Watchmen: The End is Nigh Part 2 Review
Clocked off.
Version tested: Xbox 360
This second go-round for the downloadable Watchmen movie spin-off is a game thrice cursed by bad timing. Firstly, unlike its predecessor, this entry arrives long after the film itself dropped like a stone from cinemas, and even now the DVD release is fading in the rear-view mirror. Whatever pop culture momentum the movie managed to build up has long since dissipated, leaving this ill-fated tie-in dangling in the wind.
It's also bad timing because this second salvo of monotonous, mindless brawling arrives in the same week that Batman: Arkham Asylum proved that even a superhero game with a simple combo-and-counter fighting system can be about more than monotonous, mindless brawling. Given the intricate nature of Watchmen's original source material, the decision to flatten its lofty peaks into a one-note beat-'em-up seems even more ludicrous now.
And, finally, it's bad timing because it arrives hot on the heels of a sterling run of Live Arcade games that have often put their full-priced brethren in the shade. The price for this chapter has been dropped from the outrageous 1600 Microsoft Points charged for the first to a slightly more reasonable 1200, but when that same amount could buy you something truly wonderful like Trials HD or Shadow Complex it's all but impossible to forgive the puddle-shallow gameplay and shonky production on display.
Few will be surprised to learn that this game is virtually identical to the last effort, following squabbling crime-fighting duo Nite Owl and Rorschach on another mission that involves lots of clumsy dialogue and a relentless amount of punching. Any hopes that we might at least get a game based on another aspect of Watchmen's rich universe were dashed long ago, but it's still galling to see that what we're getting is little more than a reskin of a game that already felt tired and second-hand in March. It's the same handful of animations being used every time you go through a door or use a special finisher, and if you weren't sick of them by the end of the last game, you'll be scrubbing them from your retinas should you suffer to the finale of this one.

Levitating Larry - just one of the new characters introduced for the game.
Even the enemy types are tediously familiar. The opening level sends our vigilantes to a strip club on the trail of a young girl who Rorschach suspects has been kidnapped and sold into prostitution and porn. This grim premise is somewhat undermined by the fact the game takes place in 1977, and all the patrons of the club (who immediately attempt to kill you, naturally) look like Disco Stu from The Simpsons. The second stage, meanwhile, simply reuses the knot-top gang-members from the previous game, complete with the same animations and attacks.
It's in the third and final stage that the game crosses the line of good taste though. Barging into a sprawling vandalised mansion that doubles as a brothel for the game's boss character, Twilight Lady, Rorschach and Nite Owl start pummelling women to death with gory abandon. Of course, cartoon street-walkers with stockings and whips have been a mainstay of the scrolling beat-'em-up for over 20 years but Watchmen's uber-gritty fighting style and ostensibly realistic setting takes that quaint tradition and brings out all that is distasteful and creepy about it.
There's just something that feels inherently disturbing about the way our heroes will pounce on a prostitute, whose bouncing breasts have received more animation attention than the rest of her rigid anatomy, knock her to the floor and proceed to smash her face in with repeated angry punches, blood spurting with every slow motion impact. That the dialogue features female voices squealing "I'd call for help...but I think I like it!" while Rorschach growls endlessly about "filthy whores" and making them "pay for their indiscretions" lends the whole level a truly queasy atmosphere.
This is undeniably sexualised violence, and it only gets worse when they finally catch up with the girl they're trying to save and discover - SPOILERS AHOY - that she actually wants to be a hooker. It's wretched, sophomoric crap - closer to the latter day output of the increasingly embarrassing Frank Miller than anything Alan Moore ever intended - and the sort of thing that makes gaming look so terminally adolescent to the rest of the world.
Taking a long shower and moving on to more tangible criticisms, it's also a much smaller game this time around. The first Watchmen game dragged its heels over a painful six stages, but this one can only muster three. That's a blessing, quite frankly, but when you can almost complete the game twice in the time it would take to watch the movie on DVD questions of value have to enter the equation.
It doesn't even feel right calling this an episodic game, such is the repetition on display. Episodic implies distinct chapters, but apart from three or four cut-scenes totalling maybe five minutes of new plot, this feels more like a reskinned re-release of a game barely six months old than a continuation of an ongoing saga. Things pick up near the end, when there's a twist of sorts that finally intersects this insipid narrative with the story we know from the book, but it's too little, too late.
All the old complaints regarding gameplay are still horribly relevant, of course. There's the beginning of a decent combo system here, but sluggish movement and unresponsive controls put a damper on any attempt to play as anything more than a crude button-masher. Scenery clipping is constant, and the camera is an unruly thing, jerking about during special moves and requiring constant right-stick attention to keep enemies in view.

Go on, rough her up. They love it!
