Wii MotionPlus

Motion control with a welcome twist.

Nintendo said spring from the start, but when the curtain fell on E3 last July, it was difficult to imagine going for nearly a year without Wii MotionPlus. Yet here we are, just over 24 hours away from Nintendo's 2009 conference, and we've only had WMP in the office for less than a week - and won't be able to buy it until next Friday. Even Nintendo - never a company to be rushed - usually acts quicker than this.

Whatever the reason for WMP's extended gestation, however, the bigger surprise is that it won't be backed from day one by a Nintendo game. Wii Sports Resort, a collection of mini-games designed to show the new accessory in its best light, just as Wii Sports did with the Wii Remote, is still over a month away, due out on 24th July.

That leaves Electronic Arts and SEGA to fly the flag with the first round of games. Grand Slam Tennis is due out next Friday, with Virtua Tennis 2009 arriving there or thereabouts, and Tiger Woods PGA Tour 10 joining them on 3rd July. Although VT isn't available for review yet, we've been trying out our new WMP with full versions of both of the EA games over the weekend and, ahead of the reviews next week, thought it would be a good idea to jump in with some early impressions.

First though, the Wii MotionPlus set-up procedure, which takes less time to complete than this sentence. Clip it onto the Wiimote expansion port, turn it over and push up the locking switch, and you're done. A passthrough expansion port means you can hook up nunchuks or classic controllers just as you usually would, and you can even thread the strap connector through so it's safe on your wrist.

'Wii MotionPlus' Screenshot 1

With WMP attached, the Wiimote isn't noticeably heavier or more unwieldy, and there's an extended rubber jacket for safety-conscious wimps.

There's also an extended Wiimote jacket supplied, and overall the Wiimote with WMP attached - at just over an inch longer than otherwise - feels solid and natural within seconds, with WMP light enough not to have any impact on the balance of the controller in your hand. To remove WMP, pull the lock back and then pinch the grey plastic bulges on either side to yank it off. Games don't mind if you do this mid-session, either - Grand Slam and Tiger 10 instantly adjust to a Wiimote-only control scheme so you can continue playing.

Grand Slam makes a bigger show of WMP implementation than Tiger 10, using it to influence shot placement and shot type. Swinging high to low slices the ball, while going low to high adds topspin and a flat swing produces a flat shot. You can also direct the ball yourself, rather than having to rely on timing alone to determine direction as you would in Wii Sports, and have to do in Grand Slam if you're only playing with the Wiimote. Twisting the WMPed-up Wiimote on the followthrough adds even more spin.

The 1:1 mapping of movement is most evident on the practice court (as the game's producer illustrates in a recent demo video), with your character holding the racket high or low in accordance with your movements, and even spinning the racket in his or her hand if you do that, or twiddling it as a bit of a service psyche-out. If you think the game's getting it wrong, you can hold the Wiimote still for a couple of seconds and WMP recalibrates without the need to head out to a menu, although this hasn't been a noticeable problem so far.

So it's all good in theory - but early impressions of Grand Slam's implementation are mixed. There doesn't seem to be much of a problem with speed - WMP is just as alive to your input as we felt it was when we played Wii Sports Resort last July - and the game's shot selection based on the angle of your movements is correct for the majority of the time.

But directing the ball is trickier. In fact, after an hour playing around on the practice court trying to do nothing but direct the ball with WMP, I started to wonder if the unit I'd been sent was broken. At least the option to run around your backhand for a stronger forehand shot generally works - and it's no surprise to find a calories-burnt statistic in the menus given how much moving around EA wants you to do.

Tiger 10's implementation is simpler, and put paid to my grumbles about the sample WMP being broken - it certainly isn't. Clubhead direction is the main thing Tiger 10 looks for, and the on-screen clubhead indicator during your backswing is the most transparent measurement of your actions versus WMP's interpretation that you can find across the two games. Tilt the Wiimote face left or right and the clubhead twists to show how it will strike the ball at an angle. I had literally minutes of fun doing this and just observing how well it worked (check out the embedded shakycam video on this page to get a sense of the latency, which is negligible).

