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When Comics Met Videogames Interview

Interview by Simon Parkin

14 October, 2009

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At 60 years old, Dave Gibbons has been writing and drawing comics for over half his lifetime. From his formative years working on British institutions such as 2000AD and Dan Dare, Gibbons became best known for his collaboration with Alan Moore on the seminal 1980s graphic novel Watchmen, which single-handedly legitimised a medium previously dismissed by mainstream culture as childish.

In the early 1990s Gibbons was invited to dip into another ostensibly immature medium, that of videogames, by way of a collaboration with Charles Cecil, founder of Revolution Software. Together the pair fronted the creative direction of one of adventure gaming's most enduring point and click classics, Beneath a Steel Sky.

Now, 15 years later, the pair has regrouped for last week's release of Beneath a Steel Sky: Remastered onto iPhone. Eurogamer met with both men to discuss the parallels between their chosen mediums, and to pick over at the past, present and potential future of each man's work in his respective field.

Eurogamer: How long have you been friends?

Dave Gibbons: It's been a long, long time - in fact someone sent me a photo today of Charles and I from... was it 15 years ago Charles?

Charles Cecil: It was. Frightening.

Dave Gibbons: In the interim our hair has receded while other things have grown, but I think we must have known each other for probably the best part of 20 years.

Charles Cecil: I got in touch with you when I was at Activision and I left that company in 1989/1990, so yes, about 20 years. Our friendship came about because I was a great fan of Watchmen and thought it would be great to work with Dave in some capacity. Soon after I approached him the old Activision collapsed leading me to found Revolution. I've maintained a friendship with Dave ever since.

Dave Gibbons: One of the things I've always loved about comics is that you get to collaborate with like-minded people who share your enthusiasm. It's really the best way in the world to try and make some money. In Charles' people at Revolution I found that a group of dedicated and enthusiastic, and so I was immediately attracted to that.

Eurogamer: Dave, how did you feel when you first got that offer to work on a videogame? Were you interested in videogames at the time, or did you view them with disdain?

'When Comics Met Videogames' Screenshot 1

Dave Gibbons: Well, my son at that time was probably about 10 years old and I brought home a computer thinking that I would do the accounts on it, or whatever it was we thought we'd use computers for back then. But in reality I'd spend most of the time looking over his shoulder or playing things like Harrier Attack on the Amstrad.

Although they were only in their infancy I could see that games were going to become something super interesting and just the kind of area where someone with my skills in drawing, writing and conceptualising could prove useful. So I was really pleased to be able to get a toe in the water when Charles called me up

Eurogamer: What do you remember about the time you were both working on Beneath a Steel Sky?

Charles Cecil: I think it deeply scarred you didn't it, Dave? That trip from London to Hull and back...

Dave Gibbons: Yeah, it was a long old haul up to Hull, but as I say there was a lot of enthusiasm between us so we'd have a chat, then have a bacon butty and then have another chat and I'd get back on the train and go home. We used to do a lot via fax machines and things. I don't think at that point we were emailing artwork and stuff backwards and forwards, so I guess compared to today, it had a sort of wild frontier feel about it.

Charles Cecil: Faxes were quite cool in those days though weren't they - it was pretty advanced to have a fax. In fact, we actually did have a modem. The problem is that you had to phone up the person that you wanted to send a file to and agree on speed and ports and all that kind of stuff. It took about an hour to get the whole thing set up.

Dave Gibbons: I can remember actually doing designs on some of the sprites on an Amiga using Paint and assembling them pixel by pixel; I mean it was a really archaic way to work, but it was good fun and we thought we were the future...

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Comments: 1-21 of 21 in total

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Solvalou
14/10/09 @ 10:20
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Ehm it should be "Martha Washington" not "March to Washington" :)
SAMagic
14/10/09 @ 10:38
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Excellent interview, I thought.
kangarootoo
14/10/09 @ 10:42
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Loved the first 2 Broken Sword games, warts and all. And BASS was at the top of its game back then. Would love to see something new from these guys (or is that courting disappointment).
WangFu
14/10/09 @ 10:59
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Good interview, I'm currently playing through the remastered edition on iPhone, and loving it.
khaz
14/10/09 @ 11:50
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More interviews like this please. Where the interviewees have something genuine to say and its said with thought and clarity. First Tim Schafer and now Cecil & Gibbons. I can't remember the last time EG had an interview run this excellent.
Edited 2 times, most recently on 14/10/09 @ 12:51
steviepunk
14/10/09 @ 11:59
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Anyone else watching Flash Forward on 5? I think we've found their D.Gibbons... :)


Anyway, good interview, brought back memories of the goldenage of adventures. Beneath a Steel Sky was an amazing looking game, I'd certainly welcome a sequel now if they can find a way to make it work
Shinetop
14/10/09 @ 12:00
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More interviews like this please. Where the interviewees have something genuine to say and its said with thought and clarity. First Tim Schafer and now Cecil & Gibbons. I can't remember the last time EG had an interview run this excellent.

