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Warren Spector Interview

PC PlayStation 2 PSP DS Xbox 360 PlayStation 3 Wii
Interview by Kieron Gillen

17 December, 2007

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Since its creation in 2005, Warren Spector's Junction Point Studios has been quiet. Stories existed, whose details remained stubbornly elusive. It was working with Valve on something that'll be released through Steam. It was working on a massively multiplayer fantasy game... actually, no, now a single-player fantasy game, no now... well, you get the idea.

The first definite news came in July and it was a total surprise. Disney Interactive had acquired Junction Point Studios. This was, to say the least, unexpected. Warren Spector was known for adult-rated videogames. Disney weren't. Fascinating times ahead.

We had a chance to meet up on a recent trip to London. And while he was frustratingly unable to talk about his current project we picked his brains on the current state of gaming, BioShock, Deus Ex 3 and his expectations on people's reaction when his new game is finally released...

Eurogamer: Care to speculate what the hardcore gaming response will be?

Warren Spector: I don't have to speculate. I know what it's going to be. And I can't wait. Oh my God. It's going to be like the world came to an end. Absolutely. I'm going to be vilified. I'm going to be accused of selling out, yet again. It's going to be glorious. Just glorious.

Eurogamer: Net debate is always something to see.

Warren Spector: You see, there's always going to be people that you just can't reach. You can't worry about that. The anonymity of the forums brings out the extremes of people. And some people, you're never going to get. And some people, you can talk to. I want to talk to them. Things are not always what they seem.

'Warren Spector' Screenshot 1

Eurogamer: What do you mean by that?

Warren Spector: People are often so much a product of their time they don't know where things came from and what makes and made things in the past. There's a whole cool education and re-imagining thing you can do with properties... and, in fairness, a Disney may not be for everyone. And I'm okay with that. The bottom line is I've made something like eighteen games now, in some capacity. I've been producer, designer, director in eighteen big games, forgetting about mission packs. And I have no problems in saying I'm 52 years old. I'm one of the oldest people still actively engaged in game development in the world right now. There's probably 20 of us in my age bracket.

And I still love the medium, but there's a couple of factors. Firstly, my attitudes about life, the universe and everything have changed. And so I want to make games that more reflect my interests, and not so much the interests of an 18-year-old in a frat house who likes to frag. And there's also... well, game development requires an intense amount of energy. It requires a level of focus and dedication and belief and confidence and time. What it means, in an ideal world, I may work on five more games in my entire life. More likely probably three given how long they take.

Eurogamer: Talking about those past games, have you been in communication with anyone at Eidos Montreal about Deus Ex 3 yet?

Warren Spector: I haven't talked to people at Eidos Montreal, but I've talked to people inside Eidos about the Deus Ex 3 project. And... you know? It's hard for me to not be a part of it. I can't be, because of my employment situation. But their intentions are good. We'll just have to see. I'm concerned only because... for Invisible War, for all its successes and all the risks it took, it just proved how delicate the Deus Ex game style is. And so people who haven't worked on it... they'll bring something new to it, which is good, but will they understand what made it work? I don't know.

'Warren Spector' Screenshot 2

Eurogamer: It's not an easy job, no matter how you cut it.

Warren Spector: It is very hard. I don't envy them that job. But... I feel kind of weird, because in a sense it's still my baby. But you have to look forward. You've got to look forward. There certainly are enough challenges in my near future to keep me busy. And I'll try and stay focused on that, and not so much on what other people are doing. But they better not screw up JC Denton [laughs]. I'm looking forward to playing it. I'm trying to be Zen about it. It's another studio making games like "that". Whatever "that" is - the BioShock, Fable, Mass Effect, Thief, Deus Ex, Ultima sort of thing.

Eurogamer: You can kind of plot a timeline going forward with those sort of games. When you play one, you know there's not going to be anything similar, for a year minimum. So each one you pray they make a good job of it, as if enough of those games fail, they may get made anymore. Bioshock's success has got to be heartening - they found away to make it sell.

Warren Spector: The thing which just kills me is how hard it is. It was kind of a running joke at Ion Storm. I would bring in people from outside that Origin/Looking Glass circle, and they'd come in and I'd warn them - you don't understand what's about to happen to you. You don't understand how much harder what we do is to anything you've ever worked on. You don't understand how your experience - and though it's valuable, or we wouldn't be talking - is not as valuable as you think. And they'd all give me a knowing look. And a year later, pretty much to the day, they'd come back and go... you were right. So when a new bunch of guys get hold of something and try and make those games with player choice with real consequences and a storyline which isn't black and white, good and evil... I hope they know what they're doing. As it's way harder than anything.

