reason or 3 to get this and at least 2 killer apps that are more than party and social ware for this.
I can see the potential but I think it would have made sense to put the money for this launch and the R&D into the next gen Xbox which could have launched with this onboard and immediately obtained saturation of the new player base, which would have the nock on effect of making it far more appealing to develop for.
I will need to be dragged screaming into this one; I suspect so will may other hardcore gamers. The only way to do that is make stuff for this device we just can’t do without... I wait to see.
Comment below viewing threshold Show
From the looks of it, not even the person on stage playing it was trying it out. It seems they were merely waving their arms around in time to pre-recorded video, or at least the the onscreen actions had little to do with what the player was doing...
Comment below viewing threshold Show
Comment below viewing threshold Show
It's not exactly a major problem in the greater scheme of things"
Of course it is. It's poor design. We have a solution that works (physical buttons on a controller) and it's being replaced by something that's worse.
Comment below viewing threshold Show
He's not being judged for being sceptical of Kinect, he's been judged a dick for asking an unneccessary question that would have been answered if he had actually read the text, and then a few posts later pretending that he had actually read it.
Being a sceptic is a good thing. Going out of your way to look like a prat is not.
Comment below viewing threshold Show
It would be nice to have a demo of AAA titles using it, but as long as it works as it should then I'll still be keeping an eye on this.
Comment below viewing threshold Show
Exactly. Nothing appears to work that well at this point. I think it's a bit naive to use the same "well, it's not the finished product"-preview stance here as many of the issues experienced might not be fixable at all. E.g. the camera not picking up a player is a completely different issue than excessive pop-up or screen tear in preview code.
Comment below viewing threshold Show
Hopefully Sony don't do the same with move.
Comment below viewing threshold Show
Comment below viewing threshold Show
They have managed to unite PS, Xbox and Ninty fanboys.
We all hate what they came up with.
Looking around other sites, its the same everywhere.
You could probably count the positive comments on one hand.
The destructoid response is particularly funny.
Comment below viewing threshold Show
On top of that, even if you don't like THESE games (and Microsoft don't expect the people on this website to) if you bothered to actually read the fucking thing before posting your portents of doom you would notice that the implementation of Kinect has been, by and large, very good. The cross title integration is very good. the motion control seems to be working well, if not brilliantly.
You lot make me hate the internet.
Comment below viewing threshold Show
NOT THIS FUCKING GIMMICKY SHIT......."
well said sir.
Comment below viewing threshold Show
Comment below viewing threshold Show
(is probably my favourite anagram of Microsoft Kinect)
Comment below viewing threshold Show
Eye Toy was fun for about a couple of days, and MS are on the wrong train of thought if they think Natal/Kinect would be any more fun by adding some stereoscopicness and infra red stuff.
Nintendo knew this when they made the Wii, they understood there needs to be something with buttons on it and that it needs to track things like twists of wrist ect. and pointing at stuff on screen.
Natal/Kinect can't do these things and is a step back from the Wii in many regards.
As for Sony... well they have just taken the Wii design and refined it, which is much better idea IMO... Copy a successful idea (Sony/Wiimote ripoff) or copy a failed idea (MS/EyeToy ripoff)?
Comment below viewing threshold Show
Not surprised at the negativity in here, though. You guys don't like anything. What we think and say here means nothing in the overall scheme of things, but I wish there was a little more maturity shown about it.
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Dishwashers, Fridges, Kettles, Vacuum Cleaners, etc still don't get green lit by naïve tech consumers in most homes; they get approved by people that know technology more often than not. A negative reception from knowledgeable consumers can kill almost any tech product.
If core gamers have taken a dislike to this motion control solution then Microsoft at least need to turn that negative into an indifferent opinion; possibly by addressing any technology shortcomings.
Core gamers I know were initially indifferent to the Wii & guitar hero accessories, but at least acknowledge they were well conceived original ideas.
Comment below viewing threshold Show
Loads of mini games though? Welcome to several years ago, in fact they appear to have gone out of their way to make this look as Wii-like as possible.
