WiiWare Roundup Review

NyxQuest plus two Final Fantasy spin-offs.

Version tested: Wii

Those who once held out hope for Nintendo’s WiiWare service as an outlet for charming, offbeat and innovative games might well be sobbing into their lacy handkerchiefs. While there’s no shortage of games available now, the prices remain prohibitively high and quality is an often secondary concern.

There are, however, some notable titles loitering in amongst the incomprehensible brawlers and bafflingly simplistic Wii Sports rip-offs. Here’s our pick of the more interesting efforts from the last few months.

Final Fantasy Crystal Chronicles: My Life as a Darklord

  • Price: 1000 Points
  • In Real Money: £7 / €10

A loosely related spin-off from a spin-off, this companion piece to WiiWare debut title My Life as a King at least earns some credit for mixing things up. Unlike the RPG series that spawned it, and unlike the resource management game that preceded it, this is yet another entry in the increasingly crowded tower defence genre.

In this case you play as Mira, the cutesy evil offspring of the Darklord. Eager to make a name for herself as a wicked force in her own right, she sets off to lure worthy foes into her magic tower (not a euphemism) so that their defeat might increase her infamy.

This being a Final Fantasy game, albeit several times removed from the source, the plot is nowhere near that simple. By the end the requisite secrets and conspiracies have been painstakingly laid out in a procession of between-level speech bubbles.

'WiiWare Roundup' Screenshot 1

But who would win in a fight between Darklord and Overlord?

The core of the game, however, remains the same throughout. Adventurers invade your tower, and you have to stop them reaching the top. You do this by first placing floors and then populating them with monsters. Each floor has an artefact which must be protected from damage. These artefacts can boost the stats of any monsters on the floor, cause additional damage to adventurers or provide other area effects. Should the artefact be destroyed, the floor collapses taking its inhabitants with it.

Adventurers advance floor by floor, trading blows with whatever lies on each until a small timer runs out. They then ascend to the next level. Only one adventurer can occupy each floor and they’ll keep climbing until they find a vacant spot, so as the numbers increase you need to keep an eye of where each incoming foe is going to end up.

Two currencies govern the action. Negative Points are your spending money, used in each stage to add floors and monsters. You earn more NP for each enemy defeated, and items can boost your initial stock to give you a head start. Karma, on the other hand, is earned for victory and can only be spent in the menu. This is what you use to expand your tower’s available size – allowing up to five additional floors for 300 Karma points – and to boost the stats of your creatures. Once levelled up, you can then use NP in-game to raise individual monsters to the required level.

As the bedrock for a fast-paced strategy game it’s functional enough, and the game quickly starts adding more wrinkles to the cloth. Enemies come in different classes – melee, ranged and magic being most common – and a rigid rock, paper, scissors framework dictates the most effective response. An invading mage will be cut down swiftly by ranged attacks, but melee fighters will struggle to inflict damage.

It’s here that Darklord’s limitations start to become evident. The class boundaries are so inflexible that the wrong match of monster and invader is essentially useless. Since there’s no way to change your set up to suit a changing situation, it’s too easy to be left with an unworkable arrangement that leads to inevitable defeat. Before each level you’re told how many enemies to expect, and what classes they’ll be drawn from. What you don’t know is in what order they’ll arrive, how many there will be in each raiding party or what level they’ll be.

What works for four Level 3 Black Mages is a waste of time against the three Level 5 Gladiators that might theoretically follow. Always leaving yourself some empty slots and spare NP to react to such situations goes some way to solving the problem, but by the midpoint of the game you’ll still only have unlocked a couple of floor types, a few monsters and a handful of optional items.

With extremely limited reserves of NP to play with, and a finite number of ways to replenish your stock, it always feels like the game is holding back - the miserly units at your command giving you little room to really dig deep into the tempting tactical depths that the concept so clearly offers.

There’s a reason for this: DLC. Right from launch there were 14 packages of downloadable additions to the game, boosting your floors, monsters and items to more flexible levels for a cumulative price of 4700 points. That’s not including the extra stages, which clock in at another 1000 points. While it’s possible to complete the game without dipping into this expensive array of additional resources, the structure is such that the game blatantly nudges you towards more spending at every opportunity.

My Life as a Darklord has the foundations of a decent tower defence game, and there will surely be those devotees who see its claustrophobic restrictions as a plus rather than a minus. There is depth here, especially for patient or committed fans, but the mercenary way that the game dangles this potentially richer gameplay as bait for overpriced DLC purchases sticks in the throat.

7/10

Final Fantasy IV: The After Years

  • Price: 800 Points
  • In Real Money: £6 / €8

Much like Capcom’s 8-bit styled MegaMan 9, this direct sequel to the 1991 entry in the series has been designed to look and play like a SNES title. It’s also episodic in nature although as with My Life as a Darklord, the way this has been implemented is rather unappetising.