Twisting allows you to add draw and fade manually, rather than having to rely on claw-like multi-button grips and waggles to add depth to your followthrough. Both Grand Slam and Tiger 10 also respond appropriately to the speed of your movements, which is particularly noticeable using Tiger 10's new precision-putting technique. Presumably this is the difference between a tuning fork gyroscope and an accelerometer in action, although, er, don't quote me on that.

This video shows me twisting Wiimote with WMP attached in front of Tiger 10's clubhead direction indicator. The quality's low but it gives a good sense of how software can respond to WMP input.

What you can easily say after a few hours trying both Grand Slam and Tiger 10 with and without the Wiimote, however, is that both are very promising games, but neither is a fantastic posterchild for Wii MotionPlus. Grand Slam Tennis isn't as intuitive as the abovementioned video claims, although it's certainly a good advanced option to have once you've mastered the (surprisingly deep) main game with the Wiimote alone. Tiger 10, meanwhile, didn't have much to do to improve on Tiger 09, and is cautious and conservative with its sensitive new plastic friend.

After all that waiting, then, one suspects we won't get a real sense of Wii MotionPlus's success or failure until Wii Sports Resort arrives in eight weeks' time. Although it didn't get blanket credit for it when the console launched, Nintendo's implementation of Wiimote controls in Wii Sports was applauded retrospectively for its simplicity - even restraint - and it's easy to imagine that a suite of Nintendo-authored games designed for Wii MotionPlus will attract the same plaudits, given the potential evident in EA's early attempts to take advantage of it.

Grand Slam Tennis is due out with a bundled Wii MotionPlus on 12th June, with Tiger 10 due out on 3rd July and Virtua Tennis 2009 Wii listed for June. Wii Sports Resort, also bundled with WMP, is out on 24th July.

Comments (29) Latest comment 3 years ago

Comments threads automatically close after 30 days, but please feel free to continue chatting on the forum!

  • Kremlik Verified Co-Founder, Crash To Desktop #1 3 years ago

    Motion plus sady wont stop the lazyer devs from making 'wagglewere' as a cheap way to make money but.. on the up side i hope it at least makes a lot more take the control system seriusly - cuz we know that when it's used right we get some damn good games
    Edited by 1 at 01/06/09 @ 11:23
  • Luckyjim #2 3 years ago

    I suspect that the next Zelda will use M+. Let's hope that Nintendo show some of it in action.
  • superjag86 #3 3 years ago

    "...at just over an inch longer than otherwise - feels solid and natural within seconds"

    Insert penis jokes here...
  • jack_klugman #4 3 years ago

    @Kremlik

    Lazy devs? There are no lazy devs. Only cheap publishers and tight scheduals.
  • JetSetWilly #5 3 years ago

    Not as positive as I would have hoped for Tiger.
  • Widge #6 3 years ago

    FleshLightPlus add on needed for that
  • DrDamn #7 3 years ago

    Still think this is going to be a hard sell to the majority who I think assume this is all stuff the wiimote already does.
  • insincere_dave #8 3 years ago

    Phew, these two games are typical uninspired EA output then, was momentarily considering a purchase but will wait for Wii Sports 2.
  • MORZTAN #9 3 years ago

    This hands-on doesn't bode well for the WM+. DAMN!!
  • Fixxxer #10 3 years ago

    That video is truly unmissable.
  • LazyDan #11 3 years ago

    @jack_klugman

    You've not worked with many different devs then... They're often mistaken for 'bad' devs though and the end result is largely the same, so it's understandable.
  • kangarootoo #12 3 years ago

    Not sure about this overall. The improved control is obviously welcome, but the growing sense that a complete Wii involves a lot more monetary outlay than just the initial unit is only fed further by this new add-on.

    And will it result in more decent games (which is really the main question to level at this particular platform) from 3rd party vendors?
  • Domovoi #13 3 years ago

    This is something I had expected the Wii to do from the start, and was annoyed to find out that it didn't work that way. Now I have to buy another device to get the functionality that was suggested in the first place, in a handful of games?
  • _LarZen_ #14 3 years ago

    I gues that only the "hardcore" gamers wil buy the M+...and Wii aint known for the "hardcore" audience is it?
  • CallousB #15 3 years ago

    "I guess that only the "hardcore" gamers wil buy the M+..."