Comment below viewing threshold Show
What strikes me most about the launch lineup of games (see http://i46.tinypic .com/2u8exlg.png here for image) is if you masked out the XBox logo you could be looking at 15 Wii shovelware titles. About the only one which I think will be any cop is the Harmonix Dance game.
Comment below viewing threshold Show
Yes that could be very cool, but not for the touted cost of £100 or whatever it is.... thats why they really need to bundle it, but it doesnt sound like that is happening? (or did i miss that?)
I thought the Eyepet thing was really cute (though the girls hands didnt seem to match the onscreen actions, the fitness thing was cool (not my thing but interesting), and I thought the dancing was probably the best (though not my taste), with regards to the Natal stuff. But i do question how much of the Wii market will move over if this is not bundled.
Comment below viewing threshold Show
But if control schemes become more important than:
The intensity of action in a first person shooter
The quality of a racing games tracks.
The addictiveness of an arcade game.
The tension between narrative, emergence, and gameplay systems and how they combine to tell stories in virtual worlds.
then it will be a sad day for videogames. That is my worry. All a control device can ever do is limit the boundaries of games.
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
"Of course it is. It's poor design. We have a solution that works (physical buttons on a controller) and it's being replaced by something that's worse."
You've summed it up perfectly for me mate.
It would be like replacing the PC desktop mouse with Laptop touch pads because they are more futuristic and shit.
edit: A year from now "Kinect," will simply be referred to as Natalgate.
Comment below viewing threshold Show
Comment below viewing threshold Show
Blaming the lag on 'body lag' is just incredible, I can't remember ever noticing such a thing in real life. If I catch a ball or jump over a hurdle I just do it, I don't have to pre-plan the action. Surely the point of Kinetic was that it was supposed to feel natural? If it doesn't then it's a fail. Why is it problems with Wii's controls are put down to failings in the Wiimote and Kinetic's are problems with the human body?!
Comment below viewing threshold Show
So the potential is definately there for Kinect to exceed most of the cynics expectations and genuinely offer something new to even core gamers. To get to that point it looks as though MS are going to sell this to the casual market first, I think thats a gamble really since theres a good few million core gamers with 360s already and core gamers are getting put off by the direction Wii went on the whole.
I dont know how much difference that will really make, afterall people are still buying Wii's even though most of these casuals are probably told by their gamer mates "its crap and gimmicky this motion control lark" but I guess they were sucked in by the initial Wii buzz too at first(not likely to fall for it again).
I think MS really do need to get the core audience interested before they launch, sell it to core gamers then they can get the casuals/none gamers in on the fun after theres enough out there. I dont think it would be that hard for MS to do just stop overselling the controller free concept and release a simple controller that does everything the core gamers want bundled with Kinetic(probably wouldnt cost them much). They want triggers or buttons to give some physical feedback? Just something palm sized with an LED on it, a trigger, maybe a couple of buttons, vibration motor, maybe even a gyroscopic sensor(1 analogue stick ontop maybe? )and thats got alot of core gamers more interested. That would nullify most of Moves advantages on its own and allow for more possibilties for core games that the competition will struggle to match.
Comment below viewing threshold Show
"Now natal/kinect has been praised to high heaven since it was announced as being 'revolutionary' and not once until today did anyone get to try it, and those people were still journalists who are about as reliable as gamestop/eb store managers. "
e3 is trade-only. EVERYONE there is a journalist/biz-type, so i guess the 3DS is all smoke and mirrors to?
fair enough it looks like microsoft pre-recorded some or all of their presentation, but then i imagine this sort of tech doesn't really work well on a stage, with all that lighting and movement, rather than a typical lounge. i'm sure nintendo are wishing they'd pre-recorded the zelda demo, after wireless interference fucked with their remotes...
as always, the real info comes from the hands-on reports from the press, which i believe is sort of the reason we're here, but you've pre-judged that as being bullshit anyway, so what can you do?
PS the kinect and move look pointless to me, but then - as a lot of people are already saying - it's not really for us. the 3DS stole the show for me.
Comment below viewing threshold Show
I think the biggest irony with Kinect (as a "platform"
I can understand Microsoft wanting to take a big slice of Nintendo's cash cake...but considering how willing current 360 owners are to spend money on core content...you'd think Microsoft would have thrown them a few bigger bones.