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Comments: 1-41 of 41 in total

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Lexx87
17/12/07 @ 14:04
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Where are the Eurogamer blogs?
Fitzmogwai
17/12/07 @ 14:07
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So he's going to be making a Wii minigame title?
Adam_T
17/12/07 @ 14:11
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lol, funny interview, sounds like quite a nice chap.
Edited 1 times, most recently on 17/12/07 @ 14:11
cloud_ix
17/12/07 @ 14:15
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lame :D
TheDudesRug
17/12/07 @ 14:15
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Oh right, not the record producer then? >_>
tinderbox
17/12/07 @ 14:23
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"I am now dramatically frustrated by another genre... which is driving me wild. [Warren Laughs, hard] We have to remake that genre. We have to show these guys that they are lame - it doesn't matter how many copies they sell! They are lame!"

Wonder who he's talking about.
loopy
17/12/07 @ 14:26
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"Wonder who he's talking about."

I think most of us can guess, including you. ;)

(probably the game I've been playing way too much of over the past 2 years)
djprozac
17/12/07 @ 14:29
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@Lexx87
I'm thinking that's Rock, Paper, Shotgun.
Adam_T
17/12/07 @ 14:33
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I dug out my original copy of Deus Ex the other day, might install it tonight and see if it works! It may hurt my eyes a little though.
space ace
17/12/07 @ 14:46
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underworld 2! please port it to a portable :)
agparrot
17/12/07 @ 14:47
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Warren Spector: [Laughs] Let's not go there. If I'm going to talk about that, it'll be on my blog.

Does he mean like Bioshock: A Defence?
UncleLou
17/12/07 @ 14:55
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Good interview, he sounds passionate.
Iora
17/12/07 @ 15:03
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struggling to percieve a 52yr old man saying 'lame'

An image coalesces of a man wearing a baseball cap and ¾ length cargo pants n sneakers.

‘word’

;p Nah he sounds like a nice bloke. I'm sure Mr Mollywolly is a nice bloke to........so why can't he get through an interview without sounding like a............
Trip SkyWay
17/12/07 @ 15:14
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Nice interview.
thesombrerokid
17/12/07 @ 15:21
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hmm i've only got 3 more games to apply for a job at junction point, gotta get a move on, not working with warren spector for me would be like not seeing R.E.M. live (who i like a lot & i do everytime they play the original scotia none of the new fangled scotia!)
rhubarbandcustard
17/12/07 @ 15:48
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Does anyone really care about Warren Spector's next games? He was a great innovator in the industry 10 years ago, but name a single person in any industry who is still innovating 10 years later?

Well, okay maybe there are a few. But until I see gameplay footage of Warren Spector's next game I won't be greatly anticipating anything he attaches his name to.
UncleLou
17/12/07 @ 15:54
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It's not about innovation. Warren Spector seems to have a certain approach or mindset that almost guarantees depth, and atmosphere. That's not something that someone "loses" over the years, usually.
siro
17/12/07 @ 16:00
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Props to Warren Spector. Noone ever designed better games than him. Some of these are timeless titles I can still enjoy although they passed the ten year mark a long time ago.
dan13l
17/12/07 @ 16:35
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No EG Blogs, but I give you....KieronBlog: http://gillen.cream.org/wordpress_html/
kelly's_h
17/12/07 @ 17:31
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I don't think I've ever played one of his games, maybe I should give Deus Ex 1/2 a try.
a8a
17/12/07 @ 18:20
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Warren Spector MMO - now THAT i would like to see!

If you need programmers Warren... ;)
Edited 1 times, most recently on 17/12/07 @ 18:21
smelly
17/12/07 @ 19:30
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IMHO Underworld 2 is STILL the best game ever made.

take your modern bioshocks/halos/etc and shove them up yer arse.. give me Underworld 2 any day of the week.
dryden555
17/12/07 @ 19:43
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Disney will push him to make a consolified "shooter" that lasts 5 hours with little replayability and that's what Deus Ex 3 will be. Hope I'm wrong though.
smelly
17/12/07 @ 19:57
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@dryden555: Eh? wtf are you talking about?
bdc
17/12/07 @ 19:59
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Dryden you realize Spector has nothing to do with DX3? Did you even READ the article which was pretty much talking about how he's not with DX3 development for several paragraphs. Fool.
smelly
17/12/07 @ 20:11
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@bdc: yeah - that confused me too
henneth
17/12/07 @ 20:50
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Great interview - he sounds like a top banana. Amazing to hear he still sounds so passionate about gaming after so long.