Perhaps it's because this interview wasn't done by a certain Eurogamer writer who felt a need to substitute interesting questions and answers with a lot of jokes and calling Cecil and Gibbons by their full names constantly.
Edited 2 times, most recently on 14/10/09 @ 13:01
IneptPercy
14/10/09 @ 12:09
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"Anyone else watching Flash Forward on 5? I think we've found their D.Gibbons... :) "

Was just thinking the same thing.
Pac-man ate my wife
14/10/09 @ 12:13
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Everyone please buy BaSS Remastered so these two can collaborate on BaSS 2 or a new project! It's a superb game.
designerheadache
14/10/09 @ 12:33
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I was lucky enough to attened a TED conference where Charles Cecil spoke, he is a great man with many interesting things to say.

oh and Beneath a Steel Sky was my fav Amiga game, so i am off to pick up the iphone version and relive my youth right now!
guernican
14/10/09 @ 12:40
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Some great questions to ask two real masters of their respective fields, particularly Gibbons... what a legend.

Lucky bugger that got to meet him.
wonton
14/10/09 @ 12:54
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Intelligent interview.

No offense to Ellie (she writes decent reviews) but this is what EG interviews should be like. I hate boring interviews as much as the next person and Ellie's style initially was mildly amusing, but you're learning so little from her jokey questions that the interview itself almost becomes a wasted opportunity.
Frandroid
14/10/09 @ 13:58
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"Anyone else watching Flash Forward on 5? I think we've found their D.Gibbons... :)"
According to an interview with the creators of FlashForward, it was actually a nod to Dave Gibbons as they were both fans of his.
YourMessageHere
14/10/09 @ 14:40
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IIRC Beneath a Steel Sky for PC is free and legitimate on GOG.com.
thisisatempaccount
14/10/09 @ 15:26
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Great interview. Interesting questions and articulate, insightful answers. More like this please, EG!

Also, I would pull teeth for a Broken Sword caper comic written by Charles and drawn by Dave.
TeeJay
14/10/09 @ 19:12
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"...the seminal 1980s graphic novel Watchmen, which single-handedly legitimised a medium previously dismissed by mainstream culture as childish..."

What about all the 'serious' comics aimed at adults from the late 60s onwards, not just UK, but France and US as well? Watchmen was published at the very late date of 1987 and saying that it ''single-handedly' did anything is to become the victim of media and publishing hype. Important - yes, but please don't reinforce a micky-mouse version of history.

(For me it's a bit like saying Paul Simon 'invented' world music with his 1986 Graceland album.)
Edited 2 times, most recently on 14/10/09 @ 20:18
Hydrogene
15/10/09 @ 11:02
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Very interesting interview. It's nice to read intelligent thoughts about how comics and game can come together.
I didn't know Dave Gibbons worked on Beneath a steel sky... Downloading BASS on gog.com as I type! (I don't have an Iphone, otherwise I would have gladly paid for the new version.
DestroyOhBoy!
15/10/09 @ 11:28
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I hate to nitpick but to go along with TeeJay, the Watchmen didn't legitimise comics in the mainstream, it merely legitimised the Watchmen in mainstream press. Comics were and still are viewed as they ever were.

Equally important works were done in comics before the Watchmen came along, this one just happened to get noticed, the inclusion in the New York Times 100 best books list helped a bit.

One last gripe, but the Watchmen is not a graphic novel, it's a comic book, a twelve part maxi-series comic book, which has been collected in to a trade paperback.

Apart from that, great interview!


Sonic_D
15/10/09 @ 13:16
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Great interview, more like this please.
Mr_Git
15/10/09 @ 13:33
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I've still got my copy of Beneath a Steel Sky on PC, fantastic game. Unfortunately it's easier to play the freeware version of the game since my physical copy is on floppy disks.
Underdoseuk
16/10/09 @ 02:17
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A+ Interview. Really enjoyed it and I don't say that often!

Comments: 1-21 of 21 in total

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