    Considering it's bundled with Wii Sports Resort and probably Wii Fit Plus...I would assume a few casuals will pick it up ;-D
  • Skooch #16 3 years ago

    So, WMP basically adds twist sensitivity? Didn't it have this before, I mean I have sliced many a ball into the rough playing Tiger round at a mates (I don't own a Wii)? - also, the article wasn't written too well, the entire first page didn't even say what WMP actually added.
  • jambo74 #17 3 years ago

    @cragtek

    Yeah, like you need one!
  • andromeda #18 3 years ago

    this is lkind of like a "hardware patch" .
    It was supposed to work like this from the very beginning.
    Early adopters should sue.
  • Burkey123 #19 3 years ago

    I'm not going to get this until Wii Sports Resort, I'll probably buy a second one as well seperately :)
  • Nikanoru #20 3 years ago

    This is something I had expected the Wii to do from the start, and was annoyed to find out that it didn't work that way. Now I have to buy another device to get the functionality that was suggested in the first place, in a handful of games?


    this is lkind of like a "hardware patch" .
    It was supposed to work like this from the very beginning.
    Early adopters should sue.



    Not this bullshit again. Yeah and scientists have supercomputers at their disposal right now that far exceed what we will play our games on for years to come, if the tech exists why isn't it currently in the hands of consumers at reasonable prices? OH WAIT.
  • themorganator #21 3 years ago

    OMG, this tech is old already!!

    Natal on 360 makes this look pathetic.
  • Raya #22 3 years ago

    Natal does make it look dated but Natal is a tech demo still. By the time Natal is a real product in real games N will have shifted 20 million motion plus + Wii + games... Well maybe not games ;-)
  • CallousB #23 3 years ago


    ...you might have a point in 18 months or so when Natal actually releases..but as for now this is the best tech available.
    (and as the original Wii/Playstation eye concept vids showed..what you promise isn't always what you deliver.The same could well be true of Natal).
  • GingerNathan #24 3 years ago

    "(and as the original Wii/Playstation eye concept vids showed..what you promise isn't always what you deliver.The same could well be true of Natal)."
    Indeed, I'm sure there will be set up restrictions of space and lighting. Plus of course the ever reliable problem with voice recognition - regional dialects. And even with the controlled conditions of the conference I'm not convinced the speech recognition during that elephant painting was live (he said a different word to that which was on screen to initiate the stencil capture). Having said that the technology is defiantly impressive.
  • smelly #25 3 years ago

    I agree.. if natal does what it SAYS it can do.. it'll be ace..

    But.. big but:

    1) it's at least a year away (id have thunked)
    2) it looks too much like "real world" excercise to me.. i'll stick with waving my arms around while sat on the couch :-)
  • smelly #26 3 years ago

    Can I just point out how hilariously ironic i find it however that the same 360 owners who keep slagging off the wiimote for being a gimmick, etc etc - are the same ones now going "har har - natal will be better!"
  • MENTAL1ST Verified Senior Software Engineer, Picsel UK Ltd. #27 3 years ago

    Is nobody worried that this article suggests that even a motionplus-improved wiimote doesn't really work right in either of a pair of major thirdparty games?

    The article says it believes Nintendo themselves will make it work right in Sports Resort, but does that mean we'll be left with another two years of everyone, Nintendo included (imprecise waggles replacing button presses to attack in both Mario AND Zelda?) failing to live up to the potential of the initial, limited set of tech demos in the Wii Sports title?
  • GingerNathan #28 3 years ago

    "Is nobody worried that this article suggests that even a motionplus-improved wiimote doesn't really work right in either of a pair of major thirdparty games?
    "
    Not at the moment, the article only mentions problems with shot placement in Grand Slam. I'm hoping that it's just a simple case of Tom being crap at Tennis.
  • Rubarack #29 3 years ago

    Can I just point out how hilariously ironic i find it however that the same 360 owners who keep slagging off the wiimote for being a gimmick, etc etc - are the same ones now going "har har - natal will be better!"

    You can, but I'm going to point out there are more than seven people in the world, and odds are the people who slagged off the Wiimote are not the same people saying Natal will be better.