The game is set 17 years after the original. We find Ceodore, son of Cecil and Rosa, taking his place as our new precocious hero. The moon detached from the Blue Planet’s orbit at the end of Final Fantasy IV has returned mysteriously, and those bloomin’ Crystals start to throb in a “here we go again” sort of way.

A total of 13 existing characters are reintroduced in older forms while 11 new characters have been added to the pot. In other words, it’s every bit as sprawling and busy as you’d expect from the Final Fantasy series. Familiarity with the previous game isn’t essential as such, but it certainly helps. You’ll know already if Square’s wordy dialogue and leisurely storytelling is your cup of tea, so there’s little point chalking it up as either pro or con. Suffice to say, it feels every inch the classic Final Fantasy adventure.

'WiiWare Roundup' Screenshot 2

Continuing the noble tradition of giving Final Fantasy characters really naff names in English translation.

Gameplay is much as it would have been back in 1991, making for a familiar and intuitive experience, but there are some new features of note. The phases of the moon change each time you rest, and this lunar cycle has an immediate effect – both positive and negative - on your party and the enemies you fight.

There’s also the ChronoTrigger-inspired Band System, which allows you to combine attacks from each character to create new, more devastating, offensive moves. With so many characters to choose from, it’s no small addition to the tactical meat of the battles.

All of which should, in theory, make The After Years an instant purchase for fans. At 800 Points for an all-new Final Fantasy game in the classic style, it’s hard not to recommend this course of action. That is until our old friend DLC drops in for a visit. The initial purchase only gives you the main story. If you want the sidequests, and the character-specific storylines, then you’ll need to fork out for an extra 13 chapters, which adds another 3700 points to the asking price.

They are, of course, entirely optional but the sort of people most likely to be attracted to a SNES-styled sequel to a 1991 JRPG are also those most likely to want every last drop of gameplay. Perhaps more than any other genre, this is the one where you know that simply playing the main storyline is less than half the experience. With that in mind, while The After Years is a treat for fans in concept and execution, it’s a slap in the face from a commercial standpoint.

7/10

NyxQuest: Kindred Spirits

  • Price: 1000 Points
  • In Real Money: £7 / €10

Openly inviting comparisons to Ico on the basis of its lovely hand-painted graphical style, this quietly captivating platformer can also tip its feathery cap in the direction of LostWinds - that other gentle platforming gem which now seems like an oasis of style and restraint amid the morass of shrill, overpriced tat clogging up the WiiWare channel.

The storyline, which is based very loosely on Greek mythology, tells the tale of Nyx. Originally the goddess of the night, she’s reimagined here as a winged nymph on a quest to find her lost love, Icarus. You may recall he came a cropper in a wax wings/sunshine-related accident.

'WiiWare Roundup' Screenshot 3

Fairies? Pah! Let’s see Tinkerbell defeat a double-headed smoke Gryphon...

Guiding Nyx with the nunchuk, you trot along using up to five flaps of your wings to clear obstacles. After some basic hops to get you started Nyx earns new abilities. The Z button allows you to glide, or run when on the ground. After a chat with Zeus the remote comes into play, enabling you to grab objects in the gameworld with the B button and move them around.

Shifting blocks to cover scalding sand and toppling pillars that are in Nyx’s path seems like rudimentary stuff, but the game slowly becomes more inventive than it first seems. You’re faced with seemingly impossible barriers that require more than obvious solutions to circumnavigate - and that’s just the start of the abilities that the game drip feeds you along the way.

I’m wary of mentioning Braid for fear of making NyxQuest sound more arty than it really is, but structurally there’s much to compare. Both have simple interfaces that become steadily more complex through environment rather than button combinations. Both mark progress by the introduction of new skills, but each addition enhances the simple core of the game rather than smothering it.

It’s lovely, and if there’s any criticism to be made, it’s that while NyxQuest effortlessly builds into something delightful, it never quite manages that little extra twist that distinguishes a truly memorable title. Even so, that’s still enough to make it stand out from its WiiWare peers, and there are few better ways to spend 1000 points on the service right now.

8/10

Read the Eurogamer.net scoring policy

Comments (23) Latest comment 3 years ago

Comments threads automatically close after 30 days, but please feel free to continue chatting on the forum!