As before, the two heroes look passable but all other figures are crudely cut-and-pasted mannequins. The environments aren't bad, but repetition remains a problem. Too many areas look absolutely identical, so much so that they've had to include a button prompt that points you in the right direction. Common enough in openworld titles, but in a game that unfailingly follows a single linear path, that's not a good sign.
The AI is laughable across the board so the only threat comes from being cornered by multiple enemies. Keep your distance and they'll often just stand there, looking at you, or running on the spot into a wall. Your AI partner isn't much better, calling for assistance more than they offer it, but even that's pointless since it's impossible for them to die. It's quite possible to get through some encounters by waiting in the corner and letting these inept AI drones slowly bludgeon each other to death. It's borderline criminal, therefore, that the game still only offers offline co-op play. Even though the levels offer only half-hearted attempts at challenges that require two players, to not offer online play makes this rickety farce feel even more outdated than it is.
Watchmen Part 2 therefore manages the rather impressive feat of actually being a worse game than its bone-headed predecessor. The gameplay is as leaden as before, but now there's even less of it, and a good chunk of it comes drizzled in an icky misogynist sauce. It's certainly the most unpleasant afternoon's gaming I've endured in a long time. If you can't find a better recipient for your Microsoft Points after the stellar line-up of the last month, you probably deserve every poorly rendered punch and kick coming your way.
2 / 10
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Comments (45) Latest comment 2 years ago
Comments threads automatically close after 30 days, but please feel free to continue chatting on the forum!
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I accidentally a poor game. Is this bad?
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Great movie (especially the director's cut)... lazy, lame, lousy game.
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I'm not saying anything either way, just play it and see what you think.
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No, wait!
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I'm not saying anything either way, just play it and see what you think.
I have it, and play it quite often. I'm not saying I want all my games to be like this, because it is ultimately just a basic beat'em up, but there's something about it that I love - probably just nostalgia, but hey it makes me smile. This type of game wouldn't ever come close to being a personal favourite, I just like the mindless nature of it.
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Actually, Darkfall had a re-review and ended up with a 4. So this one might be a tad worse...
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It is a repetitive shallow game but it had a fairly good combo system and I actually played it through a few times just like I used to with Streets of Rage.
The release of this new episode is badly timed though as I have Arkham Asylum sitting next to me waiting to be played when I get home.
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This is undeniably sexualised violence, and it only gets worse when they finally catch up with the girl they're trying to save and discover - SPOILERS AHOY - that she actually wants to be a hooker. It's wretched, sophomoric crap - closer to the latter day output of the increasingly embarrassing Frank Miller than anything Alan Moore ever intended - and the sort of thing that makes gaming look so terminally adolescent to the rest of the world.
That's repugnant, and bravo for calling them out on it. The adolescence remark is spot on.
The film was awful too and I don't understand the praise it's getting. Unbearably fatuous at every turn and with some genuinely unpleasant or just genuinely insulting moments. One was the 'I'm glad I got raped or else I wouldn't have had you' line. Grotesque, and even more grotesque, some geek simpletons probably thought it was a lovely, tender moment.
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His "mother" issues are at the root of his psychosis, which is why he's such an interesting character. One one hand he represents a archetypal unyielding crime-fighter, on the other he's clearly an unhinged lunatic.
That's the point of the character.
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Sounds like a candidate for the forum's game of the year.
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Considering by the point Dan's complaining about, he's most likely beaten the crap out of an untold number of male "criminals", suddenly playing the "sexualized" violence card is a bit of a stretch. Especially given the characters have no genitals.
Its a beat-em-up - a game the whole point of which is to kick, punch, and maim enemies, not a kitchen sink drama! I don't expect socially-redeeming qualities from it.
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His "mother" issues are at the root of his psychosis, which is why he's such an interesting character. One one hand he represents a archetypal unyielding crime-fighter, on the other he's clearly an unhinged lunatic.
That's the point of the character.
I'm well aware of the character's history in the book, but you don't think there's a difference between having a sociopathic misogynist character in a story, where his issues play into the plot and can be used to make a point, and controlling such a character in a videogame where you do nothing but brutalise people? His hatred of women doesn't advance anything in the game, and these prostitutes that you repeatedly destroy in violent slow motion are nothing more than slutty caricatures more suited to Sin City than Watchmen.
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The male enemies don't moan and gasp and imply that they like being beaten up.
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A real poster-game for the industry.
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I agree its a mismatch, Watchmen is far too thematically rich to be wrapped in a simplistic beat-em-up format.
But that being said, within the context of a game where the "entertainment" value is totally derived from beating up baddies in a (presumably) satisfyingly nasty way it doesn't seem that far beyond the pale.
If you're worried about imitability, like I said the stable door is unlocked and the horse is gone long before that stage. It seems like a bit of a double standard to complain about the treatment of the female villains after committing so many acts of criminal violence in the levels preceding it!
Irresponsible, absolutely. Tasteless, definitely. Reason for complaint... doubtful given the 1-dimensional premise of the game.
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Sold!