..and yes, WoW is "lame" for want of a better word. ;-)
agparrot
17/12/07 @ 21:21
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@henneth Great interview - he sounds like a top banana. Amazing to hear he still sounds so passionate about gaming after so long.

..and yes, WoW is "lame" for want of a better word. ;-)


I read this as WoW, in the first instance, but then I wasn't so sure he didn't mean GTA.

Or Fifa, obviously.
henneth
17/12/07 @ 21:45
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Could be either I suppose. Just the fact he talks about being really frustrated with a game as the thing that sparks him into designing a better game, then he's also talking about an MMO.

I don't care what genre it is tbh - the guy's a great storyteller and I'll play it.
thesombrerokid
17/12/07 @ 21:56
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garunteed his next game is a violence free adventure game set in the classic disney universe, he's talked about making games for his children & loving the disney movies.
evilidler
17/12/07 @ 23:18
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Warren did Toon before Deus Ex. There's hope yet for a game for all ages :)
mkreku
17/12/07 @ 23:43
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I wonder if there's ever going to be another masterpiece like Deus Ex?

After playing the Bioshock disappointment, I would guess not :(
Trikk
18/12/07 @ 05:38
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I was thinking about rhytmn games and Guitar Hero when he talked about lame developers.

Guess some people see tons of original, well-polished content as more lame than Simon Says to other people's music.
newt
18/12/07 @ 07:56
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I wonder if there's ever going to be another masterpiece like Deus Ex?

Sure, why not? Citizen Kane didn't stop Blade Runner from happening.
Dukkha
18/12/07 @ 09:21
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Just seeing that image from Deus Ex brought a tear to my eye. It's still the best game I ever played and I think it will be a long time until something better arrives. Most gamedevelopers aren't even trying.
Concrete
18/12/07 @ 14:19
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I'm a massive fan of Warren's work so I'm keen to see what he's up to. Remember that Disney do allow their studios to work on more adult content and release it under the Touchstone label, so its possible we will be seeing more 'adult' content from him and his team in the future.

I believe that his current work is going to involve some of Disney's characters though, so it's likely that the next project is going to be suitable for all ages, but that doesn't mean it's not going to rock!

The only thing that bothers me is that I (perhaps wrongly) believe that Junction Point isn't the largest developer in the world. With assets taking so long to create, and code becoming ever more complicated they have to be carefull not to fall into the 3D Realms trap of having to constantly update to keep up to standard and therefore not be able to release the game in a timely fashion. Well, that and the fact that they no doubt have to put all their ideas through a million phases of Disney IP protection before implementing a single gameplay concept :D
slivir
18/12/07 @ 15:18
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Deus Ex 2: biggest letdown in history... and now he's making a Disney game? As if I need any more reasons to steer clear.
Evolution
18/12/07 @ 18:01
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Just a note, Harvey Smith was the project lead for Deux Ex 2... so I've been blaming him all these years :)
BremXJones
19/12/07 @ 10:26
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agparrot: Not in the transcript, it was talking about that article which set us off in that direction. It was the day I was writing the piece, on the train up and back to London. He was amazed that Bioshock needed a defence.

Warren was talking about MMOs.

KG
Necros
19/12/07 @ 16:47
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Great interview, I can't wait to hear more about his games! And I'd really love to know more about Ninja Gold too (Warren's project with John Woo).

Evolution, just a note but Harvey was the lead designer on Deus Ex 1 and project director on DX: IW, the lead designer on the second one was Ricardo Bare. And the senior designers (Monte and Steve Powers) are the same guys who worked on DX1. It's simply not fair to blame only Harvey.
TitusCrow
30/12/07 @ 19:21
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deus ex 2 i think was the 1st time a game being double formated on console and pc wrecked a game. if anyone can remember one before this it would be interesting to know.

i gotta admit hearing about deus 3 gives me "teh fear" - i have hopes that somehow it will be as good as the original but the older more cynical part of me thinks " you fool, if its a decent game that isnt vomit worthy that will be sucess enough" :( like i say im getting jaded and old "stumbles of to take his pills muttering" ; )

Comments: 1-41 of 41 in total

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