  • Canyarion #1 3 years ago

    That's a lot of expensive DLC. I hope Square-Enix fail miserably with that strategy.
  • sneetch #2 3 years ago

    Indeed, I'm not going to start buying games in instalments: didn't get the last one because of this pricing strategy and I won't get this one either.
  • uiruki #3 3 years ago

    So that's 4500 points for the 'proper' version of FF4, with all of the story? Seems a bit steep - over 30 quid for a mobile phone game conversion without a box.
  • CaptianScarlet #4 3 years ago

    With all the new Price bumping that publishers are doing it seems to me to make sense to actually have value for money be a strong part of any review. Steep prices for mediocre or slightly above average games should affect there score.
  • EvilBob_leeds #5 3 years ago

    While I'm in no way disagreeing that Squares business model is pretty despicable here, I must say I'm really enjoying My life as a Darklord - it's quite a clever twist on Tower defence. And, at 75% through the game I must say I haven't seen any in game nudges toward buying DLC, apart from a few map locations you can't get to.
  • justMe #6 3 years ago

    What a stupid introduction, what about:

    World of goo
    Bit Trip Beat
    Swords and Soldiers
    Lost Winds
    ArtStyle: *
    Maboshi
    Tetris Party
    And other I don't remember right now?

    Wiiware is exactly what you say it isn't: a an outlet for charming, offbeat and innovative games.
  • Metalfish #7 3 years ago

    @JustMe,

    Is that a representative slice of wiiware offerings though? Or it's it the cream of your crop?
  • justMe #8 3 years ago

    @Metalfish,

    I would like to think it's both.

    Those are just some of the Wiiware games I bought, played and enjoyed. From the short and easy but atmospheric Lostwinds to the hardcore highscore addiction that is Bit Trip.

    Most of the times I turn on my Wii, I don't even bother to remove my wife's wii fit disc from the drive... :)
  • jaguarwong #9 3 years ago

    @justMe

    Indeed you might say that "there are some notable titles loitering in amongst the incomprehensible brawlers and bafflingly simplistic Wii Sports rip-offs... No?

    Don't get me wrong, I see your point.
    There are some downright outstanding games on Wiiware but it has to be said - as with Wii software in general - that the chaff far outweighs the wheat.
  • justMe #10 3 years ago

    @jaguarwong,

    So I should be "sobbing into my lacy handkerchief" because Wiiware turned out to have 20/80 quality/fillers ratio like every other games distribution channel?
  • petrolgirls #11 3 years ago

    After a bit of shaky start the Wii has enjoyed the most compelling downloadable titles over the last six
    months or so. Don't get the snide opening, assume it's symptomatic of the lazy journo Wii=shit mantra that's been doing the rounds for a while.
  • JahB #12 3 years ago

    So I should be "sobbing into my lacy handkerchief" because Wiiware turned out to have 20/80 quality/fillers ratio like every other games distribution channel?

    no you shouldn't be. but you should be realistic and see that other games distribution channels have a much better ratio and better games.
  • Fletche #13 3 years ago

    NyxQuest is excellent and should be picked up by anyone who enjoys puzzle/platforms, is perhaps my favourite WiiWare game to date and the way it forces you to use the nunchuck and remote independently (but at the same time (if you understand what I mean)) to proceed excellent

    As for the quality of games, I can't speak for the 360 service but on PSN the majority available range from poor to average with some excellent titles at the top, the same as WiiWare really and I think the statement on the review was quite, well, poor imo.
  • IronCladChicken #14 3 years ago





    I've both an XBox and a Wii - the I find the output from both seems to match in quality overall (for the dross/gold ratio)
    Though obviously, XBox Live is far more popular and the game styles do differ dramatically.

    While I think the Xbox bias on this site is pretty well understood (did this start when an editor left or because of the economy something?) - I wonder how hard they are being hit by people moving to sites like 1up, kotaku, joystiq, GiantBomb, etc as their primary news source? It seems the blog style sites are doing a better jobs than the bigger/less flexible sites like gamespot, IGN, etc in keeping us updated with news and giving more open minded reviews.

    Also, I'm with EvilBob - I reckon 'My life as a Darklord' is a great game (I don't mind tower defense games but I'm not usually a huge fan)
  • paul_haine #15 3 years ago

    "While I think the Xbox bias on this site is pretty well understood"

    Yes, it's understood to be the same as the Sony bias and the Nintendo bias, i.e., non-existent.
  • Canyarion #16 3 years ago

    Hm for a long while I sensed a love for Nintendo here. Not sure if and why it changed.
  • electrolite #17 3 years ago

    The first paragraph of this article is strange and doesn't seem to fit with reality. Wiiware's actually turned out to be pretty good value, in fact I think all 3 download services are one of the best things about each current machine and in fact this generation. Square-Enix can screw off though.
  • Meho #18 3 years ago

    NyxQuest is indeed very good. Further elaboration (or shameless whoring): http://tap-repeated ly.com/?p=3505
  • IronCladChicken #19 3 years ago

    @paul_haine
    I don't mean bias in that they give XBox games higher scores - I mean bias in that they favour coverage of the XBox over coverage of the PS3 or Wii... How many Wii reviews are posted compared to XBox games? How many multi-format titles are reviewed primarily on the XBox rather than PS3?
  • jaguarwong #20 3 years ago

    @IronCladChicken
    I believe review copies are sent by publishers to websites on whichever format they prefer. It's not a decision the site makes. i could be wrong.

    @BuckoA51
    I'm not entirely sure what your point is.
    If I used one of these internet things how would that change the Good/Bad quality ratio of software?
    It could (indeed does) provide a tool to help separate the gold from the grit but it doesn't stop the grit from existing - or increase the amount of gold available.

  • IronCladChicken #21 3 years ago

    @jaguarwong
    I guess... Although I'm not sure how it stops them from going out and buying a copy? Which some of the smaller sites have to do - and pretty much all of us great unwashed game buying public are stuck with.

    I'd always presumed that (apart from making money) the point of these sites was to keep the consumer informed... which they’re not doing if they only review the games publishers want them to.

    I'm guessing it's just that the Wii and PS3 owners don’t bring in as much ad revenue as the 360 owners (I'm a Wii360 owner myself :) ) so they don't feel so much need to cater to that market?

    I don't mean to sound like too much of a whiney little piss-ant here. It's just that in the past I would visit Eurogamer as my primary games site/hub when checking out games (moving onto other sites after reading the review here) - however as this generation goes on I find myself using this site less and less & respecting their opinion less and less - The same thing happened with IGN 3-4 (maybe 5?) years ago which caused me to shift over to Eurogamer :)

    It's not the writing style that irks me (I was a big fan of Your Sinclair during the eighties) so much as the content - I like my bias in the forums, not in the articles :p
  • coolblue2000 #22 3 years ago

    @jaguarwong

    I think the point people are trying to make is that it surely does not matter if there are 10 brilliant games and 2000 rubbish ones or 10 brilliant games and 20 rubbish ones The brilliant ones are still brilliant regardless of how much rubbish surrounds them. I would also disagree with the comment suggesting that the wii has a larger ratio then the others as I have exactly the same experience on live and have seen many rubbish games on psn too. But it does not really matter as I don't care about the rubbish games on the systems, I just want the good ones.
  • KDR_11k #23 3 years ago

    I think the FF games get more attention due to brand recognition.

    Anyway, let's try checking the WiiWare games people buy (list of popular games)...

    My Aquarium: Well, it's a slightly more interactive version of those DVD aquariums you can get everywhere. I don't think most of us are interested in it but supposedly it's worth it for those who want that kind of thing.

    FFCC: My Life As A Darklord: There's a review here already.

    Water Warfare: A good arena FPS. IMO worth it for anyone who wants an online FPS for the Wii.

    Texas Hold'em Tournament: Uh, supposedly a decent but barebones version of Texas Hold'em (no other poker versions included). It does what it sets out to do but that's not much. If you really need online poker be my guest but you can probably get something free online.

    Fun Fun Minigolf: AFAIK the only complaint that people have is the out of bounds rule. It's actually in the rulebook of real life minigolf but noone ever enforces it.

    NyxQuest: Review above. Must buy.

    Onslaught: A nice spam-fighting FPS, it's very old-school in its design (down to a score system) so if you prefer modern story-driven FPSes it's not your game, if you like enemy spam with a story that goes on the back of the CD booklet it's worth a look.

    TV Show King: Not a very good quiz show AFAIK.

    World of Goo: It's a great imaginative game that's kinda like a realtime version of Bridge Builder with more creative scenarios. Was a GOTY contender in some publications.

    My Pokemon Ranch: Er, I think the only purpose of this thing is to occasionally get some free rare Pokemon to put into your DS Pokemon games. Seems like a waste of time for anyone here.

    Brain Challenge: They port that to everything and I'm not sure it actually trains your brain. Probably not for anyone here.

    Tetris Party: It's Tetris!

    5 Spots Party: I was AFK while that was released and people voiced their oppinions so I have no idea about it.

    Gradius Rebirth: It's Gradius!

    Bomberman Blast: It's Bomberman!

    FF4 The After Years: There's a review up there.

    Karate Phants: I think that's only on the list because it's got brand recognition here in Germany. A total mess, entirely controlled with waggle and supposedly lets you do an infinite combo just with forward punches...

    Puzzle Bobble Plus: Puzzle Bobble, apparently not one of the more feature rich versions.

    Swords & Soldiers: Awesome 2D RTS. Must buy!

    Equilibrio: Some like it, some hate it. I'm among the latter group.

    So that's a sample of what people actually care about on the service ATM. There's plenty of older games that are worth a look and also plenty that aren't. Does that mean the service is worth it or not? Well, there's games you should buy so overall it's worth it. I got more games out of WiiWare than XBLA.